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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProyectoLP2 { public class ProductoxAlmacen { private string codigo; private int idalmacen; private int stock; public ProductoxAlmacen() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClaimDi.Business { public class Class1 { //ssss } }
using System.Threading.Tasks; namespace RRExpress.Common.Interfaces { public interface IWebApiBearerTokenStore { /// <summary> /// 获取 Token /// </summary> /// <returns></returns> string GetToken(); /// <summary> /// 更新Token /// </summary> ...
using System; using Microsoft.Extensions.Logging; using SDL2; namespace PhobiaX.SDL2.Wrappers { public class SDL2ImageWrapper : ISDL2Image { private readonly ILogger<SDL2ImageWrapper> logger; public SDL2ImageWrapper(ILogger<SDL2ImageWrapper> logger) { this.logger = logger ...
using System; using System.Collections; using System.Collections.Generic; using AlmenaraGames; using UnityEngine; /// <summary> /// Spawn and track eggs for one team /// Respawn players on death /// Alert game to a loss by eggs /// </summary> public class Nest : MonoBehaviour { //0 = red, 1 = blue public int ...
namespace BlazorFullCalendar.Data { public static class CalendarPluginTypes { public static readonly string Interaction = "interaction"; public static readonly string DayGrid = "dayGrid"; public static readonly string TimeGrid = "timeGrid"; public static readonly string List = "...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore.Metadata.Internal; namespace OcenaKlientow.Model.Models { public class Status { [Required] //Uniq...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lab4 { class Student { private string name; private int sumb; private Random rnd { get; set; } public void SetValue(string newname) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class JawaIdle : MonoBehaviour { public AudioClip[] idle; public AudioClip[] step; public AudioSource[] effectSource; public JawaManager jawaManager; private int n; private int stepIndex; // Start is cal...
using System; using System.Collections.Generic; using System.Linq; using System.Web.UI.WebControls; using Sind.BLL; using Sind.Model; using Sind.Web.Publico.Code; using Sind.Web.Publico.Controles; using Sind.Web.Publico.Helpers; namespace Sind.Web.Cadastros { public partial class VisaoDetalhe : System.Web.UI.Page...
using System.Collections; using System.Collections.Generic; using UnityEngine; //Source: // https://www.h3xed.com/programming/create-2d-mesh-outline-in-unity-silhouette // https://www.youtube.com/watch?v=8AKhr3c4HOs // OutlineGenerator attaches an GameObject with a linerenderer, to an object with any 2DCollider. pu...
using MyHeroKill.Model.Skills; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyHeroKill.Model.Roles { public class BianqueRole : BaseRole { public BianqueRole() { this.IndexOfRoles = 1; this...
using Clients.Conforming; using Common; using Common.Business; using Common.Log; using Common.Presentation; using Common.Presentation.Controls; using Entity; using SessionSettings; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.ServiceModel; using System.Text; usi...
using System.Collections.Generic; using NHibernate.Criterion; using NHibernate.SqlCommand; using Profiling2.Domain.Contracts.Queries.Suggestions; using Profiling2.Domain.Prf.Persons; using SharpArch.NHibernate; using Profiling2.Domain.Prf.Responsibility; namespace Profiling2.Infrastructure.Queries.Suggestions { p...
using System.ComponentModel; using TMPro; using UnityEngine; public class NonProperties : MonoBehaviour { public Camera cam; public SpriteRenderer spr; public Camera bgc; public SpriteRenderer updown; private void Start() { updown = GetComponent<SpriteRenderer>(); // 攝影機深度 ...
namespace Calendar { /// <summary> /// 中国日历相关数据 /// </summary> internal static class ChineseCalendarData { /// <summary> /// 农历月 /// </summary> public static readonly string[] LunarMonths = {"正月", "二月", "三月", "四月", "五月", "六月", "七月", "八月", "九月", "十月", "十一月", "...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using Tools; namespace _059 { class Program { private const string Filepath = "../../cipher1.txt"; private const byte AsciiSpace = 0x20; private const byt...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event of type `CollisionPair`. Inherits from `AtomEvent&lt;CollisionPair&gt;`. /// </summary> [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/CollisionPair", fileName = "CollisionPairEvent")] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoidRandom : BoidBehavior { public override bool UpdateDirection() { dir = Random.insideUnitCircle.normalized; return true; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WanderScript : MonoBehaviour { public float[] forceBoundaries = new float[2]; public float[] intervalBoundaries = new float[2]; Rigidbody2D rb2; // Use this for initialization void Start () { rb2 = GetComponent<Rig...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Florentis; using System.IO; namespace VerifySign { public partial class SignatureCompareForm: ...
using Services.Abstractions.Services; namespace Services.Implementations.Services { public class LynxServiceProvider: ILynxServiceProvider { public LynxServiceProvider(ITripService tripService) { TripService = tripService; } public ITripService TripService { get; }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Controls; namespace VeterinariaT1.Controller { class ControllerUC { public void CargarUCGrid(Grid g, UserControl uc) { if (g.Children.Count != 0)...
using System; class NullValuesArithmetic { static void Main() { Console.Title = "Null values arithmetic"; int? i = null; double? d = null; Console.WriteLine("i={0}\t[null values]", i); Console.WriteLine("d={0}\t[null values]", d); i = i.GetValueOrDefault() + 5; ...
using System; namespace _2_Shapes { public class Shape { public int X { get; private set; } public int Y { get; private set; } public int Height { get; set; } public int Width { get; set; } // Virtual method public virtual void Draw() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web.Caching; using TY.SPIMS.Controllers; using System.Web; using System.Threading; namespace TY.SPIMS.Client.Helper { public class CacheManager { private static HttpRuntime _httpRuntime; public ...
using NUnit.Framework; namespace StrongTest.Core.Tests { public class StatementMutationTests { [Test] public void TestStatement1_Should_Return_120() { var statementMutation = new StatementMutation(); int result = statementMutation.TestStatement1(); ...
 using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace LongigantenAPI.Models { public class OrderForCreateDto : OrdersForManipulationDto { [Required] public List<OrderLineForCreateDto> Ord...
using JustOffer.Offer; using System.Collections.Generic; using Newtonsoft.Json; using System.IO; using JustOffer.MenuDatabase; namespace JustOffer.UnitTest { public class TestDataFactory { #region offer json #endregion public List<CustomOffer> GetOffer(string offerJson) { ...
using Hayaa.CacheKeyStatic; using Hayaa.Redis.Client; using Hayaa.Security.Service; using System; namespace Hayaa.WorkerSecurity.Client { internal class WorkerSecurityProvider { public static Boolean UserAuth(String token) { Boolean result = false; var info = RedisServi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; /* A Hello World! program in C#. This program displays the string "Hello World!" on the screen with greats hints. */ namespace Hello_World { class Hello { static void Main(string[] args)...
using UnityEngine; /// <summary> /// Tipo de ataque mas simple, al esperar el tiempo de ejecucion, le hace daño al jugador sin importar que. /// </summary> [CreateAssetMenu(fileName = "New Target Attack Data", menuName = "ScriptableObjects/EnemyAttackData/TargetAttackData", order = 1)] public class TargetAttack : Ene...
using System; using System.Collections; using System.Web.Http; using System.Web.Http.Description; using CustomReviewModule.Data.Model; using System.Collections.Generic; using System.Net; using CustomReviewModule.Data.Infrastructure; namespace CustomReviewModule.Web.Controllers.Api { [RoutePrefix("")] public c...
using System; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Extensions.Http; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Logging; using Newtonsoft.Json; namespace SampleFunc { public static class Greet { ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Medi...
using UnityEngine; namespace Assets.Scripts.Extension { public static class DrawTreatment { public static Rect ScreenRectThreatment(Rect rect) { if ((Screen.height < rect.yMax) && (Screen.width < rect.xMax)) return new Rect(rect.x - (rect.xMax - Screen.width), rect....
using System.IO; namespace InvertedIndex.FileHandler { public interface IDirectoryReader { FileInfo[] GetFiles(string path); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Linq; using System.Drawing; using System.Runtime.InteropServices; using System.Drawing.Imaging; using Microsoft.Xna.Framework.Graphics; namespace MegaMan.Common { public class Palette { private stati...
using UnityEngine; public class Enemy : MonoBehaviour { public float StartSpeed = 7f; public float speed; public static float health = 3f; public static int enemyCurrency = 20; private Transform target; private int waypointIndex = 0; void Start() { //setting the first target of our e...
/* Dataphor © Copyright 2000-2015 Alphora This file is licensed under a modified BSD-license which can be found here: http://dataphor.org/dataphor_license.txt */ using System; using System.Reflection; using Alphora.Dataphor; using Alphora.Dataphor.BOP; using Alphora.Dataphor.DAE.Streams; using Alphora.Dataphor.DAE....
// <copyright file="Packet.cs" company="Firoozeh Technology LTD"> // Copyright (C) 2019 Firoozeh Technology LTD. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at //...
using System; namespace NStandard { public static partial class ArrayExtensions { #region Multidimensional Array ToJaggedArray /// <summary> /// Converts jagged array to multidimensional array. /// </summary> /// <typeparam name="T"></typeparam> /// <param name=...
using SensorsDBAPI.Filters; using SensorsDBAPI.Models; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace SensorsDBAPI.Controllers { [BasicAuthentication] public class AlertsController : ApiC...
// ==================================================== // More Templates: https://www.ebenmonney.com/templates // Email: support@ebenmonney.com // ==================================================== using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; u...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using ListCoreApp.Data; using ListCoreApp.Models; using ListCoreApp.Requests.Item; using ListCoreApp.Responses.Item; usi...
using BDTest.Attributes; using BDTest.Test; using BDTest.Tests.Helpers; using NUnit.Framework; namespace BDTest.Tests.Fixtures; [Parallelizable(ParallelScope.None)] [Story(AsA = "BDTest developer", IWant = "to make sure that custom scenario text attributes work properly", SoThat = "tests can be translated to ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace HW.Models { public class Sp_Department_Result { public int? DepartmentID { get; set; } = null; public byte[] RowVersion { get; set; } = null; } }
namespace Z.Framework.DbEntity { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; public partial class T_MENU { [System.Diagnostics.CodeAnalysis.Suppress...
using Microsoft.EntityFrameworkCore; namespace AssetTracking_EF { class AssetTrackorContext : DbContext { public DbSet<CompanyAsset> CompanyAssets { get; set; } protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder) { optionsBuilder.UseSqlServer(@"Dat...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text.Json.Serialization; namespace FallstudieSem5.Models { [Table("PropertyOwner")] // created Table with the...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.ComponentModel; using System.Runtime.CompilerServices; using Utilities; namespace EddiDataDefinitions { public class FleetCarrier : INotifyPropertyChanged { private long? _carrierId; private FrontierApiStation _marke...
using System; using System.Collections.Generic; using System.Text; using MySql.Data.MySqlClient; namespace VerificacionDeAutenticidad { class ejecutar { private static MySqlCommand command; private static conectar Coneccion; private static MySqlDataAdapter adaptador; ...
using Pe.Stracon.SGC.Aplicacion.Core.Base; using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual; using System; using System.Collections.Generic; namespace Pe.Stracon.SGC.Application.Core.ServiceContract { public interface IFlujoAprobacionService : IGenericService { /// <summary> ...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using LogicAndTrick.Oy; using Newtonsoft.Json; using Sledge.BspEditor.Documents; using Sledge.BspEditor.Primitives.MapObjects; using Sledge.Common.Shell.Documents; namespace Sledge.BspEditor.Components { ...
// Copyright (c) Microsoft. All rights reserved. Licensed under the MIT license. See full license at the root of the project. /* This file provides URLs to help get Microsoft Graph data. */ using System.Threading.Tasks; namespace Office_Add_in_ASPNET_SSO_WebAPI.Helpers { /// <summary> /// Provides met...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Reflection; using DevExpress.XtraEditors; using IRAP.Global; using IRAP.Client.User; using IRAP.Entities.FVS; using IRAP.Enti...
namespace Classes { using System; using Interfaces; public class Mine : IMine { private const int MaxDelay = 10_000; private const int MaxX = 1_000_000; private const int MaxDamage = 100; private int delay; private int xCoordinates; private int damage; ...
using System; namespace AtividePagina9 { class PotenciasDe2 { static long PotenciaDe2(int E) { { if (E == 0) return 1; else return 2 * PotenciaDe2(E - 1); } } static void Main(string...
using System; using System.Collections.Generic; using UnityEngine; public class Field : MonoBehaviour { public GameObject insideWall; //Prefab情報を格納 public GameObject hole; //Prefab情報を格納 private GameObject cloneObject; //Instantiate関数により生成したインスタンス情報(GameObject型)を格納 private Transform cloneObjec...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TimeTracker.Core.Constants; using TimeTracker.Infrastructure.Dto; using TimeTracker.Infrastructure.Entities; namespace TimeTracker.Infrastructure.DtoMapper { public class TrackerHistoryEntityT...
using System; using System.IO; using System.Text; using Xunit; namespace Atc.Tests.Extensions { public class MemoryStreamExtensionsTests { [Fact] public void ToBytes() { // Arrange var input = "Hallo world".ToStream() as MemoryStream; // Act ...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Constant of type `Color`. Inherits from `AtomBaseVariable&lt;Color&gt;`. /// </summary> [EditorIcon("atom-icon-teal")] [CreateAssetMenu(menuName = "Unity Atoms/Constants/Color", fileName = "ColorConstant")] public sealed clas...
using Alabo.Validations; namespace Alabo.Domains.Entities.Core { /// <summary> /// 领域对象 /// </summary> public interface IDomainObject : IValidation { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using ScoreSquid.Web.Models; using ScoreSquid.Web.ViewModels; namespace ScoreSquid.Web.Controllers { [Authorize] public class MiniLeagueController : Controller { public ActionRes...
using System.Linq; using System.Windows.Forms; using DelftTools.Shell.Gui.Swf.Extensions; using NUnit.Framework; namespace DelftTools.Tests.Shell.Gui.Swf { [TestFixture] public class ControlExtensionsTest { private Form form; private Control userControl; #region Setup [Te...
using Newtonsoft.Json; using System.Collections.Generic; namespace gView.Interoperability.GeoServices.Rest.Json { public class JsonObjectIdResponse { [JsonProperty("objectIdFieldName")] public string ObjectIdFieldName { get; set; } [JsonProperty("objectIds")] public IEnumerabl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PropertiesIndexators { class Listing14 { private int code; public Listing14(int n) { code = n; } public override string ToString() ...
using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// <summary> /// Action of type `ColliderGameObject`. Inherits from `AtomAction&lt;ColliderGameObject&gt;`. /// </summary> [EditorIcon("atom-icon-purple")] public abstract class ColliderGameObjectAction : AtomAction<ColliderGameObject> { ...
using System.Windows; using System.Windows.Media; namespace Crystal.Plot2D { public delegate void MarkerRenderHandler(DrawingContext dc, Point screenPoint); /// <summary> /// Renders markers along graph. /// </summary> public abstract class PointMarker : DependencyObject { /// <summary> /// Rende...
using ConsoleApplication1.Models; namespace ConsoleApplication1.Interfaces { public interface IMakelaarPartialViewModelBuilder { MakelaarPartialViewModel Create(int positie, string naam, int totaalAantalObjecten); } }
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; namespace ConsoleApp1 { class ServerMain { public static Hashtable clientsList = new Hashtable(); public static stri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Web; namespace Tomelt.WarmupStarter { public class Starter<T> where T : class { private readonly Func<HttpApplication, T> _initialization; pr...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace SampleMVCSolution.Models { public class Exchange { [Column(Order = 1), Key] [DataType(Dat...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Cubito : MonoBehaviour { Vector3 cubitoTras; float factorVel; public int Player; // Use this for initialization void Start () { cubitoTras = new Vector3 (0.0f, 0.0f, 0.0f); factorVel = 3.0f; } // Update is cal...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Nez; using Nez.Sprites; using Nez.UI; using SpaceCamp.Entities; using SpaceCamp.Scenes; using SpaceCamp.UI; namespace SpaceCamp { /// <summary> /// This is the main type for your game. /// </s...
using System; namespace PluralsightDdd.SharedKernel.Interfaces { public interface IDomainEvent { /// <summary> /// UTC DateTime when event occurred /// </summary> DateTime DateTimeEventOccurred { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using HotelManagement.DataObject; using System.Windows.Forms; using System.Data; namespace HotelManagement.Controller { public class DonViControl { DonViData data = new DonViData(); public void...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; using System.Xml.Serialization; using System.Xml; using System.Linq; public class database_handle : MonoBehaviour { public struct score { public int player_score; public string jatekos...
using System; namespace SocialMedia.Core.CustomEntities { public class Login { public Guid ApplicationId { get; set; } public Guid UserId { get; set; } public string UserName { get; set; } public string LoweredUserName { get; set; } public string MobileAlias { get; set...
using Abp.Application.Services.Dto; using Abp.Authorization; using Abp.AutoMapper; using Abp.Linq.Extensions; using Abp.Extensions; using Abp.Domain.Repositories; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Linq.Dynamic.Core; u...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FactoryMethod { public interface IAnimal { void MakeSound(); void GetName(); } public enum Animals { Dog, Cat, Wolf} }
using System; using System.Collections.Generic; using System.Text; namespace CursoCsharp.ClassesEMetodos { class Mebros { public static void Executar() { Pessoa sicrano = new Pessoa(); sicrano.Nome = "Leonardo"; sicrano.Idade = 23; //Console.Wri...
/* * 版本:4.0 * 时间:2015/4/15 * 作者:http://www.foxuc.com * * 描述:实体类 * */ using System; using System.Collections.Generic; namespace Game.Entity.NativeWeb { /// <summary> /// 实体类 GameRulesInfo。(属性说明自动提取数据库字段的描述信息) /// </summary> [Serializable] public partial class GameRulesInfo { #region 常量 /// <summary...
using UnityEngine; using UnityEngine.SceneManagement; public class AutoLoadFromSetup : MonoBehaviour { void Awake () { if ( SetupManager.instance == null ) { // reset input? if ( InputManager.instance != null ) { InputManager.instance.Disable...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. #pragma warning disable 0649 // For serialized fields using Microsoft.MixedReality.Toolkit.Utilities; using System.Collections.Generic; using UnityEditor; using Uni...
namespace LeadChina.CCDMonitor.Infrastrue { public abstract class AbstractEtFactory { public abstract BaseEntityOperation<T> GetEntityOperation<T>() where T : new(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class SceneFader : MonoBehaviour { public Image m_Img; public AnimationCurve m_FadeCurve; private void Start() { StartCoroutine (FadeIn ()); } public void FadeTo(st...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Lab.MIS.Model; namespace Lab.MIS.BLL { public class MonitorPointInfoService : BaseService<MonitorPointInfo> { public override void setCurrentDal() { CurrentDal ...
using MassTransit; using Ntech.Saga.Contracts; using Ntech.Saga.Service.Handling.Consumers; using System; using System.Threading; using System.Threading.Tasks; namespace Ntech.Saga.Service.Handling { class Program { public static async Task Main(string[] args) { // Register endpoi...
namespace Sentry.Internal; internal interface IEnumeration : IComparable { internal string Value { get; } } internal interface IEnumeration<T> : IEquatable<T>, IComparable<T>, IEnumeration { }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DatosJugador : MonoBehaviour { Arbol[] arboles; Arbol activeArbol; private void Awake() { arboles = GetComponentsInChildren<Arbol>(); foreach(Arbol arbol in arboles) { arbo...
using RusticiSoftware.HostedEngine.Client; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HackerFerret.ScormHelper.Extensions { public static class RegistrationExtensions { public static string ToFormattedString(this Regi...
using Model.Migrations; using Model.ResponseModels; using Model.ViewModels; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Service.Interfaces.IChat { public interface IChatService { /// <summary> /// 發送訊息 /// </summary> ...
using System; using System.Net; using System.Net.Sockets; namespace kcp2k { public static class Extensions { // non-blocking UDP send. // allows for reuse when overwriting KcpServer/Client (i.e. for relays). // => wrapped with Poll to avoid WouldBlock allocating new SocketException. ...
using ND.FluentTaskScheduling.Command.Corn; using ND.FluentTaskScheduling.Model.enums; using Quartz; using Quartz.Impl; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //**********************************************************************...
namespace EIM.Exceptionless { public static class ApplicationBuilderExtensions { } }
using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems.AdventOfCode.Y2020 { public class Problem19 : AdventOfCodeBase { private Dictionary<int, Rule> _rules; private List<List<Rule>> _tiers; private List<string> _messages; private Dictiona...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RandomGenerator { /// <summary> /// Defines a feature of a document /// </summary> public class Feature { private List<Feature> subElements; private Dictionary<String, Style...
using MediaBrowser.Model.Drawing; using MediaBrowser.Model.Dto; using MediaBrowser.Model.Entities; using MediaBrowser.Model.Extensions; using MediaBrowser.Model.MediaInfo; using MediaBrowser.Model.Session; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; namespace MediaBr...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditor.EditorTools; //[EditorTool("Platform Tool")] public class SceneViewTool : EditorTool { [SerializeField] Texture2D m_ToolIcon; GUIContent m_IconContent; /* private void OnEnable...