text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class Main : System.Web.UI.Page
{
FitbitConnection connection = new FitbitConnection();
int userId;
protected void Page_Load(object sender, EventArgs e... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ZC_IT_TimeTracking.DataAccess.Library.DBHelper;
using ZC_IT_TimeTracking.DataAccess.Library.MapperUtility;
using ZC_IT_TimeTracking.DataAccess.Librar... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Validation;
using System.Data.OleDb;
using System.IO;
using System.Web;
using System.Web.Mvc;
using System.Net;
using System.Text.RegularExpressions;
using System.W... |
using System;
using PluralsightDdd.SharedKernel.Interfaces;
namespace FrontDesk.Core.Services
{
public class CreateConfirmationEmailMessage : IApplicationEvent
{
public string ClientName { get; set; }
public string ClientEmailAddress { get; set; }
public string PatientName { get; set; }
public str... |
using UnityEngine;
public class HealthPickup : MonoBehaviour {
PlayerHealth playerHealth;
void Start() {
playerHealth = GameObject.FindWithTag("Player").GetComponent<PlayerHealth>();
}
void OnTriggerEnter(Collider col) {
if (col.gameObject.tag == "Player") {
playerHealth.... |
using System;
using System.Collections.Generic;
namespace CourseHunter_66_RefTypesAsArguments
{
class Program
{
static void Main(string[] args)
{
int a = 1;
int b = 15;
Swap(ref a, ref b);
Console.WriteLine($"{a},{b}");
Console.Wri... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class SceneLoader : MonoBehaviour
{
private bool _loadScene = false;
private bool _destroyable = false;
[SerializeField]
private Text _loadingScreenText;
[SerializeField]
private GameO... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Treorisoft.InputReader.Native;
namespace Treorisoft.InputReader
{
internal static class NativeMet... |
using System;
using System.Net;
namespace VPNBookCL
{
class Program
{
static void Main(string[] args)
{
Console.Write(GetPass());
}
public static string GetPass()
{
string htmlCode;
using (WebClient client = new WebCli... |
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Input;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Globalization;
using System.Windows.Shapes;
u... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using MadamRozikaPanel.BussinesLayer;
using MadamRozikaPanel.CrossCuttingLayer;
namespace MadamRozikaPanel.Gallery
{
public partial class Galleries : System... |
using System;
namespace AnalogDisplay
{
/// <summary>
/// Summary description for HardwareDevice.
/// </summary>
///
public enum HardwareDeviceDirection
{
Input = 0,
Output = 1
}
public class HardwareDevice
{
protected HardwareDeviceDirection miDeviceDirection; // input or output
... |
/*
Dataphor
© Copyright 2000-2008 Alphora
This file is licensed under a modified BSD-license which can be found here: http://dataphor.org/dataphor_license.txt
*/
using System;
using System.Collections;
using System.Collections.Generic;
namespace Alphora.Dataphor.DAE.Runtime
{
using Alphora.Dataphor.D... |
using System;
using System.Collections.Generic;
using System.Text;
namespace workshop
{
public interface IAreaCalculator { }
public enum EGeometries
{
Circle,
Rectangle,
Slot
}
public class CircleAreaCalculator : IAreaCalculator{}
public class RectangleAreaCalculator :... |
using System;
using System.ComponentModel.DataAnnotations;
namespace Infraestrutura.Models
{
public class DoacaoModel
{
public int Id { get; set; }
public string Tipo { get; set; }
public string Descricao { get; set; }
public double Frete { get; set; }
public int Quanti... |
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using System.Text;
using Android.App;
using Android.Content;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
using Android.Util;
using Android.Locations;
using... |
using MemberMicroservice.Models;
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Text;
using System.Threading.Tasks;
using System.Web.Http;
namespace MemberMic... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using LojaSapatos.Model;
namespace LojaSapatos
{
class FacadeSapato
{
public IList<Sapatos> ObterSapatos()
{
ModelContext ctx = new ModelContext();
return... |
using System;
public class Class1
{
public TypesChanged()
{
// typy całkowite
sbyte number1 = sbyte.MaxValue;
byte number2 = byte.MaxValue;
short number3 = short.MaxValue;
ushort number4 = ushort.MaxValue;
int number5 = int.MaxValue;
uint number6 ... |
using System;
using MongoDB.Bson;
namespace playmongodb
{
public class MongoTask
{
public static readonly string CollectionName = "mongotasks";
public ObjectId Id { get; set; }
public string Title { get; set; }
public DateTime? Deadline { get; set; }
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.Entity;
using Example.Core.Model.Users;
namespace Example.Core.Repositories.GeneralRepository.User.Repositories
{
public class UserRepository: Interfaces.Repositories.Repository<Ex... |
using ServiceQuotes.Domain.Entities;
namespace ServiceQuotes.Domain.Repositories
{
public interface IServiceRequestEmployeeRepository : IRepository<ServiceRequestEmployee>
{
}
}
|
using System;
using System.Linq.Expressions;
using DotNetBrightener.LinQToSqlBuilder.ValueObjects;
namespace DotNetBrightener.LinQToSqlBuilder.Resolver
{
/// <summary>
/// Provides methods to perform resolution to SQL expressions for SELECT, JOIN, ORDER BY query from given lambda expressions
/// </summary... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Move : MonoBehaviour
{
public float speed = 1f;
// Distance where AppleTree turns around
// Chance that the AppleTree will change directions
public float chanceToChangeDirections = 0.1f;
void Update(... |
using Uintra.Core.Activity;
namespace Uintra.Core
{
public enum IntranetEntityTypeEnum
{
News = IntranetActivityTypeEnum.News,
Events = IntranetActivityTypeEnum.Events,
Social = IntranetActivityTypeEnum.Social,
ContentPage = IntranetActivityTypeEnum.ContentPage,
Comment... |
using ICSharpCode.AvalonEdit.Highlighting;
using ICSharpCode.AvalonEdit.Highlighting.Xshd;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Media;
using System.Xml;
namespace EddiSpeechResponder.AvalonEdit
{
public class CottleHighlighting
{
public IHighlightingD... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using ConsoleWCFService;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CA2_AzureTests;
// Testing Console WCF Service
namespace ConsoleWCFService.Tests
{
[TestClass()]
public class T... |
using System;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
namespace AssemblyResolver
{
/// <summary>
/// Class Extensions.
/// </summary>
public static class Extensions
{
/// <summary>
/// To the assembly.
/// </summary>
... |
using Alabo.Extensions;
using Alabo.Framework.Core.Reflections.Services;
using Alabo.Helpers;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using Alabo.Dynamics;
using ... |
using System.Threading.Tasks;
using OrchardCore.ContentManagement.Handlers;
namespace DFC.ServiceTaxonomy.JobProfiles.DataTransfer.AzureSearch.Interfaces
{
public interface IAzureSearchDataProcessor
{
Task ProcessContentContext(ContentContextBase context, string actionType);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.IO;
namespace KartExchangeEngine
{
public class FtpFileMaskMonitor:AbstractFlagMonitor
{
/// <summary>
/// Маска файла
/// </summary>
public string FileMa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleThreadKeypress
{
class Program
{
static void Main(string[] args)
{
bool pause = false;
bool clean = false;
while (true)
... |
using System;
using System.Collections.Generic;
using Profiling2.Domain.Prf;
using SharpArch.Domain.DomainModel;
namespace Profiling2.Domain.Scr
{
public class ScreeningEntity : Entity
{
public const string JHRO = "JHRO";
public const string JMAC = "JMAC";
public const string CPS = "CP... |
using UnityEngine;
using System.Collections;
public class Stage03 : StageSystem {
private const int maxBard = 64;
public static int GetMaxBard() {
return maxBard;
}
public static int[] GetX() {
int[] x = new int[]{X(4),
X(2), X(2), X(3), X(3), X(1), X(1), X(4), X(2), X(2), X(3), X(3), ... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Course.cs" company="GSD Logic">
// Copyright © 2018 GSD Logic. All Rights Reserved.
// </copyright>
// --------------------------------------------------------------------------... |
using UnityEngine;
using System;
using System.Collections;
public class CharacterManager : MonoBehaviour {
public BodyPartManager[] AllBodyParts;
// Use this for initialization
void Start ()
{
if (PlayerPrefs.HasKey ("LastCharName"))
LoadCharacterFromConf (PlayerPrefs.GetString ("LastCharConfiguration"));... |
using AppStore.Application.DataContracts;
using AppStore.Application.DataContracts.Errors;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Web.Http.ModelBinding;
namespace AppStore.API.Filters
{
[DataContract(Namespace = "")]
public class ApiHttpError : Ba... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace CollectionsUtility
{
/// <summary>
/// <see cref="UniqueListBase{T}"/> serves as a base implementation class for both
/// <see cref="UniqueList{T}"/> and <see cref="UniqueListEx{T}"/>... |
using AutoMapper;
using FamilyAccounting.BL.DTO;
using FamilyAccounting.BL.Interfaces;
using FamilyAccounting.DAL.Entities;
using FamilyAccounting.DAL.Interfaces;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace FamilyAccounting.BL.Services
{
public class WalletService : IW... |
namespace Eda.Integrations.Delivery
{
/// <inheritdoc />
/// <summary>
/// The data contract for pick point.
/// </summary>
public interface IPickPoint : IObject
{
/// <summary>
/// Gets the working schedule.
/// </summary>
WorkingWeekSchedule WorkingSchedule { g... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using DelftTools.Functions.Generic;
using NUnit.Framework;
namespace DelftTools.Functions.Tests
{
[TestFixture]
public class MemoryFunctionStoreHelperTest
{
[Te... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp4
{
class Program
{
static void Main(string[] args)
{
//3.Faça um programa que leia o preço de 4 produtos, calcule a média aritmética destes preço... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BugTracker.Entities
{
class Producto
{
public int IdProducto { get; set; }
public string Nombre { get; set; }
public int IdCategoria { get; set; }
publ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
class MonoStub : MonoBehaviour
{
}
public static class TransitionUI
{
private static GameObject m_TransitionPrefab;
private static GameObject transition;
private static GameObject monoStub;
//黑屏淡入,action淡入后执行的函数体
pub... |
using System.Globalization;
using OpenQA.Selenium;
using Framework.Core.Common;
using OpenQA.Selenium.Support.PageObjects;
using Tests.Pages.Oberon.Modals;
namespace Tests.Pages.Oberon.CommunicationCenter
{
public class CommunicationCenterModal : ModalBase
{
#region Page Objects
p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DisplayLogic : MonoBehaviour {
// This class is responsible for controlling all aspects of the display quads
// A state machine will control the operation and transition between single and split screen
// Wh... |
using DevExpress.Mvvm;
using System;
using WpfGridControlTest01.ViewModels;
namespace WpfGridControlTest01.Models
{
public class ProductType : BindableBase
{
public int Id {
get { return GetValue<int>(); }
set {
SetValue(value);
System.Diagnosti... |
using System.Diagnostics;
using System.Media;
namespace NextteamBr
{
public static class Ferramentas
{
/// <summary>
/// Verificando se é ATS ou ETS2
/// </summary>
/// <returns></returns>
public static string VerificarGame()
{
string saida = "";
... |
using System;
using System.Collections.Generic;
using Quark.Spell;
using UnityEngine;
using Quark.Utilities;
namespace Quark
{
public class Effect : ITaggable
{
/// <summary>
/// Gets the name.
/// </summary>
/// <value>
/// The name of this effect.
/// </value>... |
//This is an ASP .NET Core Integration test that waits for a webhook and verifies that
//the service is correctly receiving the POST data
using System.Net;
using Microsoft.AspNetCore.Mvc.Testing;
using Microsoft.AspNetCore.TestHost;
using Microsoft.Extensions.DependencyInjection;
using Xunit;
namespace MinimalWebhook... |
using UnityEngine;
using UnityEngine.Tilemaps;
[CreateAssetMenu]
public class WallTileSet : ScriptableObject
{
[SerializeField] private Tile solidTile;
[SerializeField] private Tile transparentTile;
public Tile GetTile (int mask)
{
return mask == 1 ? solidTile : transparentTile;
}
}
|
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web.Services;
using Newtonsoft.Json;
using System.Threading;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Diagnostics;
public partial class User_van : System.Web.UI.Page
{
pro... |
//using BradescoPGP.Repositorio.ServicosGPA;
//using System;
//using System.Collections.Generic;
//using System.Linq;
//using System.Web;
//using System.Web.Mvc;
//namespace BradescoPGP.Web.Controllers
//{
// [Authorize]
// public class GPAController : Controller
// {
// // GET: GPA
// public A... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Windows.Forms;
namespace UseFul.Forms.Welic
{
[ToolboxBitmap(@"S:\Sistemas dotNet\Figuras\iMasktextbox.ico")]
public partial class Mas... |
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using System.Xml;
using UnityEditor;
using UnityEditor.PackageManager;
using UnityEditor.PackageManager.Requests;
using UnityEngine;
namespace QuickEye.DependencyLinker
{
public class Mani... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Trap : MonoBehaviour
{
public float damage;
public Player player;
public void OnTriggerEnter(Collider body)
{
if (body.transform.CompareTag("MainCamera"))
{
player.playerHealth = -... |
using System;
using System.Collections.Generic;
namespace Core.Entities
{
public partial class RLeague
{
public RLeague()
{
RTeam = new HashSet<RTeam>();
}
public int RLeagueId { get; set; }
public string Code { get; set; }
public string LeagueName ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations; // dodato da bi se koristila anotacija
using System.Linq;
using System.Web;
namespace Knjizara.Models
{
public class DobavljacViewModel
{
public int DobavljacID { get; set; }
public string NazivDobavl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data.SqlClient;
using System.Configuration;
using System.Drawing;
using System.Net.Http;
public partial class SignUp : System.Web.UI.Page
{
protected void Page_Lo... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BaseLib.IO
{
public static class PathHelper
{
public static string StripPath(string basedir, string filename)
{
if (!string.IsNullOrWhiteSp... |
using System.Collections.Generic;
using System.Linq;
namespace InterfaceExample
{
class Program
{
static void Main(string[] args)
{
IItem item1 = new Fruit("Apple",12,12);
IItem item2 = new Vegetable(12, "Cucumber",12);
var items = new List<IItem>();
... |
using System;
using System.Collections.Generic;
using UnityEngine;
using System.Collections;
namespace Quark
{
public class TargetCollection
{
List<Vector3> _points = new List<Vector3>();
List<Targetable> _targetables = new List<Targetable>();
List<Character> _characters = new List<Cha... |
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event of type `Vector3Pair`. Inherits from `AtomEvent<Vector3Pair>`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Vector3Pair", fileName = "Vector3PairEvent")]
public s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data.SqlClient;
using System.Configuration;
namespace CS691final.App_Code
{
public class CustomerInfo
{
//instance variable
public string UserName { get; set; }
public string Name { get; s... |
using System;
using System.Web;
using DrasCommon.Interfaces;
namespace DrasCommon.Classes
{
public class UserInfoFactory
{
private static IUserInfo info = null;
private static HttpRequestBase _requestBase = null;
private static HttpRequest _request = null;
private st... |
using fileCrawlerWPF.Media;
using System;
namespace fileCrawlerWPF.Filters
{
class Filter
: IFilter
{
public Filter(Func<ProbeFile, object, bool> func)
=> Func = func;
public bool Enabled { get; set; }
public Func<ProbeFile, object, bool> Func { get; }
}
}
|
using System;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Http;
using NetEscapades.AspNetCore.SecurityHeaders.Infrastructure;
namespace NetEscapades.AspNetCore.SecurityHeaders.Headers;
/// <summary>
/// A base implementation of <see cref="IHeaderPolicy" /> that only
/// adds headers for specific co... |
using CWI.Desafio2.Application.FileManager.ViewModels;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
namespace CWI.Desafio2.Application.FileManager
{
public class FileManagerAppService
{
public readonly string HOMEPATH = ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PivotFollow : MonoBehaviour
{
public GameObject character;
public float sensitivity = 15f;
public float threshold = 0.5f;
public float maxSpeed = 150f;
public float minSpeed = 2f;
/... |
using System;
using System.Collections.Generic;
namespace IrsMonkeyApi.Models.DB
{
public partial class MemberLogin
{
public Guid Id { get; set; }
public string Username { get; set; }
public string Password { get; set; }
public bool? IsFirstLogin { get; set; }
public bo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Mail;
using System.Text;
using System.Threading.Tasks;
namespace ECART_MINIMAL
{
class Program
{
static void Main(string[] args)
{
int n = lire();
int[] tab = remplir(n);
Con... |
using System;
using System.Text;
using System.Web;
namespace Zitadel.Authentication.Credentials
{
#if NET5_0_OR_GREATER
/// <summary>
/// Credentials for basic authentication for OIDC (url encoded).
/// </summary>
public record BasicAuthentication(string ClientId, string ClientSecret)
{
pr... |
using SharpArch.Domain.DomainModel;
namespace Profiling2.Domain.Scr.Person
{
public class RequestPersonStatus : Entity
{
public const string NAME_ADDED = "Added to request";
public const string NAME_REMOVED = "Removed from request";
public const string NAME_NOMINATED = "Nominated for P... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Raycast down from a certain number of points to find distance to ground
/// Increase force up based on how close you are to the ground
/// </summary>
public class PlayerHover : MonoBehaviour
{
//Public Tuneables
... |
using System;
using System.Collections.Generic;
namespace Generic.Data.Models
{
public partial class TblSpDirectServiceScope
{
public TblSpDirectServiceScope()
{
TblSpDssServices = new HashSet<TblSpDssServices>();
}
public int SpDssId { get; set; }
public s... |
using Sentry.Internal.Http;
namespace Sentry.Profiling.Tests;
// Note: we must not run tests in parallel because we only support profiling one transaction at a time.
// That means setting up a test-collection with parallelization disabled and NOT using any async test functions.
[CollectionDefinition("SamplingProfiler... |
using gView.Core.Framework.system;
using System.Text.RegularExpressions;
namespace gView.Server.AppCode.Configuration
{
public class KeyVaultConfigParser : IConfigParser
{
private readonly IKeyVault _keyVault;
public KeyVaultConfigParser(IKeyVault keyVault)
{
_keyVault = k... |
using System;
using System.Collections.Generic;
using System.Linq;
using com.Sconit.Entity.Exception;
using com.Sconit.Entity.SYS;
using NHibernate.Criterion;
using System.Threading.Tasks;
using EmitMapper;
using com.Sconit.Entity.ACC;
using com.Sconit.Entity;
using com.Sconit.Entity.MSG;
using com.Sconit.Entity.Repor... |
using ISE.Framework.Common.CommonBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ISE.SM.Common.Message
{
public class SignOutResult:BaseDto
{
public IdentityToken IdentityToken { get; set; }
public SignOutResul... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class winConfirm : MonoBehaviour
{
public void mainMenu()
{
SceneManager.LoadScene("MainMenu");
Time.timeScale = 1f;
}
public void levelSelect()
{
Scene... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace Compare
{
public static class AccessControl
{
public static bool Directory(string path)
{
try
{
var dirInfo = new DirectoryInfo(path);
if (!dirI... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using NUnit.Framework;
using ZendeskSell.Products;
namespace ZendeskSell.Tests
{
public class ProductsTests
{
private IZendeskSellClient Client;
[SetUp]
public void Setup()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Browser.Core
{
public class TcpServer
{
public delegate void SocketConnected(Socket socket);
private... |
namespace Decorator
{
public class Decorator : ItemBiblioteca
{
protected ItemBiblioteca _itemBiblioteca;
public Decorator(ItemBiblioteca itemBiblioteca)
{
_itemBiblioteca = itemBiblioteca;
}
public override void Exibe()
{
_itemBiblioteca.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace TestPbkdf2Sha512
{
class HMACSHA512PseudoRandomFunction : IPseudoRandomFunction
{
private HMAC hmac;
private bool dispos... |
using System;
using System.Collections.Generic;
namespace FinaleAbgabe
{
class MethodStore
{
public static GameData.Room AvatarCurrentLocation = GameData.characters["Godess of the forest"]._currentLocation;
public static string[] _words;
public static bool isFightCase = false;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using RiskUI;
using RiskEngine;
namespace RiskGUI
{
public partial class BoardUI : Form
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LapTime : MonoBehaviour
{
public static int Min=0;
public static int Sec=0;
public static float Milli=0;
public static string MilliDisp;
float count = 3;
static float timer = 0;
public Text Minute... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace Otel_1
{
public partial class Spisok_nomerov_1 : Form
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MultiplechoiseSystem.FORM;
using MultiplechoiseSystem.DTO;
using MultiplechoiseSystem.DAO;
namespac... |
namespace WinAppDriver.UI
{
using System;
using System.Windows;
using System.Windows.Input;
using WinAppDriver.WinUserWrapper;
internal class Window : IWindow
{
private IUIAutomation uiAutomation;
private IKeyboard keyboard;
private IWinUserWrap winUserWr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WpfGridControlTest01.Classes
{
public class ProgressingWork
{
public delegate void AddingEventHandler(object sender, EventArgs e);
public event AddingEventHandler OnAdd... |
using System;
using System.Collections.Generic;
namespace IrsMonkeyApi.Models.DB
{
public partial class FormQuestion
{
public FormQuestion()
{
FormQuestionAnswer = new HashSet<FormQuestionAnswer>();
FormSubmittedAnswer = new HashSet<FormSubmittedAnswer>();
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terraria;
using Terraria.DataStructures;
using Terraria.ModLoader;
using Terraria.World.Generation;
using Terraria.ID;
using Microsoft.Xna.Framework;
using System.Diagnostics;
namespace StarlightR... |
#addin "Cake.Incubator&version=5.0.1"
//////////////////////////////////////////////////////////////////////
// PARAMETERS
//////////////////////////////////////////////////////////////////////
var target = Argument("target", "Local");
var nugetSourceFeedUrl = Argument("nugetSourceFeedUrl", EnvironmentVariable("NuGet... |
using System.Drawing;
using System.Windows.Forms;
namespace generations_circle
{
public partial class Main : Form
{
Graphics g;
Genetics genetics;
public Main()
{
InitializeComponent();
g = pnlGraph.CreateGraphics();
geneti... |
using ApiTemplate.Common.Markers.Configurations;
namespace ApiTemplate.Core.Configurations.Jwt
{
public class JwtConfiguration :IAppSetting
{
public string SecreteKey { get; set; }
public string EncryptKey { get; set; }
public string Issuer { get; set; }
public string Audience ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BUS;
using System.Windows.Forms;
using Entity;
namespace WindowsFormsApp1
{
public partial class Form1 : Form
{
... |
using Discord;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OrbCore.Interfaces.Core {
public interface ICoreQuery {
IUser GetUser(ulong userId);
IChannel GetChannel(ulong channelId);
IGuild GetGuild(ulong guil... |
using StorybrewCommon.Mapset;
using StorybrewCommon.Scripting;
using StorybrewCommon.Storyboarding;
namespace StorybrewScripts
{
public class ScytheTrail : StoryboardObjectGenerator
{
[Configurable]
public string SpritePath = "";
[Configurable]
public int StartTime = 0;
... |
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