text stringlengths 13 6.01M |
|---|
using System;
using Confluent.Kafka;
using MessageBroker.Broker;
using MessageBroker.Config;
using MessageBroker.MessageData;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
namespace MessageBroker.EventBusKafka
{
public class Consumer<T>: IDisposable
{
private readonly IOption... |
using Microsoft.AspNet.SignalR;
using web_ioc.Models;
namespace web_ioc.Hubs
{
public class TestHub : Hub
{
private readonly ILegendService _service;
public TestHub(ILegendService service)
{
_service = service;
}
public void activate()
{
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace PathologicalGames
{
/// <description>
/// 一个特殊的列表类,管理对象池并保持场景的秩序。
///
/// 只有活跃/生成 的实例,才能被迭代
/// 不活跃/销毁 的实例只能保存在池内部
///
/// 实例化对象作为池的子对象(类似于一个组)来保持场景中hierachy界面的秩序
///
/// 实... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PathedMover : MonoBehaviour
{
float moveSpeed = 3f;
bool moveUp = false;
bool moveDown = false;
bool moveLeft = true;
float dirX;
float dirY;
// Update is called once per frame
vo... |
using EPI.Sorting;
using FluentAssertions;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace EPI.UnitTests.Sorting
{
[TestClass]
public class HeapSortUnitTest
{
[TestMethod]
public void HeapSortTest()
{
int[] A = new[] { 23, 1, 56, 99, 0, -1, 7, 7, 8 };
HeapSort<int>.Sort(A);
A.ShouldBeE... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Policy;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace customerProfile
{
public partial class RulesManager : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArg... |
using PluginBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace LetterUpper
{
public class Plugin : IDev
{
public string PluginName => "字母转大写";
public string PluginDesc => "将指... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
using UnityEngine.EventSystems;
using UnityEngine.Audio;
using UnityEngine.SceneManagement;
public class VideoTutorialController : MonoBehaviour {
//public MovieTexture Pelicula;
string URL... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TC_Github_test
{
public class Checker
{
public bool ValidateMember(Person person)
{
if (person.IsItAKodisionMember() == false) return false;
return true;
}
}
} |
using System;
using System.Collections;
using FMOD.Studio;
using FMODUnity;
using UnityEngine;
//TODO : Add death and respawn
public class Player : MonoBehaviour
{
[SerializeField] private LevelGameplayController gameplayController;
[Header("Player Components")]
public Transform parentObject = null;
... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.Odbc;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using Simpler.Data;
namespace WebApplication1
{
class SharedDb
{
public static SharedDb PosimDb
{
get { re... |
namespace CalculateTriangleArea
{
using System;
public class StartUp
{
public static void Main()
{
double wigth = double.Parse(Console.ReadLine());
double height = double.Parse(Console.ReadLine());
double area = TriangleArea(wigth, height);
... |
#define DEBUG_AGENT
using Microsoft.Phone.Controls;
using Microsoft.Phone.Scheduler;
using Microsoft.Phone.Shell;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.IO.IsolatedStorage;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Wi... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CarRental.API.Common.SettingsOptions
{
public class DatabaseOptions
{
public string ConnectionString { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using DependencyInjection;
namespace MyPlugin2
{
internal class MyFruitConsumer : IFruitConsumer
{
private readonly IEnumerable<IFruitProducer> _producers;
public MyFruitConsumer(IEnumerable<IFruitProducer> producers)
{
_prod... |
using Newtonsoft.Json;
namespace TwitterAnalytics.Domain.Models.SentimentAnalysis
{
public class Error
{
[JsonProperty("id")] public string Id { get; set; }
[JsonProperty("message")] public string Message { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace GesCMS.Repository.Repositories.BaseRepository
{
public interface IRepository<T>
{
Task BulkInsert(IEnumerable<T> entitie... |
/*
Dataphor
© Copyright 2000-2008 Alphora
This file is licensed under a modified BSD-license which can be found here: http://dataphor.org/dataphor_license.txt
*/
#define ALLOWARBITRARYAGGREGATEEXPRESSIONS
namespace Alphora.Dataphor.DAE.Language.D4
{
using System;
using System.Collections.Generic;
us... |
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.Linq;
using System.Xml;
using System.Xml.Serialization;
using System.IO;
public static class MapSerializer
{
public static void Save(Map map, string path)
{
if(map.transform.childCount <= 0)
return;
var mapObjects = new ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace BlogLabModels.Blog
{
public class PagedResults <T>
{
public IEnumerable<T> items { get; set; }
public int TotalCount { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Move_Bullet : Shoot
{
public Rigidbody2D projectile;
// Gets game object of player
public GameObject player_gameObject;
// Gets the bullet
public GameObject bullet;
// Gets the E_bullet
public G... |
using System.Linq;
using Terraria;
using Terraria.ID;
using Terraria.Localization;
using Terraria.ModLoader;
using Terraria.Utilities;
namespace StarlightRiver.NPCs.Town
{
[AutoloadHead]
public class Voidsmith : ModNPC
{
public override bool Autoload(ref string name)
{
name = "Voidsmith";
return mod.Prope... |
using PropertyChanged;
using Xamarin.Forms;
namespace XamJam.Util
{
[ImplementPropertyChanged]
public class BoundSize
{
private BoundSize()
{
}
public double Size { get; private set; }
public static BoundSize Create(VisualElement view, double percent)
{
... |
using System;
using System.Collections.Generic;
using Compent.CommandBus;
namespace Uintra.Core.Member.Commands
{
public class MentionCommand : ICommand
{
public Guid MentionedSourceId { get; set; }
public IEnumerable<Guid> MentionedUserIds { get; set; }
public Guid CreatorId { get; se... |
using System;
namespace _11.Null检测
{
class Program
{
static void Main(string[] args)
{
string s = null;
System.Console.WriteLine(s?.Length); // 使用?.Null检测可以避免报错
try
{
//System.Console.WriteLine(s.Length); // 报错:System.NullRefere... |
using System;
namespace ObjemKrychle
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Zadej hranu krychle v metrech:");
int a = Convert.ToInt32(Console.ReadLine());
Console.WriteLine("Objem krychle je: {0} litrů.", a * a * a * 1000);
... |
using Abhs.Model.Common;
using Abhs.Web.Common;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http.Controllers;
using System.Web.Http.Filters;
using System.Web.Http.ModelBinding;
namespace Abhs.Web.Filters
{
p... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using ReqRaportsApp;
using System;
using System.Collections.Generic;
using System.Linq;
namespace UnitTests
{
[TestClass]
public class RaportGeneratorsTest
{
List<request> ReqsList { get; set; }
RapGenOperations RapGenOps { get; set; }
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Root : MonoBehaviour
{
public static Root Instance { get; private set; }
/*public UIHandler _uiHandler;
public EncounterHandler _encounterHandler;
public PizzaGenerator _pizzaGenerator;*/
pub... |
using System;
namespace Wgaffa.Functional
{
public class Error<T, E> : Result<T, E>
{
private readonly E _error;
public Error(E error)
{
if (error == null)
throw new ArgumentNullException(nameof(error));
_error = error;
}
publi... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
namespace DemoMethodes_UI
{
/// <summary>
/// Logique d'interaction pour App.xaml
/// </summary>
p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ItemShopTestScript : BaseScriptedEvent
{
public void ItemShopTest()
{
ShowItemShop();
}
void ShowItemShop()
{
OpenShop("Item");
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.AspNet.Http;
using Microsoft.AspNet.Mvc.Rendering;
using Microsoft.AspNet.Razor.Runtime.TagHelpers;
using SciVacancies.ReadModel.Pager;
using SciVacancies.WebApp.Engine;
namespace SciVacancies.WebApp
{
[HtmlTarge... |
using Prism.Events;
using System;
using System.Collections.Generic;
using System.Text;
using TestBrokenApp.Models;
namespace TestBrokenApp.Events
{
class AddSubtasks : PubSubEvent<AddSubtasks>
{
public ToDoTask Task { get; set; }
public ToDoTask Subtask { get; set; }
}
}
|
using UnityEngine;
public enum AbilityType
{
DASH,
DAMAGE,
TRAP,
}
public enum TargetingType
{
DIRECTION,
GROUND,
}
[CreateAssetMenu(fileName = "Scriptable Ability", menuName = "ScriptableObjects/Scriptable Ability")]
public class ScriptableAbility : ScriptableObject
{
[SerializeField] priva... |
using System;
using System.Linq;
using Miktemk;
namespace MarkdownAnimator.Views.Behaviors
{
public class Utils
{
public static int[] StringToIntArray(string s)
{
if (String.IsNullOrWhiteSpace(s))
return new int[] { };
var splits = s.Split(',');
... |
using UnityEngine;
using System.Collections;
public class DarkGem : MonoBehaviour {
//variable declaration
protected RaycastHit hitInfo;
public float f_RayLength;
protected bool b_IsOn;
private GameObject lightObject;
public GameObject moonGem;
private PlayerStates player;
// Use this for initialization
void... |
namespace Ach.Fulfillment.Tests.Business
{
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using Ach.Fulfillment.Business;
using Ach.Fulfillment.Business.Exceptions;
using Ach.Fulfillment.Data;
using FluentNHibernate.Testing;
using Mic... |
using UnityEngine;
using System.Collections;
public class Puerta : MonoBehaviour {
public string sp;
public static bool fin;
private AudioSource audio;
void start()
{
audio = gameObject.AddComponent<AudioSource>();
GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>(... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Jypeli
{
/// <summary>
/// Abstrakti ruutukartta. Tätä luokkaa et voi muodostaa.
/// Katso <c>ColorTileMap</c> ja <c>TileMap</c>
/// </summary>
/// <typeparam name="TileType"></typeparam>
public abstract class Abstrac... |
using System;
using System.Collections.Generic;
using Uintra.Core.UbaselineModels.RestrictedNode;
namespace Uintra.Features.Comments.Models
{
public class CommentsPanelViewModel : UintraRestrictedNodeViewModel
{
public IEnumerable<CommentViewModel> Comments { get; set; }
public Enum CommentsTy... |
using Kaax;
using Microsoft.Extensions.DependencyInjection.Extensions;
using System;
namespace Microsoft.Extensions.DependencyInjection
{
public static class DbConnectionFactoryServiceCollectionExtensions
{
public static IDbConnectionBuilder AddDbConnection(this IServiceCollection services, string nam... |
using System;
using System.Collections.Generic;
using System.Linq;
using BLL.Contracts;
using DAL.Contracts;
using DAL.Models;
namespace BLL.Services
{
public class PeopleService : IPeopleService
{
private IPeopleRepository _repo;
public PeopleService(IPeopleRepository repository)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace ClientSocket
{
class ClientSocket
{
public static ManualResetEvent thread = new System.Threading.ManualResetEvent(false);
// 設定接收資料緩衝區
p... |
/******************************************************************************
* File : pLab_CanvasHider.cs
* Lisence : BSD 3-Clause License
* Copyright : Lapland University of Applied Sciences
* Authors : Arto Söderström
* BSD 3-Clause License
*
* Copyright (c) 2019, Lapland University of Applie... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
using DevExpress.XtraEditors;
namespace SRT_Project.Views
{
public partial class ChinhSach : DevExpress.XtraEditors.XtraUserControl
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Alps.Domain
{
public class DomainException:Exception
{
public DomainException()
: base()
{
}
public DomainException(string msg)
... |
using System;
using System.Collections.Generic;
using Autofac;
using cyrka.api.common.events;
using cyrka.api.common.queries;
using cyrka.api.infra.stores;
using cyrka.api.infra.stores.events;
using cyrka.api.infra.stores.queries;
using MongoDB.Bson;
using MongoDB.Bson.Serialization.Conventions;
using MongoDB.Driver;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace OnlineShopping.Models
{
public class OrderDetailModel
{
public int OrderDetailID { get; set; }
public DateTime OrderDate { get; set; }
public int TotalPrice { get; set; }
public int Q... |
using System;
using System.Web;
using System.Web.Caching;
using LitJson;
using Allyn.Infrastructure.Api.WeChat.Enties;
using Allyn.Infrastructure.Api.WeChat.Config;
using Allyn.Infrastructure.Api.WeChat.Tools;
namespace Allyn.Infrastructure.Api.WeChat.Js
{
public class JsApi
{
public static JsApiConfi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RoomTrigger : MonoBehaviour
{
public RoomIndex roomIndex;
public enum TriggerType
{
RoomEnter,
RoomExit,
Checkpoint,
RoomEnterCheckpoint,
RoomExitCheckpoint
}
publ... |
using System.ComponentModel;
namespace ClipModels
{
public class City
{
public int ID { get; set; }
[DisplayName("City Name")]
public string Name { get; set; }
public virtual Country Country { get; set; }
public int CountryId { get; set; }
public City()
... |
using System;
using System.Collections.Generic;
using System.Reflection;
using Phenix.Core.Cache;
using Phenix.Core.Log;
namespace Phenix.Services.Host.Service
{
public sealed class ObjectCacheSynchro : MarshalByRefObject, IObjectCacheSynchro
{
#region 方法
public DateTime? GetActionTime(string typeName)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Allyn.Infrastructure
{
/// <summary>
/// 地图计算帮助类.
/// </summary>
public class MapsHelper
{
private static double earthRadius = 6378137;//赤道半径(单位m)
/// <s... |
using Microsoft.AspNetCore.Http;
using SnowBLL.Enums;
using SnowBLL.Models.Users;
using SnowBLL.Resolvers;
using SnowBLL.Service.Interfaces;
using SnowDAL.DBModels;
using System.Threading.Tasks;
namespace SnowAPI.Infrastracture
{
/// <summary>
/// Logged user resolver
/// </summary>
public class UserR... |
namespace CarDealerApp.Filters
{
using System;
using System.Web.Mvc;
using CarDealer.Data;
using CarDealer.Models;
using CarDealer.Models.Enums;
public class LogAttribute : ActionFilterAttribute
{
public override void OnActionExecuted(ActionExecutedContext filterContext)
{
... |
namespace BettingSystem.Infrastructure.Identity
{
using System.Reflection;
using Application.Identity;
using Common;
using Common.Persistence;
using Microsoft.AspNetCore.Identity;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Persistence... |
using System;
using System.Collections.Generic;
using UnityEngine;
namespace KingNetwork.Unity
{
/// <summary>
/// King Scene
/// This class is responsible for synchronizing the scene.
/// </summary>
[
AddComponentMenu("KingNetwork/King Scene")
]
public class KingScene : MonoBehavi... |
using ZKCloud.Test.Base.Core.Model;
namespace ZKCloud.Test.Domains.Services
{
public class BiilAsyncsTest : CoreTest
{
}
} |
using System;
namespace MyDictionary
{
class Program
{
static void Main(string[] args)
{
MyDictionaryList<string, string> myDictionaryList = new MyDictionaryList<string, string>();
myDictionaryList.Add("5055055252", "murat gül");
myDictionaryList.Add("50550... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Globalization;
using System.Drawing.Imaging;
namespace PixelRobot
{
public class ExifReader
{
//private System.ComponentModel.Container components = null;
DateTimeFormatInfo m_dateTimeForma... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace AdventOfCode2020
{
// https://adventofcode.com/2020/day/3
public class Day03
{
public string Run()
{
var fullInput = InputHelper.ReadOutEachLine("Day3Input");
var coursePattern = new List<L... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using Inventor;
using Autodesk.DesignScript.Geometry;
using Autodesk.DesignScript.Interfaces;
using DSNodeServices;
using Dynamo.Models;
using Dynamo.Utilities;
using DSInventorNodes.GeometryConversion;
... |
using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Input;
using System.ComponentModel;
using System.Windows.Controls;
using System.Windows.Media;
using System.Data;
// using Microsoft.Windows.Controls;
using TraceWizard.Entities;
using TraceWizard.Logging;
using TraceWizard.Lo... |
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Input;
using CODE.Framework.Core.Utilities;
using CODE.Framework.Wpf.Utiliti... |
namespace Sales.Common.Models
{
using Newtonsoft.Json;
using System.ComponentModel.DataAnnotations;
public class Gallery
{
[Key]
public int GalleryId { get; set; }
[Display(Name = "Nombre de galería")]
public string GalleryName { get; set; }
public int ShopId {... |
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Predictr.Data;
using Predictr.Interfaces;
using Predictr.Mappers;
using Predictr.Models;
using Predictr.Repositories;
using Predictr.Services;
using Predictr.ViewModels;
using System;
using System.Linq;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Models
{
public enum MsgDestination
{
Group, Private
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.ServiceModel;
using System.ServiceModel.Web;
using System.Text;
using System.Threading.Tasks;
namespace WcfServiceHost
{
public class PLCBase
{
private static PLC _plc;
public PLC PLC => _plc = _plc ?? new PLC();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RotateToPlayer : MonoBehaviour {
private Animation anim;
private GameObject playerCar;
void Start () {
anim = GetComponent<Animation>();
playerCar = transform.parent.parent.GetChild(0).gameObject;
... |
using System;
/*Write a program that finds the index of given element in a sorted array of integers by
using the Binary search algorithm.
Example:
input
1, 2, 3, 5, 8, 13 */
class Program
{
static int BinarySearch(int[] arr, int min, int max, int key)
{
while (max >= min)
{
... |
using System;
using System.Windows;
using System.Windows.Data;
namespace CODE.Framework.Wpf.BindingConverters
{
/// <summary>
/// Converts boolean values to Visibility
/// </summary>
public class BooleanToVisibleConverter : IValueConverter
{
/// <summary>
/// Converts a value.
... |
using UnityEngine;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
/// <summary>
/// Constant of type `CollisionGameObject`. Inherits from `AtomBaseVariable<CollisionGameObject>`.
/// </summary>
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/Col... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class Move : MonoBehaviour
{
public RotateHead rotateHead;
public Rotate rotate;
public int movementspeed = 0;
// Use this for initialization
void Start()
{
if (rotate.speed == ... |
using System.Collections;
using UnityEngine;
public class CameraController : MonoBehaviour
{
private void Awake()
{
PlayerManager.OnClientPlayerSpawned += OnClientPlayerSpawned;
}
private void OnClientPlayerSpawned(Player player)
{
StartCoroutine(FollowPlayer(player.transform));
... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Upgrader.PostgreSql;
namespace Upgrader.Test.PostgreSql
{
[TestClass]
public class TableCollectionPostgreSqlTest : TableCollectionTest
{
public TableCollectionPostgreSqlTest() : base(new PostgreSqlDatabase(AssemblyInitialize.... |
namespace Models
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using Interfaces;
public class Game : IModel
{
private ICollection<User> owners;
public Game()
{
this.owners = new HashSet<User>();
}
... |
// ReSharper disable PossibleNullReferenceException
namespace Serilog.Tests;
public class LoggerConfigurationTests
{
class DisposableSink : ILogEventSink, IDisposable
{
public bool IsDisposed { get; private set; }
public void Emit(LogEvent logEvent)
{
}
public void Di... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Templates;
using DatosVentas;
using CapaUsuario;
using MaterialSkin.Controls;
using MetroFramewo... |
// Kyle Sherman
// Updated 1/18/2017
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace cis237inclass1
{
class Program
{
static void Main(string[] args) // main method
{
// Make a new instance of the UserI... |
using UnityEngine;
using System.Collections.Generic;
using System.IO;
public class Deck {
private const string DeckPathStr = @"C:\stuff\MTG\";
public const string OpponentDeckStr = "OpponentDeckStr";
private List<Card> deckList = new List<Card>();
public Deck(string deckFile, int cardCount... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Threading.Tasks;
using AutheticationLibrary;
using HotelesCore.Data.Entities;
using HotelesCore.Models.DTOs;
using HotelesCore.Models.Responses;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
u... |
using UnityEngine;
/// <summary>
/// スカイボックスの回転
/// </summary>
public class RotationSkyBox : MonoBehaviour
{
// 1フレームに何度回すか[unit : deg]
const float AnglePerFrame = 3;
float rot = 0.0f;
Material skyboxMaterial;
void Start()
{
skyboxMaterial = RenderSettings.skybox;
}
void Fix... |
/*
* Author: Generated Code
* Date Created: 23.09.2011
* Description: Represents a row in the tblKassablock table
*/
using System;
namespace HTB.Database
{
public class tblKassablock : Record
{
#region Property Declaration
[MappingAttribute(FieldType = MappingAttribute.FIELD_TYPE_ID, FieldAutoNumber ... |
namespace SimpleHttpServer.Models
{
public class Knife
{
public int Id { get; set; }
public string Name { get; set; }
public decimal Price { get; set; }
public string ImgUrl { get; set; }
public override string ToString()
{
return
... |
// ReSharper disable once CheckNamespace
namespace System
{
/// <summary>
/// Extensions for the <see cref="TimeSpan"/> class.
/// </summary>
public static class TimeSpanExtensions
{
/// <summary>
/// Minimums the specified t1.
/// </summary>
/// <param name="t1">The... |
using Grillisoft.FastCgi.Protocol;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Grillisoft.FastCgi
{
public interface IFastCgiChannelFactory
{
/// <summary>
/// Creates a new FastCgiChannel
/// </summary>
/// <param name="tcpLa... |
using gView.Framework.Data;
using gView.Framework.Data.Metadata;
using gView.Framework.Geometry;
using gView.Framework.IO;
using gView.Framework.OGC.GML;
using gView.Framework.system;
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using System.Xml;
namespace gView.Intero... |
using System.Reflection;
[assembly: AssemblyTitle("Moongates")]
[assembly: AssemblyDescription("A Stardew Valley mod for those who prefer the road less travelled.")]
[assembly: AssemblyCompany("bwdy")]
[assembly: AssemblyProduct("Moongates")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyVersion("1.0.0")]... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Cors;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using WebAPITest.DTOs;
using WebAPITest.Models;
using WebAPITest.Services;
namespace WebAPITest.Controllers
{
[Route("a... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace PROnline.Models
{
public class VerifyState
{
public string Id { get; set; }
public String Note { get; set; }
//排列顺序,用于列表输出排序
public int Index { get; set; }
//... |
using System;
using System.Collections.Generic;
using Fbtc.Domain.Entities;
using Fbtc.Domain.Interfaces.Services;
using Fbtc.Application.Interfaces;
using prmToolkit.Validation;
using Fbtc.Application.Helper;
namespace Fbtc.Application.Services
{
public class IsencaoApplication : IIsencaoApplication
{
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
using DevExpress.XtraEditors;
using SRT_Project.Forms;
namespace SRT_Project.Views
{
public partial class EventsList : DevExpress.XtraEdit... |
using System;
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Reference of type `Vector2`. Inherits from `EquatableAtomReference<Vector2, Vector2Pair, Vector2Constant, Vector2Variable, Vector2Event, Vector2PairEvent, Vector2Vector2Function, Vector2VariableIn... |
using gView.Framework.Data;
using gView.Framework.Symbology;
using gView.Framework.Symbology.UI;
using gView.Win.Carto.Rendering.UI.Framework.Carto.Rendering.Extensions;
using System;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
namespace gView.Framework.Carto.Rendering.UI
{
internal partia... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using SSDAssignmentBOX.Mod... |
using GodaddyWrapper.Attributes;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace GodaddyWrapper.Requests
{
public class SubscriptionRetrieve
{
public List<string> productGroupKeys { get; set; }
... |
namespace Gauss
{
internal class GaussCalculations
{
public float error = 0;
//public MyMatrix<T> CalcualtionA<T>(MyMatrix myMatrix, List)
//public void AddErrorForX<T>(MyMatrix<T> myMatrix, )
}
}
|
using Schmidt.Template.Common.Abstraction;
using System;
namespace Schmidt.Template.Application.Commands.Persons
{
public class ChangePersonCommand : ICommand
{
public Guid ID { get; set; }
public string Name { get; set; }
}
}
|
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