text stringlengths 13 6.01M |
|---|
namespace AGCompressedAir.Windows.Common
{
public class ViewNames
{
public const string ClientListView = nameof(ClientListView);
public const string ClientManageView = nameof(ClientManageView);
public const string PartListView = nameof(PartListView);
public const string PartMana... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DialogManager : MonoBehaviour
{
// reference
public static DialogManager instance;
// Inspector elements
public GameObject _canvas;
public static GameObject canvasReference;
public GameOb... |
using System.Collections;
using UnityEngine;
public class PinParent : MonoBehaviour
{
public PinObject[] pinObjects;
private void Update()
{
switch (GameManager.Instance.gameState)
{
case GameState.Counting:
for (int i = 0; i < pinObjects.Length; i++)
... |
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
namespace Microsoft.WindowsMobile.SharedSource.Bluetooth
{
// http://dalelane.co.uk/files/BTSecure.cs.txt
public class BluetoothMessages
{
public BluetoothMessages()
... |
using System;
using System.Collections.Generic;
using System.Text;
using BeetleX.FastHttpApi;
using System.Threading;
using System.Threading.Tasks;
using Bumblebee.Events;
using Bumblebee.Plugins;
using BeetleX.Buffers;
using Bumblebee.Servers;
using BeetleX.EventArgs;
using Bumblebee.Routes;
namespace Bumblebee
{
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Etsy.T_Shirt_Store.Framework
{
public interface IProductService : IDisposable
{
(IList<Product> records, int total, int totalDisplay) GetProducts
(int pageIndex, int pageSize,
string searchText, string... |
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace ScriptableObjectFramework.Conditions.Editor
{
[CustomPropertyDrawer(typeof(ConditionCollection), true)]
public class ConditionCollectionDrawer : PropertyDrawer
{
p... |
using System;
using System.Collections.Generic;
namespace ExpoClient.Models
{
internal sealed class GetReceiptsResponseModel
{
public IDictionary<Guid, PushReceiptModel> Data { get; set; }
}
}
|
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace sweSeminarDemoUnittests
{
[TestClass]
public class UnitTests
{
[TestMethod]
public void TestAPlusB()
{
Assert.AreEqual(3, MyMath.Add(1, 2));
}
[TestMethod]
public void TestAMultipliedByB()
{
Assert.AreEqual(15, MyMath.Multiply(3, 5));... |
namespace Sentry.Internal.Extensions;
internal static class ReadOnlyDictionaryExtensions
{
public static TValue? TryGetValue<TKey, TValue>(this IReadOnlyDictionary<TKey, object?> dictionary, TKey key)
where TKey : notnull
=> dictionary.TryGetValue(key, out var value) && value is TValue typedValue
... |
using System;
namespace Frank.Scheduler.Data.Entities
{
public class ScheduledTask
{
public Guid Id { get; set; }
public string Cron { get; set; }
public DateTime? LastRun { get; set; }
public State State { get; set; }
public string Label { get; set; }
}
publ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class Game_over : MonoBehaviour {
public Transform character;
int alto = 0;
// Use this for initialization
void Start () {
}
// Update is called once per frame
voi... |
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
using System.Windows.Input;
using EntMob.Models;
using EntMob_Xamarin.Services;
using EntMob_Xamarin.Utility;
using Xamarin.Forms;
namespace EntMob_Xamarin
{
public class Register... |
using ScriptableObjectFramework;
using ScriptableObjectFramework.Events;
using ScriptableObjectFramework.Events.Handlers;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ScriptableObjectFramework.Events
{
[Serializable]
public class BaseEvent<T, Y, Z> : I... |
using Pe.GyM.Security.Account.Model;
using Pe.GyM.Security.Web.Session;
using Pe.Stracon.SGC.Infraestructura.Core.Context;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
using System.Web;
using System.Web.Mvc;
using System.Web.Optimization;
namespace ... |
using System;
using System.Collections;
using UnityEngine;
using RPG.CameraUI;
namespace RPG.Characters
{
public class PlayerControl : MonoBehaviour // todo extract weapon system
{
Character character;
SpecialAbilities abilities;
WeaponSystem weaponSystem;
void Start ()
{
abilities = GetComponent<Spe... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerTrigger : MonoBehaviour
{
public EnemySkills inRange;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
voi... |
using System;
public enum PopUpStyle{
NONE,
YES_NO,
OK
}
namespace Mio.TileMaster {
public class MessageBoxDataModel {
public string message;
public string messageYes;
public Action OnYesButtonClicked;
public string messageNo;
public Action OnNoButtonClicked;
pri... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//**********************************************************************
//
// 文件名称(File Name):MonitorStatus.CS
// 功能描述(Description):
// 作者(Author):A... |
using EmberKernel.Services.EventBus;
using System;
using System.Collections.Generic;
using System.Text;
namespace ExamplePlugin.Models.EventPublisher
{
public class ExamplePluginPublishEvent : Event<ExamplePluginPublishEvent>
{
public int InputNumber { get; set; }
}
}
|
using UnityEngine;
using System.Collections;
public class ProgressDisplay : MonoBehaviour {
[SerializeField] private GameObject progressImage;
private float startXPosition;
void Start () {
startXPosition = progressImage.transform.position.x;
CheckpointCollision.OnCheckPointEvent += Chan... |
using UnityEngine;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Adds Variable Instancer's Variable of type bool to a Collection or List on OnEnable and removes it on OnDestroy.
/// </summary>
[AddComponentMenu("Unity Atoms/Sync Variable Instancer to Collection/Sync Bo... |
/*
Copyright (C) 2015 Electronic Arts Inc. All rights reserved.
This software is solely licensed pursuant to the Hackathon License Agreement,
Available at: [URL to Hackathon License Agreement].
All other use is strictly prohibited.
*/
using System;
using UnityEngine;
/// <summary>
/// Application wide manager... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication1
{
public class FogueteDePlutonio : IEquipamentos
{
public FogueteDePlutonio()
{
this.Nivel = 2;
}
public FogueteDePluton... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
namespace DomainModel.Contracts
{
public interface IRepository<T>
{
int Add(T entity);
void Remove(T entity);
void Remove(int id);
void Update(T entity);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
using GDS.Entity;
using SqlSugar;
namespace GDS.Dal
{
public class ImplBackUserInfo : ImplDaoBase<BackUserInfo>, IBackUerInfoDao<BackUserInfo>
{
public Bac... |
using System.Collections.Generic;
using System.Linq;
using DFC.ServiceTaxonomy.GraphSync.Extensions;
using DFC.ServiceTaxonomy.GraphSync.Interfaces;
using DFC.ServiceTaxonomy.GraphSync.Models;
namespace DFC.ServiceTaxonomy.GraphSync.CosmosDb.Commands
{
//todo: now we delete all relationships, we should be able to... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DestroyPlayer : MonoBehaviour {
public GameObject Door;
public GameObject Key;
private void OnTriggerEnter2D(Collider2D other)
{
if (other.tag == "Player")
{
Destroy(Door)... |
namespace ProjetLogo.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class AjoutPersonne : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.Personnes",
c => new
{
... |
namespace BettingSystem.Application.Games.Matches.Commands.Create
{
public class CreateMatchResponseModel
{
internal CreateMatchResponseModel(int id) => this.Id = id;
public int Id { get; }
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Bibliotheque.Models;
namespace Bibliotheque.ViewModels
{
public class LinkViewModel
{
private readonly LinkContext dbLinkContext = new LinkContext();
public IEnumerable<Link> Li... |
using System;
using System.IO;
using System.Reflection;
using System.Xml.Linq;
using Cogito.Web.Configuration;
namespace Cogito.IIS.Configuration
{
public class AppHostVirtualDirectoryConfigurator : IWebElementConfigurator
{
readonly XElement element;
/// <summary>
/// Initializes ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Xml.Serialization;
namespace KartObjects
{
/// <summary>
/// Класс товары
/// </summary>
[Serializable]
public class Good:BaseGood
{
[DBIgnoreAutoGenerateParam]
[DBIgnoreReadParam]
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using Blog;
using System.Drawing;
using System.IO;
using Blog.Models;
using System.Text;
namespace Blog.Controllers
{
public class AdminCon... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using Umbraco.Web.Mvc;
using Umbraco.Web.WebApi;
using Umbraco.Core.Models;
namespace halamek_umbraco.Controllers{
[PluginController("AddTranslation")]
public class ... |
using starteAlkemy.Models;
using System.Web.Mvc;
using starteAlkemy.Repository.IRepository;
using starteAlkemy.Models.ViewModels;
using System.Net;
using starteAlkemy.Repository;
using starteAlkemy.Filters;
using System.Collections.Generic;
using System;
namespace starteAlkemy.Controllers
{
public class ProjectCo... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Titan.Util
{
public static class StringUtil
{
private static Random _random = new Random();
private static List<string> _kisakQuotes = new List<string>
{
// Kisak gets welcomed to the CS:... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Autofac;
using Autofac.Extensions.DependencyInjection;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.HttpOverrides... |
using SGCFT.Dominio.Entidades;
using SGCFT.Utilitario;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace SGCFT.Apresentacao.Models
{
public class TreinamentoViewModel
{
public TreinamentoViewModel()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Telerik.OpenAccess.Data;
namespace Sparda.Contracts
{
public class DateTimeOffsetToDateTimeConverter : AdoTypeConverter
{
public override bool CreateLiteralSql(ref DataHolder holde... |
using gView.Framework.Geometry;
using System.Collections;
namespace gView.Plugins.MapTools
{
internal class ZoomForwardStack
{
static System.Collections.Stack stack = new Stack(20);
static public void Push(IEnvelope envelope)
{
if (envelope == null)
{
... |
using UnityEngine;
using System.Collections;
[DisallowMultipleComponent]
[ExecuteInEditMode]
[RequireComponent(typeof(MeshCollider))]
public class MeshPainterV3 : MonoBehaviour {
}
|
using System;
namespace For
{
class Program
{
static void Main(string[] args)
{
sumando();
}
static void sumando()
{
Console.WriteLine("Ingrese un numero");
string n = Console.ReadLine();
int nn = int.Parse... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace VolumetricFogAndMist {
[ExecuteInEditMode]
public class FogOfWarHole : MonoBehaviour {
public enum HoleShape {
Disc,
Box
}
public HoleShape shape;
[Range(0, 1f), Toolti... |
using Gruzer.Data;
using Gruzer.Data.Infrastructure;
using Gruzer.Models.Users;
using Gruzer.WebAPI.Controllers;
using Gruzer.WebAPI.ViewModels.Account;
using Microsoft.AspNetCore.Mvc;
using Moq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Xunit;
namespace Gr... |
using System;
using UnityEngine;
namespace DChild.Gameplay.Objects.Characters.Enemies
{
public struct AnimatedTurnHandler : ITurnHandler
{
private ICharacter m_character;
private Action m_turnFunc;
public AnimatedTurnHandler(ICharacter m_character, Action m_turnFunc)
{
... |
using System.Data.Entity.ModelConfiguration;
using Properties.Core.Objects;
namespace Properties.Infrastructure.Data.Mapping
{
public class AffectedPropertyMap : EntityTypeConfiguration<AffectedProperty>
{
public AffectedPropertyMap()
{
HasOptional(p => p.AdvertiseResult)
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xam... |
using Foundation;
using System;
using System.CodeDom.Compiler;
using CoreGraphics;
using ResidentAppCross.iOS.Views;
using UIKit;
namespace ResidentAppCross.iOS
{
public partial class TextFieldSection : SectionViewBase, IFormTapListener, IFormEventsListener, ISoftKeyboardEventsListener
{
public TextFieldSection... |
using Microsoft.AspNetCore.Mvc;
using Senparc.Mvc.Filter;
using Senparc.Mvc.Models.APIResponse;
using Senparc.Mvc.Models.RequestModel;
using System;
using System.Collections.Generic;
using System.Text;
namespace Senparc.Mvc.Controllers
{
// [Session]
public class CompanyController : BaseFrontController
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Graphs.Algorithms
{
public class MockAlgorithm : IAlgorithm
{
public object Result { get { return new Random().NextDouble(); } }
public void Run()
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FallingPlatform : MonoBehaviour
{
Rigidbody2D rb2d;
public float fallDelay = 0;
// Start is called before the first frame update
void Start()
{
rb2d = GetComponent<RigidBody2D>();
... |
using System;
namespace OurClassLibrary
{
public class clsStaff
{
//private members for the class
private Int32 staffNo;
private string firstName;
private string lastName;
private string email;
private string phoneNo;
clsDataConnection myDB = new clsData... |
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
using Caserraria.Items;
namespace Caserraria.Items.Weapons
{
public class PipeShotgun : ModItem
{
public override void SetStaticDefaults()... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DT
{
public static class Log
{
/*Esta es una clase que se encarga de llevar un log de todo lo q pasa en la base de datos*/
/*Log 0.1 Hecho por Cortez*/
public static String Modificacion(Str... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TimeTracker.Core.Constants
{
public class UrlStrings
{
public const string TrackerStem = "api/tracker";
public const string TrackerHistoryStem = "api/tracker_history";... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ModelTransformationComponent
{
/// <summary>
/// Ошибка парсинга правил трансформаций конкретного языка в <see cref="TransformationComponent.GetLangDescription(string, Dictionary{string, Rule}, out string)"/>
/// <para/>
/// ... |
namespace Airelax.Application.Members.Dtos.Request
{
public class LoginAndSecurityInput
{
public string OldPassword { get; set; }
public string Password { get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyBehaviorScript : MonoBehaviour
{
public GameObject EnemyPrefab;
public GameObject Clone;
Vector3 RandomPos;
// Start is called before the first frame update
void Start()
{
... |
public enum PlayerControllerNumber{ Player1 = 1, Player2 = 2, Player3 = 3, Player4 = 4 }; |
namespace WinAppDriver.UI
{
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
internal class OverlayForm : Form
{
private static ILogger logger = Logger.GetLogger("WinAppDriver");
p... |
using System.Collections.Generic;
using System.IO;
using NHibernate;
using Profiling2.Domain.Prf.Sources;
namespace Profiling2.Domain.Contracts.Queries
{
public interface ISourceQueries
{
IList<Source> GetSourcesByName(string term);
/// <summary>
/// Retrieve all SourceDTOs in order t... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Problem_1___Fighter_Attack
{
class FighterAttack
{
static int Px1;
static int Py1;
static int Px2;
static int Py2;
static int Fx;
static... |
using Aurora.Framework.ConsoleFramework;
using Aurora.Framework.Modules;
using Aurora.Framework.PresenceInfo;
using Aurora.Framework.SceneInfo;
using Aurora.Framework.Utilities;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using System;
using System.Collections.Generic;
using S... |
using System.Configuration;
using FluentNHibernate.Cfg;
using FluentNHibernate.Cfg.Db;
using NHibernate;
using Sind.DAL.Mappings;
namespace Sind.DAL.Infrastructure
{
public class NHibernateHelper
{
private static ISessionFactory _sessionFactory;
private static ISessionFactory SessionFactory
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ItemDatabase : MonoBehaviour
{
public List<Item> items = new List<Item>();
private void Awake()
{
BuildItemDatabase();
}
public Item GetItem(int id)
{
return items.Find(... |
using DLMotion;
using UIFrame;
using UnityEngine;
using UnityEngine.SceneManagement;
//*************************************************************************
//@header GameStart
//@abstract Monitor the execution of game.
//@discussion Add the scripts on GameObject as a component.
//@author Felix Z... |
namespace DBCore
{
public static class PhoneConverter
{
static string DbPhone { get; set; }
static string Phone { get; set; }
//преобразование из вида +375291234567 в вид +375(29)123-45-67
public static string ToPhone(string dbphone)
{
char[] chararray = { d... |
using System;
using System.Linq;
namespace Compiler
{
public static class L
{
public static int LogLevel { get; set; } = 0;
public static void Log(string message, int level)
{
var spaces = string.Concat(Enumerable.Repeat(" ", level));
if (level <= L.LogLevel)
Console.WriteLine($"{DateTime.Now... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace DAL.Interfaces
{
public interface IUnitOfWork
{
/// <summary>
/// BankAccountRepository Repository
/// </summary>
IBankAccountRepository BankAccountRepository { get; }
... |
using UsersLib.DbControllers;
using UsersLib.Entity;
namespace UsersLib.Service.Log
{
public class AccessLogger : IAccessLogger
{
private readonly IDbLogController _dbLogController;
public AccessLogger(IDbLogController dbLogController)
{
_dbLogController = dbLogController;... |
using System;
using FitnessStore.API;
using FitnessStore.API.Models.DTO;
using FitnessStore.API.Services;
using Microsoft.AspNetCore.Mvc;
namespace DevFitness.API.Controllers
{
[Route("api/usuarios/{codigoUsuario}/refeicoes")]
public class RefeicaoController : ControllerBase
{
#region Atributos
... |
using UnityEngine;
using System.Collections;
public static class Definicoes {
public const int IDLE = 0;
public const int DIREITA = 1;
public const int ESQUERDA = -1;
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Configuration;
using CNC;
using Configuracion;
using CNCMatic.XML;
using System.Windows.Forms;
using G.Objetos;
namespace CNCMatic
{
public static class Interfaz
{
private static readonly ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using VerifyParameter.Interface;
namespace VerifyParameter.Data.AttributeData
{
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = true)]
public partial class DisplayAttribute : Attribute, IV... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Trees.TreeHelper
{
/// <summary>
/// The left subtree will contain all nodes less than the current node
/// The right subtree will contain all nodes greater or eq... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlphaToNum
{
class Program
{
static void Main(string[] args)
{
char loop = 'Y';
while (loop == 'Y')
{
Console.WriteL... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AutoMapper;
namespace Gruzer.WebAPI.Mappings
{
public class AutoMapperConfiguration
{
public static void Configure()
{
Mapper.Initialize(config=> {
config.AddProfi... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _7DRL_2021.Menus
{
class NameInput : Menu
{
Scene Scene;
str... |
using ISE.SM.Common.DTO;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace ISE.SM.Common.Message
{
public class AccessToken
{
public AccessToken()
{
Claims = new List<Cla... |
using System;
namespace Fingo.Auth.AuthServer.Client.Exceptions
{
public class PasswordNotChangedException : Exception
{
public new const string Message = "Your password wasn't changed.";
}
} |
using System;
using System.Collections.Generic;
namespace CollaborativeFiltering
{
public class CaseAmplification : MemoryBasedAlgorithm
{
private const double Ro = 2.5;
private readonly MemoryBasedAlgorithm _algorithm;
public CaseAmplification(IEnumerable<IRating> ratings, MemoryBase... |
using System;
using System.Web.UI;
using HTB.Database;
using HTB.v2.intranetx.util;
using HTBUtilities;
using HTBAktLayer;
using HTB.Database.Views;
using HTBServices;
using HTBServices.Mail;
namespace HTB.v2.intranetx.aktenink
{
public partial class Actions : Page
{
private string _kzId = "";
... |
using System.Collections.Generic;
/// <summary>
/// The <c>gView.Framework</c> provides all interfaces to develope
/// with and for gView
/// </summary>
namespace gView.Framework.system
{
public class ListOperations<T>
{
static public List<T> Clone(List<T> l)
{
if (l == null)
... |
using System;
using System.Windows.Forms;
namespace FinancialInstumentsAI.Dialogs
{
public partial class SelectData : Form
{
public SelectData()
{
InitializeComponent();
}
public DateTime DateFrom { get; private set; }
public DateTime DateTo { ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web.Http;
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
namespace Timeclock.Api
{
public static class WebApiConfig
{
public static void Register(HttpConfiguration config)
{
// Web API rout... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DTO;
using DAL;
using System.Web;
namespace BLL
{
public class CompletManager
{
public static ExtraitComplet GetExtraitComplet(int IdComplet, String Name, String Firstname, String ... |
using Volo.Abp.Settings;
namespace Xunmei.Docs.Settings
{
public class DocsSettingDefinitionProvider : SettingDefinitionProvider
{
public override void Define(ISettingDefinitionContext context)
{
//Define your own settings here. Example:
//context.Add(new Setti... |
using API.Models;
using API.Repository;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Web;
using System.Web.Http;
using System.Web.Http.Description;
namespace API.Controllers
{
public class DivisionController : ApiController
{
DivisionRep... |
using UnityEngine;
using UnityEngine.SceneManagement;
public class Botones : MonoBehaviour
{
public void ComenzarJuego ()
{
SceneManager.LoadScene ("Juego");
}
public void Creditos ()
{
SceneManager.LoadScene ("Creditos");
}
public void Salir ()
{
Application.Quit ();
}
}
|
using System;
using DAL.Repositories;
using DAL.EF;
using DAL.Interfaces;
using DAL.Interface;
using DAL.Entities;
namespace DAL.Repositories
{
public class UnitOfWork : IUnitOfWork
{
private SocialNetworkContext db;
private UserRepository userRepository;
private MessageRepository mess... |
using System;
using System.Web.UI.WebControls;
using System.Globalization;
namespace WebApp.App_MasterPages
{
public partial class _default : NunoGomes.Web.UI.MasterPage
{
protected void Page_Load(object sender, EventArgs e)
{
}
protected void MyLinkButton_Click(... |
using System;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using PL.Integritas.Domain.Entities;
namespace PL.Integritas.Infra.Data.EntityConfig
{
public class ProductConfiguration : DbEntityConfiguration<Product>
{
public override void Configure(EntityTypeBuilder<Product> entity)
{
... |
using KSF_Surf.ViewModels;
using System.ComponentModel;
using Xamarin.Forms;
namespace KSF_Surf.Views
{
[DesignTimeVisible(false)]
public partial class InfoPage : ContentPage
{
public InfoPage()
{
InitializeComponent();
KSFThanksLabel.Text = "Thanks to Hardex for... |
using System;
using System.Collections.Generic;
namespace WispFramework.Extensions.Common
{
public static class Extensions
{
public static bool IsGuid(this string str)
{
str.ToGuid(out var success);
return success;
}
public static bool IsGuidAndNotEmpty... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Tarea3_Bandas_Musicales.Data;
using Tarea3_Bandas_Musicales.Models;
namespace Tarea3_Bandas_Musicales.Controllers
{
public class Bandas_Musica... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
namespace 用反射_Attribute控制属性的值
{
public static class GetErrorMsg
{
public static string Check<T>(T t)
{
string errMsg = "";
PropertyInfo[] propers = t.GetType()... |
using Microsoft.AspNetCore.Http;
using Serilog;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MeterReader.Middleware
{
public class ExceptionHandlingMiddleware
{
private readonly RequestDelegate _next;
public ExceptionHandlingMiddle... |
using System.Collections;
using System.Collections.Generic;
using UniRx;
using UniRx.Triggers;
using UnityEngine;
public class Block : MonoBehaviour
{
/// <summary>
/// ブロックが壊れたときのイベント
/// </summary>
public Subject<int> OnBroken = new Subject<int>();
/// ヒットポイント(ブロックが壊れるまでの回数)
/// </summary>
... |
using System;
using Xunit;
namespace BadSmellsTest
{
public class UnitTest1
{
/// <summary>
/// Extrair Metodo(100), Subir Método na Hierarquia(275)
/// Extrair Classe (132), Criar Método Padrão (293)
///
/// </summary>
[Fact]
public void CodigoDuplicado(... |
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