text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EntVenta
{
public class User
{
public int Id { get; set; } //2
public string Nombre { get; set; } //3
public string Ap... |
using Communicator.Core.Domain;
using Communicator.Core.Extension;
using Communicator.Infrastructure.Data.MappingModels;
using Microsoft.EntityFrameworkCore;
namespace Communicator.Infrastructure.Data
{
public class DataContext : DbContext
{
public DbSet<User> Users { get; set; }
public DbSet<... |
using System;
using UnityEngine;
using UnityEngine.Tilemaps;
[Serializable]
public class RotationOverride {
[SerializeField]
private bool _enableOverride = true;
[SerializeField]
private TileBase _floorOverlayTile = null;
[SerializeField]
private TileBase _objectTile = null;
[SerializeFi... |
using System.Security.Cryptography;
namespace NStandard.Security
{
public class TripleDesProvider : SymmetricProvider<TripleDesCipher>
{
public override byte[] EmptyIV => new byte[] { 0, 0, 0, 0, 0, 0, 0, 0 };
/// <summary>
/// Create a <see cref="TripleDesProvider"/>.
/// </s... |
using System;
using System.Collections.Generic;
using System.Text;
using EQS.AccessControl.Domain.Entities;
using EQS.AccessControl.Domain.Interfaces.Services.Base;
namespace EQS.AccessControl.Domain.Interfaces.Services
{
public interface IRoleService : IBaseService<Role>, IDisposable
{
}
}
|
#region License
// Copyright (c) 2012 Trafficspaces Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, ... |
using System;
using System.Threading.Tasks;
using Discord;
using Discord.WebSocket;
namespace BerdziskoBot.Services
{
public class GreetingsService
{
private DiscordSocketClient _client;
public GreetingsService(DiscordSocketClient client)
{
_client = client;
}
... |
namespace ClassLibrary1
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
[Table("pidevds.[pidevds.user]")]
public partial class pidevds_user
{
... |
using System.Threading.Tasks;
using Alabo.Cache;
using Alabo.Dependency;
using Alabo.Industry.Shop.Products.Domain.Services;
using Alabo.Schedules.Job;
using Quartz;
namespace Alabo.Industry.Shop.Products.Schedules
{
/// <summary>
/// 自动更新商品Sku价格
/// </summary>
/// <seealso cref="Alabo.Schedules.T... |
using MetroFramework.Forms;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using diary.BLL;
using diary.DAL;
namespace diary.UI
{
public partial cl... |
using Google.Protobuf;
using NLog;
using POGOLib.Net;
using POGOLib.Pokemon;
using POGOProtos.Map.Fort;
using POGOProtos.Networking.Requests;
using PoGoSlackBot.Configuration;
using PoGoSlackBot.DAL;
using PoGoSlackBot.Entities;
using PoGoSlackBot.Handlers;
using PoGoSlackBot.Walking;
using System;
using S... |
using DevExpress.XtraEditors;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace PowerPOS
{
public partial class Main : Form
... |
using UnityEngine;
using System.Collections;
public class GravityField : MonoBehaviour {
public float GRAVITY_FIELD = 100f;
public float GRAVITY_FORCE = 350f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void FixedUpdate () {
foreach (Collider collider in Physics.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Baihoc10_GiaoDien
{
//class A
//{
// public static int dem = 0;
// public A()
// {
// dem++;
// }
//}
//class Program
//{
// s... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace Wis2Biz.Models
{
public class ClientMeasures
{
[Key]
public long MeasureID { get; set; }
... |
using System;
using System.Text;
namespace Cars
{
public class Car
{
private string make;
private string model;
private int year;
private Engine engine;
public Car(string make, string model, int year)
{
this.Make = make;
this.Model = m... |
using MGV.Data.Repositories;
using MGV.Shared;
using Microsoft.Data.Sqlite;
using Microsoft.Extensions.Logging;
using System;
using System.Data;
namespace MGV.Data
{
public class UnitOfWork //: IUnitOfWork
{
#region Private Fields
private readonly ILogger _logger;
private IDbConnecti... |
#region MIT License
/*
* Copyright (c) 2009 University of Jyväskylä, Department of Mathematical
* Information Technology.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without res... |
using System.Net;
using System.Net.Http;
using AppStore.API.Filters;
using AppStore.Application.DataContracts.Users;
using AppStore.Application.Services.Users;
using AppStore.API.Helpers;
using System.Web.Http;
namespace AppStore.API.Controllers
{
public class UsersController : BaseController
{
privat... |
using System.Windows;
using System.Windows.Input;
namespace Rozmieszczenie.Widoki
{
/// <summary>
/// Interaction logic for okno_pomoc.xaml
/// </summary>
public partial class okno_pomoc : Window
{
public okno_pomoc()
{
InitializeComponent();
te... |
using System;
using System.Data;
using System.Linq;
using System.Reflection;
using System.Windows.Forms;
namespace gView.Framework.system.UI
{
public partial class PluginManagerControl : UserControl
{
public PluginManagerControl()
{
InitializeComponent();
PlugInManager... |
using System;
using Autodesk.AutoCAD.ApplicationServices;
using Autodesk.AutoCAD.EditorInput;
using Autodesk.AutoCAD.Geometry;
using Autodesk.AutoCAD.Runtime;
using Autodesk.AutoCAD.DatabaseServices;
using Autodesk.AutoCAD.Internal;
using Autodesk.AutoCAD.Internal.Calculator;
using System.Collections.Generic;
using Sy... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Newtonsoft.Json;
using POSServices.Config;
using POSServices.Models;
using POSServices... |
// ReSharper disable UnusedMember.Global
namespace RobX.Library.Commons
{
/// <summary>
/// This namespace contains common methods, properties and extensions for all sub-projects of the solution.
/// </summary>
static class NamespaceDoc { }
}
namespace RobX.Library.Communication
{
/// <summary>
... |
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Data.Entity;
using System.Data.Entity.ModelConfiguration;
using System.Data.Entity.ModelConfiguration.Conventions;
using System.Reflection;
using System.Web.Hosting;
u... |
using Funding.Common.Constants;
using Funding.Services.Interfaces;
using Funding.Web.Models;
using Microsoft.AspNetCore.Mvc;
using System.Diagnostics;
using System.Threading.Tasks;
namespace Funding.Web.Controllers
{
public class HomeController : Controller
{
private readonly IUserService s... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace FailureSimulator.Core.Graph
{
/* Да, я использую List<T>, вместо Dictionary<K, T>
*
* 1. Можно переименовывать вершину и это не разрушит целостность
* 2. По номеру вершины (полученному, например, из мат. представления, а... |
using System;
using System.Collections.Generic;
using System.Data;
using Tomelt.ContentManagement.Drivers;
using Tomelt.ContentManagement.MetaData;
using Tomelt.ContentManagement.MetaData.Builders;
using Tomelt.Core.Contents.Extensions;
using Tomelt.Data.Migration;
namespace ArticleManage {
public class Migrations... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Diese Klasse ist für das Färben der Confuison Matrix zuständing
/// </summary>
public class ColorMap: MonoBehaviour
{
static Gradient g = new Gradient();
static bool gradientSet = false;
/// <summary>
///... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DoorUI : MonoBehaviour {
[SerializeField]
private HoDoor m_door;
[SerializeField]
private GameObject m_doorUI;
private void OnTriggerStay2D(Collider2D collision)
{
if(collision.tag == "Player")... |
namespace Puppeteer.Core.Configuration
{
public class BasicDescription
{
public string DisplayName;
public System.Guid GUID;
}
} |
using Euler_Logic.Helpers;
using System;
using System.Collections.Generic;
namespace Euler_Logic.Problems {
public class Problem131 : ProblemBase {
private PrimeSieveWithPrimeListDecimal _primes = new PrimeSieveWithPrimeListDecimal();
private HashSet<decimal> _powersOfThree = new HashSet<decimal>(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _65_Lesson
{
class Program
{
static void Main(string[] args)
{
Calculator calc = new Calculator();
Console.WriteLine("Enter values for triangle:... |
using lsc.Dal;
using lsc.Model;
using lsc.Model.Enume;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace lsc.Bll
{
/// <summary>
/// 销售项目相关操作
/// </summary>
public class SalesProjectBll
{
public async Task<int> AddAsync(SalesProject ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using iSukces.Code.Interfaces;
using JetBrains.Annotations;
namespace iSukces.Code.AutoCode
{
public partial class Generators
{
public class ShouldSerializeGenerator : SingleClassGenerator, IAutoCodeGenerator
... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ApartmentApps.Api.Utils.ImageProcessing
{
public static class BitmapExtensions
{
public static byte[] ToByteArray(this Bitmap bitmap)
{
... |
namespace MatchDates
{
using System;
using System.Text.RegularExpressions;
public class StartUp
{
public static void Main()
{
var dateList = Console.ReadLine();
var pattern = @"\b(?<day>\d{2})(.|-|\/)(?<month>[A-z][a-z]{2})(\1)(?<year>\d{4})\b";
var... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MainMenu : MonoBehaviour
{
//gui elements
public Image TitleMask;
public Text StartMessage;
AudioSource source;
public AudioClip Clip;
private void Start ()
{
source =... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Security.Claims;
using UpravljanjeCekanjem.Models;
namespace UpravljanjeCekanjem.Controllers
{
[CustomAuthorize(Roles = "nadzornik")]
public class ManagerController : Controller
{/*mozda... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Tic_Tac_Toe
{
class UI
{
static public void Board(string[] kotak)
{
Console.Clear();
Console.SetCursorPosition((Console.WindowWidth - 15) / 2, ((Console.WindowHeight) / 2)-5);
Cons... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BooleanLogicExercise
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("What is your age?");
string appAge = Console.ReadLin... |
using System;
using SFA.DAS.Authorization.ModelBinding;
using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Types;
using SFA.DAS.ProviderCommitments.Web.Attributes;
namespace SFA.DAS.ProviderCommitments.Web.Models.Apprentice
{
public class PriceViewModel : IAuthorizationContextModel
{
public lon... |
using System.Collections.Generic;
using System.Data;
using System.Linq;
using contracted.Models;
using Dapper;
namespace contracted.Repositories
{
public class CompanysRepository
{
private readonly IDbConnection _db;
public CompanysRepository(IDbConnection db)
{
_db = db;
}
internal Li... |
using Anywhere2Go.DataAccess.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Anywhere2Go.DataAccess.Object
{
public class SurveyorTasks
{
public string task_id { get; set; }
public string informer_name { get; set; }
public string... |
using EmployeeTaskMonitor.Core.Models;
using EmployeeTaskMonitor.Core.ServiceInterfaces;
using EmployeeTaskMonitor.Infrastructure.Data;
using EmployeeTaskMonitor.Infrastructure.Services;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using S... |
namespace ShapesGraphics.Models.ConstructionArgs
{
public class CircleConstructionArgs: BaseConstructionArgs
{
public int? Radius { get; set; }
}
}
|
using System.ComponentModel.DataAnnotations;
namespace Alabo.Validations.Attributes {
/// <summary>
/// 验证特性常量
/// </summary>
public static class ValidationAttributeConst {
/// <summary>
/// 必填特性
/// </summary>
public static RequiredAttribute RequiredAttribute... |
using System;
using System.Collections.Generic;
using System.IO.Pipes;
using System.Linq;
using Functional.Maybe;
using ReactiveUI;
namespace OrangeApple.WPF.ViewModels
{
public class FastCompareStrategy : ReactiveObject, IComparisonStrategy
{
private class Homeless
{
public Homeles... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class MenuManager : MonoBehaviour {
public Text gemCount;
public RectTransform skinsMenu, skinsMenuScrolledImage;
public RectTransform optionsMenu;
p... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace DataAccess
{
public class Entity
{
}
public class Product : Entity
{
public int ProductId { get; set; }
public string Name { ... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class InitialOnEditorStart : Editor {
[InitializeOnLoadMethod]
static void InitializeSetAutoLoadedLua()
{
var flag = EditorPrefs.GetBool("autoPackageLua");
if... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class StatTracker : MonoBehaviour {
private float _food = 10f;
private float _air = 10f;
public Text Foodtracker;
public Text Airtracker;
private UserControl _controller;
public float maxfood;
public f... |
//
// Copyright (c) Christopher Kyle Horton. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using Microsoft.VisualStudio.TestTools.UnitTesting;
using FileFilters;
using System;
using System.Collections.Generic;
using System.Linq;
usi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet : MonoBehaviour {
public GameObject UFO;
public Collision col1;
public UFOController UFOC;
public Collider collider_bullet;
protected GameObject instantiatedObj;
public int damage = 20;
// Use this for initia... |
using System;
using System.IO;
namespace iSukces.Code.Typescript
{
/// <summary>
/// Helps to manage relations between ts files
/// </summary>
public class TsProjectFile
{
public TsProjectFile(TsFile file, DirectoryInfo webProjectRoot, DirectoryInfo resultFileDir)
{
File... |
using Microsoft.AspNetCore.Mvc;
using Senparc.CO2NET.Extensions;
using Senparc.Core.Enums;
using Senparc.Core.Models;
using Senparc.Core.Models.DataBaseModel;
using Senparc.Mvc.Filter;
using Senparc.Mvc.Models.APIResponse;
using Senparc.Service;
using Senparc.Utility;
using System;
using System.Collections.Generic;
us... |
using NeuralNetwork.Core;
using NeuralNetwork.NeuralEventArgs;
namespace NeuralNetwork.LayersFactory
{
internal class HiddenLayer : NeuralLayer
{
internal HiddenLayer(uint synapsesCount, uint neuronsCount, bool isBiasNeuron, InitializerWeights weightsInitializer, InitializerBias biasInitializer)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Communication
{
[Serializable]
public class TopicMessage : Message
{
private string topicName;
public TopicMessage(string msg, Profile p,string ToName) : base(msg, ... |
using Terraria;
using Terraria.ModLoader;
using Terraria.ID;
namespace DuckingAround.Items.SpawnItems
{
public class EnemySpawnerSpawn : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Enemy Spawner");
Tooltip.SetDefault("Summons an NPC that spawns enemies near the player.... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerActions : MonoBehaviour
{
[Tooltip("当前人的状态,0表示生病且无轮椅,1表示有轮椅,2表示健康,3表示狗子")]
public int m_state;
public GameObject CameraController;
//用来判断用户是否有交互键的输入;
private bool interaction;
AudioSourceCon... |
using System;
using System.Collections;
using CarouselView.FormsPlugin.Abstractions;
using Plugin.Swank;
using Plugin.Swank.Panorama;
using Plugin.Swank.Panorama.ImageSources;
using Xamarin.Forms;
namespace Swank.FormsPlugin
{
public class Gallery : ContentView
{
public int Position
{
... |
using ImagoCore.Enums;
using ImagoCore.Models.Strategies;
using System.Collections;
using System.Collections.Generic;
using static ImagoCore.Models.ImagoEntitaetFactory;
namespace ImagoCore.Models
{
public class KoerperTeileCollection : IReadOnlyCollection<KoerperTeil>
{
public KoerperTeil Kopf { get;... |
using System;
namespace ApartmentApps.Api
{
public static class DateTimeUtil
{
public static DateTime Now(this TimeZoneInfo zone, DateTime time)
{
return TimeZoneInfo.ConvertTime(time, zone);
}
public static DateTime Now(this TimeZoneInfo zone)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Controllers;
using Microsoft.AspNetCore.Mvc;
using SAAS.Api.Router;
using SAAS.FrameWork;
using SAAS.FrameWork.Module.Api.Data;
using SAAS.FrameWork.Util.SsError;
using SysBase.Domain.Models;
using User.Service;
usin... |
using Aspose.Cells;
using Microsoft.Win32;
using MyStore.Helpers;
using MyStore.Models;
using MyStore.Views;
using System;
using System.Collections;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Windows;
using System.Windows.Data;
using System.Windows.... |
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel;
using System.Web.Services.Protocols;
using System.Net;
using System.IO;
using System.Timers;
namespace Sideris
{
public class ServiceClient : Component
{
private SiderisService.SiderisService s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AutoBenzin
{
class Program
{
static void Main(string[] args)
{
Auto a1 = new Auto();
a1.Ment();
a1.Ment();
a1.Tankol();
... |
using System;
using System.Collections.ObjectModel;
using System.IO;
using System.Windows.Forms;
using System.Xml;
using Phenix.Core;
using Phenix.Core.IO;
using Phenix.Core.Net;
using Phenix.Core.Security;
using Phenix.Services.Contract;
namespace Phenix.Services.Client.UpgradeFile
{
/// <summary>
/// 下载文件
... |
using SFA.DAS.CommitmentsV2.Shared.Interfaces;
using SFA.DAS.ProviderCommitments.Web.Models;
using SFA.DAS.ProviderCommitments.Web.Models.DraftApprenticeship;
using SFA.DAS.ProviderCommitments.Web.Services;
using System.Threading.Tasks;
namespace SFA.DAS.ProviderCommitments.Web.Mappers
{
public class BaseDraftApp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using MISA.Business.Interface;
using MISA.Common.Models;
// For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860
namespace MISA... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Lunchify.Data.Models;
using Lunchify.Data.Services;
using Microsoft.AspNetCore.Mvc;
namespace Lunchify.Web.Controllers
{
public class UsersController : Controller
{
IAppData db;
public Users... |
using Common;
using IBLLService;
using MODEL;
using MODEL.ViewModel;
using SampleUI.Helper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BLLService
{
public partial class Sample_UserInfoManager : BaseBLLService<Sample_UserInfo>, ISample_UserInfoManage... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace Zovi_Fashion.Models
{
public class Studio
{
[Key] //... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class colaManoController : MonoBehaviour
{
public bool encendido;
private AnimatorClipInfo[] m_CurrentClipInfo;
private Animator animator;
// Use this for initialization
void Start()
{
encendido = ... |
namespace BDTest;
public class BDTestRunDescriptor
{
public string Environment { get; set; }
public string Tag { get; set; }
public string BranchName { get; set; }
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using Microsoft.Owin.Security;
using System.Data.Entity;
using System.Data.Entity.Migrations;
using NewRimLiqourProject.Models;... |
using EduHome.Models.Base;
using EduHome.Models.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Mail;
using System.Threading.Tasks;
namespace EduHome.Helpers.Methods
{
public static class MailOperations
{
public static void SendMessage(BaseMessage myMessage)... |
using System;
using System.ComponentModel.DataAnnotations;
using System.Text.RegularExpressions;
namespace CreateUser.Attributes
{
public class EmailAttribute : ValidationAttribute
{
public override bool IsValid(object value)
{
string valueString = value as string;
if (... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Stripe;
using System.Web.Routing;
namespace ClotheOurKids.Web.Controllers
{
public class DonationController : Controller
{
// GET: Donate
public ActionResult Index()
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace Project.DialogueSystem
{
public class DialogManager : MonoBehaviour
{
public static DialogManager Instance;
private void Awake()
{
if ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SoundManager : MonoBehaviour
{
public static SoundManager instance;
[SerializeField]
private AudioClip click, point, death, bgMusic;
// Start is called before the first frame update
[SerializeField]
pri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Autofac;
using Autofac.Integration.Mvc;
using EBS.Infrastructure;
//using Autofac.Integration.WebApi;
using PaySharp.Core;
namespace EBS.Admin.Services
{
public class PaySharpConfig
{
/// <s... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Data;
using System.Data.SqlClient;
namespace HelpCylinder.BusinessLogic.DataAccess
{
public class ConnectionHandler
{
string _connectionString;
SqlConnection _objConnection;
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using SavySodaDemo.Models;
using SavySodaDemo.Data;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
namespace SavySo... |
using gView.Framework.Db;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SQLite;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace gView.DataSources.Fdb.Sqlite
{
class SqliteConn : ICommonDbConnection
{
private string _connectionString;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using FallstudieSem5.Models.Repository;
using FallstudieSem5.Models;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging.Abstractions;
namespace FallstudieSem5.Controllers
{
[Route("api/objectowner")]
... |
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Account
{
class DB
{
MySqlConnection connection;
public DB(String hostName, int port, String userName,String password, String dataBase)
... |
using System;
using System.Collections.Generic;
using System.Reflection;
using System.ServiceModel;
using System.ServiceModel.Activation;
using Phenix.Core.Cache;
using Phenix.Core.Log;
namespace Phenix.Services.Host.Service.Wcf
{
[ServiceBehavior(InstanceContextMode = InstanceContextMode.PerCall)]
[AspNetCompati... |
// C# program to illustrate the
// concept of multithreading
using System;
using System.Threading;
////csc /platform:x64 /target:exe /debug+ /debug:full /optimize- /out:loopscs.exe ..\..\internal\loops.cs
// csc /platform:x86 /target:exe /debug+ /debug:full /optimize- /out:loopscs32.exe ..\..\internal\loops.cs
publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using CreativityEdu.Models;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
namespace CreativityEdu.Data
{
public class CreativityEduC... |
// See https://aka.ms/new-console-template for more information
using System.Text;
using Microsoft.Azure.Cosmos;
using Neo4j.Driver;
using Newtonsoft.Json.Linq;
Console.WriteLine("Neo4j Endpoint: Please enter the Neo4j endpoint (e.g. bolt://HOSTNAME:7687)");
var neo4JEndpoint = Console.ReadLine()!.Trim();
Console.W... |
using Dashboard.Helpers;
using Dashboard.UI.Windows;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Remoting.Contexts;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.... |
using System;
using System.Collections.Generic;
namespace Observer
{
class Program
{
//A game on steam that provides games
public class Publisher {
private List<ISubscriber> subscriber;
public Publisher(){
subscriber = new List<ISubscriber... |
using System;
using System.Collections.Generic;
using Castle.Services.Transaction;
using com.Sconit.Entity.INV;
using NHibernate.Criterion;
using com.Sconit.Entity.Exception;
using com.Sconit.Entity.ACC;
using com.Sconit.Entity;
using System.Linq;
using com.Sconit.Entity.MD;
using NHibernate;
using NHibernate.Type;
us... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Shared.Enum;
namespace Shared.DTO
{
public class MemberRequestDTO
{
public int MemberId { get; set; }
public bool IsApprover { get; set; }
public string Fu... |
using CQRSWebAPI.Caching;
using CQRSWebAPI.DTOs;
using CQRSWebAPI.Model;
using MediatR;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace CQRSWebAPI.Query
{
public class GetUserById
{
//Query
public record Query(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Management;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace iGarson_App.Security
{
class SecurityLock
{
private string SerialNumber;
private string ModelNumber;
... |
using Common;
using IBLLService;
using IDALRepository;
using MODEL;
using MODEL.DataTableModel;
using MODEL.ViewModel;
using ShengUI.Helper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BLLService
{
public partial clas... |
using FiiiChain.Framework;
using System;
using System.Collections.Generic;
using System.Text;
namespace FiiiChain.Messages
{
public class P2PPacket
{
public string Prefix { get; set; }
public string Id { get; set; }
public int Count { get; set; }
public int Index { get; set; }
... |
using UnityEngine;
using System.Collections;
public class Wander : AbstractBehaviour
{
Vector3 direction;
float tempo;
public override void Act()
{
if (Vector3.Distance(owner.body.m_initpos, transform.position) < owner.body.m_minactionray)
{
if (tempo >= 1)
{
... |
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