text stringlengths 13 6.01M |
|---|
using UnityEngine;
using System.Collections;
public class ProtectionPowerup : Powerup {
private float _protection;
/// <summary>
/// Initializes a new instance of the <see cref="ProtectionPowerup"/> class.
/// </summary>
/// <param name="name">Name.</param>
/// <param name="description">Description.</param>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using _60_Lesson;
namespace _59_Lesson
{
class Program
{
static void Main(string[] args)
{
Array myArray = Array.CreateInstance(typeof(int), new[] { 4 }, new[] { 1 })... |
// <copyright file="ActiveDirectoryController.cs" company="Caspian Pacific Tech">
// Copyright (c) Caspian Pacific Tech. All rights reserved.
// </copyright>
namespace SmartLibrary.Site.Controllers
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.... |
using FamousQuoteQuiz.Data.Global;
using FamousQuoteQuiz.Data.ServiceModels.Enums;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.IdentityModel.Tokens.Jwt;
using System.Linq;
using System.Threading.Tasks;
namespace FamousQuoteQuiz.Api.Extensions
{
public static class ... |
using System;
using System.Collections.Generic;
using System.Linq;
using Properties.Core.Objects;
namespace Properties.Core.Factories
{
public static class CertificateFactory
{
public static List<Certificate> Build(List<Upload> uploads)
{
return
uploads.Where(
... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Text;
using System.Threading.Tasks;
using Microsoft.AppCenter;
using Plugin.Connectivity;
using Welic.App.He... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using com.Sconit.Entity.WMS;
using com.Sconit.Entity.INV;
using com.Sconit.Entity.Exception;
using com.Sconit.Entity;
using com.Sconit.Entity.ACC;
using System.Data;
using System.Data.SqlClient;
using Castle.Services.Transaction;
na... |
namespace Uintra.Core.Member.Models
{
public class MemberGroupCreateModel
{
public string Name { get; set; }
}
} |
using System;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Identity;
using HotelBooking.Models;
using HotelBooking.ModelBuilders.Abstract;
using HotelBooking.ViewModels;
using System.IO;
using Microsoft.AspNetCore.Hosting;
namespace HotelBooking.Controllers {
public class HomeController : Controlle... |
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Base;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General
{
/// <summary>
/// Representa el objeto request de Trabajador... |
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using Project.Forms.Layouts;
using Project.Models;
using Project.Services;
using Project.Helpers;
using System.Drawing;
namespace Project.Forms {
public class ChairSelect : BaseLayout {
// Frontend
private Panel panel;
... |
using System;
namespace Zadanie_0
{
class Program
{
static int fun1(int n)
{
if (n == 1)
return 0;
else
return 1 + fun1(n / 2);
}
//powyższy algorytm ma złożoność log_2 (n)
//dzielimy liczbę całkowitą do ... |
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0
// Changes may cause incorrect behavior and will be lost if the code is regenerated.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using ApartmentApps.Client.Models;
using Micr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
namespace KartSystem
{
class RoutingGoodSpecRecord : ProductionGoodSpecRecord
{
}
}
|
// <copyright file="BaseController.cs" company="Caspian Pacific Tech">
// Copyright (c) Caspian Pacific Tech. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
namespace SmartLibrary.Site.Pages
{
using System;
using System.Collections.Generic;
... |
// Simple scene changer script - used for simple stage transitions (i.e. there is just fade to and from black animations)
using Godot;
using System.Collections.Generic;
using System;
public class SimpleSceneChanger : Node
{
private Dictionary<string, object> sharedData;
private SceneChangeHelper sceneChangeHelper;... |
namespace Ach.Fulfillment.Data.Specifications
{
using System;
using System.Linq.Expressions;
using Ach.Fulfillment.Data.Common;
public class BatchedAchTransaction : SpecificationBase<AchTransactionEntity>
{
public override Expression<Func<AchTransactionEntity, bool>> IsSatisfiedBy()
... |
using System;
namespace Phenix.StandardService.Contract
{
public interface IWorker
{
#region 方法
/// <summary>
/// 与数据库时钟保持同步
/// </summary>
DateTime? SynchronizeClock();
#endregion
}
}
|
using Accessor;
using TMPro;
namespace Modules {
public class ScoreModule : Module {
public int score;
public TextMeshProUGUI tMPro;
public override void Register() {
TAccessor<ScoreModule>.Instance.Add(this);
}
public override void Unregister() {
T... |
using AspCoreBl.Interfaces;
using AspCoreBl.Model;
using AspCoreBl.ModelDTO;
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
using System.Threading.Tasks;
using AspCoreBl.Misc;
namespace AspCoreBl.Repositories
{
public class PaymentDetailRepository : GenericRepository<Payment... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Test3_Voisin
{
class Point
{
private Double x;
private Double y;
private Double z;
private int r;
private int g;
private int b;
... |
using gView.Interoperability.GeoServices.Rest.Reflection;
using Newtonsoft.Json;
using System;
namespace gView.Interoperability.GeoServices.Rest.Json
{
[ServiceMethod("ExportMap", "export")]
[ServiceMethod("All Layers", "layers")]
[ServiceMethod("Legend", "legend")]
[ServiceMethod("Identify", "identif... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using System;
using System.Collections.Generic;
using System.Text;
namespace FiiiChain.Entities
{
public class Input
{
... |
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace IsoTools.Internal {
public static class IsoUtils {
// ---------------------------------------------------------------------
//
// Consts
//
// ---------------------------------------------------------------------
public static Vec... |
using OpHomeSecurity.Web.Database;
using OpHomeSecurity.Web.Models;
using OpHomeSecurity.Web.ViewModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace OpHomeSecurity.Web.Controllers
{
public class ProductController : Controller
... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using UFO.Server.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UFO.Server.Data.Tests {
[TestClass()]
public class CountryDaoTests {
private static IDatabase db;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Newtonsoft.Json;
using POSServices.Config;
using POSServices.Models;
using POSServices.WebAPIModel;
namespace POS... |
using DemoEF.Domain.Models;
using SAAS.Framework.Orm.EfCore.Repositories;
using System;
using System.Collections.Generic;
namespace DemoEF.Domain
{
/// <summary>
/// 领域层:做元数据的仓储操作,元数据的验证
/// </summary>
public class AppMomainService
{
private readonly IEFRepository<EFDbContext> _crmRep... |
namespace Statistic.Abstract.Events
{
public class FormatDeletedEvent : FormatEvent<FormatDeletedEvent> { }
}
|
using Nailhang.Display.Tools.TextSearch.Base;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Nailhang.Display.Tools.TextSearch.Processing
{
class Index : IIndex
{
private readonly Statistics statistics;
internal readonly Dictionary<int, Triplet... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using TablesReady.BLL;
using TablesReady.Data.Domain;
using TablesReady.PageApp.... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace WebApplication2.Models
{
public partial class CurrencyViewModel
{
public Currency Currency { get; set; }
public CurrencyUrduDetail UrduDetails { get; set;... |
using EddiDataDefinitions;
using System;
using System.Collections.Generic;
using Utilities;
namespace EddiEvents
{
[PublicAPI]
public class ShipRepairedEvent : Event
{
public const string NAME = "Ship repaired";
public const string DESCRIPTION = "Triggered when you repair your ship";
... |
using System.Threading.Tasks;
using OrchardCore.ContentManagement;
namespace DFC.ServiceTaxonomy.JobProfiles.DataTransfer.ServiceBus.Interfaces
{
public interface IMessageConverter<T>
{
Task<T> ConvertFromAsync(ContentItem contentItem);
}
}
|
//------------------------------------------------------------------------------
// <copyright file="KinectPointerPointSample.xaml.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
... |
using gView.Framework.Geometry;
using System;
namespace gView.Framework.Carto
{
public class DisplayTransformation : IDisplayTransformation
{
private bool _useTransformation = false;
private double _cos = 1.0, _sin = 0.0, _rotation = 0.0;
public DisplayTransformation()
{
... |
using CrossCutting;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xunit;
namespace Cs_Gerecial.Testes.CrossCutting
{
public class TesteValidarCpfCnpj
{
[Fact]
public bool ValidaCpfCnpj_ValidarCpf_True()
{
... |
/* Daniel Mitchel-Slentz
* Jump.cs
* This is attached to the player box
* When space bar pressed and character is touching the ground,
* impulse pushes character up
*/
using UnityEngine;
using System.Collections;
public class Jump : MonoBehaviour {
public Rigidbody _rb;
public float initialB... |
using System;
public class ProductViewModel : IProductViewModel
{
private IProductModel model;
private Action<ProductData> UpdateProductEvent;
public ProductViewModel(IProductModel model)
{
this.model = model;
model.SubscribeToUpdateModel(() => UpdateProductEvent?.Invoke(model.GetProductData()));
}
public... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Xml;
using System.Xml.Serialization;
using Android.Graphics;
using Models.DTO;
using OdborkyApp.Tools;
using Plugin.Connectivity;
using Path = System.IO.Path;
namespace OdborkyApp.Service
{
public cl... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class GameManager : UnitySingleton<GameManager>
{
public KGFOrbitCamSettings camSetting;
public GameObject[] objArr;
public GameObject center;
public KGFOrbitCam orbitCam;
public GameObject camAnchor;
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Xlns.BusBook.Core.Model;
using Xlns.BusBook.Core.DAL;
using NHibernate.Linq;
namespace Xlns.BusBook.Core.Repository
{
public class UtenteRepository : CommonRepository
{
private static NLog.Logger logger = NLog.... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Weapon : MonoBehaviour
{
public Transform firepoint;
public GameObject bulletPrefab;
public GameObject impactEffect;
public string medicineName;
public string usageInfo;
public fl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
using System.IO;
using System.Net.Sockets;
namespace BuisnessLayer
{
public class ClientHandler
{
Thread clientThread;
TcpClient newClient;
Netwo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace CNWTT.Models.DO
{
public class BillDetail
{
public int id { get; set; }
public string Number { get; set; }
public string Money { get; set; }
public string Accept { get; set; }
... |
using SimpleActor.Interfaces;
using Microsoft.ServiceFabric.Actors;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Runtime.Serialization;
using System.Threading;
using System.Threading.Tasks;
namespace SimpleActor
{
/// <remarks>
/// Each ActorID ma... |
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using Alabo.App.Asset.Coupons.Domain.Enums;
using Alabo.Domains.Entities;
using Alabo.Domains.Enums;
using Alabo.Domains.Repositories.Mongo.Extension;
using Alabo.Validations;
using Alabo.Web.Mvc.Attributes;
... |
using System.Collections.Generic;
using Xunit;
using DinoDiner.Menu;
namespace MenuTest.Entrees
{
public class DinoNuggetsUnitTest
{
/// <summary>
/// has correct dault price
/// </summary>
[Fact]
public void ShouldHaveCorrectDefaultPrice()
{
DinoNu... |
// C# program to illustrate the
// concept of multithreading
using System;
using System.Threading;
using System.Diagnostics;
//csc /platform:x64 /target:exe /debug+ /debug:full /optimize- /out:forevercs.exe ..\..\internal\forever.cs
public class GFG {
public static int LOOPS = 1000;
public static int
call_1(int d... |
using UnityEngine;
using System.Collections;
public class BallScript : MonoBehaviour {
private bool isSafe = false;
private Rigidbody _rigidbody;
public bool showResultFlg = false;
private bool isFoul = false;
void Start () {
_rigidbody = this.GetComponent<Rigidbody>();
}
// Update is called once per frame... |
using System;
namespace Divar.Core.Commands.Advertisements.Commands
{
public class UpdateTitleCommand
{
public Guid Id { get; set; }
public string Title { get; set; }
}
} |
using System;
using System.Linq;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Threading.Tasks;
using Xamarin.Forms;
using TestBrokenApp.Models;
using TestBrokenApp.Views;
using TestBrokenApp.Events;
using Prism.Commands;
using Prism.Navigation;
using Prism.Events;
name... |
using System.ComponentModel;
using System.ComponentModel.Design;
namespace System.Windows.Forms.Design
{
internal class ExposedStringCollectionEditor : CollectionEditor
{
// Methods
public ExposedStringCollectionEditor(Type type)
: base(type)
{
}
protected virtual string FormTitle => null... |
using System;
using System.Collections.Generic;
using System.Text;
using Btf.Data.Model.User;
namespace Btf.Utilities.UserSession
{
public class UserSession : IUserSession
{
private User _logInUser = null;
public User LoginUser => _logInUser;
private List<Permission> _permissions;
... |
namespace Communicator.Core.Domain
{
public enum MessageStatus
{
Unread=0,
Read=1,
Delete=2
}
} |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
public class finNivel : MonoBehaviour {
public Text txt;
void Update(){
if (json.maximo >= colision.contador) {
if(inicio.nivel<1){
txt.text = "Puntuacion Global\n" + spawn1.contGlobal.ToString () + "\nPuntuacion nivel\n" + ... |
using GufENuffLogInApi.DataAnnotations;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace GufENuffLogInApi.ViewModels
{
/// <summary>
/// A View Model for Logging In a User
/// </summary>
public class LogInViewMo... |
using System;
namespace Metanit_Polymorthism
{
class Program
{
static void Main(string[] args)
{
Person person = new Person("Ivan");
//Console.WriteLine(person.Name);
person.Display();
Employee employee = new Employee("Inokentiy", "Bad programme... |
using Microsoft.Win32;
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Forms;
namespace CryptedNotepad
{
public static class FileAssociation
{
const string FILE_EXTENSION = ".ctxt";
const long SHCNE_ASSOCCHANGED = 0x8000000L;
const uint SHCNF... |
using System.Collections.Generic;
using ReactMusicStore.Core.Domain.Entities;
using ReactMusicStore.Core.Domain.Validation;
using ReactMusicStore.Services.Interfaces.Common;
namespace ReactMusicStore.Services.Interfaces
{
public interface ICartAppService : IAppService<Cart>
{
ValidationResult Remove(I... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Data.SqlTypes;
using System.Data.SqlClient;
using System.Configuration;
using System.Web.SessionState;
using Newtonsoft.Json;
namespace mr.bBall_Lib
{
public class Stranke
{
public sta... |
using System;
using System.Windows;
using BSky.Lifetime;
using BSky.Lifetime.Interfaces;
using BSky.Statistics.Common;
using BlueSky.CommandBase;
using BlueSky.Commands.Tools.Package.Dialogs;
using System.Collections.Generic;
namespace BlueSky.Commands.Tools.Package
{
class LoadPackageFromListCommand : BSkyComma... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace Pokemon_Internal_Blades_CSharp
{
public class Item
{
private Pokemon m_target;
private string m_name; // Name of the item
private bool m_isHoldable;
private lo... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
namespace FiiiCoin.Models
{
public class TxOutModel : BaseModel
{
private string bestBlock;
public string B... |
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace Com.Colin.WPF.Customized
{
/// <summary>
/// 公开一些方法,以允许在通过绑定引擎传递数据时修改数据。
/// 例如,您可能希望有一个颜色列表,其中的颜色以 RGBA 值的形式存储,但在 UI 中以颜色名称来显示。
//... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Core.DAL;
using Core.BIZ;
using PagedList;
namespace WebForm.Controllers
{
public class CatalogyController : BaseController
{
public ActionResult List(int? id,int page = 1, int pageSize = 9... |
using UnityEngine;
public class vPickupItem : MonoBehaviour
{
public AudioSource m_ExplosionAudio;
public ParticleSystem m_ExplosionParticles;
void Start()
{
m_ExplosionAudio = GetComponentInChildren<AudioSource>();
m_ExplosionParticles = GetComponentInChildren<ParticleSystem>();
}
void OnTriggerEnter(Col... |
using ClaimDi.DataAccess.Object.API;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.ServiceModel.Web;
using System.Text;
namespace Claimdi.WCF.Consumer
{
// NOTE: You can use the "Rename" command on the "Refactor" menu... |
using AppointmentManagement.Business.Abstract;
using AppointmentManagement.UI.Entity.Abstract;
using AppointmentManagement.UI.Entity.CustomEntity;
using AppointmentManagement.UI.Identity;
using AppointmentManagement.UI.Identity.Context;
using AppointmentManagement.UI.Models;
using Microsoft.AspNetCore.Mvc;
using Micro... |
/*
* Author: Easton Bolinger
* Class: JerkedSoda.cs
* Purpose: To handle the attributes of the Jerked Soda Drink
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace CowboyCafe.Data
{
/// <summary>
/// A class representing the Jerked Soda Drink
/// </summary>
public cla... |
using System;using Alabo.Domains.Repositories.EFCore;using Alabo.Domains.Repositories.Model;
using System.Linq;
using MongoDB.Bson;
using Alabo.Domains.Services;
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Repositories;
using Alabo.Cloud.Wikis.Wikis.Domain.Entities;
namespace Alabo.Cloud.Wikis.Wikis.Domain.Serv... |
using Backend.Model.DTO;
using System;
namespace GraphicalEditorServerTests.DataFactory
{
public class CreateTransferEqupmentDTO
{
public TransferEquipmentDTO CreateInvalidTestObjectForInitializingEquipmentTransfer1()
{
return new TransferEquipmentDTO(6, 9, 13, new DateTime(2020, ... |
using Microsoft.AspNetCore.Mvc;
namespace EIM.WebApi
{
public class ApiControllerBase : Controller
{
}
}
|
using System.Data.Entity;
using AppStore.Domain.Orders;
namespace AppStore.Infra.Data.Persistence.Repositories
{
public class OrderRepository : BaseRepository<Order>, IOrderRepository
{
public OrderRepository(DbContext context)
: base(context) { }
public Order Get(int id)
... |
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Documents;
using System.Linq;
using System.Collections.Generic;
using DiagramDesigner.Helpers;
using DiagramDesigner;
namespace DemoApp
{
public partial class Window1 : W... |
using jaytwo.Common.Http;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.IO;
using System.Linq;
using System.Runtime.Serialization.Json;
using System.Text;
using System.Xml;
namespace jaytwo.Common.Appendix
{
internal static class InternalScabHelpers
{
public ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
using Newtonsoft.Json;
namespace pPsh.Models
{
public class DeviceEvent
{
public int ID { get; set; }
public int DeviceID { get; set; }
public virtua... |
//------------------------------------------------------------------------------
// <copyright file="MainPage.xaml.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
using System;
u... |
using System;
using System.Collections.Generic;
namespace IrsMonkeyApi.Models.DB
{
public partial class Menu
{
public Menu()
{
MenuRole = new HashSet<MenuRole>();
}
public int MenuId { get; set; }
public string MenuDescription { get; set; }
public s... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ORM.Models
{
public class OrderLine
{
private int _quantity;
private decimal _price;
public int ProductID { get; set; }
public int OrderID { get; set; }
public Product Product { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.UI;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media;
namespace SpacecraftWar
{
public class EnemySpaceships:GameTool
{
public EnemySpaceships(double x, double y... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Text;
namespace Demineur
{
/// <summary>
/// Classement est une extension de démineur.
/// Elle permet de créer et lire le fichier texte contenant les données des joueurs.
/// </summary>
publ... |
namespace MinesweeperLibrary
{
public interface ICheckPosition
{
char CheckPositionOnBoard(int x, int y, char[,] board);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ResidentAppCross.Services
{
public interface IDefaultViewModelTypeProvider
{
Type DefaultViewModelType { get; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Ghostpunch.OnlyDown.Common.Views;
using strange.extensions.signal.impl;
namespace Ghostpunch.OnlyDown.Game.Views
{
public class EnvironmentView : ViewBase
{
public int _gridCellSize = 1;
public int _gri... |
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Threading.Tasks;
using Moq;
using Witsml;
using Witsml.Data;
using Witsml.Data.Curves;
using Witsml.Extensions;
using Witsml.ServiceReference;
using WitsmlExplorer.Api.Jobs;
using WitsmlExplorer.Api.Jo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy : MonoBehaviour
{
private string Poder1 = "Poder1";
private string Poder2 = "Poder2";
private string Poder3 = "Poder3";
private int contador1 = 0;
private int contador2 = 0;
private int contador3 ... |
using senai.inlock.webApi_.Domains;
using senai.inlock.webApi_.Interfaces;
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Threading.Tasks;
namespace senai.inlock.webApi_.Repositories
{
public class JogoRepository : IJogoRepository
{
private... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Sylph : BasicPiece {
static Move[] WhiteLevelTwoMoves = new Move[] {
new Step(Step.UP),
new AbsoluteMove(new Vector3(0, 1, 2)),
new AbsoluteMove(new Vector3(2, 1, 2)),
new AbsoluteMove(new Vector3(4, 1, 2)),
new Ab... |
using System;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.ModelConfiguration;
namespace ClaimDi.DataAccess.Entity
{
public partial class ApplicationKey
{
public Guid AppId { get; set; }
public string AppName { get; set; }
}
public class Applicatio... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ParkingGarageManagement.Models
{
/// <summary>
/// abstract class representing a vehicle .
/// </summary>
public abstract class Vehicle
{
public string VehicleName { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Text;
using Hayaa.DataAccess;
using Hayaa.BaseModel;
using Hayaa.Security.Service.Config;
namespace Hayaa.Security.Service.Dao
{
internal partial class AppFunctionDal
{
internal static int Add(AppFunction info)
{
string ... |
using Dapper;
using Model.Basics;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DAL.Basics
{
/// <summary>
/// 库房
/// </summary>
public class D_StorageRoom
{
/// ... |
using System;
using System.Collections.Generic;
using System.Linq;
using AHAO.TPLMS.Contract;
using AHAO.TPLMS.DataBase;
using AHAO.TPLMS.Entitys;
namespace AHAO.TPLMS.Repository
{
public class UserRepository : BaseRepository<User>, IUserRepository
{
public UserRepository(TPLMSDbContext m_Context) : ... |
namespace IronAHK.Rusty.Common
{
/// <summary>
/// Serialize JSON strings.
/// </summary>
static partial class SimpleJson
{
#region Tokens
private const char ObjectOpen = '{';
private const char ObjectClose = '}';
private const char MemberSeperator = ',';
private const char MemberAssign = ':';
privat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace IRAP.Entity.MDM
{
/// <summary>
/// 物料装料标准
/// </summary>
public class LoadingStandard
{
/// <summary>
/// 序号
/// </summary>
public int Ordinal { get; set;... |
using Android.App;
namespace Com.Baidu.Android.Pushservice {
[Service(Name = "com.baidu.android.pushservice.CommandService", Exported = true)]
public partial class CommandService {
}
} |
using OnboardingSIGDB1.Domain.Notifications;
namespace OnboardingSIGDB1.Domain.Funcionarios.Validators
{
public class ValidadorFuncionarioVinculadoAEmpresa: IValidadorFuncionarioVinculadoAEmpresa
{
private readonly NotificationContext _notificationContext;
public ValidadorFuncionarioVinculado... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ManageDomain.Models
{
public class WorkDaily
{
public int WorkDailyId { get; set; }
public int ManagerId { get; set; }
public string Summary { get; set; }
public DateTime CreateTime ... |
using System.Collections;
using System.Linq;
using System.Collections.Generic;
using System.Text;
using System;
using System.Drawing;
public static class StringExtensions
{
/// <summary>
/// Capitalizes the string.
/// </summary>
/// <param name="str"></param>
/// <returns></returns>
public st... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.