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using UnityEngine; [CreateAssetMenu(fileName = "Bullet", menuName = "Inventory/Bullet", order = 2)] public class ScriptableBullet : ScriptableItem { public BulletType type; } public enum BulletType { Pistol, Rifle, Sniper, Shotgun, Missile_Launcher }
using System; using System.Data.SqlClient; namespace ExamOnline.BaseClass { public class DalTeacher { public static string StrSqlConn = System.Configuration.ConfigurationManager.AppSettings["DbConnectString"]; public SqlDataReader GetSdr(string TeacherName) { SqlConnection...
using System; using System.Collections.Generic; namespace AuctionMaster.App.Model { public partial class Realm { public int Id { get; set; } public int ConnectedRealm { get; set; } public string Name { get; set; } public string Locale { get; set; } public string Timezon...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Linq; namespace RoadSimLib.UnitTest { [TestClass] public class DeckUnitTest { [TestMethod] public void ShouldCheckConstructorParameters() { Deck deck; deck = new Deck(); Assert.AreEqual(7, deck.Capacity); deck = new ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class JumpScare : MonoBehaviour { public InteractionController scrController; public PositionAtFaceScreenSpace scrPosCam; public Transform PosJump; public bool Active; public AudioSource JumpScare_Audio; ...
using System; using System.Diagnostics; using pjank.BossaAPI.Fixml; namespace pjank.BossaAPI.DemoConsole.Modules { class NolSubscriptions : IDemoModule { public char MenuKey { get { return '2'; } } public string Description { get { return "NolClient usage, MarketData and SessionStatus subscriptions"; }...
using System.Reflection; using System.Web.Http; using Autofac; using Autofac.Integration.WebApi; namespace Service.AppStart { public class IoCConfig { public static void Register(HttpConfiguration config, Assembly gatewayAssembly) { // Create the container builder var b...
public class GameStateSystems : Feature { public GameStateSystems(Contexts contexts, Services services) { Add(new InitStateSystem(contexts)); Add(new GameStateRestartSystem(contexts)); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HNDunit20 { interface ServiceInterface { double SongPrice { get; } IList<string> Songs { get; } void ListAll(); string Purchase(Media...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OcTur.DTO { /// <summary> /// O Empresa DTO armazena as informações referentes a Empresa como Razão Social, /// CNPJ, Telefone, Celular, Email, CEP, Numero, Complemento, Logomar...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using DataTransferSherzan.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; namespace DataTransferSherzan.Controllers { public class HomeController : Cont...
using HoloToolkit.Unity.InputModule; using UnityEngine; public class GizmoManager: MonoBehaviour, IInputClickHandler { [Tooltip("The object to be toggled.")] public GameObject ToggledObject; public void OnInputClicked(InputEventData eventData) { //this.ToggledObject.SetActive(!this.ToggledObject...
using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using Models; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.Networking; using UnityEngine.SceneManagement; using UnityEngine.UI; namespace Controllers.Scene { public class StartSceneController : Sc...
using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Threading; using System.Threading.Tasks; using Core; using Core.AsyncDecoderImpl; using log4net; using log4net.Config; namespace CoreRun { class Program { static async void TestAsync() { ...
using NetTopologySuite.Geometries; using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Models { public class DispensationsansoegningSpildevandTrappeskaktLyskasserModel { public int Id { get; set; } public string AddedBy { get; set; } public...
using System.Drawing; namespace MageTwinstick { class ManaRegen : PowerUp { /// <summary> /// Constructer for manaregen /// </summary> /// <param name="imagePath">Path tot he sprite</param> /// <param name="startPos">Start position</param> /// <param name="displa...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SimpleSpace.JobTest { [RequireComponent(typeof(MovementJob))] public class ShootBehaviorJob : MonoBehaviour { [SerializeField] private MovementJob _movementJob = default(MovementJob); [Seriali...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _03_Strawberry { public class _03_Strawberry { public static void Main() { var n = int.Parse(Console.ReadLine()); //top var dash = ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Abhs.Model.Common { public class ResultException:ApplicationException { /// <summary> /// 返回json /// </summary> /// <param name="message"></param> public ResultEx...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ITPE3200_1_20H_nor_way.DAL; using ITPE3200_1_20H_nor_way.Models; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; namespace ITPE3200_1_20H_nor_way.Controllers { ...
using System; namespace MyLib { public class MyLibraryException : Exception { public MyLibraryException() { } public MyLibraryException(string message) : base(message) { } public MyLibraryException(string message, Exception innerException) : ba...
using System; using Uintra.Core.Activity.Models.Headers; using Uintra.Features.Links.Models; using Uintra.Features.Location.Models; namespace Uintra.Core.Activity.Models { public abstract class IntranetActivityViewModelBase { public Guid Id { get; set; } public bool CanEdit { get; set; } ...
using System; using System.Net; using System.Text; namespace Weather { class Program { static void Main(string[] args) { //set an encoding Console.OutputEncoding = Encoding.ASCII; //checking if user gave town name if (args.Length <= 0) { Console.ForegroundColor = ConsoleCol...
//Name: DisableOnAwake.cs //Project: Spectral: The Silicon Domain //Author(s) Conor Hughes - conormpkhughes@yahoo.com //Description: Basic script used to disable a gameobject on Awake using UnityEngine; using System.Collections; public class DisableOnAwake : MonoBehaviour { // Use this for initialization voi...
using Alabo.Domains.Entities.Core; using System; using System.Linq.Expressions; using System.Threading.Tasks; namespace Alabo.Datas.Stores.Max { public interface IMaxAsyncStore<TEntity, in TKey> where TEntity : class, IKey<TKey>, IVersion, IEntity { /// <summary> /// 获取最大值 /// </summ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Weapon : MonoBehaviour { public GameObject player = new GameObject(); //rotacion del arma [SerializeField] public float rotationSpeed; //velocidad con la que rotara el arma [SerializeField] public bool isRota...
using UnityEngine; using System.Collections.Generic; public class Controller : MonoBehaviour { // references to each planet/star public GameObject sun; public Planet mercury; public Planet venus; public Planet earth; public Planet mars; public Planet jupiter; public Planet saturn; p...
using System.Security.Claims; using Fingo.Auth.Domain.Infrastructure.EventBus.Interfaces; using Fingo.Auth.ManagementApp.Alerts; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; namespace Fingo.Auth.ManagementApp.Controllers { public abstract class BaseController : Controller { ...
using Framework.Extensions; using Framework.Logging.Settings; using Globalization; using Microsoft.Extensions.Logging; using System; using System.IO; using System.Text; namespace Framework.Logging.Logger { public class FileLogger : LoggerBase { private readonly FileLoggingSettings _fileLoggingSettings; public ...
using Chess.v4.Engine.Interfaces; using Chess.v4.Engine.Utility; using Chess.v4.Models; using Chess.v4.Models.Enums; using Common.IO; using EngineTests.Models; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Linq; usin...
using System.Collections.Generic; using System.Linq; using Newtonsoft.Json; namespace SignInCheckIn.Models.DTO { public class AgeGradeDto { public int Id { get; set; } public string Name { get; set; } public List<AgeRangeDto> Ranges { get; set; } public int SortOrder { get; set...
using Dapper; using Parliament.ProcedureEditor.Web.Api.Configuration; using Parliament.ProcedureEditor.Web.Models; using System; using System.Collections.Generic; using System.Web.Http; namespace Parliament.ProcedureEditor.Web.Api { public class LayingItemController : BaseApiController { [HttpGet] ...
using System; using System.Net.Sockets; namespace FxNet { public abstract class IFxClientSocket { public const int BUFFER_SIZE = 64 * 1024; public byte[] m_pDataBuffer; protected DataBuffer m_pRecvBuffer; protected DataBuffer m_pSendBuffer; protected ISession m_pSession; public abstract bool Init(ISess...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using IMP.Core; namespace Imp.Core.Domain.Users { /// <summary> /// user /// </summary> public class User : BaseEntity { private ICollection<Role> _roles; private ICo...
using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement; using UnityEngine; public class PauseMenu : MonoBehaviour { public GameObject PauseUI; public GameObject GameOverUI; public GameObject LoadScreen; public GameObject FinishUI; private GameMaster gm; ...
using EddiSpanshService; using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; namespace Eddi { /// <summary>A subclass of ComboBox for selecting star systems</summary> public class StarSystemComboBox : ComboBox { public TextBox Tex...
using System; using System.Collections.Generic; using System.Text; namespace FiiiChain.Entities { public class BalanceHelper { public string TransactionHash { get; set; } public string BlockHash { get; set; } public long TotalInput { get; set; } public long Height { get; set; }...
using System; using System.Collections.Generic; using System.Dynamic; using System.Linq; using Android.App; using Android.Content; using Android.Content.PM; using Android.Content.Res; using Android.Graphics; using Android.Graphics.Drawables; using Android.OS; using Android.Support.Design.Widget; using Android.Support.V...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace DSTUpdateTimeZoneDataBaseWebAPI.Models { public static class Constants { public static string EXTERNAL_TIME_AND_DATE_API_URL = "https://api.xmltime.com/dstlist?accesskey=nv35mhwcNv&expires=2016-05-0...
using Models; using System.Collections.Generic; using System.Threading.Tasks; namespace Services.API { public interface IChatMsgService { Task SendAsync(ChatMsg msg); Task<IEnumerable<ChatMsg>> GetAllAsync(string destination, string sender, MsgDestination msgDestination); Task<IEnumera...
namespace MathPower { using System; public class StartUp { public static void Main() { double number = double.Parse(Console.ReadLine()); double grade = double.Parse(Console.ReadLine()); double result = Gradation(number, grade); Console.Write...
using System; using System.ComponentModel.DataAnnotations; namespace com.Sconit.Entity.MRP.ORD { [Serializable] public partial class MrpExScrap : EntityBase, IAuditable { #region O/R Mapping Properties public int Id { get; set; } [Required(AllowEmptyStrings = false, ErrorMessageReso...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using BusinessEntity; using BusinessLogic; using System.Web.Security; using System.Web.UI.HtmlControls; using System.Text; namespace PANEL.forms { public partial class Panelde...
using System; using System.Collections.Generic; using System.Text; namespace ParPorApp.Models { public class AccountEvent { public string AccountId { get; set; } public int EventId { get; set; } public Event Event { get; set; } } }
using BlazorCertificate.Shared; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace BlazorCertificate.Server.Controllers { [Route("api/[controller]")] public class TestController : Controller { ...
using Anywhere2Go.DataAccess.Entity; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.DataAccess.Object { public class APITSoftService { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class HeroSelectButton : MonoBehaviour { //Facilitates mouse cursor interactions with hero select panel in battle - currently not using public GameObject HeroPrefab; public Text detailsText; pu...
using System.Collections.Generic; using Xunit; using DinoDiner.Menu; namespace MenuTest.Entrees { public class VelociWrapUnitTest { /// <summary> /// has correct default price /// </summary> [Fact] public void ShouldHaveCorrectDefaultPrice() { Veloci...
// Copyright © 2020 Void-Intelligence All Rights Reserved. using Vortex.Mutation.Utility; namespace Vortex.Mutation.Kernels { public sealed class NoMutation : BaseMutation { public override double Mutate(double value) { return value; } public override EMutationTyp...
namespace gView.Framework.FDB { public interface IAlterDatabase { bool DropTable(string tabname); } }
using System; using System.Collections.Generic; using System.Linq; namespace _03._Hero_Recruitment { class Program { static void Main(string[] args) { var heroes = new Dictionary<string,List<string>>(); var command = Console.ReadLine(); while (command != "En...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; namespace TNDM_ArtShop_API.Models.Controllers { [Route("api/[controller]")] [ApiController] public class KategorijeController : ControllerBase { ...
using Alabo.Validations; using Newtonsoft.Json; using System; using System.ComponentModel.DataAnnotations; namespace Alabo.Framework.Core.WebUis.Dtos { /// <summary> /// view form /// </summary> public class AutoFormInput { /// <summary> /// type /// </summary> ...
using ReactMusicStore.Core.Domain.Entities; using ReactMusicStore.Core.Domain.Interfaces.Repository; using ReactMusicStore.Core.Domain.Interfaces.Repository.ReadOnly; using ReactMusicStore.Core.Domain.Interfaces.Service; using ReactMusicStore.Core.Domain.Services.Common; namespace ReactMusicStore.Core.Domain.Services...
using System; using System.Linq; using Profiling2.Domain; using Profiling2.Domain.Scr; namespace Profiling2.Web.Mvc.Areas.Screening.Controllers.ViewModels { /// <summary> /// Used by DataTables. /// </summary> public class RequestView { public int Id { get; set; } public ReferenceN...
using UnityEngine; [RequireComponent(typeof(DirectionalSpriteSwapper))] public class HairColorer : MonoBehaviour { private void Start() { EntityWorker worker = this.GetComponentInParent<EntityWorker>(); int style = worker.info.hairStyle; this.GetComponent<DirectionalSpriteSwapper>().spri...
using Fbtc.Domain.Entities; using System.Collections.Generic; namespace Fbtc.Domain.Interfaces.Repositories { public interface ILogRepository { IEnumerable<Log> GetAll(); string Save(Log log); } }
using UnityEngine; using System.Collections; public class NetShooter : MonoBehaviour { public float cooldown; public GameObject projectile; float currentCooldown; // Use this for initialization void Start () { currentCooldown = cooldown; } // Update is called once per frame void Update () { //curre...
using Pe.Stracon.Politicas.Infraestructura.QueryModel.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.Politicas.Infraestructura.QueryModel.General { /// <summary> /// Representa los datos generales de la unidad oper...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.Objects; namespace TY.SPIMS.Utilities { public class SystemSettings { public static Dictionary<string, bool> Approval = new Dictionary<string, bool>(); public static Dictionary<string, Dicti...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerPower : MonoBehaviour { // La secuencia es la siguiente: // El Jugador colisiona con un objeto, ese objeto tiene un Ontrigger activado, en ese trigger se llama a un metodo del gamecontroller, al met...
using UnityEngine; using UnityEngine.SceneManagement; public class Control : MonoBehaviour { public void Back() { SceneManager.LoadScene("Menu"); } }
using Terraria; using Terraria.ModLoader; using Terraria.Localization; using Terraria.ID; using Terraria.GameContent.Achievements; using Microsoft.Xna.Framework; namespace ReducedGrinding.Items { public class Martian_Call : ModItem { public override void SetStaticDefaults() { ...
using System; using System.Collections.Generic; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; using System.Window...
using System; using System.IO; using System.Linq; using System.Text; using System.Threading; using Xunit; namespace DangEasy.BlobStorage.Azure.Test.Integration { public class When_Getting_Blob_Info : BaseIntegration { [Fact] public async void BlobList_Is_Returned() { // uplo...
using UnityEngine; namespace DChild.Gameplay.Cameras { public class CameraTransistionArea : MonoBehaviour { [SerializeField] private VirtualCamera m_vCam; private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Hitbox") { ...
using Newtonsoft.Json; namespace streamdeck_client_csharp.Events { public class DeviceSize { [JsonProperty("columns")] public int Columns { get; private set; } [JsonProperty("rows")] public int Rows { get; private set; } } }
namespace ApartmentApps.Api { public interface IEntityAdded<TEntityType> { void EntityAdded(TEntityType entity); } }
using System; using System.Collections.Generic; using System.Runtime.InteropServices.WindowsRuntime; using System.Text; using Microsoft.Extensions.Primitives; using Newtonsoft.Json; using Newtonsoft.Json.Converters; namespace AHAO.TPLMS.Util.Helpers { public class JsonHelper { private static JsonHelpe...
using BizService.Common; using IWorkFlow.BaseService; using IWorkFlow.Host; using IWorkFlow.ORM; using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web; namespace BizService.Services.B_Common...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace UnityStandardAssets.CrossPlatformInput { public class PutNewObjectMyRoom : MonoBehaviour { public GameObject _spawnPos; public InputField itemInputField; public Game...
using System; using System.ComponentModel.DataAnnotations.Schema; namespace ClipModels { public class FabricsSup : SupplierList { //public int ID { get; set; } public int FabricsId { get; set; } [NotMapped] public string FabricsStr { get { ...
using System; using MonoTouch.UIKit; using System.Drawing; namespace iPadPos { public class ViewComponentContainer : UIView, IViewComponent { UIView view; public ViewComponentContainer (UIView view) { this.view = view; if (view.Frame.Size == SizeF.Empty) SizeToFit (); else Frame = view.Frame;...
using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Xml; using JKVideo.Core.Common; using JKVideo.Core.Entities; using JKVideo.Core.Http; using Microsoft.VisualStudio.TestTools.UnitTesting; using Newtonsoft.Json; using _12306.Domain.Entities; namespace UnitTestPro...
using gView.GraphicsEngine.Abstraction; namespace gView.GraphicsEngine.Extensions { public static class CanvasSizeExtensions { public static CanvasSizeF AddPadding(this CanvasSizeF sizeF, IFont font) { if (font == null) { return sizeF; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Drawing.Drawing2D; namespace SimplePaint { public partial class SimplePain...
using UnityEngine.Audio; using System; using UnityEngine; using UnityEngine.SceneManagement; public class AudioManager : MonoBehaviour { public AudioMixerGroup mixerGroup; public Sound[] sounds; void Awake() { foreach (Sound s in sounds) { s.source = gameObject.AddComponen...
using System; using System.Collections.Generic; using System.Linq; using System.Data; using System.Data.Sql; using System.Data.SqlClient; namespace AEBNDashboard { public partial class json : System.Web.UI.Page { Dataset2JSON d2j = new Dataset2JSON(); DashElements de = new DashElem...
using System.IO; using System.Web; namespace GIFU.Tools { public class AttachmentHandler { /// <summary> /// 取得路徑名稱 /// </summary> /// <param name="serverPath"></param> /// <param name="goodId"></param> /// <returns></returns> public string GetFolderPath...
using System.Collections; using System.Collections.Generic; using UnityEngine; using GodMorgon.Models; namespace GodMorgon.CardEffect { public abstract class CardEffect { public abstract void ApplyEffect(CardEffectData effectData, GameContext context); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RightEdge.Common; abstract class BrokerTest { public MySymbolScript SymbolScript { get; private set; } protected BrokerTest(MySymbolScript symbolScript) { SymbolScript = symbo...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class Hero { public string heroName; public string heroRace; public string heroClass; public Color heroSkinColor; public Color heroClothesColor; public List<string> heroSkills = new List<string>(); publ...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace SerializationDemo { class Program { static void Main(string[] args) { // Run synchronously. // RunAsync().GetAwaiter().GetResult(); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Runtime.InteropServices; using System.Diagnostics; namespace Editor { pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProblemSolving { class DCP25 { static void Main(string[] args) { var loop = Convert.ToInt32(Console.ReadLine()); for (int i = 0; i < loop; i++)...
using UnityEngine; namespace Script.Observer_Part_two { public abstract class Observer { public abstract void OnNotify(); } }
public class Solution { private bool IsAfterPivot(int[] nums, int index) { return nums[index] <= nums[nums.Length-1]; } public int Search(int[] nums, int target) { if (nums.Length == 0) return -1; int start = 0, end = nums.Length -1, pivotIndex = 0; while (start...
using System; using System.Collections.Generic; using System.Linq; namespace Advanced_Exersices { public class StartUp { public static void Main() { int bulletPrice = int.Parse(Console.ReadLine()); int sizeOfGunBarrel = int.Parse(Console.ReadLine()); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Web.Configuration; using System.Drawing; using System.IO; namespace GreenValleyAuctionsSystem { publ...
using Alabo.Cloud.Shop.ShopSaleReport.Dtos; using Alabo.Data.People.Teams.Domain.Configs; using Alabo.Data.People.Users.Domain.Services; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Entities; using Alabo.Domains.Enums; using Alabo.Domains.Services; using Alabo.Extensions; using Alabo.Framework.Basic.AutoConfigs....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace Pe.Stracon.SGC.Presentacion.Core.Helpers { /// <summary> /// Clase para el uso de las propiedades de SharePoint /// </summary> public class SharepointEN { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace WebApiPagingAngularClient.Models { public class BookModel { [Required] [Display(Name = "Name")] public string Name { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class showScoreEnd : MonoBehaviour { public Text CurrentText; public Text HighText; // Start is called before the first frame update void Start() { int highscore=PlayerPrefs.GetInt ("highscore...
using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using System.Collections; public class gameManager : MonoBehaviour { //Singleton public static gameManager Instance; [Header("Global Data")] public bool singlePlayer; public enum ActivePlayer { push, pull...
using Discord; using Discord.Commands; using Discord.WebSocket; using JhinBot.DiscordObjects; using JhinBot.Services; using JhinBot.GlobalConst; using JhinBot.Utils; using NLog; using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Threading.Tasks; using NLog.C...
using jaytwo.Common.Extensions; using jaytwo.Common.Parse; using NUnit.Framework; using System; using System.Collections.Generic; using System.Globalization; using System.Text; namespace jaytwo.Common.Test.Parse { [TestFixture] public partial class ParseUtilityTests { private static IEnumerable<TestCaseData> Pa...
using ProgrammingCourseWork.Helpers; using System; namespace ProgrammingCourseWork.Display { public static class MenuDisplay { public static void Display() { Console.Clear(); Console.WriteLine("Напишете 'назад' за да се върнете или въведете продукт за менюто\nПример: са...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BO { public class Souscription { public int Id { get; set; } public DateTime DureeValide { get; set; } public Abonnement Abonnement { get; set; } public ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SistemaDeBarbearia { public partial class Form1 : Form { DataTable dt = new D...
using System; using System.Collections.Generic; using System.Text; namespace Vanara.Windows.Shell { // TODO : Block out classes }