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using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Identity.UI.Services; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Options; using MimeKit; using OnlineGallery.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Mail; using Sys...
namespace Sentry.Tests.Extensibility; [Collection(nameof(SentrySdkCollection))] public class HubAdapterTests : IDisposable { private IHubEx Hub { get; } public HubAdapterTests() { Hub = Substitute.For<IHubEx>(); SentrySdk.UseHub(Hub); } [Fact] public void CaptureEvent_MockInvo...
using System; using System.IO; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Xml; using System.Windows.Forms; namespace SurfaceApplicationMaurice { public class CategoriesXml { XmlDocument categories = null; ...
using System.Collections.Generic; using System.Linq; using Microsoft.Extensions.Configuration; namespace CoherentSolutions.Extensions.Configuration.AnyWhere { public static class ConfigurationBuilderExtensions { private const string ANYWHERE_ADAPTER_LIST_PROPERTY = "coherentsolutions.anywhere.adapter...
using ControleFinanceiro.Domain.Entities; using System; using System.Collections.Generic; namespace ControleFinanceiro.Domain.Contracts.Services { public interface IServicoReceita : IServicoBase<Receita> { List<Receita> ListarReceitaPorData(DateTime data, int idUsuario); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using NSTOX.DataPusher; using NSTOX.DataPusher.Helper; using System.Threading; using System.IO; using NSTOX.DataPusher.BOService; namespace NSTOX.Histori...
using System; using System.Collections.Generic; using System.Text; using NetCore.Interface; namespace NetCore.Service { public class TestServiceC : ITestServiceC { public void Show() { throw new NotImplementedException(); } } }
// <copyright file="AlternateSubstitution.cs" company="WaterTrans"> // © 2020 WaterTrans // </copyright> namespace WaterTrans.GlyphLoader.Internal.OpenType.GSUB { /// <summary> /// The GSUB alternate substitution lookup. /// </summary> internal sealed class AlternateSubstitution { /// <sum...
namespace CenterPoint { using System; public class StartUp { public static void Main() { double x1 = double.Parse(Console.ReadLine()); double y1 = double.Parse(Console.ReadLine()); double x2 = double.Parse(Console.ReadLine()); double y2 = dou...
using System; using System.Collections.Generic; using System.Linq; using BashSoft.IO; using BashSoft.Static_data; namespace BashSoft.Repository { public class RepositorySorter { public void OrderAndTake(Dictionary<string, double> studentsMarks, string compasion, int studentsToTake) { ...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FrbaOfertas.Model.DataModel { class DataGeneric { public IDbConnection Connection { get; private set; } public DataGene...
using UnityEngine; namespace Hackathon { public class Cone : MonoBehaviour { public void Place(Vector3 start, Vector3 end, float size) { transform.position = start; Vector3 toEnd = end - start; float z = toEnd.magnitude; transform.localScale = ne...
using System.Collections.Generic; namespace CoherentSolutions.Extensions.Configuration.AnyWhere { public interface IAnyWhereConfigurationAdapterArguments { IEnumerable<AnyWhereConfigurationAdapterArgument> Enumerate(); } }
using UnityEngine; using System.Collections; public class GameMovieCtrl : MonoBehaviour { public enum GameLinkEnum { LINK, //联机模式. NO_LINK, //单机模式. } public GameLinkEnum GameLinkSt = GameLinkEnum.LINK; /** * YouMenSt == YouMenTaBanEnum.JiaoTaBan -> 机台采用脚踏板来控制运动. * YouM...
using BELCORP.GestorDocumental.BE.DDP; using BELCORP.GestorDocumental.BL.DDP; using BELCORP.GestorDocumental.Common; using Microsoft.SharePoint; using Microsoft.SharePoint.WebControls; using System; using System.ComponentModel; using System.Web.UI; using System.Web.UI.WebControls.WebParts; namespace BELCORP.GestorDoc...
using QTouristik.PlugIn.OVH_V3.Search.LM; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QTouristik.PlugIn.OVH_V10.Search { public class SearchDBHelper { public List<SEH_UnitInfo> GetSEHUnitInfo(int touroperator) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ColourDoorOpen : MonoBehaviour { private Animator anim; bool animPlayed = false; private void Start() { anim = GetComponent<Animator>(); } void Update() { GameObject Co...
using SimpleRESTChat.DAL.Context; using SimpleRESTChat.DAL.Repository.Interfaces; using SimpleRESTChat.Entities; namespace SimpleRESTChat.DAL.Repository { public class ChatHistoryRepository : RepositoryBase<ChatHistory>, IChatHistoryRepository { public ChatHistoryRepository(SimpleRestChatDbContext dbC...
using System.ComponentModel.DataAnnotations; using Imp.Web.Framework.Mvc; namespace Imp.Admin.Models.Doc { public class CreateDirectoryModel : BaseImpModel { [Display(Name = "上级目录ID")] public string ParentDirectoryId { get; set; } [Display(Name = "上级目录名称")] public string Paren...
using System; using System.ComponentModel.DataAnnotations; using SciVacancies.WebApp.ViewModels.Base; namespace SciVacancies.WebApp.ViewModels { public class EducationEditViewModel: ViewModelBase { public Guid ResearcherGuid { get; set; } [Required(ErrorMessage = "Укажите название города")] ...
using JT808.Protocol.Enums; using JT808.Protocol.Formatters; using JT808.Protocol.Interfaces; using JT808.Protocol.MessagePack; using JT808.Protocol.Metadata; using System; using System.Collections.Generic; namespace JT808.Protocol.MessageBody { /// <summary> /// 设置路线 /// 0x8606 /// </summary> pub...
using System.Collections; using FMODUnity; using UnityEngine; [RequireComponent(typeof(Player))] public class PlayerGrappling : MonoBehaviour { [SerializeField] private StudioEventEmitter grappleSound; [SerializeField] private float grappleCooldown = 3; [SerializeField] private float maxPullStrength ...
using System; using System.IO; namespace SkySaves { public class FileLocationTable { public uint FormIDArrayCountOffset { get; private set; } public uint UnknownTable3Offset { get; private set; } public uint GlobalDataTable1Offset { get; private set; } public uint Glo...
using entidad.inventario; using System; using System.Collections.Generic; using System.Data.Entity; using System.Data.SqlClient; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace backend.api.inventario.Controllers { public class ProductoController : ApiController { ...
using UnityEngine; using System.Collections; using System.Collections.Generic; // using Newtonsoft.Json; [System.Serializable] public class CombatTurnVO { // public BSON.ObjectId id; // public string _id; // public string name; }
using System; using System.Collections.Generic; using System.Text; namespace DesignPatterns.Structural.Composite { public class DatabaseAdministrator : Employee { public DatabaseAdministrator(string name, string title) : base(name, title) { } } }
namespace ComputersApplication { using System; public class Computers { //fields private static Computer pc; private static Computer laptop; private static Computer server; //methods public static void Main() { var manufacturer = Console...
 using AutoMapper; using MusicManager.Application.MusicLibrary.DTO.SongModule; using MusicManager.Domain.MusicLibrary.SongModule.Aggregates.SongAgg; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MusicManager.Application.MusicLibrary.DTO.P...
using Exiled.API.Features; using Exiled.API.Enums; using System; using System.Net; using System.Net.Http; using System.Collections.Specialized; using System.IO; using System.Text; using MEC; using System.Collections.Generic; namespace BanWebhook { public class BanWebhookPlugin : Plugin<Config> { #re...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; using System.Diagnostics; namespace pub { class FileBackup { public void backupHigh(string backupPath, SettingLevels archiveMethod, volumeIn...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Communication { [Serializable] public class Profile { static int idCCount =0; int id; private string username; private string password; pub...
namespace PrettyLink.Domain.DataAccess { using System; using System.Collections.Generic; using System.IO; using Fenris.Validation.ArgumentValidation; using JetBrains.Annotations; using Newtonsoft.Json; using Newtonsoft.Json.Linq; public class WordDataProvider : IWordDataProvider { ...
using System; using System.Collections.Generic; using System.Text; using Xamarin.Forms; namespace ToDoManager.Converters { class BooleanToColorConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) ...
using System; using System.Collections; namespace MonoCov { public abstract class CoverageItem { public int hit; public int missed; public double coveragePercent; public bool filtered; public CoverageItem parent; public ArrayList children; public CoverageItem () { hit = 0; missed = 0; coveragePerce...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Main_Menu : MonoBehaviour { public string roomname; void Start() { } void Update() { } public void ON_CLICKGOTO() { Application.LoadLevel(roomname); } public...
using System; using UnityEngine; namespace UnityAtoms { /// <summary> /// Different types of Event Reference usages. /// </summary> public class AtomEventReferenceUsage { public const int EVENT = 0; public const int EVENT_INSTANCER = 1; public const int VARIABLE = 2; ...
// Copyright (c) 2020, mParticle, Inc // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ag...
using Alabo.Cloud.School.BookingSignup.Dtos; using Alabo.Domains.Entities; using Alabo.Domains.Services; using MongoDB.Bson; using System; using System.Collections.Generic; namespace Alabo.Cloud.School.BookingSignup.Domain.Services { public interface IBookingSignupService : IService<Entities.BookingSignup, ObjectI...
namespace SmartyStreets.USReverseGeoApi { // marker interface for easy dependency injection and unit test mocking public interface IUSReverseGeoClient : IClient<Lookup> { } }
namespace CarDealerApp.Controllers { using System.Collections.Generic; using System.Web.Mvc; using CarDealer.BindingModels; using CarDealer.Services; using CarDealer.ViewModels; using CarDealer.ViewModels.Parts; using CarDealer.ViewModels.Suppliers; public class PartsController : Contr...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Fish : MonoBehaviour { private Transform bob; private Transform lookPos; public void GetTransform (Transform newBob, Transform newLookPos) { bob = newBob; lookPos = newLookPos; } void ...
/************************************************************* * Unity Object Pool (c) by ClockStone 2017 * * * Allows to "pool" prefab objects to avoid large number of * Instantiate() calls. * * Usage: * * Add the PoolableObject script component to the prefab to be pooled. * You c...
using System; using System.Collections; using System.Data; using HTB.Database; using HTB.v2.intranetx.util; using HTBExtras; using HTBExtras.XML; using HTBUtilities; namespace HTB.v2.intranetx.aktenint.tablet { public partial class DownloadJournalTablet : TabletPage { protected void Page_Load(object s...
using _7DRL_2021.Behaviors; using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021.Results { class ActionMoveForward : IActionHasOrigin, ITickable, ISlider { public bool Done => Frame.Done;...
namespace Atc { /// <summary> /// GlobalizationLcidConstants. /// </summary> public static class GlobalizationLcidConstants { /// <summary> /// The invariant. /// </summary> public const int Invariant = 0; /// <summary> /// United States - 1033. ...
using Alabo.Datas.Stores.Exist.Mongo; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Entities.Core; using Microsoft.EntityFrameworkCore; using MongoDB.Driver; using System; using System.Linq.Expressions; using System.Threading.Tasks; namespace Alabo.Datas.Stores.Max.Mongo { public abstract class MaxAsyncMong...
using Framework.Core.Common; using Tests.Data.Van; using Tests.Pages.Van.LogIn; using Tests.Pages.Van.Main; using NUnit.Framework; using Tests.Pages.Van.Main.Common.DefaultPage; namespace Tests.Projects.Van.Maintenance { public class SuccessfuleLogin { private Driver _driver; priva...
using System; using System.Linq; using System.Collections.Generic; using System.Data.SqlClient; using Fbtc.Infra.Helpers; using Fbtc.Domain.Entities; using Fbtc.Domain.Interfaces.Repositories; using prmToolkit.AccessMultipleDatabaseWithAdoNet; using prmToolkit.AccessMultipleDatabaseWithAdoNet.Enumerators; using Syst...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Text.RegularExpressions; using Microsoft.SqlServer.Server; class Prob04 { static void Main() { string inputLine = Console.ReadLine(); List<string> neList = ...
using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// AtomCollection Instancer that creates an in memory copy of a Collection at runtime. /// </summary> [EditorIcon("atom-icon-hotpink")] [DefaultExecutionOrder(Runtime.ExecutionOrder.VARIABLE_INSTANCER)] [AddCompone...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Text; using System.Xml.Serialization; namespace CacheSqlXmlService.SqlManager { [XmlRoot("dataOperations")] public class DataOperations { [XmlElement("dataCommand")] public DataComm...
using System; using AutoMapper; using Mapper.Mappers; using Mapper.Objects; namespace Mapper { class Program { static void Main() { CreateAutoMapper(); const int tries = 1000000; TestMapper(new UnoptimizedMapper(), "Unoptimized", tries); TestMap...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Upgrader.SqlServer; namespace Upgrader.Test.SqlServer { [TestClass] public class TableInfoSqlServerTest : TableInfoTest { public TableInfoSqlServerTest() : base(new SqlServerDatabase(AssemblyInitialize.SqlServerConnectionString)) { ...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// Event property drawer of type `Vector2`. Inherits from `AtomDrawer&lt;Vector2Event&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary> [CustomPropertyDrawer(typeof(...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.Mvc; namespace eLibrary.Common { public class DataTableExtensions { public static T GetModel<T>(DataRow row) where T : class, new() { ...
using Project_Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Linq.Expressions; using Project_Core; using Project_DAL; using System.Data.Entity; namespace Project_BLL { public class ManagerBase<T> : IBusiness<T> where T : Ent...
using PatientService.Model.Specification; namespace PatientService.Model.ExaminationSpecification { public class ExaminationAnamnesisSpecification : CompositeSpecification<Examination> { private string _anamnesis; public ExaminationAnamnesisSpecification(string anamnesis) { ...
using System; using Android.App; using Android.Content; using Android.Runtime; using Android.Views; using Android.Widget; using Android.OS; using Android.Views.InputMethods; namespace CalCal { [Activity(Label = "", MainLauncher = true, Icon = "@drawable/ccicon")] public class MainActivity : Activity { ...
using SchoolScheduleLibrary; using System; using System.Collections.Generic; using System.IO; using System.Text.RegularExpressions; using System.Threading; using System.Drawing; using Tesseract; namespace SchoolScheduleLibrary { public class SchoolScheduleLoader { static uint numOfDay = 5; st...
using UnityEngine; using UnityEngine.Audio; public class settingsMenu : MonoBehaviour { public AudioMixer audioMix; public void SetVolumeMaster(float volume) { audioMix.SetFloat("masterVolume", volume); } public void SetVolumeBGM(float volume) { audioMix.SetFloat("BGMVolume", volume); } public void SetVo...
namespace UpravljanjeCekanjem { using System; using System.Data.Entity; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using UpravljanjeCekanjem.Models; public partial class DataBaseEntities : DbContext { public DataBaseEntities() : base("name=Dat...
using Microsoft.AspNetCore.Http; using TaxiService.CarCatalog.Models; namespace TaxiService.CarCatalog.DTO { public class CarDTO { public int CarId { get; set; } public string Model { get; set; } public int CategoryId { get; set; } public string ImageName { get; set; } ...
namespace CurrentPlayerInformation.Models { public class PlayerStatistic { public PlayerLevel Level { get; set; } public double PP { get; set; } public int GlobalRank { get; set; } public int CountryRank { get; set; } public long RankedScore { get; set; } public ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SelectTypeScene : MonoBehaviour { public GameObject logout; // Use this for initialization void Start () { DontDestroyOnLoad(logout); } // Update is called once per frame ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; //160. Intersection of Two Linked Lists namespace IntersectionOfTwoLinkedLists { class IntersectionOfTwoLinkedLists { public class ListNode { public int val; public ListNode next; ...
using UnityEngine; using System.Collections; public class Menu : MonoBehaviour { public Texture turnMusicOn; public Texture turnMusicOff; public AudioSource music; public AudioSource effects; void OnGUI() { switch(GameState.GetInstance().MainState) { case MainState.MENU: ShowMainMenu(); break; c...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; namespace ComLib.Unity.Scripts { /// <summary> /// This is an edited version of the one in the link below. /// Original idea: http://www.alexmasse.com/blog/2016/3/5/objet-pooling-in-unity3d /// </summary>...
using System; using System.Collections.Generic; using System.Linq; using System.Xml.Linq; namespace Cradiator.MigrateConfig { public class MultiviewMigrator { private readonly XDocWrapper _xdoc; public MultiviewMigrator(string xmlFile) { _xdoc = new XDocWrapper(xmlFile); } public strin...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class Leaderboard : MonoBehaviour { public GameObject[] Heroes; public GameObject Lboard; public TMP_Text textLeaderboard; bool textfull =false ; public void OnGetMoney() { if (NotNull...
using CenterSpace.NMath.Core; using MathNet.Numerics;//要裝,自己去youtube看怎麼裝 using OpenCvSharp; using OpenCvSharp.Extensions; using System; using System.Collections.Generic; using System.Drawing; using System.Globalization; using System.Threading; using System.Windows.Forms; //using System.Windows.Forms.DataVisualization...
using Logger.Interfaces; using Logger.Messages; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Logger.Loggers { public class MyLogger { private readonly List<IAppender> appenders; public MyLogger(params IAppender[] appenders) { ...
namespace DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.ContentItemVersions { public interface INeutralEventContentItemVersion : IContentItemVersion { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WcfServiceHost.ITS_Service { using Entity; using Repository.ITSRepo; using DTO.ITSDTO; using System.ServiceModel; public class EtiketCihazıService : ITS_ServiceBase<Etiket...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using WebQLKhoaHoc; using WebQLKhoaHoc.Models; namespace WebQLKhoaHoc.Controllers { [CustomizeAuthorize(Roles = "1...
using System.ComponentModel.DataAnnotations; namespace FormSubmission.Models { public class User { [Required] [MinLength(3, ErrorMessage = "First Name must be at least 3 characters")] [Display(Name = "First Name")] public string FirstName { get; set; } [Required] ...
using University.Data; using University.Data.CustomEntities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace University.Service.Interface { public interface IProductService { //IEnumerable<Product> GetUserVideosList(); ...
// Copyright (c) Bruno Brant. All rights reserved. using System; namespace RestLittle { /// <summary> /// Configuration for <see cref="UserIdleMonitor"/>. /// </summary> public interface IRestingMonitorConfiguration { /// <summary> /// Gets maximum amount of time using the computer without rest. /// </summ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using CoreHelper; namespace CRL.Account { public class ITransaction : Transaction { } /// <summary> /// 操作流水 /// 不要继承 /// </summary> [Attribute.Table(TableName = "AccountTransaction")] public class...
using System; using UnityEngine; public class PositionAtFaceScreenSpace : MonoBehaviour { private readonly float[] distances = new float[300]; private int distancesArrayPos = 0; private float averageDistance = 0; private Vector3 lastHeadPos; private bool scareEnabled = false; AudioSource audioS...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Автошкола { public partial class AddEditTheoryLessonForm : Form { public AddEd...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using StockTracking.BLL; using StockTracking.DAL.DTO; namespace StockTracking { public partial class...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace STM { public partial class Form1 : Form { conn co...
using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using RabbitMQ.Client; using RabbitMQ.Client.Events; namespace RabbitMQ.Async { internal class AckNackConfirmStrategy : IConfirmStrategy { private readonly ConcurrentDictionary<ulong,...
using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; public interface IAdsSystem { void ShowBanner(); void HideBanner(); bool IsRewardedAdsReady(string adId); Task<bool> ShowRewardedAds(string adId); bool IsInterstitial...
using System; using System.Collections.Generic; using RimWorld; using Verse; using RimlightArchive.Defs; namespace RimlightArchive.Comps { /// <summary> /// Handler for making a pawn Radiant. /// </summary> [StaticConstructorOnStartup] public class HediffComp_Radiant : HediffComp { p...
/** * Copyright (c) 2010-2011, Richard Z.H. Wang <http://zhwang.me/> * * This library is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any l...
using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Text; using HTB.Database; using HTB.Database.LookupRecords; using HTB.Database.StoredProcs; using HTB.Database.Views; using ...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using BusinessObjects; namespace LooksGood.A...
using AngleSharp.Html.Parser; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using MyMovies.DAL; using MyMovies.Parser.DataBase; using MyMovies.Parser.Sites; using System; using System.IO; namespace MyMovies.Parser { internal static class Program { public static HtmlPar...
using Mojang.Minecraft; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using static System.Math; namespace TestConsole { partial class TestClient { private class NumTest : ICommand { privat...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using EggsToGo; using BarChart; using MoodleObjects; namespace MoodleStats.Droid { [Activity (Label = "...
using UnityEngine; using System.Collections; public class Ball : MonoBehaviour { public enum MovingType { Straight, Sine } MovingType moveType; Rigidbody2D thisrigidbody; float verticalSpeed; float horizontalSpeed; float leftSlowDown; float rightSlowDown; flo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Turret : MonoBehaviour { [SerializeField] private float rechargeTime; private float _rechargeTime; [SerializeField] private GameObject bulletPrefab; [SerializeField] private Ga...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using prjSecondApplication.Models; namespace prjSecondApplication.Controllers { public class PersonController : ApiController { static List<Person> personlist = new List<...
 namespace Sind.Web.Publico.Code { public enum TipoMensagemEnum { Sucesso =0, Alerta =1, Erro =2 } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; namespace Blog { public class PostMetadata { [HiddenInput(DisplayValue = false)] public int PostId { get; set; } [Display(Name = "Tyt...
using UnityEngine; public class TitleBomb : MonoBehaviour { /// <summary> /// タイトルシーンで落ちてくる爆弾 /// </summary> //デストロイ private bool destroyFlg = false; //爆発のパーティクル、子オブジェクト private ParticleSystem boomParticle; //collision Collider[] bombColl; //rigidbody Rigidbody rb; [S...
using System; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.AspNetCore.Mvc.ViewFeatures; using Microsoft.AspNetCore.Razor.TagHelpers; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; namespace NetEscapades.AspNetCore.SecurityHeaders.TagHelpers { /// <summary> ///...
namespace BoatRacingSimulator.Models.Engines { using Enumerations; public class JetEngine : Engine { private const int Multiplier = 5; private int cachedOutput; public JetEngine( string model, int horsepower, int displacement) : base( ...
using System; using Flux.src.Flux.Renderer; using OpenTK; using OpenTK.Graphics; using OpenTK.Input; namespace Sandbox.src { public class ObjTest : GameWindow { FreeSpaceCameraController camera; Shader flatShader; Shader texShader; IShape cube; // Obj data Tuple<float[], float[], uint[]> ObjData; V...