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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; using UnityEngine.Animations.Rigging; public class EnemyBehaviour : MonoBehaviour { public Vector2 distanceFromPlayer; public float activationDelay; public Animator animator; private NavMeshAgent...
using Cs_Gerencial.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Aplicacao.Interfaces { public interface IAppServicoSeries: IAppServicoBase<Series> { IEnumerable<Series> ConsultarPorIdCompraS...
public enum EnumNumbers { Hands = 2, Monsters = 5, Cards = 8, PlayerHP = 12, FullCards = 8, }
using System.Linq; using UBaseline.Core.Node; using UBaseline.Core.RequestContext; using UBaseline.Shared.Node; using UBaseline.Shared.PanelContainer; using UBaseline.Shared.SearchPage; using Uintra.Core.Search.Entities; using Uintra.Features.Search.Web; using Uintra.Infrastructure.Extensions; using Uintra.Infrastruct...
using Chloe.Metal.Contracts; using System.Collections.Generic; using System.Web; using System; namespace Chloe.Metal { public class RouteParamsProvider : IRouteParamsProvider { public Dictionary<string, object> Get() { return (HttpContext.Current.Items["RouteParams"] ?? ...
using System; using System.Threading.Tasks; namespace Szogun1987.EventsAndTasks.Callbacks.NeverCalledback { public class FixedTaskAdapter : ITaskAdapter { private readonly Func<CallbacksApi> _callbacksApiFactory; public FixedTaskAdapter(Func<CallbacksApi> callbacksApiFactory) { ...
using System; class Number100_200 { static void Main() { int a = int.Parse(Console.ReadLine()); if (a > 200) { Console.WriteLine("Greater than 200"); } else if (a<100) { Console.WriteLine("Less than 100"); } else ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ElevatorSim { class Converters { public static double UserStringToDouble(string userString) //Laver en string om til double og return double { double res; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SystemMagement : MonoBehaviour { public AudioClip[] audios; private AudioSource source; private int index; private void Start() { index = Random.Range(0, 5); source = GetComponent<AudioSour...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace Extract_Quotations { class Program { static void Main(string[] args) { Console.WriteLine(Execute()); } ...
using EPI.Sorting; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace EPI.UnitTests.Sorting { [TestClass] public class TeamPhotoDayUnitTest { [TestMethod] public void IsTeamPhotoPossible() { TeamPhotoDay.IsPhotoPlacementPossible( new int[] { 5,1,3,8,9,1,4,8,6,5,6}, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Time_Table_Generator.RandomizerNamespace; namespace Time_Table_Generator.model { public class Module { private int moduleId; private String moduleCode; private St...
using System.Diagnostics; using UnityEngine; using UnityEditor; public static class CheckoutLatest { public static void EditorXR () { // if you want your Cloud Build target's branch to checkout a different EditorXR branch, // just change the branch variable here - this way we can have CI on any branch const ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CursorController : MonoBehaviour { public GameObject eye; public GameObject hand; public Player player; Objects curObject; Transform myTransform; // Use this for initialization void Start () { //We don't want to se...
using BankApp.Models; using BankApp.Services; using System; using System.Collections.Generic; namespace BankApp { class Program { // one bank, multiple accounts static ValidationService validationService = new ValidationService(); static Bank bankOne = InitBankOne(); static Acc...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using POSServices.Models; using POSServices.WebAPIModel; namespace POSServices.Controllers { [Route("api/[controller]")] ...
using System; using System.Collections.Generic; using System.Text; namespace SOLIDPrinciples.ValidationClass.Example02.BestSolution { public class Funcionario { public Cargo Cargo { get; set; } public double Salario { get; set; } public double AplicarRegraDeCalculoParaCargo() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; using System.Windows.Forms; namespace Dentistry { class XmlClass { public static Boolean ReadXML() { try { string sStartupPath = Application.StartupPat...
using UnityEngine; namespace Assets.Scripts.Controllers.UsableObjects { public class TorchOnWallInteractive : UsableObject, IConverter { public GameObject FireObject; public ParticleSystem FireParticles; public AudioSource Sound; public bool IsBurning { get; private set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using EnergyController.Services; using EnergyController.Models; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; namespace Ene...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyManager : MonoBehaviour { public static EnemyManager instance; List<Enemy> m_enemies = new List<Enemy>(); int m_enemyCount; public List<Enemy> Enemies { get { return m_enemies; } set { m_enemies = value; } ...
using System; using System.Collections.Generic; using System.Text; namespace Ex03.GarageLogic { public class NewObj { public static Vehicle NewVehicle(string i_typeOfvehicle) // this function Creates a new vehicle according to the type the user typed { Vehicle newVhicle; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ColorWarp : MonoBehaviour { Material mat; float x; void Start(){ mat = GetComponent<SpriteRenderer>().material; //mat = GetComponent<MeshRenderer>().material; } void Update(){ // 0 = not moving // 1 = player...
namespace BattleEngine.Utils { public class Point { public double x; public double y; public void offset(double x, double y) { this.x += x; this.y += y; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace assesment_00 { class Program { static void Main(string[] args) { int arraySize = 100; int []sortArray = new int[arraySize ]; ...
namespace FamilyAccounting.Web.Models { public enum TransactionTypeViewModel { Income, Transfer, Expense, Initial } }
using System; using System.Collections.Generic; using System.Runtime.Serialization; using Aquamonix.Mobile.Lib.Extensions; namespace Aquamonix.Mobile.Lib.Domain { [DataContract] public class StationGroup : IDomainObjectWithId, ICloneable<StationGroup>, IMergeable<StationGroup> { [DataMember(Name = Propert...
using System; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using AutoMapper; using Mvc.JQuery.Datatables; using Profiling2.Domain.Contracts.Tasks; using Profiling2.Domain.Contracts.Tasks.Screenings; using Profiling2.Domain.Prf; using Profiling2.Domain.Prf.Units; using Profiling2.Infrastru...
using Microsoft.AspNetCore.Authorization; using Zitadel.Authentication; namespace Zitadel.Authorization { /// <summary> /// Extensions for <see cref="AuthorizationOptions"/>. /// </summary> public static class AuthorizationOptionsExtensions { /// <summary> /// Add a policy to the o...
using System; using System.Collections.Generic; using System.Linq; namespace StateCorrelations { delegate IReadOnlyDictionary<TIdentity, Folded<TState>> LoadMatchingStates<TState, TIdentity>(IEnumerable<TIdentity> identities); static partial class F { public static IReadOnlyDictionary<TI...
using System; using System.Collections.Generic; using System.Text; using DBDiff.Schema.Model; namespace DBDiff.Schema.MySQL.Model { public abstract class MySQLSchemaBase:SchemaBase { public MySQLSchemaBase(StatusEnum.ObjectTypeEnum objectType) : base("`", "`", objectType) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace V50_IDOMBackOffice.AspxArea.MasterData.Models { public class LayoutDatenViewModel { public int MaxPersons { get; set; } public int MaxAdults { get; set; } public DateTime OpenDate { get; set;...
namespace Egret3DExportTools { using System.Collections.Generic; using UnityEngine; public class PhongParser : DiffuseParser { public override void CollectUniformValues() { base.CollectUniformValues(); var source = this.source; var shininess = 30.0f; ...
using System; using System.ComponentModel.DataAnnotations; using com.Sconit.Entity.ORD; namespace com.Sconit.Entity.SCM { [Serializable] public partial class FlowMaster : EntityBase, IAuditable { #region O/R Mapping Properties [Required(AllowEmptyStrings = false, ErrorMessageResourceName =...
using FrbaOfertas.AbmCliente; using FrbaOfertas.Helpers; using FrbaOfertas.Model; using FrbaOfertas.Model.DataModel; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Win...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using LynxMapper.Configs; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Options; namespace LynxMapper { public class LynxMapperServiceProvider { internal static IServiceCollection Collect...
using Accessor; using Modules; using UnityEngine; namespace Updater { public class TargetEdibleUpdater : IUpdater { public override void DoUpdate() { if (!GameManager.Instance.GameIsRunning) return; for (int i = TAccessor<TargetEdibleModule>.Instance.Modules.Count - 1; i >= 0; --i)...
using System; using System.Text; using System.IO; using Flettu.Util; namespace Codecs.Interop.Wave { public class WaveEncoder : IDisposable { private const int HEADER_SIZE = 36; private static readonly byte[] RIFF_BYTES = Encoding.ASCII.GetBytes("RIFF"); private static reado...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MIDIDotNet { public delegate void HandleDataDelegate(IntPtr dwParam1, IntPtr dwParam2); public interface IInDevice { string DeviceName { get; } bool IsOpen { get; } bool Is...
using System; using System.Collections.Generic; using System.Linq; using DependencyInjectionNinject.Models; using System.Data.Entity; using System.Linq.Expressions; namespace DependencyInjectionNinject.Repository { public class Repository<TEntity>: IRepository<TEntity> where TEntity : class { //intern...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; /** * AUTHOR: jancsiba5 * */ namespace TestGame1 { public abstract class Entity { // Entity szuperosztály minden élő dologhoz a játékban // Ilyen lesz az ellenség, a Playe...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Linq; using System.Windows.Forms; using DevExpress.XtraEditors; using IRAP.Client.Global.Enums; namespace IRAP_FVS_LSSIVO.UserControls { public par...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using MyHotel.Business.Entity; using MyHotel.Utils; using System.Globalization; using MyHotel.Business.Entity.Booking; namespace MyHotel.Business.WebControls.Booking {...
using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace SovcombankTest.Models { public class Invitation { public int Id { get; set; } public string phone { get; s...
using System; using System.Collections.Generic; using Compiler.Exceptions; using System.Data; using System.Linq; using Compiler.FrontendPart.SemanticAnalyzer.Visitors; using Compiler.TreeStructure; using Compiler.TreeStructure.Expressions; using Compiler.TreeStructure.Statements; using Compiler.TreeStructure.Visitors;...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using Microsoft.PointOfService; using WebApplication1.Models; using WebApplication1.Printing; using WebApplication1.Tasks; namespace WebApplication1.Controllers { public class PrintIn...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Swish.Models { public class UserClaim { [Key] public int Id { get; set; } public int UserId { get; set; } [ForeignKey("UserId")] public VerifUser User { get; set; ...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Action of type `QuaternionPair`. Inherits from `AtomAction&lt;QuaternionPair&gt;`. /// </summary> [EditorIcon("atom-icon-purple")] public abstract class QuaternionPairAction : AtomAction<QuaternionPair> { } }
using System.Web.Script.Serialization; namespace AppStore.Infra.CrossCutting.Serialization { public static class JavaScriptSerializerExtension { private static readonly JavaScriptSerializer Serializer = new JavaScriptSerializer(); public static string Serialize(this object value) { ...
namespace gView.Framework.Carto { public interface IRefreshSequences { void RefreshSequences(); } }
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; public class Information : MonoBehaviour { public Helper.Faction faction = Helper.Faction.None; public Helper.Category category = Helper.Category.None; //By default all units are warships public Helper.Team team {get; pri...
using UnityEngine; using System.Collections; public abstract class PrefixNothing : Prefix { }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using Serialization.Providers; namespace Serialization { public interface ISerializer { IList<T> Deserialize<T>(string filepath, ISerializationProvider provider, bool includeHeader) where T : new(); ...
using JetBrains.Annotations; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Threading; using Utilities; namespace EddiDataDefinitions { public class MarketInfo { [JsonProperty] public DateTime timestamp { get; } [JsonProperty] publi...
using System; using System.Collections.Generic; using System.Globalization; using System.Numerics; namespace _01._Day_of_Week { class Program { static void Main(string[] args) { ; Cat cat = new Cat("Maca"); Console.WriteLine(cat.Age); } } }
namespace Alunos { public class Juridica { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using AForge.Video; using AForge.Video.DirectShow; using System.IO; using DAL_QLBaiXe; using BUS_QLBaiXe;...
using System; using System.Collections.Generic; using System.Text; namespace Friends.Domain.Friend.Models { public class FriendModel { public int Id { get; set; } public string Name { get; set; } public int Latitude { get; set; } public int Longitude { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Xml; /// <summary> /// Summary description for TaskServiceCatalog /// </summary> public class TaskServiceCatalog : Task { public TaskServiceCatalogStatus Status { get; set; } public TaskServiceCatalog() { } ...
namespace Traffic_Light_Simulator { class LaneSensor : Sensor { public override void Scan(Lane laneToScan) { // } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class JumpButton : MonoBehaviour { GameObject obj_character; Character character; void Start() { obj_character = GameObject.Find("Character"); character = obj_character.GetComponent<Character>(); } public void characterJu...
using System.Collections.Generic; using System.Threading.Tasks; using OnlineClinic.Core.DTOs; using OnlineClinic.Data.Repositories; namespace OnlineClinic.Core.Services { public interface IDoctorService { IEnumerable<DoctorGetDto> GetAllPhysicians(); Task<int> CreateAsync(DoctorCreateDto creat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Domain.ValueObject { public class FormType { /// <summary> /// 采购合同 /// </summary> public static string PurchaseContract { get { return "Purch...
using surfnsail.Code; using System; using System.Collections.Generic; using System.Text; using Xamarin.Forms; namespace surfnsail.Views.Windsurfing { [Sport(3)] public class SailingPage : SportPage { public SailingPage() { } } }
using System; using System.Collections.Generic; using System.Linq; namespace _07_Balanced_Parentheses { public class _07_Balanced_Parentheses { public static void Main() { var input = Console.ReadLine(); var openBrackets = new char[] { '[', '(', '{' }; var c...
using ScriptableObjectFramework.Events.Handlers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ScriptableObjectFramework.Events { public interface IEventBacking<T> { void Fire(T arg); void SelfFire(); void ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace caiJi { class Program { static void Main(string[] args) { caiJiDll.Class1.sURL = "https://www.sephora.cn/?rsour=sephoraUS&rmeth=test"; string s ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Aloha.Currency; using UniRx; using UnityEngine.UI; public class CoinManager : SingletonComponent<CoinManager> { [SerializeField] CurrencyManager currencyManager; [SerializeField] CurrencyType currencyType; [SerializeField] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RendezesiTetelgyak { class Program { static int[] GyakorloTMB = new int[12]; static string[] Nevek = new string[4]; static int[] Fizetesek = new int...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _3_Hornet_Assault { public class _3_Hornet_Assault { public static void Main() { var beeHives = Console.ReadLine().Split().Select(long.Parse).ToList(); ...
namespace Marco.Caching { public enum StorageType { Memory, SqlServer, Redis } }
using System; namespace Customer { public class Payment : ICloneable { //• Define a class Payment which holds a product name and price. //private string prodName; //private decimal prodPrice; public Payment(string prodName, decimal prodPrice) { this.ProdNa...
namespace ApartmentApps.Api.Modules { public static class LeaseExtensions { public static UserLeaseInfoBindingModel ToUserLeaseInfoBindingModel(this UserLeaseInfo lease, PaymentsConfig config, IBlobStorageService blobStorage) { return null; } public...
using aural_library.Model.Api; using aural_server_console_weather.Network; using aural_server_console_weather.Network.Handler; using FluentScheduler; using System; using System.Collections.Generic; using System.Text; namespace aural_server_console_weather.Job { public class GetWeather : IJob { public ...
using System; // Ai for connect 4 public class AI : Player { public AI( bool p, Random r ) : base( p, r ){} // Node that represents a move in the tree private class GameNode { // gamestate this node represents public GameBoard Gamestate; // this node's score public double Score; // Constructor public ...
using System.Collections.Generic; using Microsoft.OpenApi.Models; namespace Atc.OpenApi.Tests.XUnitTestData { public static class TestMemberDataForOpenApiParameterExtensions { public static IEnumerable<object[]> HasFormatTypeOfUuidItemData => new List<object[]> { ...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using System; using System.Collections.Generic; using System.Text; namespace FiiiChain.DTO { public class PaymentOM { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace AngularSPAWebAPI.Models.DatabaseModels.Inventory { public class Product : IProduct { public Product() { Creation = DateTime.Now; } public int ProductID { get; set; } public string ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace website { public partial class ResetPassword : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ...
using iSukces.Code.Interfaces; namespace iSukces.Code { public class CsLangInfo : ILangInfo { private CsLangInfo() { } public static ILangInfo Instance => InstanceHolder.SingleInstance; /// <summary> /// Dodaj BOM dla UTF-8 /// </summary> p...
using System.Net.Http; using System.Threading.Tasks; namespace Svenkle.SitecoreSolrOnStartup { public static class HttpClientHelper { public static string GetXmlString(HttpClient httpClient, string requestUri) { return Task.Run(() => httpClient.GetStringAsync(requestUri)).Result; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LightBoxRectSubForm.data { public class CanDataWithInfo : BytesWithInfo{ public uint canId; public CanDataWithInfo(uint canId, byte[] bytes, string info) : base(bytes, in...
/* * Author: Generated Code * Date Created: 24.02.2011 * Description: Represents a row in the tblTarifeABG table */ using System.Data.SqlClient; using System.Data; using System; namespace HTB.Database { public class tblTarifeABG : Record { #region Property Declaration private int _tarifeABGID; private int...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _07.LabyrinthPath { class PathFinder { //not counting properly sequence length static int counter; static int row; static int col; static int [...
using System; namespace Sejalan.Framework.Preferences.Data.DbLinq.Sqlite { public class PreferencesDataContext { public PreferencesDataContext () { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Web.student { public partial class Password : System.Web.UI.Page { ITCastOCSS.Model.Student stu; protected void Page_Load(object sender, EventArg...
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; namespace ConsoleApp2 { class Profile { private const int OMOKCOUNT = 5; public static void Main() { int[,] omok = new[,] { {-1, 0, 0, 0, 0}, {-1...
using System; using System.Linq; using App.Core.Extensions; using App.Core.Interfaces.Dto; using App.Core.Interfaces.Dto.Responses; using App.Data.Models; using Microsoft.EntityFrameworkCore; namespace App.Core.Providers { public class ChatProvider : BaseEntityProvider<Chat> { public ChatProvider(DbCon...
using Microsoft.EntityFrameworkCore; using Btf.Data.Contracts.Interfaces; namespace Btf.Data.Contracts.Base { public class BaseDbContext<T> : DbContext, IDbContext where T : DbContext { public BaseDbContext(DbContextOptions<T> options) : base(options) { } public DbContext GetC...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class cameraFollow : MonoBehaviour { Transform target; public static bool followPlayer = true; public float smoothSpeed = 0.125f; public Vector3 offset; public Vector3 offsetLookAt; float limit; void Sta...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using API.Model; using API.BL; namespace coucheAPI.Controllers { [Route("api/[controller]")] public class CatalogueController : Controller { [HttpGet] public ...
using HelperCore.Optional; using OrbCore.Logger; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OrbCore.Core.Cache { internal class DiscordObjectsCache<T> { private ConcurrentDictionary<ulon...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using Foolproof; namespace Integer.Api.Models { public class UsuarioTrocarSenhaModel { public string Id { get; set; } public Guid Token { get; set; } [Requ...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; #nullable disable namespace rent_a_car { public partial class rentacarContext : DbContext { public rentacarContext() { } public rentacarContext(DbContextOptions<rentacarContext> o...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace AngularWebApplication.Models { public class BlogViewModel { public int BlogId { set; get; } public int PostId { set; get; } public string Url { get; set; } public string T...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Text; namespace PingoSnake { class Animator { private Texture2D Texture; private int Columns; private int Rows; private IDictionary<string, Animation> Animations = new Dictio...
using System; using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using ParrisConnection.DataLayer.DataAccess; using ParrisConnection.DataLayer.Entities.Profile; using ParrisConnection.DataLayer.Repositories; using ParrisConnection.ServiceLayer.Data; using ParrisConnection....
#if GAIA_PRESENT && UNITY_EDITOR using UnityEngine; using System.Collections; using System; using System.Reflection; using VolumetricFogAndMist; using UnityEditor; namespace Gaia.GX.Kronnect { /// <summary> /// Volumetric Fog & Mist extension for Gaia. /// </summary> public class VolumetricFogGaiaExtens...
using Alabo.Data.Targets.Targets.Domain.Entities; using Alabo.Data.Targets.Targets.Domain.Services; using Alabo.Framework.Core.WebApis.Controller; using Alabo.Framework.Core.WebApis.Filter; using Microsoft.AspNetCore.Mvc; using MongoDB.Bson; namespace Alabo.Data.Targets.Targets.Controllers { [ApiExceptionFilter] ...