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//using GalaSoft.MvvmLight; //using GalaSoft.MvvmLight.Command; using System; using System.Collections.Generic; using System.Text; //----------------------------------------------------------------*/ // 版权所有: // 文 件 名:PageViewModel.cs // 功能描述: // 修改描述: //----------------------------------------------------...
// <copyright file="EncodingRecord.cs" company="WaterTrans"> // © 2020 WaterTrans // </copyright> using System; using System.Collections.Generic; namespace WaterTrans.GlyphLoader.Internal.SFNT { /// <summary> /// The offset to the subtable for each encoding. /// </summary> internal sealed class Encod...
using System.Windows.Forms; using System.Drawing.Drawing2D; using System.Drawing; namespace Kingdee.CAPP.Controls { /// <summary> /// 类型说明:自定义MenuStrip的样式 /// 作 者:jason.tang /// 完成时间:2013-07-16 /// </summary> public class CustomMenuRender : ToolStripProfessionalRenderer { Colo...
using LoginForm.com.product; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace LoginForm.com.cashier { public partial class cashierControlPa...
using ALFC_SOAP.Common; using ALFC_SOAP.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace ALFC_SOAP { class PlanPage : ContentPage { ReadingPlan Plan { get; set; } public PlanPage(ReadingPl...
using DataModel.Models; using Microsoft.Win32; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input;...
using System; using System.Collections.Generic; using System.Text; namespace WebStore.Domain.Entities.Base { public class ProductEntity : OrderedEntity, IProductEntity { public int SectionId { get; set; } public int? BrandId { get; set; } public string ImageUrl { get; set; } pu...
using System.Collections; using UnityEngine; public class DeliveryTable : Interactable { public SpriteRenderer itemImage; public Item item = null; private void Start() { itemImage.sortingOrder = GetComponent<SpriteRenderer>().sortingOrder + 1; } public override void Interact(Player ...
using System.Collections.Generic; using System.Linq; using iSukces.Code.AutoCode; using iSukces.Code.Interfaces; namespace iSukces.Code.FeatureImplementers { public partial class EqualityFeatureImplementer { private class GetHashCodeEmiter { private GetHashCodeEmiter(List<GetHashCod...
using System.Collections; using System.Collections.Generic; using Pixelplacement; using TMPro; using UnityEngine; [RequireComponent(typeof(TMP_Text))] public class TextGlow : MonoBehaviour { [SerializeField] Color color; [SerializeField] float amount; [SerializeField] float speed; [SerializeField] flo...
using System; using Banking.entity; using Banking.model; namespace Banking.controller { public class GiaoDichSHB : GiaoDich { private static SHBAccountModel shbAccountModel; public GiaoDichSHB() { shbAccountModel = new SHBAccountModel(); } public void Logi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using KBEngine; using FairyGUI; using System; public class FightLostUIPanel : GUIBase { protected override void OnStart() { base.OnStart(); SetEventListener("exit_btn", EventListenerType.onClick, OnLeveFbGame); } private void OnL...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Extensions.Logging; using ODL.ApplicationServices.DTOModel; using ODL.ApplicationServices.DTOModel.Query; using ODL.DataAccess.Repositories; using ODL.ApplicationServices.Validation; using ODL.DomainModel; using ODL.DomainModel.Adress; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using MoreMountains.Tools; namespace MoreMountains.CorgiEngine { // Add this component to an AI Brain and agent speed will be override with this value. // Muppo (2018) public class AIActionModifySpeed : AIAction { public float newSp...
using System.Collections.Generic; using UnityEngine; public class PositionChecker : MonoBehaviour { [SerializeField] protected string[] _layers; public bool isValid => items.Count > 0; private HashSet<Collider2D> items { get; } = new HashSet<Collider2D>(); public void OnTriggerEnter2D(Collider2D collision) { ...
namespace HospitalDatabase.Migrations { using System.Data.Entity.Migrations; internal sealed class Configuration : DbMigrationsConfiguration<HospitalContext> { public Configuration() { AutomaticMigrationsEnabled = false; AutomaticMigrationDataLossAllowed = false; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UNO.Model { interface IKarte { KartenTyp Typ { get; } KartenFarbe Farbe { get; set; } } }
using Newtonsoft.Json.Linq; using OpenTK.Mathematics; namespace Engine2D { public class TransformComponent : Component { public Vector2 Position { get; set; } = Vector2.Zero; public Vector2 Scale { get; set; } = Vector2.One; public float Rotation { get; set; } = 0f; public o...
using Microsoft.Data.Sqlite; using System; using System.Collections.Generic; using System.Data; using System.Text; namespace FiiiChain.Data { public static class PragmaExtension { public static void SynchronousNORMAL(this SqliteConnection con) { //PRAGMA schema.synchro...
using Alabo.Domains.Services; using Alabo.Users.Entities; namespace Alabo.Users.Services { public interface IAlaboUserDetailService : IService<UserDetail, long> { } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class PlayerController : MonoBehaviour { private enum MovementMethod { Translate, AddForce, Velocity, MovePosition } [SerializeField] private MovementMethod movementMethod; [SerializeField...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using System.Text; [Serializable] public class DataVisDataSet { public string test; public List<string> columns; public List<List<string>> data; public override string ToString() { string csvstri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio28 { class MatrizTransposta { static void Main(string[] args) { { double[,] A = { { 13, 21, 45, 63 }, { 5, 0, 10, 80 } }; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Configuration; using System.Data; using System.Data.SqlClient; using System.Data.SqlTypes; using HPAF.Controllers; namespace iDMS.Controllers { public class OnBoardCustomerController : Contr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace mec.Model.Orders { public class FlowOrderParam : BaseParam { public string WorkNumber { get; set; } } }
namespace Profiling2.Web.Mvc.Controllers { using System.Web.Mvc; using Profiling2.Domain.Prf; using Profiling2.Infrastructure.Security; public class HomeController : BaseController { public HomeController() { } public ActionResult Index() { if (((PrfPrincipal)U...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TinhLuongINFO { public class BSQ_BoSungDonVi { private int sTT; private int quy; private int nam; private string donViChaID; private string donV...
namespace TripDestination.Services.Data { using System; using Contracts; using System.Linq; using TripDestination.Data.Common; using TripDestination.Data.Models; public class UserCommentServices : IUserCommentServices { private IDbRepository<UserComment> userCommentRepositories; ...
using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; using System.Runtime.InteropServices; using System.IO; using System.Runtime.Serialization.Formatters.Binary; using System.Collections; using System.Data; using System.Threading; using System.Drawing.Drawing2D; namespace ...
using System; using System.Collections.Generic; using System.Data; using System.Globalization; using System.IO; using System.Linq; using System.Text.RegularExpressions; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using BusinessLayer; using Impersonation; using CryptLib; using DataLayer; usi...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.DataAccess.AccountEntity { public class PayGroup { public string PayGroupId { get; set; } public DateTime? PayD...
using HtmlAgilityPack; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Text.RegularExpressions; namespace WindowsInstalledUpdates.Helpers { internal class MSCatalogHelper { public enum MethodVerbs { GET, PUT, PATCH, ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; namespace AC.ExtendedRenderer.Toolkit { [ToolboxItem(true)] [System.Drawing.ToolboxBitmapAttribute(typeof(System.Windows.Forms.Button)...
using System; using CS_2_HomeWork.Physics; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CS_2_HomeWork.Object { class Ship : BaseObject { /// <summary> /// Свойства с картинкой /// <...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace lab_11_kukharenko { public class Product { public bool SizesTaken { get; set; } public bool CutOff { get; set; } public bool Sharpened { get; set; } publ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BackEnd.Modelos { public class Answer { public Answer() { } public Answer(DataAccess.Tables.Answer answer) { Id = answer.Id; Iscorrect = answer.Iscorrect; ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data; using System.Diagnostics; namespace Editor { public class Inspector { private PropertyGrid GridView; priv...
using BP12.Collections; using DChild.Gameplay.Physics; using Sirenix.OdinInspector; using UnityEngine; namespace DChild.Gameplay { public abstract class CharacterPhysics2D : IsolatedPhysics2D { [SerializeField] [TabGroup("Configuration")] private CoyoteTimeModule m_coyoteTime; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Web; using FKFormBase; namespace FKFormControl { public class ControlRegex : FKFormBase.FormControlBaseAttribute { public Regex FormReg...
using Business.Abstract; using Core.Utilities.Results; using Entities.Concrete; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http.Headers; using System.Threading.Tasks; namespace WebAPI.Controllers...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Presentation.QLBSX_BUS_WebService; /** * Tên Đề Tài; Phần Mền Quản Lý Biển Số Xe và Vi Phạm Giao Thông(VLNM (Vehicle l...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DemoApp { /// <summary> /// This interface defines a UI controller which can be used to display dialogs /// in either modal form from a ViewModel. /// </summary> public interface IUIVisualizerService ...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event of type `Collider2DPair`. Inherits from `AtomEvent&lt;Collider2DPair&gt;`. /// </summary> [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/Collider2DPair", fileName = "Collider2DPairEvent")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DFC.ServiceTaxonomy.Taxonomies.Handlers; using DFC.ServiceTaxonomy.Taxonomies.Helper; using DFC.ServiceTaxonomy.Taxonomies.Models; using DFC.ServiceTaxonomy.Taxonomies.Validation; using Microsoft.AspNetCore.Authorizat...
using Accessor; namespace Modules { public enum EdibleType { Point, Fruit } public class EdibleModule : Module { public EdibleType edibleType; public override void Register() { TAccessor<EdibleModule>.Instance.Add(this); } public override void...
//@Author Justin Scott Bieshaar. //For further questions please read comments or reach me via mail contact@justinbieshaar.com using System.Collections; using System.Collections.Generic; using UnityEngine; using XInputDotNetPure; public class XboxControllerManager : Singleton<XboxControllerManager> , IController { /...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Array_Manipulator { class Program { static void Main() { List<int> numbers = Console.ReadLine() .Split(new char[] { ' ' }, StringSplitOptions...
// Adds Users Funeral Home To Site public partial class MemberFuneralHomeAdd : PortalModuleBase { protected void Page_PreRender(object sender, EventArgs e) { //checks if the user is already logged in and if so then send them to the homepage if (Session["MemberLogin"] == null) Response.Redirect("/M...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public static class FollowersManager { public const string kFollowersPrefix = "Followers : "; // Your mom and sister will always follow you. public static int Followers = 2; public static void Ad...
using System; using System.Collections.Generic; using System.Text; using FifthBot.Resources.Datatypes; namespace FifthBot.Resources.Settings { public static class SetSettings { /* static List<ServerSetting> serverSettings; static SetSettings() { serverSettings = n...
using Alabo.Domains.Entities.Core; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace Alabo.Datas.Ef.SqlServer { /// <summary> /// 聚合根映射配置 /// </summary> /// <typeparam name="TEntity">实体类型</typeparam> public abstract class MsSqlAggregateRootMap<TEntity> : MsSqlEntityMap<TEntity>...
using Xunit; namespace Scrabbles { public class ScrabbleTest { [Fact] public void ScoreString_ForConditionQueen_tochararray() { Scrabble newScrabble = new Scrabble("queen"); Assert.Equal(14, newScrabble.Scorer()); } [Fact] public void ScoreString_ForConditionDog_tochararray() ...
namespace SubC.Attachments.ClingyEditor { using UnityEngine; using UnityEditor; using UnityEditorInternal; [CustomEditor(typeof(AttachPoint), true)] [CanEditMultipleObjects] public class AttachPointEditor : Editor { ReorderableList paramsRL; // AttachPoint attachPoint; void OnSceneGUI() { // if (a...
namespace BettingSystem.Domain.Betting.Models.Bets { using System; using Exceptions; using FakeItEasy; using FluentAssertions; using Matches; using Xunit; public class BetSpecs { [Fact] public void ValidBetShouldNotThrowException() { var match = A.Du...
namespace UnitTesting.WorkUnit._2 { public class WorkUnit { private readonly ILogger _logger; public WorkUnit(ILogger logger) { _logger = logger; } public int GetNthFibonacci(int n) { _logger.Log("Starting Fibonacci calculation"); ...
using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Web; using System.Web.Script.Serialization; using System.Threading; using Microsoft.SharePoint; using Microsoft.SharePoint.WebControls; using System.Globalization; using System.Linq; using System.Linq.Expressions; using ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.Linq; using System; using System.IO; public class GranjeroControllerAux : MonoBehaviour { private Vector3 boardOffset; private Vector3 pieceOffset; private List<GameObject> granjeros; public List<L...
using PhotonInMaze.Common; using PhotonInMaze.Common.Model; using System.Collections.Generic; using UnityEngine; namespace PhotonInMaze.Maze.Generator { //<summary> //Pure recursive maze generation. //Use carefully for large mazes. //</summary> internal class RecursiveMazeGenerator : BasicMazeGene...
using NfePlusAlpha.Application.ViewModels.ViewModel; using NfePlusAlpha.UI.Wpf.Apoio.Controles; using NfePlusAlpha.UI.Wpf.Views.Geral; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Wi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyAttributes : MonoBehaviour { public float Health = 10; public int reward; public bool burn; public float burnTime; public float burnDamage; public float currentTime; public bool freeze;...
#region License /** * Copyright (c) 2013 Robert Rouhani <robert.rouhani@gmail.com> and other contributors (see CONTRIBUTORS file). * Licensed under the MIT License - https://raw.github.com/Robmaister/SharpNav/master/LICENSE */ #endregion using System; using System.Collections.Generic; using System.Linq; using Syst...
using System.Windows; using System.Windows.Controls; namespace Olive.Desktop.WPF.Views { /// <summary> /// Interaction logic for AdministrationView.xaml /// </summary> public partial class AdministrationView : UserControl { public AdministrationView() { InitializeCompon...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SkillUIManager : MonoBehaviour { public static SkillUIManager instance; public SkillUIHandler[] skillsUI; public void Awake() { if(instance == null) { instance = this; } } public void OnEnable() { SkillUIHa...
using System; using System.Collections.Generic; namespace ServiceDeskSVC.DataAccess.Models { public partial class AssetManager_Hardware_AssetType { public AssetManager_Hardware_AssetType() { this.AssetManager_Hardware = new List<AssetManager_Hardware>(); } public in...
using ODL.DomainModel.Adress; using ODL.DomainModel.Common; using NUnit.Framework; namespace ODL.DomainModel.Test { [TestFixture] public class EnumExtensionsTests { [Test] public void Adresstyp_Returnerar_KorrektTyp() { var variant = Adressvariant.Leveransadress;...
using Bogus; using OnboardingSIGDB1.Domain.Cargos; using OnboardingSIGDB1.Domain.Cargos.Dtos; using OnboardingSIGDB1.Domain.Funcionarios; using System.Collections.Generic; namespace OnboardingSIGDB1.Domain.Tests.EntityBuilders { public class CargoBuilder { private Cargo Cargo { get; set; } pri...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria; using Terraria.ModLoader; using Terraria.GameContent.UI.Elements; using Terraria.UI; using System; using Terraria.ID; using System.Linq; using StarlightRiver.Abilities; namespace StarlightRiver.GUI { public class Stamina : UISt...
using System; using Divar.Framework.Domain.Events; namespace Divar.Core.Domain.Advertisements.Events { public class AdvertisementPriceUpdated : IEvent { public Guid Id { get; set; } public long Price { get; set; } } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web.Script.Serialization; using System.Xml.Serialization; using System.Windows.Forms; using System.Text.RegularExpressions; namespace ReqRaportsApp { public class Serializers { List<request> MainReqList { ...
using Xamarin.Forms; namespace CrossPieCharts.FormsPlugin.Abstractions { /// <summary> /// A view that shows a Pie chart with a given percentage and colors. /// </summary> public class CrossPieChartView : View { public static readonly BindableProperty ProgressProperty = Bindab...
/******************************************************************************\ * Copyright (C) 2012-2016 Leap Motion, Inc. All rights reserved. * * Leap Motion proprietary and confidential. Not for distribution. * * Use subject to the terms of the Leap Motion SDK Agreement available at ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace FZ.HiddenObjectGame { public class HOGTargetPool { HOGTargetPool() { _avaliable = new List<Transform>(); _inUse = new List<Transform>(); } ...
using System; namespace training { class Program { static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); int[] data = new int[n]; for (int i = 0; i < n; i++) { data[i] = int.Parse(Console.ReadLine()); ...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityEngine.UIElements; using UnityAtoms.Editor; using UnityAtoms.SceneMgmt; namespace UnityAtoms.SceneMgmt.Editor { /// <summary> /// Event property drawer of type `SceneField`. Inherits from `AtomEventEditor&lt;SceneField, SceneFieldEvent&gt;`. Only availble...
using System.ComponentModel; namespace Shipwreck.TypeScriptModels.Statements { public sealed class ExpressionStatement : Statement { public ExpressionStatement() { } public ExpressionStatement(Expression expression) { Expression = expression; } ...
using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; public class GroupDetails : MonoBehaviour { private List<GameObject> selection_sprites = new List<GameObject>(); private GameObject textField; private GameObject cur_unit; // Use this for initialization void Sta...
using System; using System.Collections.Generic; using XH.Domain.Shared; using XH.Infrastructure.Domain; using XH.Infrastructure.Domain.Models; namespace XH.Domain.Projects { public class Project : FullAuditableEntity, IAggregateRoot, IMustHaveTenant { public Project() { Members = n...
using System; namespace Dime.Rules { /// <summary> /// /// </summary> /// <typeparam name="T"></typeparam> public class ValidationRule<T> where T : class { /// <summary> /// /// </summary> /// <param name="rule"></param> /// <param name="message"></param...
using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Threading.Tasks; using System.Web.Http; using System.Web.Http.Description; using CaseManagement.DataObjects; using CaseManagement.Models.SQL; namespace CaseManagement.Controllers.Lookups { public c...
using System; using System.Linq.Expressions; namespace Utils.Specification { public class AndSpec<T> : Spec<T> { private readonly Spec<T> _spec1; private readonly Spec<T> _spec2; public AndSpec(Spec<T> spec1, Spec<T> spec2) { _spec1 = spec1 ?? throw new ArgumentNul...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using EasyDev.EPS.Attributes; namespace EasyDev.EPS.Portal.Attributes { [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = true, Inherited = true)] public class NumberRangeValidatorA...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entities.FVS { public class AndonCancelReason { /// <summary> /// 序号 /// </summary> public int Ordinal { get; set; } /// <summary> /// 撤销原因 ...
using Cti.RegulatoryReporting.Entity.Form.Controls; using Cti.RegulatoryReporting.Entity.Form.ControlValidation; using ReiEventTest.Events; using ReiEventTest.Rules; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ReiEventTest { public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProxyExample { interface ICustomerDataAccessObject { List<Customer> GetActiveCustomer(); } }
using System; using System.Collections.Generic; namespace POSServices.Models { public partial class TransactionLines { public long Id { get; set; } public string ArticleId { get; set; } public int Qty { get; set; } public decimal UnitPrice { get; set; } public decimal A...
using System; using System.Data.Common; namespace gView.DataSources.MSSqlSpatial.DataSources.Sde.Repo { public class SdeSpatialReference { public SdeSpatialReference() { } public SdeSpatialReference(DbDataReader reader) { this.Srid = Convert.ToInt32(reader...
using System.Runtime.CompilerServices; using Autofac; using Tests.Pages.ActionID; using Framework.Core.Common; using NUnit.Framework; using Tests.Pages.Oberon.CommunicationCenter; namespace Tests.Projects.Oberon.CommunicationCenter { public class AddDraftEmailMessage : BaseTest { private Dr...
using System.ComponentModel; namespace IDI.Digiccy.Common.Enums { public enum KLineRange : uint { [Description("30Day")] D30 = 2592000000, [Description("7Day")] D7 = 604800000, [Description("1Day")] D1 = 86400000, [Description("60Minute")] H1 = 3...
using System; using System.Collections.Generic; using System.Windows.Forms; using System.Configuration; namespace EBSWebsiteAutomation { public partial class FormEbsData : Form { public static Navigation NavigationData { get; set; } delegate void Operation(); public FormEbsData() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WorkWithInterface { class Program { static void Main(string[] args) { int n = 10; List<IProduction> goods = new List<IProduction>(); ...
using Ardalis.Specification; using ClinicManagement.Core.Aggregates; namespace ClinicManagement.Core.Specifications { public class ClientsIncludePatientsSpecification : Specification<Client> { public ClientsIncludePatientsSpecification() { Query .Include(client => client.Patients) .O...
using AFPABNB.Dao; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace AFPABNB { public partial class Inscription : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ...
using System.Text; namespace DevilDaggersCore.MemoryHandling.Variables { public class StringVariable : AbstractVariable<string> { public override string ValuePrevious => GetStringFromBytes(BytesPrevious); public override string Value => GetStringFromBytes(Bytes); public StringVariable(int localBaseAddress, i...
using System; using SwinGameSDK; namespace MyGame { public class Square : GameEntity, IGameObject { public Square() { } public Square (float x, float y, GeneList geneList) : base(x, y, geneList) { } public override void SetUpChildEnt () { this.Size = 10; } publi...
using iTextSharp.text; using iTextSharp.text.pdf; using iTextSharp.text.html.simpleparser; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.IO; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configurati...
using Microsoft.ApplicationInsights.Extensibility; using System.Net.Http.Headers; using System.Web.Http; namespace Dummy.WebApi { public static class WebApiConfig { public static void Register(HttpConfiguration config) { TelemetryConfiguration.Active.InstrumentationKey = "997c158b...
using UnityEngine; public class Menu : MonoBehaviour { // Wait screen... [SerializeField] private GameObject waitScreen; // Who won text field [SerializeField] private GameObject topWinsText; [SerializeField] private GameObject bottomWinsText; // Player score text fields [Se...
using Mirror; using UnityEngine; public class GameNetworkManager : NetworkManager { public override void OnServerAddPlayer(NetworkConnection conn) { base.OnServerAddPlayer(conn); GameNetworkPlayer player = conn.identity.GetComponent<GameNetworkPlayer>(); player.SetDisplayName($"Player...
namespace MeterReader.Stubs { using System; using System.Collections.Generic; using MeterReader.Enums; using MeterReader.Models; public static class StubsProvider { public static Rate ColdWaterRate = new Rate { MeterType = MeterType.ColdWater }; public static IEnumerable<Indi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class activateBubble : MonoBehaviour { //This script activates the speech bubbles over the heads of ppl void Start () { if (GameManager.level != 3 || GameManager.level == 3 && gameObject.name == "RadioBubble") ...