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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CheckSystem { public partial class Form1 : Form { public double total; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace LanCode_STEP_E...
namespace Breeze.Services.InputService { public partial class InputService { public enum ShiftKeys { DontCare, NoShift, LeftShift1, LeftShift2, LeftShift3, RightShift1, RightShift2, RightShift3, ...
using System; using UnityEngine; [System.Serializable] public class Hand { [SerializeField] public Card[] cards; [SerializeField] public Transform[] positions; [SerializeField] public string[] animNames; public bool isPlayer; public void RemoveCard(Card card) { for (int i ...
 namespace PizzaBox.Domain.DataAccess.Repository { class CustomerMapper { public static PizzaLib.Customer Map(Client.Models.Customers customers) { return new PizzaLib.Customer() { Customerid = customers.Customerid, Fname = customers.Fname,...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace schoolapp { public partial class Search : UserControl { ...
using ArkSavegameToolkitNet.Arrays; using ArkSavegameToolkitNet.Structs; using ArkSavegameToolkitNet.Types; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArkSavegameToolkitNet.Domai...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Management : MonoBehaviour { private Transform centerTarget; private Vector2 swipPosStart, swipPosEnd, currentSwipe; private float touchDistance; private Vector3 initialScale; private Touch touchLeft, touchR...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace St.Eg.M1.Ex1.OOP.Model7 { public class InMemoryRepository : IRepository { protected Dictionary<string, Customer> _customers = new Dictionary<string, Customer>(); ...
using Domain.FixingDomain; using System.Collections.Generic; using System.Threading.Tasks; namespace Kursator.Interfaces { public interface IFixingService { Task<IEnumerable<Fixing>> GetWorldwideFixings(); Task<decimal> ConvertCurrencies(string firstCurrency, string secondCurrency, decimal val...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WoodWorking : UpgradeItemBase { public Items requestedItem; public override void PutItemIn(ItemBase iItemType, CharacterItemController iPlayerInfo) { base.PutItemIn(iItemType, iPlayerInfo); if (i...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Google.Apis.Auth.OAuth2; using Google.Apis.Calendar.v3; using Google.Apis.Calendar.v3.Data; using Google.Apis.Services; using Google.Apis.Util.Store; using XYZ_...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace FormularioWeb.Classes { class Arquivo { string caminhoAbsoluto; string texto; StreamReader sr; public Arquivo(strin...
using System; //using System.Drawing; //using System.Drawing.Imaging; using System.IO; using System.Linq; using SixLabors.ImageSharp; using SixLabors.ImageSharp.MetaData.Profiles.Exif; namespace ObjectDetect { /// <summary> /// Helper class for rotating images according the exif data. /// </summary> p...
namespace Swan.Ldap { using System.IO; /// <summary> /// This class provides LBER encoding routines for ASN.1 Types. LBER is a /// subset of BER as described in the following taken from 5.1 of RFC 2251: /// 5.1. Mapping Onto BER-based Transport Services /// The protocol elements of Ldap are en...
using AFPABNB.Dao; using AFPABNB.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace AFPABNB.EspaceClient { public partial class Favoris : System.Web.UI.Page { private List<Hebergement> favoris; ...
using Administration.Editors; using DataAccess.Model; using DataAccess.Repository; namespace Administration.ViewModel { public class UserEditorWindowViewModel { private readonly UserRepository repository; private readonly UserEditorWindow view; public UserEditorWindowViewModel(UserEdit...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Kingdee.CAPP.BLL; using Kingdee.CAPP.Model; namespace Kingdee.CAPP.UI.ProcessDesign { public partial class SelectProcessCard...
using System; using Utilities; namespace EddiEvents { [PublicAPI] public class ShipFsdEvent : Event { public const string NAME = "Ship fsd"; public const string DESCRIPTION = "Triggered when there is a change to the status of your ship's fsd"; public static ShipFsdEvent SAMPLE = ne...
using ExceptionControl; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using Excel = Microsoft.Office.Interop.Excel; namespace ExcelCreator { public cla...
using UnityEngine; using System.IO; using System.Collections.Generic; using Newtonsoft.Json; namespace game { public static class Extensions { public static bool IsObjectVisible(this UnityEngine.Camera camera, Renderer renderer) { return GeometryUtility.TestPlanesAABB(GeometryUtility.CalculateFrust...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using UnityEngine.Networking; using System.ComponentModel; public class SkillManager { private bool isRegistred; public static SkillManager singleton=new SkillManager()...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class FakeProgressbar : MonoBehaviour { [SerializeField] Image foreground; [SerializeField] float fakeTime = 5f; [SerializeField] int indexSceneToLoad...
using BradescoPGP.Repositorio; using Microsoft.AspNet.SignalR; using System.Linq; namespace BradescoPGP.Web.Services { public class Notificacao : Hub { public void Notificar(string matriula) { using (var db = new PGPEntities()) { var nome = db.Usuario.Fi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using FMODUnity; using FMOD.Studio; public class AudioManager : MonoBehaviour { [EventRef] public string IntroSoundtrackRef; [EventRef] public string StealthSoundtrackRef; private EventInstance IntroSou...
using System; using System.IO; using System.Collections.Generic; using System.Linq; namespace LOCCounter { class Program { private static void Main() { Console.WriteLine ( "Format: <paths>; <extensions>; <recursive>; <exclude-extension>\n" + ...
using System; using System.Xml; namespace IRAP.Client.Actions { public class CustomAction { protected ExtendEventHandler ExtendAction; protected int ordinal = 0; public CustomAction(XmlNode actionParams, ExtendEventHandler extendAction) { if (actionPara...
using Cdiscount.Alm.Sonar.Api.Wrapper.Core.Permissions.Global.Response; using Cdiscount.Alm.Sonar.Api.Wrapper.Core.Permissions.Project.Parameters; using Cdiscount.Alm.Sonar.Api.Wrapper.Core.Permissions.Project.Response; using Cdiscount.Alm.Sonar.Api.Wrapper.Core.Permissions.Template.Parameters; using Cdiscount.Alm.Son...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LevelBtn : MonoBehaviour { public string levelName; // Start is called before the first frame update void Start() { //GetComponent<Button>().onClick.AddLis...
using LivrariaWEB.Infra; using LivrariaWEB.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; namespace LivrariaWEB.Controllers { public class BaseController : Controlle...
using System; using System.Collections.Generic; using System.Text; namespace Sfa.Poc.ResultsAndCertification.CsvHelper.Models.Authentication { public class Organisation { public Guid Id { get; set; } public string Name { get; set; } public int? URN { get; set; } public int? UID...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Treorisoft.InputReader.Native { internal enum VirtualKeyMapType : int { ToChar = 2, ToScanCode = 0, ToVirtualKey = 1, ToVirtualKeyEx = 3 } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Me...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace GoogleJameRealContest1 { class Program { static void Main(string[] args) { StreamReader sr = new StreamReader("A-large.in"); st...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Security; using System.Web.SessionState; using System.Web.Routing; namespace Gallery.Web { public class Global : System.Web.HttpApplication { public static void RegisterRoutes(RouteCollection routes) { rout...
namespace _02.SetsOfElements { using System; using System.Collections.Generic; using System.Linq; public class SetsOfElements { public static void Main() { int[] intputArgs = Console.ReadLine().Split().Select(int.Parse).ToArray(); HashSet<int> intSet = new H...
using System.Collections.Generic; namespace NewFeatures._7_0 { public class ConcretePerson { private int id; private static readonly Dictionary<int, string> names = new Dictionary<int, string>(); // expression body in constructor and destructor public ConcretePerson(int id, strin...
using EQS.AccessControl.Domain.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace EQS.AccessControl.Repository.Configurations { class CredentialConfiguration : IEntityTypeConfiguration<Credential> { public void Configure(EntityTypeBuilder<Cr...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody2D))] public class CharacterMove : MonoBehaviour { private Rigidbody2D rb; [SerializeField] private float moveSpeed = 1f; private CharacterAnimator animationController; private void...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace _4.InterfaceSegregationPrinciple.Interface { public interface IGreyScale { void PrintGreyScaleCopy(); } }
using System.Collections; using System.Drawing; using System.Windows.Forms; namespace Com.Colin.Win.Customized { /// <summary> /// Provides drawing capabilities that mimic the Visual /// Studio tabs. /// </summary> public class VsTabDrawer : YaTabDrawer { /// <summary> /// Creates an instance ...
using System; using System.Runtime.InteropServices; namespace Conversion { class Win32API { #region DLL导入 /// <summary> /// 用于设置窗口 /// </summary> /// <param name="hWnd"></param> /// <param name="hWndInsertAfter"></param> /// <param name="X"></param> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Data.OracleClient; //using Oracle.DataAccess.Client; using Oracle.DataAccess.Types; namespace Utilities { public class ClsUtilities { // Read file into Byte Array from Filesystem ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AIRider : RailRider { public float Lifetime; protected float timeOnRail; protected int checksOnRail; private Rail lastRail; public override void Start() { base.Start(); targetSpeed = Speed * 1.5f; RailSpeed = t...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace OlvinerBrodcast.Models { public class BrodcastFileUploadModel { public string TextContent { get; set; } public List<HttpPostedFileBase> files { get; set; } public List<SelectUserModel> UserLi...
using KPSPublicYabanciDogrula; using System; using System.Threading.Tasks; namespace NiwiLib { public static class Niwi { public static bool TcKimlikNoDogrula(long tcKimlik, string ad, string soyad, int dogumYili) { KPSPublic.KPSPublicSoapClient client = new KPSPublic.KPSPublicSoap...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Security.Claims; using Microsoft.AspNet.Identity; using Microsoft.Data.Entity; using Microsoft.Data.Entity.SqlServer; using Microsoft.Framework.ConfigurationModel; using Microsoft.Framework.DependencyInjection...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BossFightHandler : MonoBehaviour { [Header("Boss/Fake Boss")] [SerializeField] private GameObject _BossObj; [SerializeField] private GameObject _FakeBossObj; [SerializeField] private Transform _FakeBoss_Pos; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Unidade_9 { class Tabuada { static void Main4121(string[] args) { int[,] Array = new int[10, 10]; for (int i = 0; i < 10; i++) ...
using UnityEngine; using UnityEditor; using UnityEditor.SceneManagement; namespace MileCode { public class GetLightMapInfo { static LightmapData[] currentLightmaps = new LightmapData[] { }; [MenuItem("Lightmap/Info")] private static void LightmapInfo() { currentLightmaps = Lig...
using Euler_Logic.Helpers; using System; namespace Euler_Logic.Problems { public class Problem686 : ProblemBase { /* Just multiply by two until we get the answer. If we go beyond 64 digits, then just divide by 10. When checking if a power of 2 has the matching digits, I figure the ...
using MvvmCross.Core.ViewModels; namespace Barebone.Common.ViewModels.Base.Interfaces { public interface IBaseViewModel : IMvxViewModel { string Title { get; } IMvxAsyncCommand GoBackAsyncCommand { get; } IMvxAsyncCommand CloseAsyncCommand { get; } } }
using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using Embraer_Backend.Models; using Microsoft.Extensions.Configuration; using System; using Microsoft.AspNetCore.Cors; using System.Linq; namespace Embraer_Backend.Controllers { [Route("api/[controller]/[action]")] [EnableCors("CorsPolicy")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UserStore.DAL.Entities; using UserStore.DAL.Interfaces; namespace UserStore.DAL.Repositories { public interface IUnitOfWork { IRepository<Article> Articles { get; } void Sa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgoritmusGyak { class Program { static void Main(string[] args) { double a, b, c, x1, x2; Console.WriteLine("Kérem az 'a', a 'b' és a 'c' érték...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BigBrotherFacade { public class BBInfo { public Status Status { get; set; } public string Message { get; set; } public BBInfo(Status status, string message) { this.Statu...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using BO; using DAL; namespace WebSportVersionEF.Models { public class RaceOrganizerVM { public Race Race { get; set; } public List<Organizer> Organizers { get; set; } public int? IdSelectedOrganizer {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PointInterface { //property properties interface Ipoint { //properties int x { get; set; } int y { get; set; } //operations int Addition(in...
#region LICENSE // Funkshun.Core 1.0.0.0 // // Copyright 2011, see AUTHORS.txt // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/lice...
using System.Collections; using System.Collections.Generic; using UnityEngine; // USE KEYS 1,2,3,4,5 to highlight buttons[0,1,2,3,4] push E to activate // Activate using code[] integers to solve puzzle. //code = keyboard 5, 2, 1, 3 //controls are locked during animation. public class HrGlassPuzzle : MonoBehaviour {...
namespace DiscomonProject { public class UserAccount { private DiscordUser _user; public ulong id; public string name; public UserAccount(DiscordUser user) { _user = user; id = _user.GetID(); name = _user.GetUser().Username; } ...
using System; using System.Collections.Generic; namespace AdminWebsite.Models { /// <summary> /// Participant request /// </summary> public class EditParticipantRequest { public EditParticipantRequest() { LinkedParticipants = new List<LinkedParticipant>(); } ...
using Alabo.Domains.Services; using Alabo.Industry.Offline.Product.Domain.Entities; using MongoDB.Bson; namespace Alabo.Industry.Offline.Product.Domain.Services { public interface IMerchantProductService : IService<MerchantProduct, ObjectId> { } }
namespace TripDestination.Web.MVC.Controllers.AJAX { using Common.Infrastructure.Models; using Microsoft.AspNet.Identity; using Services.Data.Contracts; using System; using System.Web.Mvc; public class UserAjaxController : Controller { private readonly IUserServices userServices; ...
using System; namespace gView.GraphicsEngine { public struct ArgbColor { public byte A { get; private set; } public byte R { get; private set; } public byte G { get; private set; } public byte B { get; private set; } public int ToArgb() => (this.A << 24) | (this.R << 1...
using System; using System.Threading; using System.Threading.Tasks; using FluentAssertions; using GitHub.Unity; using NSubstitute; using NUnit.Framework; namespace IntegrationTests { [TestFixture] class GitInstallerTests : BaseTaskManagerTest { const int Timeout = 30000; public override voi...
using System; using System.Linq; using System.Threading.Tasks; using DFC.ServiceTaxonomy.JobProfiles.DataTransfer.ServiceBus; using Microsoft.Extensions.DependencyInjection; using Newtonsoft.Json.Linq; using OrchardCore.ContentManagement; using OrchardCore.ContentManagement.Handlers; using OrchardCore.ContentManag...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; using UnityEngine.EventSystems; /// <summary> /// 动画效果 /// </summary> public class CardToSeeListen : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerExitHandler, IPointerEnterHandler { // 延迟时间 p...
namespace Domain { public class Fund { public string ISIN { get; set; } public string Currency { get; set; } public string Name { get; set; } public string Management { get; set; } public string Focus { get; set; } public string Type { get; set; } public s...
using System; using WinFormsMvpExample.Infrastructure; namespace WinFormsMvpExample.Features.Main { public interface IMainView : IView { event EventHandler ViewShown; void CloseApplication(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021 { class Result<T> { public bool HasResult; public T Value; public void Write(T value) { Value = value; HasResult = t...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using BusinessLayer; using Entities; using Microsoft.AspNetCore.Mvc; namespace KeepAPI.Controllers { [Route("api/[controller]")] [ApiController] public class NoteController : ControllerBase { priva...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Aloha.Save; using Aloha.ItemSystem; using UniRx; using System; using DG.Tweening; using System.Linq; public class SkinManager : MonoBehaviour, ISaveable { public string Key => "Skin"; [SerializeField] Equipment equipment; [...
using Newtonsoft.Json; using System.Collections.Generic; using System.Linq; namespace MainTool.Models { public class WayRepresentation : ResultRepresentation { public WayRepresentation(IList<GraphConnection> way) { Way = way?.ToList() ?? new List<GraphConnection>(); } ...
using System; using System.Linq; using System.Collections.Generic; using System.Data.SqlClient; using Fbtc.Infra.Helpers; using Fbtc.Domain.Entities; using Fbtc.Domain.Interfaces.Repositories; using prmToolkit.AccessMultipleDatabaseWithAdoNet; using prmToolkit.AccessMultipleDatabaseWithAdoNet.Enumerators; using Syst...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Principal; using System.Text; using System.Threading.Tasks; using System.Windows; using WpfAppParking.Model; using WpfAppParking.View; namespace WpfAppParking.Extensions { public class DialogService { Window RijD...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using Sys...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; ...
using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using System; using Fbtc.Application.Interfaces; using Fbtc.Domain.Entities; namespace Fbtc.Api.Controllers { [RoutePrefix("api/UnidadeFederacao")] public class UnidadeFederacaoController : ApiController { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OverloadingOperators { class TenthEx { private char symb; public TenthEx(char symb) { this.symb = symb; } public static str...
using SPA.Models; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Text.RegularExpressions; using System.Windows.Forms; namespace SPA { public partial class Admin : Form { public static Personne utilis...
using System; using System.Collections.Generic; using SplashKitSDK; public enum Direction { Up, Right, Down, Left } // I, O, S, Z, T, J, L public abstract class Tetromino { protected Block[,] _MainGrid { get; set; } protected Block[,] _Blocks; protected Block[,] _Collision...
using Lab2.Services.Drawing; using Lab2.Services.Statistic; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Lab2 { public partial class St...
namespace QStore.Tests.SerializationTests { using System; using System.IO; using Microsoft.VisualStudio.TestTools.UnitTesting; using QStore.Strings; using QStore.Tests.Comparers; using QStore.Tests.Helpers; [TestClass] public class QStringMapSerializationTests { public st...
using System; using Pe.Stracon.Politicas.Aplicacion.TransferObject.Base; namespace Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General { /// <summary> /// Datos generales de la unidad operativa /// </summary> /// <remarks> /// Creación: GMD 22122014 <br /> /// Modificación: ...
using System.Web; using Uintra.Infrastructure.Extensions; using Uintra.Infrastructure.Providers; namespace Uintra.Features.Notification { public static class MailConfiguration { static MailConfiguration() { var docTypeAliasProvider = HttpContext.Current.GetService<IDocumentTypeAlia...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace WebStore { public partial class index : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ReferenceServiceC...
using System; namespace RateService.Api.Models { public class Rates { /// <summary> /// Crypto Coin Full Name /// </summary> public string Coin { get; set; } /// <summary> /// Crypto Coin Logo /// </summary> public string CoinLogo { get;...
namespace digitRecognizerAndroidTrain { class TrainingExample { int target; float[] data; public TrainingExample(float[] values, int desiderateOutput) { data = values; target = desiderateOutput; } public int Target { get { return target;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using StardewValley; namespace DialogueFramework { public class ModApi : IModApi { public event EventHandler<DialogueEventArgs> ChoiceDialogueOpened; internal void FireChoiceDia...
using System; using System.ComponentModel.DataAnnotations; namespace Models { public class DispensationsansoegningSpildevandTrappeskaktLyskasserGodkendte { public int Id { get; set; } public string AddedBy { get; set; } [Required] public string ExternalId { get; set; } public Guid? MinEjendomSagId { get...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HeadShot : MonoBehaviour { public GameObject enemyBody; public float health = 100f; public void HeadShotDamage(float x){ health -= x * 10; if (health <= 0) { Destroy(ene...
using HastaOtomasyonLib; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Printing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace HastaneOtomasyonu { public partial...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Linq; using System.Threading.Tasks; namespace GodaddyWrapper.Attributes { sealed internal class QueryStringToUpperAttribute : Attribute { } }
using GraphQLParser.AST; namespace GraphQL.MetadataIntrospection.DirectivesVisitor.DirectivesUsages { internal class InterfaceTypeDirectiveUsage { public GraphQLInterfaceTypeDefinition OnInterface { get; } public GraphQLDirective Directive { get; } public InterfaceTypeDirectiveUsage(G...
using UnityEngine; using System.Collections; using UnityEngine.UI; using System.IO; using System.Data; public class LoadScene : MonoBehaviour { // Use this for initialization void Start () { GameObject obj = GameObject.Find("InputField"); if(obj != null) { InputField location =...
using Infrostructure.Exeption; namespace DomainModel.Entity.ProductParts { /// <summary> /// وزن /// </summary> public class Weight { private const decimal MinValue = 0m; public decimal Value { get; private set; } public Weight(decimal value) { Validate...
namespace ServiceDesk.Ticketing.Domain.TicketAggregate { public enum TicketType { Incident = 0, ServiceRequest = 1, ChangeRequest = 2, InternalTracking = 3 } }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; namespace WeatherApp1 { public partial class CityItem : UserControl { ...
using AutoMapper; using EasyHarmonica.BLL.DTO; using EasyHarmonica.DAL.Entities; namespace EasyHarmonica.BLL.Infrastructure.AutoMapper { public class DTOToEntityProfile: Profile { public DTOToEntityProfile() { CreateMap<UserDTO, User>(); CreateMap<AchievementDTO, Achiev...