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using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; using Grasshopper.Kernel; using PterodactylCharts; using PterodactylEngine; using Rhino.Geometry; namespace Pterodactyl { public class GraphGH : GH_Component { public GraphGH() : base("Graph", "...
using CsvHelper; using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; namespace BartlettGenesisLogFileParser { internal class Program { private static void Main(string[] args) { if (!File.Exists(args[0])) ...
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Threading; using System.Diagnostics; using S7PROSIMLib; using System.ComponentModel; using Лифт_PLCSim.Model; namespace Лифт_PLCSim { /// <summary> /// Логика взаимодействия для MainWindow.xaml ...
using System.Collections.Generic; using Microsoft.AspNetCore.Components; using OnlineClinic.Core.DTOs; using OnlineClinic.Core.Services; namespace BlazorUI.Pages.People.List { public partial class PersonList: ComponentBase { [Inject] protected NavigationManager NavigationManager { get; set; } ...
using System; using System.Text; using WinterIsComing.Contracts; using WinterIsComing.Models.CombatHandlers; namespace WinterIsComing.Models.Units { public abstract class Unit : IUnit { protected Unit(int x, int y, string name, int range, int attackPoints, int healthPoints, int defensePoints, int ener...
using UnityEngine; namespace Pathfinding { [RequireComponent(typeof(SpriteRenderer)), System.Serializable] public class DijkstraNode : Node { public int DistanceFromStart { get; set; } } }
using EddiDataDefinitions; using System; using System.Collections.Generic; using Utilities; namespace EddiEvents { [PublicAPI] public class RingHotspotsEvent : Event { public const string NAME = "Ring hotspots detected"; public const string DESCRIPTION = "Triggered when hotspots are detect...
using System; namespace gView.Interoperability.GeoServices.Extensions { static class StringExtensions { static public string UrlEncodePassword(this string password) { if (password != null && password.IndexOfAny("+/=&".ToCharArray()) > 0) { password = Sys...
using System; using System.ComponentModel; using System.Windows.Forms; using DevExpress.XtraEditors.DXErrorProvider; using Phenix.Core.Data; using Phenix.Core.Windows; namespace Phenix.Windows.Helper { /// <summary> /// DXErrorProvider扩展 /// </summary> public static class DXErrorProviderExtentions { #re...
using UnityEngine; using System.Collections; using UnityEditor; public class CombineTagAndLayer : AssetPostprocessor { static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { foreach (string s in importedAssets) ...
namespace Funding.Services.Models.AdminViewModels.Projects { using Funding.Data.Models; using Funding.Services.Mapping; using System; public class ProjectsListingViewModel : IMapFrom<Project> { public int Id { get; set; } public string Name { get; set; } publi...
using System; using System.Collections.Generic; using System.Text; using Accounts.Domain.Events.Private; using Accounts.Domain.Events; using Linedata.Foundation.EventPublisher; namespace EventPublisher { public class EventToMessageTranslator : IEventTranslator { public bool Translate(object eventToTr...
using UnityEngine; using System.Collections; public class isoDestoryTime : MonoBehaviour { public bool isStatus; public float time; float lifeTime; // Use this for initialization void Awake () { isStatus = false; lifeTime = 0.0f; if(time != 0) { isStatus = true; } } // Update is called on...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; using Xamarin.Forms; namespace ResonateXamarin.Models { public static class ...
using System; using System.Collections.Generic; using System.Text; namespace DemoRaspberryPiConsumerMobileApp.Models { public class BarometerSensor { public DateTime DateTime { get; set; } public float Temperature { get; set; } public float Humidity { get; set; } public flo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; public class AudioManager : MonoBehaviour { public AudioMixer audioMixer; private float masterVol = 0; public void SetMasterVol(float vol) { audioMixer.SetFloat("Master", vol); mas...
using System; using System.Collections.Generic; using DataAccess; using DataAccess.Repositories; namespace Tests { public class MockProductRepository : IProductRepository { private readonly List<IProduct> m_products = new List<IProduct>(); public MockProductRepository() { ...
using System.Collections.Generic; using System.Linq; using Reviews.Models; using Microsoft.Extensions.Options; using MongoDB.Driver; using System; using HotChocolate; namespace Reviews.Resolvers { public class UserResolver { private readonly IMongoCollection<User> _users; public ...
using _5tg_at_mediaPlayer_desktop.connection; using System; using System.Collections.Generic; using System.Data; using System.Text; using System.Windows; using System.Windows.Controls; using Microsoft.VisualBasic.FileIO; using System.IO; using _5tg_at_mediaPlayer_desktop.Popup; using System.Windows.Input; using _5tg_a...
using Alabo.Data.People.PartnerCompanies.Domain.Entities; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using Alabo.Domains.Services; using MongoDB.Bson; namespace Alabo.Data.People.PartnerCompanies.Domain.Services { public class PartnerCompanyService : ServiceBase<PartnerCompany, ObjectId>,IPartne...
using System; using System.Collections.Generic; using System.IO; namespace ConsolePiano.InstrumentalNote { public class StreamAudioBuilder { private const int sampleRate = 44100; private const int bitDepth = 16; //only Singleton so far private static StreamAudioBuilder streamAu...
using System; namespace BLL.DLib { public class LibRecTags { public static string ExecuteTags(string body, string Keyword) { body = AddFootnotes("", 1, body); body = AddPageA(body); body = AddPageB(body); body = AddPageC(body); body =...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net.Http; using System.Net; namespace EpisodeRenaming { class OnlineSearchTrakt { private static string ClientID = "96bd1d3f62624c5603f5df37b07a2180d747ef691e5ebd635844cc76b92c...
using Library.Appenders.Contracts; using Library.Layouts.Contracts; using Library.Loggers.Contracts; using System; using System.Collections.Generic; using System.IO; using System.Text; namespace Library.Appenders { public class FileAppender : IAppender { private const string Path = @"..\..\..\log.txt"...
using UnityEngine; using System.Collections; using System.IO; using UnityEngine.UI; public class PhotoManager : MonoBehaviour { WebCamTexture webCamTexture; private SpriteRenderer sr; int numberPhotos = 50; int numberPhoto = 0; public int process = 0; public GameObject image; public GameO...
//------------------------------------------------------------------------------ // // Copyright (c) Microsoft Corporation. // All rights reserved. // // This code is licensed under the MIT License. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated doc...
using NetApi; using System; using System.Threading; namespace TraderApiTest { class Callback : XtTraderApiCallback { public int m_nRequestId; public String m_strAddress; public String m_strUserName; public String m_strPassWord; public String m_strAccountId; pub...
using Bloodhound.Core.Model; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Text; namespace Bloodhound.Core.Tests { [TestClass] public class OffenderGeoFenceIsInsideTests { [TestMethod] public void InsideTests() { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Docller.Core.Images { public abstract class ImgImageConverter : IImageConverter { public virtual void Convert(string inputFile, string outputPngfile) ...
using System; using System.Collections.Generic; using System.Text; using System.Threading; namespace MatrixExtension { public static class MatrixExtension { public static double[,] Multiply(this double[,] matrix1, double[,] matrix2) { if (matrix1.GetLength(1) != matrix2.GetLength(0...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MedicalEducation.Controls { public class CustomLabel: System.Windows.Forms.Label { private HeadingType _HeadingType; public enum HeadingType { H1, H2, ...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Drawing; using System.Linq; using System.Windows.Forms; using GeoAPI.Geometries; using log4net; using SharpMap.Converters.Geometries; using SharpMap.Data.Providers; using SharpMap.Layers; using S...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class RisingText : MonoBehaviour { // Local Variables public bool hasFadeEffect; public bool autoDestroy; public float fadeSpeed = 0.5f; public float textScrollSpeed = 20f; public fl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace gMediaTools.Models.Muxer { public class MkvMergeMuxer : IMuxer { public string MuxerFileName { get; } public string[] SupportedExtensions { get; } = new string[] { "mk...
using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Game.UI { [RequireComponent(typeof(RectTransform))] /// <summary> /// 用于增强RectTransform管理子UI的行为:将这个脚本添加到对应的UI上,并设置《string,transform》,则RectTransform将可以获得对应string下的transform /// </summary> public class UI...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ApiEndpoints.TransferModels { public class DispensationsansoegningSpildevandTrappeskaktLyskasserGodkendteGetTM { public int Id { get; set; } public string ExternalId { get; set; } public DateTime AddedTi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ScoreScript : MonoBehaviour { public Text playerScore; public Player player; public void Update() { playerScore.text = "Score: " + player.GetComponent<Player>().Points.ToStrin...
using ISE.Framework.Common.CommonBase; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ISE.SM.Common.DTO { public partial class SecuritySessionDto:BaseDto { public SecuritySessionDto() { this.PrimaryKeyNa...
namespace Com.Colin.Demo.OOP { partial class Animal { public string run() { return "Runing!"; } } }
//using System; //using Microsoft.EntityFrameworkCore; //using Microsoft.EntityFrameworkCore.Metadata; //using Microsoft.Extensions.Configuration; //namespace GoldenBoot.Api //{ // public partial class GoldenBootContext : DbContext // { // public GoldenBootContext(DbContextOptions<GoldenBootContext> opti...
using EddiCore; using EddiDataDefinitions; using System; using System.Linq; using System.Text.RegularExpressions; using System.Threading; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Input; using System.Windows.Media; namespace EddiCrimeMonitor { /// <summar...
using ISE.Framework.Common.CommonBase; using ISE.SM.Common.DTO; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ISE.SM.Common.DTOContainer { public class ResourceTypeDtoContainer : DtoContainer { public ResourceTypeDtoContainer() { Re...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; using System.Text; namespace GlobalGoalGame.Models.Button { class SpriteButton { public String Name { get; set; } public Texture2D Texture { get; set; } ...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Linq; using System.Windows; using Microsoft.Shell; namespace WhatNEXTUI { /// <summary> /// Interaction logic for App.xaml /// </summary> public partial class App : Application, ISingleInstanceA...
namespace PatternsCore.FrameWorkStyleFactory.AbstractFactory { public class NyVeggiePizza2 : Pizza2 { private IPizzaIngredientsFactory _ingredientsFactory; public NyVeggiePizza2(IPizzaIngredientsFactory ingredientsFactory) { _name = "Ny veggie pizza"; _ingredients...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class AdministradorUI : MonoBehaviour { public void CambiarEscena(string escena) { SceneManager.LoadScene(escena); } }
using Microsoft.AspNetCore.Mvc; using TaxaJurosWebAPI.Models; namespace TaxaJurosWebAPI.Controllers { [Route("[controller]")] [ApiController] public class taxajurosController : ControllerBase { [HttpGet("/taxaJuros")] public Taxa Get() { Taxa tx = new Taxa(); ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace SpreedlyWebApp.Spreedly.SpreedlyModels { public class SpreedlyMetadata { [JsonProperty("key")] public string Key { get; set; } [JsonProperty("another_key")] pu...
//---------------------------------------------------------------------- // csMenu_Scene.cs // Handles the main (and only) menu for the game. using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; //---------------------------------------------------------------------- // csMenu_Scene class ...
using PL.Integritas.Domain.Entities; using System.Collections.Generic; namespace PL.Integritas.Domain.Interfaces.Repositories { public interface IShoppingCartRepository : IRepository<ShoppingCart> { } }
using Alabo.Web.Mvc.Attributes; namespace Alabo.Schedules.Enum { [ClassProperty(Name = "任务计划状态")] public enum TaskScheduleStatus : byte { Running = 1, Stoped, Idle, Suspend, Unknown = 255 } }
using System; namespace EasyDev.PL { /// <summary> /// 生成主键值的方法 /// </summary> [Obsolete("此类已经过时,使用实现了IGenerator接口并通过GeneratorFactory创建的类")] public class IdentityGenerator { /// <summary> /// 生成GUID作为实体标识 /// </summary> /// <returns></returns> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace KartLib { public class OrgInfoRecord : Entity { public override string FriendlyName { get { return "Запись об организации"; } } public string Name ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArrangeOffice { class Control { private int control = 0; private int year = 0; private int month = 0; private int day = 0; //0 all can add ...
using System.Collections.Generic; using SuperRpgGame.Interfaces; using SuperRpgGame.Items; namespace SuperRpgGame { public class Player : Character, IPlayer { public Player(Position position, char objSymbol, string name, PlayerRace race) : base(position, objSymbol, 0, 0, name) {...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using System.ComponentModel; namespace WardrobeMVCVer1 { [MetadataType(typeof(TopMetadata))] public partial class Top { } public class TopMetadata { ...
using System.Collections.Generic; using System.Collections.Specialized; using System.Data; using Docller.Core.Models; using Microsoft.SqlServer.Server; namespace Docller.Core.Repository.Collections { public class FolderCollection : List<Folder>, IEnumerable<SqlDataRecord> { private readonly StringDict...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace z88dk_compile_options_helper_beta { public partial class quick_start : Form { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TimeManager : MonoBehaviour { public float countdown = 3; public static TimeManager Instance; public delegate void CountdownAction(float count); public CountdownAction countdownAction; private void Awake...
using Newtonsoft.Json; namespace Records.Units { public class UnitRecord { [JsonProperty("id")] public int Id; [JsonProperty("name")] public string Name; [JsonProperty("description")] public string Description; [JsonProperty("race")] public in...
using Fingo.Auth.DbAccess.Repository.Interfaces; using Fingo.Auth.Domain.CustomData.Factories.Actions.Implementation; using Fingo.Auth.Domain.CustomData.Factories.Actions.Interfaces; using Fingo.Auth.Domain.CustomData.Factories.Interfaces; using Fingo.Auth.Domain.CustomData.Services.Interfaces; using Fingo.Auth.Domain...
// -------------------------------------------------------------------- // © Copyright 2013 Hewlett-Packard Development Company, L.P. //-------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using ...
using AutoMapper; using GardenControlCore.Enums; using GardenControlCore.Models; using GardenControlCore.Scheduler; using GardenControlRepositories.Entities; using GardenControlRepositories.Interfaces; using GardenControlServices.Interfaces; using Innovative.SolarCalculator; using Microsoft.Extensions.Logging;...
using System; namespace CORE.Одномерные { public class Bolzano : OneDimMethod { public Bolzano(Function1D f, Function1D df, double eps = 1e-6, int maxIterations = 50) : base(f, df, eps, "Метод БОЛЬЦАНО", maxIterations) { } public override void Execute() { ...
using ControleFinanceiro.Domain.Contracts.Repositories; using ControleFinanceiro.Domain.Contracts.Services; using ControleFinanceiro.Infra.Data.EF; namespace ControleFinanceiro.Domain.Service.Services { public class ServicoBase<TEntity> : IServicoBase<TEntity> where TEntity : class { private readonly ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Schip { class VideoModule { #region Declaracion de constantes public enum VideoMode { Chip8Mode, SChipMode }; private const int HORZ_RES_CHIP8_MODE = 64; private const int VERT_RES_C...
using System.ComponentModel.DataAnnotations.Resources; using System.Diagnostics.CodeAnalysis; namespace System.ComponentModel.DataAnnotations { /// <summary> /// Validation attribute to indicate that a property field or parameter is required. /// </summary> [AttributeUsage(AttributeTargets.Pro...
using System; using System.Collections.Generic; using System.Windows.Forms; using Project.Errors; using Project.Helpers; using Project.Models; using Project.Services; namespace Project.Base { public abstract class BaseApplication { // Program variables private bool running = false; priva...
using Akka.Actor; using AkkaOverview.Gateway; using System; namespace akkaTest { class Program { static void Main(string[] args) { //var system = ActorSystem.Create("Main"); //var actor = system.ActorOf<TestActor>("testActor"); //actor.Tell("hello"); ...
using System.Collections.Generic; using System.IO.IsolatedStorage; namespace StickFigure.Helpers { public static class Globals { public static string CurrentFolder { get; set; } public static Dictionary<int, JointFile> Files { get; set; } public static int CurrentShownNumber { get; s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Configuration; namespace CostumizeElementsAppConfig.Configs { public class SchoolConfig : ConfigurationSection { private static SchoolConfig _SchoolConfig = (SchoolConfig)Co...
namespace ExtractMiddleElements { using System; using System.Linq; public class StartUp { public static void Main() { var array = Console.ReadLine() .Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries) .ToArray(); var ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Alps.Web.Canteen.Model { public class BookRecord:EntityBase { #region 操作者信息 public Guid BookerID { get; set; } public virtual CanteenUser Booker { get; set; } public DateTime BookTime {...
using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using HrdbWebServiceClient.Domain; using Microsoft.Practices.ServiceLocation; using Profiling2.Domain.Contracts.Tasks; using Profiling2.Domain.Contracts.Tasks.Sources; using Profiling2.Domain.Prf; using Profiling2.Domain.Prf.Events; using Profi...
using UnityEngine; using UnityEngine.AddressableAssets; public class AssetLoader : MonoBehaviour { private void Start() { Addressables.InstantiateAsync("Cube"); } }
using System; using OpenQA.Selenium; using NUnit.Framework; using FC_TestFramework.Core.Setup; using OpenQA.Selenium.Support.UI; using OpenQA.Selenium.Remote; namespace FC_TestFramework.Core.Utils { public class AssertUtils : IManager { private ElementUtils Elemento; public AssertUtils(RemoteW...
using System.ComponentModel.DataAnnotations; namespace FilmesAPI.Data.DTOs { public class CreateFilmeDTO { [Required(ErrorMessage = "O campo {0} é obrigatório.")] public string Titulo { get; set; } [Required(ErrorMessage = "O campo {0} é obrigatório.")] public string Diretor { ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class TutorialSection : MonoBehaviour { [SerializeField] GameObject[] screens; int iter = 0; public bool Complete { get; set; } public void NextScreen() { for (int i = 0; i < screens.Lengt...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Allyn.Domain.Models.Basic { /// <summary> /// 表示"菜单"聚合根类型. /// </summary> public class Menu : AggregateRoot { /// <summary> /// 获取或设置菜单的父级. /// </su...
using System.Collections.Generic; using Entitas; using Entitas.CodeGeneration.Attributes; [Config] [Unique] public sealed class ExsplosiveScoringTableComponent : IComponent { public List<int> value; }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Runtime.InteropServices; namespace sendmessagec { public partial class FomSendMessage : Form { [DllImport("User32.dll", EntryP...
// Copyright (c) Simple Injector Contributors. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for license information. namespace SimpleInjector { using System; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.DependencyInjection; using Microsoft...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using BeeManager; namespace BeeWebApp { public partial class _Default : Page { List<Workerbee> workerBees = new List<Workerbee>(); List<QueenBee> QueenBees...
using System.Collections.Generic; using System.Linq; using Models.Towers; using UnityEngine; using UnityEngine.Assertions; namespace AI { public class TowerLogic : LogicBase { private readonly ITower _tower; private readonly List<EnemyLogic> _enemies; private readonly float _cellSize; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RD { class Program { static void Main(string[] args) { var now = double.PositiveInfinity; var manyAsYouNeed = double.PositiveInfinity; ...
namespace TripDestination.Web.MVC.Hubs { using System.Linq; using System.Threading.Tasks; using Common.Infrastructure.Models; using Microsoft.AspNet.Identity; using Microsoft.AspNet.SignalR; using Services.Web.Services; using Services.Web.Services.Contracts; public class NotificationHu...
using System.Windows; namespace SC.WPFSamples { /// <summary> /// Interaction logic for StyledButtonWindow.xaml /// </summary> public partial class StyledButtonWindow : Window { public StyledButtonWindow() { InitializeComponent(); button1.Content = new Count...
using System; /** * @author Chris Foulston */ namespace Malee.Hive.Events { public delegate void EventMethod(object sender); public delegate void EventMethod<T>(object sender, T args); public delegate void EventMethod<T, U>(T sender, U args); public static class EventManager { public static bool Dispatch(E...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DesignPattern.Creational.Factory { public class NationalSavings : ISavings { public NationalSavings() { Balance = 2000; } } }
namespace Organizer.Models.Contacts { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class Phone { public int Id { get; set; } public string Text { get; set; } public int PersonId { get; s...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using SpaceBook.Models; namespace SpaceBook.ViewModels { public class EditFacilityPhotoViewModel { public Facility facility { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Score : MonoBehaviour { //score public Text scoreTxt; // Update is called once per frame void Update() { scoreTxt.text = Spawn.score.ToString(); } }
using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Threading.Tasks; using System.Web; namespace Alabo.Test.Base { /// <summary> /// Http Client 的帮助函数 /// </summary> public static c...
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; namespace FormTest { static class Program { /// <summary> /// 应用程序的主入口点。 /// </summary> [STAThread] static void Main() { Application.EnableVisualStyles(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SamOthellop.Model { [Flags] public enum BoardStates : Byte { white = 0x10, black = 0xef, //black = !white empty = 0x00, } public class BoardBase ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Runtime.InteropServices; using System.IO; namespace NaverDictionary { public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MICRUD.modelo { class persona { private string nombres; private string direccion; private string cedula; private string telefono; private string...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(MeshRenderer))] [DisallowMultipleComponent] [ExecuteInEditMode] public class TerrainSplatmapsV2 : MonoBehaviour { public Texture2D[] splatMaps; public TerrainData terrainData; private void Update() { ...
using FBS.Domain.Booking.Events; using FBS.Domain.Core; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace FBS.Domain.Booking.Aggregates { public class FlightAggregate : AggregateBase { public FlightAggregate() { } public Seat[] Sea...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace ChatAppSample.Views.Partials { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class ChatEntryBar : ContentPage { ...