text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
public class SoundManager : MonoBehaviour
{
public static SoundManager instance = null; //Allows other scripts to call functions from SoundManager.
public AudioObject[] listAudioTypes; //Drag t... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BodyPart : MonoBehaviour {
[System.NonSerialized] public Rigidbody rb;
[System.NonSerialized] public Collider col;
float breakThrowForce = 1;
// Use this for initialization
void Awake () {
Initialize();
}
void Disa... |
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web;
namespace PROYECTOFINAL.Models
{
public class tarjeta
{
public static int InsertarDatosTarjeta(int tipo, int cuotas, int marca, int cupon, double monto, int IdV... |
// Copyright 2013-2017 Serilog Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or... |
using Common;
using Microsoft.Azure.WebJobs;
using Microsoft.Extensions.Logging;
using System;
namespace SikOmsTest
{
public static class MailProcessor
{
[FunctionName("MailProcessor")]
public static void Run([QueueTrigger("savetomydatas")]MyData myData,
string country, string userI... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Configuration;
using JDWinService.Utils;
using JDWinService.Model;
using System.Data.SqlClient;
namespace JDWinService.Dal
{
public class JD_IcItemBGApply_LogDal
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Resources;
using System.Linq;
using System.Text;
namespace System.ComponentModel.DataAnnotations
{
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | ... |
namespace JhinBot.DiscordObjects
{
public class CommandCooldown : DiscordObject
{
public int Seconds { get; set; } = 0;
public string CommandName { get; set; } = "";
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using CommandLine;
using RestSharp;
using static System.Console;
#pragma warning disable 1998
namespace TrafficReplayer
{
public static class Program
{
static async Task Main(string[] arg... |
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata;
using DrugManufacturing.Entities;
namespace DrugManufacturing.Data
{
public class DrugManufacturingContext : DbContext
{
public DrugManufacturingContext(DbContextOptions<DrugManufacturingContext> options)
... |
using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
namespace TicTacToe
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private static readonly Player player =... |
using ServiceQuotes.Domain.Entities.Enums;
namespace ServiceQuotes.Application.Filters
{
public class GetEmployeesFilter : SearchStringFilter
{
public string FirstName { get; set; }
public string LastName { get; set; }
public string SpecializationId { get; set; }
public Role? R... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
// Represents the layout of the formular with different objects
// such as labels, textboxes...
namespace Layout
{
public class Layout : ActiveElement
{
/******** Variables ********/
// Standard values for layou... |
using System;
namespace MyGame
{
public enum PageType
{
Open, Selection
}
}
|
using UnityEngine;
using System.Collections;
public enum eItemType
{
None,
Potion,
Weapon,
Soul,
Max,
}
[RequireComponent(typeof(BoxCollider))]
public class ItemBase : MonoBehaviour
{
/// <summary>
/// 아이템의 타입값.
/// </summary>
protected eItemType m_eItemType;
... |
using System;
using System.Threading;
using Pizzeria.Models;
using System.Collections.Generic;
namespace Pizzeria.Models
{
public class Pizza
{
public int Id { get; set; }
public string PizzaName { get; set; }
public string Ingredients { get; set; }
public int PizzaCost { get;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using Gurux.Device.Editor;
using Gurux.DLMS.AddIn.ManufacturerSettings;
using System.Runtime.Serialization;
using GXDLMS.ManufacturerSettings;
using Gurux.DLMS.ManufacturerSettings;
namespace Gurux.DLMS.... |
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Constant of type `float`. Inherits from `AtomBaseVariable<float>`.
/// </summary>
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/Float", fileName = "FloatConstant")]
public sealed clas... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Mvc.Ajax;
using WebApplication3.Bll;
using WebApplication3.DataAccessLayer;
using WebApplication3.Models;
using WebApplication3.ViewModels;
namespace WebApplication3.Controllers
{
public cla... |
using System;
using System.Collections.Generic;
using System.Data.Common;
using Phenix.Core;
using Phenix.Core.Mapping;
namespace Phenix.Test.使用指南._25._4
{
class Program
{
private static long?[] TestInsert(DbTransaction transaction, int count)
{
List<long?> result = new List<long?>(count);
for... |
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.HttpsPolicy;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Microsoft.AspNetCore.Mvc.NewtonsoftJson;
using System;
using System.Collecti... |
using System;
namespace Project.Errors {
class PermissionException : Exception {
public PermissionException(string message) : base(message) { }
}
}
|
using System;
//TODO: Add other using statements here
namespace com.Sconit.Entity.CUST
{
public partial class DefectCode
{
#region Non O/R Mapping Properties
//TODO: Add Non O/R Mapping Properties here.
public string CodeDescription
{
get
{
... |
using System;
class PrintTable
{
// according to http://www.ascii-code.com/ all ASCII symbols are 255. So they can be stored in a byte.
static void Main()
{
Console.WriteLine(" The complete ASCII table characters are: ");
Console.WriteLine();
string[] symbolsArray ... |
namespace CarDealerApp.Controllers
{
using System.Web.Mvc;
using CarDealer.Services;
public class SalesController : Controller
{
private readonly SalesService salesService;
public SalesController()
{
this.salesService = new SalesService();
}
[HttpG... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace Inventory.Data.Migrations
{
public partial class DelayCheck : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.UpdateData(
table: "OrderStatus",
key... |
using Microsoft.EntityFrameworkCore;
using ServiceQuotes.Domain.Entities;
using ServiceQuotes.Domain.Repositories;
using ServiceQuotes.Infrastructure.Context;
using System.Linq;
using System.Threading.Tasks;
namespace ServiceQuotes.Infrastructure.Repositories
{
public class RefreshTokenRepository : Repository<Ref... |
using System.Diagnostics;
using Microsoft.Xna.Framework;
using StardewValley.Objects;
using Object = StardewValley.Object;
namespace FarmAutomation.Common
{
[DebuggerDisplay("{Location} : {Object.Name} => {Chest.Name}")]
public class ConnectedTile
{
public Object Object { get; set; }
publi... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.Entity.Core.EntityClient;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
usi... |
using OrdiniCatCe.Gui.Model;
namespace OrdiniCatCe.Gui.Messages
{
public class UpdateRigaOrdineMessage
{
public RichiesteOrdine RigaOrdine { get; private set; }
public UpdateRigaOrdineMessage(RichiesteOrdine richiestaOrdine)
{
this.RigaOrdine = richiestaOrdine;
}... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.Json;
using System.Text.Json.Serialization;
using System.Threading.Tasks;
namespace Bi401f20.WebSite.Modles
{
public class Anmeldelse
{
public string Beskrivelse { get; set; }
public string Billede { get; set... |
using System;//Biblioteca por defeito
using System.Windows.Forms;//Biblioteca por defeito
using System.IO;//Biblioteca para a recepção/envio de dados pelo/para o servidor
using System.Media;//Biblioteca para a reprodução de sons
using System.Runtime.InteropServices;//Biblioteca para a flash do form
using System.Net.N... |
using Cs_Notas.Dominio.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
us... |
using UnityEngine;
using System.Collections;
public class ShowDialogueTrigger : MonoBehaviour
{
public string text;
public void OnTriggerEnter( Collider other )
{
if ( other.CompareTag( "Player" ) )
{
UIManager.singleton.ShowDialogue( text );
}
}
}
|
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using PoS.Models;
using System.Web.Helpers;
namespace PoS.Controllers
{
public class MenuItemController : Controller
{
private PoSContext db = new Po... |
using System;
using System.Linq;
namespace LearningExercise_PDF_file
{
class Program
{
static void Main(string[] args)
{
var keepAlive = true;
while (keepAlive)
{
try
{
Console.Clear();
... |
using DAL.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DAL.Interfaces
{
public interface IExpenseRepository : IRepository<Expense>
{
/// <summary>
/// Gets recorded user expenses of last 30 days.
/// </summary>
/// <p... |
using UnityEngine;
using UnityEngine.SceneManagement;
public class LevelFader : MonoBehaviour {
public Animator animator;
private int levelToLoad;
void Update()
{
if(Input.GetKey(KeyCode.G))
{
FadeToLevel(1);
}
}
public void FadeToLevel(int levelIndex)
{
levelToLoad = levelIndex;
animator.SetT... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MovingCamera : MonoBehaviour {
[SerializeField]
GameObject obj;
[SerializeField]
float speed = 2f;
void Update () {
transform.position = Vector3.MoveTowards(transform.position, Vector3.right*obj.transf... |
using System;
using UnityEngine;
public class Towers : MonoBehaviour
{
[Header("Laser")]
public bool useLaser = false;
public ParticleSystem impactEffect;
public LineRenderer lineRenderer;
public Light impactLight;
public float slowPercent = 0.5f;
[Header("Attributes")]
[SerializeFiel... |
namespace PatientService.Model.Specification
{
public abstract class CompositeSpecification<T> : ISpecification<T>
{
public ISpecification<T> BinaryOperation(LogicalOperator op, ISpecification<T> specification)
{
switch (op)
{
case LogicalOperator.And:
... |
/*
* Created by SharpDevelop.
* User: stanguay
* Date: 7/18/2016
* Time: 8:42 PM
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
using System;
using System.Drawing;
using System.Windows.Forms;
namespace Robot
{
/// <summary>
/// Description of frmManualMode.
/// </summa... |
using System.Collections.Generic;
using WebApiLab.Entities;
namespace WebApiLab.BLL
{
public interface IProductService
{
Product GetProduct(int productId);
IEnumerable<Product> GetProducts();
Product InsertProduct(Product newProduct);
void UpdateProduct(int productId, Product u... |
using Microsoft.EntityFrameworkCore;
using System.Collections.Generic;
using System;
using Gap.NetFest.DataAccess.DTO;
namespace Gap.NetFest.DataAccess
{
public class ChocolateCompanyContext : DbContext
{
public virtual DbSet<Chocolates_Brands> Chocolates_Brands { get; set; }
public virtual Db... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using EC2Remocon.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EC2Remocon.Models.Tests {
[TestClass()]
public class CLICommandTests {
[TestMethod()]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using Autofac;
namespace CYJ.Base.Infrastructure.Ioc
{
public static class AquainumContainer
{
public static IContainer Container = null;
public static ContainerBuilder Builder = null;
/// <summary>
/// 注册普通类型(... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Refactoring.UntanglingStructureFromOperations
{
static class CompositePainterFactories
{
public static IPainter CreateCheapestSelector(IEnumerable<IPainter> painters) =>
new CompositePainter<IPainter>(painters,
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using DelftTools.Utils;
namespace DelftTools.Functions.Generic
{
[Serializable]
public class MultiDimensionalArray<T> : MultiDimensionalArray, IMultiDimensionalArray<T>, IMultiDimensionalAr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _02.BankAccounts
{
class Loan : Account, IInterestable
{
private string customer;
private decimal balance;
private decimal interest;
private int months;... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Threading.Tasks;
using Capstone.Web.Models;
namespace Capstone.Web.DAL
{
public class SurveyDAL : ISurveyDAL
{
private readonly string connectionString;
public SurveyDAL(string connectionString)
{
t... |
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Task.Entities;
using Task.Model;
namespace Task
{
public class BaseDbContext : DbContext
{
public BaseDbContext()
{
Database.Ens... |
using UnityEngine;
using System.Collections;
public class UI : MonoBehaviour {
bool showText = true;
float time = 0.0f;
Rect textArea = new Rect( 10 , 10 , Screen.width-50 , Screen.height-50 );
private GameObject enemy;
string string_random;
private GameObject player;
// Use this for ini... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CSConsoleRL.Enums;
using CSConsoleRL.Entities;
namespace CSConsoleRL.Events
{
public class RequestTargetingPathEvent : IGameEvent
{
public string EventName { get { return "RequestTargeting... |
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Text;
namespace Anywhere2Go.Library
{
public class ApiHttpProcessor
{
private string token = string.Empty;
private string apiTransactionId = string.Empty;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Collections;
using Zaculator.Engine;
namespace Calculator
{
public partial class Zacula... |
using Framework.Core.Common;
using System;
using OpenQA.Selenium;
namespace Tests.Pages.Oberon.Import
{
public class PreImportReview : ImportBasePage
{
public PreImportReview(Driver driver) : base(driver) { }
public bool IsPreImportComplete(int timeoutInSeconds)
{
... |
using DataLayer;
using DataLayer.Models;
using System.Web.Mvc;
using WeatherForecast.Models;
using WeatherForecast.Services;
namespace WeatherForecast.Controllers
{
public class ProfileController : Controller
{
private ILogger _logger;
private IUnitOfWork ctx;
private IUserAccount user... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ParallelSerializer
{
public class SerializationContext : IDisposable
{
private readonly object syncRoot = new object();
priva... |
namespace Sentry.Tests;
public class GlobalSessionManagerTests : IDisposable
{
private class Fixture : IDisposable
{
private readonly TempDirectory _cacheDirectory;
public InMemoryDiagnosticLogger Logger { get; }
public SentryOptions Options { get; }
public ISystemClock Clock... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using xKnight.Models;
namespace xKnight.WebCrawler
{
public class CrawlingSharedResource
{
internal Queue<Webpage> SharedQueue {get; private set;}
internal object SharedLock { get; private set; }
in... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using GameData;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
namespace ShootingGame.Data
{
class DataLoader
{
private string path { get; set; }
public DataLoader()
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
namespace NPCAI.Actions
{
public class PatrolAction : Action
{
private List<Transform> points;
private int destPoint = 0;
//different constructors depending on how many points already existing at
//time of ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class ARModel
{
public string Model;
public int Marker;
}
[System.Serializable]
public class Save
{
public List<ARModel> Model;
}
|
using Autofac;
using Tests.Pages.ActionID;
using Framework.Core.Common;
using Framework.Core.Config;
using NUnit.Framework;
using Tests.Data.Oberon;
using Tests.Pages.Oberon;
using Tests.Pages.Oberon.Contact;
namespace Tests.Projects.Oberon.Search
{
public class FindAContactQuickSearch : BaseTest
... |
using System;
using System.Net;
using System.Text;
using ALAZ.SystemEx.NetEx.SocketsEx;
using Phenix.Core;
namespace Phenix.StandardPush.Business
{
/// <summary>
/// 与数据库时钟保持同步
/// </summary>
public sealed class SynchronizeClocker : Phenix.Core.BaseDisposable, ISocketService
{
/// <summary>
/// 初始化
... |
using Alabo.Domains.Services;
using Alabo.Industry.Shop.Orders.Domain.Entities;
namespace Alabo.Industry.Shop.Orders.Domain.Services
{
public interface IOrderProductService : IService<OrderProduct, long>
{
OrderProduct GetSingle(long id);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class pages_product : System.Web.UI.Page
{
private DataLayer sqlOperation = new DataLayer("sqljiuye");
protected void Page_Load(object sender, EventArgs e)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
public static class StaticExtensions
{
public static float ToFloat(this Queue queue)
{
float number = 0;
foreach (float f in queue) number += f;
return number;
}
}
... |
using Fingo.Auth.DbAccess.Models.CustomData.Enums;
using Fingo.Auth.Domain.CustomData.ConfigurationClasses;
namespace Fingo.Auth.Domain.CustomData.Factories.Actions.Interfaces
{
public interface IEditProjectCustomDataToProject
{
void Invoke(int projectId , string name , ConfigurationType type , Projec... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class makeTower : MonoBehaviour
{
public GameObject tower;
void Start()
{
maketower();
}
void Update()
{
}
void maketower()
{
GameObject newtower = (GameObject)... |
using System;
using System.Collections.Generic;
using UnityEngine;
public class PopupWindow : MonoBehaviour {
/// <summary> The currently open popup window. May be null. </summary>
//public static PopupWindow openPopup;
public static List<PopupWindow> openPopups = new List<PopupWindow>();
[Seriali... |
using Kingdee.BOS.Orm;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BAH.BOS.Core.Const.FormOperation
{
/// <summary>
/// 上传操作相关选项。
/// </summary>
public static class UploadOptionExtension
{
/// <summary>
/// 获取截止的操作编码。
/// ... |
using System;
using System.Collections;
using System.Collections.Generic;
namespace ClusterFig.RandomGenerators
{
public class LehmerRandomNumberGenerator: IRandomGenerator<double>
{
private const int a = 16807;
private const int m = 2147483647;
private const int q = 127773;
pr... |
using GardenControlCore.Models;
using GardenControlRepositories.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using AutoMapper;
namespace GardenControlServices.MapProfiles
{
public class AppSettingProfile : Profile
{
... |
using NorthwindDAL.Entities;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.IO;
using System.Linq;
using System.Web;
namespace WebHandlers
{
public class ResponseGenerator
{
private string connectionString =
@"data source=EPBYGROW0110;init... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Newtonsoft.Json;
namespace GameWebApi
{
public interface IRepository
{
//Task<Player> Get(Guid id);
Task<Player[]> GetAll();
Task<Player> Create(Player player);
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace BankingAPP
{
public partial class BankAppUI : Form
{
public BankAppUI()
... |
using OpenQA.Selenium;
using OpenQA.Selenium.Support.PageObjects;
using OpenQA.Selenium.Support.UI;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace KeepTeamAutotests.Pages
{
public class Del... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ControllerInputs : MonoBehaviour {
public static bool allowInputs = true;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
controllerMo... |
using AutoMapper;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using Microsoft.AspNetCore.Identity;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.IdentityModel.Tokens;
using TestShop.Application.AutoMapperProfiles;... |
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.DependencyInjection.Extensions;
using System;
using System.Collections.Generic;
using System.Text;
using ZoomitTest.Dto;
using ZoomitTest.Model;
namespace ZoomitTest.Infrastructure.Extensions
{
publ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DetectaChaoCarie : MonoBehaviour
{
public GameObject carie;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
... |
using GitTFS_Migration.Domain.Enums;
namespace GitTFS_Migration.Service.Interfaces
{
public interface IRepositoryValidator
{
bool ValidateRepository(RepositoryTypeEnum repositoryType, string repositoryLocation);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
using KartObjects.Entities.Documents;
namespace KartSystem
{
public interface IDocumentEditView : IView
{
/// <summary>
/// Документ
/// </summary>
BaseDocument Document
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FollowPlayerPos : MonoBehaviour {
Transform _player;
void Start () {
_player = GameObject.FindGameObjectWithTag("Player").transform;
}
// Update is called once per frame
void Update () {
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace EmrEditor
{
public partial class FilePreview : Form
{
public static string uriString = "";
public F... |
using BarGraphClientServerApp.Models;
using System;
using System.Collections.Generic;
using System.IO;
using System.Web.Mvc;
namespace BarGraphClientServerApp.Services
{
public class TxtToObjectConverterService
{
public List<Bar> GetDataList()
{
string path = "C:/Users/Admin/source/re... |
using System;
using System.Collections.Generic;
using Xamarin.Forms;
namespace LoginNavigation
{
public partial class EnterInterestsPage : ContentPage
{
List<String> interests = new List<String>();
public EnterInterestsPage()
{
InitializeComponent();
}
pub... |
namespace RosPurcell.Web.Infrastructure.Mapping
{
using RosPurcell.Web.ViewModels.Media;
using Umbraco.Core.Models;
using Umbraco.Web;
using Zone.UmbracoMapper;
public class DocumentMapping : BaseMapping, ICustomMapping<Document>
{
public Document Map(IUmbracoMapper mapper, IPublishe... |
using System;
namespace EPI.Searching
{
/// <summary>
/// Given two sorted arrays and a positive integer k, find the
/// k-th smallest element in the array consisting of the union
/// of the two arrays.
/// Assume duplicate elements can exist in the two arrays
/// </summary>
public static class BinarySearchI... |
using System;
using ReactMusicStore.Core.Domain.Interfaces.Specification;
namespace ReactMusicStore.Core.Domain.Entities.Specifications.OrderSpecs
{
public class OrderCityIsRequiredSpec : ISpecification<Order>
{
public bool IsSatisfiedBy(Order order)
{
return !String.IsNullOrEmpty(... |
using MvvmCross.Platform.Platform;
using System;
namespace Barebone.Droid
{
public class DebugTrace : IMvxTrace
{
public void Trace(MvxTraceLevel level, string tag, Func<string> message)
{
System.Diagnostics.Debug.WriteLine($"{tag}:{level}:{message()}");
}
public v... |
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using Order.Infrastructure.Data;
using System;
namespace Order.Api.Extensions
{
public static class HostExtensions
{
public static IHost MigrateD... |
using System.Threading.Tasks;
using Netatmo.Models.Client.Weather.StationsData;
namespace HomeAutomation.Netatmo.Query.Services
{
public interface IWeatherService
{
Task SendWeatherInformations(Device station);
}
} |
using UnityEngine;
using System.Collections;
public class parachuteGameManager : MonoBehaviour {
public static parachuteGameManager instance = null;
public int time;
public int score1;
public int score2;
public bool hitSea1;
public bool hitSea2;
private GameController gc;
private bool onlyOnce;
private Gam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CardgameCollection
{
public class Rang
{
public Rang(string rang)
{
throw new System.NotImplementedException();
}
private string rang
{
get => defaul... |
using System;
using Android.Views;
using Android.Widget;
using Android.App;
using System.Runtime.Remoting.Contexts;
using CC.Utilities;
namespace CC.Mobile.Services
{
public static class UIExtensions
{
public static void SetText (this View view, int resourceId, string text)
{
SetTextToControl (view, resou... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Filters;
using SFA.DAS.CommitmentsV2.Api.Types.Validation;
using SFA.DAS.ProviderCommitments.Interfaces;
using SFA.DAS.ProviderCommitments.Web.Extensions;
using SFA.DAS.Validation.Mvc.Exten... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Threading.Tasks;
namespace Sorvil.Repository.Data
{
public interface ISorvilRepository<TEntity> where TEntity : class
{
IQueryable<TEntity> All { get; }
Task<TEntity> FindAsync(int id)... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GangOfFourDesignPatterns.Behavioral.Observer
{
/// <summary>
/// GoogleStock is a concrete subject that causes
/// change to its state and notify all observers
/// </summary>
... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.