text stringlengths 13 6.01M |
|---|
using System;
using UnityEngine;
namespace RtsProject.Assets.Scripts.Scene.TileMapSample
{
/// <summary>
/// バトルUIパネル
/// </summary>
public sealed class BattleUIPanel : MonoBehaviour
{
/// <summary>
/// 拡大ボタン押下時のコールバック
/// </summary>
public Action OnClickScaleUpButt... |
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace FAF
{
public enum InfluencerType
{
Kimble,
Whitfield,
Nandos,
ProjectLaunch,
SalaryIncrease,
FixedPriceSales
}
public class FAFInfluencer : ICloneable
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Medkit : AbilityObject {
public HorrorCharacterController worker;
public float overallProgress;
public float phoneProgress;
public int phoneLevel;
public int medkitHealAmount = 20;
... |
using Microsoft.AspNetCore.Identity;
namespace PierresTreats.Models
{
public class WebsiteUser : IdentityUser
{
}
} |
using FluentAssertions;
using NUnit.Framework;
namespace Hatchet.Tests.ParserTests
{
[TestFixture]
public class SingleValueTests
{
[Test]
public void Parse_SingleWorld_ReturnsString()
{
// Arrange
var input = "awesome";
var parser = new Parser()... |
namespace TheNumbers
{
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
public class Startup
{
public static void Main(string[] args)
{
Execute();
}
private static void Execute()
{
var regex = new... |
using System;
using System.IO;
using System.IO.Compression;
using Aria.Core.Exceptions;
using Aria.Core.Resources;
using NAudio.Wave;
namespace Aria.Core.Audio
{
public sealed class SoundEffect : Resource
{
// NAudio sound storage.
private readonly WaveOutEvent _waveOutEvent;
private A... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Helpers;
using System.Web.Mvc;
using System.Web.Security;
using System.IO;
using VBRepo;
namespace vid_butik.Controllers
{
[Authorize]
public class AdminController : Controller
{
// GET: Admin
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace ClaimDi.DataAccess.Object.API
{
[DataContract]
public class SyncMasterDataRequest
{
[DataMember(Name = "criteria")]
public strin... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class HealthScript : MonoBehaviour
{
public int Hp = 100;
public AudioClip DeathSound;
private bool alive = true;
// Use this for initialization
void Start ()
{
... |
using System;
using System.IO;
namespace _01.数据类型 {
class Program {
static void Main (string[] args) {
FileStream F = new FileStream ("test.dat", FileMode.OpenOrCreate, FileAccess.ReadWrite);
string filePath = @"./test.dat";
string dirPath = @"./";
for (int... |
using System;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using ReactMusicStore.Core.Utilities.Extensions;
namespace ReactMusicStore.Core.Utilities.ComponentModel.TypeConversion
{
[SuppressMessage("ReSharper", "CanBeReplacedWithTryCastAndCheckForNull")]
public class DateTimeConverter : TypeCo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
namespace AppSettingsDemo
{
public class Program
{
publi... |
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Windows.Input;
using Theatre.Model;
using Theatre.Services;
using Theatre.View;
using Xamarin.Forms;
namespace Theatre.ViewModel
{
public class SearchBarViewModel : INotifyPropertyChanged
{
public event PropertyChangedEven... |
using System;
using System.Collections;
using System.Collections.Generic;
using Project.ScriptableObjects;
using Project.UI;
using UnityEngine;
namespace Project.UI
{
public class Inventory : Singleton<Inventory>
{
#region Singleton
protected Inventory() { }
#endregion
... |
using System.Collections.Generic;
using UBaseline.Shared.Node;
using UBaseline.Shared.Property;
namespace Uintra.Features.Tagging.UserTags.Models
{
public class UserTagsPanelModel : NodeModel
{
public PropertyModel<IEnumerable<UserTagPanelModel>> Tags { get; set; }
}
} |
using System;
using System.Configuration;
using System.Drawing;
using System.Windows.Forms;
using ScreenSaver.Properties;
namespace AlistairMcMillan.ACCESSScreenSaver
{
partial class OptionsForm : Form
{
public OptionsForm()
{
InitializeComponent();
}
}
} |
using Alabo.Domains.Entities;
namespace Alabo.Domains.Services.Distinct {
public interface IDistinct<TEntity, in TKey> where TEntity : class, IAggregateRoot<TEntity, TKey> {
/// <summary>
/// 是否包含重复字段
/// </summary>
/// <param name="filedName">字段名称</param>
bool Distin... |
using System;
using System.Collections.Generic;
using CODE.Framework.Core.Newtonsoft.Utilities;
namespace CODE.Framework.Core.Newtonsoft.Serialization
{
/// <summary>
/// Resolves member mappings for a type, camel casing property names.
/// </summary>
public class CamelCasePropertyNamesContractRes... |
namespace CODE.Framework.Core.ComponentModel
{
/// <summary>
/// Interface used for sortable collections
/// </summary>
public interface ISortable
{
/// <summary>
/// Sort expression
/// </summary>
/// <example>FirstName, LastName</example>
string SortBy { ge... |
using CAPCO.Infrastructure.Domain;
using CAPCO.Models;
namespace CAPCO.Infrastructure.Services
{
public interface IApplicationUserService
{
ApplicationUser CreateNewUser(RegisterModel model, UserRoles role = UserRoles.ApplicationUsers);
ApplicationUser CreateNewUser(ApplicationUser mod... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Windows.Forms;
using ExamOnline.BaseClass;
namespace ExamOnline.Admin
{
public partial class AddExamination : System.Web.UI.Page
... |
using Crossroads.Web.Common.MinistryPlatform;
using Newtonsoft.Json;
namespace MinistryPlatform.Translation.Models.DTO
{
[MpRestApiTable(Name = "Addresses")]
public class MpAddressDto
{
[JsonProperty(PropertyName = "Address_ID")]
public int? AddressId { get; set; }
[JsonProperty(P... |
using Alabo.Cloud.People.Visitors.Domain.Entities;
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Repositories;
using MongoDB.Bson;
namespace Alabo.Cloud.People.Visitors.Domain.Repositories
{
public class VisitorRepository : RepositoryMongo<Visitor, ObjectId>, IVisitorRepository
{
public VisitorRep... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GSVM.Components.Processors.CPU_1;
namespace GSVM.Constructs.DataTypes
{
public class Register_t : Integral<ushort>
{
public Register_t()
: this(Register.PC)
{
... |
using GDS.Dal;
using GDS.Entity;
using System;
using System.Collections.Generic;
using GDS.Entity.Result;
using GDS.Comon;
using GDS.Entity.Constant;
namespace GDS.BLL
{
public class BackRoleBLL
{
IBackRoleDao<BackRole> dal;
public BackRoleBLL()
{
dal = new ImplBackRole() {... |
using System;
using System.Runtime.Serialization;
namespace DataAccess.Exceptions
{
[Serializable]
public class ObjectDoesNotExistException : Exception
{
public ObjectDoesNotExistException()
{
}
public ObjectDoesNotExistException(string message) : base(message)
{
... |
using UnityEngine;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
/// <summary>
/// Event Instancer of type `Collision2DGameObjectPair`. Inherits from `AtomEventInstancer<Collision2DGameObjectPair, Collision2DGameObjectPairEvent>`.
/// </summary>
[EditorIcon("atom-icon-sign-blue")]
... |
namespace Bolster.Base.Interface
{
public static class EitherInterface
{
public static Either<T, W> ToLeft<T, W>(this T item) => Either<T, W>.Choose(item);
public static Either<T, W> ToRight<T, W>(this W item) => Either<T, W>.Choose(item);
}
} |
//
// Copyright (c) Autodesk, Inc. All rights reserved.
//
// This computer source code and related instructions and comments are the
// unpublished confidential and proprietary information of Autodesk, Inc.
// and are protected under Federal copyright and state trade secret law.
// They may not be disclosed to, copi... |
using System;
using System.IO;
using System.IO.Compression;
using Newtonsoft.Json;
using System.Collections.Generic;
namespace Monika
{
public class Manifest
{
public string Name { get; set; }
public Dictionary<string, string> Files { get; set; }
public List<string> Responses { get; se... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class TypeWriter : MonoBehaviour {
public string myText="HELLO " + StatsManager.playerName + ", IT IS NOW TIME TO CUSTOMIZE YOUR EXPERIENCE.";
public string otherText="CLICK ONE OF THE BUTTONS BELOW TO CHANGE THE THEME OF THE GAME.";
publi... |
using HotChocolate.Types;
using System;
using System.Linq;
using Reviews.Models;
using Reviews.Services;
namespace Reviews.Types
{
public class QueryType : ObjectType<Query>
{
protected override void Configure(IObjectTypeDescriptor<Query> descriptor)
{
descriptor.Field(t... |
using System;
namespace NStandard
{
public static class Ref
{
public static Ref<T> New<T>() where T : struct => new();
public static Ref<T> Clone<T>(T value) where T : struct => new() { Value = value };
}
public class Ref<T> where T : struct
{
[Obsolete("Use Value instead.... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Joystick : MonoBehaviour
{
public float speed = 5.0f;
private float baseSpeed = 5.0f;
public bool isTouching = false;
public bool touchStart = false;
public bool touchLifted = false;
public float heldT... |
using UnityEngine;
using UnityEngine.UI;
public class CardElements : MonoBehaviour {
public Text Name;
public Text Desc;
public Text cost;
public Text Dmg;
public Text Hp;
public ZoneGridController AttackZone;
public ZoneGridController DefenseZone;
}
|
using Microsoft.Bot.Builder.Dialogs;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Threading.Tasks;
using Microsoft.Bot.Connector;
using PFM.Bot.Services;
using PFM.Bot.Utils;
using System.Globalization;
namespace PFM.Bot.Dialogs
{
[Serializable]
public clas... |
using System;
class BitFlipper1
{
static void Main1()
{
ulong num = ulong.Parse(Console.ReadLine());
string strNum = Convert.ToString((long)num, 2).PadLeft(64, '0');
string strNew = "";
for (int i = 0; i < strNum.Length; i++)
{
if (i + 2 < strNum.Length)
... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace _03._Merging_Lists
{
class Program
{
static void Main(string[] args)
{
List<int> list1 = Console.ReadLine()
.Split()
.Select(int.Parse)
.ToList();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace com.Sconit.Web.Models.SearchModels.MD
{
public class WorkingCalendarSearchModel:SearchModelBase
{
public Int32 Id { get; set; }
public string Region { get; set; }
public string DayOfWeek { ge... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class AnimationNameNormalization : Editor
{
[MenuItem("DesktopMascot/AnimationNameNormalization")]
public static void DoNormalize()
{
List<AnimationClip> clipsList = new List<AnimationClip>();
... |
using Nest;
using Uintra.Core.Search.Helpers;
namespace Uintra.Core.Search.Entities.Mappings
{
public class SearchableDocumentMap : SearchableBaseMap<SearchableDocument>
{
public SearchableDocumentMap()
{
Object<Attachment>(a => a
.Name(n => n.Attachment)
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CollectionViewIssue.Pages;
using Xamarin.Forms;
namespace CollectionViewIssue
{
public partial class MainPage : ContentPage
{
public MainPage()
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class MyUtil
{
/// <summary>
/// 확률 결과 반환
/// </summary>
/// <param name="prob">0~100 Value income</param>
/// <returns></returns>
public static bool GetPercentageResult(int prob)
{
int ran... |
using System;
using System.IO;
using FluentAssertions;
using HtmlAgilityPack;
using NeuroLinker.Extensions;
using NeuroLinker.Models;
using NUnit.Framework;
namespace NeuroLinker.Tests.Extensions
{
public class UserInformationScrapingExtensionTests
{
#region Public Methods
[Test]
publ... |
using CollaborativeFiltering;
using CollaborativeFilteringUI.Core;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
namespace CollaborativeFilteringUI.Views.Recommend
{
public inter... |
using Autofac;
using EmberKernel.Plugins;
using EmberKernel.Services.Configuration;
using EmberKernel.Services.UI.Mvvm.ViewComponent.Window;
using Microsoft.Extensions.Options;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Reflection;
using System.Text;
using System.Threadin... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace learn_180328_IEnumerator
{
class Program:IEnumerable
{
string[] str = new string[] { "spring", "summer", "autum", "winter" };
pu... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.IO;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using Plus1.Models;
namespace Plus1.Areas.Admin.Controllers
{
[Authorize(Roles = "Admin")]
public class AdminCategoriesCont... |
using Epam.Shops.BLL.Interfaces;
using Epam.Shops.DAL.Interfaces;
using Epam.Shops.Entities;
using Epam.Shops.Entities.Issues;
using Epam.Shops.Entities.Issues.Generic;
using Epam.Shops.Validation;
using System;
using System.Collections.Generic;
namespace Epam.Shops.BLL
{
public class CategoryLogic : ICategoryLog... |
using System;
using System.Linq;
using DataAccessLayer.EfStructures.Context;
using DataAccessLayer.EfStructures.Entities;
using Xunit;
namespace DataAccessLayerTests.A_QueryingData.C_FilterSortAndPage
{
public class SortingTests : IDisposable
{
private readonly AdventureWorksContext _context;
... |
using System.Xml.Linq;
using System.Reflection;
using System;
using Xunit;
using AppAPI;
namespace Hello.Tests
{
public class UnitTest1
{
[Fact]
public void Test1()
{
var api = new AppAPI.Controllers.ValuesController();
string[] results = api.Get();
... |
/* SodasaurusFlavor.cs
* Author: Agustin Rodriguez
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace DinoDiner.Menu
{
/// <summary>
/// enum of the flavors for sodasaurus drink
/// </summary>
public enum SodasaurusFlavor
{
Cola,
Orange,
Vani... |
/*
* Created : Sony NS
* Descript : dxf file schema
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DxfFileProvider
{
class DxfSchema
{
// DFX file strings
public const string GIS_DXF_NSEC = " 0";
public const int GIS_DXF_C0 = 0... |
using System.Collections.Generic;
using UnityEngine;
public class RainingMan : MonoBehaviour
{
public GameObject EscapeGate;
public GameObject Enemy;
public List<float> EverySecondSpawnPerLevel;
public List<float> SpeedsPerLevel;
public int CurrentLevel = 0;
private float EverySecondSpawn
... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using OnlyFundsWeb;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text.Json;
using System.Threading.Tasks;
using BusinessObjects;
using DataAccess.IRepository;
using DataAccess.Repository;
us... |
using Microsoft.SharePoint;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace YFVIC.DMS.Model.Models.FileInfo
{
public class ActionEntity
{
/// <summary>
///编号
/// </summary>
... |
namespace ChatTest.App.Utils
{
public static class StringExtensions
{
/// <summary>
/// Method that limits the length of text to a defined length.
/// </summary>
/// <param name="source">The source text.</param>
/// <param name="maxLength">The maximum limit of the string to return.<... |
namespace BunkerBuster
{
using System;
public class Startup
{
public static void Main(string[] args)
{
Execute();
}
public static void Execute()
{
var args = Console.ReadLine().Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
... |
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using SR413.DataLayer;
namespace SR413.API.Models
{
public class AppDbContext:IdentityDbContext
{
public AppDbContext(DbContextOptions<AppDbContext> options)
: base(options)
{
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Data;
using System.Data.SqlClient;
using System.Data.SQLite; // for sql dbase
using System.Windows.Forms;
namespace Tugwell
{
internal class Sql
{
static p... |
using System;
using System.Collections.Generic;
using System.Linq;
using Docller.Core.Models;
using Docller.Core.Repository.Accessors;
using Docller.Core.Repository.Mappers;
using Microsoft.Practices.EnterpriseLibrary.Data;
namespace Docller.Core.Repository
{
internal static class SqlDataRepositoryHelper
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityStandardAssets.CrossPlatformInput
{
public class LifeGet : MonoBehaviour
{
float v;
float h;
private Vector3 velocity;
bool _isGet = false;
// Use this for initialization... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
#region Using directives
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;
#endregion
namespace Sideris
{
public partial class SearchView : UserContro... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using WebUI.Data.Abstract;
using WebUI.Models;
namespace WebUI.Controllers
{
pub... |
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Threading;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
namespace CSharpEssentials2
{
/// <... |
using System.Drawing;
using System.Security.Principal;
using System.Windows.Forms;
namespace IsElevated
{
public partial class MainForm : Form
{
public MainForm()
{
InitializeComponent();
var identity = WindowsIdentity.GetCurrent();
var principal = new Wind... |
using UnityEngine;
using System.Collections;
using System.Net.Sockets;
using System.IO;
using UnityEngine.UI;
public class TwitchChat : MonoBehaviour
{
public string username;
public string password; // Get password from https://twitchapps.com/tmi
public string channelName;
public Text chatBox;
... |
using UnityEngine;
using System.Collections;
public class Empanada : MonoBehaviour {
// Use this for initialization
public string sonido;
private AudioSource source;
void Start()
{
source = gameObject.AddComponent<AudioSource>(); //Asocia un archivo de audio a una parametro para un objeto
... |
using Foundation;
using System;
using System.CodeDom.Compiler;
using MapKit;
using ResidentAppCross.iOS.Views;
using UIKit;
namespace ResidentAppCross.iOS
{
public partial class MapSection : SectionViewBase
{
public MapSection()
{
}
public MapSection (IntPtr handle) : base (handle)
{
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace DesignPatterns.Factory.Example1
{
public class BuildingFactory
{
static Dictionary<string, IBuilding> buildings;
static BuildingFactory()
{
buildings = new Dictionary<string, IBuilding>();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CurrencyLib.MX
{
public class _5PesoCoin : MXCoin
{
public _5PesoCoin()
{
this.MonetaryValue = 5.00;
this.Name = "$5 Peso";
}
}
}
|
using Project.Base;
using Project.Helpers;
using Project.Records;
using Project.Services;
namespace Project.Models {
public class User : Model {
public int id = -1;
public string fullName;
public string username;
public string password { get; private set; }
public bool ad... |
using System;
using System.IO;
namespace DbfDataReader
{
public class DbfValueCurrency : DbfValue<float?>
{
public DbfValueCurrency(int length, int decimalCount) : base(length)
{
DecimalCount = decimalCount;
}
public int DecimalCount { get; set; }
public ov... |
using Clients.Common;
using Common;
using Common.Business;
using Common.Presentation;
using Common.Presentation.Controls;
using Entity;
using SessionSettings;
using Softgroup.NetResize;
using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace Email
{
/// <summary>
/// Form providing an ... |
using System;
namespace BeeAttack.Services
{
public class ScoredEventArgs : EventArgs
{
public int Score { get; private set; }
public ScoredEventArgs(int score)
{
Score = score;
}
}
} |
////////////////////////////////////////////////////////////////////////////////
//
// Gamepad Test Script
// Written by Michael Smith in August 2013 for Torque2D
// This script creates an action map for a joystick/gamepad
// It implements the joystick callbacks as global functions for testing purposes
// Each function... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
using System.Drawing.Drawing2D;
namespace QLNhaTro
{
public partial cla... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace CSFinalProject_University_
{
public partial class AlumniSettings : Form
{
Data... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using HTB.Database;
using HTB.Database.Views;
using HTB.v2... |
using System;
namespace Zesty.Core.Business
{
class OneTimePassword
{
private static IStorage storage = StorageManager.Storage;
internal static bool Exists(string user, Guid domain, string value)
{
return storage.OneTimePasswordExists(user, domain, value);
}
... |
/****************************************************
文件:ExitDialog.cs
作者:Sam
邮箱: 403117224@qq.com
日期:2020/02/04 0:22
功能:离开对话框
*****************************************************/
using UnityEngine;
public class ExitDialog : MonoBehaviour
{
public GameObject exitDialog;
private void OnTriggerEnt... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Web.Mvc;
using System.Web.Mvc.Html;
namespace MVC.Core.Extensions
{
public static class MvcHtml... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CardCompiler.Models
{
public struct CsvModel
{
public string ClientId { get; set; }
public string FName { get; set; }
public string LName { get; set; }
public string Telephone { get;... |
using gView.Framework.system;
using System;
using System.Data;
namespace gView.Framework.Data.Calc
{
[RegisterPlugIn("FAE19184-54A6-48a1-A8A7-62A0214E0F66")]
public class EvalFunction : ISimpleNumberCalculation
{
private static IFormatProvider _nhi = System.Globalization.CultureInfo.InvariantCultu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using portfolio.Models;
namespace portfolio.Data
{
public class portfolioContext : DbContext
{
public portfolioContext (DbContextOptions<portfolioContext> options)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace com.bigbraintank.autoadmin.javascript
{
////var loginApp = angular.module('loginApp', ['ngStorage']);
public class Varible : Javascript
{
String name { get; set; }
... |
using System.Reflection;
namespace Whathecode.System.Reflection
{
public static partial class Extensions
{
/// <summary>
/// Returns whether the event is static or not.
/// </summary>
/// <param name = "source">The event to verify whether it is static or not.</param>
/// <returns>True when the event is s... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Combat
{
[RequireComponent(typeof(Slider))]
public class StatusBar : MonoBehaviour
{
[SerializeField]
private StatusSystem _statusSystem;
public Gradient gradient;
... |
using System;
namespace Lesson3._3
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Введите сообщение: ");
string message = Console.ReadLine();
for (int i = message.Length - 1; i >= 0; i--)
{
Console.Write(m... |
using AkCore.E2ETests.Enums;
using OpenQA.Selenium;
using OpenQA.Selenium.Chrome;
using OpenQA.Selenium.Firefox;
using OpenQA.Selenium.IE;
using System;
using System.IO;
namespace AkCore.E2ETests.Extensions
{
public static class BrowserExtensions
{
public static IWebDriver CreateLocalDriver(this Browser... |
using System.Threading.Tasks;
using AGCompressedAir.Windows.Models;
using AGCompressedAir.Windows.Services.ClientService;
using AGCompressedAir.Windows.ViewModels.Base;
namespace AGCompressedAir.Windows.ViewModels
{
public class ServiceClientViewModel : ManageViewModelBase<Service>
{
private string _a... |
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Player : MonoBehaviour
{
public Text TextTimeScore;
public Text TextPlayedTime;
public float TimeScore;
private float PainTime = 10;
private float MissTime = 3;
private float PriseTime = 5;
public re... |
using Xunit;
using ZKCloud.App.Core.Common.Domain.Services;
using ZKCloud.App.Core.Finance.Domain.Services;
using ZKCloud.App.Core.Tasks.Domain.Services;
using ZKCloud.App.Core.User.Domain.Services;
using ZKCloud.App.Core.UserType.Domain.Services;
using ZKCloud.App.Open.Share.Domain.Services;
using ZKCloud.App.Shop.Ac... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RoleManagement.Model
{
public class UserAction
{
public List<Menu> MenuList { get; set; }
public List<ActionModule> ActionModuleList { get; set; }
}
}
|
using System.Collections.Generic;
using User.Domain.Model;
namespace User.App.ViewModel
{
public class GetUsersVM
{
public IEnumerable<TestUser> Users { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DataTransferObject
{
public class ClienteDTO
{
public string usuarioCodigo { get; set; }
public string nombres { get; set; }
public string apellidoPaterno { get... |
namespace myface
{
public partial class ValuesController
{
public class ReturnCode
{
public int code { get; set; }
public string explanation { get; set; }
}
}
}
|
using System.Windows;
using System.Windows.Controls;
namespace MHT.CourseManagment.Commom
{
public class PasswordHelper
{
/// <summary>
/// Password依赖属性
/// </summary>
public static readonly DependencyProperty PasswordProperty =
DependencyProperty.RegisterAttached("... |
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