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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Windows.UI.Xaml.Media; using Windows.UI.Xaml.Media.Imaging; namespace PhotoFrame.Common { public interface IImageSource { Task<BitmapImage> NextImage(); } }
namespace CheckIt.Compilation { using Microsoft.CodeAnalysis; public interface ICompilationDocument { SyntaxTree SyntaxTree { get; } string Name { get; } string FullName { get; } Compilation Compile { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; namespace KartObjects { [Serializable] public class Warehouse:SimpleDbEntity { [DBIgnoreReadParam] [DBIgnoreAutoGenerateParam] public override string FriendlyN...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebApplication2.Model.人员管理 { /// <summary> /// modifyPasswordSubmit 的摘要说明 /// </summary> public class modifyPasswordSubmit : IHttpHandler { public void ProcessRequest(HttpContext context) ...
using System.Xml.Linq; namespace iSukces.Code.VsSolutions { public abstract class VsProjectFile : XmlWrapper { public VsProjectFile(XDocument document) : base(document) { } public static VsProjectFile FromFile(string file) { var doc = XDocument.Load(file); ...
using UnityEngine; using System.Collections; public class BirdController : MonoBehaviour { public GameObject pipeCollider; public float boost = 20f; public float forwardMovement = 2f; public int upAngle=45, downAngle=280; //-80 degrees public Vector3 startingPosition = Vector3.up*5.0f; [Range (-90,90)] publi...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; namespace MVC4_DavaValidation.Models { public class User { [DataType(DataType.Text)] [StringLength(30, MinimumLength = 6)] [Required] ...
using BDTest.Maps; using BDTest.Test; namespace BDTest.NetCore.Razor.ReportMiddleware.Extensions; public class OutputMetrics { public OutputMetrics(BDTestOutputModel bdTestOutputModel) { if (bdTestOutputModel == null) { return; } foreach (var scenario i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; namespace Merge_sort { class Program { static int[] Merge_Sort(int[] massiv) { if (massiv.Length == 1) return massiv; int mid_po...
using Harmony; using System; namespace Submarines.Content.Beacon { [HarmonyPatch(typeof(SpriteManager))] [HarmonyPatch("Get")] [HarmonyPatch(new Type[] { typeof(SpriteManager.Group), typeof(string) })] public class SpriteManagerGetPatch { private static bool Prefix(SpriteManager.Group grou...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MongoDB.Bson; using MongoDB.Driver; //using MongoDB.Driver.Builders; namespace DbAdvFinal { //컨테이너 using BabyList = List<BabyNameInfo>; //아기 이름 정보 구조체 class BabyNameInfo { ...
namespace OPyke.ZopaTest.LoanProcessor.Model { public class LoanRequest { public LoanRequest(string filePath, uint loanAmount) { FilePath = filePath; LoanAmount = loanAmount; } public string FilePath { get; private set; } public uint LoanAmount {...
using System; using System.IO; namespace Com.Colin.UI { public class FileLogger { public void LogException(Exception e) { File.WriteAllLines(DateTime.Now.ToString("yyyy-MM-dd") + ".txt", new string[] { "Message:"+e.Message, ...
using Juicy.WindowsService; using SampleService.Tasks; [assembly: log4net.Config.XmlConfigurator(Watch = true)] namespace SampleService { class Program { static void Main(string[] args) { if (!SelfInstaller.ProcessInstallationRequest(args)) { MyAppService svc = new MyAppService(); ...
using System.ComponentModel.DataAnnotations.Schema; using Alabo.Domains.Entities; using Alabo.Domains.Enums; using Alabo.Web.Mvc.Attributes; using MongoDB.Bson.Serialization.Attributes; namespace Alabo.Industry.Offline.RechargeAccount.Entities { [BsonIgnoreExtraElements] [Table("RechargeAccountLog")] [Cla...
using System; using System.Collections.Generic; using System.Text; namespace RecursiveLab { internal class PermutationString { internal string[] Permute(string beginningString, string endingString) { if (endingString.Length <= 1) return CombineStringToArray(beginnin...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Threading.Tasks; using Capstone.Web.Models; namespace Capstone.Web.DAL { public class WeatherDAL : IWeatherDAL { private readonly string connectionString; public WeatherDAL(string connectionString) { ...
using System; using System.Collections.Generic; using UnityEngine; class GameOverProcess : UniProcessModalEvent { public override ModalProcessType processType { get { return ModalProcessType.Process_GameOver; } } public GameOverProcess() : base() { } //倒计时是否播完 public bool IsContinue...
using System.Collections.Generic; using SimpleParser; namespace ProgramTree { public class FuncList { private Dictionary<string, FuncDefNode> functions; public FuncList() => functions = new Dictionary<string, FuncDefNode>(); public void Add(string name, FuncDefNode func) => functions[...
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0 // Changes may cause incorrect behavior and will be lost if the code is regenerated. using System; using System.Linq; using ApartmentApps.Client; using Microsoft.Rest; namespace ApartmentApps.Client { public partial interface IApartmentAppsAPISer...
using System; using System.Windows.Data; using System.Globalization; using MyConferenceCalls.Resources; namespace MyConferenceCalls.Converters { public class OrganizerConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { ...
using HCBot.Runner.Menu; using HCBot.Runner.States; using System; using System.Collections.Generic; using System.Text; using Telegram.Bot; using Telegram.Bot.Types; using Telegram.Bot.Types.ReplyMarkups; namespace HCBot.Runner.Commands { public class StartCommand : CommandBase, ICommand { public void ...
using System; using System.Collections.Generic; using System.Linq; using System.Xml; using JetBrains.Annotations; namespace Thinktecture.Extensions.Configuration.Legacy { /// <summary> /// Removes all values from configuration with a specific prefix. /// </summary> public class RemovingPreviousV...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Text.RegularExpressions; using CAPCO.Infrastructure.Domain; using System.Web.Mvc; namespace CAPCO.Helpers { public static class StringExtensions { public static bool Like(this string value, st...
using Orleans.Storage; namespace Orleans.Persistence { /// <summary> /// Redis grain storage options. /// </summary> public class RedisStorageOptions : IStorageProviderSerializerOptions { /// <summary> /// The connection string. /// </summary> public string Connecti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TextToHTML.ModelBuilders { public class RawChunkBuilder { public static void Add(RawChunk chunk, string line) { chunk.Lines.Add(line); } pu...
using System.ComponentModel.DataAnnotations.Schema; namespace GradConnect.Models { public class PostSkill { [InverseProperty("Post")] public int PostId { get; set; } public virtual Post Post { get; set; } [InverseProperty("Skill")] public int SkillId { get; set; } ...
using RRExpress.Service.Entity; using System; using System.Globalization; using Xamarin.Forms; namespace RRExpress.Express.Converters { /// <summary> /// 获取订单状态对应的图标(FontAwesome) /// </summary> public class OrderStatusIconConverter : IValueConverter { public object Convert(object value, Type ...
using System; using System.Collections.Generic; #nullable disable namespace rent_a_car { public partial class Personel { public Personel() { ArabaKiras = new HashSet<ArabaKira>(); IlanKoys = new HashSet<IlanKoy>(); } public int Id { get; set; } ...
using JCI.ITC.COMP2.Common.SettingsEnrichers; namespace Ajf.NugetWatcher.Settings { public static class NugetWatcherSettingsEnricher { public static void Enrich(INugetWatcherSettings nugetWatcherSettings) { nugetWatcherSettings.PathToNuget = SettingsEnricher.ValueByKeyString("PathT...
using System; using MyForum.Infrastructure; using System.ComponentModel.DataAnnotations; namespace MyForum.Web.Models.Users { public class UsersSearchViewModel { [StringLength(20, ErrorMessage = GlobalConstants.LengthError, MinimumLength = 5)] public string Username { get; set;...
using System; using System.Configuration; namespace API { internal static class GridUpdater { private static readonly Grid CurrentGrid = new Grid(); public static Moves[] GetGrid() { return CurrentGrid.GameGrid; } public static void InsertIntoGrid(Tuple<us...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Tools; namespace _056 { class Program { static void Main(string[] args) { Decorators.Benchmark(Solve); } private static int Solve() { ...
using EDDiscovery; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; namespace EDDiscovery2 { public class HttpCom { protected string ServerAdress; protected string RequestPost(string json, string action) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CAim : MonoBehaviour { //! 상태를 갱신한다 public void Update() { var mousePos = Input.mousePosition; mousePos.z = 35; var aimPos = CSceneManager.MainCamera.ScreenToWorldPoint(mousePos); var ray = CSceneManager.M...
using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Windows; using ConfigurationSectionSamples; namespace CustomConfigSectionSample { public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } } }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using System.Net; using System.Net.Sockets; namespace AxisEq { public class BizerbaScaleLoader:AbstractScaleLoader { private AxisEq.TradeScale Scale; IPEndPoint ipe; Socket socket; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using System.IO; using System.Diagnostics; namespace IRAP.Global { public class AppFileInfo { private Version currentVersion = new Version("0.0.0.0"); private string file...
#if DEBUG using System; using DuckGame; using JetBrains.Annotations; namespace OgtDgLib.AmmoTypes { // ReSharper disable once InconsistentNaming /// <inheritdoc /> /// <summary> /// Expiremental AT used as stub where you have to use AT but it mustn't affect /// </summary> [PublicAPI] [Obso...
using libairvidproto.model; using System.Collections.Generic; using System.IO; using System.Linq; namespace libairvidproto.types { public class RootObj : Encodable { public enum EmObjType { ConnectRequest, BrowserRequest, ConnectResponse, ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class GameController : MonoBehaviour { [Header("Coins Spawn Properties")] private int currentPoolIndex = 0; public GameObject verticalCoins; public Transform middleSpawnPoint; public Transform left...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ProductCatalogApi.Domain { public class CatalogItem { } }
using NBitcoin; using System.Linq; using System; using System.Collections.Generic; using System.Text; using WalletWasabi.Models; using WalletWasabi.Exceptions; using WalletWasabi.Helpers; using WalletWasabi.Logging; namespace WalletWasabi.Models.TransactionBuilding { public class SmartCoinSelector : ICoinSelector { ...
using System.Collections.Generic; namespace JustOffer.Offer { public class ModificationRule { public bool CheapestItemFree { get; set; } public int ProcessingOrder { get; set; } //reduce cost public bool IsCostReduction { get; set; } public enum ReductionType { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class gameEndScript : MonoBehaviour { [SerializeField] private bool isEnd = false; private GameObject mainCamera; public GameObject[] endBlocks; private DateBlockControl[] isSnap; private Ga...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Categories : System.Web.UI.Page { private DataClassesDataContext db = new Data...
using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event Reference of type `Collider2DPair`. Inherits from `AtomEventReference&lt;Collider2DPair, Collider2DVariable, Collider2DPairEvent, Collider2DVariableInstancer, Collider2DPairEventInstancer&gt;`. /// </summary> [Ser...
using System; using System.Text; namespace Schyntax { public abstract class SchyntaxException : Exception { internal const string PLEASE_REPORT_BUG_MSG = " This indicates a bug in Schyntax. Please open an issue on github."; protected SchyntaxException(string message, Exception innerException =...
using System; using Musical_WebStore_BlazorApp.Server.Data.Models; namespace Admin.Models { public class OrderWorker { public string UserId {get;set;} public virtual User User {get;set;} public int OrderId {get;set;} public virtual Order Order {get;set;} } }
using System; using System.Collections.Generic; using System.Dynamic; using System.Globalization; using System.Linq; namespace Infrastructure.Translations { public class TranslationService : ITranslationService { private readonly IEnumerable<Translation> _translations; private readonly Culture...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace Pokemon_Internal_Blades_CSharp.Items { /// <summary> /// Berry Class /// </summary> public class Berry : Item { /// <summary> /// Default Constructor. ///...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class QuickParentData : ScriptableObject { /*[HideInInspector] */public List<Data> datas = new List<Data> (); /*[HideInInspector] */public bool editMode = false; /*[HideInInspector] */p...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace Inventory.Data { /// <summary> /// Курьер /// </summary> public class Courier : BaseEntity { [Required] public string Name { get; set; } public Guid RowGuid { get; set; }...
using System; namespace SpaceGame { class Program { static bool shootActive = false; static bool truther = true; //^^^^^^^^^^^^^^^^^^^^^^^^Game Loop variable static int xPos = 35; // User starting x position static int yPos = 39; // User starting y position ...
namespace ModelTransformationComponent { /// <summary> /// Интерфейс правил, которые могут быть запрещены для использования в выходных правил /// </summary> public interface IBannableRule { /// <summary> /// Запрещено ли использование данного правила /// </summary> b...
using LetMePutSomeAsyncInIt.Web.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; namespace LetMePutSomeAsyncInIt.Web.Repositories.Interfaces { public interface IAlbumRepository { Task<Album> GetByID(int id); Task<List<Al...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class coins : MonoBehaviour { private GUIStyle guiStyle = new GUIStyle(); public int coinz = 0; public GameObject teleport; public GameObject lustro; public GameObject particle; // Start is called before the ...
using Tomelt.ContentManagement; using Tomelt.ContentManagement.Aspects; using Tomelt.ContentManagement.Handlers; using Tomelt.Core.Title.Models; using Tomelt.Data; namespace Tomelt.Core.Title.Handlers { public class TitlePartHandler : ContentHandler { public TitlePartHandler(IRepository<TitlePartRecord> ...
using System; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using Sind.DAL.Infrastructure; using Sind.DAL.Repository; using Sind.Model; namespace Sind.BLL.Test.Integration { [TestClass] public class ManterIndicadorTest { private Indicador indicador; [ClassInitiali...
using System; namespace Market_Store { public class Gold : Card { public Gold(decimal turnover, decimal purchaseValue) : base(turnover, purchaseValue) { } public override decimal Discount() { if (base.Turnover > 100) { ...
using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Text.RegularExpressions; using System.Threading.Tasks; using DnsClient; using Shared; namespace LookupSystem { public class DnsSystem { public static readonly Regex DmarcPolicyRegex = new ...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.SceneMgmt.Editor { /// <summary> /// Event property drawer of type `SceneFieldPair`. Inherits from `AtomDrawer&lt;SceneFieldPairEvent&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary> [CustomProperty...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * class managing the all the different state of the game */ namespace GodMorgon.StateMachine { public class StateMachine { //enum containing the state of the game public enum STATE { ...
using System; class UnicodeSymbols { static void Main() { char uniSymbol = '\u0072'; Console.WriteLine("The requested Unicode symbol is: \"{0}\"!", uniSymbol); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Net; using System.Net.Sockets; using System.IO; using System.Threading; using System.Collections; namespace SMTPClient ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using ClosedXML.Excel; namespace ClosedXMLLibrary { public class Convert { public static void XlsxToCsv(string xlsx, string csv) { StringBuilder csv...
using Ntech.Saga.Contracts; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Ntech.Saga.Service.Api.Commands { public class BookingRequestCommand : IBookingRequestCommand { public string CustomerId { get; set; } public string BookingId ...
namespace NoSQL.Model { public class Coordinate { public virtual double Latitude { get; set; } public virtual double Longitude { get; set; } public Coordinate(double latitude, double longitude) { this.Latitude = latitude; this.Longitude = longitude; } } ...
using System; using System.Data.Entity; using System.Linq; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { ManyToManyDemo(); Console.ReadKey(true); } private static void ManyToManyDemo() { Database....
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using FamousQuoteQuiz.Api.Extensions; using FamousQuoteQuiz.Api.Models; using FamousQuoteQuiz.Api.Models.Common; using FamousQuoteQuiz.Api.Models.Common.Contracts; using FamousQuoteQuiz.Data.Global; using FamousQuoteQuiz.D...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NUnit.Framework; using TradeProTests.Pages; using AutomationFramework.Base; using AutomationFramework.Extensions; using AutomationFramework.Helpers; using System.IO; using TradeProTests.TestDataAcc...
using Computer_Wifi_Remote_Library; using System; using System.Diagnostics; using WebSocketSharp; namespace Computer_Wifi_Remote.Command { public class Shutdown : ICommand { public string Name => nameof(Shutdown); public bool Execute(Request request) { var psi = new Proces...
namespace DChild.Gameplay.Objects.Characters.Enemies { public class QueenBeeAnimation : CharacterAnimation { public const string ANIMATION_DEATH = "Death anim"; public const string ANIMATION_MOVE = "Move anim"; public const string ANIMATION_IDLE = "idle 2 anim"; public const str...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GodaddyWrapper.Requests { public class CloudApplicationCreate { public List<string> ports { get; set; } public string name { get; set; } public string description { get; set; } ...
using Xunit; using ZKCloud.Datas.Sql.Queries.Builders.Conditions; namespace ZKCloud.Test.Datas.Sql.Conditions { /// <summary> /// Sql大于等于查询条件测试 /// </summary> public class GreaterEqualConditionTest { /// <summary> /// 获取条件 /// </summary> [Fact] publi...
using System.Windows; using System.Windows.Controls; namespace tweetz.core.Controls { public partial class TweetImageControl : UserControl { public TweetImageControl() { InitializeComponent(); } private void Image_ImageFailed(object sender, ExceptionRoutedEventArgs...
using System; namespace CourseHunter_47_MultidimensionalANDjaggetArrays //многомерный массив и зубчатый { class Program { static void Main(string[] args) { Console.ForegroundColor = ConsoleColor.Red; // 1;2;3 // 4;5;6 // 7;8;9 int[,...
using System.Collections.Generic; using System.Threading.Tasks; using AsyncInn.Models.ApiRecievals; using AsyncInn.Models.DTOs; namespace AsyncInn.Data.Interfaces { public interface IHotelRoomRepository { // Create: POST Task<HotelRoomDTO> CreateHotelRoom(long hotelId, CreateHotelRoom hotelRoo...
namespace PatientService.Model { public enum BloodType { Unknown = -1, A = 0, B = 1, AB = 2, O = 3 } }
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GodMorgon.Sound { /** * This class managed the different music theme in the game */ public class MusicManager : MonoBehaviour { public AK.Wwise.Event Player_Hit; publi...
using System; using System.Drawing; using System.Windows.Forms; namespace Actividades_de_Aprendizaje_1_U1 { class Dibujo { /// <summary> /// Constructor por defecto /// </summary> public Dibujo() { } /// <summary> /// Metodo para deibu...
using System; namespace Emanate.Core.Configuration { public interface IConfigurationGenerator { T Generate<T>(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using DATN_Hoa_Yambi.Models; namespace DATN_Hoa_Yambi.Controllers { public class BoTriThepController : Controller { // GET: BoTriThep public ActionResult Index() { retu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using RWCustom; using Rainbow.Enum; using Noise; namespace Rainbow.CreatureAddition { public class HornestAI : ArtificialIntelligence, IUseARelationshipTracker { public HornestAI(AbstractCreature c...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Configuration; namespace Foundry.SourceControl.GitIntegration { internal static class GitSettings { public static string RepositoriesPath { get { ...
namespace Proxy { public class CaixaEletronicoProxy : ICaixaEletronico { public string ObtemClienteAtual() => new CaixaEletronico().ObtemClienteAtual(); public int ObtemSaldoInterno() => new CaixaEletronico().ObtemSaldoInterno(); } }
using UnityEngine; using System.Collections; public class ShowMenu : MonoBehaviour { public GameObject MainMenu; public GameObject OptionsMenu; public GameObject Keybindings; //public GameObject PauseMenu; //Showing and Hiding Main Menu public void ShowMainMenu() { MainMenu.SetAct...
namespace TripDestination.Common.Infrastructure.Mapping { using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using AutoMapper; public static class AutoMapperConfig { private static object syncRoot = new object(); public static IMap...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CodeInterviews { class KthToLast { public static int kthToLast(Node n, int k) { Console.WriteLine("\nReceived {0}",n); if (n==null) return ...
/* MezzorellaSticks.cs * Author: Agustin Rodriguez */ using System; using System.Collections.Generic; using System.ComponentModel; using System.Text; using DinoDiner.Menu; namespace DinoDiner.Menu { /// <summary> /// this class implements the MezzorellaSticks side item in DinoDiner. The class inherits from...
using System.Collections.Generic; using System.Threading.Tasks; namespace BeerMapApi.Core.Interfaces { public interface IRepository<TEntity> { Task<TEntity> CreateAsync(TEntity model); Task<IEnumerable<TEntity>> ReadAsync(); Task<TEntity> UpdateAsync(TEntity model); } }
namespace Kadastr.Data.Model { /// <summary> /// Юридическое лицо /// </summary> class Organization { public int Id { get; set; } /// <summary> /// Полное наименование /// </summary> public string Name { get; set; } /// <summary> /// ИНН ...
using SylphyHorn.Services; using System; using System.Globalization; using System.Windows.Data; using System.Windows.Media; namespace SylphyHorn.UI.Controls { public class WallpaperPositionConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) {...
namespace TripDestination.Data.Services { using System.Linq; using System.Collections.Generic; using Common; using Models; using TripDestination.Services.Data.Contracts; using System; public class PageServices : IPageServices { private readonly IDbRepository<Page> pageRepos; ...
using System; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Net; using System.Threading.Tasks; using Newtonsoft.Json; using Pobs.Domain.Entities; using Pobs.Tests.Integration.Helpers; using Pobs.Web.Helpers; using Pobs.Web.Models.Account; using Xunit; namespace Pobs.Tests.Integrat...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Autofac; using CavemanTools; namespace Strapboot.Autofac { public static class AutofacExtensions { /// <summary> /// /// Register types ending with specified suffix from the specified a...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Video; public class GenericSwipeMaskUIScript : MonoBehaviour { public enum SwipeMode { None, SwipeIn, SwipeOut, } public SwipeMode StartMode = SwipeMode.None; private SwipeMode mode; [Header("Fade In")] [M...
using System; using System.Collections.Generic; using ADS.Manha01.Sabado.Presentation.ConsoleApp.Templates; namespace ADS.Manha01.Sabado.Presentation.ConsoleApp { public interface ITagRepository : IRepositoryBase<Tag> { } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Text; namespace CSharpConsole.Performance.Literal_vs_String_Contants { /// <summary> /// https://stackoverflow.com/questions/2587694/performance-of-string-literals-vs-constants-for-session-dictio...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using StartWebSiteEnglish.Models; public class SqlQueries { //static string connectionString = "workstation id=EnglishDB.mssql.somee.com;packet size=4096;user id=kuzmenkovdmitrii_SQ...