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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace FlashShred { class Util { private static readonly List<string> log = new List<string>(); public static void write(string message) { //Consol...
using Hayaa.Redis.Client; using Hayaa.UserAuth.Service.Core.Config; using System; using System.Collections.Generic; using System.Text; namespace Hayaa.UserAuth.Service.Core { class RedisComponent { private static ServiceConfig g_ClientConfig = ConfigHelper.Instance.GetComponentConfig(); privat...
using FKFormBase; namespace FKFormControl { /// <summary> /// 抽象Ajax校验方法 用户自定义校验方法继承改类就可以了 为ValidateMethod提供自定义的校验方法 /// </summary> public abstract class ControlAjax : FKFormBase.FormControlBaseAttribute { /// <summary> /// 校验地址 /// </summary> public string Validate...
using System; using System.Collections.Generic; using System.Runtime.Serialization; namespace SP_Bewegungserkennung { /** * Class State discibes a State that is created out of Cluster * with temporal parameters */ [DataContract] class State { [DataMember] public point cent...
using System; using System.Collections.Generic; using System.Text; using Gurux.Common; using Gurux.Communication; using Gurux.Net; using Gurux.Serial; using Gurux.DLMS.AddIn.ManufacturerSettings; using System.Linq; using Gurux.Device.Editor; using GXDLMS.ManufacturerSettings; using Gurux.DLMS.ManufacturerSe...
using System; namespace GFW { public abstract class Module { public virtual void Release() { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio8 { class ValidaPassword { static void Main(string[] args) { { const int Limite = 3; string Password = "ABCDE"; ...
namespace Ach.Fulfillment.Business.Impl { using System.Diagnostics.Contracts; using Ach.Fulfillment.Business.Impl.Validation; using Ach.Fulfillment.Common.Exceptions; using Ach.Fulfillment.Common.Utils; using Ach.Fulfillment.Data; using Ach.Fulfillment.Data.Specifications; internal class R...
using System.Collections; using System.Windows; using System.Windows.Controls; using System.Windows.Media; namespace Crystal.Plot2D.Common { /// <summary> /// Represents a custom Panel, which performs Arrange of its children independently, and does not remeasure or rearrange itself /// or all children when...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.EntityFrameworkCore; using SSDAssignmentBOX.Models; namespace SSDAssignmentBOX.Pages.Ratings { public class IndexModel : PageM...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task2 { public class Ring//todo каким образом обеспечиваешь нахождение класса в заведомо корректном состоянии (где хоть одна проверка полей класса на корректные значения)? { p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PiePrefab : FoodPrefab { }
namespace Jypeli { /// <summary> /// Herkkyys jolla kallistus/ele halutaan tunnistaa. /// </summary> public enum AccelerometerSensitivity : int { /// <summary> /// Kallistus/ele tunnistetaan nopeasti. /// </summary> Realtime = 1, /// <summary> /// Kal...
using Refactoring_08_Calculator.DiscountStrategy.Base; using System; namespace Refactoring_08_Calculator.DiscountStrategy.CalculationStrategies { public class NotRegisteredDiscount : BaseDiscountStrategy { public NotRegisteredDiscount(decimal price, int timeOfHavingAccountInYears) : base(price, timeOf...
using System; using System.Net; using System.Collections.Generic; using System.ComponentModel; // information about one record namespace GeoSearch.Web { public class Record { //Metadata's URL in Registry Center where we can found detail of this metadata public string MetadataAcces...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Szab.MetaheuristicsBase; namespace Szab.TabuSearch { public class TabuSolver<T> : ISolver<T> where T : class, ITabuSolution<T> { public delegate void StepEventHandler(int numGenera...
namespace LangInformant.Domain.Migrations { using System; using System.Data.Entity.Migrations; public partial class LanguagetoWord : DbMigration { public override void Up() { AddColumn("dbo.Words", "Language_LanguageID", c => c.Int()); CreateIndex("dbo.Words"...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Model.APIModels.Result { public class E_RecipesDish { /// <summary> /// 菜品ID /// </summary> public int dishid { get; set; } /// <summary> /// 菜品名称 /// </summa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Client { public class MainManager : IMainManager { private Dictionary<MainWindowViewModel.Tabs, int> tabGridItems; public event EventHandler TabGridItemsChanged; ...
using System; using SwinGameSDK; namespace MyGame { public class Circle : GameEntity, IGameObject { public Circle() { } public Circle (float x, float y, GeneList geneList) : base( x, y, geneList) { SetUpChildEnt(); } public override void SetUpChildEnt () { } public...
using System.Collections; using UnityEngine; using UnityEngine.Events; public class FadingComponent : MonoBehaviour { private int fadeInOutHash = Animator.StringToHash("fadeInOut"); private int startFadingHash = Animator.StringToHash("startFading"); [SerializeField] private Animator anim; [Seriali...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Szab.Scheduling.Representation { public class Resource { public string Name { get; set; } public float Cost { get; set; } public List<Skill> Skills { ...
#region LICENCE /* Copyright 2016-2017 video_error Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using LoowooTech.Stock.Models; using LoowooTech.Stock.Tool; namespace LoowooTech.Stock.Rules { public class JClassRule:ClassBaseTool,Models.IRule { public override string RuleName { get { return "J类转换逻辑一致性检查"; } } ...
using System; using System.Collections.Generic; using System.IO; using System.Security.Cryptography; using System.Text; namespace jaytwo.Common.IO { public static class StreamUtility { public static void CopyStreamToStream(Stream inputStream, Stream outputStream) { if (inputStream == null) ...
using GDS.BLL; using GDS.Comon; using GDS.Entity; using GDS.Entity.Constant; using GDS.Entity.Result; using GDS.Query; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Text; using System.Web; using System.Web.Mvc; using GDS.WebApi.Models; namespace ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Calculator { public partial class UnitConversion : UserControl { private bool ...
using System.Collections.Generic; using System.Data.Entity; using System.Linq; using AutoMapper; using CameraBazaar.Models.BindModels.Camera; using CameraBazaar.Models.BindModels.User; using CameraBazaar.Models.EntityModels; using CameraBazaar.Models.ViewModels.Cameras; namespace CameraBazaar.App.Service { public...
namespace BettingSystem.Application.Games.Matches.Commands.SecondHalf { using System.Threading; using System.Threading.Tasks; using Application.Common; using Application.Common.Exceptions; using Domain.Games.Repositories; using MediatR; public class StartMatchSecondHalfCommand : EntityComm...
using System.Collections.Generic; namespace DataAccess.Model { public class Auditorium { public int Id { get; set; } public string Name { get; set; } public int Rows { get; set; } public int Seats { get; set; } public int SeatCount { get { return Row...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using UIKit; using Foundation; using Aquamonix.Mobile.Lib.Services; using Aquamonix.Mobile.Lib.Domain; using Aquamonix.Mobile.Lib.Database; using Aquamonix.Mobile.IOS.Views; using Aquamonix.Mobile.Lib.ViewModels; using Aq...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using MOTHER3; using Extensions; namespace MOTHER3Funland { public partial class frmEnemyEditor : M3Form { ...
using Microsoft.EntityFrameworkCore; using TaxiService.Order.Models; namespace TaxiService.Order.DbContexts { public class OrderDbContext : DbContext { public OrderDbContext(DbContextOptions<OrderDbContext> options) : base(options) { } public DbSet<Reservation> Reservations { ge...
using System; namespace IPTables.Net.Iptables.Modules { public interface IIpTablesModule: ICloneable { bool NeedsLoading { get; } String GetRuleString(); int Feed(CommandParser parser, bool not); } }
/******************************************* * * The interface needed in order to find everything * about items both inside the database and other * containers * *******************************************/ namespace DChild.Databases { public interface IItemAddress { int id { get; } s...
using GalaSoft.MvvmLight.CommandWpf; using MahApps.Metro.Controls; using MahApps.Metro.Controls.Dialogs; using Sales.Helpers; using Sales.Models; using Sales.Services; using Sales.Views.SaleViews; using System; using System.Collections.ObjectModel; using System.Linq; using System.Windows; namespace Sales.ViewModels.S...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class PlayerInfo : MonoBehaviour { string DBtoSend = ""; string DBtoRecieve =""; string[] sp; // Use this for initialization void Start () { char[] sharp = {'D','B'}; DBtoSend = "@REQUEST_DB#1001#1002#1003#1004#1005#1006#...
namespace InheritCars.Models { public class BatMobil : Car { public string BatExtra { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TP.Entities; namespace TP.BusinessLayer.JobManagers { public class SelectAdvTestMasterViewModel { public int Adv_Id { get; set; } public List<Test_Master> testM...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RemoveCollisionOffscreen : MonoBehaviour { private CircleCollider2D collider; void Start() { collider = GetComponent<CircleCollider2D> (); } void OnBecameVisible() { collider.enabled = true; } void OnBecameInvis...
using Nest; using Uintra.Core.Search.Helpers; using Uintra.Features.Links.Models; namespace Uintra.Core.Search.Entities.Mappings { public class SearchableBaseMap<T> : PropertiesDescriptor<T> where T : SearchableBase { public SearchableBaseMap() { Text(t => t.Name(n => n.Title).Anal...
using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// IPair of type `&lt;Vector3&gt;`. Inherits from `IPair&lt;Vector3&gt;`. /// </summary> [Serializable] public struct Vector3Pair : IPair<Vector3> { public Vector3 Item1 { get => _item1; set => _item1 = valu...
#if REPLICA_DISABLING_NET5_ONLY using DFC.ServiceTaxonomy.IntegrationTests.Helpers; using Xunit; using Xunit.Abstractions; namespace DFC.ServiceTaxonomy.IntegrationTests.Neo4j.Services.Internal { // assertions are in the base class methods #pragma warning disable S2699 [Collection("GraphCluster Integration"...
/******************************************************************************\ * Copyright (C) 2012-2016 Leap Motion, Inc. All rights reserved. * * Leap Motion proprietary and confidential. Not for distribution. * * Use subject to the terms of the Leap Motion SDK Agreement available at ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassLibraryCommon { public enum RoleType { Guest = 0, Administrator = 1, Librarian = 2, Patron = 3 } public enum DBType { Mock ...
using System.Collections.Generic; using System.Linq; namespace DotnetSpider.Data.Storage.Model { public class TableMetadata { public string TypeName { get; set; } public Schema Schema { get; set; } public HashSet<string> Primary { get; set; } public HashSet<IndexMetadata> Ind...
using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using Alabo.Domains.Services; using Alabo.Extensions; using Alabo.Framework.Basic.Notifications.Domain.Repositories; using System; using System.Collections.Generic; using System.Threading.Tasks; using ZKCloud.Open.Message.Models; using MessageQueue = Ala...
namespace BettingSystem.Infrastructure.Matches.Persistence.Migrations { using System; using Microsoft.EntityFrameworkCore.Migrations; public partial class Matches : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AbstractsInterfaces { class Program { static void Main(string[] args) { //AbstractDemo.Main01(); //AbstrPropAndIndex.Main02(); //Int...
using FichaTecnica.Dominio; using FichaTecnica.Dominio.Repositorio; using FichaTecnica.Models; using FichaTecnica.Repositorio.EF; using FichaTecnica.Seguranca.Filters; using FichaTecnica.Seguranca.Model; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespa...
using BusVenta; using DatVentas; using EntVenta; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Management; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace VentasD1002 { pu...
using AutoMapper; using SocialMedia.Core.DTOs; using SocialMedia.Infrastructure.Core; namespace SocialMedia.Infrastructure.Mappings { public class AutomapperProfile:Profile { public AutomapperProfile() { CreateMap<Post, PostDto>().ReverseMap(); CreateMap<Aspn...
using System; using UnityEngine; using System.Collections; using System.Collections.Generic; public class Phantom : MonoBehaviour { private float interval = 0.03f; //每隔多久生成一个残影 private float lifeCycle = 0.4f; //残影存在时间 private float lastCombinedTime = 0.0f; //上一次组合的时间 private string norm...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DFC.ServiceTaxonomy.CustomFields.Fields; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Helpers; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.In...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; namespace Project.Testing { public class ItemLooteable : Interactable { public UnityEvent OnDestroyy; public Item item_; public override void Use(Item item) { ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using SpeedSlidingTrainer.Core.Model.State.Validation; namespace SpeedSlidingTrainer.CoreTests.Model.State.Validation { public partial class BoardValidatorTests { [TestMethod] public void BoardGoal_AllUnspecified_IsNotSolvable()...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Configuration; using System.Data.SqlClient; namespace WindowsFormsApp1 { public partial...
using ServiceCenter.Helpers; namespace ServiceCenter.ViewModel.Dialog { class InputNumericDialogViewModel : BaseViewModel { public string Hint { get; } private int _numeric; public int Numeric { get => _numeric; set => Set(ref _numeric, value); } public InputNumericDialogView...
using System; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using Chess.Data; using Chess.Data.Entities; using Chess.Data.Enum; using ChessSharp.Web.Models; namespace ChessSharp.Web.Controllers { public class BaseController : Controller { protected readonly IUnitOfWork Uni...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AsteroidSpawner : MonoBehaviour { public GameObject asteroidPrefab; public int currentLevel; public float timeBetweenSpawns; public List<GameObject> asteroids; // Start is called before the first frame ...
using System.Linq; using LocusNew.Core.Models; namespace LocusNew.Core.Repositories { public interface ICityPartsRepository { void AddCityPart(CityPart cityPart); CityPart GetCityPart(int id); object GetCityPartAutocomplete(string term); IQueryable<CityPart> GetCityParts(); ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement; public class SSApplication { public delegate void OnLoadedDelegate(GameObject root); private static Dictionary<string, OnLoadedDelegate> m_OnLoaded = new Dictionary<string, OnLoadedDelegate>(); pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using KartLib; using System.ServiceModel; using KartObjects.Entities; using KartObjects.Entities.Documents; namespace KartSystem { public class InvoiceDocPresenter : BaseDocEditorPresenter { protec...
using gView.Framework.Data; using gView.Framework.Geometry; using gView.Framework.IO; using gView.Framework.UI; using gView.MapServer; using System; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; namespace gView.Framework.Carto { public interface IServiceMap : IMetadata, IService...
using System; using System.Linq; using System.Threading; using OctoFX.Core.Repository; namespace OctoFX.RateService { partial class RatesService { readonly IMarketExchangeRateProvider rateProvider; readonly IExchangeRateRepository exchangeRateRepository; bool isStarted = false; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using ScoreSquid.Web.Tasks; namespace ScoreSquid.Web.Controllers { public class PredictionController : Controller { private readonly IPlayerTasks playerTasks; public Predict...
using System; /// <summary> /// Flywheigs is a pattern that you trade CPU for less RAM use. /// You do that making the vars external to the class that actual use the value /// </summary> public sealed class Flyweight : IDesingPattern { public void RunPattern() { var tree = new FlyweightDemo.MyTreeObject(); ...
using System.Data; using Framework.Core.Common; using Microsoft.VisualStudio.TestTools.UnitTesting; using Tests.Data.Van.Input; using Tests.Pages.Van.Main.Common; using OpenQA.Selenium; using Tests.Pages.Van.Main.Turf; namespace Tests.Pages.Van.Main.MiniVanExport { public class MiniVanRadWindow : VanBas...
/******************************************************************************\ * Copyright (C) 2012-2016 Leap Motion, Inc. All rights reserved. * * Leap Motion proprietary and confidential. Not for distribution. * * Use subject to the terms of the Leap Motion SDK Agreement available at ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using V50_IDOMBackOffice.AspxArea.Booking.Models; using V50_IDOMBackOffice.AspxArea.Booking.Controllers; using IdomOffice.Interface.BackOffice.Booking; using V50_IDOMBackOffice.Asp...
using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Text; using Union.Gateway.Abstractions; namespace Union.Gateway.Traffic { public static class UnionTrafficServiceExtensions { /// <summary> /// 消息流量统计服务(不同的消费者实例) /// </summary>...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace Windows_Project { public partial class LogIn : F...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Random = UnityEngine.Random; using Vector2 = UnityEngine.Vector2; using Vector3 = UnityEngine.Vector3; public class PlayerControl : MonoBehaviour { [SerializeField] private GameObject playerCube; private Vector2...
/// <summary> /// executes custom classifiers with Open CV in a multithreaded env /// created by Dominik Müller /// 2018 / 06 / 14 /// </summary> using System.Collections.Generic; using System.Threading; using System; using System.Drawing; using UnityEngine; using Vuforia; using Emgu.CV; using Emgu.C...
using System.Collections.Generic; using System.Web.Http.Routing; namespace Parliament.ProcedureEditor.Web.Api.Configuration { /// <summary> /// Route constraint on Accept header of the request /// See <see cref="Parliament.ProcedureEditor.Web.Api.Configuration.ContentNegotiationConstraint"/> /// </sum...
using System; using System.Collections; using System.Runtime.Serialization; using DelftTools.Utils.Remoting.SharedMemory; //using ProtoBuf; namespace DelftTools.Utils.Remoting { [DataContract] //[ProtoContract, ProtoInclude(100, typeof(SharedMemoryArray))] public class SerializableArray { #reg...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace iGarson_App.Models { [Serializable] public class WeekReport { public string DayName { get; set; } public long InCome { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using DelftTools.Hydro; using DelftTools.Hydro.CrossSections; using DelftTools.Hydro.Helpers; using GeoAPI.Geometries; using GisSharpBlog.NetTopologySuite.Geometries; using NUnit.Framework; using Rhino.Mocks; namespace DelftTools.Te...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net; using System.IO; namespace Snow { public class HttpCommunication { private string url; private string request; private Boolean proxy = false; p...
using System.Linq; using Conditions.Guards; using Properties.Core.Objects; namespace Properties.Infrastructure.Data.Factories { public class SearchResultFactory { public static SearchResult BuildSearchResult(Property property) { Check.If(property).IsNotNull(); var resu...
using System.Collections.Generic; using Uintra.Features.Media.Strategies.Preset; namespace Uintra.Core.Controls.LightboxGallery { public interface ILightboxHelper { void FillGalleryPreview(IHaveLightboxPreview model, IEnumerable<int> mediaIds); LightboxPreviewModel GetGalleryPreviewModel(IEnum...
using ManaMist.Models; using ManaMist.Utility; namespace ManaMist.Actions { public class HarvestAction : Action { public GetHarvestFunction GetHarvestAmount; public HarvestAction(GetHarvestFunction getHarvestFunction) : base(ActionType.HARVEST) { this.GetHarvestAmount = get...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] [RequireComponent (typeof(Rigidbody))] public abstract class EnvironmentItem : MonoBehaviour { [Space(10)][Header("Inherited Members")] public Rigidbody rigidbody; public Player playerGrabbing; public string hand...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiCoin.Business; using FiiiCoin.DTO; using FiiiCoin.Models; using FiiiCoin.Utility.Api; using FiiiCoin.Wallet.Win.Common; us...
namespace DFC.ServiceTaxonomy.VersionComparison.Models.Parts { public class HtmlShared { public SharedContent? SharedContent { get; set; } } }
using UnityEngine; public class Teleport : MonoBehaviour { //Idea from here https://scholarslab.lib.virginia.edu/blog/teleporting-in-Unity3D/ public Transform teleportTarget; public GameObject thePlayer; public Camera previousCam; public Camera nextCam; private void OnTriggerEnter2D(Collider2D other) { ...
using UnityEngine; using System; [Serializable] public class LootTableEntry { public Item item = null; [Min(1)] public int weight = 1; [Tooltip("Disabled entries are ignored.")] public bool disabled = false; }
using Coldairarrow.Entity.Sto_ProManage; using Coldairarrow.Util; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Dynamic; namespace Coldairarrow.Business.Sto_ProManage { public class Pro_MaterialRequisitionBusiness : BaseBusiness<Pro_MaterialRequisition> { #region ...
using UnityEngine; using System.Collections; //using TuneSDK; using Mio.TileMaster; namespace Mio.Utils { public class ConversionTrackingManager : MonoSingleton<ConversionTrackingManager> { public void Initialize (string advertiserID, string conversionKey) { //Tune.Init(advertiserID, conversio...
using System.CodeDom.Compiler; using System.Collections.Generic; using System.Collections; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.Serialization; using System.Text.RegularExpression...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using WingtipToys.Models; namespace WingtipToys.OrderService.Data { public class WingtipToysOrderServiceContext : DbContext { public WingtipToysOrderServiceContext (DbC...
using GardenControlRepositories.Entities; using GardenControlRepositories.Interfaces; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GardenControlRepositori...
using System; using Uintra.Features.Links.Models; using Uintra.Features.Notification.Entities.Base; namespace Uintra.Features.Notification.Entities { public class GroupInvitationDataModel : INotifierDataValue, IHaveNotifierId { public Guid NotifierId { get; set; } public Guid R...
using Capstone.Classes; using System; using System.Collections.Generic; namespace Capstone { class Program { static void Main(string[] args) { VendingMachineUI show = new VendingMachineUI(); show.Menu(); } } }
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Http.Features; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Primitives; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.I...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Web.Configuration; using System.Drawing; namespace GreenValleyAuctionsSystem { public partial class C...
using System; using System.Collections.Generic; using System.Diagnostics.Eventing.Reader; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DIVISEURS_MULTIPLES { class Program { static void Main(string[] args) { int n = lire(); int[] tab = re...
/* The MIT License (MIT) * * Copyright (c) 2018 Marc Clifton * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using Cinemachine; public class CinecamController: MonoBehaviour { public const int FRAME_ALL_CREWS = 1; // public const int HEALTH_MODIFIER_NONE = 2; // public const int HEALTH_MODIFIER_NONE = 3; // public const int HEALTH_MODIFIER_NON...
using System.Collections.Generic; namespace Algorithms.LeetCode { /** * Your MyCalendar object will be instantiated and called as such: * MyCalendar obj = new MyCalendar(); * bool param_1 = obj.Book(start,end); */ public class MyCalendar { private List<(int start, int end)> interva...