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using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EntVenta { public class User { public int Id { get; set; } //2 public string Nombre { get; set; } //3 public string Ap...
using Communicator.Core.Domain; using Communicator.Core.Extension; using Communicator.Infrastructure.Data.MappingModels; using Microsoft.EntityFrameworkCore; namespace Communicator.Infrastructure.Data { public class DataContext : DbContext { public DbSet<User> Users { get; set; } public DbSet<...
using System; using UnityEngine; using UnityEngine.Tilemaps; [Serializable] public class RotationOverride { [SerializeField] private bool _enableOverride = true; [SerializeField] private TileBase _floorOverlayTile = null; [SerializeField] private TileBase _objectTile = null; [SerializeFi...
using System.Security.Cryptography; namespace NStandard.Security { public class TripleDesProvider : SymmetricProvider<TripleDesCipher> { public override byte[] EmptyIV => new byte[] { 0, 0, 0, 0, 0, 0, 0, 0 }; /// <summary> /// Create a <see cref="TripleDesProvider"/>. /// </s...
using System; using System.Collections.Generic; using System.Text; using EQS.AccessControl.Domain.Entities; using EQS.AccessControl.Domain.Interfaces.Services.Base; namespace EQS.AccessControl.Domain.Interfaces.Services { public interface IRoleService : IBaseService<Role>, IDisposable { } }
#region License // Copyright (c) 2012 Trafficspaces Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, ...
using System; using System.Threading.Tasks; using Discord; using Discord.WebSocket; namespace BerdziskoBot.Services { public class GreetingsService { private DiscordSocketClient _client; public GreetingsService(DiscordSocketClient client) { _client = client; } ...
namespace ClassLibrary1 { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("pidevds.[pidevds.user]")] public partial class pidevds_user { ...
using System.Threading.Tasks; using Alabo.Cache; using Alabo.Dependency; using Alabo.Industry.Shop.Products.Domain.Services; using Alabo.Schedules.Job; using Quartz; namespace Alabo.Industry.Shop.Products.Schedules { /// <summary> /// 自动更新商品Sku价格 /// </summary> /// <seealso cref="Alabo.Schedules.T...
using MetroFramework.Forms; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using diary.BLL; using diary.DAL; namespace diary.UI { public partial cl...
using Google.Protobuf; using NLog; using POGOLib.Net; using POGOLib.Pokemon; using POGOProtos.Map.Fort; using POGOProtos.Networking.Requests; using PoGoSlackBot.Configuration; using PoGoSlackBot.DAL; using PoGoSlackBot.Entities; using PoGoSlackBot.Handlers; using PoGoSlackBot.Walking; using System; using S...
using DevExpress.XtraEditors; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PowerPOS { public partial class Main : Form ...
using UnityEngine; using System.Collections; public class GravityField : MonoBehaviour { public float GRAVITY_FIELD = 100f; public float GRAVITY_FORCE = 350f; // Use this for initialization void Start () { } // Update is called once per frame void FixedUpdate () { foreach (Collider collider in Physics....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Baihoc10_GiaoDien { //class A //{ // public static int dem = 0; // public A() // { // dem++; // } //} //class Program //{ // s...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace Wis2Biz.Models { public class ClientMeasures { [Key] public long MeasureID { get; set; } ...
using System; using System.Text; namespace Cars { public class Car { private string make; private string model; private int year; private Engine engine; public Car(string make, string model, int year) { this.Make = make; this.Model = m...
using MGV.Data.Repositories; using MGV.Shared; using Microsoft.Data.Sqlite; using Microsoft.Extensions.Logging; using System; using System.Data; namespace MGV.Data { public class UnitOfWork //: IUnitOfWork { #region Private Fields private readonly ILogger _logger; private IDbConnecti...
#region MIT License /* * Copyright (c) 2009 University of Jyväskylä, Department of Mathematical * Information Technology. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without res...
using System.Net; using System.Net.Http; using AppStore.API.Filters; using AppStore.Application.DataContracts.Users; using AppStore.Application.Services.Users; using AppStore.API.Helpers; using System.Web.Http; namespace AppStore.API.Controllers { public class UsersController : BaseController { privat...
using System.Windows; using System.Windows.Input; namespace Rozmieszczenie.Widoki { /// <summary> /// Interaction logic for okno_pomoc.xaml /// </summary> public partial class okno_pomoc : Window { public okno_pomoc() { InitializeComponent(); te...
using System; using System.Data; using System.Linq; using System.Reflection; using System.Windows.Forms; namespace gView.Framework.system.UI { public partial class PluginManagerControl : UserControl { public PluginManagerControl() { InitializeComponent(); PlugInManager...
using System; using Autodesk.AutoCAD.ApplicationServices; using Autodesk.AutoCAD.EditorInput; using Autodesk.AutoCAD.Geometry; using Autodesk.AutoCAD.Runtime; using Autodesk.AutoCAD.DatabaseServices; using Autodesk.AutoCAD.Internal; using Autodesk.AutoCAD.Internal.Calculator; using System.Collections.Generic; using Sy...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Newtonsoft.Json; using POSServices.Config; using POSServices.Models; using POSServices...
// ReSharper disable UnusedMember.Global namespace RobX.Library.Commons { /// <summary> /// This namespace contains common methods, properties and extensions for all sub-projects of the solution. /// </summary> static class NamespaceDoc { } } namespace RobX.Library.Communication { /// <summary> ...
using System; using System.IO; using System.Linq; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Data.Entity; using System.Data.Entity.ModelConfiguration; using System.Data.Entity.ModelConfiguration.Conventions; using System.Reflection; using System.Web.Hosting; u...
using Funding.Common.Constants; using Funding.Services.Interfaces; using Funding.Web.Models; using Microsoft.AspNetCore.Mvc; using System.Diagnostics; using System.Threading.Tasks; namespace Funding.Web.Controllers { public class HomeController : Controller { private readonly IUserService s...
using System; using System.Collections.Generic; using System.Linq; namespace FailureSimulator.Core.Graph { /* Да, я использую List<T>, вместо Dictionary<K, T> * * 1. Можно переименовывать вершину и это не разрушит целостность * 2. По номеру вершины (полученному, например, из мат. представления, а...
using System; using System.Collections.Generic; using System.Data; using Tomelt.ContentManagement.Drivers; using Tomelt.ContentManagement.MetaData; using Tomelt.ContentManagement.MetaData.Builders; using Tomelt.Core.Contents.Extensions; using Tomelt.Data.Migration; namespace ArticleManage { public class Migrations...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Diese Klasse ist für das Färben der Confuison Matrix zuständing /// </summary> public class ColorMap: MonoBehaviour { static Gradient g = new Gradient(); static bool gradientSet = false; /// <summary> ///...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DoorUI : MonoBehaviour { [SerializeField] private HoDoor m_door; [SerializeField] private GameObject m_doorUI; private void OnTriggerStay2D(Collider2D collision) { if(collision.tag == "Player")...
namespace Puppeteer.Core.Configuration { public class BasicDescription { public string DisplayName; public System.Guid GUID; } }
using Euler_Logic.Helpers; using System; using System.Collections.Generic; namespace Euler_Logic.Problems { public class Problem131 : ProblemBase { private PrimeSieveWithPrimeListDecimal _primes = new PrimeSieveWithPrimeListDecimal(); private HashSet<decimal> _powersOfThree = new HashSet<decimal>(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _65_Lesson { class Program { static void Main(string[] args) { Calculator calc = new Calculator(); Console.WriteLine("Enter values for triangle:...
using lsc.Dal; using lsc.Model; using lsc.Model.Enume; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace lsc.Bll { /// <summary> /// 销售项目相关操作 /// </summary> public class SalesProjectBll { public async Task<int> AddAsync(SalesProject ...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using iSukces.Code.Interfaces; using JetBrains.Annotations; namespace iSukces.Code.AutoCode { public partial class Generators { public class ShouldSerializeGenerator : SingleClassGenerator, IAutoCodeGenerator ...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ApartmentApps.Api.Utils.ImageProcessing { public static class BitmapExtensions { public static byte[] ToByteArray(this Bitmap bitmap) { ...
namespace MatchDates { using System; using System.Text.RegularExpressions; public class StartUp { public static void Main() { var dateList = Console.ReadLine(); var pattern = @"\b(?<day>\d{2})(.|-|\/)(?<month>[A-z][a-z]{2})(\1)(?<year>\d{4})\b"; var...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MainMenu : MonoBehaviour { //gui elements public Image TitleMask; public Text StartMessage; AudioSource source; public AudioClip Clip; private void Start () { source =...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Security.Claims; using UpravljanjeCekanjem.Models; namespace UpravljanjeCekanjem.Controllers { [CustomAuthorize(Roles = "nadzornik")] public class ManagerController : Controller {/*mozda...
using System; using System.Collections.Generic; using System.Text; namespace Tic_Tac_Toe { class UI { static public void Board(string[] kotak) { Console.Clear(); Console.SetCursorPosition((Console.WindowWidth - 15) / 2, ((Console.WindowHeight) / 2)-5); Cons...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BooleanLogicExercise { class Program { static void Main(string[] args) { Console.WriteLine("What is your age?"); string appAge = Console.ReadLin...
using System; using SFA.DAS.Authorization.ModelBinding; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Types; using SFA.DAS.ProviderCommitments.Web.Attributes; namespace SFA.DAS.ProviderCommitments.Web.Models.Apprentice { public class PriceViewModel : IAuthorizationContextModel { public lon...
using System.Collections.Generic; using System.Data; using System.Linq; using contracted.Models; using Dapper; namespace contracted.Repositories { public class CompanysRepository { private readonly IDbConnection _db; public CompanysRepository(IDbConnection db) { _db = db; } internal Li...
using Anywhere2Go.DataAccess.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Anywhere2Go.DataAccess.Object { public class SurveyorTasks { public string task_id { get; set; } public string informer_name { get; set; } public string...
using EmployeeTaskMonitor.Core.Models; using EmployeeTaskMonitor.Core.ServiceInterfaces; using EmployeeTaskMonitor.Infrastructure.Data; using EmployeeTaskMonitor.Infrastructure.Services; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using S...
namespace ShapesGraphics.Models.ConstructionArgs { public class CircleConstructionArgs: BaseConstructionArgs { public int? Radius { get; set; } } }
using System.ComponentModel.DataAnnotations; namespace Alabo.Validations.Attributes { /// <summary> /// 验证特性常量 /// </summary> public static class ValidationAttributeConst { /// <summary> /// 必填特性 /// </summary> public static RequiredAttribute RequiredAttribute...
using System; using System.Collections.Generic; using System.IO.Pipes; using System.Linq; using Functional.Maybe; using ReactiveUI; namespace OrangeApple.WPF.ViewModels { public class FastCompareStrategy : ReactiveObject, IComparisonStrategy { private class Homeless { public Homeles...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class MenuManager : MonoBehaviour { public Text gemCount; public RectTransform skinsMenu, skinsMenuScrolledImage; public RectTransform optionsMenu; p...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace DataAccess { public class Entity { } public class Product : Entity { public int ProductId { get; set; } public string Name { ...
using System; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; public class InitialOnEditorStart : Editor { [InitializeOnLoadMethod] static void InitializeSetAutoLoadedLua() { var flag = EditorPrefs.GetBool("autoPackageLua"); if...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class StatTracker : MonoBehaviour { private float _food = 10f; private float _air = 10f; public Text Foodtracker; public Text Airtracker; private UserControl _controller; public float maxfood; public f...
// // Copyright (c) Christopher Kyle Horton. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using Microsoft.VisualStudio.TestTools.UnitTesting; using FileFilters; using System; using System.Collections.Generic; using System.Linq; usi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bullet : MonoBehaviour { public GameObject UFO; public Collision col1; public UFOController UFOC; public Collider collider_bullet; protected GameObject instantiatedObj; public int damage = 20; // Use this for initia...
using System; using System.IO; namespace iSukces.Code.Typescript { /// <summary> /// Helps to manage relations between ts files /// </summary> public class TsProjectFile { public TsProjectFile(TsFile file, DirectoryInfo webProjectRoot, DirectoryInfo resultFileDir) { File...
using Microsoft.AspNetCore.Mvc; using Senparc.CO2NET.Extensions; using Senparc.Core.Enums; using Senparc.Core.Models; using Senparc.Core.Models.DataBaseModel; using Senparc.Mvc.Filter; using Senparc.Mvc.Models.APIResponse; using Senparc.Service; using Senparc.Utility; using System; using System.Collections.Generic; us...
using NeuralNetwork.Core; using NeuralNetwork.NeuralEventArgs; namespace NeuralNetwork.LayersFactory { internal class HiddenLayer : NeuralLayer { internal HiddenLayer(uint synapsesCount, uint neuronsCount, bool isBiasNeuron, InitializerWeights weightsInitializer, InitializerBias biasInitializer) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Communication { [Serializable] public class TopicMessage : Message { private string topicName; public TopicMessage(string msg, Profile p,string ToName) : base(msg, ...
using Terraria; using Terraria.ModLoader; using Terraria.ID; namespace DuckingAround.Items.SpawnItems { public class EnemySpawnerSpawn : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Enemy Spawner"); Tooltip.SetDefault("Summons an NPC that spawns enemies near the player....
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerActions : MonoBehaviour { [Tooltip("当前人的状态,0表示生病且无轮椅,1表示有轮椅,2表示健康,3表示狗子")] public int m_state; public GameObject CameraController; //用来判断用户是否有交互键的输入; private bool interaction; AudioSourceCon...
using System; using System.Collections; using CarouselView.FormsPlugin.Abstractions; using Plugin.Swank; using Plugin.Swank.Panorama; using Plugin.Swank.Panorama.ImageSources; using Xamarin.Forms; namespace Swank.FormsPlugin { public class Gallery : ContentView { public int Position { ...
using ImagoCore.Enums; using ImagoCore.Models.Strategies; using System.Collections; using System.Collections.Generic; using static ImagoCore.Models.ImagoEntitaetFactory; namespace ImagoCore.Models { public class KoerperTeileCollection : IReadOnlyCollection<KoerperTeil> { public KoerperTeil Kopf { get;...
using System; namespace ApartmentApps.Api { public static class DateTimeUtil { public static DateTime Now(this TimeZoneInfo zone, DateTime time) { return TimeZoneInfo.ConvertTime(time, zone); } public static DateTime Now(this TimeZoneInfo zone) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Controllers; using Microsoft.AspNetCore.Mvc; using SAAS.Api.Router; using SAAS.FrameWork; using SAAS.FrameWork.Module.Api.Data; using SAAS.FrameWork.Util.SsError; using SysBase.Domain.Models; using User.Service; usin...
using Aspose.Cells; using Microsoft.Win32; using MyStore.Helpers; using MyStore.Models; using MyStore.Views; using System; using System.Collections; using System.Collections.ObjectModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Windows; using System.Windows.Data; using System.Windows....
using System; using System.Collections.Generic; using System.Text; using System.ComponentModel; using System.Web.Services.Protocols; using System.Net; using System.IO; using System.Timers; namespace Sideris { public class ServiceClient : Component { private SiderisService.SiderisService s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AutoBenzin { class Program { static void Main(string[] args) { Auto a1 = new Auto(); a1.Ment(); a1.Ment(); a1.Tankol(); ...
using System; using System.Collections.ObjectModel; using System.IO; using System.Windows.Forms; using System.Xml; using Phenix.Core; using Phenix.Core.IO; using Phenix.Core.Net; using Phenix.Core.Security; using Phenix.Services.Contract; namespace Phenix.Services.Client.UpgradeFile { /// <summary> /// 下载文件 ...
using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.ProviderCommitments.Web.Models; using SFA.DAS.ProviderCommitments.Web.Models.DraftApprenticeship; using SFA.DAS.ProviderCommitments.Web.Services; using System.Threading.Tasks; namespace SFA.DAS.ProviderCommitments.Web.Mappers { public class BaseDraftApp...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using MISA.Business.Interface; using MISA.Common.Models; // For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860 namespace MISA...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Lunchify.Data.Models; using Lunchify.Data.Services; using Microsoft.AspNetCore.Mvc; namespace Lunchify.Web.Controllers { public class UsersController : Controller { IAppData db; public Users...
using Common; using IBLLService; using MODEL; using MODEL.ViewModel; using SampleUI.Helper; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BLLService { public partial class Sample_UserInfoManager : BaseBLLService<Sample_UserInfo>, ISample_UserInfoManage...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace Zovi_Fashion.Models { public class Studio { [Key] //...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class colaManoController : MonoBehaviour { public bool encendido; private AnimatorClipInfo[] m_CurrentClipInfo; private Animator animator; // Use this for initialization void Start() { encendido = ...
namespace BDTest; public class BDTestRunDescriptor { public string Environment { get; set; } public string Tag { get; set; } public string BranchName { get; set; } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using Microsoft.Owin.Security; using System.Data.Entity; using System.Data.Entity.Migrations; using NewRimLiqourProject.Models;...
using EduHome.Models.Base; using EduHome.Models.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Net.Mail; using System.Threading.Tasks; namespace EduHome.Helpers.Methods { public static class MailOperations { public static void SendMessage(BaseMessage myMessage)...
using System; using System.ComponentModel.DataAnnotations; using System.Text.RegularExpressions; namespace CreateUser.Attributes { public class EmailAttribute : ValidationAttribute { public override bool IsValid(object value) { string valueString = value as string; if (...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Stripe; using System.Web.Routing; namespace ClotheOurKids.Web.Controllers { public class DonationController : Controller { // GET: Donate public ActionResult Index() ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; namespace Project.DialogueSystem { public class DialogManager : MonoBehaviour { public static DialogManager Instance; private void Awake() { if ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SoundManager : MonoBehaviour { public static SoundManager instance; [SerializeField] private AudioClip click, point, death, bgMusic; // Start is called before the first frame update [SerializeField] pri...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Autofac; using Autofac.Integration.Mvc; using EBS.Infrastructure; //using Autofac.Integration.WebApi; using PaySharp.Core; namespace EBS.Admin.Services { public class PaySharpConfig { /// <s...
using System; using System.Collections.Generic; using System.Text; using System.Data; using System.Data.SqlClient; namespace HelpCylinder.BusinessLogic.DataAccess { public class ConnectionHandler { string _connectionString; SqlConnection _objConnection; /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using SavySodaDemo.Models; using SavySodaDemo.Data; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; namespace SavySo...
using gView.Framework.Db; using System; using System.Collections.Generic; using System.Data; using System.Data.SQLite; using System.Text; using System.Threading.Tasks; using System.Xml; namespace gView.DataSources.Fdb.Sqlite { class SqliteConn : ICommonDbConnection { private string _connectionString; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using FallstudieSem5.Models.Repository; using FallstudieSem5.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging.Abstractions; namespace FallstudieSem5.Controllers { [Route("api/objectowner")] ...
using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Account { class DB { MySqlConnection connection; public DB(String hostName, int port, String userName,String password, String dataBase) ...
using System; using System.Collections.Generic; using System.Reflection; using System.ServiceModel; using System.ServiceModel.Activation; using Phenix.Core.Cache; using Phenix.Core.Log; namespace Phenix.Services.Host.Service.Wcf { [ServiceBehavior(InstanceContextMode = InstanceContextMode.PerCall)] [AspNetCompati...
// C# program to illustrate the // concept of multithreading using System; using System.Threading; ////csc /platform:x64 /target:exe /debug+ /debug:full /optimize- /out:loopscs.exe ..\..\internal\loops.cs // csc /platform:x86 /target:exe /debug+ /debug:full /optimize- /out:loopscs32.exe ..\..\internal\loops.cs publi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using CreativityEdu.Models; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; namespace CreativityEdu.Data { public class CreativityEduC...
// See https://aka.ms/new-console-template for more information using System.Text; using Microsoft.Azure.Cosmos; using Neo4j.Driver; using Newtonsoft.Json.Linq; Console.WriteLine("Neo4j Endpoint: Please enter the Neo4j endpoint (e.g. bolt://HOSTNAME:7687)"); var neo4JEndpoint = Console.ReadLine()!.Trim(); Console.W...
using Dashboard.Helpers; using Dashboard.UI.Windows; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Remoting.Contexts; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows....
using System; using System.Collections.Generic; namespace Observer { class Program { //A game on steam that provides games public class Publisher { private List<ISubscriber> subscriber; public Publisher(){ subscriber = new List<ISubscriber...
using System; using System.Collections.Generic; using Castle.Services.Transaction; using com.Sconit.Entity.INV; using NHibernate.Criterion; using com.Sconit.Entity.Exception; using com.Sconit.Entity.ACC; using com.Sconit.Entity; using System.Linq; using com.Sconit.Entity.MD; using NHibernate; using NHibernate.Type; us...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Shared.Enum; namespace Shared.DTO { public class MemberRequestDTO { public int MemberId { get; set; } public bool IsApprover { get; set; } public string Fu...
using CQRSWebAPI.Caching; using CQRSWebAPI.DTOs; using CQRSWebAPI.Model; using MediatR; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace CQRSWebAPI.Query { public class GetUserById { //Query public record Query(...
using System; using System.Collections.Generic; using System.Linq; using System.Management; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace iGarson_App.Security { class SecurityLock { private string SerialNumber; private string ModelNumber; ...
using Common; using IBLLService; using IDALRepository; using MODEL; using MODEL.DataTableModel; using MODEL.ViewModel; using ShengUI.Helper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BLLService { public partial clas...
using FiiiChain.Framework; using System; using System.Collections.Generic; using System.Text; namespace FiiiChain.Messages { public class P2PPacket { public string Prefix { get; set; } public string Id { get; set; } public int Count { get; set; } public int Index { get; set; } ...
using UnityEngine; using System.Collections; public class Wander : AbstractBehaviour { Vector3 direction; float tempo; public override void Act() { if (Vector3.Distance(owner.body.m_initpos, transform.position) < owner.body.m_minactionray) { if (tempo >= 1) { ...