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using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Main : System.Web.UI.Page { FitbitConnection connection = new FitbitConnection(); int userId; protected void Page_Load(object sender, EventArgs e...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using ZC_IT_TimeTracking.DataAccess.Library.DBHelper; using ZC_IT_TimeTracking.DataAccess.Library.MapperUtility; using ZC_IT_TimeTracking.DataAccess.Librar...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data; using System.Data.Entity; using System.Data.Entity.Validation; using System.Data.OleDb; using System.IO; using System.Web; using System.Web.Mvc; using System.Net; using System.Text.RegularExpressions; using System.W...
using System; using PluralsightDdd.SharedKernel.Interfaces; namespace FrontDesk.Core.Services { public class CreateConfirmationEmailMessage : IApplicationEvent { public string ClientName { get; set; } public string ClientEmailAddress { get; set; } public string PatientName { get; set; } public str...
using UnityEngine; public class HealthPickup : MonoBehaviour { PlayerHealth playerHealth; void Start() { playerHealth = GameObject.FindWithTag("Player").GetComponent<PlayerHealth>(); } void OnTriggerEnter(Collider col) { if (col.gameObject.tag == "Player") { playerHealth....
using System; using System.Collections.Generic; namespace CourseHunter_66_RefTypesAsArguments { class Program { static void Main(string[] args) { int a = 1; int b = 15; Swap(ref a, ref b); Console.WriteLine($"{a},{b}"); Console.Wri...
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement; public class SceneLoader : MonoBehaviour { private bool _loadScene = false; private bool _destroyable = false; [SerializeField] private Text _loadingScreenText; [SerializeField] private GameO...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Treorisoft.InputReader.Native; namespace Treorisoft.InputReader { internal static class NativeMet...
using System; using System.Net; namespace VPNBookCL { class Program { static void Main(string[] args) { Console.Write(GetPass()); } public static string GetPass() { string htmlCode; using (WebClient client = new WebCli...
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Input; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Globalization; using System.Windows.Shapes; u...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using MadamRozikaPanel.BussinesLayer; using MadamRozikaPanel.CrossCuttingLayer; namespace MadamRozikaPanel.Gallery { public partial class Galleries : System...
using System; namespace AnalogDisplay { /// <summary> /// Summary description for HardwareDevice. /// </summary> /// public enum HardwareDeviceDirection { Input = 0, Output = 1 } public class HardwareDevice { protected HardwareDeviceDirection miDeviceDirection; // input or output ...
/* Dataphor © Copyright 2000-2008 Alphora This file is licensed under a modified BSD-license which can be found here: http://dataphor.org/dataphor_license.txt */ using System; using System.Collections; using System.Collections.Generic; namespace Alphora.Dataphor.DAE.Runtime { using Alphora.Dataphor.D...
using System; using System.Collections.Generic; using System.Text; namespace workshop { public interface IAreaCalculator { } public enum EGeometries { Circle, Rectangle, Slot } public class CircleAreaCalculator : IAreaCalculator{} public class RectangleAreaCalculator :...
using System; using System.ComponentModel.DataAnnotations; namespace Infraestrutura.Models { public class DoacaoModel { public int Id { get; set; } public string Tipo { get; set; } public string Descricao { get; set; } public double Frete { get; set; } public int Quanti...
using System; using System.Linq; using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using System.Text; using Android.App; using Android.Content; using Android.Runtime; using Android.Views; using Android.Widget; using Android.OS; using Android.Util; using Android.Locations; using...
using MemberMicroservice.Models; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Threading.Tasks; using System.Web.Http; namespace MemberMic...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using LojaSapatos.Model; namespace LojaSapatos { class FacadeSapato { public IList<Sapatos> ObterSapatos() { ModelContext ctx = new ModelContext(); return...
using System; public class Class1 { public TypesChanged() { // typy całkowite sbyte number1 = sbyte.MaxValue; byte number2 = byte.MaxValue; short number3 = short.MaxValue; ushort number4 = ushort.MaxValue; int number5 = int.MaxValue; uint number6 ...
using System; using MongoDB.Bson; namespace playmongodb { public class MongoTask { public static readonly string CollectionName = "mongotasks"; public ObjectId Id { get; set; } public string Title { get; set; } public DateTime? Deadline { get; set; } pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Entity; using Example.Core.Model.Users; namespace Example.Core.Repositories.GeneralRepository.User.Repositories { public class UserRepository: Interfaces.Repositories.Repository<Ex...
using ServiceQuotes.Domain.Entities; namespace ServiceQuotes.Domain.Repositories { public interface IServiceRequestEmployeeRepository : IRepository<ServiceRequestEmployee> { } }
using System; using System.Linq.Expressions; using DotNetBrightener.LinQToSqlBuilder.ValueObjects; namespace DotNetBrightener.LinQToSqlBuilder.Resolver { /// <summary> /// Provides methods to perform resolution to SQL expressions for SELECT, JOIN, ORDER BY query from given lambda expressions /// </summary...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Move : MonoBehaviour { public float speed = 1f; // Distance where AppleTree turns around // Chance that the AppleTree will change directions public float chanceToChangeDirections = 0.1f; void Update(...
using Uintra.Core.Activity; namespace Uintra.Core { public enum IntranetEntityTypeEnum { News = IntranetActivityTypeEnum.News, Events = IntranetActivityTypeEnum.Events, Social = IntranetActivityTypeEnum.Social, ContentPage = IntranetActivityTypeEnum.ContentPage, Comment...
using ICSharpCode.AvalonEdit.Highlighting; using ICSharpCode.AvalonEdit.Highlighting.Xshd; using System; using System.Collections.Generic; using System.Linq; using System.Windows.Media; using System.Xml; namespace EddiSpeechResponder.AvalonEdit { public class CottleHighlighting { public IHighlightingD...
using Microsoft.VisualStudio.TestTools.UnitTesting; using ConsoleWCFService; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CA2_AzureTests; // Testing Console WCF Service namespace ConsoleWCFService.Tests { [TestClass()] public class T...
using System; using System.IO; using System.IO.Compression; using System.Linq; using System.Reflection; namespace AssemblyResolver { /// <summary> /// Class Extensions. /// </summary> public static class Extensions { /// <summary> /// To the assembly. /// </summary> ...
using Alabo.Extensions; using Alabo.Framework.Core.Reflections.Services; using Alabo.Helpers; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using Alabo.Dynamics; using ...
using System.Threading.Tasks; using OrchardCore.ContentManagement.Handlers; namespace DFC.ServiceTaxonomy.JobProfiles.DataTransfer.AzureSearch.Interfaces { public interface IAzureSearchDataProcessor { Task ProcessContentContext(ContentContextBase context, string actionType); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.IO; namespace KartExchangeEngine { public class FtpFileMaskMonitor:AbstractFlagMonitor { /// <summary> /// Маска файла /// </summary> public string FileMa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleThreadKeypress { class Program { static void Main(string[] args) { bool pause = false; bool clean = false; while (true) ...
using System; using System.Collections.Generic; using Profiling2.Domain.Prf; using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Scr { public class ScreeningEntity : Entity { public const string JHRO = "JHRO"; public const string JMAC = "JMAC"; public const string CPS = "CP...
using UnityEngine; using System.Collections; public class Stage03 : StageSystem { private const int maxBard = 64; public static int GetMaxBard() { return maxBard; } public static int[] GetX() { int[] x = new int[]{X(4), X(2), X(2), X(3), X(3), X(1), X(1), X(4), X(2), X(2), X(3), X(3), ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Course.cs" company="GSD Logic"> // Copyright © 2018 GSD Logic. All Rights Reserved. // </copyright> // --------------------------------------------------------------------------...
using UnityEngine; using System; using System.Collections; public class CharacterManager : MonoBehaviour { public BodyPartManager[] AllBodyParts; // Use this for initialization void Start () { if (PlayerPrefs.HasKey ("LastCharName")) LoadCharacterFromConf (PlayerPrefs.GetString ("LastCharConfiguration"));...
using AppStore.Application.DataContracts; using AppStore.Application.DataContracts.Errors; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Web.Http.ModelBinding; namespace AppStore.API.Filters { [DataContract(Namespace = "")] public class ApiHttpError : Ba...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; namespace CollectionsUtility { /// <summary> /// <see cref="UniqueListBase{T}"/> serves as a base implementation class for both /// <see cref="UniqueList{T}"/> and <see cref="UniqueListEx{T}"/>...
using AutoMapper; using FamilyAccounting.BL.DTO; using FamilyAccounting.BL.Interfaces; using FamilyAccounting.DAL.Entities; using FamilyAccounting.DAL.Interfaces; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace FamilyAccounting.BL.Services { public class WalletService : IW...
namespace Eda.Integrations.Delivery { /// <inheritdoc /> /// <summary> /// The data contract for pick point. /// </summary> public interface IPickPoint : IObject { /// <summary> /// Gets the working schedule. /// </summary> WorkingWeekSchedule WorkingSchedule { g...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using DelftTools.Functions.Generic; using NUnit.Framework; namespace DelftTools.Functions.Tests { [TestFixture] public class MemoryFunctionStoreHelperTest { [Te...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp4 { class Program { static void Main(string[] args) { //3.Faça um programa que leia o preço de 4 produtos, calcule a média aritmética destes preço...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BugTracker.Entities { class Producto { public int IdProducto { get; set; } public string Nombre { get; set; } public int IdCategoria { get; set; } publ...
using System.Collections; using System.Collections.Generic; using UnityEngine; class MonoStub : MonoBehaviour { } public static class TransitionUI { private static GameObject m_TransitionPrefab; private static GameObject transition; private static GameObject monoStub; //黑屏淡入,action淡入后执行的函数体 pub...
using System.Globalization; using OpenQA.Selenium; using Framework.Core.Common; using OpenQA.Selenium.Support.PageObjects; using Tests.Pages.Oberon.Modals; namespace Tests.Pages.Oberon.CommunicationCenter { public class CommunicationCenterModal : ModalBase { #region Page Objects p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DisplayLogic : MonoBehaviour { // This class is responsible for controlling all aspects of the display quads // A state machine will control the operation and transition between single and split screen // Wh...
using DevExpress.Mvvm; using System; using WpfGridControlTest01.ViewModels; namespace WpfGridControlTest01.Models { public class ProductType : BindableBase { public int Id { get { return GetValue<int>(); } set { SetValue(value); System.Diagnosti...
using System.Diagnostics; using System.Media; namespace NextteamBr { public static class Ferramentas { /// <summary> /// Verificando se é ATS ou ETS2 /// </summary> /// <returns></returns> public static string VerificarGame() { string saida = ""; ...
using System; using System.Collections.Generic; using Quark.Spell; using UnityEngine; using Quark.Utilities; namespace Quark { public class Effect : ITaggable { /// <summary> /// Gets the name. /// </summary> /// <value> /// The name of this effect. /// </value>...
//This is an ASP .NET Core Integration test that waits for a webhook and verifies that //the service is correctly receiving the POST data using System.Net; using Microsoft.AspNetCore.Mvc.Testing; using Microsoft.AspNetCore.TestHost; using Microsoft.Extensions.DependencyInjection; using Xunit; namespace MinimalWebhook...
using UnityEngine; using UnityEngine.Tilemaps; [CreateAssetMenu] public class WallTileSet : ScriptableObject { [SerializeField] private Tile solidTile; [SerializeField] private Tile transparentTile; public Tile GetTile (int mask) { return mask == 1 ? solidTile : transparentTile; } }
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web.Services; using Newtonsoft.Json; using System.Threading; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Diagnostics; public partial class User_van : System.Web.UI.Page { pro...
//using BradescoPGP.Repositorio.ServicosGPA; //using System; //using System.Collections.Generic; //using System.Linq; //using System.Web; //using System.Web.Mvc; //namespace BradescoPGP.Web.Controllers //{ // [Authorize] // public class GPAController : Controller // { // // GET: GPA // public A...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Linq; using System.Text; using System.Drawing; using System.Windows.Forms; namespace UseFul.Forms.Welic { [ToolboxBitmap(@"S:\Sistemas dotNet\Figuras\iMasktextbox.ico")] public partial class Mas...
using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using System.Xml; using UnityEditor; using UnityEditor.PackageManager; using UnityEditor.PackageManager.Requests; using UnityEngine; namespace QuickEye.DependencyLinker { public class Mani...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Trap : MonoBehaviour { public float damage; public Player player; public void OnTriggerEnter(Collider body) { if (body.transform.CompareTag("MainCamera")) { player.playerHealth = -...
using System; using System.Collections.Generic; namespace Core.Entities { public partial class RLeague { public RLeague() { RTeam = new HashSet<RTeam>(); } public int RLeagueId { get; set; } public string Code { get; set; } public string LeagueName ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; // dodato da bi se koristila anotacija using System.Linq; using System.Web; namespace Knjizara.Models { public class DobavljacViewModel { public int DobavljacID { get; set; } public string NazivDobavl...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Configuration; using System.Drawing; using System.Net.Http; public partial class SignUp : System.Web.UI.Page { protected void Page_Lo...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BaseLib.IO { public static class PathHelper { public static string StripPath(string basedir, string filename) { if (!string.IsNullOrWhiteSp...
 using System.Collections.Generic; using System.Linq; namespace InterfaceExample { class Program { static void Main(string[] args) { IItem item1 = new Fruit("Apple",12,12); IItem item2 = new Vegetable(12, "Cucumber",12); var items = new List<IItem>(); ...
using System; using System.Collections.Generic; using UnityEngine; using System.Collections; namespace Quark { public class TargetCollection { List<Vector3> _points = new List<Vector3>(); List<Targetable> _targetables = new List<Targetable>(); List<Character> _characters = new List<Cha...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event of type `Vector3Pair`. Inherits from `AtomEvent&lt;Vector3Pair&gt;`. /// </summary> [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/Vector3Pair", fileName = "Vector3PairEvent")] public s...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.SqlClient; using System.Configuration; namespace CS691final.App_Code { public class CustomerInfo { //instance variable public string UserName { get; set; } public string Name { get; s...
using System; using System.Web; using DrasCommon.Interfaces; namespace DrasCommon.Classes { public class UserInfoFactory { private static IUserInfo info = null; private static HttpRequestBase _requestBase = null; private static HttpRequest _request = null; private st...
using fileCrawlerWPF.Media; using System; namespace fileCrawlerWPF.Filters { class Filter : IFilter { public Filter(Func<ProbeFile, object, bool> func) => Func = func; public bool Enabled { get; set; } public Func<ProbeFile, object, bool> Func { get; } } }
using System; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Http; using NetEscapades.AspNetCore.SecurityHeaders.Infrastructure; namespace NetEscapades.AspNetCore.SecurityHeaders.Headers; /// <summary> /// A base implementation of <see cref="IHeaderPolicy" /> that only /// adds headers for specific co...
using CWI.Desafio2.Application.FileManager.ViewModels; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; namespace CWI.Desafio2.Application.FileManager { public class FileManagerAppService { public readonly string HOMEPATH = ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PivotFollow : MonoBehaviour { public GameObject character; public float sensitivity = 15f; public float threshold = 0.5f; public float maxSpeed = 150f; public float minSpeed = 2f; /...
using System; using System.Collections.Generic; namespace IrsMonkeyApi.Models.DB { public partial class MemberLogin { public Guid Id { get; set; } public string Username { get; set; } public string Password { get; set; } public bool? IsFirstLogin { get; set; } public bo...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Mail; using System.Text; using System.Threading.Tasks; namespace ECART_MINIMAL { class Program { static void Main(string[] args) { int n = lire(); int[] tab = remplir(n); Con...
using System; using System.Text; using System.Web; namespace Zitadel.Authentication.Credentials { #if NET5_0_OR_GREATER /// <summary> /// Credentials for basic authentication for OIDC (url encoded). /// </summary> public record BasicAuthentication(string ClientId, string ClientSecret) { pr...
using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Scr.Person { public class RequestPersonStatus : Entity { public const string NAME_ADDED = "Added to request"; public const string NAME_REMOVED = "Removed from request"; public const string NAME_NOMINATED = "Nominated for P...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Raycast down from a certain number of points to find distance to ground /// Increase force up based on how close you are to the ground /// </summary> public class PlayerHover : MonoBehaviour { //Public Tuneables ...
using System; using System.Collections.Generic; namespace Generic.Data.Models { public partial class TblSpDirectServiceScope { public TblSpDirectServiceScope() { TblSpDssServices = new HashSet<TblSpDssServices>(); } public int SpDssId { get; set; } public s...
using Sentry.Internal.Http; namespace Sentry.Profiling.Tests; // Note: we must not run tests in parallel because we only support profiling one transaction at a time. // That means setting up a test-collection with parallelization disabled and NOT using any async test functions. [CollectionDefinition("SamplingProfiler...
using gView.Core.Framework.system; using System.Text.RegularExpressions; namespace gView.Server.AppCode.Configuration { public class KeyVaultConfigParser : IConfigParser { private readonly IKeyVault _keyVault; public KeyVaultConfigParser(IKeyVault keyVault) { _keyVault = k...
using System; using System.Collections.Generic; using System.Linq; using com.Sconit.Entity.Exception; using com.Sconit.Entity.SYS; using NHibernate.Criterion; using System.Threading.Tasks; using EmitMapper; using com.Sconit.Entity.ACC; using com.Sconit.Entity; using com.Sconit.Entity.MSG; using com.Sconit.Entity.Repor...
using ISE.Framework.Common.CommonBase; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ISE.SM.Common.Message { public class SignOutResult:BaseDto { public IdentityToken IdentityToken { get; set; } public SignOutResul...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class winConfirm : MonoBehaviour { public void mainMenu() { SceneManager.LoadScene("MainMenu"); Time.timeScale = 1f; } public void levelSelect() { Scene...
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace Compare { public static class AccessControl { public static bool Directory(string path) { try { var dirInfo = new DirectoryInfo(path); if (!dirI...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using NUnit.Framework; using ZendeskSell.Products; namespace ZendeskSell.Tests { public class ProductsTests { private IZendeskSellClient Client; [SetUp] public void Setup() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Browser.Core { public class TcpServer { public delegate void SocketConnected(Socket socket); private...
namespace Decorator { public class Decorator : ItemBiblioteca { protected ItemBiblioteca _itemBiblioteca; public Decorator(ItemBiblioteca itemBiblioteca) { _itemBiblioteca = itemBiblioteca; } public override void Exibe() { _itemBiblioteca....
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace TestPbkdf2Sha512 { class HMACSHA512PseudoRandomFunction : IPseudoRandomFunction { private HMAC hmac; private bool dispos...
using System; using System.Collections.Generic; namespace FinaleAbgabe { class MethodStore { public static GameData.Room AvatarCurrentLocation = GameData.characters["Godess of the forest"]._currentLocation; public static string[] _words; public static bool isFightCase = false; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using RiskUI; using RiskEngine; namespace RiskGUI { public partial class BoardUI : Form { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LapTime : MonoBehaviour { public static int Min=0; public static int Sec=0; public static float Milli=0; public static string MilliDisp; float count = 3; static float timer = 0; public Text Minute...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace Otel_1 { public partial class Spisok_nomerov_1 : Form { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MultiplechoiseSystem.FORM; using MultiplechoiseSystem.DTO; using MultiplechoiseSystem.DAO; namespac...
namespace WinAppDriver.UI { using System; using System.Windows; using System.Windows.Input; using WinAppDriver.WinUserWrapper; internal class Window : IWindow { private IUIAutomation uiAutomation; private IKeyboard keyboard; private IWinUserWrap winUserWr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WpfGridControlTest01.Classes { public class ProgressingWork { public delegate void AddingEventHandler(object sender, EventArgs e); public event AddingEventHandler OnAdd...
using System; using System.Collections.Generic; namespace IrsMonkeyApi.Models.DB { public partial class FormQuestion { public FormQuestion() { FormQuestionAnswer = new HashSet<FormQuestionAnswer>(); FormSubmittedAnswer = new HashSet<FormSubmittedAnswer>(); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Terraria; using Terraria.DataStructures; using Terraria.ModLoader; using Terraria.World.Generation; using Terraria.ID; using Microsoft.Xna.Framework; using System.Diagnostics; namespace StarlightR...
#addin "Cake.Incubator&version=5.0.1" ////////////////////////////////////////////////////////////////////// // PARAMETERS ////////////////////////////////////////////////////////////////////// var target = Argument("target", "Local"); var nugetSourceFeedUrl = Argument("nugetSourceFeedUrl", EnvironmentVariable("NuGet...
using System.Drawing; using System.Windows.Forms; namespace generations_circle { public partial class Main : Form { Graphics g; Genetics genetics; public Main() { InitializeComponent(); g = pnlGraph.CreateGraphics(); geneti...
using ApiTemplate.Common.Markers.Configurations; namespace ApiTemplate.Core.Configurations.Jwt { public class JwtConfiguration :IAppSetting { public string SecreteKey { get; set; } public string EncryptKey { get; set; } public string Issuer { get; set; } public string Audience ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using BUS; using System.Windows.Forms; using Entity; namespace WindowsFormsApp1 { public partial class Form1 : Form { ...
using Discord; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OrbCore.Interfaces.Core { public interface ICoreQuery { IUser GetUser(ulong userId); IChannel GetChannel(ulong channelId); IGuild GetGuild(ulong guil...
using StorybrewCommon.Mapset; using StorybrewCommon.Scripting; using StorybrewCommon.Storyboarding; namespace StorybrewScripts { public class ScytheTrail : StoryboardObjectGenerator { [Configurable] public string SpritePath = ""; [Configurable] public int StartTime = 0; ...