text stringlengths 13 6.01M |
|---|
using System.Linq;
using Autofac;
using SAAS.InfrastructureCore.Autofac;
using SAAS.InfrastructureCore;
using SAAS.DB.Dapper.Database.DbRepository;
namespace SAAS.Framework.Orm.Dapper
{
/// <summary>
/// 实现依赖注入接口
/// </summary>
public class DependencyAutofacRegistrar : IDependencyAutofacRegistrar
... |
namespace LettersChangeNumbers
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
public class StartUp
{
public static void Main()
{
var inputLine = Console.ReadLine()
.Split(new char[] { }, StringSplitOptions.Rem... |
using System;
using System.Collections.Generic;
using System.Linq;
using UcenikShuffle.Common;
using UcenikShuffle.Common.Exceptions;
using Xunit;
namespace UcenikShuffle.UnitTests.CommonTests
{
public class LvCombinationProcessorTests
{
public static IEnumerable<object[]> GetAllStudentCombinationsShouldWorkData... |
namespace _08._CryptoStreams
{
using System;
using System.IO;
using System.Security.Cryptography;
using System.Text;
public class Startup
{
private const string Text = "This is CSharp Advanced!";
private const string EncryptionKey = "ABCDEFGH";
private const string File... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IHeapObject<T> : IComparable<T>
{
int HeapIndex { get; set; }
}
public class Heap<T> where T : IHeapObject<T>
{
T[] objects;
int count;
public int Count { get { return count; } }
public ... |
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
namespace JenkinsBuildNotifier.Entities
{
[DataContract]
internal sealed class BuildDetailModel
{
[DataMember]
public List<ActionModel> actions
{
get;
set;
}
[DataMember]
public bool building
{
get;
set;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SHGetFileInfoExample {
publi... |
//
// ReadOnlyDictionary.cs
//
// Author:
// nofanto ibrahim <nofanto.ibrahim@gmail.com>
//
// Copyright (c) 2011 sejalan
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Softw... |
using System;
using System.ComponentModel.DataAnnotations;
namespace com.Sconit.Entity.ORD
{
[Serializable]
public partial class OrderTracer : EntityBase
{
#region O/R Mapping Properties
public Int32 Id { get; set; }
[Display(Name = "Code", ResourceType = typeof(Resources.ORD.Order... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Task2
{
class Program
{
static void Main(string[] args)
{
int number;
bool integer = false;
do
{
Consol... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Portal : MonoBehaviour
{
[SerializeField] private Transform _transform;
public bool _isPlayerState;
private void OnTriggerEnter(Collider other)
{
if (other.GetComponent<PlayerJump>())
{
... |
using System.ComponentModel.DataAnnotations;
using Tomelt.DisplayManagement.Shapes;
namespace Tomelt.Core.Common.OwnerEditor {
public class OwnerEditorViewModel : Shape {
[Required]
public string Owner { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace com.Sconit.Web.Models.SearchModels.MRP
{
public class MrpPlanSearchModel : SearchModelBase
{
public string Flow { get; set; }
public Int16? Status { get; set; }
public DateTime? StartDate { g... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _1.NumbersToText
{
class TextNumbers
{
static void Main()
{
Console.WriteLine("Enter 8 digit long sequence (letters or numbers):");
string line ... |
using ServiceQuotes.Application.DTOs.Employee;
using ServiceQuotes.Application.Filters;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace ServiceQuotes.Application.Interfaces
{
public interface IEmployeeService : IDisposable
{
Task<List<GetEmployeeWithAccountImage... |
using UnityEngine;
namespace Assets.Scripts.Controller
{
public class GameController : MonoBehaviour
{
public delegate void LoseGame();
public LoseGame onGameLost;
public delegate void StartGame();
public StartGame onGameStart;
public delegate void StartLoseAnimations... |
using Lab3.Models;
using Lab3.Models.FlightsViewModels;
using Microsoft.EntityFrameworkCore;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
namespace Lab3.Data
{
public class DbInitializer {
string _dataPath;
... |
using UnityEngine;
/*
The VirusManager script regulates the spawning of the Virus objects during gameplay.
*/
public class VirusManager : MonoBehaviour
{
public GameObject virus; //The virus prefab to spawn
public float spawnTime = 10f; //The time interval between spawns
public Transform spawnPoint; //The transf... |
using System.Collections.Generic;
using UnityEngine;
using Verse;
using RimlightArchive.Defs;
namespace RimlightArchive
{
public class RimlightArchiveSettings : ModSettings
{
// radiant
public static bool aICanCast;
public static bool threatRequired;
public static bool RA_Bon... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using KhanaKhajana.Models;
using KhanaKhajana.Services;
namespace KhanaKhajana
{
public partial class Menu : System.Web.UI.Page
{
#region globalVariables
L... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Tree
{
class Node<T>
{
public T key;
public Node<T> fg;
public Node<T> fd;
public Node(T value)
{
key = value;
fg = nul... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using System.IO;
using System.Text.RegularExpressions;
using System.Runtime.InteropServices;
using ... |
namespace com.Sconit.Service
{
using System;
using com.Sconit.Entity.ISS;
using com.Sconit.Entity.ACC;
public interface IIssueMgr
{
void DeleteIssueTypeTo(string code);
void Create(IssueMaster issue);
void Release(string code);
void Start(string id, string fini... |
namespace ReactData.Models
{
public class RollingRetention7Day
{
public int Id { get; set; }
public int UserLifespan { get; set; }
}
} |
using Cassandra;
using Cassandra.Data.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace CassandraFinal {
public class UpdateContact {
private ConsoleContactManager contactManager;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace skySuite.DataLists
{
public enum skyLogType
{
FATAL_ERROR = 0,
CRITICAL_ERROR = 1,
ASSERT_ERROR = 2,
WARNING = 3,
INFO = 4,
MEMORY_ALLOCATION = 5,
MEMORY_DELETION = 6
}
... |
using BankAppCore.Data.EFContext;
using BankAppCore.Models;
using Microsoft.AspNet.Identity;
using Microsoft.AspNetCore.Identity;
using Microsoft.Extensions.DependencyInjection;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using static BankAppCore.Data.EFContext.EFCo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CoreLib.Utils
{
public static class CheckUtils
{
/// <summary>
/// Kiểm tra ký tự tiếng việt
/// </summary>
/// <param name="input"></param>
///... |
using System;
namespace LoLInfo.Services.ServiceModels
{
public class RawStatsDto
{
public int Assists { get; set; }
public int ChampionsKilled { get; set; }
public int DoubleKills { get; set; }
public int FirstBlood { get; set; }
public int Gold { get; set; }
... |
using System.Collections.Generic;
using M220N.Models.Projections;
namespace M220N.Models.Responses
{
public class CommentResponse
{
public CommentResponse()
{
Comments = new List<Comment>();
TopCommenters = new List<TopCommentsProjection>();
}
public Com... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class DisplayScore : MonoBehaviour
{
private TMP_Text scoreText;
private int updateInterval = 5;
private int updateCount = 0;
void Awake() {
scoreText = transform.GetChild(0).GetComponent<TMP_Text>();
scoreTe... |
using System.Collections.Generic;
using NuGetPackageVisualizer.NuGetService;
namespace NuGetPackageVisualizer.PackagesFile
{
public interface IPackageFileProcessor
{
IEnumerable<DependencyViewModel> Packages(string filePath);
}
} |
namespace AnonymousDownsite
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Numerics;
public class StartUp
{
public static void Main()
{
var n = int.Parse(Console.ReadLine());
var key = int.Parse(C... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Linq;
namespace _3PaaStribe
{
class Engine: Multiplayer
{
//User input variables. Get rids of theese somehow..
#region
static char gameMode;
static string piece = "X";
... |
using Microsoft.EntityFrameworkCore;
using RepositorySimpleMVC_Core.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace RepositorySimpleMVC_Core.Data
{
public class ApplicationDbContext : DbContext
{
public ApplicationDbContext(DbContextOp... |
using System.Collections.Generic;
using System.Linq;
namespace MineCalc.Model
{
class Calculator
{
private readonly RecipeBook _book;
public Calculator(RecipeBook book)
{
_book = book;
}
public IEnumerable<ItemStack> GetIngredients(IEnumerable<ItemStack> s... |
using aairvid.Model;
using libairvidproto.model;
namespace aairvid
{
interface IPlayVideoListener
{
void OnPlayVideo(Video vid, MediaInfo mediaInfo, SubtitleStream sub, AudioStream audio);
void OnPlayVideoWithConv(Video vid, MediaInfo mediaInfo, SubtitleStream sub, AudioStream audio... |
using AlgorithmProblems.Arrays.ArraysHelper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Dynamic_Programming
{
class MinNumberOfJumps
{
/// <summary>
/// We need to find the minimum number of ju... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.Serialization;
namespace E_ShopDomainModel
{
[System.Serializable]
public class ChangeStatusExeption : Exception
{
public ChangeStatusExeption() { }
pub... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Microsoft.QualityTools.Testing.Fakes;
using System.Data.Entity.Infrastructure;
using System.Data.Entity;
using Allyn.Infrastructure.EfRepositories.Fakes;
using Allyn.Infrastructure.EfRepositories;
using Allyn.Domain.Models.Fakes;
namespace Allyn.... |
// <author>Edson L. dela Torre</author>
// <email>edsondt@yahoo.com</email>
using Newtonsoft.Json;
namespace IpswichWeather.Entities.WUnderground
{
/// <summary>
/// This is a POCO that maps to the WUnderground Json response.
/// </summary>
[JsonObject]
public class CurrentObservation
{
... |
using System.Threading.Tasks;
using Orleans;
using ProxyPackets;
using SocketProxy.Users;
namespace ProxyCommands
{
[PacketCommand(typeof(InitUserPacket))]
public class InitUserCommand : Command<InitUserPacket>
{
protected override Task Execute()
{
return TaskDone.Done;
... |
using System;
namespace BlazorShared.Models.Room
{
public class UpdateRoomResponse : BaseResponse
{
public RoomDto Room { get; set; } = new RoomDto();
public UpdateRoomResponse(Guid correlationId) : base(correlationId)
{
}
public UpdateRoomResponse()
{
}
}
} |
namespace AppStore.Streaming.Handlers
{
public enum CreditCardBrand : byte
{
Visa = 1,
Mastercard = 2,
Hipercard = 3,
Amex = 4,
Diners = 5
}
}
|
using System;
using Musical_WebStore_BlazorApp.Server.Data.Models;
namespace Admin.Models
{
public class ChatUser
{
public int ChatId {get;set;}
public virtual Chat Chat {get;set;}
public string UserId {get;set;}
public virtual User User {get;set;}
}
} |
using UnityEngine;
using System.Collections.Generic;
public class EquipmentDatabase : MonoBehaviour
{
// instance
public static EquipmentDatabase instance;
// visuals
[Header("visuals")]
public GameObject copperRingVisualsObject;
public GameObject silverRingVisualsObject;
public GameObjec... |
using DPI.Interfaces;
using System;
using System.Collections.Generic;
using System.Text;
namespace DPI.Model
{
public class DpiComposer
{
public int DpiFatherId { get; set; }
public int DpiChildId { get; set; }
public ushort NumberOfChilds { get; set; }
}
}
|
using System;
using System.Runtime.CompilerServices;
using System.Threading;
namespace NStandard.Threading
{
public abstract class Scheduler
{
public static Thread Thread;
public static bool SigAbort { get; private set; }
public static DateTime LastExecutionTime { get; private set; }
... |
// Copyright 2017 Serilog Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agre... |
using System;
namespace Algorithms
{
class Program
{
static void Main(string[] args)
{
CountDown(10);
Console.ReadKey();
}
static void CountDown(int n)
{
if (n <= 0)
return;
Console.WriteLine(n);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BudgetApp.Domain.Entities;
namespace BudgetApp.Domain.Abstract
{
public interface ICreditEntries
{
IQueryable<CreditEntry> CreditEntries { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
using Btf.Data.Model.Base;
namespace Btf.Data.Model.Log
{
public class LogRequest : BaseEntity
{
public LogRequest()
{
LogMsgs = new List<LogMsg>();
}
public string RequestUrl { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Mime;
using System.Text.Json;
using Microsoft.AspNetCore.Mvc;
namespace Atc.Rest.Results
{
public static class ResultFactory
{
public static ProblemDetails CreateProblemDetails(HttpStatusCode statusCode, string? message)... |
using System;
using System.Collections.Generic;
using System.Text;
namespace EquationSolver
{
class EquationAlgebra
{
public EquationAlgebra()
{
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
class Tetris
{
static void Main()
{
int iI = 0, iL = 0, iJ = 0, iO = 0, iZ = 0;
int[] aSizeGame = Console.ReadLine().Split(' ').Select(s => int.Parse(s)).ToArray();
List<string> lStrinList = new List<string>();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MonsterHit : MonoBehaviour
{
public MonsterStatus monsterStatus;
public SimpleHealthBar healthBar;
}
|
using System.Windows;
using System.Windows.Controls;
using CODE.Framework.Wpf.Utilities;
namespace CODE.Framework.Wpf.TestBench
{
/// <summary>
/// Interaction logic for SystemMetricsTests.xaml
/// </summary>
public partial class SystemMetricsTests : Window
{
public SystemMetricsTests()
... |
using gView.Framework.Data;
using gView.Framework.Symbology;
using System.Drawing;
using System.Windows.Forms;
namespace gView.Framework.Carto.Rendering.UI
{
/// <summary>
/// Zusammenfassung für FromRotationType.
/// </summary>
internal class FormRotationType : System.Windows.Forms.Form
{
... |
using UBaseline.Core.RequestContext;
using UBaseline.Shared.Domain;
using UBaseline.Shared.Node;
namespace Uintra.Infrastructure.Context
{
public interface IIntranetRequestContext : IUBaselineRequestContext
{
INodeModel RequestedNode { get; }
INodeModel RequestedOrReferredNode { get; }
... |
using System;
using System.Collections.Generic;
using System.Text;
using Xamarin.Forms;
namespace MicroSync
{
public class GridView : Grid
{
public GridView(double width, double height, int num)
{
this.BackgroundColor = Color.Transparent;
for(double i = 0; i < width / (... |
using System.Data.Entity;
namespace ClipModels
{
public class TClipDBContext : DbContext
{
public DbSet<TrafficClip> TClips { get; set; }
public DbSet<MusicInfoTraf> MusicInfoTraffic { get; set; }
public DbSet<OnlineMediaDataTraf> OnlineMediaData { get; set; }
public DbSet<Cust... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WatiN.Core;
using System.IO;
using System.Text.RegularExpressions;
using OpenQA.Selenium;
using OpenQA.Selenium.Chrome;
using OpenQA.Selenium.Firefox;
using OpenQA.Selenium.Support;
using OpenQA.Se... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace sadecefikirler.Absatract
{
public interface IDataBusiness<T> where T : class
{
void InsertData(T model);
void UpdateData(T model);
void DeleteData(T model);
... |
using UnityEngine;
public class Column : MonoBehaviour
{
public AudioClip birdScored;
private AudioSource audioSource;
void Start() {
audioSource = GetComponent<AudioSource>();
}
private void OnTriggerEnter2D(Collider2D other) {
if(other.GetComponent<Bird>() != ... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using GameProject.UI;
using Microsoft.Xna.Framework.Media;
namespace GameProject
{
public class MainGame : Game
{
private GraphicsDeviceManager _g... |
using damdrempe_zadaca_3.Podaci.Modeli;
using System;
using System.Collections.Generic;
using static damdrempe_zadaca_3.Podaci.Enumeracije;
namespace damdrempe_zadaca_3.Citaci
{
abstract class Redak { }
class SpremnikRedak : Redak {
public string NazivPremaOtpadu { get; set; }
publi... |
using UnityEngine;
using UnityEngine.UI;
public class MainMenu : MonoBehaviour
{
public Text scoreText;
void Start()
{
scoreText.text = PlayerPrefs.GetInt("Best Score").ToString();
}
public void Exit()
{
Application.Quit();
}
}
|
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web;
namespace PROYECTOFINAL.Models
{
public class caja
{
public static List<movimientosmodel> ListarMovimientosCajaXDia(DateTime fecha)
{
List<movimien... |
using FailureSimulator.Core.RepairPolicy.Queues;
namespace FailureSimulator.Core.RepairPolicy.Factories
{
/// <summary>
/// Создает очередь с политикой FIFO
/// </summary>
public class FifoRepairQueueFactory : BaseRepqairQueueFactory
{
public override IRepairQueue CreateQueue()
{
... |
using System;
using System.Threading.Tasks;
using Microsoft.ServiceBus.Messaging;
namespace AzureServiceBus
{
internal class Program
{
private static readonly string _connectionString =
"Endpoint=sb://testqueue-chc-ns.servicebus.windows.net/;SharedAccessKeyName=sas;SharedAccessKey... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TileSet : MonoBehaviour
{
[SerializeField]
private TileCollection[] tileCollections;
private TileCollection tileCollection;
public TileCollection TileCollection
{
get
{
if (tileCollection == null)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using rent_a_car;
namespace rent_a_car.Controllers
{
public class AdresController : Controller
{
... |
using System;
using System.IO;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using ODL.ApplicationServices;
using ODL.DataAcc... |
using System;
using System.Collections.Generic;
using System.Globalization;
using PlanMGMT.Entity;
using System.Linq;
using System.Text;
namespace PlanMGMT.Converter
{
public class ConvBlueConverter : System.Windows.Data.IMultiValueConverter
{
public object Convert(object[] values, Type tar... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net.Sockets;
using System.Net;
using System.Threading;
using System.IO.Ports;
using System.Drawing.Imaging;
using System.I... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Diagnostics.Eventing.Reader;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using Bibliotheque.Models;
using Bibliotheque.ViewModels;
namespace Bibliotheque.Controllers
{
public ... |
using Forca.Dominio.Models;
using Forca.Dominio.Repositorios;
using Forca.Repositorio;
using System.Collections.Generic;
using System.Linq;
using System.Web.Http;
using System.Web.Http.Description;
namespace Forca.Web.Controllers
{
public class JogadorController : ApiController
{
private IRepositorioJ... |
/*
* Author: Generated Code
* Date Created: 31.03.2011
* Description: Represents a row in the tblADGebiete table
*/
using System.Data.SqlClient;
using System.Data;
using System;
namespace HTB.Database
{
public class tblADGebiete : Record
{
#region Property Declaration
private int _aDGebieteID;
private int... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
namespace NGeoNames.Composers
{
/// <summary>
/// Provides an (abstract) baseclass for composers.
/// </summary>
/// <typeparam name="T">The type of objects to compose.</typeparam>
public abstract class ... |
using System;
// инкременты и дикременты
// постфиксные и префиксные
namespace уроки4
{
class Program
{
static void Main(string[] args)
{
int a = 1;
int b = 1;
Console.WriteLine($"Постфиксный инкремент {a++}");//постфикстный инкремент
Console.Wri... |
using System;
namespace Robot
{
public struct Coordinate
{
public Coordinate(uint x, uint y)
{
X = x;
Y = y;
}
public uint X { get; }
public uint Y { get; }
public override string ToString() => $"X={X} Y={Y}";
public static bool... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PingerProject
{
class TeamspeakPinger : Pinger
{
public int ClientsConnected { get; private set; }
public double AverragePing { get; private set; }
public doubl... |
using System.Collections.Generic;
using UnityEngine;
using UnityTools;
using UnityTools.Common;
namespace GPUTrail
{
public class GPUTrailRenderConfigure : Configure<GPUTrailRenderConfigure.Data>
{
[System.Serializable]
public class Data : GPUContainer
{
[Shader(Name = "_Thickness")] public float thicknes... |
namespace Leprechaun.Filters
{
public interface IPresetTreeExclusion
{
bool Evaluate(string itemPath);
string Description { get; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Xlns.BusBook.Core.Model;
using Xlns.BusBook.Core.DAL;
using NHibernate.Linq;
namespace Xlns.BusBook.Core.Repository
{
public class AgenziaRepository : CommonRepository
{
private static NLog.Logger logger = NLo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ControladorNivel : MonoBehaviour
{
private int monedasRecogidas = 0;
private Controlador controller;
private UiMonedas money;
// Start is called before the first frame update
void Start()
{
co... |
using System.Linq;
using CarDealer.Data;
using CarDealer.Models.EntityModels;
using Microsoft.Ajax.Utilities;
namespace CarDealer.App.Security
{
public class AuthenticationManager
{
private static CarDealerContext context = new CarDealerContext();
public static bool IsAuthenticated(string htt... |
/*
* Created by SharpDevelop.
* User: Gheyret Kenji
* Date: 2020/11/16
* Time: 8:59
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
using System;
using System.Windows.Forms;
using System.Collections.Generic;
namespace UyghurEditPP
{
/// <summary>
/// Class w... |
using System;
using System.IO;
namespace NoHitSplit {
public class DisplaySplit {
public static void LoadSplits() {
for (int i = 0; i < Split.GetListLength(); i++) {
ReadSplitNames(i);
}
}
public static void SplitChoice(int n) {
Console.C... |
using System.Web;
using System.Web.Mvc;
using Integer.Api.Filters;
namespace Integer.Api
{
public class FilterConfig
{
public static void RegisterGlobalFilters(GlobalFilterCollection filters)
{
filters.Add(new HandleErrorFilter());
filters.Add(new ValidateModelFilter())... |
using Common;
using IBLLService;
using IDALRepository;
using MODEL;
using MODEL.ViewModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
namespace BLLService
{
public partial class FW_MODULE_MANAGER : BaseBLLServ... |
namespace _04._SpecialWords
{
using System;
using System.Collections.Generic;
public class Startup
{
public static void Main()
{
string[] separators = new string[] { "(", ")", "[", "]", "<", ">", ",", "-", "!", "?", "and", " ", "‘", "’" };
string[] inputWords = ... |
using System.Collections.Generic;
using System.Runtime.Serialization;
using Xero.Api.Common;
using Xero.Api.Core.Model;
namespace Xero.Api.Core.Response
{
[DataContract(Namespace = "")]
public class OrganisationCisSettingsResponse : XeroResponse<OrganisationCisSetting>
{
[DataMember(Name = "CISSettings"... |
using BassClefStudio.GameModel.Geometry.Transforms;
using BassClefStudio.NET.Core.Primitives;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Text;
namespace BassClefStudio.GameModel.Graphics.Commands.Turtle
{
/// <summary>
/// An <see cref="IGraphicsCommand"/> for drawing ... |
namespace System.ComponentModel.DataAnnotations
{
/// <summary>
/// Specifies that a type is considered a bindable type for automatic fields generation by controls like GridView / DetailsView.
/// </summary>
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Enum | AttributeTargets.Struct, ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LevelManagerScript : MonoBehaviour {
public int maxTrees;
public int maxTreats;
public int maxBoulders;
public int treeCount;
public int treatCount;
public int boulderCount;
int currentSelected = ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _32_HomeWork
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Введите значение стороны треугольника №1:");
double a = doub... |
/***********************************************************************
* Module: Drug.cs
* Author: Dragana Carapic
* Purpose: Definition of the Class Drug
***********************************************************************/
using System;
using System.Collections;
using System.Collections.Generic;
namespac... |
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
using System.Text;
namespace Library.DataStorage.Contracts
{
public interface IChangeSet<TEntity>
{
IEnumerable<TEntity> GetAdded();
IEnumerable<TEntity> GetModified();
IEnumerable<TEntity> GetDeleted();
... |
using BankAppCore.Models;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BankAppCore.Data.Repositories
{
public class ClientRepository
{
private EFContext.EFContext.ShopContext context;... |
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