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using System; using System.Collections.Generic; namespace CryptoLab.Domain.Domain { public class User { public Guid Id { get; protected set; } public string Email { get; protected set; } public string Username { get; protected set; } public string Password { get; protected set; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using PowerInject; [Insert] public class BattleField : IManager { public void Init() { } public void update() { } }
using System; using System.Collections.Generic; using SMARTplanner.Entities.Domain; using SMARTplanner.Entities.Helpers; namespace SMARTplanner.Logic.Contracts { public interface IReportService { ServiceCollectionResult<Report> GetIssueReports(long issueId, string userId); ServiceSingleResult<...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DChild { [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = false)] public class RequiredVectors2Attribute : Attribute { public RequiredVectors2Attribute(uint siz...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Ludotek.Api.Business; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace Ludotek.Api.Controllers { [Produces("application/json")] [Route("api/[controller]")] public class ImportCo...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Newtonsoft.Json; namespace FantasyServer.Models { [Table("devedores", Schema = "develop")] public class Devedores { [Key] public int id { get; set; } [ForeignKey("fk_participante_...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SingletonBehaviour<T> : MonoBehaviour where T : MonoBehaviour { private static T _inst = null; public static T Inst { get { return _inst; } private set { _inst = value; } } protected virtual void Awake() { ...
using System; using System.Collections.Generic; using System.Text; namespace VesApp.Models { public class Donation { public int IdDonation { get; set; } public string Text { get; set; } public string UrlDireccion { get; set; } public string UrlImagen { get; set; } } }
using System; using System.Collections.Generic; using System.Text; using Newtonsoft.Json; namespace ParPorApp.Models { public class Group { [JsonProperty("Description")] public string Description { get; set; } [JsonProperty("DistrictId")] public string DistrictId { get; set; }...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.IO; public class PictureGallery : MonoBehaviour { [SerializeField] private List<Image> PictureList = new List<Image>(); [Header("Photo Objects")] [SerializeField] private GameObject PhotoHold...
using System; using System.Data; using System.Windows.Forms; using Phenix.Core; namespace Phenix.Windows.Helper { /// <summary> /// Excel助手 /// </summary> public static class ExcelHelper { /// <summary> /// 读取Excel文件 /// 取第一个表单数据 /// </summary> public static DataTable Import() { ...
using System; namespace DevExpress.Web.Demos { public static class EmailDataGenerator { static readonly string[] subjects = new string[] { "Integrating Developer Express MasterView control into an Accounting System.", "Web Edition: Data Entry Page. There is an issue with date val...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.DataAccess.Entity { public class DamageLevel { public string DamageLevelCode { get; set; } public string Damage...
namespace Tutorial.Tests.LinqToSql { using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using Tutorial.LinqToSql; using Tutorial.Tests.LinqToObjects; [TestClass] public class PerformanceTests { [TestMethod] public void CompiedQueryTest() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Data.SqlTypes; using System.Data.SqlClient; using System.Configuration; using System.Web.SessionState; using System.IO; namespace mr.bBall_Lib { public class Napake { public static voi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Battle_city { public class Random_middle_tank_action { public static Random Rand = new Random(DateTime.Now.Millisecond); public Random_middle_tank_action(Tank tank) { double r = ...
using System; using System.Collections.Generic; using Android.Runtime; namespace RU.Tinkoff.Acquiring.Sdk.Requests { // Metadata.xml XPath class reference: path="/api/package[@name='ru.tinkoff.acquiring.sdk.requests']/class[@name='FinishAuthorizeRequest']" [global::Android.Runtime.Register ("ru/tinkoff/acquiring/sd...
using System; using NLog; namespace DataValidateFix { internal static class LogExtensions { internal static void TryPatching(this Logger log, Action action) { try { action(); log.Info("Patching Successful!"); } cat...
using System; using Profiling2.Domain.Prf; namespace Profiling2.Domain.Scr { // Useful object for combining various *History objects and sorting based on their common date field. public class HistoryViewModel { public string Status { get; set; } public DateTime Date { get; set; } p...
using Content.Server.MachineLinking.Events; using Content.Server.MachineLinking.System; using Content.Server.Power.Components; using Content.Server.Recycling; using Content.Server.Recycling.Components; using Content.Shared.Conveyor; using Content.Shared.Item; namespace Content.Server.Conveyor { public sealed class...
/* * Created by SharpDevelop. * User: admin * Date: 13.07.2012 * Time: 1:19 * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System; using System.Drawing; using System.Windows.Forms; namespace sudoku { /// <summary> /// Description of settings. /// </summary> publ...
/* * Created : Sony NS * Descript : CodePair class for storing the code/value read from the DXF file */ using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DxfFileProvider { public class CodePair { public int Code { get; set; } public string Val...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Text; using Repository.Repositorio; namespace Interfaces.Interfaces { public interface ISector { int insert(string pDsSector); bool update(SectorDTO oSector); bool delete(int pIdSector); List<SectorDTO> li...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.IO; using Sys...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DropDown : MonoBehaviour { private Animator buttonAnim; private Menu menu; private bool b_showMenu; private bool e_showMenu; // Use this for initialization void Start () { buttonAnim = GetComponent<Anima...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; //Schermata principale namespace Progetto_Finale { public partial class For...
using System.Collections; using UnityEngine; using UnityEngine.SceneManagement; using UnityStandardAssets.Characters.FirstPerson; using Random = UnityEngine.Random; namespace Player { [RequireComponent(typeof (CharacterController), typeof (AudioSource), typeof(Animator))] public class FirstPersonController : M...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; public class MouseSpawnFromData : MonoBehaviour { public static MouseSpawnFromData instance; public delegate void MouseSpawnEventHandler(); public event MouseSpawnEventHandler MouseSpawn; public float minRandomDe...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(ShowAndHideUI))] [RequireComponent(typeof(Image))] public class Skill : MonoBehaviour { [Tooltip("技能冷却时间")] public float cdTime; [Tooltip("未冷却时技能图标")] public Sprite normalSprite; ...
//#define AUTO_EXECUTE_DEBUG using UnityEngine; #if UNITY_SWITCH && !(UNITY_EDITOR) using nn.hid; #endif /// <summary> /// スイッチの入力情報 /// </summary> static public class SwitchInput { const float DeadZone = 0.4f; //1フレーム前のボタンの状態 static long[] prevButtons; //現在のボタンの状態 static long[] currentButtons; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entities.MDM { public class BWI_SKUIDInfo { public int Ordinal { get; set; } /// <summary> /// 物料标识 /// </summary> public string SKUID { get; set; } ...
using System; using FluentMigrator; namespace Profiling2.Migrations.Migrations { [Migration(201307041756)] public class AuditUnitHierarchyAndLocation : Migration { public override void Down() { Delete.Table("PRF_UnitHierarchy_AUD"); Delete.Table("PRF_UnitLocation_AU...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Threading.Tasks; using Xamarin.Forms; namespace FreeWork001 { // Learn more about making custom code visible in the Xamarin.Forms previewer // by visiting https://aka.ms/xamarinforms-previewer ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ServerApp { class Program { /// <summary> /// creates a server and opens the client side program too. Starts listening on the server. ...
using System; namespace libthumbnailer { /// <summary> /// Contains various methods for performing conversions. /// </summary> public class Converter { /// <summary> /// Converts a byte value to KiB, MiB, or GiB. /// </summary> /// <param name="value">Byte value as ...
 using Ardalis.GuardClauses; using System; using System.Collections.Generic; using WritingPlatformCore.Entities; using WritingPlatformCore.Interfaces; using WritingPlatformCore.ValueObjects; namespace WritingPlatformCore.Entities.CompositionAggregate { public class Composition:BaseEntity, IAggregateRoot { ...
using System; using System.Collections.Generic; using System.Text; using Entities.Models; using Entities.ViewModels; namespace Services.IService { /// <summary> /// 文章表服务接口 /// </summary> public interface IArticleService:IBaseService<Article> { /// <summary> /// 根据类别id获取对应的文章并且分页 ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel.DataAnnotations; using DataAnnotationsExtensions; using Docller.Core.Common; using Docller.Core.Repository; namespace Docller.Core.Models { public class Project:BaseFederatedModel,ISecureable { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Time_Table_Generator.model; using Time_Table_Generator.RandomizerNamespace; namespace Time_Table_Generator { public class GeneticAlgorithm { private int populationSize; pri...
using System.Web.Mvc; namespace Profiling2.Web.Mvc.Controllers.ModelBinders { /* * Added via Global.asax via * ModelBinders.Binders.Add(typeof(string),new TrimModelBinder()); * * Trims all strings. */ public class TrimModelBinder : IModelBinder { public object BindModel(C...
using System; class GrapeRakia { static void Main() { double grapeArea = double.Parse(Console.ReadLine()); double grapePerSqM = double.Parse(Console.ReadLine()); double badGrape = double.Parse(Console.ReadLine()); double totalGrape = grapeArea * grapePerSqM - badGrape; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UFO.Server.Data; namespace UFO.Server { public class RepresentativeData { public RepresentativeData() { } public static List<User> GetDefaultUsers() { r...
using System; using System.ComponentModel; using System.Windows.Forms; using TY.SPIMS.Client.Helper; using TY.SPIMS.POCOs; using ComponentFactory.Krypton.Toolkit; namespace TY.SPIMS.Client.Payment { public partial class AddCheckForm : KryptonForm { #region Events public event CheckAddedEventHa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EntVenta { public class Licencia { public int Id { get; set; } public string Serial { get; set; } public string FechaVencimiento { get; set; } public str...
using System; using System.Runtime.InteropServices; namespace Vlc.DotNet.Core.Interops.Signatures { /// <summary> /// Get a string marquee option value. /// </summary> [LibVlcFunction("libvlc_video_get_marquee_string")] [UnmanagedFunctionPointer(CallingConvention.Cdecl)] internal delegate IntP...
using Microsoft.AspNetCore.Components; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Blazor_AppForTest.Pages { /// <summary> /// Code Behind class for the Login.razor /// </summary> public partial class Login { // inject the ILog...
 using Elmah; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace CreamBell_DMS_WebApps { public partial class frmCustomerOutStandingWriteOff : System.Web.UI.Page { ...
using OpenQA.Selenium; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using AutomationFramework.Extensions; using System.Globalization; using AutomationFramework.Base; namespace AutomationFramework.KendoWrapper { public class KendoComboBox :Kend...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Media; namespace Adventure { class Sound { string start = Console.ReadLine(); SoundPlayer player = new SoundPlayer(@"D:\GitHub\SomeStuff\Adventure\Adventure\sound\01...
using UnityEngine; using UnityEditor; using Ardunity; [CustomEditor(typeof(MappingInput))] public class MappingInputEditor : ArdunityObjectEditor { SerializedProperty script; SerializedProperty sourceName; SerializedProperty resultName; SerializedProperty mapCurve; void OnEnable() { script = ...
namespace Chess.v4.Models.Enums { public enum DiagonalDirection { Invalid, UpLeft, UpRight, DownLeft, DownRight } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using Pixelplacement; using System; [RequireComponent(typeof(TMP_Text))] public class TextCountdownTween : MonoBehaviour { [SerializeField] float start; [SerializeField] float end; [SerializeField] float speed; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using QTouristik.PlugIn.OVH_V3.Search.LM; namespace QTouristik.PlugIn.OVH_V10.Search.DP { public class GeneralDataProvider<T> where T : class { private OHV_V3_SearchEntities GetModelCon...
namespace gView.Interoperability.OGC.Dataset.WMS { //[gView.Framework.system.RegisterPlugIn("386D6A7E-FA7E-4b99-A5F7-DFAB16E4516D")] //class ServiceDataset : IServiceableDataset //{ // WMSDataset _dataset = null; // #region IServiceableDataset Member // public string Name // { ...
using System; using System.Collections.Generic; using System.Text; namespace LogFile.Generator.Core.Generator { public class HttpProtocolGenerator : IGenerator<string> { private readonly StringBuilder _myStrTemp = new StringBuilder(); private readonly ParameterMaker _parameters = new Parameter...
using System; using Tomelt.ContentManagement; using Tomelt.Localization; namespace Tomelt.Projections.Descriptors.Property { public class PropertyDescriptor { public string Category { get; set; } public string Type { get; set; } public LocalizedString Name { get; set; } public Loca...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Net; using System.Net.Sockets; using System.Threading; namespace M_Server { public part...
using BHLD.Model.Abstract; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BHLD.Model.Models { [Table("se_user_permission")] public cla...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Assistenza.BufDalsi.Web.Models.GenericoViewModels { public class DeleteGenericoViewModel { public int Id { get; set; } public int ipt_Id { get; set; } public int clt_Id { get; set...
namespace Xunmei.Docs.Permissions { public static class DocsPermissions { public const string GroupName = "Docs"; //Add your own permission names. Example: //public const string MyPermission1 = GroupName + ".MyPermission1"; } }
using ModernFlyouts.UI; using ModernWpf; using System; using System.Runtime.CompilerServices; using System.Windows; using System.Windows.Controls; using Windows.Storage; namespace ModernFlyouts.Helpers { public class AppDataHelper { #region Methods internal static bool GetBool(bool defaultVal...
using System; using System.IO; namespace gView.Framework.system { public class Logger { private static Object thisLocker = new Object(); public static void Log(string filename, string text) { lock (thisLocker) { try { ...
using UnityEngine; using System.Collections; public class lookAt : MonoBehaviour { public Transform ball, player; void Start () { ball = GameObject.Find("Bola").transform; } // Update is called once per frame void Update () { transform.LookAt(ball); if (ball.position.x > player.p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Parking_Lot_Project { class ChangeImage { public static volatile ChangeImage instance; private static object key = new object(); pub...
using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; namespace Infrastructure.Identity { public class AppIdentityDbContext:IdentityDbContext<ApplicationUser> { public AppIdentityDbContext(DbContext...
using System; using System.Collections.Generic; using System.Text; namespace BusinessLayer { public class ResponseBL { public string Status; public dynamic obj; public Exception Error; } }
namespace CarDealer.Data.Interfaces { using CarDealer.Models; public interface ICustomerRepository : IRepository<Customer> { } }
// Copyright © 2020 Void-Intelligence All Rights Reserved. using Nomad.Core; namespace Vortex.Layer.Utility { public interface ILayer { public Matrix Forward(Matrix inputs); public Matrix Backward(Matrix dA); public ELayerType Type(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Clean.Architecture.Core.Entities { class Item { public int Id { get; set; } public string Name { get; set; } public string Description { get; set; } ...
namespace Fuzzing.Tests.TestTypes { public interface ITestInterface { string Property { get; set; } } }
using ProjectManagement.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ProjectManagement.Data.Abstract { public interface IEmployeeRepository { Employee GetById(int emloyeeId); IQueryable<Employee> GetAll(); void AddEmployee(Empl...
using Com.Test.SamuelOkunusi.BaseFolder; using Com.Test.SamuelOkunusi.Configurations; using Com.Test.SamuelOkunusi.Settings; using System; namespace Com.Test.SamuelOkunusi.ComponentHelpers { public class BrowserHelper { public static void RunBrowser() { switch (ObjectRep...
using System; namespace Mediator { class Program { static void Main(string[] args) { var mediador = new MediadorConcreto(); IColega colega; colega = new ColegaConcreto1(mediador); var colega2 = new ColegaConcreto2(mediador); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ASD { class ResizingStackClient { public static void Main(string[] args) { ResizingStack<String> stack = new ResizingStack<String>(3); stack.pus...
using searchLinq.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace searchLinq { public partial class _default : System.Web.UI.Page { DBLinq db = new DBLinq(); protected void Page_Load(o...
using System; using System.Diagnostics; using System.Linq; using System.Threading; using ConsoleApplication1.BoardSolverV1; using ConsoleApplication1.BoardSolverV2; using ConsoleApplication1.BoardSolverV3; using ConsoleApplication1.BoardSolverV4; using ConsoleApplication1.BoardSolverV5; using ConsoleApplication1.Board...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; using System.Windows.Media; namespace Asvargr { /// <summary> /// Objekt zum definieren eines Gegners /// </summary> public class Opponent : INotifyPropertyC...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ZC_IT_TimeTracking.BusinessEntities { public class GoalRule { public GoalRule() { this.GoalMaster = new GoalMaster(); } public Int32 Goal_RuleID { get; set; } publ...
using System; using System.Collections.ObjectModel; using System.Linq; namespace EventHubsReceiver.AzureActivityLog.Wpf { public static class ObservableCollectionExtension { public static void OrderByDescendingCustom<TSource, TKey>(this ObservableCollection<TSource> observableCollection, Func<TSource,...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OOPsReview { class Program { static void Main(string[] args) { //Console is a reference to a system static class //static classes are used by ...
using System; using System.IO; using System.Speech.Synthesis; using System.Windows.Forms; namespace ProjectVoice { public partial class Form1 : Form { SpeechSynthesizer speech; public Form1() { InitializeComponent(); // кнопка закрытия формы Close.Cl...
/* Chun Wang did the function implementation of PPT Clicker */ /* Yuye Wamg did the layout and integration */ using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; u...
using StudentsRegister.Models.Home; using System.Collections.Generic; namespace StudentsRegister.Models.Student { public class ShowMarksStudentModel { public List<GroupedMarksModel> GroupedMarks { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using System; using GameSparks.Core; //In order to use a collection's Sort() method, this class needs to implement the IComparable interface. [System.Serializable] public class CharacterVO// : IComparable<Characte...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _5tg_at_mediaPlayer_desktop.connection { public class ConnectionClass { public SqlConnection con; ...
using System; using System.Globalization; using System.Windows; using System.Windows.Data; namespace Appnotics.Library.UI.Converters { /// <summary> /// Converter that returns a visibility type based on the bool value /// Does nothing if the value isn't a bool /// </summary> public class BooleanToHiddenConverter...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace gMediaTools.Models.Muxer { public interface IMuxerSettings { string VideoSourceFileName { get; } string AudioSourceFileName { get; } string FileExtension { ge...
using UnityEngine; using System.Collections; using TMPro; public class ScoreScript : MonoBehaviour{ private TextMeshProUGUI score; public static int scoreValue = 250; void Start() { score = GetComponent<TextMeshProUGUI>(); } void Update() {...
using System; namespace Bidar.WebAPI.Domain { public class User { public Guid Guid { get; set; } public int Id { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public DateTime BirthTime { get; set; } public int Age { get; ...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class UIscript : MonoBehaviour { private Text scoreText; public static UIscript instance; public int score; // public UIscript(int scoreP) // { // score = scoreP; // } // Use this for initialization void Start () { if (instance == nu...
using AlgorithmProblems.Graphs.GraphHelper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Graphs { class CycleInUnDirectedGraph { /// <summary> /// We will store all the parent of the traversal in...
using Common.Entities; using Common.Enums; using System.Collections.Generic; namespace DAL.Interfaces { public interface ICategoryRepository : IRepository<Category> { bool CanDelete(Category category); void Delete(Category category); IEnumerable<Category> GetByGroup(CategoryGroups gr...
using System; using System.Collections.Generic; using System.Text; namespace Nailhang { [AttributeUsage(AttributeTargets.All)] public class ModuleDescription : Attribute { public string Description { get; set; } public ModuleDescription(string description) { this.Descr...
using System; using Microsoft.AppCenter; using Welic.App.Services; using Welic.App.Services.Timing; using Welic.App.ViewModels.Base; using Xamarin.Forms; namespace Welic.App.ViewModels { public class HomeViewModel : BaseViewModel { #region Propriedades #region Icons private string _sta...
using CollaborativeFiltering; using CollaborativeFilteringUI.Core; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace CollaborativeFilteringUI.Views.LoadData { public interface ILoadDataViewModel : IViewModel ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Library.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using System.Security.Claims; namespace Library.Controllers { ...
using System; using System.Collections.Generic; using System.Text; namespace Bloodhound.Core { public class EventTypeIdentifiers { public const int Entry = 1; public const int Exit = 2; public const int Tamper = 3; } public class GeoFenceTypeIdentifiers { public co...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SinusSkateboardsWebApp.Models { public class ColorRepository: IColorCategoryRepository { private readonly AppDbContext _context; public ColorRepository(AppDbContext context) { ...
using System.Threading.Tasks; namespace DataAccess.Users { public interface ILogOffUserCommand { Task ExecuteAsync(); } }