text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace FlashShred
{
class Util
{
private static readonly List<string> log = new List<string>();
public static void write(string message) {
//Consol... |
using Hayaa.Redis.Client;
using Hayaa.UserAuth.Service.Core.Config;
using System;
using System.Collections.Generic;
using System.Text;
namespace Hayaa.UserAuth.Service.Core
{
class RedisComponent
{
private static ServiceConfig g_ClientConfig = ConfigHelper.Instance.GetComponentConfig();
privat... |
using FKFormBase;
namespace FKFormControl
{
/// <summary>
/// 抽象Ajax校验方法 用户自定义校验方法继承改类就可以了 为ValidateMethod提供自定义的校验方法
/// </summary>
public abstract class ControlAjax : FKFormBase.FormControlBaseAttribute
{
/// <summary>
/// 校验地址
/// </summary>
public string Validate... |
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
namespace SP_Bewegungserkennung
{
/**
* Class State discibes a State that is created out of Cluster
* with temporal parameters
*/
[DataContract]
class State
{
[DataMember]
public point cent... |
using System;
using System.Collections.Generic;
using System.Text;
using Gurux.Common;
using Gurux.Communication;
using Gurux.Net;
using Gurux.Serial;
using Gurux.DLMS.AddIn.ManufacturerSettings;
using System.Linq;
using Gurux.Device.Editor;
using GXDLMS.ManufacturerSettings;
using Gurux.DLMS.ManufacturerSe... |
using System;
namespace GFW
{
public abstract class Module
{
public virtual void Release()
{
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Exercicio8
{
class ValidaPassword
{
static void Main(string[] args)
{
{
const int Limite = 3;
string Password = "ABCDE";
... |
namespace Ach.Fulfillment.Business.Impl
{
using System.Diagnostics.Contracts;
using Ach.Fulfillment.Business.Impl.Validation;
using Ach.Fulfillment.Common.Exceptions;
using Ach.Fulfillment.Common.Utils;
using Ach.Fulfillment.Data;
using Ach.Fulfillment.Data.Specifications;
internal class R... |
using System.Collections;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
namespace Crystal.Plot2D.Common
{
/// <summary>
/// Represents a custom Panel, which performs Arrange of its children independently, and does not remeasure or rearrange itself
/// or all children when... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.EntityFrameworkCore;
using SSDAssignmentBOX.Models;
namespace SSDAssignmentBOX.Pages.Ratings
{
public class IndexModel : PageM... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Task2
{
public class Ring//todo каким образом обеспечиваешь нахождение класса в заведомо корректном состоянии (где хоть одна проверка полей класса на корректные значения)?
{
p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PiePrefab : FoodPrefab
{
}
|
namespace Jypeli
{
/// <summary>
/// Herkkyys jolla kallistus/ele halutaan tunnistaa.
/// </summary>
public enum AccelerometerSensitivity : int
{
/// <summary>
/// Kallistus/ele tunnistetaan nopeasti.
/// </summary>
Realtime = 1,
/// <summary>
/// Kal... |
using Refactoring_08_Calculator.DiscountStrategy.Base;
using System;
namespace Refactoring_08_Calculator.DiscountStrategy.CalculationStrategies
{
public class NotRegisteredDiscount : BaseDiscountStrategy
{
public NotRegisteredDiscount(decimal price, int timeOfHavingAccountInYears) : base(price, timeOf... |
using System;
using System.Net;
using System.Collections.Generic;
using System.ComponentModel;
// information about one record
namespace GeoSearch.Web
{
public class Record
{
//Metadata's URL in Registry Center where we can found detail of this metadata
public string MetadataAcces... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Szab.MetaheuristicsBase;
namespace Szab.TabuSearch
{
public class TabuSolver<T> : ISolver<T> where T : class, ITabuSolution<T>
{
public delegate void StepEventHandler(int numGenera... |
namespace LangInformant.Domain.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class LanguagetoWord : DbMigration
{
public override void Up()
{
AddColumn("dbo.Words", "Language_LanguageID", c => c.Int());
CreateIndex("dbo.Words"... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Model.APIModels.Result
{
public class E_RecipesDish
{
/// <summary>
/// 菜品ID
/// </summary>
public int dishid { get; set; }
/// <summary>
/// 菜品名称
/// </summa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Client
{
public class MainManager : IMainManager
{
private Dictionary<MainWindowViewModel.Tabs, int> tabGridItems;
public event EventHandler TabGridItemsChanged;
... |
using System;
using SwinGameSDK;
namespace MyGame
{
public class Circle : GameEntity, IGameObject
{
public Circle()
{
}
public Circle (float x, float y, GeneList geneList) : base( x, y, geneList)
{
SetUpChildEnt();
}
public override void SetUpChildEnt ()
{
}
public... |
using System.Collections;
using UnityEngine;
using UnityEngine.Events;
public class FadingComponent : MonoBehaviour
{
private int fadeInOutHash = Animator.StringToHash("fadeInOut");
private int startFadingHash = Animator.StringToHash("startFading");
[SerializeField]
private Animator anim;
[Seriali... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Szab.Scheduling.Representation
{
public class Resource
{
public string Name { get; set; }
public float Cost { get; set; }
public List<Skill> Skills
{
... |
#region LICENCE
/*
Copyright 2016-2017 video_error
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using LoowooTech.Stock.Models;
using LoowooTech.Stock.Tool;
namespace LoowooTech.Stock.Rules
{
public class JClassRule:ClassBaseTool,Models.IRule
{
public override string RuleName { get { return "J类转换逻辑一致性检查"; } }
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography;
using System.Text;
namespace jaytwo.Common.IO
{
public static class StreamUtility
{
public static void CopyStreamToStream(Stream inputStream, Stream outputStream)
{
if (inputStream == null)
... |
using GDS.BLL;
using GDS.Comon;
using GDS.Entity;
using GDS.Entity.Constant;
using GDS.Entity.Result;
using GDS.Query;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
using System.Web;
using System.Web.Mvc;
using GDS.WebApi.Models;
namespace ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Calculator
{
public partial class UnitConversion : UserControl
{
private bool ... |
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using AutoMapper;
using CameraBazaar.Models.BindModels.Camera;
using CameraBazaar.Models.BindModels.User;
using CameraBazaar.Models.EntityModels;
using CameraBazaar.Models.ViewModels.Cameras;
namespace CameraBazaar.App.Service
{
public... |
namespace BettingSystem.Application.Games.Matches.Commands.SecondHalf
{
using System.Threading;
using System.Threading.Tasks;
using Application.Common;
using Application.Common.Exceptions;
using Domain.Games.Repositories;
using MediatR;
public class StartMatchSecondHalfCommand : EntityComm... |
using System.Collections.Generic;
namespace DataAccess.Model
{
public class Auditorium
{
public int Id { get; set; }
public string Name { get; set; }
public int Rows { get; set; }
public int Seats { get; set; }
public int SeatCount
{
get { return Row... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using UIKit;
using Foundation;
using Aquamonix.Mobile.Lib.Services;
using Aquamonix.Mobile.Lib.Domain;
using Aquamonix.Mobile.Lib.Database;
using Aquamonix.Mobile.IOS.Views;
using Aquamonix.Mobile.Lib.ViewModels;
using Aq... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using MOTHER3;
using Extensions;
namespace MOTHER3Funland
{
public partial class frmEnemyEditor : M3Form
{
... |
using Microsoft.EntityFrameworkCore;
using TaxiService.Order.Models;
namespace TaxiService.Order.DbContexts
{
public class OrderDbContext : DbContext
{
public OrderDbContext(DbContextOptions<OrderDbContext> options) : base(options)
{
}
public DbSet<Reservation> Reservations { ge... |
using System;
namespace IPTables.Net.Iptables.Modules
{
public interface IIpTablesModule: ICloneable
{
bool NeedsLoading { get; }
String GetRuleString();
int Feed(CommandParser parser, bool not);
}
} |
/*******************************************
*
* The interface needed in order to find everything
* about items both inside the database and other
* containers
*
*******************************************/
namespace DChild.Databases
{
public interface IItemAddress
{
int id { get; }
s... |
using GalaSoft.MvvmLight.CommandWpf;
using MahApps.Metro.Controls;
using MahApps.Metro.Controls.Dialogs;
using Sales.Helpers;
using Sales.Models;
using Sales.Services;
using Sales.Views.SaleViews;
using System;
using System.Collections.ObjectModel;
using System.Linq;
using System.Windows;
namespace Sales.ViewModels.S... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class PlayerInfo : MonoBehaviour {
string DBtoSend = "";
string DBtoRecieve ="";
string[] sp;
// Use this for initialization
void Start () {
char[] sharp = {'D','B'};
DBtoSend = "@REQUEST_DB#1001#1002#1003#1004#1005#1006#... |
namespace InheritCars.Models
{
public class BatMobil : Car
{
public string BatExtra { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TP.Entities;
namespace TP.BusinessLayer.JobManagers
{
public class SelectAdvTestMasterViewModel
{
public int Adv_Id { get; set; }
public List<Test_Master> testM... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RemoveCollisionOffscreen : MonoBehaviour {
private CircleCollider2D collider;
void Start() {
collider = GetComponent<CircleCollider2D> ();
}
void OnBecameVisible()
{
collider.enabled = true;
}
void OnBecameInvis... |
using Nest;
using Uintra.Core.Search.Helpers;
using Uintra.Features.Links.Models;
namespace Uintra.Core.Search.Entities.Mappings
{
public class SearchableBaseMap<T> : PropertiesDescriptor<T> where T : SearchableBase
{
public SearchableBaseMap()
{
Text(t => t.Name(n => n.Title).Anal... |
using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// IPair of type `<Vector3>`. Inherits from `IPair<Vector3>`.
/// </summary>
[Serializable]
public struct Vector3Pair : IPair<Vector3>
{
public Vector3 Item1 { get => _item1; set => _item1 = valu... |
#if REPLICA_DISABLING_NET5_ONLY
using DFC.ServiceTaxonomy.IntegrationTests.Helpers;
using Xunit;
using Xunit.Abstractions;
namespace DFC.ServiceTaxonomy.IntegrationTests.Neo4j.Services.Internal
{
// assertions are in the base class methods
#pragma warning disable S2699
[Collection("GraphCluster Integration"... |
/******************************************************************************\
* Copyright (C) 2012-2016 Leap Motion, Inc. All rights reserved. *
* Leap Motion proprietary and confidential. Not for distribution. *
* Use subject to the terms of the Leap Motion SDK Agreement available at ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClassLibraryCommon
{
public enum RoleType
{
Guest = 0,
Administrator = 1,
Librarian = 2,
Patron = 3
}
public enum DBType
{
Mock ... |
using System.Collections.Generic;
using System.Linq;
namespace DotnetSpider.Data.Storage.Model
{
public class TableMetadata
{
public string TypeName { get; set; }
public Schema Schema { get; set; }
public HashSet<string> Primary { get; set; }
public HashSet<IndexMetadata> Ind... |
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Repositories;
using Alabo.Domains.Services;
using Alabo.Extensions;
using Alabo.Framework.Basic.Notifications.Domain.Repositories;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using ZKCloud.Open.Message.Models;
using MessageQueue = Ala... |
namespace BettingSystem.Infrastructure.Matches.Persistence.Migrations
{
using System;
using Microsoft.EntityFrameworkCore.Migrations;
public partial class Matches : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AbstractsInterfaces
{
class Program
{
static void Main(string[] args)
{
//AbstractDemo.Main01();
//AbstrPropAndIndex.Main02();
//Int... |
using FichaTecnica.Dominio;
using FichaTecnica.Dominio.Repositorio;
using FichaTecnica.Models;
using FichaTecnica.Repositorio.EF;
using FichaTecnica.Seguranca.Filters;
using FichaTecnica.Seguranca.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespa... |
using BusVenta;
using DatVentas;
using EntVenta;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Management;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace VentasD1002
{
pu... |
using AutoMapper;
using SocialMedia.Core.DTOs;
using SocialMedia.Infrastructure.Core;
namespace SocialMedia.Infrastructure.Mappings
{
public class AutomapperProfile:Profile
{
public AutomapperProfile()
{
CreateMap<Post, PostDto>().ReverseMap();
CreateMap<Aspn... |
using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Phantom : MonoBehaviour
{
private float interval = 0.03f; //每隔多久生成一个残影
private float lifeCycle = 0.4f; //残影存在时间
private float lastCombinedTime = 0.0f; //上一次组合的时间
private string norm... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.CustomFields.Fields;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Helpers;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.In... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace Project.Testing
{
public class ItemLooteable : Interactable
{
public UnityEvent OnDestroyy;
public Item item_;
public override void Use(Item item)
{
... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using SpeedSlidingTrainer.Core.Model.State.Validation;
namespace SpeedSlidingTrainer.CoreTests.Model.State.Validation
{
public partial class BoardValidatorTests
{
[TestMethod]
public void BoardGoal_AllUnspecified_IsNotSolvable()... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Configuration;
using System.Data.SqlClient;
namespace WindowsFormsApp1
{
public partial... |
using ServiceCenter.Helpers;
namespace ServiceCenter.ViewModel.Dialog
{
class InputNumericDialogViewModel : BaseViewModel
{
public string Hint { get; }
private int _numeric;
public int Numeric { get => _numeric; set => Set(ref _numeric, value); }
public InputNumericDialogView... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web.Mvc;
using Chess.Data;
using Chess.Data.Entities;
using Chess.Data.Enum;
using ChessSharp.Web.Models;
namespace ChessSharp.Web.Controllers
{
public class BaseController : Controller
{
protected readonly IUnitOfWork Uni... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AsteroidSpawner : MonoBehaviour {
public GameObject asteroidPrefab;
public int currentLevel;
public float timeBetweenSpawns;
public List<GameObject> asteroids;
// Start is called before the first frame ... |
using System.Linq;
using LocusNew.Core.Models;
namespace LocusNew.Core.Repositories
{
public interface ICityPartsRepository
{
void AddCityPart(CityPart cityPart);
CityPart GetCityPart(int id);
object GetCityPartAutocomplete(string term);
IQueryable<CityPart> GetCityParts();
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
public class SSApplication
{
public delegate void OnLoadedDelegate(GameObject root);
private static Dictionary<string, OnLoadedDelegate> m_OnLoaded = new Dictionary<string, OnLoadedDelegate>();
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
using KartLib;
using System.ServiceModel;
using KartObjects.Entities;
using KartObjects.Entities.Documents;
namespace KartSystem
{
public class InvoiceDocPresenter : BaseDocEditorPresenter
{
protec... |
using gView.Framework.Data;
using gView.Framework.Geometry;
using gView.Framework.IO;
using gView.Framework.UI;
using gView.MapServer;
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
namespace gView.Framework.Carto
{
public interface IServiceMap : IMetadata, IService... |
using System;
using System.Linq;
using System.Threading;
using OctoFX.Core.Repository;
namespace OctoFX.RateService
{
partial class RatesService
{
readonly IMarketExchangeRateProvider rateProvider;
readonly IExchangeRateRepository exchangeRateRepository;
bool isStarted = false;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using ScoreSquid.Web.Tasks;
namespace ScoreSquid.Web.Controllers
{
public class PredictionController : Controller
{
private readonly IPlayerTasks playerTasks;
public Predict... |
using System;
/// <summary>
/// Flywheigs is a pattern that you trade CPU for less RAM use.
/// You do that making the vars external to the class that actual use the value
/// </summary>
public sealed class Flyweight : IDesingPattern
{
public void RunPattern()
{
var tree = new FlyweightDemo.MyTreeObject();
... |
using System.Data;
using Framework.Core.Common;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Tests.Data.Van.Input;
using Tests.Pages.Van.Main.Common;
using OpenQA.Selenium;
using Tests.Pages.Van.Main.Turf;
namespace Tests.Pages.Van.Main.MiniVanExport
{
public class MiniVanRadWindow : VanBas... |
/******************************************************************************\
* Copyright (C) 2012-2016 Leap Motion, Inc. All rights reserved. *
* Leap Motion proprietary and confidential. Not for distribution. *
* Use subject to the terms of the Leap Motion SDK Agreement available at ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using V50_IDOMBackOffice.AspxArea.Booking.Models;
using V50_IDOMBackOffice.AspxArea.Booking.Controllers;
using IdomOffice.Interface.BackOffice.Booking;
using V50_IDOMBackOffice.Asp... |
using Microsoft.Extensions.DependencyInjection;
using System;
using System.Collections.Generic;
using System.Text;
using Union.Gateway.Abstractions;
namespace Union.Gateway.Traffic
{
public static class UnionTrafficServiceExtensions
{
/// <summary>
/// 消息流量统计服务(不同的消费者实例)
/// </summary>... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace Windows_Project
{
public partial class LogIn : F... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Random = UnityEngine.Random;
using Vector2 = UnityEngine.Vector2;
using Vector3 = UnityEngine.Vector3;
public class PlayerControl : MonoBehaviour
{
[SerializeField] private GameObject playerCube;
private Vector2... |
/// <summary>
/// executes custom classifiers with Open CV in a multithreaded env
/// created by Dominik Müller
/// 2018 / 06 / 14
/// </summary>
using System.Collections.Generic;
using System.Threading;
using System;
using System.Drawing;
using UnityEngine;
using Vuforia;
using Emgu.CV;
using Emgu.C... |
using System.Collections.Generic;
using System.Web.Http.Routing;
namespace Parliament.ProcedureEditor.Web.Api.Configuration
{
/// <summary>
/// Route constraint on Accept header of the request
/// See <see cref="Parliament.ProcedureEditor.Web.Api.Configuration.ContentNegotiationConstraint"/>
/// </sum... |
using System;
using System.Collections;
using System.Runtime.Serialization;
using DelftTools.Utils.Remoting.SharedMemory;
//using ProtoBuf;
namespace DelftTools.Utils.Remoting
{
[DataContract]
//[ProtoContract, ProtoInclude(100, typeof(SharedMemoryArray))]
public class SerializableArray
{
#reg... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace iGarson_App.Models
{
[Serializable]
public class WeekReport
{
public string DayName { get; set; }
public long InCome { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DelftTools.Hydro;
using DelftTools.Hydro.CrossSections;
using DelftTools.Hydro.Helpers;
using GeoAPI.Geometries;
using GisSharpBlog.NetTopologySuite.Geometries;
using NUnit.Framework;
using Rhino.Mocks;
namespace DelftTools.Te... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.IO;
namespace Snow
{
public class HttpCommunication
{
private string url;
private string request;
private Boolean proxy = false;
p... |
using System.Linq;
using Conditions.Guards;
using Properties.Core.Objects;
namespace Properties.Infrastructure.Data.Factories
{
public class SearchResultFactory
{
public static SearchResult BuildSearchResult(Property property)
{
Check.If(property).IsNotNull();
var resu... |
using System.Collections.Generic;
using Uintra.Features.Media.Strategies.Preset;
namespace Uintra.Core.Controls.LightboxGallery
{
public interface ILightboxHelper
{
void FillGalleryPreview(IHaveLightboxPreview model, IEnumerable<int> mediaIds);
LightboxPreviewModel GetGalleryPreviewModel(IEnum... |
using ManaMist.Models;
using ManaMist.Utility;
namespace ManaMist.Actions
{
public class HarvestAction : Action
{
public GetHarvestFunction GetHarvestAmount;
public HarvestAction(GetHarvestFunction getHarvestFunction) : base(ActionType.HARVEST)
{
this.GetHarvestAmount = get... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
[RequireComponent (typeof(Rigidbody))]
public abstract class EnvironmentItem : MonoBehaviour {
[Space(10)][Header("Inherited Members")]
public Rigidbody rigidbody;
public Player playerGrabbing;
public string hand... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using FiiiCoin.Business;
using FiiiCoin.DTO;
using FiiiCoin.Models;
using FiiiCoin.Utility.Api;
using FiiiCoin.Wallet.Win.Common;
us... |
namespace DFC.ServiceTaxonomy.VersionComparison.Models.Parts
{
public class HtmlShared
{
public SharedContent? SharedContent { get; set; }
}
}
|
using UnityEngine;
public class Teleport : MonoBehaviour {
//Idea from here https://scholarslab.lib.virginia.edu/blog/teleporting-in-Unity3D/
public Transform teleportTarget;
public GameObject thePlayer;
public Camera previousCam;
public Camera nextCam;
private void OnTriggerEnter2D(Collider2D other) {
... |
using UnityEngine;
using System;
[Serializable]
public class LootTableEntry {
public Item item = null;
[Min(1)]
public int weight = 1;
[Tooltip("Disabled entries are ignored.")]
public bool disabled = false;
}
|
using Coldairarrow.Entity.Sto_ProManage;
using Coldairarrow.Util;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Dynamic;
namespace Coldairarrow.Business.Sto_ProManage
{
public class Pro_MaterialRequisitionBusiness : BaseBusiness<Pro_MaterialRequisition>
{
#region ... |
using UnityEngine;
using System.Collections;
//using TuneSDK;
using Mio.TileMaster;
namespace Mio.Utils {
public class ConversionTrackingManager : MonoSingleton<ConversionTrackingManager> {
public void Initialize (string advertiserID, string conversionKey) {
//Tune.Init(advertiserID, conversio... |
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.Serialization;
using System.Text.RegularExpression... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using WingtipToys.Models;
namespace WingtipToys.OrderService.Data
{
public class WingtipToysOrderServiceContext : DbContext
{
public WingtipToysOrderServiceContext (DbC... |
using GardenControlRepositories.Entities;
using GardenControlRepositories.Interfaces;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GardenControlRepositori... |
using System;
using Uintra.Features.Links.Models;
using Uintra.Features.Notification.Entities.Base;
namespace Uintra.Features.Notification.Entities
{
public class GroupInvitationDataModel :
INotifierDataValue,
IHaveNotifierId
{
public Guid NotifierId { get; set; }
public Guid R... |
using Capstone.Classes;
using System;
using System.Collections.Generic;
namespace Capstone
{
class Program
{
static void Main(string[] args)
{
VendingMachineUI show = new VendingMachineUI();
show.Menu();
}
}
}
|
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Http.Features;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Primitives;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.I... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
using System.Web.Configuration;
using System.Drawing;
namespace GreenValleyAuctionsSystem
{
public partial class C... |
using System;
using System.Collections.Generic;
using System.Diagnostics.Eventing.Reader;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DIVISEURS_MULTIPLES
{
class Program
{
static void Main(string[] args)
{
int n = lire();
int[] tab = re... |
/* The MIT License (MIT)
*
* Copyright (c) 2018 Marc Clifton
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, ... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Cinemachine;
public class CinecamController: MonoBehaviour
{
public const int FRAME_ALL_CREWS = 1;
// public const int HEALTH_MODIFIER_NONE = 2;
// public const int HEALTH_MODIFIER_NONE = 3;
// public const int HEALTH_MODIFIER_NON... |
using System.Collections.Generic;
namespace Algorithms.LeetCode
{
/**
* Your MyCalendar object will be instantiated and called as such:
* MyCalendar obj = new MyCalendar();
* bool param_1 = obj.Book(start,end);
*/
public class MyCalendar
{
private List<(int start, int end)> interva... |
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