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using System; using System.Linq.Expressions; using Xperiments.DesignPatterns.Command.Models; namespace Xperiments.DesignPatterns.Command { class Program { static void Main(string[] args) { Pedido pedido = new Pedido("Bruno Lopes", 100); Pedido pedidoMae = new Pedido(...
namespace Ach.Fulfillment.Scheduler.Jobs { using System; using Ach.Fulfillment.Business; using Ach.Fulfillment.Common; using Microsoft.Practices.Unity; using Quartz; using global::Common.Logging; public class CheckStatusFilesJob : IJob { private static readonly ILog Logger ...
using GDS.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GDS.Dal { public interface IProjectPhaseDao<T> : IDaoBase<T> where T : class { List<View_ProjectPhase> GetProjectPhaseListByProjectId(int ProjectId, int Temp...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft...
using System; using EquationSolver.Dto; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace EquationSolver.Unit.Tests { [TestClass] public class StaticExpressionTests { [TestMethod] public void SimpleExpressionTest() { var value = EquationSolverFactory.SolveEx...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using System.Web.Http; // For more information on enabling Web API for empty projects, visit http://go.microsoft.com/fwlink/?LinkID=397860 namespace AspNetCoreDemo.Controllers { public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace WorldPayDotNet.Hosted { public enum ResultDeliveryMethod { POST, SERVER, SERVER_PULL } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task2_ConvertToBinary { /// <summary> /// Class for convert to binary string /// </summary> internal class Converter { /// <summary> /// Convert by library...
using CreditasChallenge.Helpers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CreditasChallenge.Domain.ValueObject { public class Endereco { public const int LogradouroMaxLength = 150; public virtual string Lograd...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class HUD : Singleton<HUD> { [SerializeField] private GameObject panel; [SerializeField] private GameObject targetingPrefab; [SerializeField] private float screenPadding = 0.485f; [SerializeField] private Texture allyArrow...
using HBPonto.Kernel.Interfaces.Services; using System; using System.Collections.Generic; using System.Text; namespace HBPonto.Domain.Services { public class CalcWorklogService : ICalcWorklogService { public double CalcPorcentForIssue(int totalEstimated, int estimated) { return (do...
using System; namespace _3nPlus1 { class Util { internal static int ExtractInt() { string line; Console.WriteLine("Introduceti un numar intreg"); line = Console.ReadLine(); int n = 0; bool result = int.TryParse(line, out n); ...
using Microsoft.Extensions.DependencyInjection; namespace Net.UdpServer { /// <summary> /// Extensions /// </summary> public static class Extensions { /// <summary> /// Adds default request context factory /// </summary> /// <param name="collection">Services</param>...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using TableroComando.Dominio; using TableroComando.GUIWrapper; using Dominio; using Dominio.Validations.Results; using Tabl...
using AkkaOverview.Oanda.Library.Contracts; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Net.Http; using System.Text; namespace AkkaOverview.Oanda.Library { public class OandaStreamingService : IStreamingDataService { private readonly ...
using AutoMapper; using EntityLayer.Dto; using EntityLayer.Loans; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EntityLayer.AutoMapperProfile { public class LoanMapper : Profile { public LoanMapper() { ...
namespace Pathoschild.SlackArchiveSearch.Models { /// <summary>Represents message types.</summary> public enum MessageType { /// <summary>The message type isn't recognised.</summary> Unknown = 0, /// <summary>A message. This is the only known type.</summary> Message = 1 ...
namespace InstrumentationSample.Infrastructure { public interface ILogFactory { ILogger CreateLogger(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BlackOut : MonoBehaviour { void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.CompareTag("Player")) col.gameObject.SendMessage("Dead", SendMessageOptions.DontRequireReceiver); } }
using System; using System.Collections.Specialized; using System.Web; using System.Windows.Forms; namespace OpenApiLib { public partial class AuthForm : Form { private String redirectUri; private NameValueCollection query; public AuthForm(String loginLinkUri, String redirectUri) ...
using System; using System.Collections.Generic; /*Write a program that finds the most frequent number in an array. Example: input result 4, 1, 1, 4, 2, 3, 4, 4, 1, 2, 4, 9, 3 4 (5 times)*/ class Program { static void SelectionSort(int[] arr, int length) { ...
using Joqds.Tools.KpiExtractor.Contract; using System.Collections.Generic; using System.Threading.Tasks; namespace Joqds.Tools.KpiExtractor.Core.Repository { public interface IKpiSeeder { public Task<IEnumerable<CreateKpiDto<KpiValue>>> Seed(); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace MatchingGame { public partial class Form1 : Form { //Primul buton apasat e int...
using System.ServiceModel; using Project2ObjectWCF.DTO; namespace Project2ObjectWCF { [ServiceContract] interface IMetadataInterface { [OperationContract] void ChangeMetadataForFile(string path, MetadataDTO metadata); } }
using System; using System.Collections; using System.Collections.Generic; using System.Xml; using UnityEngine; public class SkillFlow : FlowBase { public override bool OnLoad(XmlNode node) { if (!base.OnLoad(node)) return false; return true; } public override bool OnEntry(SkillArgs args) { if (!base.O...
using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems.AdventOfCode.Y2022 { public class Problem23 : AdventOfCodeBase { public override string ProblemName => "Advent of Code 2022: 23"; public override string GetAnswer() { return Answer1(Input...
using Platform.Client; using Platform.Client.Common; using Platform.Client.Common.Context; using Platform.Client.Common.WebClient; using SywApplicationWireframe.Domain.Configuration; namespace SywApplicationWireframe.Domain { public abstract class ApiBase { protected IPlatformProxy Proxy { get; private ...
using Bookinist.Services.Interfaces; using System.Windows; namespace Bookinist.Services { internal class UserDialogService : IUserDialog { public void Information(string title, string message) => MessageBox.Show(message, title, MessageBoxButton.OK, MessageBoxImage.Information); pu...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Physics2DDotNet { internal static class WinRTCompat { public static ReadOnlyCollection<T> AsReadOnly<T>( this IList<T> collection ) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; namespace IMtest { public class ContactsBLL { private int _userId; public ContactsBLL(int UserId) { _userId = UserId; } p...
namespace _7DRL_2021.Pathfinding { using Microsoft.Xna.Framework; using System.Collections.Generic; /// <summary> /// basic unweighted grid graph for use with the BreadthFirstPathfinder /// </summary> public class UnweightedGridGraph : IUnweightedGraph<Point> { private static reado...
using System; using System.Runtime.Serialization; namespace com.Sconit.PrintModel.INV { [Serializable] [DataContract] public partial class PrintKanBanCardInfo { [DataMember] public string CardNo { get; set; } [DataMember] public string KBICode { get; set; } [Dat...
using Alabo.Domains.Entities; using Alabo.Domains.Services; using Alabo.Framework.Reports.Domain.Entities; using Microsoft.AspNetCore.Mvc.Rendering; using MongoDB.Bson; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; namespace Alabo.Framework.Reports.Domain.Services { public interface...
using UnityEngine; using System.Collections; public class StatusManager : UnitySingleton<StatusManager>{ public bool Room3DiaryClicked = false; public bool Room3HealthRecordClicked = false; public bool Room4PlaneTicketClicked = false; public bool Room2BookMarkClicked = false; public bool Room2S...
namespace NASTYADANYA { public interface ITwoArgumentsCalculator { double Calculate(double firstArugment, double secondArgument); } }
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine.SceneManagement; // using Unity.Entities; // public class Crust : MonoBehaviour // { // public Vector3 position; // } namespace TGS { public class SprawlController : MonoBehaviour { private cons...
using BaseLib.Media; using BaseLib.Media.Display; using BaseLib.Media.OpenTK; using BaseLib.Media.Video; using BaseLib.Xwt; using BaseLib.Xwt.Controls.DockPanel; using OpenTK; using OpenTK.Graphics.OpenGL; using System; using System.Diagnostics; using System.Runtime.InteropServices; using Xwt; using Xwt.Drawing; name...
using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; namespace UdpSimulator.Components { /// <summary> /// SimulationObject(Date/Data)統合コレクション. /// 公開コレクションは日時データ+模擬データ(CSV読み込みデータ表示数依存). /// コレクション保存時、CSV読み込みデータ表示数が /// 読み込みデータ総数未満だった場合は読み込んだデータ総数も含めて保存処理を行う. ...
using Cs_Gerencial.Dominio.Entities; using Cs_Notas.Dominio.Entities; using Cs_Notas.Windows.Procuracao; using Cs_Notas.Windows.Testamento; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using Syst...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; namespace Filters { class Sobel : Filters { protected float[,] kernel = null; protected override Color сonvertPixel(Bitmap sourceMap, int x, int y) ...
using System; using System.Collections.Generic; using System.Data.Entity.Infrastructure; using System.Linq; using FIMMonitoring.Common; using FIMMonitoring.Common.Helpers; using FIMMonitoring.Domain; using FIMMonitoring.Domain.Enum; using FIMMonitoring.Service.Properties; using Quartz; namespace FIMMonitoring.Service...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using TechTalk.SpecFlow; namespace SpecflowDemo.Calculator.Specs.Tests { [Binding, Scope(Tag = "Calculator")] public class CalculatorTestSteps { private int _eersteGetal; private int _tweedeGetal; private int _result...
using System; using System.Collections.Generic; using System.Linq; // ReSharper disable ReturnTypeCanBeEnumerable.Global // ReSharper disable once CheckNamespace namespace Microsoft.CodeAnalysis.CSharp.Syntax { public static class SyntaxNodeExtensions { public static IEnumerable<T> Select<T>(this Synt...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using wssccatIotDashboard.Models; namespace wssccatIotDashboard.Controllers { public class GetKafkaDataController : Controller { // GET: GetKafkaData public ActionResult Kafka...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LapTops2 { class Program { static void Main(string[] args) { Dictionary<string, int> options = new Dictionary<string, int>(); options.Add("Hack...
using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement; using UnityEngine; public class resetGame : MonoBehaviour { public float lifetime; public GameObject[] info; private float timer; private void Start() { timer = Time.time + lifetime; } ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OcenaKlientow.Model.Models { public class PrzypisanyStatus { [Key, Required] ...
using System; namespace graduityRate { class Program { static void Main(string[] args) { int subtotal = int.Parse(Console.ReadLine()); int gratuityRate = int.Parse(Console.ReadLine()); double rate = (subtotal * (double)gratuityRate) / 100; double...
using System.Collections; using System.Collections.Generic; using System; using System.Globalization; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class TimeManager : MonoBehaviour { //This script activates a 24 hour timer on first call and will then carry out actions when th...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class Spell : MonoBehaviour { public float m_speedModifier;//modifier for deltaTime public Vector3 m_velocity;//The velocity protected string m_key;//A key to show what key protected int m_damage; protected Spe...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; namespace CSharp_Tests { [TestClass] public class Tests17_26 { [TestMethod] public void T17_26BookExample() { IList<IList<int>> inputDocs = new List<IList<int>>() { null, // 0 ...
using System.Collections.Generic; // ReSharper disable InconsistentNaming namespace Properties.Infrastructure.Rightmove.Objects { public class RmrtdfResponseSendProperty { public string request_id { get; set; } public string message { get; set; } public bool success { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace lab_029 { public partial class Form1 : Form { public Form1() ...
using System; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using Sind.Model; namespace Sind.BLL.Test.Integration { [TestClass] public class ManterGrupoVisaoTest { private GrupoVisao grupoVisao; [TestInitialize] public void Setup() { va...
namespace Properties.Infrastructure.Zoopla.Objects // ReSharper disable InconsistentNaming { public class ZrtdfPropertyMinContractLength { public int minimum_length { get; } public string units { get; } public ZrtdfPropertyMinContractLength() { minimum_length = 12...
//File Prologue //Brian Herbst //CS 1400 X01 //Lab 25 //I declare that all the code was either written by me or provided by the instructor using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using Sy...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace SabBataDonga { public partial class Form1 : Form { string dummyRequest = "Fahad bhai jawab bata dain, apko a...
using Alabo.Framework.Core.Enums.Enum; using Alabo.Web.Mvc.ViewModel; using System.ComponentModel.DataAnnotations; namespace Alabo.App.Asset.Recharges.Dtos { /// <summary> /// Class RchargeView. /// </summary> public class RchargeView : BaseViewModel { /// <summary> /// Get...
using System; using System.Text; using System.Threading; using ProgramGame; namespace Fight { class Program { static void Main(string[] args) { int healthHero = 15; int weaponHeroMaxAttack = 3; //int coin = 5; int bonusHealth = 4; in...
using MinecraftToolsBoxSDK; using System.Windows.Controls; namespace MinecraftToolsBox.Commands { /// <summary> /// Tellraw.xaml 的交互逻辑 /// </summary> public partial class Tellraw : Grid, ICommandGenerator { public Tellraw(CommandsGeneratorTemplate tmp) { InitializeCompo...
using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms; using Microsoft.VisualBasic.CompilerServices; // Token: 0x02000007 RID: 7 public class GClass1 : ProgressBar { // Token: 0x0600002A RID: 42 RVA: 0x00003E18 File Offset: 0x00002018 public int method_0() { return this.i...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class LightAlien : MonoBehaviour { public Light myLight; // Use this for initialization void Start () { myLight = GetComponent<Light>(); GameController.CambioLuz += CambiarLuz; } void CambiarLuz(...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SensivitySliderInit : MonoBehaviour { public Slider sensitivitySlider; // Start is called before the first frame update void Awake() { if(PlayerPrefs.HasKey("Sensitivity")) ...
using System; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using SFA.DAS.Tools.Support.Core.Models; using AutoMapper; using SFA.DAS.CommitmentsV2.Api.Client; using System.Collections.Generic; using System.Threading; using SFA.DAS.CommitmentsV2.Api.Types.Requests; using SFA.DAS.CommitmentsV2.Api.Ty...
using System; using System.Linq; using System.Data.Entity; using System.Collections.Generic; using System.Net.Http; using System.Security.Claims; using System.Security.Cryptography; using System.Threading.Tasks; using System.Web; using System.Web.Http; using System.Web.Http.ModelBinding; using Microsoft.Asp...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; using DeploymentScheduler.Models; namespace DeploymentScheduler.Controllers { public class DeployAutoController : Controller { private DeployAutoEntit...
using Lighter.Domain.Project; using Microsoft.EntityFrameworkCore; namespace LighterApi.Data { public class LighterDbContext: DbContext { /* //无法识别 add-migration 命令 Import-Module C:\Users\jiewi\.nuget\packages\microsoft.entityframeworkcore.tools\3.1.0\tools\EntityFrameworkCore.psd1 ...
using System.Collections.Generic; namespace AbiokaScrum.Api.Data { public interface IOperation<T> where T : class, new() { IEnumerable<T> Get(); T GetByKey(object key); void Add(T entity); bool Update(T entity); void Remove(T entity); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using com.Sconit.Service; using Telerik.Web.Mvc; using com.Sconit.Web.Models; using com.Sconit.Entity.MD; using NHibernate.Type; using com.Sconit.Entity.Exception; using com.Sconit.Utility; using com.Sconit.Web.M...
using System; namespace com.Sconit.Entity.SI.SAP { [Serializable] public partial class SAPTransferTimeControl : EntityBase { #region O/R Mapping Properties public string SysCode { get; set; } public DateTime? LastTransDate { get; set; } public DateTime? CurrTransDate { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; using AlmenaraGames; #if UNITY_EDITOR using UnityEditor; #endif namespace AlmenaraGames{ [HelpURL("https://almenaragames.github.io/#CSharpClass:AlmenaraGames.MultiAudioSource")] [AddComponentMenu("Almenara Games/...
using NLog; using Sandbox.Definitions; using Sandbox.Game.Entities.Cube; using Torch.Managers.PatchManager; namespace DataValidateFix { [PatchShim] public static class MyMotorStatorPatch { private static readonly Logger Log = LogManager.GetCurrentClassLogger(); // ReSharper disable once I...
using System; using System.IO; using Xamarin.Forms; using LoginNavigation.Data; using LoginNavigation.Models; namespace LoginNavigation { public class App : Application { public static bool IsUserLoggedIn { get; set; } public static User UserLoggedIn { get; set; } static NoteDat...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Variable of type `Vector3`. Inherits from `EquatableAtomVariable&lt;Vector3, Vector3Pair, Vector3Event, Vector3PairEvent, Vector3Vector3Function&gt;`. /// </summary> [EditorIcon("atom-icon-lush")] [CreateAssetMenu(menuName = "Uni...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerLife : MonoBehaviour { public float life; float currentLife; public Slider lifeBar; public AudioClip deathSFX; private void Start() { currentLife = life; } ...
using System; using System.Collections.Generic; namespace GFW { public class Controller : IController { protected IDictionary<string, Type> m_commandTypeMap; protected IDictionary<string, ICommand> m_commandMap; protected static volatile IController m_instance; protected readon...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data; using System.Data.SqlClient; using System.Configuration; namespace CarShed { public class Connection { public Connection() { //constructor } SqlConnection con; ...
using System; using System.Collections.Generic; using System.Text; using System.Linq; using System.Reflection; using System.Data; using System.Data.Common; using System.Diagnostics; using System.ComponentModel.DataAnnotations.Schema; namespace DbConnector.Core.Extensions { internal static class DbDataReaderExtens...
using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Wee.Common.Contracts; using Microsoft.Extensions.FileProviders; using Wee.Common.Reflection; using Wee.Common; using Microsoft.AspNetCore.Mvc.Razor; namespace Wee.UI.C...
using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; namespace UniversitySystem.Migrations { public partial class MigrateDB5 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropPrimaryKey( ...
namespace BDTest.xUnit.Tests { public class XUnitContext { } }
namespace Phenix.Security.Business { /// <summary> /// 执行"登录解锁"授权规则 /// </summary> public class UserUnlockExecuteAuthorizationRule : Phenix.Business.Rules.ExecuteAuthorizationRule { /// <summary> /// 初始化 /// </summary> public UserUnlockExecuteAuthorizationRule() : base(User.UnlockMethod...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _01.InversionOfControlOO { class Program { static void Main(string[] args) { Console.WriteLine("DependencyService:"); DependencyService(); ...
public class Solution { public IList<IList<int>> FourSum(int[] nums, int target) { var res = new List<IList<int>>(); if (nums.Length < 4) return res; Array.Sort(nums); for (int i=0; i<nums.Length-3; i++) { if (i>0 && nums[i] == nums[i-1]) continue; for (int j=...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GodaddyWrapper.Requests { public class CartItemTracking { public string clientIp { get; set; } public string itemTrackingCode { get; set; } public string pathway { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DSSLib { public interface IMatrixAHP { int Size { get; } } public class MatrixAHP : IMatrixAHP { public override string ToString() => $"Матрица ({Array.GetL...
 namespace Juicy.Core.UnitTest.Resources { class SomeClassInResourceNamespace { } }
#load "./version.cake" public class BuildPaths { public BuildFiles Files { get; private set; } public BuildDirectories Directories { get; private set; } public static BuildPaths GetPaths(ICakeContext context, string configuration, BuildVersion version) { if (context == null) throw ...
 using IBLLService; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BLLService { public partial class FW_AUDIT_RECORD_MANAGER : BaseBLLService<MODEL.FW_AUDIT_RECORD> ,IFW_AUDIT_RECORD_MANAGER { public override void SetDALRespositry() { ida...
using UnityEngine; using System.Collections; using DG.Tweening; public class ChangeHeroEffect : EffectBase { private RectTransform _rectTransform; void OnEnable() { _rectTransform = transform.GetComponent<RectTransform>(); InPosition = Vector2.right*-183 + Vector2.up*_rectTransform.ancho...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using AutoMapper; using Castle.Services.Transaction; using com.Sconit.Entity.INV; using com.Sconit.Entity.MD; using com.Sconit.Entity.ORD; using com.Sconit.Entity.SCM; using com.Sconit.Entity.VIEW; using com.Sconit.PrintModel....
using Apache.NMS; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Apache.NMS.Util; using Apache.NMS.ActiveMQ.Commands; namespace SendMessageActiveMQ { class Program { public static void Main(string[] args) { ...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using DojoSurveyWithModel.Models; namespace DojoSurveyWithModel.Controllers { public class DojoSurveyWithModelController : Controller { [HttpPost] [Route("Survey")] public IActionResult Survey(Result resultFromForm) ...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class ScoreGameOver : MonoBehaviour { int score = 0; Text instruction; void Update() { instruction = GetComponent<Text>(); score = PlayerPrefs.GetInt("Score", 0); instruction.text = " " ...
using System; using Figures; namespace Task_02 { class Program { public static Point[] FigArray() { Random random = new Random(); Point[] figures = new Point[random.Next(0, 21)]; for (int index = 0, circlesCount = 0; index < figures.Length; index++) ...
using System; using NPoco; namespace SciVacancies.ReadModel.Core { [TableName("org_vacancycriterias")] [PrimaryKey("guid", AutoIncrement = false)] public class VacancyCriteria : BaseEntity { public int criteria_id { get; set; } public Guid vacancy_guid { get; set; } public lo...
using EAN.GPD.Domain.Entities; namespace EAN.GPD.Domain.Repositories { public interface ICargoRepository : IBaseRepository<CargoEntity> { } internal class CargoRepository : BaseRepository<CargoEntity>, ICargoRepository { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GravityWaper : MonoBehaviour { [SerializeField] private float m_gGravityOverride; private void Awake() { Physics.gravity = Vector3.up * -m_gGravityOverride; } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace TellMeMoreBlazor.Exceptions { public class urlScanIoException : Exception { public urlScanIoException() { } public urlScanIoException(string message) : base(message) { } public urlScanIoExcepti...
using System; using System.Collections.Generic; using System.IO; namespace RevStack.IO { public class IOEnumeratorContext { public IEnumerable<FileData> Get(string path, string searchPattern, SearchOption searchOption) { return FastDirectoryEnumerator.EnumerateFiles(path,...