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using AutoMapper; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace Sfa.Poc.ResultsAndCertification.CsvHelper.Api.Controllers { [Route("api/[controller]")] [ApiController] [Authorize] public class TqProviderController : ControllerBase ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using Upkeep.Modules.FileExplorer.Models; using Upkeep.Shell.Infrastructure.Base; namespace Upkeep.Modules.FileExplorer.ViewModels { public class FolderExplorer...
using System; using Utilities; namespace EddiEvents { [PublicAPI] public class CommanderStartedEvent : Event { public const string NAME = "Commander started"; public const string DESCRIPTION = "Triggered when you start a new game"; public const string SAMPLE = "{\"timestamp\":\"201...
/////////////////////////////////////////////////////////////////////////////// // RarProgressBar.cs // 仿RAR式进度条 // // @version 1.00 // @remarks For study purpose // @author Icebird @date 2006-07-03 /////////////////////////////////////////////////////////////////////////////// using System; using System.Component...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI.WebControls; using Sind.BLL; using Sind.Model; using Sind.Web.Publico.Code; using Sind.Web.Publico.Helpers; namespace Sind.Web.Cadastros { public partial class ListaGrupoVisao : System.Web.UI.Page { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _06.Maximal_K_Sum { class MaximalSum { static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); int k = int.Parse(Console.ReadLi...
namespace Cradiator.Config { /// <summary> /// settings for a certain 'view' or group of pojects that belong together /// or someone wants to see in 1 screen/ view /// </summary> // ReSharper disable UnusedMemberInSuper.Global public interface IViewSettings { string URL { get; set; } string SkinName { get; s...
// Copyright (c) Simple Injector Contributors. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for license information. namespace SimpleInjector.Integration.WebApi { using System; using Lifestyles; /// <summary> /// Defines a lifestyle that caches instance...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace Study { class Game { public static void Run(){ Player player= new Player(); int[] i = {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}; Random rnd = new Random...
using System; using Uintra.Features.Groups.ContentServices; using Uintra.Features.Groups.Models; using Uintra.Features.Links.Models; using Uintra.Infrastructure.Extensions; namespace Uintra.Features.Groups.Links { public class GroupLinkProvider : IGroupLinkProvider { private readonly IGroupContentProv...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Tooltip : MonoBehaviour { private Text tooltipText; [SerializeField] private Color opaque = Color.white; [SerializeField] private Color invisible = new Color(1,1,1,0); private bo...
using System; using Framework.Core.Common; using Tests.Data.Van.Input; using Tests.Pages.Van.Main.Common; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Van.Main.UserPages { public class UserDetailsNewPage : VanBasePage { #region Page Element Declara...
// <copyright file="OnlineStudent.cs" company="Softuni"> // Copyright (c) 2014 All Rights Reserved // <author>Me</author> // </copyright> namespace HWDefiningClassesTask04SULS { using System; public class OnlineStudent : CurrentStudent { public OnlineStudent(string firstName, string lastName, by...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task2_Input_From_File_Formating { class Program { /// <summary> /// Основной класс /...
using System; using System.Collections.Generic; using System.Text; namespace Compare { public class CompareValue { [Flags] public enum Types { None = 0, Hash = 1, FileName = 2, Directory = 4, Extension = 8, FileNam...
# region Includes using System; using System.Net; using System.Net.Sockets; # endregion // ReSharper disable UnusedMember.Global namespace RobX.Library.Communication.TCP { /// <summary> /// TCP client class that can connect to a TCP server and send/receive data over network. /// </summary> // ReShar...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace FamilyAccounting.Web.Models { public class WalletViewModel { public int Id { get; set; } public int PersonId { get; set; } public string PersonName { get; set; } [Required] [String...
 using System; using System.Collections.Generic; using System.Linq; using alg; /* * tags: greedy * Time(nlogn), Space(1) */ namespace leetcode { public class Lc757_Set_Intersection_Size_At_Least_Two { public int IntersectionSizeTwo(int[,] intervals) { int n = intervals.GetLength...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; namespace Serialization.Tests.Entities { public partial class EnderecoClienteEntity { #region " Identificador da classe " public virtual int CodEnderecoCliente { get; set; } ...
using Langium.DataLayer.DbModels; using Langium.Domain; using Langium.PresentationLayer; using Langium.WebAPI.ViewModels; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lang...
using System; using System.Data; using System.Data.SqlClient; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using LibModels.common; namespace LibModels { public class GiaoVien { private short _ID; private string _HoTen; private byt...
using System.Collections; namespace CODE.Framework.Core.Configuration { /// <summary> /// The SourcesCollection class is a typed-collection that contains objects that implement /// the IConfigurationSource interface. /// </summary> public class SourcesCollection : CollectionBase { ///...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BOSS_STATS : MonoBehaviour { public Slider HealthVal; private Animator anim; public int HP = 30; public AudioClip hit; // Start is called before the first frame update void St...
using System; namespace gView.Framework.Geometry { public enum GeometryType { Point = 0, Multipoint = 1, Polyline = 2, Polygon = 3, Aggregate = 4, Envelope = 5, Unknown = 6, Network = 7 } public enum AxisDirection { North = 0...
using System; using System.Reflection.Emit; using Xunit; using Xunit.Abstractions; using Rune = System.Rune; namespace Terminal.Gui.CoreTests { public class BorderTests { readonly ITestOutputHelper output; public BorderTests (ITestOutputHelper output) { this.output = output; } [Fact, AutoInitShutdown]...
using UnityEngine; public class TowerGridSlot : MonoBehaviour { public bool isSelected = false; public bool isFilled = false; public Tower tower; public Block block; public int gridX { get; set; } public int gridY { get; set; } // private bool mouseDownHere = false; private voi...
using UnityEngine; public class CellBehaviorChair : CellBehavior { }
using System; using System.Collections.Generic; using System.Text; namespace Qwack.Core.Basic { public enum MutationType { FlatShift } }
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Web; using System.Web.Mvc; using pPsh.Models; namespace pPsh.Controllers { public class HomeController : Controller { private DatabaseContext db = new DatabaseContext(); publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using RWCustom; using Rainbow.Enum; namespace Rainbow.CreatureAddition { public class SmallCentiwing : InsectoidCreature, IPlayerEdible { public SmallCentiwing(AbstractCreature abstractCreature, Wo...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using QuotationAppV1.Models; namespace QuotationAppV1.Models { public class ViewModel { public string Quote { get; set; } public string Author { get; set; } public string Category { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ServiceModel; using System.Xml; namespace MediaProxy { class Program { private ServiceHost sv; private ChannelFactory<Networking.ITransfer> cf; private Netwo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using DTO; using Utils; namespace District4_SearchService { public partial class ServiceDetail : Form { ...
using IBLLService; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BLLService { public partial class BLLSession:IBLLService.IBLLSession { IWeChat_MANAGER iWeChat_MANAGER; public IWeChat_MANAGER IWeChat_MANAGER ...
using Autofac; using Framework.Core.Common; using NUnit.Framework; using OpenQA.Selenium; using Tests.Data.Drupal; using Tests.Data.Oberon; using Tests.Pages.ActionID; using Tests.Pages.Drupal.Forms; using Tests.Pages.Oberon.CustomForm; namespace Tests.Projects.Drupal.FastActionNoAuth { [TestFixture] ...
using Atc.Resources; // ReSharper disable once CheckNamespace namespace Atc { /// <summary> /// Enumeration: LeftRightType. /// </summary> public enum LeftRightType { /// <summary> /// Default None /// </summary> [LocalizedDescription(null, typeof(EnumResources))] ...
using Marten.Schema; using Marten.Schema.Sequences; using Shouldly; using Xunit; namespace Marten.Testing.Schema.Sequences { public class configuring_hilo_overrides_Tests { [Fact] public void default_everything() { var defaults = new HiloSettings(); var store =...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace Proje_Hastane { public partial class FrmSekreterDetay : Form ...
using System.Collections; using System.Collections.Generic; using UnityEngine; interface IBlock { void InitBlock(); void DoDamage(); }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using StartEFCore.Data; using StartEFCore.Entityframework; namespace StartEFCore.Controllers { public class TeamController : Controller { ...
using System.Collections.Generic; using System.IO; using System.Linq; namespace ReqRaportsApp { public class DataHandler { List<request> ReqsList { get; set; } Dictionary<string, List<request>> AddedFiles { get; set; } Serializers Serializer { get; set; } public DataHandler(Di...
using System; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using System.Text; using System.Text.RegularExpressions; internal class SumOfAllValues { private static void Main() { string patternKey = @"^([a-zA-Z_]+)\d+(?:.*\d)*([a-zA-Z_]+)$"; string patternTxt = @"(?<=s...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace GeoSearch { public class ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BackEnd.Modelos { public class Game { public Game() { } public Game(DataAccess.Tables.Game game) { Id = game.Id; UserId = game.UserId; CategoryId = game....
using System; using System.Collections.Generic; using System.IO; using Newtonsoft.Json; using SimpleJSON; using UnityEngine; using Object = UnityEngine.Object; namespace Daz3D { [Serializable] public class DTUSubdivision { public float Version; public string AssetName; public int V...
using System; using System.Linq; using System.Threading.Tasks; using ApartmentApps.Api.Auth; using ApartmentApps.Api.Modules; using ApartmentApps.Data; using ApartmentApps.Data.Repository; using Microsoft.AspNet.Identity.EntityFramework; using Ninject; namespace ApartmentApps.Api { public class PropertyIntegration...
using System.Windows; using System.Windows.Shapes; namespace NeuronNetwork { public partial class DrawLiner : Window { private double [,] weights; private void Draw() { Line myLine = null; double x12 = canvas1.Width; double x11 = 250; do...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace ApiWrapper { public class Mouse { public static void ClickLeft() { ClickMouse(ClickType.Left); ...
using Cs_IssPrefeitura.Dominio.Entities; using Cs_IssPrefeitura.Dominio.Interfaces.Repositorios; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_IssPrefeitura.Infra.Data.Repositorios { public class RepositorioAtoIss: RepositorioBase<...
using SGCFT.Utilitario; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SGCFT.Dominio.Entidades { public class Resposta { protected Resposta() { } public Resposta(int idUsuario, int idPergunta, int ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using k8s.Models; namespace nemo_api_service.Models { public class Enviroment { public string Name { get; set; } public string Status { get; set; } public string CreateDate {get;set;} ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement; using UnityEngine; using System.Linq; using ModCommon; using HutongGames.PlayMaker.Actions; namespace EnemyRandomizerMod { public class EnemyRandomizerLoader { public static E...
using Alabo.Datas.Stores; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Entities; using Alabo.Domains.Services.Cache; using System; using System.Threading.Tasks; namespace Alabo.Domains.Services.Column { public abstract class ColumnAsyncBase<TEntity, TKey> : CacheBase<TEntity, TKey>, IColumnAsync<TEntity, T...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CheckFireButton : MonoBehaviour { [SerializeField] private BallMovementScript ball; [SerializeField] private Button fireButton; // Use this for initialization void Start ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Template_Method { class Program { static void Main(string[] args) { AbctractTemplate first = new FirstChild(); AbctractTemplate second = new Sec...
using Microsoft.EntityFrameworkCore; using NetNote.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace NetNote.Repository { public class NoteRepository : INoteRepository { private NoteContext context; public NoteRepository(NoteCont...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Speech.Synthesis; namespace RoboBomber { public static class RoboSpeech { private static SpeechSynthesizer speaker; public static void SpeekSentence(string Sentence) { speake...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; using System.Xml.Serialization; namespace CaptionConverter { [System.Xml.Serialization.XmlRoot("p")] public class P { [System.Xml.Serialization.XmlText] public string Value { get; set; }...
using FamilyAccounting.Api.Exceptions; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Hosting; using System; using System.Net; using System.Text.Json; using System.Threading.Tasks; namespace FamilyAccounting.Api.Middlewares { // Y...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace Library { public class OwnSerializer { public static void Serialize(DataContext dataContext, string filename) { string d...
using AutoMapper; using LightInject; using ShopBLL; using ShopBLL.Interfaces; using ShopBLL.Services; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Http; namespace ShopAPI.App_Start { public class WebApiLightInjectConfig { public static void Conf...
namespace MultiplicationTable2._0 { using System; public class StartUp { public static void Main() { var a = int.Parse(Console.ReadLine()); var b = int.Parse(Console.ReadLine()); var sum = 0; if (b > 10) { sum ...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using RestSharp; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace TacoFinder.Models { public class TacoSpot { public string Address { get; set; } public string City { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class GM_ARGame : MonoBehaviour { #region Singleton for the AR Game private static GM_ARGame instance; public static GM_ARGame Instance { get => instance;} #endregion public TextMeshProUGUI txtInfo;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Upgrade_Generic : MonoBehaviour { private Transform upgradeTransform; void Start() { upgradeTransform = gameObject.transform; } void Update() { upgradeTransform.Translate(0.0f,Mathf.Si...
using System; using System.Reflection; using System.Collections.Generic; using System.Linq; using System.Text; using DFrame; using DAV; using DPYM; namespace DPYM_DEBUG { /// <summary> /// 负责完成 Debug 中的参数获取 /// </summary> public static class DebugParamFetcher { /// <summary> /// De...
using UnityEngine; namespace SoulHunter.Input { public interface IMoveInput // Mort { void HandleMoveInput(Vector2 moveInput); } }
namespace PluralKit.Bot { public class BotConfig { public static readonly string[] DefaultPrefixes = {"pk;", "pk!"}; public string Token { get; set; } public ulong? ClientId { get; set; } // ASP.NET configuration merges arrays with defaults, so we leave this field nulla...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MaerskLineCMS.Models { public class Admin { public int Admin_ID { get; set; } public string Name { get; set; } public string Sign_ID { get; set; } public string Password {...
/* * Copyright(c) 2017 SUNCREER Co.,ltd. All rights reserved. / Confidential * システム名称 :ToilluminateClient * プログラム名称:主フォーム * 作成日・作成者:2017/10/11 zhangpeng */ using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; usin...
using System; using System.IO; using System.Windows.Forms; namespace WindowsFileManager { public partial class FileManagerForm : Form { private Panel LPanel = new Panel(); private Panel RPanel = new Panel(); private FileManagerInterface Interface = new FileManagerInterface(); pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BaseClassDemo { public class LivingCreature { public string Name; public bool IsAlive; public int CurrentHP; public int Dexterity; ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Input; using System; using System.IO; namespace Labyrinth { public partial class Game1 { //Upload information on the different...
using DuckGame; using JetBrains.Annotations; using OgtDgLib.AmmoTypes; namespace OgtDgLib { /// <summary> /// Basic gun implementing framesync and ammoType serialization /// </summary> public abstract class BaseGun:Gun { /// <summary> /// SpriteMap being synced as _graphic ...
using System; using System.Collections.Generic; using System.Diagnostics.Contracts; using System.Linq; using System.Text; using System.Threading.Tasks; using XH.Domain.Exceptions; using XH.Domain.Security; using XH.Infrastructure.Extensions; namespace XH.Domain.Services.Authentication { public class RoleManager :...
using Globalization; using System; using System.Collections.Generic; using System.Linq; namespace Framework.Logging.Settings { public class DbLoggingSettings { public string ConnectionString { get; set; } public string SqlTableName { get; set; } public IList<string> SqlColumns { get; set; } public IList<st...
using System; namespace Voluntariat.Framework.Identity { public class Identity { public Guid ID { get; set; } public string Role { get; set; } public Guid NGOID { get; set; } public string NGOName { get; set; } } public static class IdentityConstants { p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Kingdee.CAPP.Model; using Kingdee.CAPP.DAL; using System.Data; using Kingdee.CAPP.Common.ModuleHelper; using Kingdee.CAPP.Common.Serialize; namespace Kingdee.CAPP.BLL { public class ProcessCardModuleBLL { /// <...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; namespace ProjetoMVC.Models { public class Pessoa { string cpf, nome; int id; public string Cpf { get => cpf; set => cpf = value; } [Di...
using Backend.Model; using Backend.Model.Pharmacies; using IntegrationAdapters.Adapters; using IntegrationAdapters.Controllers; using IntegrationAdapters.Dtos; using IntegrationAdapters.MicroserviceComunicator; using IntegrationAdaptersPharmacySystemService.Repository; using IntegrationAdaptersPharmacySystemService.Ser...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Jarat_Kezelo { class Program { static void Main(string[] args) { Jarat_Kezelo b = new Bank(); b.UjSzamla("Bela", "1234"); b.UjSzamla...
using System; namespace ConsoleApp2 { class Program { static double[,] Sum(double[,] Results, int n) { double result = 0; for (int i = 1; i <= n; i++) { double Ai = (i + 0.3) / (3 * i * i + 5); result += Ai; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Matrix { class Node<T> { public T val; public Tree<T> fg; public Tree<T> fd; public Node(T value) { val = value; fg = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using RabbitMQ.Client; namespace Spring.Messaging.Amqp.Rabbit.Connection { /// <summary> /// The IConnectionProxy /// </summary> public interface IConnectionProxy { /// <summary> /// Return the ta...
using System; using Divar.Core.Commands.Advertisements.Commands; using Divar.Core.Domain.Advertisements.Data; using Divar.Core.Domain.Advertisements.ValueObjects; using Divar.Framework.Domain.ApplicationServices; using Divar.Framework.Domain.Data; namespace Divar.Core.ApplicationService.Advertisements.CommandHandlers...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WebCrawler { public class MissionItem { private dynamic _data; private string _url, _refere; private int _errorRepeatTimesLimit; private int _failRepea...
using System; using System.Collections.Generic; using SAAS.FrameWork.Log; using SAAS.FrameWork.Util.Threading; namespace SAAS.FrameWork.Mq.Mng { /// <summary> /// /// </summary> public class ClientMqMng :IDisposable { public void AddMqBuilder(Func<IClientMq> builder) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Jetpack : MonoBehaviour { public float jetpackFuelMax; float fuelSpend=1f; public float jetpackPush; bool jetpacking; Player player; PlayerStates playerStates; Vector2 directionalInput; bool di...
using System; namespace Whathecode.System { /// <summary> /// Identifies part of a <see cref="DateTime" /> object. /// </summary> public enum DateTimePart { Year = 0, Month, Day, Hour, Minute, Second, Millisecond } }
/* * Author: Easton Bolinger * Class: BakedBeans.cs * Purpose: Handles the attributes of the Baked Beans Side */ using System; using System.Collections.Generic; using System.Text; namespace CowboyCafe.Data { /// <summary> /// This class represents the Baked Beans side /// </summary> public class B...
namespace SyntaxTest.Exercises { public class Exercise10 { /* Parašykite viešą metodą pavadinimu GetSixth, kuris grąžina bool tipo rezultatą. Metodas turi priimti vieną bool tipo masyvo kintamajį pavadinimu yesAndNos. */ } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem43 : ProblemBase { private List<string> _perms = new List<string>(); public override string ProblemName { get { retu...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Events; public class NPC_Controller : MonoBehaviour { public List<Transform> waypoints = new List<Transform>(); private Transform targetWaypoint; private int targetWaypointIndex = 0; private int lastWaypointIndex; ...
using Common.Services; using Nancy; using Nancy.Responses; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Nancy.ModelBinding; using Common.Models; using Nancy.Serialization.JsonNet; using Nancy.Security; namespace Api.Modules { public clas...
using FairONI; using Harmony; namespace WallPumps { public static class WallPumps { public static readonly Tag WallMachineRefinedMetals = TagManager.Create("WallMachineRefinedMetals"); public static readonly Tag WallMachineMetals = TagManager.Create("WallMachineMetals"); } [HarmonyPa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; using System.Diagnostics; using System.Drawing.Design; using System.Windows.Forms.Design; namespace Editor { // https://msdn.microsoft.com/en-us/library/aa302326.aspx ...
//using SciVacancies.Domain.Enums; using System; using System.Collections.Generic; using System.Linq; using MediatR; using NPoco; using SciVacancies.Domain.Enums; using SciVacancies.Domain.Events; using SciVacancies.ReadModel.Core; using SciVacancies.SmtpNotifications.SmtpNotificators; namespace SciVacancies.SmtpNot...
using System.Collections.Generic; using System.Runtime.Remoting.Metadata.W3cXsd2001; using UsersLib.Entity; namespace UsersLib.DbControllers { public interface IDbGroupController { Group SaveGroup(Group group); List<Group> GetGroups(); void DeleteGroup(int groupId); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Iris.Infrastructure.Models { public class BaseModel { public string SenderId { get; set; } public string RecipientId { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Diagnostics; namespace AmazonInterview { public class Program { /* Given a list of points, find the K points closest to the origin with no duplicates. */ public static List<Point> SubmittedClosestToOrigin(List<Point> points, in...