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using System; using System.Collections.Generic; using System.Linq; namespace _01._Company_Roster { class Program { static void Main(string[] args) { int numberOfLines = int.Parse(Console.ReadLine()); List<Department> departments = new List<Department>(); for ...
/////////////////////////////////////////////////////////////////////////////////////////////////// /// @Name: RawDataReader.cs /// @Description: 从文件中读取原始数据,保存到本地文件系统,并做预处理(R波检测以及运动状态和强度计算) /// @Author: Shaofeng Wang /// @Created Date: 2010-02-26 /// @Updated At: 2010-03-16 /// @Copyright: All Rights Reserved by Senso...
using System.Collections.Generic; using System.Threading; using Framework.Core.Common; using OpenQA.Selenium; using OpenQA.Selenium.Interactions; using OpenQA.Selenium.Support.PageObjects; using OpenQA.Selenium.Support.UI; namespace Tests.Pages.Oberon.Contact { public class ContactMerge : ContactBasePag...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WeaklySmartUMLMaker { public abstract class FigureFabric { public abstract AbstructFigure CreateFigure(); private AbstructFigure _figure; ...
using System.Collections; using System.Collections.Generic; using DG.Tweening; using GooglePlayGames; using TMPro; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.UI; public class MenuUIController : MonoBehaviour { public GameObject shop; public GameObject leaderboards; float defaultShopPosition...
using FeedbackAndSurveyService.FeedbackService.Model.Memento; using Model.NotificationSurveyAndFeedback; using System; namespace FeedbackAndSurveyService.FeedbackService.Repository { static class FeedbackMapper { internal static Model.Feedback ToFeedback(this Feedback feedback) { F...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Moq; using Witsml; using Witsml.Data; using Witsml.ServiceReference; using WitsmlExplorer.Api.Jobs; using WitsmlExplorer.Api.Models; using WitsmlExplorer.Api.Services; using WitsmlExplorer.Api.Workers; using Xunit; n...
using Microsoft.AspNetCore.Mvc; using TechnicalRadiation.Models.InputModels; using TechnicalRadiation.Services; using TechnicalRadiation.WebApi.Attributes; namespace TechnicalRadiation.WebApi { [Route("api/authors")] public class AuthorController : Controller { private readonly AuthorService _autho...
using UnityEngine; using System.Collections; public interface I_StateSynchronisationObserver { void OnPlayerReadyChanged(Player player, GameState gameState); }
/* * 2020 Microsoft Corp * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Rune : Interactable { //!!! TODO make this class more OOP public GameObject CanvasAlert; Color32 activatedColor; public override void OnEnable() { base.OnEnable(); IsOneTimeInteraction = tr...
using Microsoft.VisualStudio.TestTools.UnitTesting; using FootballTAL.Controller; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Reflection; namespace FootballTAL.Controller.Tests { [TestClass()] public class Ma...
using System.Collections.Generic; using System.Linq; namespace E6 { public class Peliteca { List<Pelicula> peliteca; public Peliteca (){ peliteca = new List<Pelicula>(); Pelicula p1 = new Pelicula("Avengers EndGame", "Super Heroes", "2019", "Joe Russo"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Editor { public delegate bool InputCallback(Keys key); public class InputHandler { private Dictionary<int, List<InputCallback>> Callbacks; ...
using UnityEngine; using System.Collections; public class GroundManager : MonoBehaviour { public GameObject groundTile; public Sprite[] groundSprites; // public Vector2 dimensions; public int rowWidth; // Use this for initialization void Start () { } // Update is called once per frame void Update () { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PWStream.RSA { /// <summary> /// RSA 인코딩을 사용한 문자열 쓰기를 지원합니다. /// </summary> public class RSAWriter : BinaryWriter { /// <summary> /// 스트림에 쓰는 <see cref="RSAWrit...
using UnityEngine; using System.Collections; using MoonSharp.Interpreter; using Coroutine = MoonSharp.Interpreter.Coroutine; using System; using UnityEngine.Assertions; using System.IO; // a wrapper around Script that represents an environment where a script can execute public class LuaContext : MonoBehaviour { ...
using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; using Vlc.DotNet.Core.Interops; using Vlc.DotNet.Core.Interops.Signatures; namespace Vlc.DotNet.Core { public sealed class TrackDescription { public int ID { get; private set; } public stri...
namespace VnStyle.Services.Data.Domain { public class Artist { public int Id { get; set; } public string Name { get; set; } public int Seq { get; set; } public long ImageId { get; set; } public bool ShowOnHompage { get; set; } } }
using System; using System.Threading.Tasks; using Microsoft.JSInterop; using Newtonsoft.Json; using BlazorFullCalendar.Data; namespace BlazorFullCalendar.Features { public interface ICalendarInteropService : IAsyncDisposable { Task CalendarInitAsync(CalendarSettings settings, DotNetObjectReference<Ful...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour { [SerializeField] private Joystick _joystick = null; [SerializeField] private float gravity = 0.15f; [SerializeField] private float rayOffset = 1.05f; private float gravitySpee...
using System.Data.Entity; using System.Security.Claims; using System.Threading.Tasks; using LocusNew.Core.Models; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; namespace LocusNew.Persistence { public class ApplicationDbContext : IdentityDbContext<ApplicationUser> { ...
using UnityEngine; using System.Collections; public class Thunder : MonoBehaviour { private LineRenderer lineRenderer; private float counter; private float distance; public Transform origin; public Transform destination; public Transform colliderCenter; public float lineDrawingSpeed = 6f; private BoxColli...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using CodingTest; namespace UnitTest { [TestClass] public class DictionaryWrapperTest { private DictionaryWrapper _dw; /// <summary> /// Ensure that a valid record that has a hostname not been seen previously ...
// Author: Jonathan Spalding // Assignment: Project 06 // Instructor Roger deBry // Clas: CS 1400 // Date Written: 3/5/2016 // // "I declare that the following source code was written solely by me. I understand that copying any source code, in whole or in part, constitutes cheating, and that I will receive a zer...
using System; namespace Alabo.Web.Mvc.Attributes { /// <summary> /// 自动删除配置特性 /// </summary> [AttributeUsage(AttributeTargets.Class)] public class AutoDeleteAttribute : Attribute { /// <summary> /// 管理的实体 /// 如果未配置关联的实体,则数据不能删除 /// </summary> p...
using HtmlAgilityPack; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WindowsFormsApp1.modules { class Division { #region 读入文档(未启用) //HttpWebRequest httpReq; //HttpWebResponse httpResp; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Text; using Android.Runtime; using Android.Views; using Android.Widget; using Android; using Android.Text.Style; using Android.Graphics; namespace C_Sharp_Ch...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.Entity; using BudgetApp.Domain.Abstract; using BudgetApp.Domain.Concrete; using BudgetApp.Domain.Entities; namespace BudgetApp.Domain.Concrete { public class CreditDBContext : DbContext { public DbS...
using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class ControlsManager : MonoBehaviour { private Dictionary<string, KeyCode> keys = new Dictionary<string, KeyCode>(); GameObject playerObj; Player playerScript; // Start is called before the first frame update v...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GeometricObjects { //Delegate public delegate void InvalidBeiteEventHandler(Object sender, InvalidEigenschaftEventArgs e); public delegate void InvalidLängeEventHandler(Object send...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class AreaInfo { public int AreaNumber; //public int Numberofbullets; public List<StageInfo> StageInfos = new List<StageInfo>(); }
using System; using System.Net; using System.Net.Sockets; using System.Text; namespace TSP_Connector { class Program { static void Main(string[] args) { System.Console.WriteLine("Enter 1 to create server, else write 2 to connect to server"); var userChoise = Console.Rea...
using AutoFixture; using Microsoft.AspNetCore.Http; using Moq; using NUnit.Framework; using SFA.DAS.ProviderCommitments.Interfaces; using SFA.DAS.ProviderCommitments.Web.Mappers.Cohort; using SFA.DAS.ProviderCommitments.Web.Models.Cohort; using System; using System.Collections.Generic; using System.Threading.Tasks; n...
namespace MeterReader.Enums { public enum MeterType { ColdWater = 1, HotWater = 2, Electric = 3, Gas = 4, } }
using System; using System.Collections.Generic; namespace Game { class Map { public Room StartingRoom { get; private set; } public List<Room> Rooms { get; set; } public Map() { Rooms = new List<Room>(); Room woods = new Room(this, "woods", "Extremely dark, must be nighttime. \" I can...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace BMIandWHRApplication { public partial class FormLogin : Form { ...
using HelloApp; namespace HelloApp.AppAPI { public class newclass { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class JoystickController : MonoBehaviour { public Joystick joystickLeft; public Joystick joystickRight; [SerializeField] public float speed = 10f; [SerializeField] public...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Tile : MonoBehaviour { private void OnDrawGizmos() { Gizmos.color = new Color32(255,255,255,30); //Gizmos.DrawWireCube(transform.position, new Vector3(1, 1, 1)); Gizmos.DrawLine(transform.posit...
using System; using System.Runtime.InteropServices; namespace Vlc.DotNet.Core.Interops.Signatures { /// <summary> /// Callback prototype to configure picture buffers format. /// This callback gets the format of the video as output by the video decoder /// and the chain of video filters(if any). It can...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio6 { class RectMultiplos3 { static void Main(string[] args) { int L, C; Console.Write("Largura do rectângulo "); L = Convert...
using System; using System.Security.Cryptography; namespace NetEscapades.AspNetCore.SecurityHeaders.Infrastructure { /// <summary> /// Generates nonce values using <see cref="RandomNumberGenerator"/> /// </summary> internal class NonceGenerator : IDisposable { // RandomNumberGenerator.Crea...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GhostTetromino : MonoBehaviour { private Game game; private Transform followTetrominoTransform; void Start() { foreach (Transform mino in transform) { mino.GetComponent<SpriteRendere...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GFW { public abstract class UIPanel:MonoBehaviour { protected string m_uiLayer; public string UILayer { get { return this.m_uiLayer; } } #region - 外部调用 /// <summary> /// 当前UI是否显示 ...
using UnityEngine; using System.Collections; using Prime31.TransitionKit; using UnityEngine.SceneManagement; namespace Prime31.TransitionKit { public class BattleBlurTransition : TransitionKitDelegate { public float duration = 0.5f; public int nextScene = -1; public float blurMin = 0.0f; public float blurMa...
using Microsoft.AspNetCore.Mvc; using WebApp.Entidades; using WebApp.Services; using System.Collections.Generic; using System.Linq; using WebApp.Context; using Microsoft.AspNetCore.Cors; namespace WebApp.Controllers { [Route("api/[controller]")] [ApiController] public class PessoasController : ControllerB...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using DevExpress.XtraSplashScreen; namespace IRAP.Client.Global { public class TWaitting { private static TWaitting _instance = null; public static TWaitting Instance { ge...
using Alabo.App.Asset.Settlements.Domain.Entities; using Alabo.Domains.Services; namespace Alabo.App.Asset.Settlements.Domain.Services { public interface ISettlementService : IService<Settlement, long> { } }
using Plotter.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Plotter.Tweet.Processing.Commands { public class AddPointCommand : CommandBase { public static readonly string VeryFirstPoint_ChartCreated = "Chart created! Send some more numbers to ge...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Adventure_Game { class Course { //member variables public string destination; public int score; //constructor public Course() { ...
 namespace Nan.Extensions.Extra { using System.Collections.Generic; using System.Linq; using Newtonsoft.Json; using System; using System.IO; using Internal; /// <summary> /// 情境資料管理器 /// </summary> public sealed class SituationManager { private SituationManager(str...
using System; using System.Collections.Generic; namespace StudentInformation_Lists { public class Student { public static List<string> students = new List<string> { "Bob", "Bill", "Nate", "Joe", "Stefan", "McKenna", "LeoJohn", "Ann", "Carmen", "Ryan" }; public static List<string> homet...
using UnityEngine; using System.Collections; [RequireComponent(typeof(Rigidbody))] public class MovingPlatform : MonoBehaviour { public float speed = 0f; public float forwardWander = 0f; private Vector3 startPos; private float forwardDirection = 1.0f; public void Start() { startPos ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; public class UIPlayer : MonoBehaviour { public List<Image> images; private PlayerController _playerController; public UnityEvent<Color> OnChangeColor; public void Setup(Player...
using Autofac; using Autofac.Util; using EmberCore.KernelServices.PluginResolver; using EmberCore.KernelServices.UI.View; using EmberKernel.Plugins; using EmberKernel.Plugins.Attributes; using EmberKernel.Plugins.Components; using EmberKernel.Plugins.Models; using Microsoft.Extensions.Logging; using System; using Syst...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; public abstract class Health : MonoBehaviour { public bool ragdoll; public int startHealth; protected int m_health; public int CurrentHealth {get{return m_health;}} protected bool m_isDead; pro...
using UnityEngine; using UnityEngine.Events; using System.Collections.Generic; using UINT16 = System.UInt16; namespace Ardunity { [AddComponentMenu("ARDUnity/Bridge/Input/BitFlagInput")] [HelpURL("https://sites.google.com/site/ardunitydoc/references/bridge/bitflaginput")] public class BitFlagInput : Ardunit...
using System.Collections; using System.Collections.Generic; using UnityEngine; public interface IMapPiece { // will hold info for each map piece e.g. piece type, hallway, corner, end // e.g. if the piece has an encounter, or whether it has the final objective // maybe for other things like mesh spawn poin...
using System; using System.Collections; using System.IO; // ArrayList Example namespace Main { class ArrayListWork { public static void Main(string[] args) { ArrayList stopWordList = new ArrayList(); LoadArrayList(stopWordList); PrintArrayList(...
using System; namespace Prototype { class Program { static void Main(string[] args) { var funcionarioPermanente = new FuncionarioPermanente { Nome = "lucas", Idade = 25, Tipo = "GP" }; var fun...
using System; using System.Collections.Generic; using System.Windows; using System.Globalization; using System.Linq; using System.Windows.Media; using SpatialEye.Framework.Client; using SpatialEye.Framework.Maps; using SpatialEye.Framework.ServiceProviders; using SpatialEye.Framework.Geometry; using SpatialEye.Framew...
using System.ComponentModel; using KartObjects; namespace KartSystem.Entities { public class SupplierGoodSaleRecord : Entity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public override string FriendlyName { get { return "Продажи товара по поставщику"; } ...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Text.RegularExpressions; namespace Race { class Program { static void Main(string[] args) { var racers = Console.ReadLine() .Split(", ", StringSplit...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Banco.Contas; using Banco.Requisicoes; namespace Banco.Respostas { class RespostaEmXML : Resposta { public Resposta proxima { get; set; } = null; public void Responde(Requ...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Microsoft.Extensions.FileProviders; using System.IO; using System.Threading.Tasks; using System; using Microsoft.As...
using Newtonsoft.Json; using RSS_news_feed_bot.bot; using RSS_news_feed_bot.data; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Telegram.Bot; using Telegram.Bot.Arg...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class Level40 : MonoBehaviour { public List<ClickBehaviour> solution; private int counter = 0; private void OnDestroy() { ClickListener.ObjClicked -= CheckClick; } private void Start()...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Blue8Value : MonoBehaviour { public int value = 8; }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using System; using UnityEngine; [RequireComponent(typeof(CharacterSheet))] [RequireComponent(typeof(CharacterAnimator))] public abstract class CharacterAbility : MonoBehaviour { [SerializeField] protected KeyCode _keyCode; [SerializeField] protected bool _initiallyEnabled; public KeyCode keyCode => _...
using System; namespace CaesarCipher { class Program { static void Main(string[] args) { string input = Console.ReadLine(); string encryptedInput = ""; foreach (var symbol in input) { char newSymbol = (char)((int)symbol + 3); ...
using System; using System.Configuration; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Windows.Forms; namespace NvidiaFpsLimitHelper { public partial class MainWindow { //Load - Application Settings bool Settings_Load() { ...
/* * Copyright (c) Contributors, http://aurora-sim.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code mus...
using UnityEngine; using System.Collections; /** * @author Chris Foulston */ namespace Malee.Hive.Util.Path { public class PathConnection { public float cost; internal PathNode parent; internal PathNode node; public PathConnection(PathNode parent, PathNode node, float cost) { this.parent = parent; ...
using System; namespace ManillenWPhone.Models { public delegate void ShouldMakeMoveEventHandler(object sender); public delegate void ShouldChooseToBashEventHandler(object sender); public delegate void DealedNewCardEventHandler(object sender); public delegate void WrongCardPlayedEventHandler(object s...
using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Schmidt.Template.Common.Extensions; using Schmidt.Template.Query.Model.Model; using System.Reflection; namespace Schmidt.Template.Query.Data.Abstraction { public class TemplateQueryContext : DbContext { private readon...
using AutoMapper; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using WebApplication1.EfStuff.Repositoryies.Energy.Intrefaces; using WebApplication1.Services; namespace WebApplication1.Controllers.Energy { public class EnergyController : Controller { private IMapper _mapper...
// Copyright (c) Bruno Brant. All rights reserved. using System; namespace RestLittle.UI.Plumbing { /// <summary> /// Extensions for type <see cref="DateTime"/>. /// </summary> public static class DateTimeExtensions { /// <summary> /// Gets the interval between <see cref="DateTime.Now"/> and <paramref name="...
using System; namespace DelftTools.Functions.Generic { public interface IMultiDimensionalArrayView<T> : IMultiDimensionalArray<T>, IMultiDimensionalArrayView { } }
using HTB.v2.intranetx.util; namespace HTB.v2.intranetx.permissions { public class PermissionsProvision { public bool GrantFixprov { get; set; } public bool GrantFixprovNew { get; set; } public bool GrantFixprovEdit { get; set; } public bool GrantFixprovDelete { get; set; } ...
using EasySave.Helpers.Files; using System; using System.Collections.Generic; using System.Configuration; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace EasySave.Model.Management { /// <summary> /// Encrypt the sav...
using UnityEngine; public class Explosive : MonoBehaviour { [SerializeField] private float _triggerForce = 0.5f; [SerializeField] private float _explosionRadius = 5; [SerializeField] private float _explosionForce = 500; [SerializeField] private GameObject _particles; private void OnCollisionEnter(...
using System; using UnityEngine; using GFW; namespace CodeX { public static class UIViewHelper { } }
using System; using System.Collections.Generic; namespace FacebookClone.Models { public class Post { public int PostId { get; set; } public Post ParentId { get; set; } public ApplicationUser UserId { get; set; } public string Content { get; set; } public string FileName...
namespace Allyn.Infrastructure.EfRepositories.Migrations { using System; using System.Data.Entity.Migrations; public partial class _2017828091255 : DbMigration { public override void Up() { CreateTable( "dbo.FCategory", c => new ...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Design; using Microsoft.Extensions.Configuration; using Covid19KeralaApi.Configuration; using Covid19KeralaApi.Web; namespace Covid19KeralaApi.EntityFrameworkCore { /* This class is needed to run "dotnet ef ..." commands from command line on...
namespace AuroraDownloadPictures { public class PublicClass { public enum AdType : int { None = -1, //无广告 AdAd = 0, //广告 WhatIsNew = 1, //更新日志 } public enum WebSiteType { ...
using Newtonsoft.Json; namespace stealerchecker.Models; public struct ResponseModel { [JsonProperty("id")] public string Id { get; set; } [JsonProperty("username")] public string Username { get; set; } [JsonProperty("avatar")] public string Avatar { get; set; } [JsonProperty("discriminator")] publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProyectoLP2 { public class Cliente : AgenteExterno { private string dni_vendedor; private Vendedor vendedor; public Cliente() { vendedor =...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MiniMapCamera : MonoBehaviour { /* // INSTANCE FIELDS public Camera minimapCamera; private float correctionFactor = 1.0f; private Rect baseRect; private Rect adjustedRect; // MONO METHODS void ...
using System; using System.IO; using System.Net; using System.Net.Sockets; using AxiEndPoint.EndPointClient.Compress; using AxiEndPoint.EndPointClient.Crypt; namespace AxiEndPoint.EndPointClient { public class AxiEndpoint : IEndPoint { private const int BUFFER_SIZE = 51200; private const int ME...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using _7DRL_2021.Results; using Microsoft.Xna.Framework; namespace _7DRL_2021.Behaviors { class BehaviorGrappleWall : Behavior, IGrappleTarget { public ICurio Curio; public Beha...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel; using System.Globalization; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Input; using System.Windows.Media; using System.Windows....
using UnityEngine; using System.Collections; public class HandProximityTrigger : MonoBehaviour { public GameObject proximityRoot; public ProximityType proximityTarget; public bool isActive = true; public void Init(ProximityType type){ proximityTarget = type; } /* * Updates the collider of this...
using System; using System.Collections.Generic; namespace twosum { class Solution { List<int> A=new List<int>(); public void Add(int a) { A.Add(a); } public bool Find(int target) { bool result=false; for(int i=0; i<A.Count; i++) { for(int j=0; j<A.Count; j++) { if(A[i]+A[j]==target && i!=j) { result=true; break; } } } ...
class Delegates { public void Executar() { Calculadora.Executar(); } } delegate double MetodoMultiplicacao(double input); class Calculadora { static public double Duplicar(double input) { return input * 2; } static public double Triplicar(double input) { ...
 namespace NHMigrate { internal class CriteriaParams { public CriteriaParams(string projectPath = "", string optionalRepoName = "", string migrationName = "", string configFilePath = "") { ProjectPath = projectPath; OptionalRepoName = optionalRepoName; Migrat...
using Quizlet_Server.Entities; using Quizlet_Server.Services; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; namespace Quizlet_Server.Apis { [RoutePrefix("api/taikhoans")] public class TaiKhoansCo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CourseWork { public class HashTable { const int max = 6; WorkersList[] mass; public HashTable() { mass = new Wo...