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using System.Linq; using Autofac; using SAAS.InfrastructureCore.Autofac; using SAAS.InfrastructureCore; using SAAS.DB.Dapper.Database.DbRepository; namespace SAAS.Framework.Orm.Dapper { /// <summary> /// 实现依赖注入接口 /// </summary> public class DependencyAutofacRegistrar : IDependencyAutofacRegistrar ...
namespace LettersChangeNumbers { using System; using System.Collections.Generic; using System.Linq; using System.Text; public class StartUp { public static void Main() { var inputLine = Console.ReadLine() .Split(new char[] { }, StringSplitOptions.Rem...
using System; using System.Collections.Generic; using System.Linq; using UcenikShuffle.Common; using UcenikShuffle.Common.Exceptions; using Xunit; namespace UcenikShuffle.UnitTests.CommonTests { public class LvCombinationProcessorTests { public static IEnumerable<object[]> GetAllStudentCombinationsShouldWorkData...
namespace _08._CryptoStreams { using System; using System.IO; using System.Security.Cryptography; using System.Text; public class Startup { private const string Text = "This is CSharp Advanced!"; private const string EncryptionKey = "ABCDEFGH"; private const string File...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public interface IHeapObject<T> : IComparable<T> { int HeapIndex { get; set; } } public class Heap<T> where T : IHeapObject<T> { T[] objects; int count; public int Count { get { return count; } } public ...
using System; using System.Collections.Generic; using System.Runtime.Serialization; namespace JenkinsBuildNotifier.Entities { [DataContract] internal sealed class BuildDetailModel { [DataMember] public List<ActionModel> actions { get; set; } [DataMember] public bool building { get; set; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Drawing; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SHGetFileInfoExample { publi...
// // ReadOnlyDictionary.cs // // Author: // nofanto ibrahim <nofanto.ibrahim@gmail.com> // // Copyright (c) 2011 sejalan // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as // published by the Free Softw...
using System; using System.ComponentModel.DataAnnotations; namespace com.Sconit.Entity.ORD { [Serializable] public partial class OrderTracer : EntityBase { #region O/R Mapping Properties public Int32 Id { get; set; } [Display(Name = "Code", ResourceType = typeof(Resources.ORD.Order...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task2 { class Program { static void Main(string[] args) { int number; bool integer = false; do { Consol...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Portal : MonoBehaviour { [SerializeField] private Transform _transform; public bool _isPlayerState; private void OnTriggerEnter(Collider other) { if (other.GetComponent<PlayerJump>()) { ...
using System.ComponentModel.DataAnnotations; using Tomelt.DisplayManagement.Shapes; namespace Tomelt.Core.Common.OwnerEditor { public class OwnerEditorViewModel : Shape { [Required] public string Owner { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace com.Sconit.Web.Models.SearchModels.MRP { public class MrpPlanSearchModel : SearchModelBase { public string Flow { get; set; } public Int16? Status { get; set; } public DateTime? StartDate { g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _1.NumbersToText { class TextNumbers { static void Main() { Console.WriteLine("Enter 8 digit long sequence (letters or numbers):"); string line ...
using ServiceQuotes.Application.DTOs.Employee; using ServiceQuotes.Application.Filters; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace ServiceQuotes.Application.Interfaces { public interface IEmployeeService : IDisposable { Task<List<GetEmployeeWithAccountImage...
using UnityEngine; namespace Assets.Scripts.Controller { public class GameController : MonoBehaviour { public delegate void LoseGame(); public LoseGame onGameLost; public delegate void StartGame(); public StartGame onGameStart; public delegate void StartLoseAnimations...
using Lab3.Models; using Lab3.Models.FlightsViewModels; using Microsoft.EntityFrameworkCore; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; namespace Lab3.Data { public class DbInitializer { string _dataPath; ...
using UnityEngine; /* The VirusManager script regulates the spawning of the Virus objects during gameplay. */ public class VirusManager : MonoBehaviour { public GameObject virus; //The virus prefab to spawn public float spawnTime = 10f; //The time interval between spawns public Transform spawnPoint; //The transf...
using System.Collections.Generic; using UnityEngine; using Verse; using RimlightArchive.Defs; namespace RimlightArchive { public class RimlightArchiveSettings : ModSettings { // radiant public static bool aICanCast; public static bool threatRequired; public static bool RA_Bon...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using KhanaKhajana.Models; using KhanaKhajana.Services; namespace KhanaKhajana { public partial class Menu : System.Web.UI.Page { #region globalVariables L...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Tree { class Node<T> { public T key; public Node<T> fg; public Node<T> fd; public Node(T value) { key = value; fg = nul...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; using System.IO; using System.Text.RegularExpressions; using System.Runtime.InteropServices; using ...
 namespace com.Sconit.Service { using System; using com.Sconit.Entity.ISS; using com.Sconit.Entity.ACC; public interface IIssueMgr { void DeleteIssueTypeTo(string code); void Create(IssueMaster issue); void Release(string code); void Start(string id, string fini...
namespace ReactData.Models { public class RollingRetention7Day { public int Id { get; set; } public int UserLifespan { get; set; } } }
using Cassandra; using Cassandra.Data.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace CassandraFinal { public class UpdateContact { private ConsoleContactManager contactManager; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace skySuite.DataLists { public enum skyLogType { FATAL_ERROR = 0, CRITICAL_ERROR = 1, ASSERT_ERROR = 2, WARNING = 3, INFO = 4, MEMORY_ALLOCATION = 5, MEMORY_DELETION = 6 } ...
using BankAppCore.Data.EFContext; using BankAppCore.Models; using Microsoft.AspNet.Identity; using Microsoft.AspNetCore.Identity; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using static BankAppCore.Data.EFContext.EFCo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoreLib.Utils { public static class CheckUtils { /// <summary> /// Kiểm tra ký tự tiếng việt /// </summary> /// <param name="input"></param> ///...
using System; namespace LoLInfo.Services.ServiceModels { public class RawStatsDto { public int Assists { get; set; } public int ChampionsKilled { get; set; } public int DoubleKills { get; set; } public int FirstBlood { get; set; } public int Gold { get; set; } ...
using System.Collections.Generic; using M220N.Models.Projections; namespace M220N.Models.Responses { public class CommentResponse { public CommentResponse() { Comments = new List<Comment>(); TopCommenters = new List<TopCommentsProjection>(); } public Com...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class DisplayScore : MonoBehaviour { private TMP_Text scoreText; private int updateInterval = 5; private int updateCount = 0; void Awake() { scoreText = transform.GetChild(0).GetComponent<TMP_Text>(); scoreTe...
using System.Collections.Generic; using NuGetPackageVisualizer.NuGetService; namespace NuGetPackageVisualizer.PackagesFile { public interface IPackageFileProcessor { IEnumerable<DependencyViewModel> Packages(string filePath); } }
namespace AnonymousDownsite { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Numerics; public class StartUp { public static void Main() { var n = int.Parse(Console.ReadLine()); var key = int.Parse(C...
using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Linq; namespace _3PaaStribe { class Engine: Multiplayer { //User input variables. Get rids of theese somehow.. #region static char gameMode; static string piece = "X"; ...
using Microsoft.EntityFrameworkCore; using RepositorySimpleMVC_Core.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace RepositorySimpleMVC_Core.Data { public class ApplicationDbContext : DbContext { public ApplicationDbContext(DbContextOp...
using System.Collections.Generic; using System.Linq; namespace MineCalc.Model { class Calculator { private readonly RecipeBook _book; public Calculator(RecipeBook book) { _book = book; } public IEnumerable<ItemStack> GetIngredients(IEnumerable<ItemStack> s...
using aairvid.Model; using libairvidproto.model; namespace aairvid { interface IPlayVideoListener { void OnPlayVideo(Video vid, MediaInfo mediaInfo, SubtitleStream sub, AudioStream audio); void OnPlayVideoWithConv(Video vid, MediaInfo mediaInfo, SubtitleStream sub, AudioStream audio...
using AlgorithmProblems.Arrays.ArraysHelper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Dynamic_Programming { class MinNumberOfJumps { /// <summary> /// We need to find the minimum number of ju...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.Serialization; namespace E_ShopDomainModel { [System.Serializable] public class ChangeStatusExeption : Exception { public ChangeStatusExeption() { } pub...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Microsoft.QualityTools.Testing.Fakes; using System.Data.Entity.Infrastructure; using System.Data.Entity; using Allyn.Infrastructure.EfRepositories.Fakes; using Allyn.Infrastructure.EfRepositories; using Allyn.Domain.Models.Fakes; namespace Allyn....
// <author>Edson L. dela Torre</author> // <email>edsondt@yahoo.com</email> using Newtonsoft.Json; namespace IpswichWeather.Entities.WUnderground { /// <summary> /// This is a POCO that maps to the WUnderground Json response. /// </summary> [JsonObject] public class CurrentObservation { ...
using System.Threading.Tasks; using Orleans; using ProxyPackets; using SocketProxy.Users; namespace ProxyCommands { [PacketCommand(typeof(InitUserPacket))] public class InitUserCommand : Command<InitUserPacket> { protected override Task Execute() { return TaskDone.Done; ...
using System; namespace BlazorShared.Models.Room { public class UpdateRoomResponse : BaseResponse { public RoomDto Room { get; set; } = new RoomDto(); public UpdateRoomResponse(Guid correlationId) : base(correlationId) { } public UpdateRoomResponse() { } } }
namespace AppStore.Streaming.Handlers { public enum CreditCardBrand : byte { Visa = 1, Mastercard = 2, Hipercard = 3, Amex = 4, Diners = 5 } }
using System; using Musical_WebStore_BlazorApp.Server.Data.Models; namespace Admin.Models { public class ChatUser { public int ChatId {get;set;} public virtual Chat Chat {get;set;} public string UserId {get;set;} public virtual User User {get;set;} } }
using UnityEngine; using System.Collections.Generic; public class EquipmentDatabase : MonoBehaviour { // instance public static EquipmentDatabase instance; // visuals [Header("visuals")] public GameObject copperRingVisualsObject; public GameObject silverRingVisualsObject; public GameObjec...
using DPI.Interfaces; using System; using System.Collections.Generic; using System.Text; namespace DPI.Model { public class DpiComposer { public int DpiFatherId { get; set; } public int DpiChildId { get; set; } public ushort NumberOfChilds { get; set; } } }
using System; using System.Runtime.CompilerServices; using System.Threading; namespace NStandard.Threading { public abstract class Scheduler { public static Thread Thread; public static bool SigAbort { get; private set; } public static DateTime LastExecutionTime { get; private set; } ...
// Copyright 2017 Serilog Contributors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agre...
using System; namespace Algorithms { class Program { static void Main(string[] args) { CountDown(10); Console.ReadKey(); } static void CountDown(int n) { if (n <= 0) return; Console.WriteLine(n); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using BudgetApp.Domain.Entities; namespace BudgetApp.Domain.Abstract { public interface ICreditEntries { IQueryable<CreditEntry> CreditEntries { get; set; } } }
using System; using System.Collections.Generic; using System.Text; using Btf.Data.Model.Base; namespace Btf.Data.Model.Log { public class LogRequest : BaseEntity { public LogRequest() { LogMsgs = new List<LogMsg>(); } public string RequestUrl { get; set; } ...
using System; using System.Collections.Generic; using System.Net; using System.Net.Mime; using System.Text.Json; using Microsoft.AspNetCore.Mvc; namespace Atc.Rest.Results { public static class ResultFactory { public static ProblemDetails CreateProblemDetails(HttpStatusCode statusCode, string? message)...
using System; using System.Collections.Generic; using System.Text; namespace EquationSolver { class EquationAlgebra { public EquationAlgebra() { } } }
using System; using System.Collections.Generic; using System.Linq; class Tetris { static void Main() { int iI = 0, iL = 0, iJ = 0, iO = 0, iZ = 0; int[] aSizeGame = Console.ReadLine().Split(' ').Select(s => int.Parse(s)).ToArray(); List<string> lStrinList = new List<string>(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MonsterHit : MonoBehaviour { public MonsterStatus monsterStatus; public SimpleHealthBar healthBar; }
using System.Windows; using System.Windows.Controls; using CODE.Framework.Wpf.Utilities; namespace CODE.Framework.Wpf.TestBench { /// <summary> /// Interaction logic for SystemMetricsTests.xaml /// </summary> public partial class SystemMetricsTests : Window { public SystemMetricsTests() ...
using gView.Framework.Data; using gView.Framework.Symbology; using System.Drawing; using System.Windows.Forms; namespace gView.Framework.Carto.Rendering.UI { /// <summary> /// Zusammenfassung für FromRotationType. /// </summary> internal class FormRotationType : System.Windows.Forms.Form { ...
using UBaseline.Core.RequestContext; using UBaseline.Shared.Domain; using UBaseline.Shared.Node; namespace Uintra.Infrastructure.Context { public interface IIntranetRequestContext : IUBaselineRequestContext { INodeModel RequestedNode { get; } INodeModel RequestedOrReferredNode { get; } ...
using System; using System.Collections.Generic; using System.Text; using Xamarin.Forms; namespace MicroSync { public class GridView : Grid { public GridView(double width, double height, int num) { this.BackgroundColor = Color.Transparent; for(double i = 0; i < width / (...
using System.Data.Entity; namespace ClipModels { public class TClipDBContext : DbContext { public DbSet<TrafficClip> TClips { get; set; } public DbSet<MusicInfoTraf> MusicInfoTraffic { get; set; } public DbSet<OnlineMediaDataTraf> OnlineMediaData { get; set; } public DbSet<Cust...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using WatiN.Core; using System.IO; using System.Text.RegularExpressions; using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using OpenQA.Selenium.Firefox; using OpenQA.Selenium.Support; using OpenQA.Se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace sadecefikirler.Absatract { public interface IDataBusiness<T> where T : class { void InsertData(T model); void UpdateData(T model); void DeleteData(T model); ...
using UnityEngine; public class Column : MonoBehaviour { public AudioClip birdScored; private AudioSource audioSource; void Start() { audioSource = GetComponent<AudioSource>(); } private void OnTriggerEnter2D(Collider2D other) { if(other.GetComponent<Bird>() != ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; using GameProject.UI; using Microsoft.Xna.Framework.Media; namespace GameProject { public class MainGame : Game { private GraphicsDeviceManager _g...
using damdrempe_zadaca_3.Podaci.Modeli; using System; using System.Collections.Generic; using static damdrempe_zadaca_3.Podaci.Enumeracije; namespace damdrempe_zadaca_3.Citaci { abstract class Redak { } class SpremnikRedak : Redak { public string NazivPremaOtpadu { get; set; } publi...
using UnityEngine; using UnityEngine.UI; public class MainMenu : MonoBehaviour { public Text scoreText; void Start() { scoreText.text = PlayerPrefs.GetInt("Best Score").ToString(); } public void Exit() { Application.Quit(); } }
using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; namespace PROYECTOFINAL.Models { public class caja { public static List<movimientosmodel> ListarMovimientosCajaXDia(DateTime fecha) { List<movimien...
using FailureSimulator.Core.RepairPolicy.Queues; namespace FailureSimulator.Core.RepairPolicy.Factories { /// <summary> /// Создает очередь с политикой FIFO /// </summary> public class FifoRepairQueueFactory : BaseRepqairQueueFactory { public override IRepairQueue CreateQueue() { ...
using System; using System.Threading.Tasks; using Microsoft.ServiceBus.Messaging; namespace AzureServiceBus { internal class Program { private static readonly string _connectionString = "Endpoint=sb://testqueue-chc-ns.servicebus.windows.net/;SharedAccessKeyName=sas;SharedAccessKey...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TileSet : MonoBehaviour { [SerializeField] private TileCollection[] tileCollections; private TileCollection tileCollection; public TileCollection TileCollection { get { if (tileCollection == null) ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using rent_a_car; namespace rent_a_car.Controllers { public class AdresController : Controller { ...
using System; using System.IO; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using ODL.ApplicationServices; using ODL.DataAcc...
using System; using System.Collections.Generic; using System.Globalization; using PlanMGMT.Entity; using System.Linq; using System.Text; namespace PlanMGMT.Converter { public class ConvBlueConverter : System.Windows.Data.IMultiValueConverter { public object Convert(object[] values, Type tar...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Net.Sockets; using System.Net; using System.Threading; using System.IO.Ports; using System.Drawing.Imaging; using System.I...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Diagnostics.Eventing.Reader; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using Bibliotheque.Models; using Bibliotheque.ViewModels; namespace Bibliotheque.Controllers { public ...
using Forca.Dominio.Models; using Forca.Dominio.Repositorios; using Forca.Repositorio; using System.Collections.Generic; using System.Linq; using System.Web.Http; using System.Web.Http.Description; namespace Forca.Web.Controllers { public class JogadorController : ApiController { private IRepositorioJ...
/* * Author: Generated Code * Date Created: 31.03.2011 * Description: Represents a row in the tblADGebiete table */ using System.Data.SqlClient; using System.Data; using System; namespace HTB.Database { public class tblADGebiete : Record { #region Property Declaration private int _aDGebieteID; private int...
using System; using System.Collections.Generic; using System.Globalization; using System.Text; namespace NGeoNames.Composers { /// <summary> /// Provides an (abstract) baseclass for composers. /// </summary> /// <typeparam name="T">The type of objects to compose.</typeparam> public abstract class ...
using System; // инкременты и дикременты // постфиксные и префиксные namespace уроки4 { class Program { static void Main(string[] args) { int a = 1; int b = 1; Console.WriteLine($"Постфиксный инкремент {a++}");//постфикстный инкремент Console.Wri...
using System; namespace Robot { public struct Coordinate { public Coordinate(uint x, uint y) { X = x; Y = y; } public uint X { get; } public uint Y { get; } public override string ToString() => $"X={X} Y={Y}"; public static bool...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PingerProject { class TeamspeakPinger : Pinger { public int ClientsConnected { get; private set; } public double AverragePing { get; private set; } public doubl...
using System.Collections.Generic; using UnityEngine; using UnityTools; using UnityTools.Common; namespace GPUTrail { public class GPUTrailRenderConfigure : Configure<GPUTrailRenderConfigure.Data> { [System.Serializable] public class Data : GPUContainer { [Shader(Name = "_Thickness")] public float thicknes...
namespace Leprechaun.Filters { public interface IPresetTreeExclusion { bool Evaluate(string itemPath); string Description { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Xlns.BusBook.Core.Model; using Xlns.BusBook.Core.DAL; using NHibernate.Linq; namespace Xlns.BusBook.Core.Repository { public class AgenziaRepository : CommonRepository { private static NLog.Logger logger = NLo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ControladorNivel : MonoBehaviour { private int monedasRecogidas = 0; private Controlador controller; private UiMonedas money; // Start is called before the first frame update void Start() { co...
using System.Linq; using CarDealer.Data; using CarDealer.Models.EntityModels; using Microsoft.Ajax.Utilities; namespace CarDealer.App.Security { public class AuthenticationManager { private static CarDealerContext context = new CarDealerContext(); public static bool IsAuthenticated(string htt...
/* * Created by SharpDevelop. * User: Gheyret Kenji * Date: 2020/11/16 * Time: 8:59 * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System; using System.Windows.Forms; using System.Collections.Generic; namespace UyghurEditPP { /// <summary> /// Class w...
using System; using System.IO; namespace NoHitSplit { public class DisplaySplit { public static void LoadSplits() { for (int i = 0; i < Split.GetListLength(); i++) { ReadSplitNames(i); } } public static void SplitChoice(int n) { Console.C...
using System.Web; using System.Web.Mvc; using Integer.Api.Filters; namespace Integer.Api { public class FilterConfig { public static void RegisterGlobalFilters(GlobalFilterCollection filters) { filters.Add(new HandleErrorFilter()); filters.Add(new ValidateModelFilter())...
using Common; using IBLLService; using IDALRepository; using MODEL; using MODEL.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; namespace BLLService { public partial class FW_MODULE_MANAGER : BaseBLLServ...
namespace _04._SpecialWords { using System; using System.Collections.Generic; public class Startup { public static void Main() { string[] separators = new string[] { "(", ")", "[", "]", "<", ">", ",", "-", "!", "?", "and", " ", "‘", "’" }; string[] inputWords = ...
using System.Collections.Generic; using System.Runtime.Serialization; using Xero.Api.Common; using Xero.Api.Core.Model; namespace Xero.Api.Core.Response { [DataContract(Namespace = "")] public class OrganisationCisSettingsResponse : XeroResponse<OrganisationCisSetting> { [DataMember(Name = "CISSettings"...
using BassClefStudio.GameModel.Geometry.Transforms; using BassClefStudio.NET.Core.Primitives; using System; using System.Collections.Generic; using System.Numerics; using System.Text; namespace BassClefStudio.GameModel.Graphics.Commands.Turtle { /// <summary> /// An <see cref="IGraphicsCommand"/> for drawing ...
namespace System.ComponentModel.DataAnnotations { /// <summary> /// Specifies that a type is considered a bindable type for automatic fields generation by controls like GridView / DetailsView. /// </summary> [AttributeUsage(AttributeTargets.Class | AttributeTargets.Enum | AttributeTargets.Struct, ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LevelManagerScript : MonoBehaviour { public int maxTrees; public int maxTreats; public int maxBoulders; public int treeCount; public int treatCount; public int boulderCount; int currentSelected = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _32_HomeWork { class Program { static void Main(string[] args) { Console.WriteLine("Введите значение стороны треугольника №1:"); double a = doub...
/*********************************************************************** * Module: Drug.cs * Author: Dragana Carapic * Purpose: Definition of the Class Drug ***********************************************************************/ using System; using System.Collections; using System.Collections.Generic; namespac...
using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Text; namespace Library.DataStorage.Contracts { public interface IChangeSet<TEntity> { IEnumerable<TEntity> GetAdded(); IEnumerable<TEntity> GetModified(); IEnumerable<TEntity> GetDeleted(); ...
using BankAppCore.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BankAppCore.Data.Repositories { public class ClientRepository { private EFContext.EFContext.ShopContext context;...