text stringlengths 13 6.01M |
|---|
using UnityEngine;
[CreateAssetMenu(fileName = "Bullet", menuName = "Inventory/Bullet", order = 2)]
public class ScriptableBullet : ScriptableItem {
public BulletType type;
}
public enum BulletType { Pistol, Rifle, Sniper, Shotgun, Missile_Launcher }
|
using System;
using System.Data.SqlClient;
namespace ExamOnline.BaseClass
{
public class DalTeacher
{
public static string StrSqlConn = System.Configuration.ConfigurationManager.AppSettings["DbConnectString"];
public SqlDataReader GetSdr(string TeacherName)
{
SqlConnection... |
using System;
using System.Collections.Generic;
namespace AuctionMaster.App.Model
{
public partial class Realm
{
public int Id { get; set; }
public int ConnectedRealm { get; set; }
public string Name { get; set; }
public string Locale { get; set; }
public string Timezon... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Linq;
namespace RoadSimLib.UnitTest
{
[TestClass]
public class DeckUnitTest
{
[TestMethod]
public void ShouldCheckConstructorParameters()
{
Deck deck;
deck = new Deck();
Assert.AreEqual(7, deck.Capacity);
deck = new ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class JumpScare : MonoBehaviour
{
public InteractionController scrController;
public PositionAtFaceScreenSpace scrPosCam;
public Transform PosJump;
public bool Active;
public AudioSource JumpScare_Audio;
... |
using System;
using System.Diagnostics;
using pjank.BossaAPI.Fixml;
namespace pjank.BossaAPI.DemoConsole.Modules
{
class NolSubscriptions : IDemoModule
{
public char MenuKey { get { return '2'; } }
public string Description { get { return "NolClient usage, MarketData and SessionStatus subscriptions"; }... |
using System.Reflection;
using System.Web.Http;
using Autofac;
using Autofac.Integration.WebApi;
namespace Service.AppStart
{
public class IoCConfig
{
public static void Register(HttpConfiguration config, Assembly gatewayAssembly)
{
// Create the container builder
var b... |
public class GameStateSystems : Feature
{
public GameStateSystems(Contexts contexts, Services services)
{
Add(new InitStateSystem(contexts));
Add(new GameStateRestartSystem(contexts));
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HNDunit20
{
interface ServiceInterface
{
double SongPrice { get; }
IList<string> Songs { get; }
void ListAll();
string Purchase(Media... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OcTur.DTO
{
/// <summary>
/// O Empresa DTO armazena as informações referentes a Empresa como Razão Social,
/// CNPJ, Telefone, Celular, Email, CEP, Numero, Complemento, Logomar... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using DataTransferSherzan.Models;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
namespace DataTransferSherzan.Controllers
{
public class HomeController : Cont... |
using HoloToolkit.Unity.InputModule;
using UnityEngine;
public class GizmoManager: MonoBehaviour, IInputClickHandler {
[Tooltip("The object to be toggled.")]
public GameObject ToggledObject;
public void OnInputClicked(InputEventData eventData) {
//this.ToggledObject.SetActive(!this.ToggledObject... |
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Models;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace Controllers.Scene
{
public class StartSceneController : Sc... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using Core;
using Core.AsyncDecoderImpl;
using log4net;
using log4net.Config;
namespace CoreRun
{
class Program
{
static async void TestAsync()
{
... |
using NetTopologySuite.Geometries;
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Models
{
public class DispensationsansoegningSpildevandTrappeskaktLyskasserModel
{
public int Id { get; set; }
public string AddedBy { get; set; }
public... |
using System.Drawing;
namespace MageTwinstick
{
class ManaRegen : PowerUp
{
/// <summary>
/// Constructer for manaregen
/// </summary>
/// <param name="imagePath">Path tot he sprite</param>
/// <param name="startPos">Start position</param>
/// <param name="displa... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SimpleSpace.JobTest
{
[RequireComponent(typeof(MovementJob))]
public class ShootBehaviorJob : MonoBehaviour
{
[SerializeField]
private MovementJob _movementJob = default(MovementJob);
[Seriali... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _03_Strawberry
{
public class _03_Strawberry
{
public static void Main()
{
var n = int.Parse(Console.ReadLine());
//top
var dash = ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Abhs.Model.Common
{
public class ResultException:ApplicationException
{
/// <summary>
/// 返回json
/// </summary>
/// <param name="message"></param>
public ResultEx... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using ITPE3200_1_20H_nor_way.DAL;
using ITPE3200_1_20H_nor_way.Models;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
namespace ITPE3200_1_20H_nor_way.Controllers
{
... |
using System;
namespace MyLib
{
public class MyLibraryException : Exception
{
public MyLibraryException()
{ }
public MyLibraryException(string message)
: base(message)
{ }
public MyLibraryException(string message, Exception innerException)
: ba... |
using System;
using Uintra.Core.Activity.Models.Headers;
using Uintra.Features.Links.Models;
using Uintra.Features.Location.Models;
namespace Uintra.Core.Activity.Models
{
public abstract class IntranetActivityViewModelBase
{
public Guid Id { get; set; }
public bool CanEdit { get; set; }
... |
using System;
using System.Net;
using System.Text;
namespace Weather
{
class Program
{
static void Main(string[] args)
{
//set an encoding
Console.OutputEncoding = Encoding.ASCII;
//checking if user gave town name
if (args.Length <= 0)
{
Console.ForegroundColor = ConsoleCol... |
//Name: DisableOnAwake.cs
//Project: Spectral: The Silicon Domain
//Author(s) Conor Hughes - conormpkhughes@yahoo.com
//Description: Basic script used to disable a gameobject on Awake
using UnityEngine;
using System.Collections;
public class DisableOnAwake : MonoBehaviour {
// Use this for initialization
voi... |
using Alabo.Domains.Entities.Core;
using System;
using System.Linq.Expressions;
using System.Threading.Tasks;
namespace Alabo.Datas.Stores.Max {
public interface IMaxAsyncStore<TEntity, in TKey> where TEntity : class, IKey<TKey>, IVersion, IEntity {
/// <summary>
/// 获取最大值
/// </summ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Weapon : MonoBehaviour
{
public GameObject player = new GameObject();
//rotacion del arma
[SerializeField] public float rotationSpeed; //velocidad con la que rotara el arma
[SerializeField] public bool isRota... |
using UnityEngine;
using System.Collections.Generic;
public class Controller : MonoBehaviour
{
// references to each planet/star
public GameObject sun;
public Planet mercury;
public Planet venus;
public Planet earth;
public Planet mars;
public Planet jupiter;
public Planet saturn;
p... |
using System.Security.Claims;
using Fingo.Auth.Domain.Infrastructure.EventBus.Interfaces;
using Fingo.Auth.ManagementApp.Alerts;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Filters;
namespace Fingo.Auth.ManagementApp.Controllers
{
public abstract class BaseController : Controller
{
... |
using Framework.Extensions;
using Framework.Logging.Settings;
using Globalization;
using Microsoft.Extensions.Logging;
using System;
using System.IO;
using System.Text;
namespace Framework.Logging.Logger
{
public class FileLogger : LoggerBase
{
private readonly FileLoggingSettings _fileLoggingSettings;
public ... |
using Chess.v4.Engine.Interfaces;
using Chess.v4.Engine.Utility;
using Chess.v4.Models;
using Chess.v4.Models.Enums;
using Common.IO;
using EngineTests.Models;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Linq;
usin... |
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
namespace SignInCheckIn.Models.DTO
{
public class AgeGradeDto
{
public int Id { get; set; }
public string Name { get; set; }
public List<AgeRangeDto> Ranges { get; set; }
public int SortOrder { get; set... |
using Dapper;
using Parliament.ProcedureEditor.Web.Api.Configuration;
using Parliament.ProcedureEditor.Web.Models;
using System;
using System.Collections.Generic;
using System.Web.Http;
namespace Parliament.ProcedureEditor.Web.Api
{
public class LayingItemController : BaseApiController
{
[HttpGet]
... |
using System;
using System.Net.Sockets;
namespace FxNet
{
public abstract class IFxClientSocket
{
public const int BUFFER_SIZE = 64 * 1024;
public byte[] m_pDataBuffer;
protected DataBuffer m_pRecvBuffer;
protected DataBuffer m_pSendBuffer;
protected ISession m_pSession;
public abstract bool Init(ISess... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using IMP.Core;
namespace Imp.Core.Domain.Users
{
/// <summary>
/// user
/// </summary>
public class User : BaseEntity
{
private ICollection<Role> _roles;
private ICo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
using UnityEngine;
public class PauseMenu : MonoBehaviour
{
public GameObject PauseUI;
public GameObject GameOverUI;
public GameObject LoadScreen;
public GameObject FinishUI;
private GameMaster gm;
... |
using EddiSpanshService;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
namespace Eddi
{
/// <summary>A subclass of ComboBox for selecting star systems</summary>
public class StarSystemComboBox : ComboBox
{
public TextBox Tex... |
using System;
using System.Collections.Generic;
using System.Text;
namespace FiiiChain.Entities
{
public class BalanceHelper
{
public string TransactionHash { get; set; }
public string BlockHash { get; set; }
public long TotalInput { get; set; }
public long Height { get; set; }... |
using System;
using System.Collections.Generic;
using System.Dynamic;
using System.Linq;
using Android.App;
using Android.Content;
using Android.Content.PM;
using Android.Content.Res;
using Android.Graphics;
using Android.Graphics.Drawables;
using Android.OS;
using Android.Support.Design.Widget;
using Android.Support.V... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace DSTUpdateTimeZoneDataBaseWebAPI.Models
{
public static class Constants
{
public static string EXTERNAL_TIME_AND_DATE_API_URL = "https://api.xmltime.com/dstlist?accesskey=nv35mhwcNv&expires=2016-05-0... |
using Models;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Services.API
{
public interface IChatMsgService
{
Task SendAsync(ChatMsg msg);
Task<IEnumerable<ChatMsg>> GetAllAsync(string destination, string sender, MsgDestination msgDestination);
Task<IEnumera... |
namespace MathPower
{
using System;
public class StartUp
{
public static void Main()
{
double number = double.Parse(Console.ReadLine());
double grade = double.Parse(Console.ReadLine());
double result = Gradation(number, grade);
Console.Write... |
using System;
using System.ComponentModel.DataAnnotations;
namespace com.Sconit.Entity.MRP.ORD
{
[Serializable]
public partial class MrpExScrap : EntityBase, IAuditable
{
#region O/R Mapping Properties
public int Id { get; set; }
[Required(AllowEmptyStrings = false, ErrorMessageReso... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using BusinessEntity;
using BusinessLogic;
using System.Web.Security;
using System.Web.UI.HtmlControls;
using System.Text;
namespace PANEL.forms
{
public partial class Panelde... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ParPorApp.Models
{
public class AccountEvent
{
public string AccountId { get; set; }
public int EventId { get; set; }
public Event Event { get; set; }
}
}
|
using BlazorCertificate.Shared;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace BlazorCertificate.Server.Controllers
{
[Route("api/[controller]")]
public class TestController : Controller
{
... |
using Anywhere2Go.DataAccess.Entity;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace Anywhere2Go.DataAccess.Object
{
public class APITSoftService
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HeroSelectButton : MonoBehaviour
{
//Facilitates mouse cursor interactions with hero select panel in battle - currently not using
public GameObject HeroPrefab;
public Text detailsText;
pu... |
using System.Collections.Generic;
using Xunit;
using DinoDiner.Menu;
namespace MenuTest.Entrees
{
public class VelociWrapUnitTest
{
/// <summary>
/// has correct default price
/// </summary>
[Fact]
public void ShouldHaveCorrectDefaultPrice()
{
Veloci... |
// Copyright © 2020 Void-Intelligence All Rights Reserved.
using Vortex.Mutation.Utility;
namespace Vortex.Mutation.Kernels
{
public sealed class NoMutation : BaseMutation
{
public override double Mutate(double value)
{
return value;
}
public override EMutationTyp... |
namespace gView.Framework.FDB
{
public interface IAlterDatabase
{
bool DropTable(string tabname);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
namespace _03._Hero_Recruitment
{
class Program
{
static void Main(string[] args)
{
var heroes = new Dictionary<string,List<string>>();
var command = Console.ReadLine();
while (command != "En... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace TNDM_ArtShop_API.Models.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class KategorijeController : ControllerBase
{
... |
using Alabo.Validations;
using Newtonsoft.Json;
using System;
using System.ComponentModel.DataAnnotations;
namespace Alabo.Framework.Core.WebUis.Dtos {
/// <summary>
/// view form
/// </summary>
public class AutoFormInput {
/// <summary>
/// type
/// </summary>
... |
using ReactMusicStore.Core.Domain.Entities;
using ReactMusicStore.Core.Domain.Interfaces.Repository;
using ReactMusicStore.Core.Domain.Interfaces.Repository.ReadOnly;
using ReactMusicStore.Core.Domain.Interfaces.Service;
using ReactMusicStore.Core.Domain.Services.Common;
namespace ReactMusicStore.Core.Domain.Services... |
using System;
using System.Linq;
using Profiling2.Domain;
using Profiling2.Domain.Scr;
namespace Profiling2.Web.Mvc.Areas.Screening.Controllers.ViewModels
{
/// <summary>
/// Used by DataTables.
/// </summary>
public class RequestView
{
public int Id { get; set; }
public ReferenceN... |
using UnityEngine;
[RequireComponent(typeof(DirectionalSpriteSwapper))]
public class HairColorer : MonoBehaviour {
private void Start() {
EntityWorker worker = this.GetComponentInParent<EntityWorker>();
int style = worker.info.hairStyle;
this.GetComponent<DirectionalSpriteSwapper>().spri... |
using Fbtc.Domain.Entities;
using System.Collections.Generic;
namespace Fbtc.Domain.Interfaces.Repositories
{
public interface ILogRepository
{
IEnumerable<Log> GetAll();
string Save(Log log);
}
}
|
using UnityEngine;
using System.Collections;
public class NetShooter : MonoBehaviour {
public float cooldown;
public GameObject projectile;
float currentCooldown;
// Use this for initialization
void Start () {
currentCooldown = cooldown;
}
// Update is called once per frame
void Update () {
//curre... |
using Pe.Stracon.Politicas.Infraestructura.QueryModel.Base;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pe.Stracon.Politicas.Infraestructura.QueryModel.General
{
/// <summary>
/// Representa los datos generales de la unidad oper... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data.Objects;
namespace TY.SPIMS.Utilities
{
public class SystemSettings
{
public static Dictionary<string, bool> Approval = new Dictionary<string, bool>();
public static Dictionary<string, Dicti... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerPower : MonoBehaviour {
// La secuencia es la siguiente:
// El Jugador colisiona con un objeto, ese objeto tiene un Ontrigger activado, en ese trigger se llama a un metodo del gamecontroller, al met... |
using UnityEngine;
using UnityEngine.SceneManagement;
public class Control : MonoBehaviour
{
public void Back()
{
SceneManager.LoadScene("Menu");
}
}
|
using Terraria;
using Terraria.ModLoader;
using Terraria.Localization;
using Terraria.ID;
using Terraria.GameContent.Achievements;
using Microsoft.Xna.Framework;
namespace ReducedGrinding.Items
{
public class Martian_Call : ModItem
{
public override void SetStaticDefaults()
{
... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.Window... |
using System;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using Xunit;
namespace DangEasy.BlobStorage.Azure.Test.Integration
{
public class When_Getting_Blob_Info : BaseIntegration
{
[Fact]
public async void BlobList_Is_Returned()
{
// uplo... |
using UnityEngine;
namespace DChild.Gameplay.Cameras
{
public class CameraTransistionArea : MonoBehaviour
{
[SerializeField]
private VirtualCamera m_vCam;
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag == "Hitbox")
{
... |
using Newtonsoft.Json;
namespace streamdeck_client_csharp.Events
{
public class DeviceSize
{
[JsonProperty("columns")]
public int Columns { get; private set; }
[JsonProperty("rows")]
public int Rows { get; private set; }
}
}
|
namespace ApartmentApps.Api
{
public interface IEntityAdded<TEntityType>
{
void EntityAdded(TEntityType entity);
}
} |
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices.WindowsRuntime;
using System.Text;
using Microsoft.Extensions.Primitives;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace AHAO.TPLMS.Util.Helpers
{
public class JsonHelper
{
private static JsonHelpe... |
using BizService.Common;
using IWorkFlow.BaseService;
using IWorkFlow.Host;
using IWorkFlow.ORM;
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web;
namespace BizService.Services.B_Common... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace UnityStandardAssets.CrossPlatformInput
{
public class PutNewObjectMyRoom : MonoBehaviour
{
public GameObject _spawnPos;
public InputField itemInputField;
public Game... |
using System;
using System.ComponentModel.DataAnnotations.Schema;
namespace ClipModels
{
public class FabricsSup : SupplierList
{
//public int ID { get; set; }
public int FabricsId { get; set; }
[NotMapped]
public string FabricsStr
{
get
{
... |
using System;
using MonoTouch.UIKit;
using System.Drawing;
namespace iPadPos
{
public class ViewComponentContainer : UIView, IViewComponent
{
UIView view;
public ViewComponentContainer (UIView view)
{
this.view = view;
if (view.Frame.Size == SizeF.Empty)
SizeToFit ();
else
Frame = view.Frame;... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.IO;
using System.Xml;
using JKVideo.Core.Common;
using JKVideo.Core.Entities;
using JKVideo.Core.Http;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Newtonsoft.Json;
using _12306.Domain.Entities;
namespace UnitTestPro... |
using gView.GraphicsEngine.Abstraction;
namespace gView.GraphicsEngine.Extensions
{
public static class CanvasSizeExtensions
{
public static CanvasSizeF AddPadding(this CanvasSizeF sizeF, IFont font)
{
if (font == null)
{
return sizeF;
}
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
namespace SimplePaint
{
public partial class SimplePain... |
using UnityEngine.Audio;
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
public class AudioManager : MonoBehaviour
{
public AudioMixerGroup mixerGroup;
public Sound[] sounds;
void Awake()
{
foreach (Sound s in sounds)
{
s.source = gameObject.AddComponen... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Data;
using System.Data.Sql;
using System.Data.SqlClient;
namespace AEBNDashboard
{
public partial class json : System.Web.UI.Page
{
Dataset2JSON d2j = new Dataset2JSON();
DashElements de = new DashElem... |
using System.IO;
using System.Web;
namespace GIFU.Tools
{
public class AttachmentHandler
{
/// <summary>
/// 取得路徑名稱
/// </summary>
/// <param name="serverPath"></param>
/// <param name="goodId"></param>
/// <returns></returns>
public string GetFolderPath... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GodMorgon.Models;
namespace GodMorgon.CardEffect
{
public abstract class CardEffect
{
public abstract void ApplyEffect(CardEffectData effectData, GameContext context);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RightEdge.Common;
abstract class BrokerTest
{
public MySymbolScript SymbolScript { get; private set; }
protected BrokerTest(MySymbolScript symbolScript)
{
SymbolScript = symbo... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Hero
{
public string heroName;
public string heroRace;
public string heroClass;
public Color heroSkinColor;
public Color heroClothesColor;
public List<string> heroSkills = new List<string>();
publ... |
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace SerializationDemo
{
class Program
{
static void Main(string[] args)
{
// Run synchronously.
// RunAsync().GetAwaiter().GetResult();
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using System.Diagnostics;
namespace Editor
{
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProblemSolving
{
class DCP25
{
static void Main(string[] args)
{
var loop = Convert.ToInt32(Console.ReadLine());
for (int i = 0; i < loop; i++)... |
using UnityEngine;
namespace Script.Observer_Part_two
{
public abstract class Observer
{
public abstract void OnNotify();
}
}
|
public class Solution {
private bool IsAfterPivot(int[] nums, int index) {
return nums[index] <= nums[nums.Length-1];
}
public int Search(int[] nums, int target) {
if (nums.Length == 0) return -1;
int start = 0, end = nums.Length -1, pivotIndex = 0;
while (start... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Advanced_Exersices
{
public class StartUp
{
public static void Main()
{
int bulletPrice = int.Parse(Console.ReadLine());
int sizeOfGunBarrel = int.Parse(Console.ReadLine());
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
using System.Web.Configuration;
using System.Drawing;
using System.IO;
namespace GreenValleyAuctionsSystem
{
publ... |
using Alabo.Cloud.Shop.ShopSaleReport.Dtos;
using Alabo.Data.People.Teams.Domain.Configs;
using Alabo.Data.People.Users.Domain.Services;
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Entities;
using Alabo.Domains.Enums;
using Alabo.Domains.Services;
using Alabo.Extensions;
using Alabo.Framework.Basic.AutoConfigs.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace Pe.Stracon.SGC.Presentacion.Core.Helpers
{
/// <summary>
/// Clase para el uso de las propiedades de SharePoint
/// </summary>
public class SharepointEN
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace WebApiPagingAngularClient.Models
{
public class BookModel
{
[Required]
[Display(Name = "Name")]
public string Name { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class showScoreEnd : MonoBehaviour
{
public Text CurrentText;
public Text HighText;
// Start is called before the first frame update
void Start()
{
int highscore=PlayerPrefs.GetInt ("highscore... |
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System.Collections;
public class gameManager : MonoBehaviour {
//Singleton
public static gameManager Instance;
[Header("Global Data")]
public bool singlePlayer;
public enum ActivePlayer {
push,
pull... |
using Discord;
using Discord.Commands;
using Discord.WebSocket;
using JhinBot.DiscordObjects;
using JhinBot.Services;
using JhinBot.GlobalConst;
using JhinBot.Utils;
using NLog;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Threading.Tasks;
using NLog.C... |
using jaytwo.Common.Extensions;
using jaytwo.Common.Parse;
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
namespace jaytwo.Common.Test.Parse
{
[TestFixture]
public partial class ParseUtilityTests
{
private static IEnumerable<TestCaseData> Pa... |
using ProgrammingCourseWork.Helpers;
using System;
namespace ProgrammingCourseWork.Display
{
public static class MenuDisplay
{
public static void Display()
{
Console.Clear();
Console.WriteLine("Напишете 'назад' за да се върнете или въведете продукт за менюто\nПример: са... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BO
{
public class Souscription
{
public int Id { get; set; }
public DateTime DureeValide { get; set; }
public Abonnement Abonnement { get; set; }
public ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SistemaDeBarbearia
{
public partial class Form1 : Form
{
DataTable dt = new D... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Vanara.Windows.Shell
{
// TODO : Block out classes
} |
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