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using System; using Confluent.Kafka; using MessageBroker.Broker; using MessageBroker.Config; using MessageBroker.MessageData; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; namespace MessageBroker.EventBusKafka { public class Consumer<T>: IDisposable { private readonly IOption...
using Microsoft.AspNet.SignalR; using web_ioc.Models; namespace web_ioc.Hubs { public class TestHub : Hub { private readonly ILegendService _service; public TestHub(ILegendService service) { _service = service; } public void activate() { ...
using UnityEngine; using System.Collections; using System.Collections.Generic; namespace PathologicalGames { /// <description> /// 一个特殊的列表类,管理对象池并保持场景的秩序。 /// /// 只有活跃/生成 的实例,才能被迭代 /// 不活跃/销毁 的实例只能保存在池内部 /// /// 实例化对象作为池的子对象(类似于一个组)来保持场景中hierachy界面的秩序 /// /// 实...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PathedMover : MonoBehaviour { float moveSpeed = 3f; bool moveUp = false; bool moveDown = false; bool moveLeft = true; float dirX; float dirY; // Update is called once per frame vo...
using EPI.Sorting; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace EPI.UnitTests.Sorting { [TestClass] public class HeapSortUnitTest { [TestMethod] public void HeapSortTest() { int[] A = new[] { 23, 1, 56, 99, 0, -1, 7, 7, 8 }; HeapSort<int>.Sort(A); A.ShouldBeE...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Policy; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace customerProfile { public partial class RulesManager : System.Web.UI.Page { protected void Page_Load(object sender, EventArg...
using PluginBase; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace LetterUpper { public class Plugin : IDev { public string PluginName => "字母转大写"; public string PluginDesc => "将指...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Video; using UnityEngine.EventSystems; using UnityEngine.Audio; using UnityEngine.SceneManagement; public class VideoTutorialController : MonoBehaviour { //public MovieTexture Pelicula; string URL...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TC_Github_test { public class Checker { public bool ValidateMember(Person person) { if (person.IsItAKodisionMember() == false) return false; return true; } } }
using System; using System.Collections; using FMOD.Studio; using FMODUnity; using UnityEngine; //TODO : Add death and respawn public class Player : MonoBehaviour { [SerializeField] private LevelGameplayController gameplayController; [Header("Player Components")] public Transform parentObject = null; ...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.Odbc; using System.Data.SqlClient; using System.Linq; using System.Web; using Simpler.Data; namespace WebApplication1 { class SharedDb { public static SharedDb PosimDb { get { re...
namespace CalculateTriangleArea { using System; public class StartUp { public static void Main() { double wigth = double.Parse(Console.ReadLine()); double height = double.Parse(Console.ReadLine()); double area = TriangleArea(wigth, height); ...
#define DEBUG_AGENT using Microsoft.Phone.Controls; using Microsoft.Phone.Scheduler; using Microsoft.Phone.Shell; using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.IO.IsolatedStorage; using System.Linq; using System.Reflection; using System.Text; using System.Wi...
using System; using System.Collections.Generic; using System.Text; namespace CarRental.API.Common.SettingsOptions { public class DatabaseOptions { public string ConnectionString { get; set; } } }
using System; using System.Collections.Generic; using DependencyInjection; namespace MyPlugin2 { internal class MyFruitConsumer : IFruitConsumer { private readonly IEnumerable<IFruitProducer> _producers; public MyFruitConsumer(IEnumerable<IFruitProducer> producers) { _prod...
using Newtonsoft.Json; namespace TwitterAnalytics.Domain.Models.SentimentAnalysis { public class Error { [JsonProperty("id")] public string Id { get; set; } [JsonProperty("message")] public string Message { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading; using System.Threading.Tasks; namespace GesCMS.Repository.Repositories.BaseRepository { public interface IRepository<T> { Task BulkInsert(IEnumerable<T> entitie...
/* Dataphor © Copyright 2000-2008 Alphora This file is licensed under a modified BSD-license which can be found here: http://dataphor.org/dataphor_license.txt */ #define ALLOWARBITRARYAGGREGATEEXPRESSIONS namespace Alphora.Dataphor.DAE.Language.D4 { using System; using System.Collections.Generic; us...
using UnityEngine; using UnityEditor; using System.Collections.Generic; using System.Linq; using System.Xml; using System.Xml.Serialization; using System.IO; public static class MapSerializer { public static void Save(Map map, string path) { if(map.transform.childCount <= 0) return; var mapObjects = new ...
using System; using System.Collections.Generic; using System.Text; namespace BlogLabModels.Blog { public class PagedResults <T> { public IEnumerable<T> items { get; set; } public int TotalCount { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Move_Bullet : Shoot { public Rigidbody2D projectile; // Gets game object of player public GameObject player_gameObject; // Gets the bullet public GameObject bullet; // Gets the E_bullet public G...
using System.Linq; using Terraria; using Terraria.ID; using Terraria.Localization; using Terraria.ModLoader; using Terraria.Utilities; namespace StarlightRiver.NPCs.Town { [AutoloadHead] public class Voidsmith : ModNPC { public override bool Autoload(ref string name) { name = "Voidsmith"; return mod.Prope...
using PropertyChanged; using Xamarin.Forms; namespace XamJam.Util { [ImplementPropertyChanged] public class BoundSize { private BoundSize() { } public double Size { get; private set; } public static BoundSize Create(VisualElement view, double percent) { ...
using System; using System.Collections.Generic; using Compent.CommandBus; namespace Uintra.Core.Member.Commands { public class MentionCommand : ICommand { public Guid MentionedSourceId { get; set; } public IEnumerable<Guid> MentionedUserIds { get; set; } public Guid CreatorId { get; se...
using System; namespace _11.Null检测 { class Program { static void Main(string[] args) { string s = null; System.Console.WriteLine(s?.Length); // 使用?.Null检测可以避免报错 try { //System.Console.WriteLine(s.Length); // 报错:System.NullRefere...
using System; namespace ObjemKrychle { class Program { static void Main(string[] args) { Console.WriteLine("Zadej hranu krychle v metrech:"); int a = Convert.ToInt32(Console.ReadLine()); Console.WriteLine("Objem krychle je: {0} litrů.", a * a * a * 1000); ...
using Abhs.Model.Common; using Abhs.Web.Common; using Newtonsoft.Json; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http.Controllers; using System.Web.Http.Filters; using System.Web.Http.ModelBinding; namespace Abhs.Web.Filters { p...
using Microsoft.VisualStudio.TestTools.UnitTesting; using ReqRaportsApp; using System; using System.Collections.Generic; using System.Linq; namespace UnitTests { [TestClass] public class RaportGeneratorsTest { List<request> ReqsList { get; set; } RapGenOperations RapGenOps { get; set; } ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Root : MonoBehaviour { public static Root Instance { get; private set; } /*public UIHandler _uiHandler; public EncounterHandler _encounterHandler; public PizzaGenerator _pizzaGenerator;*/ pub...
using System; namespace Wgaffa.Functional { public class Error<T, E> : Result<T, E> { private readonly E _error; public Error(E error) { if (error == null) throw new ArgumentNullException(nameof(error)); _error = error; } publi...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Linq; using System.Threading; using System.Threading.Tasks; using System.Windows; namespace DemoMethodes_UI { /// <summary> /// Logique d'interaction pour App.xaml /// </summary> p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ItemShopTestScript : BaseScriptedEvent { public void ItemShopTest() { ShowItemShop(); } void ShowItemShop() { OpenShop("Item"); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.AspNet.Http; using Microsoft.AspNet.Mvc.Rendering; using Microsoft.AspNet.Razor.Runtime.TagHelpers; using SciVacancies.ReadModel.Pager; using SciVacancies.WebApp.Engine; namespace SciVacancies.WebApp { [HtmlTarge...
using Prism.Events; using System; using System.Collections.Generic; using System.Text; using TestBrokenApp.Models; namespace TestBrokenApp.Events { class AddSubtasks : PubSubEvent<AddSubtasks> { public ToDoTask Task { get; set; } public ToDoTask Subtask { get; set; } } }
using UnityEngine; public enum AbilityType { DASH, DAMAGE, TRAP, } public enum TargetingType { DIRECTION, GROUND, } [CreateAssetMenu(fileName = "Scriptable Ability", menuName = "ScriptableObjects/Scriptable Ability")] public class ScriptableAbility : ScriptableObject { [SerializeField] priva...
using System; using System.Linq; using Miktemk; namespace MarkdownAnimator.Views.Behaviors { public class Utils { public static int[] StringToIntArray(string s) { if (String.IsNullOrWhiteSpace(s)) return new int[] { }; var splits = s.Split(','); ...
using UnityEngine; using System.Collections; public class DarkGem : MonoBehaviour { //variable declaration protected RaycastHit hitInfo; public float f_RayLength; protected bool b_IsOn; private GameObject lightObject; public GameObject moonGem; private PlayerStates player; // Use this for initialization void...
namespace Ach.Fulfillment.Tests.Business { using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using Ach.Fulfillment.Business; using Ach.Fulfillment.Business.Exceptions; using Ach.Fulfillment.Data; using FluentNHibernate.Testing; using Mic...
using UnityEngine; using System.Collections; public class Puerta : MonoBehaviour { public string sp; public static bool fin; private AudioSource audio; void start() { audio = gameObject.AddComponent<AudioSource>(); GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>(...
using System; using System.Collections.Generic; using System.Linq; namespace Jypeli { /// <summary> /// Abstrakti ruutukartta. Tätä luokkaa et voi muodostaa. /// Katso <c>ColorTileMap</c> ja <c>TileMap</c> /// </summary> /// <typeparam name="TileType"></typeparam> public abstract class Abstrac...
using System; using System.Collections.Generic; using Uintra.Core.UbaselineModels.RestrictedNode; namespace Uintra.Features.Comments.Models { public class CommentsPanelViewModel : UintraRestrictedNodeViewModel { public IEnumerable<CommentViewModel> Comments { get; set; } public Enum CommentsTy...
using Kaax; using Microsoft.Extensions.DependencyInjection.Extensions; using System; namespace Microsoft.Extensions.DependencyInjection { public static class DbConnectionFactoryServiceCollectionExtensions { public static IDbConnectionBuilder AddDbConnection(this IServiceCollection services, string nam...
using System; using System.Collections.Generic; using System.Linq; using BLL.Contracts; using DAL.Contracts; using DAL.Models; namespace BLL.Services { public class PeopleService : IPeopleService { private IPeopleRepository _repo; public PeopleService(IPeopleRepository repository) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Net.Sockets; using System.Threading; namespace ClientSocket { class ClientSocket { public static ManualResetEvent thread = new System.Threading.ManualResetEvent(false); // 設定接收資料緩衝區 p...
/****************************************************************************** * File : pLab_CanvasHider.cs * Lisence : BSD 3-Clause License * Copyright : Lapland University of Applied Sciences * Authors : Arto Söderström * BSD 3-Clause License * * Copyright (c) 2019, Lapland University of Applie...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; using DevExpress.XtraEditors; namespace SRT_Project.Views { public partial class ChinhSach : DevExpress.XtraEditors.XtraUserControl { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Alps.Domain { public class DomainException:Exception { public DomainException() : base() { } public DomainException(string msg) ...
using System; using System.Collections.Generic; using Autofac; using cyrka.api.common.events; using cyrka.api.common.queries; using cyrka.api.infra.stores; using cyrka.api.infra.stores.events; using cyrka.api.infra.stores.queries; using MongoDB.Bson; using MongoDB.Bson.Serialization.Conventions; using MongoDB.Driver; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace OnlineShopping.Models { public class OrderDetailModel { public int OrderDetailID { get; set; } public DateTime OrderDate { get; set; } public int TotalPrice { get; set; } public int Q...
using System; using System.Web; using System.Web.Caching; using LitJson; using Allyn.Infrastructure.Api.WeChat.Enties; using Allyn.Infrastructure.Api.WeChat.Config; using Allyn.Infrastructure.Api.WeChat.Tools; namespace Allyn.Infrastructure.Api.WeChat.Js { public class JsApi { public static JsApiConfi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RoomTrigger : MonoBehaviour { public RoomIndex roomIndex; public enum TriggerType { RoomEnter, RoomExit, Checkpoint, RoomEnterCheckpoint, RoomExitCheckpoint } publ...
using System.ComponentModel; namespace ClipModels { public class City { public int ID { get; set; } [DisplayName("City Name")] public string Name { get; set; } public virtual Country Country { get; set; } public int CountryId { get; set; } public City() ...
using System; using System.Collections.Generic; using System.Reflection; using Phenix.Core.Cache; using Phenix.Core.Log; namespace Phenix.Services.Host.Service { public sealed class ObjectCacheSynchro : MarshalByRefObject, IObjectCacheSynchro { #region 方法 public DateTime? GetActionTime(string typeName) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Allyn.Infrastructure { /// <summary> /// 地图计算帮助类. /// </summary> public class MapsHelper { private static double earthRadius = 6378137;//赤道半径(单位m) /// <s...
using Microsoft.AspNetCore.Http; using SnowBLL.Enums; using SnowBLL.Models.Users; using SnowBLL.Resolvers; using SnowBLL.Service.Interfaces; using SnowDAL.DBModels; using System.Threading.Tasks; namespace SnowAPI.Infrastracture { /// <summary> /// Logged user resolver /// </summary> public class UserR...
namespace CarDealerApp.Filters { using System; using System.Web.Mvc; using CarDealer.Data; using CarDealer.Models; using CarDealer.Models.Enums; public class LogAttribute : ActionFilterAttribute { public override void OnActionExecuted(ActionExecutedContext filterContext) { ...
namespace BettingSystem.Infrastructure.Identity { using System.Reflection; using Application.Identity; using Common; using Common.Persistence; using Microsoft.AspNetCore.Identity; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Persistence...
using System; using System.Collections.Generic; using UnityEngine; namespace KingNetwork.Unity { /// <summary> /// King Scene /// This class is responsible for synchronizing the scene. /// </summary> [ AddComponentMenu("KingNetwork/King Scene") ] public class KingScene : MonoBehavi...
using ZKCloud.Test.Base.Core.Model; namespace ZKCloud.Test.Domains.Services { public class BiilAsyncsTest : CoreTest { } }
using System; namespace MyDictionary { class Program { static void Main(string[] args) { MyDictionaryList<string, string> myDictionaryList = new MyDictionaryList<string, string>(); myDictionaryList.Add("5055055252", "murat gül"); myDictionaryList.Add("50550...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using System.Globalization; using System.Drawing.Imaging; namespace PixelRobot { public class ExifReader { //private System.ComponentModel.Container components = null; DateTimeFormatInfo m_dateTimeForma...
using System; using System.Collections.Generic; using System.Linq; namespace AdventOfCode2020 { // https://adventofcode.com/2020/day/3 public class Day03 { public string Run() { var fullInput = InputHelper.ReadOutEachLine("Day3Input"); var coursePattern = new List<L...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using Inventor; using Autodesk.DesignScript.Geometry; using Autodesk.DesignScript.Interfaces; using DSNodeServices; using Dynamo.Models; using Dynamo.Utilities; using DSInventorNodes.GeometryConversion; ...
using System; using System.Collections.Generic; using System.Windows; using System.Windows.Input; using System.ComponentModel; using System.Windows.Controls; using System.Windows.Media; using System.Data; // using Microsoft.Windows.Controls; using TraceWizard.Entities; using TraceWizard.Logging; using TraceWizard.Lo...
using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Data; using System.Windows.Input; using CODE.Framework.Core.Utilities; using CODE.Framework.Wpf.Utiliti...
namespace Sales.Common.Models { using Newtonsoft.Json; using System.ComponentModel.DataAnnotations; public class Gallery { [Key] public int GalleryId { get; set; } [Display(Name = "Nombre de galería")] public string GalleryName { get; set; } public int ShopId {...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Predictr.Data; using Predictr.Interfaces; using Predictr.Mappers; using Predictr.Models; using Predictr.Repositories; using Predictr.Services; using Predictr.ViewModels; using System; using System.Linq;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Models { public enum MsgDestination { Group, Private } }
using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.ServiceModel.Web; using System.Text; using System.Threading.Tasks; namespace WcfServiceHost { public class PLCBase { private static PLC _plc; public PLC PLC => _plc = _plc ?? new PLC(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RotateToPlayer : MonoBehaviour { private Animation anim; private GameObject playerCar; void Start () { anim = GetComponent<Animation>(); playerCar = transform.parent.parent.GetChild(0).gameObject; ...
using System; /*Write a program that finds the index of given element in a sorted array of integers by using the Binary search algorithm. Example: input 1, 2, 3, 5, 8, 13 */ class Program { static int BinarySearch(int[] arr, int min, int max, int key) { while (max >= min) { ...
using System; using System.Windows; using System.Windows.Data; namespace CODE.Framework.Wpf.BindingConverters { /// <summary> /// Converts boolean values to Visibility /// </summary> public class BooleanToVisibleConverter : IValueConverter { /// <summary> /// Converts a value. ...
using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// <summary> /// Constant of type `CollisionGameObject`. Inherits from `AtomBaseVariable&lt;CollisionGameObject&gt;`. /// </summary> [EditorIcon("atom-icon-teal")] [CreateAssetMenu(menuName = "Unity Atoms/Constants/Col...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class Move : MonoBehaviour { public RotateHead rotateHead; public Rotate rotate; public int movementspeed = 0; // Use this for initialization void Start() { if (rotate.speed == ...
using System.Collections; using UnityEngine; public class CameraController : MonoBehaviour { private void Awake() { PlayerManager.OnClientPlayerSpawned += OnClientPlayerSpawned; } private void OnClientPlayerSpawned(Player player) { StartCoroutine(FollowPlayer(player.transform)); ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Upgrader.PostgreSql; namespace Upgrader.Test.PostgreSql { [TestClass] public class TableCollectionPostgreSqlTest : TableCollectionTest { public TableCollectionPostgreSqlTest() : base(new PostgreSqlDatabase(AssemblyInitialize....
namespace Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using Interfaces; public class Game : IModel { private ICollection<User> owners; public Game() { this.owners = new HashSet<User>(); } ...
// ReSharper disable PossibleNullReferenceException namespace Serilog.Tests; public class LoggerConfigurationTests { class DisposableSink : ILogEventSink, IDisposable { public bool IsDisposed { get; private set; } public void Emit(LogEvent logEvent) { } public void Di...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Templates; using DatosVentas; using CapaUsuario; using MaterialSkin.Controls; using MetroFramewo...
// Kyle Sherman // Updated 1/18/2017 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace cis237inclass1 { class Program { static void Main(string[] args) // main method { // Make a new instance of the UserI...
using UnityEngine; using System.Collections.Generic; using System.IO; public class Deck { private const string DeckPathStr = @"C:\stuff\MTG\"; public const string OpponentDeckStr = "OpponentDeckStr"; private List<Card> deckList = new List<Card>(); public Deck(string deckFile, int cardCount...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Threading.Tasks; using AutheticationLibrary; using HotelesCore.Data.Entities; using HotelesCore.Models.DTOs; using HotelesCore.Models.Responses; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; u...
using UnityEngine; /// <summary> /// スカイボックスの回転 /// </summary> public class RotationSkyBox : MonoBehaviour { // 1フレームに何度回すか[unit : deg] const float AnglePerFrame = 3; float rot = 0.0f; Material skyboxMaterial; void Start() { skyboxMaterial = RenderSettings.skybox; } void Fix...
/* * Author: Generated Code * Date Created: 23.09.2011 * Description: Represents a row in the tblKassablock table */ using System; namespace HTB.Database { public class tblKassablock : Record { #region Property Declaration [MappingAttribute(FieldType = MappingAttribute.FIELD_TYPE_ID, FieldAutoNumber ...
namespace SimpleHttpServer.Models { public class Knife { public int Id { get; set; } public string Name { get; set; } public decimal Price { get; set; } public string ImgUrl { get; set; } public override string ToString() { return ...
// ReSharper disable once CheckNamespace namespace System { /// <summary> /// Extensions for the <see cref="TimeSpan"/> class. /// </summary> public static class TimeSpanExtensions { /// <summary> /// Minimums the specified t1. /// </summary> /// <param name="t1">The...
using Grillisoft.FastCgi.Protocol; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Grillisoft.FastCgi { public interface IFastCgiChannelFactory { /// <summary> /// Creates a new FastCgiChannel /// </summary> /// <param name="tcpLa...
using gView.Framework.Data; using gView.Framework.Data.Metadata; using gView.Framework.Geometry; using gView.Framework.IO; using gView.Framework.OGC.GML; using gView.Framework.system; using System; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using System.Xml; namespace gView.Intero...
using System.Reflection; [assembly: AssemblyTitle("Moongates")] [assembly: AssemblyDescription("A Stardew Valley mod for those who prefer the road less travelled.")] [assembly: AssemblyCompany("bwdy")] [assembly: AssemblyProduct("Moongates")] [assembly: AssemblyFileVersion("1.0.0")] [assembly: AssemblyVersion("1.0.0")]...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Cors; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using WebAPITest.DTOs; using WebAPITest.Models; using WebAPITest.Services; namespace WebAPITest.Controllers { [Route("a...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace PROnline.Models { public class VerifyState { public string Id { get; set; } public String Note { get; set; } //排列顺序,用于列表输出排序 public int Index { get; set; } //...
using System; using System.Collections.Generic; using Fbtc.Domain.Entities; using Fbtc.Domain.Interfaces.Services; using Fbtc.Application.Interfaces; using prmToolkit.Validation; using Fbtc.Application.Helper; namespace Fbtc.Application.Services { public class IsencaoApplication : IIsencaoApplication { ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; using DevExpress.XtraEditors; using SRT_Project.Forms; namespace SRT_Project.Views { public partial class EventsList : DevExpress.XtraEdit...
using System; using UnityAtoms.BaseAtoms; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Reference of type `Vector2`. Inherits from `EquatableAtomReference&lt;Vector2, Vector2Pair, Vector2Constant, Vector2Variable, Vector2Event, Vector2PairEvent, Vector2Vector2Function, Vector2VariableIn...
using gView.Framework.Data; using gView.Framework.Symbology; using gView.Framework.Symbology.UI; using gView.Win.Carto.Rendering.UI.Framework.Carto.Rendering.Extensions; using System; using System.Drawing; using System.Linq; using System.Windows.Forms; namespace gView.Framework.Carto.Rendering.UI { internal partia...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using SSDAssignmentBOX.Mod...
using GodaddyWrapper.Attributes; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace GodaddyWrapper.Requests { public class SubscriptionRetrieve { public List<string> productGroupKeys { get; set; } ...
namespace Gauss { internal class GaussCalculations { public float error = 0; //public MyMatrix<T> CalcualtionA<T>(MyMatrix myMatrix, List) //public void AddErrorForX<T>(MyMatrix<T> myMatrix, ) } }
using Schmidt.Template.Common.Abstraction; using System; namespace Schmidt.Template.Application.Commands.Persons { public class ChangePersonCommand : ICommand { public Guid ID { get; set; } public string Name { get; set; } } }