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using System.ComponentModel.DataAnnotations; using SolarSystemWeb.Models.Identity; namespace SolarSystemWeb.Models.ViewModels { public class RoleModel { public string Id { get; set; } [Required(ErrorMessage = "Нужно указать название")] public string Name { get; set; ...
// Copyright (c) 2017 Gwaredd Mountain, https://opensource.org/licenses/MIT #if !UNIUM_DISABLE && ( DEVELOPMENT_BUILD || UNITY_EDITOR || UNIUM_ENABLE ) using System; using System.Collections.Generic; using System.Text; using System.Text.RegularExpressions; namespace gw.gql { public class Path { ...
using ImagoCore.Enums; using ImagoCore.Models.Events; using ImagoCore.Models.Strategies; using System; using System.Collections.Generic; using System.Linq; using static ImagoCore.Models.ImagoEntitaetFactory; namespace ImagoCore.Models { public class Spieler { private readonly IFertigkeitVeraendernServ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ROTATION { class Program { static void Main(string[] args) { int n = lire(); // double[] A = remplir(n); Console.WriteLine("---------...
namespace P10InfernoInfinity.Interfaces.Factories { public interface IGemTypeFactory { IGemTypeable CreateGemType(string type); } }
using System.Collections.Generic; using System.Linq; namespace A4CoreBlog.Data.Services.Contracts { public interface IPostService { IQueryable<T> GetAll<T>(); T Get<T>(int id); bool AddOrUpdate<T>(T model); } }
using ProcessViewer; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace NetStatusSharp { public partial class Form1 : Form ...
using HouseRent.Data; using HouseRent.Models; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace HouseRent.Areas.Admin.Controllers { [Area("Admin")] public class PropertyTypeController : Controller { private re...
// The MIT License (MIT) // Copyright (c) 2015 Intis Telecom // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, ...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http.Headers; using System.Runtime.InteropServices; using System.Security.Cryptography.X509Certificates; using System.Threading; using System.Threading.Tasks; using FailureSimulator.Core.AbstractPathAlgorithms; using FailureSimulator.C...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PickUpAmmo : PickUpItemController { public int earnedAmmo; public Weapon weapon; public AudioClip SFX; public override void PickUp() { if(weapon.gameObject.activeSelf) { base.P...
using System; using System.Collections.Generic; using System.Text; namespace Infrostructure.Exeption { public class InvalidPenaltyExeption : Exception { public InvalidPenaltyExeption(string message = "مقدار خالی وارد شده است") : base(message) { } } }
using System; using System.Collections.Generic; using System.Text; using CYJ.DingDing.Dto.Dto.Base; using CYJ.DingDing.Dto.Enum; namespace CYJ.DingDing.Dto.Dto { /// <summary> /// 创建部门对象 /// </summary> public class DepartmentCreateRequest : BaseRequest { /// <summary> /// 部门名称 ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.IO; public partial class xmkxiugai : System.Web.UI.Page { SqlServerDataBase sdb = new...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Nez; using SpaceCamp.Entities; namespace SpaceCamp.Scenes { public class Grid : Scene { private List<List<GridSquare>> squares; private int width, height; privat...
using UnityEngine; using System.Collections; public class mainCamera : MonoBehaviour { public float speed = 0.1f; private Vector3 vec; // bomb private bool check = false, check2 = false; private int i; private GameObject layer, layerSet; public GameObject[] BombPatarns; // timer public const float INTER...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Xamarin.Forms; namespace ProctorCreekGreenwayApp { public partial class SettingsView : ContentPage { private TapGestureRecognizer lblTap; /* Tracks if someone taps the location services label */ User currentUs...
using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Net; using System.Runtime.CompilerServices; using System.Xml.Linq; namespace LearnLifeApp { public class SearchInfo : BindableBase { public SearchInfo() { ...
namespace TpNoteDesignPatternsCSharp.BLL.Model { public class Autre : IEquipement { public Autre(string name) { _name = name; } public string _name { get; set; } public string Name() { return this._name; } public EnumEqu...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Qwack.Random.Sobol { public class SobolDirectionInfo { public int Dimension { get; set; } public uint S { get; set; } public uint A { get; set; } public uint[] DirectionNu...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using Lucene.Net.Documents; using ClosedXML.Excel; namespace Polaris.Models { /// <summary> /// .xls の Document を生成する /// </summary> public class DocConverterXLSX : IDocConverter { /// <summary> /// Doc 取得 /// </s...
using UnityEngine; public class Rotater : MonoBehaviour { //---------------------------------------------------------------------- #region Class members public float m_Speed = 0.3f; public bool m_OnlyY = false; #endregion //---------------------------------------------------------------------- #region P...
using Plugin.Payment.Stripe.Data; using Welic.Dominio.Patterns.Repository.Pattern.Repositories; using Welic.Dominio.Patterns.Service.Pattern; namespace Plugin.Payment.Services { public interface IStripeTransactionService : IService<StripeTransaction> { } public class StripeTransactionService : Servic...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class FindBall : MonoBehaviour { NavMeshAgent agent; public Marcador marcadorRed; public Marcador marcadorBlue; public Marcador marcadorYellow; public Marcador marcadorGreen; // Use this for initializat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Drawing; namespace UI { internal class MyFormExc09 : Form { TextBox FontStyleTextBox = new TextBox(); MainMenu MenuFonts = new MainMenu()...
using LeonClientApp.ApiModels; using LeonClientApp.Database; using LeonClientApp.Models; using LeonClientApp.Utilities; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace LeonClientApp.Services { public class Clien...
using System; using System.Collections.Generic; using System.Linq; namespace expressionMonad { // implements Expression Tree Monad (EDSL example taken from Bartosz Milewski's article, see http://bartoszmilewski.wordpress.com/2011/07/11/monads-in-c/) class Program { static void Main() {...
namespace MySelf_Generic { public abstract class BaseInvestmentFund { protected BaseInvestmentFund(int id, string name, int holdings) { Id = id; Name = name; Holdings = holdings; } protected BaseInvestmentFund() { } p...
using System; using Xamarin.Forms; namespace PFRCenterGlobal.Helpers { public class DispatcherTimer { bool IsWork { get; set; } public DispatcherTimer() { Device.StartTimer(TimeSpan.FromSeconds(Interval.TotalSeconds), () => { //if (Tick != null) ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TextToHTML { public class RawDocumentToHTMLConverter { public static ConversionResult Convert(IEnumerable<string> doc) { IEnumerable<RawChu...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using ConexaoDataBase; namespace FormularioPrincipal { public partial class FrmTelaAlteraCategoria :...
using System; using Xamarin.Forms; using System.Reflection; namespace PGATourLeaderboard { public class MainPage : ContentPage { public MainPage() { this.Title = "PGA Tour Leaderboard"; this.BackgroundColor = Color.White; var logoImage = new Image { Aspect = Aspect.AspectFill, Source = ImageSo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EBS.Application; using Dapper.DBContext; using EBS.Domain.Service; using EBS.Domain.Entity; using EBS.Application.DTO; using EBS.Application.Facade.Mapping; namespace EBS.Application.Facade { p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BeeFarm { class Queen : Bee { private bool gaveBirth = false; public Queen() : base() { } public Queen(Hive hv) : base(hv) { } public void GiveBirth(i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RobotsVsDinosaurs { class Dinosaur : Combatant { string[] attackArray = new string[3]; public Dinosaur(string dinoType, int dinoHealth, int dinoEnergy...
using System; using System.Drawing; using System.Numerics; using Sledge.BspEditor.Rendering.Viewport; using Sledge.Rendering.Cameras; using Sledge.Rendering.Resources; using Sledge.Rendering.Viewports; namespace Sledge.BspEditor.Tools.Draggable { public abstract class BaseDraggable : IDraggable { publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Tal_Pyramid { class Program { static void Main(string[] args) { Console.WriteLine("Tal Pyramid"); Console.WriteLine("Enter a number and then pri...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace z88dk_compile_options_helper_beta { public partial class Preprocessor : Form { ...
namespace Funding.Test.Services { using FluentAssertions; using Funding.Common.Constants; using Funding.Data; using Funding.Data.Models; using Funding.Services.Models.ProjectViewModels; using Funding.Services.Services; using Microsoft.AspNetCore.Identity; using Microsoft.Entity...
using UnityEngine; using Zenject; using Pathfinding; using MapGeneration; using UI; public class MapGeneratorInstaller : MonoInstaller<MapGeneratorInstaller> { [SerializeField] private DijkstraNode dijkstraNodePrefab; [SerializeField] private AStarNode astarNodePrefab; [SerializeField] private...
// header for the whole site partial class header : System.Web.UI.UserControl { protected void Page_PreRender(object sender, System.EventArgs e) { //checks if the user is already logged in and if (Session["MemberLogin"] != null) { //change the header for members mode hlAccount.Text = "My Accou...
using AllianceReservations.Data.Handlers; using AllianceReservations.Data.Handlers.Interfaces; using System; using System.Collections.Generic; using System.Linq; namespace AllianceReservations.Data { public class Crud<T> where T : class { private static readonly IFileHandler<T> _fileHandler = new XmlH...
using System.ComponentModel.DataAnnotations.Schema; using BillsPaymentModels; namespace BillsPaymentData { using System.Data.Entity; public class BillsPaymentContextTpc : DbContext { public BillsPaymentContextTpc() : base("name=BillsPaymentContext") { } public I...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ICE_API.models { public class AgeCategory { public int AgeCategoryID { get; set; } public string name { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Cyber_FerCesar_Sistema { public partial class Frm_Menu : Form { Form1 form1; ...
using System; using System.IO; using HTB.Database; using HTB.v2.intranetx.util; using HTBUtilities; using System.Security.AccessControl; namespace HTB.v2.intranetx.aktenink { public partial class DeleteMahnung : System.Web.UI.Page { private int _aktId; private int _mahnung; private int...
using System.Collections.Generic; using Microsoft.AspNetCore.Http; using Zesty.Core.Common; namespace Zesty.Core { class HandlerProcessor { //TODO add cache support internal static void Process(List<string> executionHandlers, HttpContext context) { if (executionHandlers ==...
using System.Threading; using System.Threading.Tasks; using CQRS.MediatR.Event; using Microsoft.Extensions.Logging; namespace Scheduler.FileService.Events { public class FileHasBeenReadHandler: IEventHandler<FileHasBeenRead> { private readonly ILogger _logger; public FileHasBeenReadHandler(IL...
using System; namespace Properties.Models { public class Property { public string PropertyReference { get; set; } public Guid PropertyGuid { get; set; } public string PropertyUrl { get; set; } public string PropertyType { get; set; } public string PropertyStatus { get; ...
/*********************************************************************** * Module: PlacementInRoomRepository.cs * Author: Dragana Carapic * Purpose: Definition of the Class Repository.PlacementInRoomRepository ***********************************************************************/ using Model.Doctor; using Newt...
using HowLeaky.CustomAttributes; using HowLeaky.Tools; using HowLeaky.Models; using HowLeaky.DataModels; using System; namespace HowLeaky.ModelControllers { public class SolutesController : HLObject { public SolutesDataModel dataModel; /// <summary> /// /// </su...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; #if WINDOWS_UWP using Windows.Storage; #endif using Breeze.Helpers; using Breeze.Helpers; using Breeze.Storage.Helpers; using Mi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Calder1 { /// <summary> /// Record of Calder1 repository /// </summary> class Calder1Record { internal string Kind { get; set; } internal string URL { get; set; } internal string Title { get; set; } internal s...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Data; using System.Data.SqlClient; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Threading.Tasks; using Newtonsoft.Json.Converter...
using EBS.Domain.ValueObject; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EBS.Infrastructure.Extension; namespace EBS.Query.DTO { public class AdjustStorePriceListDto { public int Id { get; set; } public string Code { g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; namespace _12306.Domain.Entities { public class LoginCheckResult { [JsonProperty(PropertyName = "flag")] public bool Flag { get; set; } } }
using KRPC.Client; using System; using System.Threading; using kRPCUtilities; using KRPC.Client.Services.SpaceCenter; using KRPC.Schema.KRPC; using Service = KRPC.Client.Services.SpaceCenter.Service; namespace kRPC.Programs { public class Program { #region Base Variables private...
using Autofac.Extras.AttributeMetadata.Test.ScenarioTypes.WeakTypedMetadataAttributeScenario; using Autofac.Integration.Mef; namespace Autofac.Extras.AttributeMetadata.Test.ScenarioTypes.CombinationalWeakTypedAttributeScenario { public class WeakTypeAttributedMetadataModule : AttributedMetadataModule { ...
using System; using System.Timers; namespace Lambdas { public class MathService { public delegate void MathPerformedHandler(double result); public delegate double CalculationHandler(double value1, double value2); public event EventHandler<MathPerformedEventArgs> MathPerformed; p...
using System.Collections.Generic; using System.Globalization; namespace Eda.Integrations.Delivery { /// <summary> /// The contract for the delivery service factory. /// </summary> public interface IDeliveryServiceFactory { /// <summary> /// Creates the <see cref="IAddress"/> imple...
using Question.DAL; using System.Linq; using System.Windows.Forms; namespace QuestionForm { public partial class RezaltTrain : Form { MyContext context = new MyContext(); public User UserRes { get; set; } public RezaltTrain(TrainingForm train) { InitializeComponent...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Admin_Cheques_UpdateAccount : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { Helper....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Graphs.GraphHelper { public class DirectedGraph { public List<GraphVertex> AllVertices { get; set; } public DirectedGraph() { All...
using System; using System.Collections.Generic; using System.Runtime.Serialization; namespace Aquamonix.Mobile.Lib.Domain.Requests { [DataContract] public class SettingsRequest : ApiRequest<SettingsRequestBody> { public const string RequestKey = "Req.Settings"; public SettingsRequest(IEnumerable<DeviceRequest...
using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("PaperPlane.ApiTest")]
using System; namespace Task_02 { class Program { static void Main(string[] args) { uint N = uint.Parse(Console.ReadLine()); uint iterator = 0; while (iterator * iterator / 2 < N) { iterator++; } uint[]...
using System; using System.ComponentModel; using System.Drawing.Design; using System.Windows.Forms; using Phenix.Core; using Phenix.Core.Rule; using Phenix.Core.Windows; namespace Phenix.Windows { /// <summary> /// 枚举数据源状况 /// </summary> [Designer(typeof(Phenix.Services.Client.Design.ComponentPropertyDesigner...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SoundController : MonoBehaviour { public List<LabelledSound> sounds = new List<LabelledSound> (); private AudioSource source = new AudioSource (); void Start () { // Create an audio source on start this.attachAudioSou...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Common.Events { public interface IEventDispatcher : IDispatcher, IEventListener { } }
namespace gView.Framework.Data.Metadata { public class DatasetMetadata : Metadata { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PropertiesIndexators { class Exc6 { private int[] Array; private int Start; public Exc6(int start, int end) { Array = new int[end-start+1]; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LevelChange : MonoBehaviour { [SerializeField] private string scene; // Start is called before the first frame update private void OnTriggerEnter2D(Collider2D other) { if...
using Microsoft.AspNet.Identity.EntityFramework; namespace SolarSystemWeb.Models.Identity { public class ApplicationRole : IdentityRole { public virtual string Description { get; set; } } }
using System; namespace gView.GraphicsEngine.Abstraction { public interface ICanvas : IDisposable { float DpiX { get; } float DpiY { get; } CompositingMode CompositingMode { set; } InterpolationMode InterpolationMode { get; set; } SmoothingMode SmoothingMode { get; se...
using System; using System.Threading; namespace ReactMusicStore.Core.Utilities.Threading { public sealed class ReadLockDisposable : IDisposable { private readonly ReaderWriterLockSlim _rwLock; public ReadLockDisposable(ReaderWriterLockSlim rwLock) { this._rwLock = rwLock; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GSVM.Compiler; namespace GSVM.Compiler.GSIL { public class GSILCompiler : CompilerBase { } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; namespace TheAnimalIndex.Models { public class AnimalContext : DbContext { public AnimalContext(DbContextOptions<AnimalContext> options) : base(options) ...
using System; using System.Net; using System.Text; using FluentAssertions; using HttpMock; using NeuroLinker.Factories; using NeuroLinker.Helpers; using NUnit.Framework; namespace NeuroLinker.Tests.Helpers { // TODO - Update to use proper fixtures! public class PageRetrieverTests { #region Public ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Facebook; using System.Dynamic; namespace Traktory { public partial class Form1 ...
using DistCWebSite.Core.Interfaces; using DistCWebSite.Core.Entities; using System; using System.Collections.Generic; using System.Linq; using DistCWebSite.Core.ViewModel; namespace DistCWebSite.Infrastructure { public class EMNewTerminalCustomersRepository { public List<EMNewTerminalCustomers> GetEM...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Drawing2D; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Resizer { public partial class Form1 : Fo...
using UnityEngine; using System.Collections; class GameContinueProcess : UniProcessModalEvent { public override ModalProcessType processType { get { return ModalProcessType.Process_Continue; } } public GameContinueProcess() : base() { } //主预制 internal GameContinueControl m_GameContin...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Interlude_Controller : MonoBehaviour { private SceneController sceneController; // Start is called before the first frame update void Start() { sceneController = FindObjectOfType<SceneController>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Default2 : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if(Request.Cookies["Lablefn"] !=null && Request.Cookies...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Welic.App.Services.VideoPlayer { public interface IVideoPicker { Task<string> GetVideoFileAsync(); } }
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event Instancer of type `Collider2DPair`. Inherits from `AtomEventInstancer&lt;Collider2DPair, Collider2DPairEvent&gt;`. /// </summary> [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/Collider2...
using System; using System.Collections.Generic; using System.Text; namespace SocialWorld.Entities.Concrete { public class Applicant { public int Id { get; set; } public DateTime ApplicationDate { get; set; } = DateTime.Now; public int UserId { get; set; } public AppUser AppUse...
namespace PFM.Core.Interfaces.Products { public interface IProduct { string Id { get; } decimal Price { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using com.Sconit.PrintModel.ORD; using com.Sconit.Entity.ORD; namespace com.Sconit.Utility.Report.Operator { public class RepShipmentMasterOperator : RepTemplate1 { public RepShipmentMasterOperator() ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using server.Models; using server.Models.Domain; using server.Repositories; namespace server.Services { public class ProductsService : IProductsService { private readonly IProductsRepository _productsRepository; priva...
using System; using Newtonsoft.Json; using SQLite.Net.Attributes; namespace Groceries.Domain { public interface IModel{ string Id{ get; set; } } public interface IEditableModel:IModel{ DateTime DateCreated { get; set; } DateTime DateModified{ get; set; } bool IsDirty{ get; set; } } public class BaseEdita...
using ApiSGCOlimpiada.Models; using Microsoft.Extensions.Configuration; using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading.Tasks; namespace ApiSGCOlimpiada.Data.StatusDAO { public class StatusDAO : IStatusDAO { pri...
using UnityEngine; using System.Collections; public class GameEnd : MonoBehaviour { public SpriteRenderer gameEndScreen; public GameObject nextButton; // Use this for initialization void Start () { gameEndScreen.enabled = false; nextButton.SetActive (false); } // Update is called once per frame void Up...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Text.RegularExpressions; namespace TheVLogger { public class Program { public static void Main(string[] args) { int inputNumber = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; namespace SportsStore.Domain.Entities { public class ShippingDetails { [Required(ErrorMessage = "请选择一个产品名称")] public string Name { ge...
using BenefitDeduction.Employees; using System; using System.Collections.Generic; using System.Text; using System.Linq; namespace BenefitDeduction.EmployeesSalary.Employees { public class SalaryEmployeeExemptRepository : ISalaryEmployeeExemptRepository { public SalaryEmployeeExemptRepository() ...
using System; using System.Collections.Generic; using FluentAssertions; using ILogging; using Moq; using NUnit.Framework; using ServiceDeskSVC.Controllers.API; using ServiceDeskSVC.DataAccess; using ServiceDeskSVC.DataAccess.Models; using ServiceDeskSVC.Domain.Entities.ViewModels.HelpDesk.Tasks; using ServiceDeskSVC.M...
namespace ArgumentRes.Attributes { public class ParameterAttribute : ArgumentAttribute { } }
using UnityEngine; using UnityEngine.UI; using System.Collections; public class PopupWin : Popup { public Text currentTime, bestTime, TextLevel; public Text TextNew; // Use this for initialization void Start () { // UM_AdManager.StartInterstitialAd (); } // Update is called once per fr...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using System; using System.Collections.Generic; using System.Text; using Timelogger.Api.BL; using Timelogger.Api.DataAccess; using Timelogger.Api.Entities; using Timelogger.Entities; namespace Timelogger.Api.Test { [TestClass] public class WorkBCT...