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using System; using UnityEngine; namespace RtsProject.Assets.Scripts.Scene.TileMapSample { /// <summary> /// バトルUIパネル /// </summary> public sealed class BattleUIPanel : MonoBehaviour { /// <summary> /// 拡大ボタン押下時のコールバック /// </summary> public Action OnClickScaleUpButt...
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace FAF { public enum InfluencerType { Kimble, Whitfield, Nandos, ProjectLaunch, SalaryIncrease, FixedPriceSales } public class FAFInfluencer : ICloneable { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Medkit : AbilityObject { public HorrorCharacterController worker; public float overallProgress; public float phoneProgress; public int phoneLevel; public int medkitHealAmount = 20; ...
using Microsoft.AspNetCore.Identity; namespace PierresTreats.Models { public class WebsiteUser : IdentityUser { } }
using FluentAssertions; using NUnit.Framework; namespace Hatchet.Tests.ParserTests { [TestFixture] public class SingleValueTests { [Test] public void Parse_SingleWorld_ReturnsString() { // Arrange var input = "awesome"; var parser = new Parser()...
namespace TheNumbers { using System; using System.Collections.Generic; using System.Text.RegularExpressions; public class Startup { public static void Main(string[] args) { Execute(); } private static void Execute() { var regex = new...
using System; using System.IO; using System.IO.Compression; using Aria.Core.Exceptions; using Aria.Core.Resources; using NAudio.Wave; namespace Aria.Core.Audio { public sealed class SoundEffect : Resource { // NAudio sound storage. private readonly WaveOutEvent _waveOutEvent; private A...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Helpers; using System.Web.Mvc; using System.Web.Security; using System.IO; using VBRepo; namespace vid_butik.Controllers { [Authorize] public class AdminController : Controller { // GET: Admin ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace ClaimDi.DataAccess.Object.API { [DataContract] public class SyncMasterDataRequest { [DataMember(Name = "criteria")] public strin...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class HealthScript : MonoBehaviour { public int Hp = 100; public AudioClip DeathSound; private bool alive = true; // Use this for initialization void Start () { ...
using System; using System.IO; namespace _01.数据类型 { class Program { static void Main (string[] args) { FileStream F = new FileStream ("test.dat", FileMode.OpenOrCreate, FileAccess.ReadWrite); string filePath = @"./test.dat"; string dirPath = @"./"; for (int...
using System; using System.Diagnostics.CodeAnalysis; using System.Globalization; using ReactMusicStore.Core.Utilities.Extensions; namespace ReactMusicStore.Core.Utilities.ComponentModel.TypeConversion { [SuppressMessage("ReSharper", "CanBeReplacedWithTryCastAndCheckForNull")] public class DateTimeConverter : TypeCo...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; namespace AppSettingsDemo { public class Program { publi...
using System.Collections.ObjectModel; using System.ComponentModel; using System.Windows.Input; using Theatre.Model; using Theatre.Services; using Theatre.View; using Xamarin.Forms; namespace Theatre.ViewModel { public class SearchBarViewModel : INotifyPropertyChanged { public event PropertyChangedEven...
using System; using System.Collections; using System.Collections.Generic; using Project.ScriptableObjects; using Project.UI; using UnityEngine; namespace Project.UI { public class Inventory : Singleton<Inventory> { #region Singleton protected Inventory() { } #endregion ...
using System.Collections.Generic; using UBaseline.Shared.Node; using UBaseline.Shared.Property; namespace Uintra.Features.Tagging.UserTags.Models { public class UserTagsPanelModel : NodeModel { public PropertyModel<IEnumerable<UserTagPanelModel>> Tags { get; set; } } }
using System; using System.Configuration; using System.Drawing; using System.Windows.Forms; using ScreenSaver.Properties; namespace AlistairMcMillan.ACCESSScreenSaver { partial class OptionsForm : Form { public OptionsForm() { InitializeComponent(); } } }
using Alabo.Domains.Entities; namespace Alabo.Domains.Services.Distinct { public interface IDistinct<TEntity, in TKey> where TEntity : class, IAggregateRoot<TEntity, TKey> { /// <summary> /// 是否包含重复字段 /// </summary> /// <param name="filedName">字段名称</param> bool Distin...
using System; using System.Collections.Generic; using CODE.Framework.Core.Newtonsoft.Utilities; namespace CODE.Framework.Core.Newtonsoft.Serialization { /// <summary> /// Resolves member mappings for a type, camel casing property names. /// </summary> public class CamelCasePropertyNamesContractRes...
namespace CODE.Framework.Core.ComponentModel { /// <summary> /// Interface used for sortable collections /// </summary> public interface ISortable { /// <summary> /// Sort expression /// </summary> /// <example>FirstName, LastName</example> string SortBy { ge...
using CAPCO.Infrastructure.Domain; using CAPCO.Models; namespace CAPCO.Infrastructure.Services { public interface IApplicationUserService { ApplicationUser CreateNewUser(RegisterModel model, UserRoles role = UserRoles.ApplicationUsers); ApplicationUser CreateNewUser(ApplicationUser mod...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Windows.Forms; using ExamOnline.BaseClass; namespace ExamOnline.Admin { public partial class AddExamination : System.Web.UI.Page ...
using Crossroads.Web.Common.MinistryPlatform; using Newtonsoft.Json; namespace MinistryPlatform.Translation.Models.DTO { [MpRestApiTable(Name = "Addresses")] public class MpAddressDto { [JsonProperty(PropertyName = "Address_ID")] public int? AddressId { get; set; } [JsonProperty(P...
using Alabo.Cloud.People.Visitors.Domain.Entities; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.Cloud.People.Visitors.Domain.Repositories { public class VisitorRepository : RepositoryMongo<Visitor, ObjectId>, IVisitorRepository { public VisitorRep...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GSVM.Components.Processors.CPU_1; namespace GSVM.Constructs.DataTypes { public class Register_t : Integral<ushort> { public Register_t() : this(Register.PC) { ...
using GDS.Dal; using GDS.Entity; using System; using System.Collections.Generic; using GDS.Entity.Result; using GDS.Comon; using GDS.Entity.Constant; namespace GDS.BLL { public class BackRoleBLL { IBackRoleDao<BackRole> dal; public BackRoleBLL() { dal = new ImplBackRole() {...
using System; using System.Runtime.Serialization; namespace DataAccess.Exceptions { [Serializable] public class ObjectDoesNotExistException : Exception { public ObjectDoesNotExistException() { } public ObjectDoesNotExistException(string message) : base(message) { ...
using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// <summary> /// Event Instancer of type `Collision2DGameObjectPair`. Inherits from `AtomEventInstancer&lt;Collision2DGameObjectPair, Collision2DGameObjectPairEvent&gt;`. /// </summary> [EditorIcon("atom-icon-sign-blue")] ...
namespace Bolster.Base.Interface { public static class EitherInterface { public static Either<T, W> ToLeft<T, W>(this T item) => Either<T, W>.Choose(item); public static Either<T, W> ToRight<T, W>(this W item) => Either<T, W>.Choose(item); } }
// // Copyright (c) Autodesk, Inc. All rights reserved. // // This computer source code and related instructions and comments are the // unpublished confidential and proprietary information of Autodesk, Inc. // and are protected under Federal copyright and state trade secret law. // They may not be disclosed to, copi...
using System; using System.IO; using System.IO.Compression; using Newtonsoft.Json; using System.Collections.Generic; namespace Monika { public class Manifest { public string Name { get; set; } public Dictionary<string, string> Files { get; set; } public List<string> Responses { get; se...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class TypeWriter : MonoBehaviour { public string myText="HELLO " + StatsManager.playerName + ", IT IS NOW TIME TO CUSTOMIZE YOUR EXPERIENCE."; public string otherText="CLICK ONE OF THE BUTTONS BELOW TO CHANGE THE THEME OF THE GAME."; publi...
using HotChocolate.Types; using System; using System.Linq; using Reviews.Models; using Reviews.Services; namespace Reviews.Types { public class QueryType : ObjectType<Query> { protected override void Configure(IObjectTypeDescriptor<Query> descriptor) { descriptor.Field(t...
using System; namespace NStandard { public static class Ref { public static Ref<T> New<T>() where T : struct => new(); public static Ref<T> Clone<T>(T value) where T : struct => new() { Value = value }; } public class Ref<T> where T : struct { [Obsolete("Use Value instead....
 using System.Collections; using System.Collections.Generic; using UnityEngine; public class Joystick : MonoBehaviour { public float speed = 5.0f; private float baseSpeed = 5.0f; public bool isTouching = false; public bool touchStart = false; public bool touchLifted = false; public float heldT...
using UnityEngine; using UnityEngine.UI; public class CardElements : MonoBehaviour { public Text Name; public Text Desc; public Text cost; public Text Dmg; public Text Hp; public ZoneGridController AttackZone; public ZoneGridController DefenseZone; }
using Microsoft.Bot.Builder.Dialogs; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Threading.Tasks; using Microsoft.Bot.Connector; using PFM.Bot.Services; using PFM.Bot.Utils; using System.Globalization; namespace PFM.Bot.Dialogs { [Serializable] public clas...
using System; class BitFlipper1 { static void Main1() { ulong num = ulong.Parse(Console.ReadLine()); string strNum = Convert.ToString((long)num, 2).PadLeft(64, '0'); string strNew = ""; for (int i = 0; i < strNum.Length; i++) { if (i + 2 < strNum.Length) ...
using System; using System.Collections.Generic; using System.Linq; namespace _03._Merging_Lists { class Program { static void Main(string[] args) { List<int> list1 = Console.ReadLine() .Split() .Select(int.Parse) .ToList(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace com.Sconit.Web.Models.SearchModels.MD { public class WorkingCalendarSearchModel:SearchModelBase { public Int32 Id { get; set; } public string Region { get; set; } public string DayOfWeek { ge...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public class AnimationNameNormalization : Editor { [MenuItem("DesktopMascot/AnimationNameNormalization")] public static void DoNormalize() { List<AnimationClip> clipsList = new List<AnimationClip>(); ...
using Nest; using Uintra.Core.Search.Helpers; namespace Uintra.Core.Search.Entities.Mappings { public class SearchableDocumentMap : SearchableBaseMap<SearchableDocument> { public SearchableDocumentMap() { Object<Attachment>(a => a .Name(n => n.Attachment) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using CollectionViewIssue.Pages; using Xamarin.Forms; namespace CollectionViewIssue { public partial class MainPage : ContentPage { public MainPage() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public static class MyUtil { /// <summary> /// 확률 결과 반환 /// </summary> /// <param name="prob">0~100 Value income</param> /// <returns></returns> public static bool GetPercentageResult(int prob) { int ran...
using System; using System.IO; using FluentAssertions; using HtmlAgilityPack; using NeuroLinker.Extensions; using NeuroLinker.Models; using NUnit.Framework; namespace NeuroLinker.Tests.Extensions { public class UserInformationScrapingExtensionTests { #region Public Methods [Test] publ...
using CollaborativeFiltering; using CollaborativeFilteringUI.Core; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace CollaborativeFilteringUI.Views.Recommend { public inter...
using Autofac; using EmberKernel.Plugins; using EmberKernel.Services.Configuration; using EmberKernel.Services.UI.Mvvm.ViewComponent.Window; using Microsoft.Extensions.Options; using System; using System.Collections.Generic; using System.ComponentModel; using System.Reflection; using System.Text; using System.Threadin...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace learn_180328_IEnumerator { class Program:IEnumerable { string[] str = new string[] { "spring", "summer", "autum", "winter" }; pu...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.IO; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using Plus1.Models; namespace Plus1.Areas.Admin.Controllers { [Authorize(Roles = "Admin")] public class AdminCategoriesCont...
using Epam.Shops.BLL.Interfaces; using Epam.Shops.DAL.Interfaces; using Epam.Shops.Entities; using Epam.Shops.Entities.Issues; using Epam.Shops.Entities.Issues.Generic; using Epam.Shops.Validation; using System; using System.Collections.Generic; namespace Epam.Shops.BLL { public class CategoryLogic : ICategoryLog...
using System; using System.Linq; using DataAccessLayer.EfStructures.Context; using DataAccessLayer.EfStructures.Entities; using Xunit; namespace DataAccessLayerTests.A_QueryingData.C_FilterSortAndPage { public class SortingTests : IDisposable { private readonly AdventureWorksContext _context; ...
using System.Xml.Linq; using System.Reflection; using System; using Xunit; using AppAPI; namespace Hello.Tests { public class UnitTest1 { [Fact] public void Test1() { var api = new AppAPI.Controllers.ValuesController(); string[] results = api.Get(); ...
/* SodasaurusFlavor.cs * Author: Agustin Rodriguez */ using System; using System.Collections.Generic; using System.Text; namespace DinoDiner.Menu { /// <summary> /// enum of the flavors for sodasaurus drink /// </summary> public enum SodasaurusFlavor { Cola, Orange, Vani...
/* * Created : Sony NS * Descript : dxf file schema */ using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DxfFileProvider { class DxfSchema { // DFX file strings public const string GIS_DXF_NSEC = " 0"; public const int GIS_DXF_C0 = 0...
using System.Collections.Generic; using UnityEngine; public class RainingMan : MonoBehaviour { public GameObject EscapeGate; public GameObject Enemy; public List<float> EverySecondSpawnPerLevel; public List<float> SpeedsPerLevel; public int CurrentLevel = 0; private float EverySecondSpawn ...
using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using OnlyFundsWeb; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text.Json; using System.Threading.Tasks; using BusinessObjects; using DataAccess.IRepository; using DataAccess.Repository; us...
using Microsoft.SharePoint; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace YFVIC.DMS.Model.Models.FileInfo { public class ActionEntity { /// <summary> ///编号 /// </summary> ...
namespace ChatTest.App.Utils { public static class StringExtensions { /// <summary> /// Method that limits the length of text to a defined length. /// </summary> /// <param name="source">The source text.</param> /// <param name="maxLength">The maximum limit of the string to return.<...
namespace BunkerBuster { using System; public class Startup { public static void Main(string[] args) { Execute(); } public static void Execute() { var args = Console.ReadLine().Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); ...
using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using SR413.DataLayer; namespace SR413.API.Models { public class AppDbContext:IdentityDbContext { public AppDbContext(DbContextOptions<AppDbContext> options) : base(options) { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Data; using System.Data.SqlClient; using System.Data.SQLite; // for sql dbase using System.Windows.Forms; namespace Tugwell { internal class Sql { static p...
using System; using System.Collections.Generic; using System.Linq; using Docller.Core.Models; using Docller.Core.Repository.Accessors; using Docller.Core.Repository.Mappers; using Microsoft.Practices.EnterpriseLibrary.Data; namespace Docller.Core.Repository { internal static class SqlDataRepositoryHelper ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityStandardAssets.CrossPlatformInput { public class LifeGet : MonoBehaviour { float v; float h; private Vector3 velocity; bool _isGet = false; // Use this for initialization...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
#region Using directives using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Text; using System.Windows.Forms; using System.Drawing; using System.Drawing.Drawing2D; #endregion namespace Sideris { public partial class SearchView : UserContro...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using WebUI.Data.Abstract; using WebUI.Models; namespace WebUI.Controllers { pub...
using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Threading; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Diagnostics; namespace CSharpEssentials2 { /// <...
using System.Drawing; using System.Security.Principal; using System.Windows.Forms; namespace IsElevated { public partial class MainForm : Form { public MainForm() { InitializeComponent(); var identity = WindowsIdentity.GetCurrent(); var principal = new Wind...
using UnityEngine; using System.Collections; using System.Net.Sockets; using System.IO; using UnityEngine.UI; public class TwitchChat : MonoBehaviour { public string username; public string password; // Get password from https://twitchapps.com/tmi public string channelName; public Text chatBox; ...
using UnityEngine; using System.Collections; public class Empanada : MonoBehaviour { // Use this for initialization public string sonido; private AudioSource source; void Start() { source = gameObject.AddComponent<AudioSource>(); //Asocia un archivo de audio a una parametro para un objeto ...
using Foundation; using System; using System.CodeDom.Compiler; using MapKit; using ResidentAppCross.iOS.Views; using UIKit; namespace ResidentAppCross.iOS { public partial class MapSection : SectionViewBase { public MapSection() { } public MapSection (IntPtr handle) : base (handle) { ...
using System; using System.Collections.Generic; using System.Text; namespace DesignPatterns.Factory.Example1 { public class BuildingFactory { static Dictionary<string, IBuilding> buildings; static BuildingFactory() { buildings = new Dictionary<string, IBuilding>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CurrencyLib.MX { public class _5PesoCoin : MXCoin { public _5PesoCoin() { this.MonetaryValue = 5.00; this.Name = "$5 Peso"; } } }
using Project.Base; using Project.Helpers; using Project.Records; using Project.Services; namespace Project.Models { public class User : Model { public int id = -1; public string fullName; public string username; public string password { get; private set; } public bool ad...
using System; using System.IO; namespace DbfDataReader { public class DbfValueCurrency : DbfValue<float?> { public DbfValueCurrency(int length, int decimalCount) : base(length) { DecimalCount = decimalCount; } public int DecimalCount { get; set; } public ov...
using Clients.Common; using Common; using Common.Business; using Common.Presentation; using Common.Presentation.Controls; using Entity; using SessionSettings; using Softgroup.NetResize; using System; using System.Collections.Generic; using System.Windows.Forms; namespace Email { /// <summary> /// Form providing an ...
using System; namespace BeeAttack.Services { public class ScoredEventArgs : EventArgs { public int Score { get; private set; } public ScoredEventArgs(int score) { Score = score; } } }
//////////////////////////////////////////////////////////////////////////////// // // Gamepad Test Script // Written by Michael Smith in August 2013 for Torque2D // This script creates an action map for a joystick/gamepad // It implements the joystick callbacks as global functions for testing purposes // Each function...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using System.Drawing.Drawing2D; namespace QLNhaTro { public partial cla...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CSFinalProject_University_ { public partial class AlumniSettings : Form { Data...
using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using HTB.Database; using HTB.Database.Views; using HTB.v2...
using System; namespace Zesty.Core.Business { class OneTimePassword { private static IStorage storage = StorageManager.Storage; internal static bool Exists(string user, Guid domain, string value) { return storage.OneTimePasswordExists(user, domain, value); } ...
/**************************************************** 文件:ExitDialog.cs 作者:Sam 邮箱: 403117224@qq.com 日期:2020/02/04 0:22 功能:离开对话框 *****************************************************/ using UnityEngine; public class ExitDialog : MonoBehaviour { public GameObject exitDialog; private void OnTriggerEnt...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Web.Mvc; using System.Web.Mvc.Html; namespace MVC.Core.Extensions { public static class MvcHtml...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CardCompiler.Models { public struct CsvModel { public string ClientId { get; set; } public string FName { get; set; } public string LName { get; set; } public string Telephone { get;...
using gView.Framework.system; using System; using System.Data; namespace gView.Framework.Data.Calc { [RegisterPlugIn("FAE19184-54A6-48a1-A8A7-62A0214E0F66")] public class EvalFunction : ISimpleNumberCalculation { private static IFormatProvider _nhi = System.Globalization.CultureInfo.InvariantCultu...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using portfolio.Models; namespace portfolio.Data { public class portfolioContext : DbContext { public portfolioContext (DbContextOptions<portfolioContext> options) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace com.bigbraintank.autoadmin.javascript { ////var loginApp = angular.module('loginApp', ['ngStorage']); public class Varible : Javascript { String name { get; set; } ...
using System.Reflection; namespace Whathecode.System.Reflection { public static partial class Extensions { /// <summary> /// Returns whether the event is static or not. /// </summary> /// <param name = "source">The event to verify whether it is static or not.</param> /// <returns>True when the event is s...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Combat { [RequireComponent(typeof(Slider))] public class StatusBar : MonoBehaviour { [SerializeField] private StatusSystem _statusSystem; public Gradient gradient; ...
using System; namespace Lesson3._3 { class Program { static void Main(string[] args) { Console.WriteLine("Введите сообщение: "); string message = Console.ReadLine(); for (int i = message.Length - 1; i >= 0; i--) { Console.Write(m...
using AkCore.E2ETests.Enums; using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using OpenQA.Selenium.Firefox; using OpenQA.Selenium.IE; using System; using System.IO; namespace AkCore.E2ETests.Extensions { public static class BrowserExtensions { public static IWebDriver CreateLocalDriver(this Browser...
using System.Threading.Tasks; using AGCompressedAir.Windows.Models; using AGCompressedAir.Windows.Services.ClientService; using AGCompressedAir.Windows.ViewModels.Base; namespace AGCompressedAir.Windows.ViewModels { public class ServiceClientViewModel : ManageViewModelBase<Service> { private string _a...
using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Player : MonoBehaviour { public Text TextTimeScore; public Text TextPlayedTime; public float TimeScore; private float PainTime = 10; private float MissTime = 3; private float PriseTime = 5; public re...
using Xunit; using ZKCloud.App.Core.Common.Domain.Services; using ZKCloud.App.Core.Finance.Domain.Services; using ZKCloud.App.Core.Tasks.Domain.Services; using ZKCloud.App.Core.User.Domain.Services; using ZKCloud.App.Core.UserType.Domain.Services; using ZKCloud.App.Open.Share.Domain.Services; using ZKCloud.App.Shop.Ac...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RoleManagement.Model { public class UserAction { public List<Menu> MenuList { get; set; } public List<ActionModule> ActionModuleList { get; set; } } }
using System.Collections.Generic; using User.Domain.Model; namespace User.App.ViewModel { public class GetUsersVM { public IEnumerable<TestUser> Users { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataTransferObject { public class ClienteDTO { public string usuarioCodigo { get; set; } public string nombres { get; set; } public string apellidoPaterno { get...
namespace myface { public partial class ValuesController { public class ReturnCode { public int code { get; set; } public string explanation { get; set; } } } }
using System.Windows; using System.Windows.Controls; namespace MHT.CourseManagment.Commom { public class PasswordHelper { /// <summary> /// Password依赖属性 /// </summary> public static readonly DependencyProperty PasswordProperty = DependencyProperty.RegisterAttached("...