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namespace MyEnums { public enum Minutes { oneDay = 1440, twoDay = 2880 } }
using System; namespace Task_2 { class Program { static void Main(string[] args) { Console.WriteLine("Enter a count of rows and columns of the array"); if (!int.TryParse(Console.ReadLine(), out int N) || N == 0) { Console.WriteLine("Incorrec...
using Cinema.DAO; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Cinema { public partial class fFilm : Form { string videoloc...
using System.Collections.Generic; using Alabo.Industry.Offline.Merchants.ViewModels; using Alabo.Industry.Offline.Product.Domain.Entities; namespace Alabo.Industry.Offline.Product.ViewModels { /// <summary> /// MerchantProductViewModel /// </summary> public class MerchantProductViewModel { ...
namespace MySurveys.Services { using System; using System.Linq; using Contracts; using Data.Repository; using Models; public class UserService : IUserService { private IRepository<User> users; public UserService(IRepository<User> users) { this.users = u...
namespace ServiceDesk.Ticketing.Domain.UserAggregate { public interface IRefreshUsers { void RefreshUsersFromAD(IUserRepository userRepository); } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using DonLEonFilms.Models; using Microsoft.AspNetCore.Authorization; using DonLEonFilms.Models.DataTable; using DonLEonFilms.Dat...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace FuelRadar.UI { /// <summary> /// The main page of the app with the navigation drawer /// </summary> public class RootPage : MasterDetailPage { private List<DetailPageItem> DetailPageItems; public RootP...
 using System.Linq; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Http; using DrugManufacturing.Models; using DrugManufacturing.Entities; using DrugManufacturing.Data; using DrugManufacturing.Services; using System; namespace DrugManufacturing.Controllers { public class UserController : Controller ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; public class SoundEffect : MonoBehaviour { AudioSource audioSource; // Use this for initialization void Start () { audioSource = GetComponent<AudioSource>(); audioSource.volume =...
using CarManageSystem.helper; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.SessionState; namespace CarManageSystem.handler { /// <summary> /// GetCarNumbers 的摘要说明 /// </summary> public class GetCarNumbers : IHttpHandle...
using UBaseline.Shared.Property; namespace Uintra.Core.UbaselineModels { public class FolderModel : UBaseline.Shared.Media.FolderModel { public PropertyModel<string> FolderType { get; set; } public PropertyModel<string> AllowedMediaExtensions { get; set; } } }
using System; namespace Infrastructure.ExtensionMethods { public static class TimeSpanExtensions { public static TimeSpan Milliseconds(this int value) { return TimeSpan.FromMilliseconds(value); } public static TimeSpan Seconds(this int value) { ...
using System.Collections.Generic; namespace Alabo.UI.Design.AutoReports { /// <summary> /// 前台报表展示格式 /// 三种展示方式 /// 1. 只有数据表 /// 2. 只有图表 /// 3. 图表和数据表 /// </summary> public class AutoReport { /// <summary> /// 日期格式 /// 格式:2019-6-26 ...
using FeriaVirtual.App.Desktop.Forms.Employees; using FeriaVirtual.App.Desktop.SeedWork.FormControls; using FeriaVirtual.App.Desktop.SeedWork.FormControls.MsgBox; using MetroFramework; using MetroFramework.Forms; using System; using System.Drawing; using System.Windows.Forms; namespace FeriaVirtual.App.Desktop.Forms....
using System; using Vlc.DotNet.Core.Interops.Signatures; namespace Vlc.DotNet.Core.Interops { public sealed partial class VlcManager { public string GetCompiler() { return Utf8InteropStringConverter.Utf8InteropToString(myLibraryLoader.GetInteropDelegate<GetCompiler>().Invoke()); ...
using UnityEngine; public class ObjectCollision : MonoBehaviour { // Start is called before the first frame update private void OnCollisionEnter(Collision collisionInfo) { Debug.Log(collisionInfo.collider.tag); } }
using LoowooTech.Stock.ArcGISTool; using LoowooTech.Stock.Common; using LoowooTech.Stock.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LoowooTech.Stock.Rules { public class JSYDGZQ020Rule:ArcGISBaseTool,Models.IRule { public override string Rul...
using UnityEngine; using UnityEngine.TestTools; using NUnit.Framework; using System.Collections; using UnityEngine.UI; public class TestScript { [UnityTest] public IEnumerator TestScriptWithEnumeratorPasses() { var player = GameObject.Find("/Player"); var knight = GameObject.Find("/knight"...
using System.Collections.Generic; using Fingo.Auth.DbAccess.Models.Policies.Enums; namespace Fingo.Auth.Domain.Policies.Factories.Actions.Interfaces { public interface IGetPoliciesUnassignedToProject { List<Policy> Invoke(int projectId); } }
using System; using System.Net; using System.Net.Http; using System.Text; namespace AbiokaScrum.Api.Exceptions.Adapters { public class AggregateExceptionAdapter : IExceptionAdapter { private AggregateException exception; public AggregateExceptionAdapter(AggregateException exception) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class MainMenuManager : MonoBehaviour { /// <summary> /// Player Options. /// </summary> public PlayerOptions po; public Slider durationSlider; public Text gameDura...
using Microsoft.AspNetCore.Razor.TagHelpers; using System.Threading.Tasks; namespace Wee.UI.Core.TagHelpers { [HtmlTargetElement("bootstrap-listgroup-item")] public class ListgroupItemTagHelper : TagHelper { [HtmlAttributeName("class")] public string ListGroupItemClass { get; set; } [HtmlAttributeN...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DevanshAssociate_API.Models { public class StepsData { } }
// Sign Up Process For User that has a funeral home attach to them public partial class FHSignUp : System.Web.UI.UserControl { private string strUserEmailTemplate = "FHSignUpThankYou";//holds the email template that the user is going to use private string strUserEmailSubject = "Validating Your Registration ...
namespace DPI.Interfaces { /* Specify the subcategory that every DPI is made for. The concrete model could be tied to a fixed set of subcategories in the database */ internal interface ISubcategory : IEntity { string Name { get; set; } string Description { get; set; } bool A...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace AnyTest.DbAccess.Migrations { public partial class Initial : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "People", ...
using System; using System.Collections.Generic; using Hl7.Fhir.Support; using System.Xml.Linq; /* Copyright (c) 2011-2012, HL7, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Re...
using System; using System.ComponentModel.DataAnnotations; namespace com.Sconit.Entity.SYS { [Serializable] public partial class AccessLog { #region O/R Mapping Properties public Int32 Id { get; set; } public string UserCode { get; set; } public string UserName { get; set; ...
using System; using System.Collections.Generic; namespace DemoApp.Entities { public partial class ApplicationSettings { public Guid Id { get; set; } public byte? MinimumNoOfRecogYears { get; set; } public byte? MaximumNoOfPinsToGenerate { get; set; } public byte? MinimumSchoolS...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class SlowTimeBar : MonoBehaviour { public TextMeshProUGUI slowTimeDisplay; public Slider slider; public GameObject reloadingBar; public SlowTime slowTime; private float current...
using System; using System.Collections.Generic; namespace IrsMonkeyApi.Models.DB { public partial class TicketType { public TicketType() { Ticket = new HashSet<Ticket>(); } public int TicketTypeId { get; set; } public string TicketTypeName { get; set; } ...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.SceneManagement; using Object = UnityEngine.Object; namespace DodGame { public class ResourceBehaviour : BBehaviourSingleton<ResourceBehaviour> { } public class ResourcesImp...
using System.Threading.Tasks; using Xunit; using Xunit.Abstractions; using System.Text; using Terminal.Gui; namespace Terminal.Gui.TopLevelTests { public class MessageBoxTests { readonly ITestOutputHelper output; public MessageBoxTests (ITestOutputHelper output) { this.output = output; } [Fact, AutoI...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using Microsoft.MRDL; using UnityEngine; public class Tutorial : MonoBehaviour { [SerializeField] private GameObject holdUpPalmText = null; [Serialize...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ManageDomain.Models { public class CusService { public int CusServiceId { get; set; } public int CusId { get; set; } public string Title { get; set; } /// <summary> /// 服务类型...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using KartLib; using KartLib.Views; using KartObjects; using System.IO; using System.Threading; using FastReport; using DevExpress.Xtra...
using Pe.Stracon.SGC.Cross.Core.Base; using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual; using Pe.Stracon.SGC.Infraestructura.Core.CommandContract.Contractual; using Pe.Stracon.SGC.Infraestructura.Core.Context; using Pe.Stracon.SGC.Infraestructura.Repository.Base; using System; using System.Collections.Gen...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace Inventory.Data { /// <summary> /// Адрес клиента /// </summary> public class Address : BaseEntity { public Guid RowGuid { get; set; } public ...
using System; namespace EntityFrameworkCoreDemo.Models { public class BaseObject { public string Id { get; private set; } = Guid.NewGuid().ToString(); public override string ToString() { return $"Id -> {Id}"; } } }
using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Collections.Generic; using System.Linq; using Teste.Models; using Microsoft.EntityFrameworkCore; using System; namespace UnidadeTeste { [TestClass] public class UnitTest1 { ProdutoContexto Context; [TestInitialize] pu...
using Leaf.xNet; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Auth.GGpanel.Helper { class Info { public string CountUsers(string AuthKey) { try { ...
using FluentValidation; using SFA.DAS.ProviderCommitments.Web.Models.Apprentice; namespace SFA.DAS.ProviderCommitments.Web.Validators.Apprentice { public class SelectEmployerRequestValidator : AbstractValidator<SelectEmployerRequest> { public SelectEmployerRequestValidator() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class Electric : Element { const float SIZE = 0.5F; [SerializeField] private bool attacked = false; [SerializeField] private float attackCooldown = 0.05f; [SerializeField] private float ...
using UnityEngine; using System; using System.Collections; [RequireComponent(typeof(Animator))] public class Expression : MonoBehaviour { protected Animator animator; protected int smileId; protected int idleId; protected int angryId; protected int stayColliderNum=0; protected GameObject righ...
using Newtonsoft.Json; using System; namespace BinanceChain { [Serializable] public sealed class TransactionTx { [JsonProperty] private string type; [JsonProperty] private TransactionInformation value; public string Type { get => type; } public Transactio...
using Alabo.Reflections; using AspectCore.DynamicProxy; using AspectCore.DynamicProxy.Parameters; using AspectCore.Extensions.AspectScope; using AspectCore.Extensions.Autofac; using Autofac; namespace Alabo.Dependency { /// <summary> /// AspectCore扩展 /// </summary> public static partial class Ext...
using System.IO; namespace Microwave.Entities { public class Plate { public int Timer { get; private set; } public int Power { get; private set; } public string Food { get; set; } public char FoodId { get; private set; } public Plate(string food, int timer, int power, ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace 成绩管理系统 { public partial class Form3 : Form { public W1 w1; public W2 w...
 namespace PhonebookHost { using System; using System.Collections.Generic; using System.Linq; using System.Text; public class Phonebook { private const string CurrentCountryPhoneCode = "+359"; private static readonly IPhonebookRepository phonebookContactsData = new PhonebookHo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using IRAPShared; namespace IRAP.Entities.MES.Tables { [IRAPDB(TableName = "IRAPMES..AuxFact_PWOIssuing")] public class AuxFact_PWOIssuing { [IRAPKey()] public long FactID { get; set; } ...
using System.IO; namespace AxiEndPoint.EndPointClient { public class ResponseData : IData { public Stream StreamData { get; set; } public byte[] Data { get; set; } } }
using System; using System.Linq; using System.Threading.Tasks; using M220N.Models.Responses; using M220N.Repositories; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Options; using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; using Newtonsoft.Json; n...
namespace FakeItEasyConcrete { public interface TestInterface { void MeuMétodo(); } }
using System; using System.Collections.Generic; using System.IO; namespace GameWithWords { class Program { private static readonly Random rnd = new Random(); static void Main() { string[] words = File.ReadAllLines(@"russian_nouns.txt"); var enteredChars = GetRan...
using Microsoft.SharePoint; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; using YFVIC.DMS.Model.Models.Common; using YFVIC.DMS.Model.Models.Settings; namespace YFVIC.DMS.Model.Models.SOA { public class Number...
using System; namespace ConsoleApp1 { class Triangle : Shape, IDraw { private string name; private double triangleSide; private double triangleBase; public double Side { get { return triangleSide; } set { //set side of...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using Unity.EditorCoroutines.Editor; using UnityEditor; using UnityEditor.AssetImporters; using UnityEngine; using UnityEngine.Rendering; using Object = UnityEngine.Object; namespace ...
using UnityEngine; using System.Collections; public interface ISlutState { void UpdateState(); void ToGreenState(); void ToYellowState(); void ToRedState(); }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Net.Http; using System.Net.Http.Formatting; using ClientAdminFastFood.Models; namespace Cli...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Form_Chess { class Game { private Panel[,] Cell; private List<PictureBox> Chess; private TableLayoutPanel Grid; ...
using Common.Log; using Contracts.Promotions; using System; using System.Collections.Generic; using System.ServiceModel; using System.ServiceModel.Description; using System.Threading.Tasks; namespace Clients.Promotions { /// <summary> /// Proxy class for asynchronous update operations. /// </summary> public class...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace correcao { class Program { static void Main(string[] args) { exec4(); Console.ReadKey(); void exec1() { ...
namespace Sentry.Extensibility; /// <summary> /// Process a <see cref="Transaction"/> during the prepare phase. /// </summary> public interface ISentryTransactionProcessor { /// <summary> /// Process the <see cref="Transaction"/> /// </summary> /// <param name="transaction">The Transaction to process</...
// 文 件 名:BackGround.cs // 功能描述:自动运行实体 // 修改描述: //----------------------------------------------------------------*/ using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PlanMGMT.Entity { public class BackGround { public BackGround(int idx,string ...
using System.Collections.Generic; using ShoppingListApi.Models.ResponseModels; namespace ShoppingListApi.Data { public class InMemoryDataStore { private static List<ShoppingListItem> _instance; private InMemoryDataStore() { } public static List<ShoppingListItem> GetIn...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using SimpleJSON; using System; using System.Collections.Generic; using System.Linq; using UnityEngine; /** * Outfit manager. * * Apply outfits to clothing pieces. * * Authors: VamDazzler * License: Creative Commons with Attribution (CC BY 3.0) */ namespace VamDazzler { public class Wardrobe : MVRScript ...
using Microsoft.JSInterop; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GoogleMapsComponents.Maps { /// <summary> /// A rectangle overlay. /// </summary> public class Rectangle : JsObjectRef { private MapComponent _map; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using FluentMigrator; namespace Profiling2.Migrations.Migrations { [Migration(201305071640)] public class InitAuditTrail : Migration { public override void Down() { } public ...
namespace Exercises.Commands { using System.Data.Entity; using Interfaces; public class ExerciseCommand<T> : IExerciseExecutable<T> where T : DbContext { private readonly T context; public ExerciseCommand(T context) { this.context = context; } ...
namespace DistCWebSite.Core.Entities { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; public partial class M_Comment { [Key] public int CommentID { get; set; } public int? ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PlutoRover.Domain.Commands { public class MoveBackCommand : ICommand { public string CommandName { get { throw new...
using LiveSplit.TimeFormatters; using System; using System.Drawing; using System.Windows.Forms; using System.Xml; namespace LiveSplit.UI.Components { public partial class OddsSettings : UserControl { public Color BackgroundColor { get; set; } public Color BackgroundColor2 { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Security.Cryptography; namespace com.Sconit.Utility { public class EncryptHelper { public static string Md5(string str) { MD5CryptoServiceProvider x = new MD5CryptoServiceProvider();...
using System; namespace DeMo.Models { public class TinhDiem { public double Tinh(int? i1, int? i2, int? i3, int? i4, int? i5, int? i6) { int? t = i1 + i2 + i3 + i4 + (i5 * 2) + (i6 * 3); double y = Convert.ToDouble(t) / 9; double z = Math.Round(y, 1); ...
using UnityEngine; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Reflection; using System; public class BasicFunctions : MonoBehaviour { /* #region FindObject public static GameObject FindObject ( string _string ) { GameObject oReturn = null; GameObject[] oFou...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class BaseEquipment { [ReadOnly] public string name; [ReadOnly] public int ID; public Equipment equipment; }
/* CustomizeBrontowurst.xaml.cs * Author: Agustin Rodriguez */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Inpu...
using System.Collections.Generic; namespace EFTeste.Entidades.Entidades { public class ProfessorEspecial : Pessoa { public ProfessorEspecial() { Turmas = new List<Turma>(); Idade = 0; Sexo = Sexo.Masculino; } public int Id { get; set; } ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using RXCO.AzureDevOps.REST.Base; namespace RXCO.AzureDevOps.REST.UnitTest { [TestClass] public class BaseUnitTest { [TestMethod] public void APISemanticVersionWrapperCompareEqual() { APISemanticVersionWrapper versionA ...
using System; using System.Reflection; using BeetleX.FastHttpApi; using Bumblebee.Events; using Bumblebee.Servers; namespace Bumblebee.BaseSample { class Program { private static Gateway g; static void Main(string[] args) { g = new Gateway(); g.HttpOptions(h => ...
using Unity.Collections; using Unity.Entities; using Unity.Jobs; using Unity.Mathematics; using Unity.Transforms; public class WeaponMovementSystem : JobComponentSystem { private EntityQuery _playerQuery; protected override void OnCreate() { _playerQuery = GetEntityQuery ( ComponentType.ReadOnly<PlayerCompo...
using System.Collections.Generic; using System.Data.Common; using System.Data.SqlClient; using System.Linq; using Fbtc.Domain.Entities; using Fbtc.Domain.Interfaces.Repositories; using Fbtc.Infra.Helpers; using prmToolkit.AccessMultipleDatabaseWithAdoNet; using prmToolkit.AccessMultipleDatabaseWithAdoNet.Enumerators; ...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading; using System.Threading.Tasks; using AGCompressedAir.Domain.Domains.Base; using Microsoft.EntityFrameworkCore; namespace AGCompressedAir.Domain.Services { public class DomainService<TContext> ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Alps.Domain.AccountingMgr { public enum TradeAccountType { [Display(Name="供应商")] Supplier, [Display(Name = "客户")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RevStack.Pattern; namespace RevStack.IO { public interface IEntityStreamService : IService<EntityStream,string> { Byte[] Get(string id); Task<Byte[]> GetAsync(s...
using System; using System.Windows; namespace Crystal.Plot2D.Common { public class PlotterChangedEventArgs : RoutedEventArgs { public PlotterChangedEventArgs(PlotterBase prevPlotter, PlotterBase currPlotter, RoutedEvent routedEvent) : base(routedEvent) { if (prevPlotter == null && currPlotter == nul...
using System; using System.Collections.Generic; using System.Text; namespace RomashkaBase.Model { /// <summary> /// Для связи многие ко многим /// </summary> public class CompanyUser { public int UserId { get; set; } public User User { get; set; } public int CompanyId { get...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Properties.Core.Objects; using Properties.Infrastructure.Gumtree.Objects; using Constants = Properties.Infrastructure.Gumtree.Objects.Constants; namespace Properties.Infrastructure.Gumtree.Factories { public class RmV3BlmF...
using UnityEngine; namespace DChild.Gameplay { public abstract class SpawnArea : MonoBehaviour { public abstract Vector2 GetRandomPosition(); protected float RandomNormal() => Random.Range(-1f, 1f); private void OnValidate() { gameObject.name = GetType().Name; ...
namespace PatternsCore.State { public interface IGumballState { void InsertQuarter(); void EjectQuarter(); void TurnCrank(); void Dispense(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Configu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class People : Obstacles { private Animation m_animation; private Animation M_Animation { get { if (m_animation == null) { m_animation = GetComponentInChildren<Anim...
using Quizlet_Server.Data; using Microsoft.EntityFrameworkCore; using Quizlet_Server.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Quizlet_Server.Services { public class LopHocHocSinhService { private AppDbContext appDbContext { get; set; } ...
using System; using Alabo.Industry.Shop.Orders.Domain.Enums; namespace Alabo.Industry.Shop.AfterSales { /// <summary> /// 订单操作方式 /// 更加状态自动判断订单是否可以操作 /// </summary> [AttributeUsage(AttributeTargets.Field)] public class RefundTypeAttribute : Attribute { /// <summary> ...
using HospitalDatabase.Models; namespace HospitalDatabase { using System; using System.Data.Entity; using System.Linq; public class HospitalContext : DbContext { public HospitalContext() : base("name=HospitalContext") { //Database.SetInitializer(new DropCrea...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Couchbase.Core; using Couchbase.IO; using NUnit.Framework; namespace Couchbase.IntegrationTests { [TestFixture] public class CouchbaseBucketKeyValueTests { private ICluster _cluster; private IBucket _b...
namespace ChatServer.Messaging.Commands { using System; using System.Threading.Tasks; using ChatProtos.Networking; using ChatProtos.Networking.Messages; using Google.Protobuf; using HServer; using HServer.Networking; using JetBrains.Annotations; /// <inheritdoc /> /// <summ...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using UnityEngine; public static class DebugLogger { [Conditional("ENABLE_LOGS")] public static void Log(object message) { UnityEngine.Debug.unityLogger.Log(LogType.Log, message); } [Co...