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using System; using System.Collections.Generic; using System.Linq; using AutoMapper; using CarDealer.Models.BindingModels.Supplier; using CarDealer.Models.EntityModels; using CarDealer.Models.ViewModels.Supplier; namespace CarDealer.Services { public class SuppliersService : Service { public IEnumerab...
using BusinessEntities; using BusinessServices; using DataModel.Models; using DataModel.Repository; using DataModel.UnitOfWork; using Moq; using Newtonsoft.Json; using NUnit.Framework; using ProductService.Controllers; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Ne...
/*********************************************************************** * Copyright(c) 2017 SUNCREER Co.,ltd. All rights reserved. / Confidential * システム名称 :FaceRecognitionClass * プログラム名称:ユーティリティ * 作成日・作成者:2017/05/26 張鵬 ***********************************************************************/ using System; using ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using Microsoft.Build.Utilities; using Microsoft.Build.Framework; using System.Security.Cryptography.X509Certificates; using System.Text.RegularExpressions; using DotNetNuke.Integrity.DatabaseBuilder; using ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Reflection; namespace CRL.Article { /// <summary> /// 文章内容维护 /// </summary> public class ArticleAction<TType> : BaseAction<TType, IArticle> where TType : class { } }
/* Copyright (c) 2011-2012, HL7, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditi...
using Tomelt.ContentManagement; using Tomelt.ContentManagement.FieldStorage.InfosetStorage; namespace Tomelt.Layouts.Helpers { public static class PlaceableContentExtensions { public static bool IsPlaceableContent(this IContent content) { return content.As<InfosetPart>().Retrieve<bool>("Placed...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DistCWebSite.Infrastructure { public class SystemConfigRepository { public string Get(string configKey) { var ctx = new DistCSiteContext(); retu...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using TestClientsProject.Models; namespace TestClientsProject.CSV { public class ImportCSV { public static List<Client> GetDataFromCSV(Stream stream) { var result = new List<Client...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using TestES.Map; namespace MapPosition.Map { public class MapCore { private static string ChinaMapDataPath = System.AppDomain.CurrentDomain.BaseDirectory + "\\MapData\\chinaBoudler.xml"; private static Count...
using System; namespace GeoSearch { public class BoundingBox { public string BBox_CRS { get; set; } public string BBox_North { get; set; } public string BBox_South { get; set; } public string BBox_East { get; set; } public string BBox_West { get; set; } }...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; using HospitalSystem.Models; using HospitalSystem.Business; namespace HospitalSystem.Controllers { public class RegisterController : Controller {...
 using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using USBInterface; using System.Runtime.InteropServices; namespace Microsoft.Xna.Framework.Input { public static class Joycon { [DllImport("hidapi")] private static extern int joyconC...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Configuration; using System.Data; using System.Linq; using System.Threading.Tasks; using System.Windows; using System.Windows.Threading; namespace BankCommunicationFront { /// <summary> /// App.xaml 的交互逻辑 //...
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Infrastructure; using Microsoft.Extensions.DependencyInjection; using Newtonsoft.Json; using System; using System.Threading.Tasks; namespace WebCore.CustomerActionResult { public class MyJsonResult : ActionResult { public object Value { ge...
using System; using System.Collections.Generic; namespace bellyful_proj.Models { public partial class VolunteerPoliceInfo { public int VolunteerId { get; set; } public DateTime PoliceVetDate { get; set; } public byte PoliceVetVerified { get; set; } public Volunteer Volunteer {...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class cRotation : MonoBehaviour { float mouseX; float mouseY; public GameObject camera; void Update () { //Rotation mouseX = Input.GetAxis ("mouseX"); mouseY = Input.GetAxis ("mouseY"); if (mouseX>0 || mouseX<0) { ...
using System; namespace Core { public class EmployeeAccessRight { private AccessRightsOrder accessRightOrder; public AccessRightsOrder AccessRightOrder { get { return accessRightOrder; } } private AccessRightsStorage accessRightStorage; public AccessRightsStorage AccessRightSto...
using System; namespace DistributedCollections { public interface IDistLock : IDisposable { bool Acquire(); } }
using LuckyMasale.DAL.DataProviders; using LuckyMasale.Shared.DTO; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LuckyMasale.BAL.Managers { public interface IOrderManager { Task<List<Order>> GetAllOrders(); ...
using fNbt; using UnityEngine; using System.Collections.Generic; public class CellBehaviorBuildSite : CellBehaviorOccupiable, IHasData { [SerializeField] private ParticleSystem dustPs = null; public bool isPrimary { get; set; } public float constructionTime { get; private set; } private List<En...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using PADIbookCommonLib; using System.Runtime.Remoting.Messaging; using System.Windows.Forms; namespace Server { class ClientToServerServicesObject : MarshalByRefObject, ClientToServerServices { public void shareObj...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FuelRadar.Model { /// <summary> /// Represents a gas station and its current fuel price /// </summary> public class PriceInfo { public Station GasStation { get; pri...
using System; namespace DesignPatterns.Composite.GiftExample { /// <summary> /// Leaf - Para o Leaf basta fazer essa implementação, já que não terá filhos /// </summary> public class SingleGift : GiftBase { public SingleGift(string name, int price) : base(name, price) {...
using System.Diagnostics.CodeAnalysis; // ReSharper disable LocalizableElement // ReSharper disable once CheckNamespace namespace System.ComponentModel.DataAnnotations { [ExcludeFromCodeCoverage] [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter)] public sealed...
using System; namespace Apv.AV.Test.Debugger { public class DBTest { public DBTest() { } } }
using SupplianceStore.Domain.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SupplianceStore.Domain.Abstract { public interface IReviewRepository { IEnumerable<Review> Reviews { get; } void SaveReview(Revie...
using System.Data.Entity; namespace ClassLibraryAandelen.classes { public class AandelenContext : DbContext { public AandelenContext() { Database.SetInitializer(new DropCreateDatabaseAlwaysAandelenContext()); } public DbSet<Eigenaar> Eigenaars { get; set; } ...
using EddiDataDefinitions; using System; using Utilities; namespace EddiEvents { [PublicAPI] public class MaterialThresholdEvent : Event { public const string NAME = "Material threshold"; public const string DESCRIPTION = "Triggered when a material reaches a threshold"; public stat...
using Profiling2.Domain.Contracts.Tasks; using Profiling2.Domain.Prf; using SharpArch.Web.Mvc.JsonNet; namespace Profiling2.Web.Mvc.Areas.System.Controllers { public class PermissionsController : SystemBaseController { protected readonly IUserTasks userTasks; public PermissionsController(IUse...
/// <summary> /// 2015 /// Ben Redahan, redahanb@gmail.com /// Project: Spectral - The Silicon Domain (Unity) /// Vision Cone: procedural mesh 2D cone of vision /// </summary> using UnityEngine; using System.Collections; public class VisionCone : MonoBehaviour { public int raysToCast; public int sightRang...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using Dg.KMS.People; namespace Dg.KMS.EntityMapper.Persons { public class PersonCfg : IEntityTypeConfiguration<Person> { public void Configure(EntityTypeBuilder<Person> builder) { builder....
using UnityEngine; using System.Collections; public class CameraController : MonoBehaviour { public GameObject ball; // Use this for initialization void Start () { } // Update is called once per frame void Update () { transform.position = new Vector3(ball.transform.position.x, ball.transform.position....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Framework.Core.Common; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Van.SocialOrg { public class EditCampaign : SocialOrgNav { public EditCampaign(Driver d...
using DotNetOpenAuth.Messaging; using DotNetOpenAuth.OAuth; using DotNetOpenAuth.OAuth2; using System.Collections.Generic; namespace MvcApplication1.Login { public class OauthClient : WebServerClient { public static readonly ServiceProviderDescription description = new ServiceProviderDescription ...
using System; using System.Threading; using Framework.Core.Common; using Tests.Pages.Oberon; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Oberon.Debt { public class DebtBasePage : DoublePane { public DebtBasePage(Driver driver) : base(driv...
using MyConferenceCalls.Resources; namespace MyConferenceCalls { public class Localization { private static AppResources localizedResources = new AppResources(); public AppResources LocalizedResources { get { return localizedResources; } } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.OleDb; namespace CountDownGame { class DB { private OleDbConnection con; private OleDbCommand cmd; private OleDbDataReader rd; public List<stri...
using System; using System.Collections.Generic; using System.Reflection; using System.Text; namespace EmberKernel.Services.EventBus { public abstract class Event { public string EventName { get; protected set; } public Event(string eventName) { EventName = eventName; ...
using System; using System.Text; using System.Collections.Generic; using AIMLbot.Utils; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace AIMLbot.UnitTest.Utils { /// <summary> /// http://individed.com/code/to-title-case/tests.html /// </summary> [TestClass] public class TitleCaseTests...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using NUnit.Framework; namespace Laan.Sql.Parser.Test { [TestFixture] public class TestTokenizer { private static ITokenizer GetTokenizer( string input ) { ret...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.UI.Services; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.Extensions.Logging; using MyPro...
using System; using System.Collections.Generic; using System.Reflection; namespace JakePerry.Reflection { public static class ReflectionUtility { /// <inheritdoc cref="AppDomain.CurrentDomain"/> /// <remarks> /// Shortcut for the <see cref="AppDomain.CurrentDomain"/> property. ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using MVP.Base.BaseRepository; namespace MVP.Sample.Web.IRepositories { public interface IDependencyUC2Repository : IRepository<object> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using AutoMapper; using Models; namespace WebAppMVC.App_Start { public class MappingProfile : Profile { public MappingProfile() { /* var config = new MapperConfiguration(cfg => ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProgrammingContest.Library { /// <summary> /// 法modでの計算を行う /// </summary> class ModCalc { private readonly int maxVal; private readonly int mod; pri...
using OpenUi; namespace OpenUi { public class CloseParentModal : FormButton { protected override void Pressed() { base.Pressed(); transform.parent.GetComponent<Modal<SampleModalType>>().Hide(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _08.NumbersMatrix { class Matrix<T> where T : struct, IComparable, IFormattable, IConvertible, IComparable<T>, IEquatable<T> //generic constraints { private int cols; ...
using System; namespace Animals.Exeptions { public class InvalidInputExeptions : ArgumentException { private const string DefaulMessage = "Invalid input!"; public InvalidInputExeptions() : base(DefaulMessage) { } } }
using System.Collections.Generic; using TMPro; using UnityEngine; //made by Daniel Otaigbe public class DialogueManager : MonoBehaviour { public TextMeshProUGUI nameText; public TextMeshProUGUI dialogueText; public TextMeshProUGUI helperText; public Canvas canvas; public GameObject dialogueBox; private Transform...
namespace HCore.Identity { public class IdentityCoreConstants { public const string OidcScheme = "oidc"; public const string JwtScheme = "jwt"; public const string ExternalOidcScheme = "oidc.external"; public const string ExternalSamlScheme = "saml.external"; public co...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using FunctionalProgramming.Basics; using FunctionalProgramming.Monad.Transformer; namespace FunctionalProgramming.Monad.Parsing { public sealed class ParserState<T> { public stati...
using System; using System.Collections.Generic; using System.Linq; /* * tags: heap, greedy * Time(nlogn), Space(n) * sort workers based on their ratio; maintain a heap of quality of the smallest k workers. * for each worker i after first k, if worker[i] is selected then the total cost is ratio[i]*(quality[i] + su...
namespace Sfa.Poc.ResultsAndCertification.CsvHelper.Models.BulkUpload { public class BulkUploadError { public string FieldName { get; set; } public string FieldValue { get; set; } public string ErrorMessage { get; set; } } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using ConsoleApp1.Entities; using OpenQA.Selenium; using OpenQA.Selenium.IE; namespace ConsoleApp1.Entities { public class Keyboard_DOB { ...
using UnityEngine; using System.Collections; public class Enemy : MonoBehaviour { [HideInInspector] public Transform Player; [HideInInspector] public IEnemyState CurrentState; [HideInInspector] public RunState RunState; [HideInInspector] public JumpState JumpUpState; [HideInInspector] public JumpState JumpForwar...
using Invector.vCamera; using System.Collections; using System.Collections.Generic; using UnityEngine; public class WorldUIManager : MonoBehaviour { public GameObject pickupCanvas; private GameObject player; private vThirdPersonCamera camera; // Use this for initialization void Start () { GameO...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace NotSoSmartSaverAPI.DTO.ExpensesDTO { public class ModifyExpenseDTO { public string expenseId { get; set; } public string expenseName { get; set; } public float moneyUsed { get; se...
using Newtonsoft.Json; namespace gView.Interoperability.GeoServices.Rest.Json.Response { public class JsonExportResponse : JsonStopWatch { [JsonProperty("href", NullValueHandling = NullValueHandling.Ignore)] public string Href { get; set; } [JsonProperty("imageData", NullValueHandling...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ZipLine : MonoBehaviour { private GameObject hand; public float speed = 3.0f; public GameObject player; public OVRInput.Controller controller = OVRInput.Controller.Active; public Transform endPoint; // ...
namespace CoherentSolutions.Extensions.Configuration.AnyWhere { public interface IAnyWhereConfigurationFileSystem { bool FileExists( string path); string GetFileContentAsString( string path); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class GestionBD : MonoBehaviour { public InputField txtUsuario; public InputField txtContraseña; public string nombreUsuario; // public int idUsuario; ...
// // Copyright (c) Microsoft Corporation. All rights reserved. // // // This source code is licensed under Microsoft Shared Source License // Version 1.0 for Windows CE. // For a copy of the license visit http://go.microsoft.com/?linkid=2933443. // using System; using System.Collections; using System.Text; using Mi...
using Autofac; using EmberKernel.Plugins.Components; using EmberKernel.Services.Command; using EmberKernel.Services.Command.Components; namespace EmberKernel { public static class PluginExtensions { public static void UseCommandContainer<T>(this ILifetimeScope scope, bool enableCommandHelp = true) whe...
using AutoMapper; using GardenControlCore.Models; using GardenControlRepositories.Entities; using GardenControlRepositories.Interfaces; using GardenControlServices.Interfaces; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Text; using Syste...
using System; namespace Refactoring_05_Calculator { public class Calculator { /// <summary> /// que hicimos: /// para el accountstatus = valuable customer, modificamos la regla constante: 0.7m * price por una regla que sea igual a todas las otras /// price - 0.3m * price ...
/** * Definition for a binary tree node. * public class TreeNode { * public int val; * public TreeNode left; * public TreeNode right; * public TreeNode(int x) { val = x; } * } */ public class Solution { private bool Helper(TreeNode root, long min, long max) { if (root == null) return...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using RecipesFinal.Data.Context; using RecipesFinal.Data.Model; namespace RecipesFinal.Controllers { [Produces("app...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using _05.GenericListT; namespace _06.AutoGrowArray { class MakeAList { static void Main() { int [] arr = new int[]{2, 4, 5}; UseGenericList<int[]>.Auto...
using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace gView.SetupHelper { class Program { static int Main(string[] args) { try { if (args.Length == 0) { Console.WriteLine("Usage:...
using System; using Android; using Xamarin.Forms; using Xamarin; using Kuromori; using Kuromori.Droid; using Android; using Android.Content; using Android.Views; using Android.App; using Android.Renderscripts; using Xamarin.Forms.Platform.Android; using System.ComponentModel; [assembly: ExportRenderer(typeof(Passwor...
using System; using System.Collections.Generic; using System.Text; namespace Repository.Repositorio { public class TradeDTO : SectorDTO { private int _idTrade; private int _idCliente; private decimal _tradeValue; public int idTrade { get { return _idTrade; } s...
using System; using System.IO; using System.Reflection; namespace Messaging.Resolvers { /// <summary> /// This class resolves resource by matching filename and extension of the embedded resources in an assembly /// </summary> public sealed class EmbeddedResourceResolver : ResourceResolver { private readonly As...
using System; namespace Aquamonix.Mobile.Lib.Domain { /// <summary> /// Base interface for domain objects which can be merged with a parent version. /// </summary> /// <typeparam name="T"></typeparam> public interface IMergeable<T> { void MergeFromParent(T parent, bool removeIfMissingFromParent, bo...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.DataAccess.Entity { public class SurveyorQRCodeTaskLog { public Gui...
using DChild.Gameplay; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DChild.Gameplay.Objects.Characters.Enemies { public class GemCrawlerAnimation : CharacterAnimation { public bool isAttackAnimationPlaying; public override void DoDeath() { ...
using Euler_Logic.Helpers; using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems { public class Problem302 : ProblemBase { private PrimeSieve _primes; private List<ulong[]> _factors; private List<Tuple<ulong, ulong>> _primeFactors; privat...
using System.Collections.Generic; using UnityEngine; using Object = UnityEngine.Object; namespace Thesis { public sealed class TextureManager { private static readonly TextureManager _instance = new TextureManager(); public static TextureManager Instance { get { return _instance; } } private static bo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace OCR_project { public partial class Form4 : Form { public string name1; public Form4(in...
using System; using System.Diagnostics; using System.Threading.Tasks; namespace NHShareBack { class Program { readonly Listener Server = new Listener(); static async Task Main(string[] args) { try { await new Program().MainAsync().ConfigureAwait...
public class Solution { public string GetPermutation(int n, int k) { int fact = 1; List<int> helperList = new List<int>(); for (int i=1; i<=n; i++) { fact *= i; helperList.Add(i); } StringBuilder sb = new StringBuilder(); for (int i=0, l=k-1; i...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ControllerPage { public partial class FormMode : Form { public FormMode() ...
using ADP.Membership.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ADP.Membership { public class LoginManager { private static volatile LoginManager instance; private static object locker = new object(); public static...
using System; using System.Net; using System.Net.Mail; using Infrastructure.Loggers; namespace Infrastructure.Mailers { public class SmtpMailer : IMailer { private readonly string _smtpHost; private readonly int _smtpPort; private readonly string _smtpUsername; private readonly...
using LiteDB; using MonitorBoletos.Model; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; namespace MonitorBoletos.DAO { public class BancoDAO { #region Fields /// <summary> /// Obter a string de conexão que vai ser utilizada /// ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using System.ComponentModel; namespace KartExchangeEngine { class CurrWhRest:Entity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public override string FriendlyName { ...
using Sales.Helpers; using System; using Sales.Services; using System.Collections.ObjectModel; using Sales.Models; using GalaSoft.MvvmLight.CommandWpf; using Sales.Views.SupplyViews; using MahApps.Metro.Controls.Dialogs; using MahApps.Metro.Controls; using System.Windows; using System.Linq; using System.Collections.Ge...
using UnityEngine; using System.Collections; using System.Collections.Generic; // http://marupeke296.com/UNI_SND_No3_SoundPlayer.html public class SePlayer { GameObject sePlayerObj; AudioSource audioSource; Dictionary<string, AudioClipInfo> audioClips = new Dictionary<string, AudioClipInfo>(); // AudioClip info...
using System; using System.Windows; using System.Windows.Navigation; using System.IO.IsolatedStorage; using System.Globalization; using System.Threading; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using Microsoft.Phone.Scheduler; using MyConferenceCalls.Resources; namespace MyConferenceCalls { p...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using PlatformStatusTracker.Core.Enum; using PlatformStatusTracker.Core.Repository; using PlatformStatusTracker.Core.Data; using Newtonsoft.Json; using Microsoft.Extensio...
using System; using UnityEngine; namespace Egret3DExportTools { public class SkinnedMeshRendererSerializer : ComponentSerializer { protected override void Serialize(Component component, ComponentData compData) { SkinnedMeshRenderer comp = component as SkinnedMeshRenderer; ...
// This program will take the scores of up to ten bowlers and their names and // output the highest, lowest and average score // Name: Brian Herbst // CS 1400 Section X01 // Project: CS1400_Project06 // Date: 10/27/12 // // I declare that the following code was written by me or provided // by the instructor...
using System; using System.Collections.Generic; namespace ServiceDeskSVC.DataAccess.Models { public partial class HelpDesk_TicketType { public HelpDesk_TicketType() { this.HelpDesk_Tickets = new List<HelpDesk_Tickets>(); } public int Id { get; set; } public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DAL; using MODELS; using System.Collections; namespace BLL { public class ClassCliente { public IEnumerable ListarClientes() { RepositorioGenerico<Clientes> RE...
using System; using System.Collections.Generic; using System.Linq; /* * tags: segment tree * Space(n); Build: Time(n), Query/Update: Time(logn) * Depending on its purpose, tree node stores the sum/max/gcd/lcd of its data range. If a node is the sum of data range[i..j], * then its left is sum of data range[i..m],...
namespace Uintra.Core.Jobs.Enums { public enum JobTimeTypeEnum { Seconds, Minutes, Hours, Days, Date } }
using Alabo.Data.People.Users.Domain.Services; using Alabo.Framework.Basic.Address.Domain.Services; using Alabo.Test.Base.Attribute; using Alabo.Test.Base.Core; using Alabo.Test.Base.Core.Model; using MongoDB.Bson; using Xunit; namespace Alabo.Test.Core.User.Domain.Services { public class IUserAddressServiceTests ...
namespace _10._PredicateParty { using System; using System.Collections.Generic; using System.Linq; public class Startup { public static void Main() { List<string> names = Console.ReadLine().Split(new[] {' '}, StringSplitOptions.RemoveEmptyEntries).ToList(); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; using BassPlayer.CS; namespace MusicLibrary { public partial class MainForm : Form ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EasyDev.EPS.Attributes { [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = true, Inherited = true)] public abstract class ValidatorAttribute : Attribute { pub...