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namespace Nca.Valdr.Tests.DTOs { using Resources.Localization; using System; using System.ComponentModel.DataAnnotations; using System.Runtime.Serialization; /// <summary> /// Person's data transfer object /// </summary> [DataContract(Name = "person")] [ValdrType(Name = "person")] ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.IO; using System.Xml; using UnityEngine.UI; using System.Linq; [System.Serializable] public struct Hantu { public string Name,File,Element,Attack,Defense,HP,Type,Lore; } [System.Serializable] public clas...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityEngine.UIElements; using UnityAtoms.Editor; using UnityEngine; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// Event property drawer of type `Collider2DPair`. Inherits from `AtomEventEditor&lt;Collider2DPair, Collider2DPairEvent&gt;`. Only avail...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using OUTDOOR.src.tools.objects; using OUTDOOR.src.tools.database; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace WF.EAI.Web.UCA.RetailBanking.Wealth.Views.TestNDebug.jasmine { public partial class SpecRunnerWMG : System.Web.UI.Page { protected void Page_L...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; namespace tools { public delegate void isEndEvent(); public partial class WindowsMediaPlayControl : Form { ...
namespace CheckIt.Tests.CheckAssembly { using System.Linq; using Xunit; public class CheckAssemblyTests { public CheckAssemblyTests() { AssemblySetup.Initialize(); } [Fact] public void Should_check_assembly_information_when_match_one_assembly() ...
using Microsoft.EntityFrameworkCore.Migrations; using System; using System.Collections.Generic; namespace Predictr.Data.Migrations { public partial class changeawayteamscoretoawayscore : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.Re...
using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNetCore.Authentication.Cookies; using Microsoft.AspNetCore.Mvc; namespace MeeToo.Websiite.Controllers { [Route("auth/[controller]")] public class CookieController : Controller { [HttpPost] [Route("generate")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NUnit.Framework; namespace DelftTools.Functions.Tests { [TestFixture] public class TimeSeriesFactoryTest { [Test] public void CanCreateWaterLevelSeries() { var waterLevelSeries =...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; namespace Models.DbModels { public class TaskManagerContext : DbContext { public TaskManagerContext(DbContextOptions<TaskManagerContext> options) : base(options) { } public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Person { class Person { private string name; private string email; private int age; public Person(string name,int age) :this(name,age,"Default") ...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace MChooser.RandomNumberGeneration { public class StrongRandom : RandomNumberGenerator { private static RandomNumberGenerator rand; ...
using System; namespace SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Responses { public class GetOverlapRequestQueryResult { public long? DraftApprenticeshipId { get; set; } public long? PreviousApprenticeshipId { get; set; } public DateTime? CreatedOn { get; set; } } }
namespace Z.Framework.DbEntity { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; public partial class T_ACCOUNT_DEPT { public int ID { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LHRLA.Core.ViewModel { public class MenuVM { public int? UserId { get; set; } public int? SectionID { get; set; } public string Section { get; set; } p...
namespace Z.Framework.DbEntity { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; public partial class T_DEPT { [System.Diagnostics.CodeAnalysis.Suppress...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; namespace ArrangeOffice { class HandleDataTable { public DataTable handleDataLog(DataTable dataLog) { dataLog.Columns.Add("進出貨時間"); ...
using UnityEngine; using System; using System.IO; using System.Collections.Generic; using System.Text.RegularExpressions; public static class CSVReader { public static List<Dictionary<string, string>> ReadData(string[] dataLines, int dataCount) { Regex CsvParser = new Regex(",(?=(?:[^\"]*\"[^\"]*\")*(...
using System; using System.Xml.Serialization; using CsvHelper.Configuration.Attributes; namespace Parser { [XmlRoot(ElementName = "sales_target")] public class SalesReceipt { [Index(0)] [XmlAttribute(AttributeName = "id")] public int Id { get; set; } [Index(1)] [XmlE...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIManager : MonoBehaviour { public Image healthBar;// variavel do tipo imagem public static UIManager instance; private void Awake() { instance = this; } public void Upd...
using System; namespace BlazorShared.Models.Schedule { public class DeleteScheduleResponse : BaseResponse { public DeleteScheduleResponse(Guid correlationId) : base(correlationId) { } public DeleteScheduleResponse() { } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EarthWeapon : MonoBehaviour { public GameObject ball; public GameObject player; Vector3 risePos; static bool goTowards; bool rise, face; public static float count = 0; public static float speed...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SphericalGeodesic : MonoBehaviour { // set endpoints in spherical coordinates public float rho = 1.0f; // radius/scaling factor public float ntheta1 = 0.0f; // azimuthal angle/pi public float nphi1 = 0....
namespace Sentry.AspNetCore.Tests; internal static class VerifyHelper { public static SettingsTask ScrubAspMembers(this SettingsTask settings) { return settings .IgnoreMembers("ConnectionId", "RequestId") .ScrubLinesWithReplace(_ => _.Split(new[] {" (Sentry.AspNetCore.Tests) "}...
using System.IO; using System.Threading.Tasks; using JetBrains.Annotations; using SpeedSlidingTrainer.Application.Infrastructure; namespace SpeedSlidingTrainer.Desktop.Infrastructure { public sealed class FileDataStorage : IDataStorage { public async Task<byte[]> Load([NotNull] string fileName) ...
using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MainGameScript : MonoBehaviour { private GameStateManager gsm = null; public GameObject Opponent1GO; public GameObject Opponent2GO; public GameObject Opponent3GO; public GameObject popupGO; // Re...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class UserCarIconController : MonoBehaviour { private bool noNewParent; // boolean to check for parent to avoid unnecessary processing private Transform currParent, newParent; // Current and new parents // Start is calle...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public class DataCopyer : EditorWindow { GameObject src, dst; bool normalizeName = true; [MenuItem("DesktopMascot/DataCopyer")] private static void ShowWindow() { var window = GetWindow<DataC...
using AlgorithmProblems.Linked_List.Linked_List_Helper; using AlgorithmProblems.Stack_and_Queue.Stack_Helper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Stack_and_Queue { /// <summary> /// Here the trick is to...
using System; using System.Collections.Generic; namespace Axon { public class Scene { public List<Entity> Cameras; public List<Entity> Entities; public List<Light> Lights; public Scene() { Cameras = new List<Entity>(); Entitie...
namespace gView.DataSources.MongoDb { static public class Extensions { static public string ToFeatureClassCollectionName(this string name) { return MongoDbDataset.FeatureCollectionNamePrefix + name.ToLower(); } } }
using MediatR; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System.Threading.Tasks; using WebsiteManagerPanel.Commands.UsersInsertCommand; using WebsiteManagerPanel.Framework.Extensions; using WebsiteManagerPanel.Query; using WebsiteManagerPanel.Models; namespace WebAPI.Controllers { pu...
using Alabo.Domains.Entities; using MongoDB.Bson; using System.ComponentModel.DataAnnotations.Schema; namespace Alabo.Cloud.People.UserDigitals.Domain.Entities { /// <summary> /// 数字画像索引 /// </summary> [Table("Cloud_People_UserDigitalIndex")] public class UserDigitalIndex : AggregateMongodbUse...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using CleverScheduleProject.Data; using CleverScheduleProject.Models; using System.Security.Claims; using Cleve...
using log4net; using SAPbouiCOM.Framework; using System; namespace Devsoft.AddonBase.ApplicationEvents { public static class ItemEvent { static readonly ILog log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); public static void SBO_Application_ItemEvent(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MediaInfo { class Orquestra { public string OrqName { get; set; } public string ImageFile { get; set; } public string Info_1 { get; set; } public string...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using Cradiator.Converters; using NUnit.Framework; using Shouldly; namespace Cradiator.Tests.Converters { [TestFixture] public class InstalledVoiceConverter_Tests { const string dummy = "dummy"; InstalledVoiceConverter _converter; [SetUp] public void SetUp() { _converter = new InstalledVoiceCon...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GDS.Entity { [Serializable] public class Department : ModelBase { public string DepmentNo { get; set; } public string Name { get; set; } public string NameE...
using BLL.Dto; using BLL.Dto.BankSpecificExpenseModels; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace BLL.Helpers { //TODO: Remove this abstraction. Every bank helper will be too unique to be generalized as IBankHelper public interface IBankHelper ...
using JhinBot.DiscordObjects; using Microsoft.EntityFrameworkCore; using System.Linq; namespace JhinBot.Database.Implementation { public class TagSQLiteRepo : Repository<Tag>, ITagRepository { public TagSQLiteRepo(DbContext context) : base(context) { } public Tag RetrieveByNam...
using gView.Framework.system; using System.Collections.Generic; namespace gView.Framework.Network.Build { class NetworkGraphEdge { private int _fromNodeIndex = -1, _toNodeIndex = -1, _edgeIndex = -1; private double _length, _geolength; public NetworkGraphEdge(int fromNode, int toNode, ...
using IWorkFlow.Host; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using IWorkFlow.ORM; using System.Data; using Newtonsoft.Json; namespace BizService.Services.B_OA_AddressBookSvc { // created by zhoushining class B_OA_Address...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CalculatorDemo { static class Calculator { public static double Add(double num1, double num2) { double result = num1 + num2; retu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem2 : ProblemBase { public override string ProblemName { get { return "2: Even Fibonacci numbers"; } } public ...
using System; namespace HTB.Database.HTB.StoredProcs { public class spGetAktsAssignedToWrongUser : Record { public int AktIntId { get; set; } public DateTime EnterDate { get; set; } public DateTime DueDate { get; set; } public string ClientFirstName { get; set; } public string ClientLast...
using System; using System.IO; using Library; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Serilog; namespace App { class Program { static void Main() { var builder = new ConfigurationBuilder() .SetBasePath(AppConte...
using Dapper; using Restaurants.Data.Factory; using Restaurants.Domain; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; namespace Restaurants.Data.Repositories { public class RestaurantRepository : RepositoryBase<Restaurant>, IRestaurantRepository { public RestaurantR...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BanSupport { /// <summary> /// 用于表示一个矩形区域的四个边界的世界坐标 /// </summary> public struct RectBounds { //左边界的位置 public float left; //右边界的位置(更大的那个) public float right; //上边界的位置(更大的那个) public float up; //下边界的位置 public ...
namespace Pentagon.Extensions.Localization.EntityFramework.Entities { using System; using EntityFrameworkCore; using EntityFrameworkCore.Interfaces.Entities; /// <summary> Represents an EF entity for table 'CultureResource'. </summary> public class CultureResourceEntity : Entity, ...
using System; namespace Properties.Models { public class CaselistEntry { public string PropertyReference { get; set; } public string PipelinePosition { get; set; } public DateTime AvailableDate { get; set; } } }
using TheWeatherApp.Helpers; namespace TheWeatherApp.Models { public class UserPosition { public double Latitude { get; set; } public double Longitude { get; set; } public bool Success { get; set; } public Enums.LocationErrorMessage ErrorMessage { get; set; } } }
using System; namespace skdglq { class Program { static void Generate(int[] array) { Random random = new Random(); for (int i = 0; i < array.Length; i++) { array[i] = random.Next(-10, 11); } } static void Add(ref...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //********************************************************************** // // 文件名称(File Name):AddNodeMonitorRequest.CS // 功能描述(Description): // 作者(Author):Aministrator ...
using FluentAssertions; using Xunit; namespace MaxWithoutCompare.Test { public class MaxCalculatorTest { [Theory] [InlineData(127, 212, 212)] [InlineData(25, 11, 25)] [InlineData(1, -2, 1)] [InlineData(-10, -2, -2)] [InlineData(100, 100, 100)] ...
using Microsoft.EntityFrameworkCore; using BuiltCodeAPI.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BuiltCodeAPI.Data { public class ApplicationDbContext : DbContext { public ApplicationDbContext(DbContextOptions<ApplicationDbConte...
using ConfigureSettings.API.Models; using Microsoft.EntityFrameworkCore; namespace ConfigureSettings.API.Context { public class SettingsContext : DbContext { public SettingsContext(DbContextOptions options) : base(options) { } public DbSet<Settings> Settings { get; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configuration; using System.Data; using System.Data.SqlClient; using WindowsFormsApplication2; using System.IO; public partial class qyxqdaochu : System.Web.UI.Page ...
using Compent.Shared.DependencyInjection.Contract; using Uintra.Features.OpenGraph.Services.Contracts; using Uintra.Features.OpenGraph.Services.Implementations; namespace Uintra.Features.OpenGraph.InjectModules { public class OpenGraphInjectModule : IInjectModule { public IDependencyCollection Registe...
// Copyright (c) Christopher Clayton. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace praxicloud.core.metrics.simpleprovider { #region Using Clauses using praxicloud.core.security; using System; using System.Collectio...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class MovementScript : MonoBehaviour { // Start is called before the first frame update private Rigidbody2D rigidbody; private Vector2 direction = new Vector2(0, 0); private bool moving = true;...
using DigitalFormsSteamLeak.Business; using DigitalFormsSteamLeak.Entity.IModels; using DigitalFormsSteamLeak.Entity.Models; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DigitalFormsSte...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using canopyws.Models; // For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860 namespace canopyws.Controllers { [Route("api...
namespace iPhoneController.Net { using System; using System.IO; using System.Net; using System.Text; using System.Threading; using System.Threading.Tasks; using Newtonsoft.Json; using iPhoneController.Diagnostics; using iPhoneController.Models; using iPhoneController.Utils; ...
using Xamarin.Forms; using Xamarin.Forms.Xaml; using XF40Demo.Models; namespace XF40Demo.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class PowerView : ContentView { #region Properties public static BindableProperty PowerProperty = BindableProperty.Create(nameo...
using Android.Content; using Android.Gms.Ads; using Android.Preferences; using Android.Runtime; using Android.Util; using Android.Views; using Android.Widget; using System; using System.Globalization; using System.Linq; using System.Threading.Tasks; namespace aairvid.Ads { public class AdsLayout : L...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GeekBrains2 { class Program { //[Flags] enum Month { January = 1, February, March, April, May, ...
using System; using System.ServiceModel; using DataAccess.Exceptions; using DataAccess.Repository; using Domain; namespace Services { public class EntryService : IEntryService { private readonly IEntryRepository _entryRepository; public EntryService(IEntryRepository entryRepository) {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace com.Sconit.Entity.SI.SD_TMS { [Serializable] public class TransportOrderDetail { public Int32 Id { get; set; } public string OrderNo { get; set; } public Int32 Sequence { get; set; } ...
using Report_ClassLibrary; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.Common; using System.Data.OleDb; using System.Data.SqlClient; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Web; using System.Web.UI; usin...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Design; using Microsoft.Extensions.Configuration; using System.IO; namespace DB_CQRS.DB.Driver.EntityFramework { public class OrderDbContextFactory : IDesignTimeDbContextFactory<OrderDBContext> { public OrderDbContextFactory() ...
using System; namespace WorkingWithDelegates { delegate void MulticastDelegate(); class Demo2 { public static void Run() { Console.WriteLine("\n=== Multicast Delegate With void Return Type ==="); // Register MethodOne() with multicastDelegat...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HealPlayer : MonoBehaviour { public GameObject player; private void OnCollisionEnter(Collision collision) { if (collision.gameObject.name == "ThirdPersonController") { print("Player has entered"); player.GetCom...
using SnowDAL.Sorting; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Threading.Tasks; namespace SnowDAL.Searching { /// <typeparam name="TEntity"></typeparam> public class SearchQuery<TEntity...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Identity; using Microsoft.Extensions.DependencyInjection; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using HotelBooking.Extensions; using HotelBooking.M...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Payroll { public partial class Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { //Turn off Unobt...
using System; using System.Collections.Generic; using System.Net.Http; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace Vellum.Automation { // tomrhollis addition to make use of ElementZero chat functionality // passes messages to other EZ BDS servers and discord // TODO: * p...
using Invent.FerhatCengiz.Models; using Invent.FerhatCengiz.Models.Dto; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Invent.FerhatCengiz.Business.Abstract { interface IMyService { List<InventorySales> getAllSales(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Poker.Model { class Combinaison { private string nom; private int valeur; public string Nom { get => nom; set => nom = value; } public int Valeur { get...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Domain.Event { public class SaleOrderSyncEvent { } }
using System; namespace Uintra.Features.Groups.Links { public class GroupActivityTransferModel : GroupActivityTransferCreateModel { public Guid Id { get; set; } } }
using System; // you can also use other imports, for example: // using System.Collections.Generic; // you can write to stdout for debugging purposes, e.g. // Console.WriteLine("this is a debug message"); class Solution { public int solution(int[] A) { // write your code in C# 6.0 with .NET 4.5 (Mono) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AI1 { class Program { static void Main(string[] args) { List<State> states = new List<State>(); int count = 0, i = 0; ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using EuroMillionsHelper.Model; namespace UnitTestEuroMillions { [TestClass] public class UnitTestDizaine { [TestMethod] public void TestMethod_Dizaine_1() { int source = 1; int expected = 0; int result = Tirage.Dizaine(source); ...
using System; using System.Collections.Generic; using System.Net; using FluentAssertions; using Moq; using NUnit.Framework; using Properties.Controllers; using Properties.Core.Interfaces; using Properties.Core.Objects; using Properties.Tests.Helper; namespace Properties.Tests.UnitTests.Controllers { [TestFixture]...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using MySql.Data; using MySql.Data.MySqlClient; using System.IO; namespace Gnote.Model { class MNote : MysqlBase { //查询笔记 public MySqlDataReader list_note() { string sql = "SELECT * FROM `...
using System.Text; namespace ChatServer.Messaging.Commands { using System; using System.Linq; using System.Threading.Tasks; using ChatProtos.Data; using ChatProtos.Networking; using ChatProtos.Networking.Messages; using Google.Protobuf; using HServer; using HServer.Networking; ...
using AutoMapper; using EasyHarmonica.BLL.DTO; using EasyHarmonica.BLL.Interfaces; using EasyHarmonica.DAL.Entities; using EasyHarmonica.DAL.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EasyHarmonica.BLL.Services { public class Notification...
using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.Collections; public class MainMenu : MonoBehaviour { public int unlocked = 3; public string debugUnlockedHearts = "1, 2, 0"; List<Button> m_buttons = new List<Button>(); // Use this for initialization void Start (...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Draw : MonoBehaviour { public Material outMat; public Material drawMat; public Shader drawShader; private Camera _camera; private RenderTexture splatMap; private RaycastHit hit; // Start is called ...
using ClaimProject.Config; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace ClaimProject { public partial class SiteMaster : MasterPage { ClaimFunction function = new ClaimFunction(); protected ...
using Business.Abstract; using Business.Concrete; using DataAccess.Concrete.EntityFramework; using Entities.Concrete; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebAPI.Controllers { [Ro...
using System; using Xamarin.Forms; using ALFC_SOAP.Common; using ALFC_SOAP.Helpers; namespace ALFC_SOAP { public class BaseListItemTemplate { public static DataTemplate Get(string currentValue) { return new DataTemplate(() => { Button ListItem = new Butt...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class PlayerQuests { public List<KillQuest> playerKillQuests = new List<KillQuest>(); // constructor public PlayerQuests() { // when all tests are good, make a proper initialization // (from save stat...
using System; using System.Collections.Generic; using System.Text; namespace Compare { interface IFileCompare { CompareValue.Types Similar(CompareValue srcCompareValue, CompareValue tarCompareValue); CompareValue CreateCompareValue(string path); } }
using Common.Log; using Contracts.ContentOps; using System; using System.Collections.Generic; using System.IO; using System.ServiceModel; using System.ServiceModel.Description; using System.Threading.Tasks; namespace Clients.ContentOps { public class ContentOpsAsyncProxy : DuplexClientBase<IContentOpsAsyncService>, ...
/// <summary> /// Popup Note Script /// /// Attach to a trigger object in the game. /// You can use the graphic provided, please give credit to the author: /// Shadows of Elear - Deviantart.com /// /// You may use this script for commercial purposes /// /// http://lostmystic.com /// Written in Unity 4.3.1 /// </summar...
using OpenQA.Selenium; using TeamCss__Registration.Hooks; using TeamCss__Registration.Utilities; namespace TeamCss__Community.PageObject { class CommunityPage { IWebDriver driver; Wait wait = new Wait(); IWebElement clickOnSignIn => driver.FindElement(By.XPath("/html/bod...
using Alabo.Web.Mvc.Attributes; using System.ComponentModel.DataAnnotations; namespace Alabo.Framework.Tasks.Queues.Domain.Enums { [ClassProperty(Name = "任务执行周期")] public enum TaskQueueType { /// <summary> /// 单次执行 /// </summary> [LabelCssClass(BadgeColorCalss.Default)] ...