text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace MyLibrabry.Models
{
public class BorrowBook
{
public int bo_id { get; set; }
public int bo_day { get; set; }
public int bo_month { get; set; }
public int bo_year { get; set; }
... |
using System;
using System.Security;
class TextGravity
{
static void Main()
{
int cols = int.Parse(Console.ReadLine());
string strForMat = Console.ReadLine();
int rows = strForMat.Length/cols;
if (strForMat.Length % cols != 0)
{
rows++;
}
int... |
using ShapeDiver.Public.Grasshopper.Parameters.SDMLDoc;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace PterodactylEngine
{
[Serializable]
public class MarkdownDocument : IMLDoc
{
List<IMLDocAsset> m_assets;
string m_markup;
public Mark... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BackEnd.Modelos {
public class LanguageQuestion {
public LanguageQuestion() { }
public LanguageQuestion(DataAccess.Tables.LanguageQuestion languageQuestion) {
QuestionId = lang... |
using Assets.Gamelogic.Core;
using Improbable.Unity;
using Improbable.Unity.Visualizer;
using UnityEngine;
namespace Assets.Gamelogic.Pirates.Behaviours
{
// Add this MonoBehaviour on UnityWorker (server-side) workers only
[WorkerType(WorkerPlatform.UnityWorker)]
public class TakeDamage : MonoBehaviour
... |
namespace CS.EntityFramework.Models
{
public class UserType
{
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Threading;
using System.Windows.Forms;
using KartLib.Views;
using KartObjects;
using KartLib;
using System.ServiceModel;
namespace KartSystem
{
public partial class... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Lose : MonoBehaviour {
// Use this for initialization
void Start () {
StartCoroutine("flip");
}
// Update is called once per frame
void Update () {
}
private IEnumerator flip()
{
float delt... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface ContextManager {
void ProcessInputs(InputPackage p);
}
|
using UnityEngine;
using System.Collections;
public class MoveBetweenRows : MonoBehaviour {
public AudioClip[] onRowChangeSounds;
public Transform[] rows;
private int currentRow;
private bool freeze;
public void Start()
{
currentRow = rows.Length / 2;
this.transform.position = r... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace geographymaster.Models
{
public class AnswerViewModel
{
public string AnswerDescription { get; set; }
public string QuestionDescription { get; set; }
public long IdQuestion { get; ... |
using Datos;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Configuracion;
namespace Negocio
{
public class Cancelacion
{
public void devolverTodosCliente(int idCliente, int idUsuario, string motivo)
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class test99 : MonoBehaviour
{
public PixelCrushers.DialogueSystem.Wrappers.DialogueSystemTrigger dialogueSystemTrigger;
}
|
using Backend.Model.Enums;
using Backend.Model.Users;
namespace GraphicalEditorServerTests.DataFactory
{
public class CreatePatientCard
{
public PatientCard CreateValidTestObject()
{
return new PatientCard(id: 1, bloodType: BloodType.A, rhFactor: RhFactorType.NEGATIVE, alergies: ""... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace AdventOfCode2017.Days
{
public class Day08 : IDay
{
private enum Operation
{
Increment,
Decrement
}
private enum Comparison
{
EqualTo,
NotEqualTo,
LessThan,
LessThanOrEqualT... |
using System.Windows.Controls;
namespace WPF.NewClientl.UI.Dialogs
{
public partial class NomalMessgeDialog : UserControl
{
public NomalMessgeDialog()
{
InitializeComponent();
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using System.Xml;
namespace Animal.DependencyLocate
{
public class ReflectionFactory
{
private static String _windowType;
private static String _buttonType;
private... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using IdomOffice.Interface.BackOffice.Booking;
using MongoDB.Driver;
using IdomOffice.Interface.BackOffice.Booking.Core;
using IdomOffice.Interface.BackOffice;
using IdomOffice.Interface.BackOffice.Booki... |
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Caserraria.Projectiles
{
public class ChaosSphereProj : ModProjectile
{
public override void SetStaticDefaults()
{
DisplayName.SetDe... |
using Microsoft.AspNetCore.SignalR;
using System;
using System.Threading.Tasks;
using System.Threading.Channels;
namespace RealTimeServerTime.Hubs
{
public class RealTimeHub: Hub
{
public ChannelReader<string> StartTimer()
{
var channel = Channel.CreateUnbounded<String>();
... |
using System;
using System.Linq;
namespace E6
{
class Program
{
static void Main(string[] args)
{
Peliteca peliculas = new Peliteca();
string opcion = "";
string busqueda;
while (opcion != "7"){
Console.WriteLine("[1]... |
using NPoco;
namespace SciVacancies.ReadModel.Core
{
[TableName("d_attachmenttypes")]
[PrimaryKey("id", AutoIncrement = true)]
public class AttachmentType
{
public int id { get; set; }
public string title { get; set; }
}
} |
namespace _01._Regeh
{
using System;
using System.Text.RegularExpressions;
public class Startup
{
public static void Main()
{
string input = Console.ReadLine();
string pattern = @"\[\w+<(\d+)REGEH(\d+)>\w+\]";
MatchCollection matches = Regex.Matches... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Routing;
namespace kindergarden.Filters
{
public class LoginCheck : ActionFilterAttribute
{
public override void OnActionExecuting(ActionExecutingContext filterContext)
{... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using SimpleJSON;
public class achieveItem : MonoBehaviour
{
public Text Mission, Stats, RQText, RedeemText;
public string RT, RQ, QuestID,Redeemstats,Type,RQRT;
public Button redeem;
public GameObject ... |
using System.Collections.Generic;
using System;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Spool
{
public abstract class RichText<TState>
{
protected string GetText(TState state, XNode root)
{
var sb = new StringBuilder();
Display(sb, root, ... |
using MelonLoader;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
namespace GTFO.Custom.Rundown.Converters
{
public class StringUintDelegateConverter : JsonConverter
{
private readonly Func<string, bool> _IsSupportedFunc;
private readonly Func<string, uint> _ReturnFunc;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WebApplication1.DLL.Repository.Interface;
namespace WebApplication1.DLL.Repository
{
public class EmployeeRepository : RepositoryBase<Employee>,IEmployeeRepository
{
// TestEntitie... |
using Engine2D.Physics;
using Framework2D.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Engine2D
{
public class Scene
{
Dictionary<int, Entity> entities;
public Dictionary<Type, List<Component>> Components { get; set; }
Dict... |
using UnityEngine;
using UnityEditor;
using Ardunity;
[CustomEditor(typeof(RotationReactor))]
public class RotationReactorEditor : ArdunityObjectEditor
{
SerializedProperty script;
SerializedProperty smoothFollow;
void OnEnable()
{
script = serializedObject.FindProperty("m_Script");
smoothFollow = serializ... |
namespace gView.Framework.UI
{
public interface IContextMenuItem : IOrder
{
bool ShowWith(object context);
}
} |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Shop : MonoBehaviour
{
[SerializeField] private List<CakeShopItem> _cakes;
[SerializeField] private Player _player;
[SerializeField] private Item _template;
[SerializeField] private Transform _item... |
using Newtonsoft.Json;
namespace streamdeck_client_csharp.Events
{
public class WillDisappearEvent : BaseEvent
{
[JsonProperty("action")]
public string Action { get; private set; }
[JsonProperty("context")]
public string Context { get; private set; }
[JsonProperty("de... |
//-----------------------------------------------------------------------
// <copyright file="MoodAnalyserException.cs" company="CompanyName">
// Company copyright tag.
// </copyright>
//-----------------------------------------------------------------------
namespace MoodAnalyser
{
using System;
/// <sum... |
using Nailhang.Mongodb.Base;
using Ninject.Modules;
using System;
using System.Collections.Generic;
using System.Text;
namespace Nailhang.IntegrationTests.TestModules
{
class LocalMongo : NinjectModule
{
public override void Load()
{
Kernel
.Bind<MongoConnection>()
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using SolidWorks.Interop.sldworks;
using SolidWorks.Interop.swconst;
using System.Collections;
namespace Kingdee.CAPP.Solidworks.Routi... |
namespace NHibernateRepo.Migrations
{
public enum MigrationToUse
{
Automatic = 1,
Manual = 2
}
} |
using System;
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class EventOnPlanetPanel : MonoBehaviour
{
public Text EvaluationType;
public GameObject SupplyPanel;
public Text SupRecievedShips;
public Text SupNrShipsAvailable;
public Text SupHangarFull;
public Text S... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using GroupProject.Models;
using Microsoft.AspNetCore.Authorization;
using System.Security.Claims;
using Microsoft.AspNetCore.Authentication;
using GroupProject.Constants;
using Microsoft.En... |
using AngularSPAWebAPI.Models.DatabaseModels.General;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AngularSPAWebAPI.Models.DatabaseModels.Oogstkaart;
namespace AngularSPAWebAPI.Models.DatabaseModels.Communication
{
public class Request
{
public int ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
/*
Author: Julian D. Quitian
Date: 12/22/2015
*/
/// <summary>
/// Basic unit converter program. For added complexity, loop could be added to allow for program re-run and exit with key 'q' only by usin... |
namespace Apache.Shiro.Util
{
public interface IPatternMatcher
{
bool Matches(string pattern, string source);
}
}
|
using UnityEngine;
using System;
using System.IO;
using System.Text.RegularExpressions;
using System.Collections;
using System.Collections.Generic;
public class SoundCloudPlayer : UniTunesSingleton<SoundCloudPlayer>
{
public SCPlayerDocking.Docking widgetDocking = SCPlayerDocking.Docking.None;
public PlayerMode pla... |
using System.Xml.Serialization;
using Newtonsoft.Json;
namespace NeuroLinker.Models
{
/// <summary>
/// Model used to update a Mal anime
/// </summary>
[XmlRoot(ElementName = "entry")]
public class AnimeUpdate
{
#region Properties
/// <summary>
/// Mal Id of the anime ... |
using System;
namespace Phenix.Test.使用指南._12._6._2._2
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("本程序为{0}位,请确认所连数据库客户端引擎是否与之匹配?(如不匹配可调整本程序的'平台目标'生成类型)", Environment.Is64BitProcess ? "64" : "32");
Console.WriteLine("请通过检索“//*”了解代码中的特殊处理");
Console.WriteLine("本案例... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DTO
{
public class Banca
{
public int BancaID { get; set; }
public int BancaProfessorID { get; set; }
public string BancaProfessorNome { get; set; }
pub... |
using AbstractFactory.factory;
using System;
using System.Collections.Generic;
using System.Text;
namespace AbstractFactory.ListFactory
{
public class ListTray : Tray
{
public ListTray(string caption) : base(caption)
{
}
public override string MakeHTML()
... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Data;
using System.Data.SqlClient;
using Repository.Repositorio;
using Interfaces.Interfaces;
using Common;
namespace Dados.DAO
{
public class TradeCategoryDAO : ITradeCategory
{
public List<TradeCategoryDTO> ... |
using System.Reflection;
using Abp.Configuration.Startup;
using Abp.Localization.Dictionaries;
using Abp.Localization.Dictionaries.Xml;
using Abp.Reflection.Extensions;
namespace CC.Website.Localization
{
public static class WebsiteLocalizationConfigurer
{
public static void Configure(ILocalizationCon... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _01.FromOneToN
{
class FromOneToN
{
static void Main()
{
Console.Write("Insert a number bigger than 1: ");
int userInput = int.Parse(Console.Rea... |
using gView.Framework.Carto;
using gView.Framework.IO;
using gView.Framework.system;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace gView.MapServer
{
public interface IServiceRequestContext : IContext
{
IMapServer MapServer { get; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OK_TriggerEnter : MonoBehaviour {
public GameObject mGO_AllyShip;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
private... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CharacterSelectionHandler : MonoBehaviour
{
/// <summary>
/// subscribe to category/characters toggle changes
/// </summary>
public event Action<CharacterSelectionControl> On... |
using System;
using System.Collections.Generic;
using System.Text;
namespace SOLID._2___OCP.Solucao
{
public class DebitoContaCorrente : DebitoConta
{
public override string Debitar(decimal valor, string conta)
{
// Efetuar Débito
// Gerar Número Transaçao
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using EmployeeManagement;
namespace EmployeeManagement.Controllers
{
public class EmployeesController : Controller
{
private Model1 ... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Xml.Linq;
using System.Runtime.Serialization;
using System.IO;
using System.Text;
namespace ExpressionSerialization
{... |
using System.Collections.Generic;
using System.Linq;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Cors;
using Microsoft.AspNetCore.Hosting;
// Additional namespaces
using System.Net.Http;
using System.Text.RegularExpressions;
using System.Net;
using Newtonsoft.Json.Linq;
// For more informa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using IWorkFlow.DataBase;
namespace IWorkFlow.ORM
{
//B_OA_Device(设备表)
[Serializable]
[DataTableInfo("B_OA_Device", "")]
public class B_OA_Device:QueryInfo
{
[D... |
namespace Fragenkatalog.Model
{
class Frage
{
private uint frage_nr;
private string frage;
private char loesung;
private string antwortA;
private string antwortB;
private string antwortC;
private string antwortD;
public uint Frage_nr { get { retu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using CRL;
namespace WebTest.Page
{
public partial class Query3 : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
va... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Library.DataTransferObjects.Dto
{
public class BookHistoryDto : BaseDto
{
public int BookId { get; set; }
public DateTime DateGiven { get; set; }
public DateTime DateReturned { get; set; }
public int? ... |
using System;
using System.Collections.Generic;
using System.Text;
using Breeze.Screens;
namespace Breeze.AssetTypes.StaticTemplates
{
public class StaticTemplate
{
public ButtonVisualDescriptor Normal;
public ButtonVisualDescriptor Hover;
public ButtonVisualDescriptor Pressing;
pu... |
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Xml;
using System.Xml.Linq;
using System.Xml.Schema;
using BnsDatTool.lib;
using BnsDatTool.Properties;
namespace BnsDatTool.lib
{
static class TranslateFileDal
{
public static class NodeNames
{
publ... |
using System;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.ModelConfiguration;
namespace ClaimDi.DataAccess.Entity
{
public partial class AccountDevice
{
public int Id { get; set; }
public Guid AccId { get; set; }
public string DeviceType { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InputKeysScript : MonoBehaviour
{
public GameObject myGameObject;
//float range = .1f;
float translateSpeed = 10f;
float rotateSpeed = 100f;
void Start()
{
}
void Update()
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LongHoldTrigged : MonoBehaviour {
// Start is called before the first frame update
void Start() {
}
// Update is called once per frame
void Update() {
}
public void Fly() {
Debug.Log("I'... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LightingBook.Tests.Api.Dto.Dto.GetSettings.FlightConfiguration
{
public class FareBucketClass
{
public string Name { get; set; }
public int Sort { get; set; }
p... |
using UnityEngine;
using System.Collections;
public class DroneSearchState : State<DroneAI> {
public void enter(DroneAI drone) {
Debug.Log ("Drone entering Search State");
}
public void execute(DroneAI drone, StateMachine<DroneAI> fsm) {
drone.findGoal ();
drone.findPath (drone.goal);
fsm.changeState (... |
using System.Collections.Generic;
namespace VnStyle.Web.Infrastructure
{
public class ErrorMessage
{
public string FieldName { get; set; }
public List<string> Messages { get; set; }
}
} |
namespace Rhino.Mocks
{
/// <summary>
/// This delegate is compatible with the System.Func{T,R} signature
/// We have to define our own to get compatability with 2.0
/// </summary>
public delegate R Function<T, R>(T t);
} |
using System;
namespace assign_cab301
{
public class MemberCollection
{
/*This class uses array to store members details such as passwords, usernames, firstname, lastname etc.
This class will use the members class as an object to allow us access the fields, members,
and methods of ... |
using gView.Framework.IO;
using gView.Framework.system;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml;
namespace gView.Framework.Db
{
public class DbConnectionString : UserData, IPersistable
{
private string _providerID = String.... |
using BDTest.Attributes;
using BDTest.Constants;
using Newtonsoft.Json;
namespace BDTest.Test;
public class BuildableTest
{
[JsonIgnore]
internal string Guid { get; set; }
[JsonProperty]
internal StoryText StoryText { get; set; }
[JsonProperty]
internal ScenarioText ScenarioText { get; set... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System.Linq;
public class MainMenuManager : MonoBehaviour {
public Slider durationSlider;
public Text gameDurationHud;
private AsyncOperation async;
public strin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SolutionsAssembly;
namespace SolutionsAssemblyConsoleTest.Model
{
//class SolutionModel : ISolutionsContract
//{
// //public
//}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
namespace Randomizowane
{
public class Graph
{
public List<Node> V = new List<Node>();
public List<Edge> E = new List<Edge>();
public Graph(params int[] edges)
{
// create nodes and edges
... |
using System;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace HealthVault.Sample.Xamarin.Core.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class ActionPlansPage : ContentPage
{
public ActionPlansPage()
{
InitializeComponent();
}
... |
using System;
using System.Collections.Generic;
using Sky;
namespace Planetarium
{
class MainClass
{
public struct Camera
{
public double angleA, angleB;
public double horY, horZ;
public bool ground;
public Camera(double angleA = 0.0, double ang... |
using System.Collections.Generic;
using UnityEngine;
using UnityEditorInternal;
#if UNITY_EDITOR
using UnityEditor;
#endif
[CreateAssetMenu(fileName = "Milestone", menuName = "MS49/Milestone/Milestone", order = 1)]
public class MilestoneData : ScriptableObject, ISerializationCallbackReceiver {
[SerializeField]
... |
#region OneFilePicker
// OneFilePicker
// Abstract (extensible) file picker
// https://github.com/picrap/OneFilePicker
// Released under MIT license http://opensource.org/licenses/mit-license.php
#endregion
namespace OneFilePicker.Picker
{
using System.Collections.Generic;
using System.Linq;
using File;
... |
using MenuFramework;
using System;
using System.Collections.Generic;
using System.Text;
using TenmoClient.DAL;
using TenmoClient.Data;
namespace TenmoClient.Views
{
public class MainMenu : ConsoleMenu
{
private readonly static string API_BASE_URL = "https://localhost:44315/";
private readonly... |
using gView.Core.Framework.Exceptions;
using gView.Framework.system;
using gView.Server.Services.MapServer;
using System;
using System.Threading.Tasks;
namespace gView.Server.Services.Security
{
public class AccessControlService
{
private readonly MapServiceManager _mapServerService;
private r... |
using System;
using System.Collections.Generic;
using System.Text;
namespace EncryptionDecryption
{
public static class Extensions
{
public static byte[] ToByteArrayFromHex(this string hex, int byteCount = 2)
{
var sb = new List<byte>();
for (var i = 0; i < hex.Length; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using UnityEngine;
using UnityEngine.SceneManagement;
[CreateAssetMenu]
public class Level : ScriptableObject
{
[Header("Level Settings")]
[SerializeField] private int levelBuildIndex = 0;
[SerializeField] private string levelName = "Default Level Name";
[SerializeField] private bool additiveLoad = fa... |
using System;
class ComparingFloats
{
static void Main()
{
double eps = 0.000001d;
Console.Write("Enter first number : ");
double ldFirstNumber = double.Parse(Console.ReadLine());
Console.Write("Enter second number : ");
double ldSecNumber = double.Parse(Console.ReadLin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using Dominio;
namespace TableroComando.Clases
{
class VisualHelper
{
private static Dictionary<EstadoIndicador, Color> _estadoColor;
private static Dictionary<EstadoIndicado... |
#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityAtoms.Editor;
namespace UnityAtoms.BaseAtoms.Editor
{
/// <summary>
/// Event property drawer of type `Vector2Pair`. Inherits from `AtomDrawer<Vector2PairEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
/// </summary>
[CustomPropertyDrawer... |
using System.Collections.Generic;
using IMP.Core;
namespace Imp.Core.Domain.Users
{
/// <summary>
/// role
/// </summary>
public class Role : BaseEntity
{
private ICollection<Permission> _permissions;
/// <summary>
/// name of role
/// </summary>
public str... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections.Concurrent;
namespace Crawler
{
class Resource
{
public string category { set; get; }//资源所属分类
public ConcurrentQueue<string> urlQueue { set; get; }//待下载... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test : MonoBehaviour
{
private void Awake()
{
StartCoroutine(ShowTimeProcess());
StartCoroutine(ShowProcess());
}
IEnumerator ShowTimeProcess()
{
while (true)
{
... |
using System.Collections.Generic;
using System.ComponentModel;
using System.Threading.Tasks;
using Xamarin.Forms;
using KSF_Surf.ViewModels;
using KSF_Surf.Models;
namespace KSF_Surf.Views
{
[DesignTimeVisible(false)]
public partial class MapsMapCPRPage : ContentPage
{
private readonly MapsViewM... |
using EnumsNET;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace Resources
{
public static class ExtensionMethods
{
/// <summary>
/// Get description for an enumer... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BackEnd.Modelos {
public class GameQuestion {
}
}
|
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or http://www.opensource.org/licenses/mit-license.php.
using System;
using System.Collections.Generic;
using System.Text;
namespace FiiiChain.Node
{
public enum JobStatus
{
... |
namespace Com.Colin.Core.Test
{
public interface ITestOne
{
}
public class TestOne : ITestOne
{
}
}
|
using System;
using System.Linq;
namespace _05_Min_Even_Number
{
public class _05_Min_Even_Number
{
public static void Main()
{
var numbers = Console.ReadLine().Split().Select(double.Parse).ToList();
var result = numbers.Where(x => x % 2 == 0).ToList();
if ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _70_Lesson
{
class Program
{
static void Array(string str, params int[] numbers)
{
foreach (var item in numbers)
{
Console.Write... |
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
namespace Uberware.Study
{
/// <summary>
/// Summary description for frmMatchingPref.
/// </summary>
public class frmSettings : System.Windows.Forms.Form
{
#region Class Va... |
namespace TestGr4d3.BOL
{
public class Calificacion
{
public int Id { get; set; }
public string Descripcion { get; set; }
public string Feedback { get; set; }
}
} |
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