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//using GalaSoft.MvvmLight;
//using GalaSoft.MvvmLight.Command;
using System;
using System.Collections.Generic;
using System.Text;
//----------------------------------------------------------------*/
// 版权所有:
// 文 件 名:PageViewModel.cs
// 功能描述:
// 修改描述:
//----------------------------------------------------... |
// <copyright file="EncodingRecord.cs" company="WaterTrans">
// © 2020 WaterTrans
// </copyright>
using System;
using System.Collections.Generic;
namespace WaterTrans.GlyphLoader.Internal.SFNT
{
/// <summary>
/// The offset to the subtable for each encoding.
/// </summary>
internal sealed class Encod... |
using System.Windows.Forms;
using System.Drawing.Drawing2D;
using System.Drawing;
namespace Kingdee.CAPP.Controls
{
/// <summary>
/// 类型说明:自定义MenuStrip的样式
/// 作 者:jason.tang
/// 完成时间:2013-07-16
/// </summary>
public class CustomMenuRender : ToolStripProfessionalRenderer
{
Colo... |
using LoginForm.com.product;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace LoginForm.com.cashier {
public partial class cashierControlPa... |
using ALFC_SOAP.Common;
using ALFC_SOAP.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace ALFC_SOAP
{
class PlanPage : ContentPage
{
ReadingPlan Plan { get; set; }
public PlanPage(ReadingPl... |
using DataModel.Models;
using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;... |
using System;
using System.Collections.Generic;
using System.Text;
namespace WebStore.Domain.Entities.Base
{
public class ProductEntity : OrderedEntity, IProductEntity
{
public int SectionId { get; set; }
public int? BrandId { get; set; }
public string ImageUrl { get; set; }
pu... |
using System.Collections;
using UnityEngine;
public class DeliveryTable : Interactable
{
public SpriteRenderer itemImage;
public Item item = null;
private void Start()
{
itemImage.sortingOrder = GetComponent<SpriteRenderer>().sortingOrder + 1;
}
public override void Interact(Player ... |
using System.Collections.Generic;
using System.Linq;
using iSukces.Code.AutoCode;
using iSukces.Code.Interfaces;
namespace iSukces.Code.FeatureImplementers
{
public partial class EqualityFeatureImplementer
{
private class GetHashCodeEmiter
{
private GetHashCodeEmiter(List<GetHashCod... |
using System.Collections;
using System.Collections.Generic;
using Pixelplacement;
using TMPro;
using UnityEngine;
[RequireComponent(typeof(TMP_Text))]
public class TextGlow : MonoBehaviour
{
[SerializeField] Color color;
[SerializeField] float amount;
[SerializeField] float speed;
[SerializeField] flo... |
using System;
using Banking.entity;
using Banking.model;
namespace Banking.controller
{
public class GiaoDichSHB : GiaoDich
{
private static SHBAccountModel shbAccountModel;
public GiaoDichSHB()
{
shbAccountModel = new SHBAccountModel();
}
public void Logi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using KBEngine;
using FairyGUI;
using System;
public class FightLostUIPanel : GUIBase
{
protected override void OnStart()
{
base.OnStart();
SetEventListener("exit_btn", EventListenerType.onClick, OnLeveFbGame);
}
private void OnL... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Extensions.Logging;
using ODL.ApplicationServices.DTOModel;
using ODL.ApplicationServices.DTOModel.Query;
using ODL.DataAccess.Repositories;
using ODL.ApplicationServices.Validation;
using ODL.DomainModel;
using ODL.DomainModel.Adress;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MoreMountains.Tools;
namespace MoreMountains.CorgiEngine
{
// Add this component to an AI Brain and agent speed will be override with this value.
// Muppo (2018)
public class AIActionModifySpeed : AIAction
{
public float newSp... |
using System.Collections.Generic;
using UnityEngine;
public class PositionChecker : MonoBehaviour {
[SerializeField] protected string[] _layers;
public bool isValid => items.Count > 0;
private HashSet<Collider2D> items { get; } = new HashSet<Collider2D>();
public void OnTriggerEnter2D(Collider2D collision) {
... |
namespace HospitalDatabase.Migrations
{
using System.Data.Entity.Migrations;
internal sealed class Configuration : DbMigrationsConfiguration<HospitalContext>
{
public Configuration()
{
AutomaticMigrationsEnabled = false;
AutomaticMigrationDataLossAllowed = false;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UNO.Model
{
interface IKarte
{
KartenTyp Typ { get; }
KartenFarbe Farbe { get; set; }
}
}
|
using Newtonsoft.Json.Linq;
using OpenTK.Mathematics;
namespace Engine2D
{
public class TransformComponent : Component
{
public Vector2 Position { get; set; } = Vector2.Zero;
public Vector2 Scale { get; set; } = Vector2.One;
public float Rotation { get; set; } = 0f;
public o... |
using Microsoft.Data.Sqlite;
using System;
using System.Collections.Generic;
using System.Data;
using System.Text;
namespace FiiiChain.Data
{
public static class PragmaExtension
{
public static void SynchronousNORMAL(this SqliteConnection con)
{
//PRAGMA schema.synchro... |
using Alabo.Domains.Services;
using Alabo.Users.Entities;
namespace Alabo.Users.Services {
public interface IAlaboUserDetailService : IService<UserDetail, long> {
}
} |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class PlayerController : MonoBehaviour {
private enum MovementMethod { Translate, AddForce, Velocity, MovePosition }
[SerializeField] private MovementMethod movementMethod;
[SerializeField... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Text;
[Serializable]
public class DataVisDataSet
{
public string test;
public List<string> columns;
public List<List<string>> data;
public override string ToString()
{
string csvstri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Exercicio28
{
class MatrizTransposta
{
static void Main(string[] args)
{
{
double[,] A = { { 13, 21, 45, 63 }, { 5, 0, 10, 80 } };
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Data.SqlTypes;
using HPAF.Controllers;
namespace iDMS.Controllers
{
public class OnBoardCustomerController : Contr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace mec.Model.Orders
{
public class FlowOrderParam : BaseParam
{
public string WorkNumber { get; set; }
}
}
|
namespace Profiling2.Web.Mvc.Controllers
{
using System.Web.Mvc;
using Profiling2.Domain.Prf;
using Profiling2.Infrastructure.Security;
public class HomeController : BaseController
{
public HomeController() { }
public ActionResult Index()
{
if (((PrfPrincipal)U... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TinhLuongINFO
{
public class BSQ_BoSungDonVi
{
private int sTT;
private int quy;
private int nam;
private string donViChaID;
private string donV... |
namespace TripDestination.Services.Data
{
using System;
using Contracts;
using System.Linq;
using TripDestination.Data.Common;
using TripDestination.Data.Models;
public class UserCommentServices : IUserCommentServices
{
private IDbRepository<UserComment> userCommentRepositories;
... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using System.Collections;
using System.Data;
using System.Threading;
using System.Drawing.Drawing2D;
namespace ... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using BusinessLayer;
using Impersonation;
using CryptLib;
using DataLayer;
usi... |
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Anywhere2Go.DataAccess.AccountEntity
{
public class PayGroup
{
public string PayGroupId { get; set; }
public DateTime? PayD... |
using HtmlAgilityPack;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Text.RegularExpressions;
namespace WindowsInstalledUpdates.Helpers
{
internal class MSCatalogHelper
{
public enum MethodVerbs { GET, PUT, PATCH, ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
namespace AC.ExtendedRenderer.Toolkit
{
[ToolboxItem(true)]
[System.Drawing.ToolboxBitmapAttribute(typeof(System.Windows.Forms.Button)... |
using System;
using CS_2_HomeWork.Physics;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CS_2_HomeWork.Object
{
class Ship : BaseObject
{
/// <summary>
/// Свойства с картинкой
/// <... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace lab_11_kukharenko
{
public class Product
{
public bool SizesTaken { get; set; }
public bool CutOff { get; set; }
public bool Sharpened { get; set; }
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BackEnd.Modelos {
public class Answer {
public Answer() {
}
public Answer(DataAccess.Tables.Answer answer) {
Id = answer.Id;
Iscorrect = answer.Iscorrect;
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data;
using System.Diagnostics;
namespace Editor
{
public class Inspector
{
private PropertyGrid GridView;
priv... |
using BP12.Collections;
using DChild.Gameplay.Physics;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DChild.Gameplay
{
public abstract class CharacterPhysics2D : IsolatedPhysics2D
{
[SerializeField]
[TabGroup("Configuration")]
private CoyoteTimeModule m_coyoteTime;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Web;
using FKFormBase;
namespace FKFormControl
{
public class ControlRegex : FKFormBase.FormControlBaseAttribute
{
public Regex FormReg... |
using Business.Abstract;
using Core.Utilities.Results;
using Entities.Concrete;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Http.Headers;
using System.Threading.Tasks;
namespace WebAPI.Controllers... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Presentation.QLBSX_BUS_WebService;
/**
* Tên Đề Tài; Phần Mền Quản Lý Biển Số Xe và Vi Phạm Giao Thông(VLNM (Vehicle l... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DemoApp
{
/// <summary>
/// This interface defines a UI controller which can be used to display dialogs
/// in either modal form from a ViewModel.
/// </summary>
public interface IUIVisualizerService
... |
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event of type `Collider2DPair`. Inherits from `AtomEvent<Collider2DPair>`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Collider2DPair", fileName = "Collider2DPairEvent")]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.Taxonomies.Handlers;
using DFC.ServiceTaxonomy.Taxonomies.Helper;
using DFC.ServiceTaxonomy.Taxonomies.Models;
using DFC.ServiceTaxonomy.Taxonomies.Validation;
using Microsoft.AspNetCore.Authorizat... |
using Accessor;
namespace Modules {
public enum EdibleType {
Point,
Fruit
}
public class EdibleModule : Module {
public EdibleType edibleType;
public override void Register() {
TAccessor<EdibleModule>.Instance.Add(this);
}
public override void... |
//@Author Justin Scott Bieshaar.
//For further questions please read comments or reach me via mail contact@justinbieshaar.com
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XInputDotNetPure;
public class XboxControllerManager : Singleton<XboxControllerManager> , IController
{
/... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Array_Manipulator
{
class Program
{
static void Main()
{
List<int> numbers = Console.ReadLine()
.Split(new char[] { ' ' }, StringSplitOptions... |
// Adds Users Funeral Home To Site
public partial class MemberFuneralHomeAdd : PortalModuleBase
{
protected void Page_PreRender(object sender, EventArgs e)
{
//checks if the user is already logged in and if so then send them to the homepage
if (Session["MemberLogin"] == null)
Response.Redirect("/M... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public static class FollowersManager
{
public const string kFollowersPrefix = "Followers : ";
// Your mom and sister will always follow you.
public static int Followers = 2;
public static void Ad... |
using System;
using System.Collections.Generic;
using System.Text;
using FifthBot.Resources.Datatypes;
namespace FifthBot.Resources.Settings
{
public static class SetSettings
{
/*
static List<ServerSetting> serverSettings;
static SetSettings()
{
serverSettings = n... |
using Alabo.Domains.Entities.Core;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
namespace Alabo.Datas.Ef.SqlServer {
/// <summary>
/// 聚合根映射配置
/// </summary>
/// <typeparam name="TEntity">实体类型</typeparam>
public abstract class MsSqlAggregateRootMap<TEntity> : MsSqlEntityMap<TEntity>... |
using Xunit;
namespace Scrabbles
{
public class ScrabbleTest
{
[Fact]
public void ScoreString_ForConditionQueen_tochararray()
{
Scrabble newScrabble = new Scrabble("queen");
Assert.Equal(14, newScrabble.Scorer());
}
[Fact]
public void ScoreString_ForConditionDog_tochararray()
... |
namespace SubC.Attachments.ClingyEditor {
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
[CustomEditor(typeof(AttachPoint), true)]
[CanEditMultipleObjects]
public class AttachPointEditor : Editor {
ReorderableList paramsRL;
// AttachPoint attachPoint;
void OnSceneGUI() {
// if (a... |
namespace BettingSystem.Domain.Betting.Models.Bets
{
using System;
using Exceptions;
using FakeItEasy;
using FluentAssertions;
using Matches;
using Xunit;
public class BetSpecs
{
[Fact]
public void ValidBetShouldNotThrowException()
{
var match = A.Du... |
namespace UnitTesting.WorkUnit._2
{
public class WorkUnit
{
private readonly ILogger _logger;
public WorkUnit(ILogger logger)
{
_logger = logger;
}
public int GetNthFibonacci(int n)
{
_logger.Log("Starting Fibonacci calculation");
... |
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Web;
using System.Web.Script.Serialization;
using System.Threading;
using Microsoft.SharePoint;
using Microsoft.SharePoint.WebControls;
using System.Globalization;
using System.Linq;
using System.Linq.Expressions;
using ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Linq;
using System;
using System.IO;
public class GranjeroControllerAux : MonoBehaviour {
private Vector3 boardOffset;
private Vector3 pieceOffset;
private List<GameObject> granjeros;
public List<L... |
using PhotonInMaze.Common;
using PhotonInMaze.Common.Model;
using System.Collections.Generic;
using UnityEngine;
namespace PhotonInMaze.Maze.Generator {
//<summary>
//Pure recursive maze generation.
//Use carefully for large mazes.
//</summary>
internal class RecursiveMazeGenerator : BasicMazeGene... |
using NfePlusAlpha.Application.ViewModels.ViewModel;
using NfePlusAlpha.UI.Wpf.Apoio.Controles;
using NfePlusAlpha.UI.Wpf.Views.Geral;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Wi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyAttributes : MonoBehaviour {
public float Health = 10;
public int reward;
public bool burn;
public float burnTime;
public float burnDamage;
public float currentTime;
public bool freeze;... |
#region License
/**
* Copyright (c) 2013 Robert Rouhani <robert.rouhani@gmail.com> and other contributors (see CONTRIBUTORS file).
* Licensed under the MIT License - https://raw.github.com/Robmaister/SharpNav/master/LICENSE
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using Syst... |
using System.Windows;
using System.Windows.Controls;
namespace Olive.Desktop.WPF.Views
{
/// <summary>
/// Interaction logic for AdministrationView.xaml
/// </summary>
public partial class AdministrationView : UserControl
{
public AdministrationView()
{
InitializeCompon... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SkillUIManager : MonoBehaviour
{
public static SkillUIManager instance;
public SkillUIHandler[] skillsUI;
public void Awake()
{
if(instance == null)
{
instance = this;
}
}
public void OnEnable()
{
SkillUIHa... |
using System;
using System.Collections.Generic;
namespace ServiceDeskSVC.DataAccess.Models
{
public partial class AssetManager_Hardware_AssetType
{
public AssetManager_Hardware_AssetType()
{
this.AssetManager_Hardware = new List<AssetManager_Hardware>();
}
public in... |
using ODL.DomainModel.Adress;
using ODL.DomainModel.Common;
using NUnit.Framework;
namespace ODL.DomainModel.Test
{
[TestFixture]
public class EnumExtensionsTests
{
[Test]
public void Adresstyp_Returnerar_KorrektTyp()
{
var variant = Adressvariant.Leveransadress;... |
using Bogus;
using OnboardingSIGDB1.Domain.Cargos;
using OnboardingSIGDB1.Domain.Cargos.Dtos;
using OnboardingSIGDB1.Domain.Funcionarios;
using System.Collections.Generic;
namespace OnboardingSIGDB1.Domain.Tests.EntityBuilders
{
public class CargoBuilder
{
private Cargo Cargo { get; set; }
pri... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ModLoader;
using Terraria.GameContent.UI.Elements;
using Terraria.UI;
using System;
using Terraria.ID;
using System.Linq;
using StarlightRiver.Abilities;
namespace StarlightRiver.GUI
{
public class Stamina : UISt... |
using System;
using Divar.Framework.Domain.Events;
namespace Divar.Core.Domain.Advertisements.Events
{
public class AdvertisementPriceUpdated : IEvent
{
public Guid Id { get; set; }
public long Price { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web.Script.Serialization;
using System.Xml.Serialization;
using System.Windows.Forms;
using System.Text.RegularExpressions;
namespace ReqRaportsApp
{
public class Serializers
{
List<request> MainReqList { ... |
using Xamarin.Forms;
namespace CrossPieCharts.FormsPlugin.Abstractions
{
/// <summary>
/// A view that shows a Pie chart with a given percentage and colors.
/// </summary>
public class CrossPieChartView : View
{
public static readonly BindableProperty ProgressProperty =
Bindab... |
/******************************************************************************\
* Copyright (C) 2012-2016 Leap Motion, Inc. All rights reserved. *
* Leap Motion proprietary and confidential. Not for distribution. *
* Use subject to the terms of the Leap Motion SDK Agreement available at ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace FZ.HiddenObjectGame
{
public class HOGTargetPool
{
HOGTargetPool()
{
_avaliable = new List<Transform>();
_inUse = new List<Transform>();
}
... |
using System;
namespace training
{
class Program
{
static void Main(string[] args)
{
int n = int.Parse(Console.ReadLine());
int[] data = new int[n];
for (int i = 0; i < n; i++)
{
data[i] = int.Parse(Console.ReadLine());
... |
#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityEngine.UIElements;
using UnityAtoms.Editor;
using UnityAtoms.SceneMgmt;
namespace UnityAtoms.SceneMgmt.Editor
{
/// <summary>
/// Event property drawer of type `SceneField`. Inherits from `AtomEventEditor<SceneField, SceneFieldEvent>`. Only availble... |
using System.ComponentModel;
namespace Shipwreck.TypeScriptModels.Statements
{
public sealed class ExpressionStatement : Statement
{
public ExpressionStatement()
{
}
public ExpressionStatement(Expression expression)
{
Expression = expression;
}
... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
public class GroupDetails : MonoBehaviour {
private List<GameObject> selection_sprites = new List<GameObject>();
private GameObject textField;
private GameObject cur_unit;
// Use this for initialization
void Sta... |
using System;
using System.Collections.Generic;
using XH.Domain.Shared;
using XH.Infrastructure.Domain;
using XH.Infrastructure.Domain.Models;
namespace XH.Domain.Projects
{
public class Project : FullAuditableEntity, IAggregateRoot, IMustHaveTenant
{
public Project()
{
Members = n... |
using System;
namespace Dime.Rules
{
/// <summary>
///
/// </summary>
/// <typeparam name="T"></typeparam>
public class ValidationRule<T> where T : class
{
/// <summary>
///
/// </summary>
/// <param name="rule"></param>
/// <param name="message"></param... |
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using System.Web.Http;
using System.Web.Http.Description;
using CaseManagement.DataObjects;
using CaseManagement.Models.SQL;
namespace CaseManagement.Controllers.Lookups
{
public c... |
using System;
using System.Linq.Expressions;
namespace Utils.Specification
{
public class AndSpec<T> : Spec<T>
{
private readonly Spec<T> _spec1;
private readonly Spec<T> _spec2;
public AndSpec(Spec<T> spec1, Spec<T> spec2)
{
_spec1 = spec1 ?? throw new ArgumentNul... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using EasyDev.EPS.Attributes;
namespace EasyDev.EPS.Portal.Attributes
{
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = true, Inherited = true)]
public class NumberRangeValidatorA... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace IRAP.Entities.FVS
{
public class AndonCancelReason
{
/// <summary>
/// 序号
/// </summary>
public int Ordinal { get; set; }
/// <summary>
/// 撤销原因
... |
using Cti.RegulatoryReporting.Entity.Form.Controls;
using Cti.RegulatoryReporting.Entity.Form.ControlValidation;
using ReiEventTest.Events;
using ReiEventTest.Rules;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ReiEventTest
{
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProxyExample
{
interface ICustomerDataAccessObject
{
List<Customer> GetActiveCustomer();
}
}
|
using System;
using System.Collections.Generic;
namespace POSServices.Models
{
public partial class TransactionLines
{
public long Id { get; set; }
public string ArticleId { get; set; }
public int Qty { get; set; }
public decimal UnitPrice { get; set; }
public decimal A... |
using System;
using System.Data.Common;
namespace gView.DataSources.MSSqlSpatial.DataSources.Sde.Repo
{
public class SdeSpatialReference
{
public SdeSpatialReference()
{
}
public SdeSpatialReference(DbDataReader reader)
{
this.Srid = Convert.ToInt32(reader... |
using System.Runtime.CompilerServices;
using Autofac;
using Tests.Pages.ActionID;
using Framework.Core.Common;
using NUnit.Framework;
using Tests.Pages.Oberon.CommunicationCenter;
namespace Tests.Projects.Oberon.CommunicationCenter
{
public class AddDraftEmailMessage : BaseTest
{
private Dr... |
using System.ComponentModel;
namespace IDI.Digiccy.Common.Enums
{
public enum KLineRange : uint
{
[Description("30Day")]
D30 = 2592000000,
[Description("7Day")]
D7 = 604800000,
[Description("1Day")]
D1 = 86400000,
[Description("60Minute")]
H1 = 3... |
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using System.Configuration;
namespace EBSWebsiteAutomation
{
public partial class FormEbsData : Form
{
public static Navigation NavigationData { get; set; }
delegate void Operation();
public FormEbsData()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WorkWithInterface
{
class Program
{
static void Main(string[] args)
{
int n = 10;
List<IProduction> goods = new List<IProduction>();
... |
using Ardalis.Specification;
using ClinicManagement.Core.Aggregates;
namespace ClinicManagement.Core.Specifications
{
public class ClientsIncludePatientsSpecification : Specification<Client>
{
public ClientsIncludePatientsSpecification()
{
Query
.Include(client => client.Patients)
.O... |
using AFPABNB.Dao;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace AFPABNB
{
public partial class Inscription : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
... |
using System.Text;
namespace DevilDaggersCore.MemoryHandling.Variables
{
public class StringVariable : AbstractVariable<string>
{
public override string ValuePrevious => GetStringFromBytes(BytesPrevious);
public override string Value => GetStringFromBytes(Bytes);
public StringVariable(int localBaseAddress, i... |
using System;
using SwinGameSDK;
namespace MyGame
{
public class Square : GameEntity, IGameObject
{
public Square()
{ }
public Square (float x, float y, GeneList geneList) : base(x, y, geneList)
{
}
public override void SetUpChildEnt ()
{
this.Size = 10;
}
publi... |
using iTextSharp.text;
using iTextSharp.text.pdf;
using iTextSharp.text.html.simpleparser;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.IO;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Configurati... |
using Microsoft.ApplicationInsights.Extensibility;
using System.Net.Http.Headers;
using System.Web.Http;
namespace Dummy.WebApi
{
public static class WebApiConfig
{
public static void Register(HttpConfiguration config)
{
TelemetryConfiguration.Active.InstrumentationKey = "997c158b... |
using UnityEngine;
public class Menu : MonoBehaviour
{
// Wait screen...
[SerializeField]
private GameObject waitScreen;
// Who won text field
[SerializeField]
private GameObject topWinsText;
[SerializeField]
private GameObject bottomWinsText;
// Player score text fields
[Se... |
using Mirror;
using UnityEngine;
public class GameNetworkManager : NetworkManager
{
public override void OnServerAddPlayer(NetworkConnection conn)
{
base.OnServerAddPlayer(conn);
GameNetworkPlayer player = conn.identity.GetComponent<GameNetworkPlayer>();
player.SetDisplayName($"Player... |
namespace MeterReader.Stubs
{
using System;
using System.Collections.Generic;
using MeterReader.Enums;
using MeterReader.Models;
public static class StubsProvider
{
public static Rate ColdWaterRate = new Rate { MeterType = MeterType.ColdWater };
public static IEnumerable<Indi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class activateBubble : MonoBehaviour {
//This script activates the speech bubbles over the heads of ppl
void Start () {
if (GameManager.level != 3 || GameManager.level == 3 && gameObject.name == "RadioBubble")
... |
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