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using UnityEngine; using System.Collections; public class ProtectionPowerup : Powerup { private float _protection; /// <summary> /// Initializes a new instance of the <see cref="ProtectionPowerup"/> class. /// </summary> /// <param name="name">Name.</param> /// <param name="description">Description.</param> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using _60_Lesson; namespace _59_Lesson { class Program { static void Main(string[] args) { Array myArray = Array.CreateInstance(typeof(int), new[] { 4 }, new[] { 1 })...
// <copyright file="ActiveDirectoryController.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> namespace SmartLibrary.Site.Controllers { using System; using System.Collections.Generic; using System.Linq; using System.Net; using System....
using FamousQuoteQuiz.Data.Global; using FamousQuoteQuiz.Data.ServiceModels.Enums; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Threading.Tasks; namespace FamousQuoteQuiz.Api.Extensions { public static class ...
using System; using System.Collections.Generic; using System.Linq; using Properties.Core.Objects; namespace Properties.Core.Factories { public static class CertificateFactory { public static List<Certificate> Build(List<Upload> uploads) { return uploads.Where( ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Threading.Tasks; using Microsoft.AppCenter; using Plugin.Connectivity; using Welic.App.He...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using com.Sconit.Entity.WMS; using com.Sconit.Entity.INV; using com.Sconit.Entity.Exception; using com.Sconit.Entity; using com.Sconit.Entity.ACC; using System.Data; using System.Data.SqlClient; using Castle.Services.Transaction; na...
namespace Uintra.Core.Member.Models { public class MemberGroupCreateModel { public string Name { get; set; } } }
using System; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Identity; using HotelBooking.Models; using HotelBooking.ModelBuilders.Abstract; using HotelBooking.ViewModels; using System.IO; using Microsoft.AspNetCore.Hosting; namespace HotelBooking.Controllers { public class HomeController : Controlle...
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General { /// <summary> /// Representa el objeto request de Trabajador...
using System; using System.Collections.Generic; using System.Windows.Forms; using Project.Forms.Layouts; using Project.Models; using Project.Services; using Project.Helpers; using System.Drawing; namespace Project.Forms { public class ChairSelect : BaseLayout { // Frontend private Panel panel; ...
using System; namespace Zadanie_0 { class Program { static int fun1(int n) { if (n == 1) return 0; else return 1 + fun1(n / 2); } //powyższy algorytm ma złożoność log_2 (n) //dzielimy liczbę całkowitą do ...
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0 // Changes may cause incorrect behavior and will be lost if the code is regenerated. using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using ApartmentApps.Client.Models; using Micr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace KartSystem { class RoutingGoodSpecRecord : ProductionGoodSpecRecord { } }
// <copyright file="BaseController.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> //----------------------------------------------------------------------- namespace SmartLibrary.Site.Pages { using System; using System.Collections.Generic; ...
// Simple scene changer script - used for simple stage transitions (i.e. there is just fade to and from black animations) using Godot; using System.Collections.Generic; using System; public class SimpleSceneChanger : Node { private Dictionary<string, object> sharedData; private SceneChangeHelper sceneChangeHelper;...
namespace Ach.Fulfillment.Data.Specifications { using System; using System.Linq.Expressions; using Ach.Fulfillment.Data.Common; public class BatchedAchTransaction : SpecificationBase<AchTransactionEntity> { public override Expression<Func<AchTransactionEntity, bool>> IsSatisfiedBy() ...
using System; namespace Phenix.StandardService.Contract { public interface IWorker { #region 方法 /// <summary> /// 与数据库时钟保持同步 /// </summary> DateTime? SynchronizeClock(); #endregion } }
using Accessor; using TMPro; namespace Modules { public class ScoreModule : Module { public int score; public TextMeshProUGUI tMPro; public override void Register() { TAccessor<ScoreModule>.Instance.Add(this); } public override void Unregister() { T...
using AspCoreBl.Interfaces; using AspCoreBl.Model; using AspCoreBl.ModelDTO; using System; using System.Collections.Generic; using System.Text; using System.Linq; using System.Threading.Tasks; using AspCoreBl.Misc; namespace AspCoreBl.Repositories { public class PaymentDetailRepository : GenericRepository<Payment...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Test3_Voisin { class Point { private Double x; private Double y; private Double z; private int r; private int g; private int b; ...
using gView.Interoperability.GeoServices.Rest.Reflection; using Newtonsoft.Json; using System; namespace gView.Interoperability.GeoServices.Rest.Json { [ServiceMethod("ExportMap", "export")] [ServiceMethod("All Layers", "layers")] [ServiceMethod("Legend", "legend")] [ServiceMethod("Identify", "identif...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using System; using System.Collections.Generic; using System.Text; namespace FiiiChain.Entities { public class Input { ...
using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace IsoTools.Internal { public static class IsoUtils { // --------------------------------------------------------------------- // // Consts // // --------------------------------------------------------------------- public static Vec...
using OpHomeSecurity.Web.Database; using OpHomeSecurity.Web.Models; using OpHomeSecurity.Web.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace OpHomeSecurity.Web.Controllers { public class ProductController : Controller ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using UFO.Server.Data; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UFO.Server.Data.Tests { [TestClass()] public class CountryDaoTests { private static IDatabase db; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Newtonsoft.Json; using POSServices.Config; using POSServices.Models; using POSServices.WebAPIModel; namespace POS...
 using DemoEF.Domain.Models; using SAAS.Framework.Orm.EfCore.Repositories; using System; using System.Collections.Generic; namespace DemoEF.Domain { /// <summary> /// 领域层:做元数据的仓储操作,元数据的验证 /// </summary> public class AppMomainService { private readonly IEFRepository<EFDbContext> _crmRep...
namespace Statistic.Abstract.Events { public class FormatDeletedEvent : FormatEvent<FormatDeletedEvent> { } }
using Nailhang.Display.Tools.TextSearch.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Nailhang.Display.Tools.TextSearch.Processing { class Index : IIndex { private readonly Statistics statistics; internal readonly Dictionary<int, Triplet...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using TablesReady.BLL; using TablesReady.Data.Domain; using TablesReady.PageApp....
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace WebApplication2.Models { public partial class CurrencyViewModel { public Currency Currency { get; set; } public CurrencyUrduDetail UrduDetails { get; set;...
using EddiDataDefinitions; using System; using System.Collections.Generic; using Utilities; namespace EddiEvents { [PublicAPI] public class ShipRepairedEvent : Event { public const string NAME = "Ship repaired"; public const string DESCRIPTION = "Triggered when you repair your ship"; ...
using System.Threading.Tasks; using OrchardCore.ContentManagement; namespace DFC.ServiceTaxonomy.JobProfiles.DataTransfer.ServiceBus.Interfaces { public interface IMessageConverter<T> { Task<T> ConvertFromAsync(ContentItem contentItem); } }
//------------------------------------------------------------------------------ // <copyright file="KinectPointerPointSample.xaml.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //------------------------------------------------------------------------------ ...
using gView.Framework.Geometry; using System; namespace gView.Framework.Carto { public class DisplayTransformation : IDisplayTransformation { private bool _useTransformation = false; private double _cos = 1.0, _sin = 0.0, _rotation = 0.0; public DisplayTransformation() { ...
using CrossCutting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xunit; namespace Cs_Gerecial.Testes.CrossCutting { public class TesteValidarCpfCnpj { [Fact] public bool ValidaCpfCnpj_ValidarCpf_True() { ...
/* Daniel Mitchel-Slentz * Jump.cs * This is attached to the player box * When space bar pressed and character is touching the ground, * impulse pushes character up */ using UnityEngine; using System.Collections; public class Jump : MonoBehaviour { public Rigidbody _rb; public float initialB...
using System; public class ProductViewModel : IProductViewModel { private IProductModel model; private Action<ProductData> UpdateProductEvent; public ProductViewModel(IProductModel model) { this.model = model; model.SubscribeToUpdateModel(() => UpdateProductEvent?.Invoke(model.GetProductData())); } public...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Xml; using System.Xml.Serialization; using Android.Graphics; using Models.DTO; using OdborkyApp.Tools; using Plugin.Connectivity; using Path = System.IO.Path; namespace OdborkyApp.Service { public cl...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class GameManager : UnitySingleton<GameManager> { public KGFOrbitCamSettings camSetting; public GameObject[] objArr; public GameObject center; public KGFOrbitCam orbitCam; public GameObject camAnchor; public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Xlns.BusBook.Core.Model; using Xlns.BusBook.Core.DAL; using NHibernate.Linq; namespace Xlns.BusBook.Core.Repository { public class UtenteRepository : CommonRepository { private static NLog.Logger logger = NLog....
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Weapon : MonoBehaviour { public Transform firepoint; public GameObject bulletPrefab; public GameObject impactEffect; public string medicineName; public string usageInfo; public fl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; using System.IO; using System.Net.Sockets; namespace BuisnessLayer { public class ClientHandler { Thread clientThread; TcpClient newClient; Netwo...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CNWTT.Models.DO { public class BillDetail { public int id { get; set; } public string Number { get; set; } public string Money { get; set; } public string Accept { get; set; } ...
using SimpleActor.Interfaces; using Microsoft.ServiceFabric.Actors; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Runtime.Serialization; using System.Threading; using System.Threading.Tasks; namespace SimpleActor { /// <remarks> /// Each ActorID ma...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Alabo.App.Asset.Coupons.Domain.Enums; using Alabo.Domains.Entities; using Alabo.Domains.Enums; using Alabo.Domains.Repositories.Mongo.Extension; using Alabo.Validations; using Alabo.Web.Mvc.Attributes; ...
 using System.Collections.Generic; using Xunit; using DinoDiner.Menu; namespace MenuTest.Entrees { public class DinoNuggetsUnitTest { /// <summary> /// has correct dault price /// </summary> [Fact] public void ShouldHaveCorrectDefaultPrice() { DinoNu...
// C# program to illustrate the // concept of multithreading using System; using System.Threading; using System.Diagnostics; //csc /platform:x64 /target:exe /debug+ /debug:full /optimize- /out:forevercs.exe ..\..\internal\forever.cs public class GFG { public static int LOOPS = 1000; public static int call_1(int d...
using UnityEngine; using System.Collections; public class BallScript : MonoBehaviour { private bool isSafe = false; private Rigidbody _rigidbody; public bool showResultFlg = false; private bool isFoul = false; void Start () { _rigidbody = this.GetComponent<Rigidbody>(); } // Update is called once per frame...
using System; namespace Divar.Core.Commands.Advertisements.Commands { public class UpdateTitleCommand { public Guid Id { get; set; } public string Title { get; set; } } }
using System; using System.Linq; using System.Collections.ObjectModel; using System.Diagnostics; using System.Threading.Tasks; using Xamarin.Forms; using TestBrokenApp.Models; using TestBrokenApp.Views; using TestBrokenApp.Events; using Prism.Commands; using Prism.Navigation; using Prism.Events; name...
using System.ComponentModel; using System.ComponentModel.Design; namespace System.Windows.Forms.Design { internal class ExposedStringCollectionEditor : CollectionEditor { // Methods public ExposedStringCollectionEditor(Type type) : base(type) { } protected virtual string FormTitle => null...
using System; using System.Collections.Generic; using System.Text; using Btf.Data.Model.User; namespace Btf.Utilities.UserSession { public class UserSession : IUserSession { private User _logInUser = null; public User LoginUser => _logInUser; private List<Permission> _permissions; ...
namespace Communicator.Core.Domain { public enum MessageStatus { Unread=0, Read=1, Delete=2 } }
using UnityEngine; using System.Collections; using UnityEngine.UI; using System; public class finNivel : MonoBehaviour { public Text txt; void Update(){ if (json.maximo >= colision.contador) { if(inicio.nivel<1){ txt.text = "Puntuacion Global\n" + spawn1.contGlobal.ToString () + "\nPuntuacion nivel\n" + ...
using GufENuffLogInApi.DataAnnotations; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace GufENuffLogInApi.ViewModels { /// <summary> /// A View Model for Logging In a User /// </summary> public class LogInViewMo...
using System; namespace Metanit_Polymorthism { class Program { static void Main(string[] args) { Person person = new Person("Ivan"); //Console.WriteLine(person.Name); person.Display(); Employee employee = new Employee("Inokentiy", "Bad programme...
using Microsoft.Win32; using System; using System.Runtime.InteropServices; using System.Text; using System.Windows.Forms; namespace CryptedNotepad { public static class FileAssociation { const string FILE_EXTENSION = ".ctxt"; const long SHCNE_ASSOCCHANGED = 0x8000000L; const uint SHCNF...
using System.Collections.Generic; using ReactMusicStore.Core.Domain.Entities; using ReactMusicStore.Core.Domain.Validation; using ReactMusicStore.Services.Interfaces.Common; namespace ReactMusicStore.Services.Interfaces { public interface ICartAppService : IAppService<Cart> { ValidationResult Remove(I...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Data.SqlTypes; using System.Data.SqlClient; using System.Configuration; using System.Web.SessionState; using Newtonsoft.Json; namespace mr.bBall_Lib { public class Stranke { public sta...
using System; using System.Windows; using BSky.Lifetime; using BSky.Lifetime.Interfaces; using BSky.Statistics.Common; using BlueSky.CommandBase; using BlueSky.Commands.Tools.Package.Dialogs; using System.Collections.Generic; namespace BlueSky.Commands.Tools.Package { class LoadPackageFromListCommand : BSkyComma...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace Pokemon_Internal_Blades_CSharp { public class Item { private Pokemon m_target; private string m_name; // Name of the item private bool m_isHoldable; private lo...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. namespace FiiiCoin.Models { public class TxOutModel : BaseModel { private string bestBlock; public string B...
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace Com.Colin.WPF.Customized { /// <summary> /// 公开一些方法,以允许在通过绑定引擎传递数据时修改数据。 /// 例如,您可能希望有一个颜色列表,其中的颜色以 RGBA 值的形式存储,但在 UI 中以颜色名称来显示。 //...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Core.DAL; using Core.BIZ; using PagedList; namespace WebForm.Controllers { public class CatalogyController : BaseController { public ActionResult List(int? id,int page = 1, int pageSize = 9...
using UnityEngine; public class vPickupItem : MonoBehaviour { public AudioSource m_ExplosionAudio; public ParticleSystem m_ExplosionParticles; void Start() { m_ExplosionAudio = GetComponentInChildren<AudioSource>(); m_ExplosionParticles = GetComponentInChildren<ParticleSystem>(); } void OnTriggerEnter(Col...
using ClaimDi.DataAccess.Object.API; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Web; using System.Text; namespace Claimdi.WCF.Consumer { // NOTE: You can use the "Rename" command on the "Refactor" menu...
using AppointmentManagement.Business.Abstract; using AppointmentManagement.UI.Entity.Abstract; using AppointmentManagement.UI.Entity.CustomEntity; using AppointmentManagement.UI.Identity; using AppointmentManagement.UI.Identity.Context; using AppointmentManagement.UI.Models; using Microsoft.AspNetCore.Mvc; using Micro...
/* * Author: Easton Bolinger * Class: JerkedSoda.cs * Purpose: To handle the attributes of the Jerked Soda Drink */ using System; using System.Collections.Generic; using System.Text; namespace CowboyCafe.Data { /// <summary> /// A class representing the Jerked Soda Drink /// </summary> public cla...
using System;using Alabo.Domains.Repositories.EFCore;using Alabo.Domains.Repositories.Model; using System.Linq; using MongoDB.Bson; using Alabo.Domains.Services; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using Alabo.Cloud.Wikis.Wikis.Domain.Entities; namespace Alabo.Cloud.Wikis.Wikis.Domain.Serv...
 using Backend.Model.DTO; using System; namespace GraphicalEditorServerTests.DataFactory { public class CreateTransferEqupmentDTO { public TransferEquipmentDTO CreateInvalidTestObjectForInitializingEquipmentTransfer1() { return new TransferEquipmentDTO(6, 9, 13, new DateTime(2020, ...
using Microsoft.AspNetCore.Mvc; namespace EIM.WebApi { public class ApiControllerBase : Controller { } }
using System.Data.Entity; using AppStore.Domain.Orders; namespace AppStore.Infra.Data.Persistence.Repositories { public class OrderRepository : BaseRepository<Order>, IOrderRepository { public OrderRepository(DbContext context) : base(context) { } public Order Get(int id) ...
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using System.Windows.Documents; using System.Linq; using System.Collections.Generic; using DiagramDesigner.Helpers; using DiagramDesigner; namespace DemoApp { public partial class Window1 : W...
using jaytwo.Common.Http; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.IO; using System.Linq; using System.Runtime.Serialization.Json; using System.Text; using System.Xml; namespace jaytwo.Common.Appendix { internal static class InternalScabHelpers { public ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; using Newtonsoft.Json; namespace pPsh.Models { public class DeviceEvent { public int ID { get; set; } public int DeviceID { get; set; } public virtua...
//------------------------------------------------------------------------------ // <copyright file="MainPage.xaml.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //------------------------------------------------------------------------------ using System; u...
using System; using System.Collections.Generic; namespace IrsMonkeyApi.Models.DB { public partial class Menu { public Menu() { MenuRole = new HashSet<MenuRole>(); } public int MenuId { get; set; } public string MenuDescription { get; set; } public s...
using System; using System.Collections.Generic; using System.Text; namespace ORM.Models { public class OrderLine { private int _quantity; private decimal _price; public int ProductID { get; set; } public int OrderID { get; set; } public Product Product { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Windows.UI; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Media; namespace SpacecraftWar { public class EnemySpaceships:GameTool { public EnemySpaceships(double x, double y...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Text; namespace Demineur { /// <summary> /// Classement est une extension de démineur. /// Elle permet de créer et lire le fichier texte contenant les données des joueurs. /// </summary> publ...
namespace MinesweeperLibrary { public interface ICheckPosition { char CheckPositionOnBoard(int x, int y, char[,] board); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ResidentAppCross.Services { public interface IDefaultViewModelTypeProvider { Type DefaultViewModelType { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Ghostpunch.OnlyDown.Common.Views; using strange.extensions.signal.impl; namespace Ghostpunch.OnlyDown.Game.Views { public class EnvironmentView : ViewBase { public int _gridCellSize = 1; public int _gri...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Threading.Tasks; using Moq; using Witsml; using Witsml.Data; using Witsml.Data.Curves; using Witsml.Extensions; using Witsml.ServiceReference; using WitsmlExplorer.Api.Jobs; using WitsmlExplorer.Api.Jo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour { private string Poder1 = "Poder1"; private string Poder2 = "Poder2"; private string Poder3 = "Poder3"; private int contador1 = 0; private int contador2 = 0; private int contador3 ...
using senai.inlock.webApi_.Domains; using senai.inlock.webApi_.Interfaces; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Threading.Tasks; namespace senai.inlock.webApi_.Repositories { public class JogoRepository : IJogoRepository { private...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Sylph : BasicPiece { static Move[] WhiteLevelTwoMoves = new Move[] { new Step(Step.UP), new AbsoluteMove(new Vector3(0, 1, 2)), new AbsoluteMove(new Vector3(2, 1, 2)), new AbsoluteMove(new Vector3(4, 1, 2)), new Ab...
using System; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; namespace ClaimDi.DataAccess.Entity { public partial class ApplicationKey { public Guid AppId { get; set; } public string AppName { get; set; } } public class Applicatio...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ParkingGarageManagement.Models { /// <summary> /// abstract class representing a vehicle . /// </summary> public abstract class Vehicle { public string VehicleName { get; set; } ...
using System; using System.Collections.Generic; using System.Text; using Hayaa.DataAccess; using Hayaa.BaseModel; using Hayaa.Security.Service.Config; namespace Hayaa.Security.Service.Dao { internal partial class AppFunctionDal { internal static int Add(AppFunction info) { string ...
using Dapper; using Model.Basics; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL.Basics { /// <summary> /// 库房 /// </summary> public class D_StorageRoom { /// ...
using System; using System.Collections.Generic; using System.Linq; using AHAO.TPLMS.Contract; using AHAO.TPLMS.DataBase; using AHAO.TPLMS.Entitys; namespace AHAO.TPLMS.Repository { public class UserRepository : BaseRepository<User>, IUserRepository { public UserRepository(TPLMSDbContext m_Context) : ...
namespace IronAHK.Rusty.Common { /// <summary> /// Serialize JSON strings. /// </summary> static partial class SimpleJson { #region Tokens private const char ObjectOpen = '{'; private const char ObjectClose = '}'; private const char MemberSeperator = ','; private const char MemberAssign = ':'; privat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entity.MDM { /// <summary> /// 物料装料标准 /// </summary> public class LoadingStandard { /// <summary> /// 序号 /// </summary> public int Ordinal { get; set;...
using Android.App; namespace Com.Baidu.Android.Pushservice { [Service(Name = "com.baidu.android.pushservice.CommandService", Exported = true)] public partial class CommandService { } }
using OnboardingSIGDB1.Domain.Notifications; namespace OnboardingSIGDB1.Domain.Funcionarios.Validators { public class ValidadorFuncionarioVinculadoAEmpresa: IValidadorFuncionarioVinculadoAEmpresa { private readonly NotificationContext _notificationContext; public ValidadorFuncionarioVinculado...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ManageDomain.Models { public class WorkDaily { public int WorkDailyId { get; set; } public int ManagerId { get; set; } public string Summary { get; set; } public DateTime CreateTime ...
using System.Collections; using System.Linq; using System.Collections.Generic; using System.Text; using System; using System.Drawing; public static class StringExtensions { /// <summary> /// Capitalizes the string. /// </summary> /// <param name="str"></param> /// <returns></returns> public st...