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using System; using Microsoft.AspNetCore.Http; namespace NetEscapades.AspNetCore.SecurityHeaders.Headers.CrossOriginPolicies.OpenerPolicy { /// <summary> /// Retains references to newly opened windows or tabs which either don't set COOP or which opt out /// of isolation by setting a COOP of unsafe-none. ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameManager : MonoBehaviour { public GameObject player; public GameObject completeLevelUI; bool gameHasEnded; int restartDelay = 3; public GameObject explode; public ...
using System; using System.Collections.Generic; using System.Text; using Xunit; using ZKCloud.Schedules; namespace ZKCloud.Test.Schedules { public class TaskQueueModuleTest { [Fact] public void GetTaskQueueModuleId_Test() { var result = TaskQueueModule.GetTaskQueueModuleIds(...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ToggleMessage : MonoBehaviour { public void toggleTextBox() //toggle pause message visibility { if (gameObject.activeSelf == true) gameObject.SetActive(false); else ...
using System; using System.IO; namespace CursoCsharp.Api { class UsandoPath { public static void Executar() { var arquivo = @"~/exemplo_path_arquivo.txt".ParseHome(); var pasta = @"~/exemplo_path_pasta".ParseHome(); if (!File.Exists(arquivo)) { ...
using CYT.Entities; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; namespace CYT.Web.DataContext { public class CytDb : DbContext { public DbSet<Ingredient> Ingredients { get; set; } public DbSet<Recipe> Recipes { get; set; } ...
namespace Assets.Scripts.Models.ResourceObjects { public class Leather : ResourceObject { public Leather() { LocalizationName = "leather"; IconName = "leather_icon"; CanBuy = true; ShopPrice = 7; } } }
using FluentValidation; using SnowBLL.Enums; using SnowBLL.Models.Routes; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SnowBLL.Validators.Routes { public class RouteCreateModelValidator : AbstractValidator<RouteCreateModel> { public RouteCr...
using System; using System.Collections.Generic; using System.Reflection; using System.Text; namespace ObservableTune { public static class AppearStrategyFactory { public static IAppearStrategy Create(string strategy){ IAppearStrategy strat = (IAppearStrategy)Assembly.GetAssembly(typeof(IA...
using System; using System.Collections.Generic; using Jypeli; using Jypeli.Controls; using Jypeli.Widgets; public class Koripallo : PhysicsGame { #region Muuttujat int korinSuunta; bool saakoHeittaa; bool onHeittamassa = false; /// <summary> /// Tähän lisätään viimeisimmät hiiren/kosketuspane...
using System; class ExchangeVarValues { static void Main() { Console.Title = "Exchange Variable Values"; int a = 5; int b = 10; Console.WriteLine("a={0}\nb={1}", a, b); int temp; temp = a; a = b; b = temp; Console.WriteLine("new a={0}\nne...
using System; using System.IO; using CommandLine; using System.Linq; using System.Diagnostics; using SixLabors.ImageSharp; using System.Collections.Generic; using System.Runtime.InteropServices; using SixLabors.ImageSharp.Processing; using SixLabors.ImageSharp.PixelFormats; using SixLabors.ImageSharp.Formats.Jpeg; usi...
using System; using System.Collections; using System.Collections.Generic; namespace DelftTools.Functions.Tuples { //public interface ITuple : IComparable //{ // IList<Type> ComponentTypes { get; } // IList Components { get; set; } //} //public interface ITuple<T1> : ITuple {} //publi...
using Newtonsoft.Json.Linq; using System; using System.Linq; using System.Net.Http; using System.Threading.Tasks; namespace MusicAPI.APIs { public class CoverArtClient : ICoverArtClient { private readonly IApiHelper _ApiHelper; public CoverArtClient(IApiHelper apiHelper) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Lottery.Repository.Entities; using Lottery.Repository.Interfaces; namespace Lottery.Repository.Context { public class BigLotterySequenceContext : ContextBase<BigLotteryRecordSequence> { ...
using System.Collections.Generic; using Proxynet.Models; using UsersLib.Entity; namespace Proxynet.Service.Converters { public interface IGroupDtoConverter { GroupDto Convert( Group userGroup ); List<GroupDto> Convert( List<Group> groups ); Group Convert( GroupDto group ); Lis...
namespace MySurveys.Web.Controllers.Base { using System; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; using AutoMapper; using Infrastructure.Caching; using Infrastructure.Mapping; using Models; using Ninject; using Services.Contracts; ...
namespace WinAppDriver.Modern { internal interface IStoreApp : IApplication { string PackageName { get; } string AppUserModelId { get; } string PackageFamilyName { get; } string PackageFullName { get; } string PackageFolderDir { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using com.Sconit.Utility; using Telerik.Web.Mvc; using com.Sconit.Web.Models.SearchModels.TMS; using com.Sconit.Web.Models; using com.Sconit.Entity.TMS; using com.Sconit.Entity.MD; namespace com.Sconit.Web.Contr...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace gsbRapports2019 { public partial class FormListeFamille : Form { ...
using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; public class PanelClick : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void OpenWebsite() { Application.OpenURL("http://www.qgs...
using System.Collections.Generic; using FluentAssertions; using NUnit.Framework; namespace Hatchet.Tests.HatchetConvertTests.DeserializeTests { [TestFixture] public class DictionaryTests { private class DemoClass { public Dictionary<string, string> Dict; public Dem...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity; using System.Globalization; using System.Linq; using System.Threading; namespace MultiLingualPlayings { public class Program { static void Main(string[] args) { ...
using System; using System.Linq; using System.Collections.Generic; using System.Data.OleDb; using System.Text; using TraceWizard.Entities; using TraceWizard.Logging; using TraceWizard.Logging.Adapters; using TraceWizard.Entities.Adapters; using TraceWizard.Environment; namespace TraceWizard.Entities.Adapters.Arff { ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Text; namespace Machine.Learning { static class NeuralNetworkFactory { public static NeuralNetwork GenrateNewNetwork(int[] _layout) { var result = new NeuralNetwork(); result.Initialize...
using UnityEngine; using System.Collections; [RequireComponent (typeof (UITexture) )] public class AllyIndicator : MonoBehaviour { #pragma warning disable 0649 [SerializeField] private UITexture texture; [SerializeField] private Texture box; [SerializeField] private Texture arrow; #pragma warning restore 0...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using trade.client.Marketdata; using trade.client.Trade; namespace trade.client ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Pathoschild.Stardew.LookupAnything.Framework.Constants; using Pathoschild.Stardew.LookupAnything.Framework.DebugFields; using Pathoschild.Stardew.LookupAnything.Framework.Field...
using Abp.Application.Services; using dgPower.KMS.MultiTenancy.Dto; namespace dgPower.KMS.MultiTenancy { public interface ITenantAppService : IAsyncCrudAppService<TenantDto, int, PagedTenantResultRequestDto, CreateTenantDto, TenantDto> { } }
using System.Web.Optimization; namespace ParrisConnection { public class BundleConfig { // For more information on bundling, visit http://go.microsoft.com/fwlink/?LinkId=301862 public static void RegisterBundles(BundleCollection bundles) { bundles.Add(new ScriptBundle("~/bu...
namespace iSukces.Code { public enum OverridingType { None, Virtual, Abstract, Override } }
using System.Collections.Generic; using Assets.Scripts.Models.ResourceObjects; using Assets.Scripts.Models.ResourceObjects.CraftingResources; using System; namespace Assets.Scripts.Models.Weapons { public class Bow : Weapon { public Bow() { WeaponType = WeaponType.Fire; ...
using System.Threading.Tasks; using ZendeskSell.LineItems; using ZendeskSell.Models; namespace ZendeskSell.Orders { public interface IOrderActions { Task<ZendeskSellObjectResponse<OrderResponse>> GetByDealIDAsync(int dealID); Task<ZendeskSellObjectResponse<OrderResponse>> CreateAsync(OrderReq...
// PieceworkWorker.cs // Title: IncInc Payroll (Piecework) // Last Modified: September 26, 2021 // Written By: Devanshi Patel // Student ID: 100805084 // Adapted from PieceworkWorker by Kyle Chapman, September 2019 // // This is a class representing individual worker objects. Each stores // their own na...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Text; using System.Data; using System.Data.SqlClient; using Dapper; using Z.BulkOperations; using Microsoft.SqlServer.Management.Smo; using Microsoft.SqlServer.Management.Smo.SqlEnum; namespace Classes { [System.Run...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnableShadows : MonoBehaviour { private SpriteRenderer sr; //GetComponent<Renderer>().shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On; //GetComponent<Renderer>().receiveShadows = true; private voi...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; namespace RevStack.IO { public class IOFileRespository : IIORepository { private readonly IOEnumeratorContext _context; public IOFileResp...
//Copyright © 2013 Dagorn Julien (julien.dagorn@gmail.com) //This work is free. You can redistribute it and/or modify it under the //terms of the Do What The Fuck You Want To Public License, Version 2, //as published by Sam Hocevar. See the COPYING file for more details. using System; using System.Collect...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Configuration; namespace ControlData { public class EventHubReadingSource { public EventHubReadingSource(Action<IReading> reading) { this._reading = rea...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace 成绩管理系统 { public partial class w5 : UserControl { private Student s; pu...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Core.DAL; using Core.BIZ; using System.Globalization; using PagedList; namespace WebForm.Areas.Admin.Controllers { public class ThanhToanNXBController : BaseController { #region Private Pr...
/* * Additional task if enough time * Would have to have listener for when an enemy dies * which would pass enemy ID using System.Collections; using System.Collections.Generic; using UnityEngine; //This is a base class for objectives that make the player fight. ex. kill 5 enemies //Implement later when we have scr...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Test.API.Data { public class GradeConfiguration : IEntityTypeConfiguration<Grade> { public void Configu...
using System; using System.Collections.Generic; using System.Text; namespace Senparc.Mvc.Models.RequestModel { public class SessionInfo { public string UserName { get; set; } public string ClientKey { get; set; } public DateTime ExpireTime { get; set; } } }
using MySql.Data.MySqlClient; using PROYECTOFINAL.Models; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.Mvc; namespace PROYECTOFINAL.Controllers { public class ProductosController : Controller { // GET: Productos public...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; /// <summary> /// Receives data relevant to the UI and displays it /// Lives remaining /// Time? /// Score? /// </summary> public class UIManager : MonoBehaviour { //Singleton public static UIManager UM; //R...
using System; using System.Collections.Generic; using System.Linq; using ContentPatcher.Framework.Conditions; using ContentPatcher.Framework.Constants; using Pathoschild.Stardew.Common.Utilities; using StardewValley; namespace ContentPatcher.Framework.Tokens.ValueProviders { /// <summary>A value provider for the p...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using WebAPI.Models; namespace WebAPI.Interfaces { public class IAddress { public int address_id; public int? customer_id; public int? street_number; public string street_name; public s...
namespace Tomelt.Users.Models { public static class MessageTypes { public const string Moderation = "TOMELT_USERS_MODERATION"; public const string Validation = "TOMELT_USERS_VALIDATION"; public const string LostPassword = "TOMELT_USERS_RESETPASSWORD"; } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Reflection; namespace Kingdee.CAPP.Common.DataGridViewHelp { /// <summary> /// 类型说明:单元格样式属性设置 /// 作者:jason.ta...
using PizzaPlace.Models; using PizzaPlace.Repositories.Interfaces; using PizzaPlace.Services.Interfaces; using System; using System.Collections.Generic; namespace PizzaPlace.Services { public class OfferService : IOfferService { private readonly IOfferRepository _offerRepository; public Offer...
using System.ComponentModel.DataAnnotations; namespace Pobs.Web.Models.Account { public class VerifyEmailFormModel { public int UserId { get; set; } [Required] public string EmailVerificationToken { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Minion_Target : MonoBehaviour { public GameObject target; // Update is called once per frame void Update () { RaycastHit hit; if (Physics.Raycast(target.transform.position, Vector3.down, out hit, ...
namespace OpenApiLib.Json.Models { public class CreateDemoTraderAccountReqJson : AbstractJson { public long CountryId { get; set; } public string PhoneNumber { get; set; } public int Leverage { get; set; } public long Balance { get; set; } public string DepositCurrency { get; set; } public string Pas...
using System; using System.Collections.Generic; using System.Text; namespace TaskPerson { class Person { //Fields public string Name; private int _age; //Constructor public Person() { Name = "unknown"; _age = 0; } public P...
using UnityEngine; using System.Collections; /// <summary> /// This class is responsible for the dashing movement and setting it off if the object hits a collider. /// Object must have a rigidbody2d to work. /// </summary> public class Dash : MonoBehaviour { //Variables that can be edited in the editor. [Seri...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Compent.Shared.Search.Elasticsearch.Providers; using Nest; namespace Uintra.Core.Search.Providers { public class UintraFiltersProvider : FiltersProvider { public override AnalysisDescriptor Apply(AnalysisDescrip...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TRPO_labe_6.Models; namespace TRPO_labe_6_console { public class ProductBuilder { public Product Build() { string name = GetName(); int price = GetP...
namespace Singleton.Classes { public static class Singleton { private static Test _instance; public static Test GetInstance() { if (_instance != null) return _instance; _instance = new Test(); return _instance; } } }
using Microsoft.EntityFrameworkCore; using userService.Model; namespace userService.DBContext { public class UserContext : DbContext { public UserContext(DbContextOptions<UserContext> options) : base(options) { } public DbSet<User> Users {get; set;} } }
using EventLite.Streams.StreamManager; using EventLite.Streams.StreamManager.Implementation; using Microsoft.Extensions.DependencyInjection; namespace EventLite { public static class EventSourcingConfiguration { public static IServiceCollection RegisterEventSourcing(this IServiceCollection ser...
namespace ApartmentApps.Api.Modules { public class DashboardTitleViewModel : ComponentViewModel { public string Subtitle { get; set; } public DashboardTitleViewModel(string title, string subTitle, decimal row) { Stretch = "col-md-12"; Title = title; Su...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using CreamBell_DMS_WebApps.App_Code; using System.IO; using System.Drawing; using Microsoft.Reporting.WebForms; using Elmah; names...
using Autofac; using Autofac.Integration.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Vic.SportsStore.Domain.Abstract; using Vic.SportsStore.Domain.Concrete; using Vic.SportsStore.Domain.Entities; using Vic.SportsStore.WebApp.Infrastructure.Abstr...
//using System; //using System.Collections.Generic; //using System.IO; //using System.Linq; //using System.Net; //using System.Security.Cryptography; //using System.Text; //using System.Web; //using Booking.Privat; //using Newtonsoft.Json; //using NLog; //namespace Booking.Models //{ // public class LiqPayDat...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace Entities.CustomValidations { class ValidateDateOfBirth : ValidationAttribute { public ValidateDateOfBirth(): base(() => "Your age must be greater than 18") { } ...
using System; using System.Collections.Generic; using System.Linq; namespace GenericCountMethod { public class StartUp { public static void Main() { var n = int.Parse(Console.ReadLine()); IList<Box<double>> boxes = new List<Box<double>>(); for (int i = 0; ...
using System.Collections.Generic; using System.Linq; using SimpleRESTChat.DAL.Context; using SimpleRESTChat.DAL.Repository; using SimpleRESTChat.DAL.Repository.Interfaces; using SimpleRESTChat.Entities; using SimpleRESTChat.Entities.Enumeration; using SimpleRESTChat.Services.Enumerations; using SimpleRESTChat.Services...
using System; using System.Collections.Generic; using System.Data.Services; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sparda.Contracts { public interface IRealtimeNotifier { void EntityChanged<T>(IService service, string editLink, UpdateOperations operations); ...
using Microsoft.AspNetCore.Http; using Senparc.Core.Enums; using Senparc.Core.Models; using Senparc.Core.Models.DataBaseModel; using Senparc.Log; using Senparc.Respository; using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Text; namespace Senparc.Service { public class Acti...
using UnityEngine; public class MPDOrangeForm : SecondaryForm { MainCharacterDriver driver; SphereCollider col; public void Start() { timeActiveOrig = 4f; col = gameObject.GetComponent<SphereCollider> (); } public override void Fire() { } public override void Activate() { isActive = true; timeActi...
using System; using System.Collections.Generic; namespace SerializationDemo { public class Service { private Type _serviceType = null; public string Name { get; set; } public List<Operation> Operations { get; } = new List<Operation>(); public bool Match(IMessage rq) ...
using AlgorithmProblems.Graphs.GraphHelper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Graphs { class AllPathsGivenStartEndVertex { /// <summary> /// This stores the current path during the DFS...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace HTB.Database.Views { public class qryUserAktionen : tblUserAktionRel { #region Property Declaration tblAktenIntActionType private string _aktIntActionTypeCaption; public string AktIntActionT...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ControllerPage { public partial class FormOptions : Form { public FormOptions(...
/* * @author shobhit */ using System.Collections; using System.Collections.Generic; using UnityEngine; public class changeScene : MonoBehaviour { // to change scene public void changeMenuScene(string scene) { Application.LoadLevel(scene); } }
using System; using System.Text; using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using Sprint2_Spiderman; namespace UnitTestSpiderman { /// <summary> /// Summary description for UnitTestSpiderPeople /// </summary> [TestClass] public class UnitTestSpiderPeople ...
using CosmosDbRepository.Types; using Microsoft.Azure.Documents; using Microsoft.Azure.Documents.Client; using Microsoft.Extensions.Logging; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Net; using Syste...
namespace com.Sconit.Web.Controllers.EDI { using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using com.Sconit.Entity.ORD; using com.Sconit.Service; using com.Sconit.Web.Models; using com.Sconit.Web.Util; using Telerik.Web.Mvc; using com.Sconit.Entity.SCM; ...
using Microsoft.SharePoint; using Microsoft.SharePoint.Administration; using Microsoft.SharePoint.Utilities; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.IO; using System.Linq; using System.Net; using System.Net.Mail; using System.Net.Mime; using System.Text; using...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading.Tasks; using needle.EditorPatching; using UnityEditor; using UnityEngine; namespace Needle.Demystify { public class Patch_Console : EditorPatchProvider { public override string DisplayName { get; } ...
using Alabo.App.Asset.Transfers.Domain.Services; using Alabo.App.Asset.Transfers.Dtos; using Alabo.Extensions; using Alabo.Framework.Core.WebApis.Controller; using Alabo.Framework.Core.WebApis.Filter; using Alabo.Framework.Core.WebUis.Models.Lists; using Microsoft.AspNetCore.Mvc; using System.ComponentModel.DataAnnota...
using System; using System.Collections.Generic; using System.Text; using System.IO; using System.Security.Cryptography; namespace CRL.Business.OnlinePay.Company.Lianlian { /** * 32位MD5摘要算法 * @author shmily * @date 2012-6-28 下午02:34:45 */ public sealed class Md5Algorithm { public Md5Algorithm(){ } ...
using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using WorkScheduleManagement.Data.Entities; using WorkScheduleManagement.Data.Enums; namespace WorkScheduleManagement.Persistence.DbInitialization { public static class RequestStatusesInitializer { pub...
using System; namespace Autofac.Extras.AttributeMetadata.Test.ScenarioTypes.WeakTypedMetadataAttributeScenario { public interface IWeakTypedScenario { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour { [SerializeField] protected float visionRange = 10; [SerializeField] protected float maxActionDelay = 1.0f; // The time it takes for the enemy to take a new action [0, maxAttackDelay] ...
using System; using System.Collections.Generic; #nullable disable namespace Data.Entities { public partial class InventoryItem { public int LocationId { get; set; } public int ProductId { get; set; } public int? Quantity { get; set; } public virtual Location Loca...
namespace Properties.Core.Interfaces { public interface IPropertyAllocationAndAdvertisingFacade : IPropertyServiceFacade { bool AllocateProperty(string propertyReference); } }
using StardewValley; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WarpToFriends.Helpers { public static class PlayerHelper { public static List<Farmer> GetAllCreatedFarmers() { return Game1.getAllFarmers().Where(f => !string.Is...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Net; using System.Net.Cache; using System.IO; using System.Threading; namespace CS_HttpWebResponse_chunked_thread_Timer_s...
using System; using System.Text; namespace irrsa.utils { public static class StringUtils { public static string Shorten(this string val, int min, int max = 0) { if(string.IsNullOrEmpty(val) || val.Length <= Math.Max(min, max)) return val; var len = 0; var sb = new StringBuilder(); foreach(var wo...
using System; using System.Collections.Generic; using System.Linq; using System.Web; //librerias using PdfSharp.Pdf; using PdfSharp.Drawing; using System.Threading; using System.Diagnostics; using iTextSharp.text; using iTextSharp.text.pdf; using iTextSharp.text.html; using System.IO; using iTextSharp; using iTextS...
using System; namespace FailureSimulator.Core.Simulator { /// <summary> /// Задача на восстановление /// </summary> public class RepairTask { /// <summary> /// Отказавший элемент /// </summary> public DestroyableElement Element { get; set; } /// <summa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MIDIDotNet { public interface IWin32MIDI { uint midiOutGetNumDevs(); uint midiOutGetDevCaps(IntPtr uDeviceID, out InvokeLayer.MIDIOUTCAPS lpMidiOutCaps); uint midiOutOpe...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OpenTelemetry.FrontMVC.Models { public class AppDbConext : DbContext { public AppDbConext(DbContextOptions options) : base(options) ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Windows.Forms; using FastReport; using KartLib; using KartLib.Reports; using KartObjects; namespace KartSystem { public class PrintDiscountCardLabelsReportViewer : BaseReportViewer { pub...
using System; namespace SDU.ObsApi.Client.Exceptions { public class ObsApiException : Exception { public ObsApiException(string message) : base(message) { } public ObsApiException(string message, Exception innerException) : base(message, innerException)...
using System; using System.Linq; using System.Text; namespace DistributedCollections { public struct MessageId : IComparable<MessageId>, IEquatable<MessageId> { public MessageId(long timestamp, long sequenceNumber) { Timestamp = timestamp; SequenceNumber = seq...
using ScriptableObjectFramework.Events.UnityEvents; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; namespace ScriptableObjectFramework.Systems.SceneManagement { [CreateAssetMenu(fileName = "NewSceneManager", menuName = "Scriptable Objects/Systems/...
using ClassLibraryAandelen.basis; using ClassLibraryAandelen.classes; using System; using System.Collections.ObjectModel; namespace WpfAandelenBeheer.viewmodels { public class PortefeuillesWindowViewModel : BaseUserControl { #region fields AandelenRepo repo; //Stelt de text van de text...