text stringlengths 13 6.01M |
|---|
namespace Rhino.Mocks.Tests.FieldsProblem
{
using Xunit;
/// <summary>
/// Reproduces a problem with indexers reported by Ted.
/// </summary>
/// <remarks>
/// See also http://groups.google.com/group/rhinomocks/browse_thread/thread/5c9d8fcf529d33e3.
/// </remarks>
public class FieldProblem_Ted
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Interactable : MonoBehaviour {
public int interactType;
private float interactRadius;
public float type0Radius = 3.0f;
public float type1Radius = 6.0f;
public bool isFocus = false;
public bool hasIn... |
using ReactMusicStore.Core.Domain.Interfaces.Specification;
namespace ReactMusicStore.Core.Domain.Entities.Specifications.ArtistSpecs
{
public class ArtistNameIsRequiredSpec : ISpecification<Artist>
{
public bool IsSatisfiedBy(Artist artist)
{
return artist.Name.Trim().Length > 0;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Client.Internal
{
public static class ComboBoxBindingModelBuilder
{
public static List<KeyValuePair<int, string>> FromEnum(Type @enum, bool translate = true)
{
... |
namespace TripLog.Test.Acceptance
{
using System;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using TripLog.Models;
using TripLog.Services;
[TestClass]
public class RestTripLogDataServiceTests
{
public static TripLog... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace com.Sconit.Web.Models.SearchModels.INV
{
public class LocationLotDetailSearchModel : SearchModelBase
{
public string itemFrom { get; set; }
public string itemTo { get; set; }
public string M... |
/*
* Создано в SharpDevelop.
* Пользователь: vlunev
* Дата: 02.06.2016
* Время: 16:42
*/
using System;
using System.Drawing;
using System.Windows.Forms;
using Worker;
namespace DesignationRecognition
{
/// <summary>
/// Форма для переименования файла
/// </summary>
public partial class FormRename : Form
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
/*
* tags: segment tree, binary search
* Time(nlogn), Space(n)
* segment range max tree
*/
namespace leetcode
{
public class Lc699_Falling_Squares
{
public IList<int> FallingSquares(int[,] positions)
{
int n = p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace testprog
{
class Program
{
static void Main(string[] args)
{
int x1 = 0;
int a = 10, b = 10;
x1 = a + b;
Console.Writ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using PacketDotNet;
using SharpPcap;
namespace MyPacketCapture
{
public partial class frmCapture : F... |
using System.Web.Mvc;
namespace AttendanceWebApp.Controllers
{
public class VaccinationController : Controller
{
// GET: Vaccination
public ActionResult UploadVaccinationCertificate()
{
if (Session["EmpUnqId"] != null && Session["UserRole"] != null)
{
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Couche_Middleware
{
public class TrackPerformance
{
// Variable de performance
private PerformanceCounter... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using AcceptanceTests.Common.Configuration.Users;
using AcceptanceTests.Common.Driver.Drivers;
using AcceptanceTests.Common.Driver.Helpers;
using AcceptanceTests.Common.Model.Participant;
using AcceptanceTests.Common.Test.Steps;... |
using System;
using System.Text.RegularExpressions;
namespace _02._Boss_Rush
{
class Program
{
static void Main(string[] args)
{
var regex = @"\|([A-Z]*)\|\:\#([A-Za-z]* [A-Za-z]*)\#";
var numberOfLines = int.Parse(Console.ReadLine());
for (int i = 0; i < nu... |
using System;
using System.Collections.Generic;
using System.Text;
using Btf.Data.Model.Base;
namespace Btf.Data.Model.User
{
public class Permission : BaseEntity
{
public string PermissionCode { get; set; }
public string PermissionName { get; set; }
public string PermissionType { get;... |
#region Related components
using System;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using System.Collections.Generic;
using System.Collections.Concurrent;
using Microsoft.Extensions.Logging;
using Microsoft.Extension... |
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace DaDo.Command
{
class CleanFileCollector
{
public List<string> ToDelete;
public List<string> ToExclude;
public void Collect(IEnumerable<string> exclusions, string outputFolder)
{
ToDelete ... |
#region
using Xamarin.Forms;
#endregion
namespace XamJam.Nav
{
/// <summary>
///
/// </summary>
/// <typeparam name="TNavScheme"></typeparam>
public interface IDestination<out TNavScheme> where TNavScheme : INavScheme
{
object ViewModel { get; }
TNavScheme NavScheme { get; ... |
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Constant of type `string`. Inherits from `AtomBaseVariable<string>`.
/// </summary>
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/String", fileName = "StringConstant")]
public sealed ... |
using Core.Utilities.Results;
using Entities.Concrete;
using System;
using System.Collections.Generic;
using System.Text;
namespace Business.Abstract
{
public interface IFactoryTransactionService
{
IDataResult<List<FactoryTransaction>> GetAll();
IDataResult<FactoryTransaction> GetById(int fact... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Common
{
public class EventParams : Dictionary<string, KeyValuePair<System.Object, System.Type>>
{
}
}
|
using System;
namespace Capistrano.Net.Web.Status
{
public class StatusResource
{
public bool OK { get; set; }
public DateTime LastDeployed { get; set; }
public string Version { get; set; }
public string Message { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using V50_IDOMBackOffice.AspxArea.Booking.Controllers;
namespace V50_IDOMBackOffice.AspxArea.Booking.Forms
{
public partial class DocViewPopUpForm : System.Web.UI.Page
{
... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EntMob.Models
{
public class User
{
[JsonProperty("id")]
public int Id { get; set; }
[JsonProperty("name")]
public ... |
namespace gView.Framework.Data.Filters
{
public interface IBufferQueryFilter : IQueryFilter
{
IQueryFilter RootFilter { get; }
IFeatureClass RootFeatureClass { get; }
double BufferDistance { get; }
gView.Framework.Carto.GeoUnits BufferUnits { get; }
}
}
|
using System;
namespace S3.AutoBatcher
{
/// <summary>
/// Token given to identify the batch aggregator
/// </summary>
/// <summary>
/// Every contributor to an specific batch needs to obtain a token from the batch that is used to add items to the batch and to request execution when its completed
/// ... |
using StarBastardCore.Website.Code.Game.Gameplay;
namespace StarBastardCore.Website.Code.Game.Gameworld.Units.Starships
{
public class ConstructionStarship : UnitBase, IStarship
{
public int Movement { get; set; }
public ConstructionStarship(Player playerOwner)
{
Owner = p... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace UgyfelNyilvantartas
{
public partial class form_Ugyfel : Form
{
public form_Ug... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using EasyDev.BL;
namespace SQMS.Services
{
public class WorkStatusService:GenericService
{
protected override void Initialize()
{
this.BOName = "WO... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class HUD : MonoBehaviour
{
public Text score = null;
public Text highScore = null;
public Text health = null;
// Unity Script Singleton:
private static HUD instance = null;
void Awake ()
{
if (instance == null)
{
GameObject.D... |
// File Prologue
// Name: Darren Moody
// CS 1400 Section 005
// Project: CS1400 Project 4
// Date: 10/10/2013
//
// I declare that the following code was written by me or provided
// by the instructor for this project. I understand that copying source
// code from any other source constitutes cheating, and that I... |
using TrainingWheels.Services;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using TrainingWheels.Data;
namespace TrainingWheels.WebApi.Controllers
{
[Authorize(Roles = SecurityRoles.Admin)]
public class ManageUsersController... |
/* CustomizeSteakosaurusBurger.xaml.cs
* Author: Agustin Rodriguez
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Window... |
public class Solution {
public IList<IList<string>> Partition(string s) {
var res = new List<IList<string>>();
DFSHelper(s, 0, new List<string>(), res);
return res;
}
private void DFSHelper(string s, int index, IList<string> currRes, IList<IList<string>> res) {
if (index... |
using OrgMan.Common.DynamicValidationService.DynamicValidationModel.Enum;
namespace OrgMan.Common.DynamicValidationService.DynamicValidationModel
{
public class DynamicValidationCriteria
{
public CriteriaTypeEnum CriteriaType { get; set; }
public object Value { get; set; }
}
}
|
using Data.Common.QueryBuilder;
using Data.Models.Interfaces;
using Microsoft.EntityFrameworkCore.Query;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Threading.Tasks;
namespace Data.Services.Contracts
{
public interface IDataService<T> : IDataService ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Wind : MonoBehaviour {
[SerializeField, Range(1.0f, 1000.0f)] float wind_force = 500.0f;
[SerializeField] Vector3 _direction = new Vector3();
private void OnValidate(){
_direction.Normalize ();
}
private void OnTr... |
using System;
namespace Com.Colin.Demo.DataStruct
{
/// <summary>
/// 自定义集合类
/// </summary>
/// <typeparam name="T"></typeparam>
public class MyList<T>
{
// 常量
const int defaultCapacity = 4;
// 字段
T[] items;
int count;
// 构造函数
public My... |
using System;
namespace Uintra.Features.Navigation.Models.MyLinks
{
public class MyLinkItemViewModel
{
public Guid Id { get; set; }
public int ContentId { get; set; }
public Guid? ActivityId { get; set; }
public string Name { get; set; }
public string Url { get; set; }
... |
using Company.Interface;
namespace Company.Models
{
abstract class RegularEmployee : Employee, IRegularEmployee
{
protected RegularEmployee(string id, string firsName, string lastName, decimal salary, Department department) : base(id, firsName, lastName, salary, department)
{
}
}
}... |
namespace TripLog.ViewModels
{
using System.ComponentModel;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
using Models;
public abstract class BaseViewModel : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected vir... |
namespace VisitorReal.Model
{
public interface IVisitor
{
void Visit(Element element);
}
} |
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Action of type `Color`. Inherits from `AtomAction<Color>`.
/// </summary>
[EditorIcon("atom-icon-purple")]
public abstract class ColorAction : AtomAction<Color> { }
}
|
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Carmotub.Model
{
public class CustomerPhoto
{
public int identifiant { get; set; }
public int identifiant_client { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UnlockerMenu : MonoBehaviour
{
//public string[] names;
public Sprite[] sprites;
public Animator vaultAnimator;
public Image newSkin;
public Text newSkinName;
public T... |
using Xunit;
using ZKCloud.Test.Base.Core.Model;
namespace ZKCloud.Test.Domain.Repositories
{
public class DataBaseTest : CoreTest
{
[Fact]
public void CreateDataBase()
{
// var repositoryContext = ZKCloud.Helpers.Ioc.Resolve<IRepositoryContext>();
// var ... |
using UnityEngine;
using UnityEngine.Events;
using System.Collections.Generic;
public static class EventManager
{
// freeze event support
private static List<PickupBlocks> _freezeEffectInvokers = new List<PickupBlocks>();
private static List<UnityAction<int>> _freezeEffectListeners = new List<UnityAction<... |
using System;
using System.Collections.Generic;
namespace BonusLab_16
{
public class CarApp
{
List<Car> cars = new List<Car>();
public CarApp()
{
}
public void GetCarInfo()
{
Console.Write("How many cars are you entering?: ");
int num = ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
[RequireComponent(typeof(AudioSource))]
public class Signaling : MonoBehaviour
{
[SerializeField] private float _speedSound;
private AudioSource _signaling;
private Coroutine _coroutine;
private ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum BuildResources {
Wood,
TrapInstant,
TrapTick
}
|
using System.ComponentModel.DataAnnotations;
using Pobs.Domain.Entities;
namespace Pobs.Web.Models.Tags
{
public class TagValueModel
{
public TagValueModel() { }
public TagValueModel(Tag tag)
{
this.Name = tag.Name;
this.Slug = tag.Slug;
}
... |
using System;
namespace AnalogDisplay
{
/// <summary>
/// Summary description for CPUMonitor.
/// </summary>
public class CPUMonitor : Monitor
{
private System.Diagnostics.PerformanceCounter pm;
public CPUMonitor()
{
pm = new System.Diagnostics.PerformanceCounter("Processor", "% Processor T... |
using Alabo.Web.Mvc.Attributes;
using System.ComponentModel.DataAnnotations;
namespace Alabo.Data.People.UserTypes.Enums
{
/// <summary>
/// 用户类型状态
/// </summary>
[ClassProperty(Name = "用户类型状态")]
public enum UserTypeStatus
{
/// <summary>
/// 待审核
/// </summary>
... |
using System;
using System.IO;
using System.Web;
using System.Text.RegularExpressions;
namespace Asnmnt01
{
class Program
{
public static int goodrow = 0;
public static int badrow = 0;
public static int flag = 0;
public static int finalgoodrow = 0;
public sta... |
using SGCFT.Dominio.Entidades;
using SGCFT.Utilitario;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SGCFT.Dominio.Contratos.Servicos
{
public interface IVideoServico
{
Retorno InserirVideo(Video video);
Retorno Al... |
using System.Windows.Forms;
namespace WinFormsMvpExample.Infrastructure
{
public class WinFormView : Form, IView
{
public IView ParentView
{
get => MdiParent as IView;
set => MdiParent = value as Form;
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.StringProblems
{
/// <summary>
/// Check whether one of the different permutations of a string is a palindrome
/// </summary>
class PalindromeInStringPermutat... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//! 유틸리티 상수
public static partial class KDefine
{
// 씬 관리자
public static readonly string NAME_UI_CAMERA = "UI Camera";
public static readonly string NAME_MAIN_CAMERA = "Main Camera";
public static readonly string NAME_SCENE_MANAGER = "... |
using ElanWaveBookstore.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace ElanWaveBookstore.Controllers
{
public class UserController : Controller
{
UserContext db = new UserContext();
[AllowAnonymous]
public A... |
using System;
using Uintra.Features.CentralFeed.Models;
namespace Uintra.Features.Groups.Links
{
public class GroupActivityTransferCreateModel : ActivityTransferCreateModel
{
public Guid GroupId { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleSzamologep
{
class Program
{
static void Main(string[] args)
{
int szam = 0;
int szam2 = 0;
string muvelet = "";
... |
using System;
using Microsoft.EntityFrameworkCore.Migrations;
namespace GardenControlApi.Migrations
{
public partial class init : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "AppSetting",
... |
using System;
using System.IO;
using System.Threading.Tasks;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public struct Controls
{
public KeyCode Up;
public KeyCode Down;
public KeyCode Right;
public KeyCode Left;
}
public class PlayerController : Mono... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Level3Controller : LevelControllerBase
{
public Level3Data LevelData;
protected override void Awake()
{
base.Awake();
GameData.CurrentLevelData = LevelData;
}
}
|
using System.Web.Mvc;
using Shop.Models.Northwind;
namespace Shop.Controllers
{
// [Authorize]
public class HomeController : Controller
{
private readonly IUnitOfWork _unitOfWork;
public HomeController(IUnitOfWork unitOfWork)
{
_unitOfWork = unitOfWork;
}
... |
namespace NStandard
{
internal class BitOperations
{
public static uint RotateLeft(uint value, int offset)
{
return (value << offset) | (value >> (32 - offset));
}
public static uint RotateRight(uint value, int offset)
{
return (value >> offset) ... |
namespace gView.system.UI.Framework.system.UI
{
}
|
using MyForum.Infrastructure;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Linq.Expressions;
using System.Threading.Tasks;
namespace MyForum.Web.Models.News
{
public class NewsCreateViewModel
{
public string Id { get; set... |
using System.Collections.Generic;
using FluentAssertions;
using NUnit.Framework;
namespace Hatchet.Tests.ParserTests
{
[TestFixture]
public class NestedObjectTests
{
[Test]
public void Parse_NestedObjects_ObjectsAreNestedWithTheirProperties()
{
// Arrange
va... |
using UnityEngine;
using System.Collections;
using UnityEditor;
//using System;
public class MultiApply : EditorWindow
{
public static MultiApply instance;
[MenuItem("Edit/Object Active Change %g")]
static void Init()
{
Object[] objList = GetSelectedObject(typeof(GameObject));
for (int... |
using HtmlAgilityPack;
using System;
namespace Fraser.GenericMethods
{
public class HtmlDocumentHandler
{
private static DateTime timeOfLastScrape;
private const int minimumTimeBetweenScraping = 2000;
public static HtmlDocument GetDocumentOrNullIfError(string url)
{
... |
using System;
using System.Linq;
using Microsoft.CQRS;
using System.Threading.Tasks;
using System.Collections.Generic;
using System.Collections.Concurrent;
using Microsoft.UnifiedPlatform.Service.Common.Models;
using Microsoft.UnifiedPlatform.Service.Common.Telemetry;
namespace Microsoft.UnifiedPlatform.Service.Appli... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using LuaFramework;
using System.Security.Cryptography;
using System.IO;
using System.Text;
using UnityEditor;
using GFW;
namespace CodeX
{
public class AppUtil : MonoBehaviour
{
/// <summary>
/// 取得数据... |
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using SnowBLL.Models;
using SnowBLL.Models.Auth;
using SnowBLL.Models.Users;
using SnowBLL.Service.Interfaces;
using System.Net;
using System.Threading.Tasks;
namespace SnowAPI.Controllers
{
/// <summary>
/// Controller for users action... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.SceneManagement;
using Sirenix.OdinInspector;
using UnityEditor.SceneManagement;
using System;
public class DrawScenesGuiTools : Editor {
[InitializeOnLoadMethod]
private static vo... |
using Devil_Cookies_3D.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Devil_Cookies_3D.Forms
{
public partial class ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using TryHardForum.Models;
namespace TryHardForum.Data
{
public interface IPostRepository
{
Task CreatePost(Post post);
Task DeletePost(int id);
Task Arc... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnerFondo : MonoBehaviour
{
public GameObject prefabFondo;
float ratio = 19.9f;
// Start is called before the first frame update
void Start()
{
InvokeRepeating("SpawnFondo", 0, ratio);
}
... |
using AbiokaScrum.Actions;
using AbiokaScrum.Api.Authentication;
using AbiokaScrum.Authentication;
using System;
using System.Net.Http;
using System.Security.Principal;
using System.Threading;
using System.Threading.Tasks;
using System.Web.Http;
using System.Web.Http.Filters;
namespace AbiokaScrum.Filters
{
publi... |
#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityAtoms.Editor;
namespace UnityAtoms.Mobile.Editor
{
/// <summary>
/// Constant property drawer of type `TouchUserInput`. Inherits from `AtomDrawer<TouchUserInputConstant>`. Only availble in `UNITY_2019_1_OR_NEWER`.
/// </summary>
[CustomPrope... |
public class Solution {
public int MaxProfit(int[] prices) {
int n = prices.Length, k = 2;
// localMaxProfit[i][j] denotes the maximum profit with at most j transactions and selling on day i
// globalMaxProfit[i][j] denotes the maximum profit with at most j transactions. no restriction on th... |
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
using Ardunity;
[CustomEditor(typeof(SliderSnap))]
public class SliderSnapEditor : Editor
{
[MenuItem("ARDUnity/Add Utility/UI/SliderSnap", true)]
static bool ValidateMenu()
{
if(Selection.activeGameObject == null)
return false;
if(Selection.ac... |
using System;
using BankofKK.Interface;
namespace BankofKK.Models
{
public abstract class Account : IAccount
{
protected Account(Customer customer, decimal balance, decimal intRate)
{
this.Customer = customer;
this.Balance = balance;
this.InterestRate = intR... |
using Newtonsoft.Json;
namespace MinistryPlatform.Translation.Models.DTO
{
public class MpCapacityDto
{
[JsonProperty(PropertyName = "Age_Bracket_Key")]
public string CapacityKey { get; set; } // Nursery, 1Yr, etc
[JsonProperty(PropertyName = "Attendance")]
public int CurrentP... |
using UnityEngine;
using System.Collections;
public class Bird : MonoBehaviour {
public float speed = 10;
private float dir = 1;
// Use this for initialization
void Start () {
var cam = Camera.main;
dir = Mathf.Sign(transform.position.x - cam.transform.position.x);
transf... |
using System;
using System.Collections.Generic;
using System.Text;
namespace DataAccessLayer.dbDTO
{
public class QuestionSearchResults
{
public int id { get; set; }
public string title { get; set; }
public string body { get; set; }
public int score { get; set; }
public ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Linq;
public class ButtonController : MonoBehaviour
{
public bool shipSelected;
public bool turretSelected;
public bool soldierSelected;
public bool mechSelected;
public Quaternion rot... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RemixMenuCameraFocusScript : MonoBehaviour {
private static List<RemixMenuCameraFocusScript> instances = new List<RemixMenuCameraFocusScript>();
private float initZoom;
private Vector3 initPos;
public float Zoom;
publi... |
using Prism.Commands;
using RxDM.Entities.Queries;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web.Mvc;
using MvcBootstrap.Controls;
using System.Linq.Expressions;
namespace MvcBootstrap
{
/// <summary>
/// Extension class for encapsulation all bootstrap helpers (@Html.Bootstrap().*)
/// and adding the helpers... |
using System;
class MatrixOfNumbers
{
static void Main()
{
Console.WriteLine("Infinite loop. If you want to stop, pres CTRL+C !!!");
while (true)
{
uint iN;
Console.Write(@"Enter positive integer number N (1 <= N <= 20). : ");
if (uint.TryParse(Conso... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class JerBenno : MonoBehaviour {
public float speed;
public GameObject explosionPrefab;
void Update()
{
transform.position += new Vector3(Input.GetAxis("Horizontal"), Inp... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Http.Description;
using CIBDigiTechAssessment.WebAPI;
namespace CIBDigiTechAssessme... |
namespace Common.Repositories
{
// Pode usar o Dapper, EF4 ou o ADO.Net na mão.
public class VendaRepository
{
}
}
|
using Backend.Model.Enums;
using System;
namespace Model.Users
{
public class Admin : User
{
public Admin() { }
public Admin(string jmbg, string name, string surname, DateTime dateOfBirth, GenderType gender, City city, string homeAddress, string phone, string email, string username,
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
namespace Dodge
{
class Stone
{
private const int clientSizeX = 500;
private const int clientSizeY = 500;
private Bitmap stone = Properties.Resourc... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullets : MonoBehaviour
{
public Vector3 dir;
private float speed = 10f;
private float life = 3f;
// Start is called before the first frame update
void Start()
{
}
// Update is called once pe... |
using UnityEngine;
using System.Collections;
public class GameController : MonoBehaviour {
public GameObject hazard;
public Vector3 spawnValues;
public int hazardCount;
public float spawnWait;
public float startWait;
public float waveWait;
void Start() {
StartCoroutine (spawnWaves ());
}
IEnumerator ... |
using System;
using System.Collections.Generic;
namespace MetodosOrdenacao
{
public class BubbleSort
{
public BubbleSort()
{
}
public static void Sort(List<int> l)
{
bool troca;
do
{
troca = false;
fo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
public class Names : MonoBehaviour
{
private string PathFirstNameGirl="Assets/Resources/GirlNames.txt";
private string PathFirstNameBoys="Assets/Resources/BoyNames.txt";
private string PathLastName= "Assets/Re... |
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