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using Abp.Configuration.Startup; using Abp.Localization.Dictionaries; using Abp.Localization.Dictionaries.Xml; using Abp.Reflection.Extensions; namespace Dg.fifth.Localization { public static class fifthLocalizationConfigurer { public static void Configure(ILocalizationConfiguration localizationConfig...
using FiroozehGameService.Models.Enums.GSLive.TB; using Newtonsoft.Json; namespace FiroozehGameService.Models.GSLive.TB { /// <summary> /// Represents PropertyPayload Data Model In GameService TurnBased MultiPlayer System (GSLive) /// </summary> public class PropertyPayload { /// <summa...
using System; using Grasshopper.Kernel; using PterodactylEngine; namespace Pterodactyl { public class MathBlockGH : GH_Component { public MathBlockGH() : base("Math Block", "Math Block", "Creates math block. This Report Part might not appear properly in PDF exports.", ...
using Demo.Business.Base; using Demo.Business.Entities; using System; using System.Collections.Generic; namespace Demo.Business.Interfaces { public interface IRepository<T> where T: BaseEntity { T GetById(Guid id); IEnumerable<T> GetAll(); T Add(T entity); T Update(T entity); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyClaws : MonoBehaviour { [SerializeField] Animator animator; private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player" && animator.GetCurrentAnimatorStateInfo(0).IsName("zombie...
using UnityEngine; using System.Collections; public class ProfileScreen : MonoBehaviour { public void StartProfileSelect() { gameObject.SetActive( true ); } public void AcceptProfile() { //Play various animations //DEBUG FUNCTIONALITY AT THE MOMENT gameObject.Set...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SMN.Data.Entities { public class Nota { public Guid Id { get; set; } public int Vleresimi { get; set; } public Lenda Lenda { get; set; } public Guid LendaId { get; set; } ...
using System; using System.Diagnostics.CodeAnalysis; using Atc.Resources; // ReSharper disable once CheckNamespace namespace Atc { /// <summary> /// Flag-Enumeration: FileSystemWatcherChangeType. /// </summary> [SuppressMessage("Microsoft.Naming", "CA1714:FlagsEnumsShouldHavePluralNames", Justificatio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OrbisPkg.Security; using System.Security.Cryptography; using System.Globalization; namespace OrbisPkg.Classes { public class Entropy { private MT19937 generator; private ...
using System; using System.Collections.Generic; using System.Text; namespace DesignPatterns.Composite.Example1 { public class PlayComposite { public static void Run() { Client client = new Client(); // This way the client code can support the simple leaf //...
// // BitField.cs // // Authors: // Alan McGovern alan.mcgovern@gmail.com // // Copyright (C) 2006 Alan McGovern using System; using System.Collections; using System.Collections.Generic; using System.Text; namespace ResumeEditor.Torrents { /// <summary> /// This class is for represting the Peer's bitfield ...
namespace ClassLibraryAandelen.exceptions { class NegatieveActueleWaardeException : AandeelException { public NegatieveActueleWaardeException(string message) : base(message) { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CrackingHackerRank { class LeftRotation { /*this one is of course n*n time complex */ public static int[] leftRotation(int[] a, int d) { for (int t = 0; ...
// Copyright (c) 2017 Gwaredd Mountain, https://opensource.org/licenses/MIT #if !UNIUM_DISABLE && ( DEVELOPMENT_BUILD || UNITY_EDITOR || UNIUM_ENABLE ) using System; using System.Collections.Generic; namespace gw.gql.calc { // // Parse() // // implements the shunting yard algorithms and re...
 /* 作者: 盛世海 * 创建时间: 2012/7/21 10:49:56 * */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; namespace MODEL.DataTableModel { /// <summary> /// 针对EasyUITreeRequest的请求 /// </summary> public class DataTreeRequest { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Algorithm = DFrame.Algorithm; using DPYM; namespace DPYM_DEBUG { public class RectMovement : MonoBehaviour { public bool turnLeft; public float edge; public float nromalSpeed; public Vector2 ve...
//Rock Paper Scissors public void RockPaperScissors(List<string> passInList) { foreach (string s in passInList) { string[] array = s.Split(' '); helperMethodRPS(array); } } public void helperMethodRPS(string[] arr...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class MainMenuButtons : MonoBehaviour { public Button startButton; public string firstLevel; // Start is called before the first frame update void S...
using System; using System.Linq.Expressions; namespace Client.WPF.Framework { public static class ReflectionHelper { public static string GetName<T>(Expression<Func<T>> expression) { if (expression == null) { throw new ArgumentException("The expression c...
using HBPonto.Kernel.Interfaces.Authentication; using HBPonto.Kernel.Interfaces.Entities; using HBPonto.Kernel.Interfaces.Repositories; using System.Linq; using System.Collections.Generic; using HBPonto.Database.Entities; using HBPonto.Kernel.Enums; namespace HBPonto.Authentication.Services { public class UserSer...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebApplication7.Models { public class Compani { public int Id { get; set; } public string Name { get; set; } public string Email { get; set; } public string Info { get; set; } ...
using UnityEngine; public class LevelGeneratorManager : MonoBehaviour { // instance public static LevelGeneratorManager instance; // sewer references [Header("sewer")] public TommieLevelGenerator sewerSmallLevelGenerator; public TommieLevelGenerator sewerMediumLevelGenerator; public Tommi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ex2_API.Models { public class PersonApi { public string FirstName { get; set; } public string LastName { get; set; } } }
using System; using System.Collections.Generic; using System.Text; namespace eonix_ex1.Models { public class Trainer { public EventHandler<MonkeyEventArgs> MonkeyExecuteTrick; private Monkey _monkey; public Trainer(string monkeyName) { _monkey = new Monkey(); ...
using System; namespace Boxofon.Web.Services { public interface IEmailVerificationService { void BeginVerification(Guid userId, string email); bool TryCompleteVerification(Guid userId, string email, string code); } }
namespace NetworkFramework.Enums { public enum NetworkCommandTypes { Instantiate = 800, Destroy = 801, Rpc = 802, UserDisconnected = 803, Ping = 804, SyncClock = 805 } }
using System; namespace PaymentContext.Domain.Entities { public abstract class Payment { public string Number { get; private set; } public DateTime PaidDate { get; private set; } public DateTime ExpireDate { get; private set; } public decimal Total { get; private set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Qwack.Core.Basic; using Qwack.Core.Models; using Qwack.Dates; using Qwack.Transport.BasicTypes; namespace Qwack.Core.Instruments.Asset { public class Equity : CashAsset { public Equity() : base() { } pub...
using Allyn.Domain.Models.Front; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Allyn.Infrastructure.EfRepositories.ModelConfigurations { ...
using System.Collections.Generic; using DChild.Gameplay.Combat; using DChild.Gameplay.Objects; using UnityEngine; namespace DChild.Gameplay.Environment { public class DangerZone : MonoBehaviour { [SerializeField] private DPS m_dps; private List<IDamageable> m_toDamage; privat...
using UnityEngine; using System.Collections; public class Character : Actor { void Start() { Initialize(); } public override void Initialize() { base.Initialize(); input = thisObject.AddComponent<KeyboardInput>(); onDamage = OnDamage; } pri...
using System.Collections; namespace Shipwreck.TypeScriptModels.Declarations { public interface IModuleDeclaration: IRootStatement { /// <summary> /// Gets of sets the identifier of the module declaration. /// </summary> string Name { get; set; } IList Members { get; }...
using System; using System.Collections.Generic; using Android.Runtime; namespace Com.Google.Gson.Stream { // Metadata.xml XPath class reference: path="/api/package[@name='com.google.gson.stream']/class[@name='JsonWriter']" [global::Android.Runtime.Register ("com/google/gson/stream/JsonWriter", DoNotGenerateAcw=true...
namespace U9.VOB.Cus.HBHTianRiSheng { using System; using System.Collections.Generic; using System.Text; using UFSoft.UBF.AopFrame; using UFSoft.UBF.Util.Context; using UFSoft.UBF.Business; using UFSoft.UBF.PL; using U9.VOB.HBHCommon.U9CommonBE; /// <summary> /// Follow2FeedbackSV par...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Gideon : MonoBehaviour { public Texture normal, portraitNormal, portraitSmile, portraitTalk, handUp, handUpSmile, handUpTalk, handUpWorry, scare, scareCloseEye, serious, seriousTalk, shy, shyCloseEye,...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; namespace _2DCA { static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STATh...
using System; using Framework.Core.Common; namespace Tests.Data.Oberon { [Serializable] public class Designation { public Designation(Report report, string committeeId = "C00264283") { Name = ReportHelper.GetAbbreviatedName(report); SalesLevel = FakeData....
using Pe.Stracon.SGC.Cross.Core.Base; using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual; using Pe.Stracon.SGC.Infraestructura.Core.CommandContract.Contractual; using Pe.Stracon.SGC.Infraestructura.Core.Context; using Pe.Stracon.SGC.Infraestructura.Repository.Base; using System; using System.Collections.Gen...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Web; namespace AbiokaScrum.Api.Data.NoSql { public interface IRepository { /// <summary> /// Add an entity /// </summary> /// <typeparam name="T">Type of entity</typep...
//----------------------------------------------------------------------- // <copyright file="IIdentity.cs" company="4Deep Technologies LLC"> // Copyright (c) 4Deep Technologies LLC. All rights reserved. // <author>Darren Ford</author> // <date>Thursday, April 30, 2015 3:00:44 PM</date> // </copyright> //-------...
using gView.DataSources.Fdb.MSAccess; using gView.DataSources.Fdb.MSSql; using gView.DataSources.Fdb.PostgreSql; using gView.Framework.Data; using gView.Framework.Data.Cursors; using gView.Framework.Data.Filters; using gView.Framework.FDB; using gView.Framework.Geometry; using gView.Framework.system; using System; usin...
using OpenQA.Selenium; using System.Collections.Generic; using System.Linq; using WebDriverOnCore.WebDriver; namespace WebDriverOnCore.PageSections.MainPageSections { public class HeaderSection { public IWebElement SearchInputButton => Driver.CurrentBrowser.FindElement(By.Id("searchInputButton")); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemySensor : MonoBehaviour { public Vector3 directionToSearch = new Vector3(0f, 0f, 2f); public LayerMask obstacleLayer; Node m_nodeToSearch; Board m_board; bool m_foundPlayer = false; public bool F...
using UnityEngine; using System.Collections; public class QuickDrawController : MonoBehaviour { private GameController gc; public Camera cam; public GameObject p1; public GameObject p2; public GameObject crenshaw; public GameObject crenshawBubble; public int time; private bool onlyOnce; public bool rea...
using Terraria.ModLoader; namespace DuckingAround.Buffs { public class ChugJug : ModBuff { public override void SetDefaults() { DisplayName.SetDefault("Chug Jug"); Description.SetDefault("The child predators in the area are onto you."); canBeCleared = true; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; namespace MyAngularSite { public class RouteConfig { public static void RegisterRoutes(RouteCollection routes) { // ignores routes.Ignore...
namespace JhinBot.Utils { public interface IResourceService : IService { string GetString(string resName); string GetFormattedString(string resName, string[] args); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cards { public class Player { private static int id = 0; public Bank Bank { get; } public string Name { get; protected set; } public int Id { get; prot...
using System; namespace Memento { class Program { static void Main(string[] args) { // User browses and opens a photo or takes a photo var photo = new Photo { Filter = Filter.Original, Brightness = 50, ...
using System; using System.Collections.Generic; using System.Text; namespace GameProject { class DiscountCampaignManager : ICampaignService { public void Add(Campaign campaign) { Console.WriteLine("İndirimli kampayna eklendi"); } public void Apply(Campaign campaign...
using UnityEngine; using System.Collections; using System.Threading; public enum texType { cow = 0, hay = 1 } public class MergePlayerTextures : MonoBehaviour { Material myMaterial; [SerializeField] Texture[] highlightTextures; void OnEnable() { PlayerMerge.IMerged += MergeTextur...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Configuration; using System.IO; using ENLog = upSight.Global.Log.EN; using CNLog = upSight.Global.Log.CN; using System.Data.OleDb; using System.Data...
using System; using System.Collections.Generic; using System.Linq; namespace _04_Hospital { class Program { static void Main(string[] args) { var doctorAndPatient = new Dictionary<string, List<string>>(); var departmentAndPatients = new Dictionary<string, List<string>...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ZC_IT_TimeTracking.DataAccess.Library.Validations; namespace ZC_IT_TimeTracking.Services { public interface IServiceBase { ValidationErrorList ValidationErrors { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CreamBell_DMS_WebApps.App_Code { public static class SessionKeys { public const string PRODUCT_MASTER = "PRODUCT_MASTER"; public const string MENU = "Menu"; public const string USERID = "USER...
using System; using System.Linq; using ApartmentApps.Api; using ApartmentApps.Api.Modules; using ApartmentApps.Api.ViewModels; using ApartmentApps.Data.Repository; using ApartmentApps.Portal.Controllers; using ApartmentApps.Portal.Models; using Entrata.Client; using Microsoft.VisualStudio.TestTools.UnitTesting; using N...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoneScaler { static BoneSize boneSizeData; static SkinnedMeshRenderer skinnedMeshRendererData; static bool isIntialized = false; public static void Initialization( ScriptableObject boneSize, SkinnedMeshRendere...
using System; using System.Collections.Generic; using EquationSolver.Dto; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace EquationSolver.Unit.Tests { [TestClass] public class FunctionsTests { [TestMethod] public void ExpTest() { EquationProject project = n...
using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace testMonogame { class StalfosEnemy : IEnemy, ISprite { Texture2D texture; Rectangle destRect; public i...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using MongoDB.Bson; using MongoDB.Driver; namespace CalculatorDB { public class DataAccess { // метод для получения коллекции из базы данных private MongoCollection<Operation> GetCollection() { ...
<Query Kind="Expression" /> // D) List all the employees and sort the result in ascending order by last name, then first name. Show the employee's first and last name separately, along with the number of customer orders they have worked on.
using System; using System.Collections.Generic; using System.Linq; using System.Text; using TY.SISystem.SIClient.Controllers; namespace TY.SISystem.Utilities { public class DuplicateChecker { public static bool CodeHasDuplicate(CodeType type, string codeToCheck, int id) { switch (t...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using WebQLKhoaHoc; using System.IO; using System.Data.Entity.Migrations; using WebQLKhoaHoc.Models; using System.Text....
using AutoMapper; using Backend.Communication.SftpCommunicator; using Backend.Model; using Backend.Model.Pharmacies; using Backend.Settings; using IntegrationAdapters.Adapters; using IntegrationAdapters.MicroserviceComunicator; using IntegrationAdapters.Services; using IntegrationAdapters.Settings; using Microsoft.AspN...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Adventure_Game { class Destination { //member variables public string destination; //constructor public Destination() { destination...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace CCISHandBook { public partial class Form1 : Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; namespace Arduino_Alarm.SetAlarm.GetSchedule { public static class Check { public static bool CheckRow(DataRow row) { if (CheckSettings(row) && Che...
using SMG.Common.Gates; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SMG.Common.Conditions { /// <summary> /// A condition composing multiple other conditions. /// </summary> public abstract class CompositeCon...
using Abp.AutoMapper; using Abp.Modules; using Abp.Reflection.Extensions; using DgKMS.Cube.Authorization; namespace DgKMS.Cube { [DependsOn( typeof(CubeCoreModule), typeof(AbpAutoMapperModule))] public class CubeApplicationModule : AbpModule { public override void PreInitialize() ...
using System; namespace ConsoleApp3 { class Program { static void Main(string[] args) { int n; Console.WriteLine("\nNhap vao so luong nhan vien trong cong ty:"); n = Convert.ToInt32(Console.ReadLine()); NhanVien[] mangNhanVien = new NhanVien[...
using System.Collections.Generic; using System.Runtime.Serialization; namespace TestWcfService.Models { [DataContract] public class CompanyInfo { [DataMember] public int Id { get; set; } [DataMember] public string CompanyName { get; set; } [DataMember] public string Description { get; set; } } }
using AltinnIntegrator.Functions.Config; using AltinnIntegrator.Functions; using AltinnIntegrator.Functions.Services.Implementation; using AltinnIntegrator.Functions.Services.Interface; using AltinnIntegrator.Functions.Services.Interfaces; using Microsoft.ApplicationInsights.Extensibility; using Microsoft.Azure.WebJobs...
using System.Collections; namespace GeneralResources.XUnitExample.WorkingWithData { public class TestTheoryDataGenerator1 : TheoryData<int, int, int, int> { public TestTheoryDataGenerator1() { Add(5, 1, 3, 9); Add(7, 1, 5, 3); } } public class Paramet...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Serialization.Mappers; using CasePlasa.Entities; namespace ConsoleApplication1 { public class OpcionalCorrelationManager : ICorrelationMatrixManager { public object[] GetObjects(object[] header) { ...
using System; using System.Data; using System.Configuration; using System.Linq; using System.Web.UI; using System.Web.UI.WebControls; using CIPMSBC; public partial class Administration_Search_WorkQueue : System.Web.UI.Page { private SrchCamperDetails _objCamperDet = new SrchCamperDetails(); private General _ob...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.Common; using System.Reflection; namespace Northwind { /// <summary> /// <see cref="http://blogs.msdn.com/b/mattwar/archive/2007/07/31/linq-building-an-iqueryable-provider-part-ii.aspx"/> /// </summary>...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using SSISTeam9.Models; using SSISTeam9.DAO; using System.Threading.Tasks; namespace SSISTeam9.Services { public class StockService { public async static Task<List<Inventory>> GetAllItemsOrdered() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using BO.Constates; using System.Drawing; using BO; using BO.Auxiliar; using System.Text; namespace Web.Cadastros.Cliente { public partial class Cliente : System.Web.UI.Page ...
using System; using System.Collections.Generic; using System.Numerics; namespace Euler_Logic.Helpers { public class Power { private Dictionary<long, Dictionary<long, long>> _powers = new Dictionary<long, Dictionary<long, long>>(); private Dictionary<ulong, Dictionary<ulong, ulong>> _powersULong = ...
using System; using System.Data.Entity; using System.Linq; using System.Net; using System.Web.Mvc; using HeBoGuoShi.DBModels; using Microsoft.AspNet.Identity; using System.Collections.Generic; using System.Web; using System.IO; using HeBoGuoShi.Models.ProductViewModels; namespace HeBoGuoShi.Controllers { [Authori...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WeaklySmartUMLMaker.Fabrics { public class InheritanceFabric : FigureFabric { public override AbstructFigure CreateFigure() { return new InheritanceArrow()...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace DotnetBuicDemos.Controllers { public class SimpleBuicWebApiController : ApiController { private static Dictionary<in...
using System; using System.Net; using System.Net.Http; using System.Threading.Tasks; using Newtonsoft.Json; /* * LICENSE: https://raw.github.com/apimash/StarterKits/master/LicenseTerms-SampleApps%20.txt */ /* * * A P I M A S H * * This class makes the HTTP call and deserialzies the stream to a supplied Type ...
namespace DealOrNoDeal.Data.SettingVariables { /// <summary> /// Holds the settings for the dollar values for each round /// /// Author: Alex DeCesare /// Version: 04-September-2021 /// </summary> public enum DollarValueSettings { /// <summary> /// The quick play dollar ...
namespace ElVinoDorado.Website.Models { public class Vino { public string Codigo { get; set; } public string Nombre { get; set; } public double Puntuacion { get; set; } } }
using System; // ReSharper disable once CheckNamespace namespace Aquarium.Util.Extension.ObjectExtension { public static class FloatConvertExtension { #region ToNullableFloat /// <summary> /// An object extension method that converts the @this to a nullable float. /// </su...
using System; using StickFigure.Drawing; namespace StickFigure { public class ConcreteJoint : Joint { public Guid Id { get; set; } public ConcreteJoint() { } public ConcreteJoint(TemplateJoint template) : base(template.Position, template.Radius, template.Thickness, te...
using NUnit.Framework; using Repository.ImportData.Extensions; using System; using System.Collections.Generic; using Data.ViewModel; namespace Tests.Repository.Extensions { [TestFixture] public class ImportExtensionsUnitTests { private static State initialState = new State() { ...
using SGCFT.Utilitario; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; namespace SGCFT.Dominio.Entidades { public class Usuario { protected Usuario() { } private Usuario(string nome, string senha, string email) { ...
 using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using FireSharp.Interfaces; using FireSharp.Config; using FireSharp.Response; using System.IO; using Sys...
using System; using System.Web.Mvc; using DevExpress.Web.Mvc; using DevExpress.XtraPivotGrid; namespace DevExpress.Web.Demos { public partial class PivotGridController: DemoController { public ActionResult SampleReports() { Session["ReportOptions"] = PivotGridReportsDemoOptions.Default; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; namespace ProftaakB22 { class InkoopDB { DBConnection dbcon = new DBConnection(); private List<Grondstof> Grondstoffen = new List<Grondstof>(); ...
using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Prometheus.Models; using Prometheus.Services; namespace Prometheus.Controllers { [Route("api/[controller]")] [ApiController] public class JobsController : ControllerBase { private readonly IJo...
using System; namespace AspNetCoreGettingStarted.Features.DigitalAssets { public class DigitalAssetsCacheKeyFactory { public static string Get(Guid tenantId) => $"[DigitalAssets] Get {tenantId}"; public static string GetById(Guid tenantId, int id) => $"[DigitalAssets] GetById {tenantId}-{id}";...
using Allyn.Domain.Models.Front; using Allyn.Domain.Repositories; using Allyn.Domain.Specifications.Definite; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Allyn.Domain.Service { public class OrganizeDmSer...
using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Routing; using HotelBooking.ViewModels; using HotelBooking.Models; using HotelBooking.ControllerHelpers.UserControllerHelpers.Abstract; namespace HotelBooking.Controllers { public class Us...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyScript : MonoBehaviour { [SerializeField] private GameObject enemyBullet, explosionAudioPrefab; [SerializeField] private int speed; [SerializeField] private float maxSpeed; public delegate void EnemyDeath...
namespace Sales.Helpers { using Plugin.Settings; using Plugin.Settings.Abstractions; public static class Settings { private static ISettings AppSettings { get { return CrossSettings.Current; } } #region Setting Consta...
using System; namespace InterfaceService.Models { public class TextToken { public int Start { get; set; } public int End { get; set; } public string Label { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace FormsNet6 { public partial class MainPage : ContentPage { public MainPage() { InitializeComponent(); ...