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using System; using System.Collections.Generic; using System.Configuration; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Index : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } ...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Linq; using System.Threading.Tasks; using System.Windows; namespace PROJECT { /// <summary> /// App.xaml에 대한 상호 작용 논리 /// </summary> public partial class App : Application { private ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Sample.Server { public class DataEventRepeator : MarshalByRefObject { public event TranslationEventHandler Translation; public void OnTranslation(TranslateOperationResult result) ...
namespace SOLIDPrinciples.ISP.Example1.Good { public class Item { public int Valor { get; internal set; } } }
using System; using System.Collections.Generic; using System.Text; using CommandReceiver.Commands; using Linedata.Foundation.CommandReceiver; using Linedata.Foundation.Messaging; namespace CommandReceiver { class CommandValidator : ICommandValidatorEx { public bool ValidateCommand(Message command, out...
using Client.Bussness; using MahApps.Metro.Controls; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using Sys...
[assembly: Xamarin.Forms.Dependency(typeof(Sales.iOS.Implementations.RegistrationDevice))] namespace Sales.iOS.Implementations { using Foundation; using Interfaces; using UIKit; public class RegistrationDevice : IRegisterDevice { #region Methods public void RegisterDevice() ...
using System; using System.Runtime.Serialization; namespace pjank.BossaAPI.Fixml { /// <summary> /// Błąd wynikający z przerwania kanału komunikacyjnego w trakcie przesyłania komunikatu. /// </summary> public class FixmlSocketException : FixmlException { public FixmlSocketException() : this("Connecti...
using System; using System.IO; namespace DEV_9 { class EntryPoint { private const string ERROR = ("Check the data in file for reading!"); const string path = @"D:\универ\VS tat\DEV-9\FileWithStrings.txt"; static void Main(string[] args) { try { ...
using System; using MonoTouch.UIKit; namespace iPadPos { public class PayCell : ButtonCell { public PayCell () : base ("paycell") { BackgroundColor = Theme.Current.PayColor; //BackgroundColor = UIColor.FromRGB (38, 143, 130); this.TextLabel.TextColor = UIColor.White; this.TextLabel.Font = UIFont.Bol...
using UnityEngine; using UnityEditor; [CustomEditor(typeof(CardInfoProvider))] public class CardInfoProviderInspector : Editor { override public void OnInspectorGUI() { CardInfoProvider provider = target as CardInfoProvider; DrawDefaultInspector(); GUILayout.Label("---"); GUILayout.Label("Image Gath...
namespace Tutorial.ParallelLinq { #if NETFX using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading; using Microsoft.ConcurrencyVisualizer.Instrumentation; using Stopwatch = System.Diagnostics.Stopwatc...
namespace BradescoPGP.Web.Areas.Portabilidade.Enums { public enum TipoExportacaoExcelGrafico { Equipe, Status, Motivo, OperacaoAVencer } }
namespace TripDestination.Web.MVC.Controllers { using System; using System.Web.Mvc; using ViewModels.Trip; using Microsoft.AspNet.Identity; using Data.Models; using System.Linq; using ViewModels.Shared; using Services.Data.Contracts; using Services.Web.Providers.Contracts; using...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class GameManager : MonoBehaviour { public static GameManager instance; private void Awake() { if (instance == null) { instance = this...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text.RegularExpressions; using Comics.Core.Parsers; using Comics.Core.Persistence; using HtmlAgilityPack; namespace Comics.Core.Downloaders { // ReSharper disable once ClassNeverInstantiated.Global publ...
using System; using System.Collections.Generic; using System.Text; namespace AboHassansFart.ParkingLot { class Bike : Vehicle { private int gears; private bool electric; public Bike(string brand, string type, string color, int price, int gears, bool electric) { ...
using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.Logging.Logs.Repositories { public interface ILogsRepository : IRepository<Entities.Logs, ObjectId> { } }
namespace _06._AMinersTask { using System; using System.Collections.Generic; public class Startup { public static void Main() { string input = Console.ReadLine(); Dictionary<string, long> mine = new Dictionary<string, long>(); while (input != "stop"...
using RabbitMQ.Client; namespace FeriaVirtual.Infrastructure.SeedWork.Events.RabbitMQ { public class RabbitMqConfig { public ConnectionFactory ConnectionFactory { get; } private static IConnection RmqConnection { get; set; } private static IModel RmqChannel { get; set; } publ...
/*********************************************************************** * Module: Drug.cs * Author: Jelena Budisa * Purpose: Definition of the Class Drug ***********************************************************************/ using System; using System.ComponentModel.DataAnnotations.Schema; namespace Model.Ma...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// Variable property drawer of type `Collider2D`. Inherits from `AtomDrawer&lt;Collider2DVariable&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary> [CustomPropertyDr...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace UsedClass.models.person { public class Taker:Person { public string AdditionalInfo { get; set; } // was er/ sie braucht? public List<string> PhotoList { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model.zTree { /// <summary> /// 树节点 /// </summary> public class E_TreeNode { /// <summary> /// 节点ID /// </summary> public int id { get; set;...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using GymWorkout.Application.Interfaces; using GymWorkout.Entity.Foods; using GymWorkout.Entity.Workouts; namespace GymWorkout.Entity.General { public class Student : IB...
using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Different types of Event Reference usages. /// </summary> public class AtomBaseVariableEventReferenceUsage { public const int EVENT = 0; public const int EVENT_INSTANCER = 1; public const int...
using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; using System.Net.Http; using System.Net.Http.Headers; using Newtonsoft.Json; using System.Threading.Tasks; using Kulula.com.Helpers; using Kulula.com.Models; namespace Kulula.com.Services { class AircraftService { ...
using System; using System.Windows.Data; using TimedTask.Enums; namespace TimedTask.Converter { /// <summary> /// 任务列表显示模板 TaskDisplayToItemTemplateConverter /// </summary> public class TaskDisplayToItemTemplateConverter : IValueConverter { public object Convert(object value, Type...
using System; using System.Linq; using System.Collections.Generic; using UIKit; using Foundation; using Aquamonix.Mobile.Lib.Utilities; namespace Aquamonix.Mobile.IOS.ViewControllers { /// <summary> /// Base class for UITableViewSource classes. /// </summary> /// <typeparam name="T"></typeparam> pub...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.AspNetCore.Mvc; using ToDoApp.Models; namespace ToDoApp.Controllers { [ApiController] [Route("api/categories")] public class CategoryController : Controller { ApplicationContext db; public CategoryContr...
// File Prologue // Name: Darren Moody // CS 1400 Section 005 // Project: Lab 20 // Date: 11/07/2013 // Description: Prompts user for an amount of money and outputs number of each coin in change // // I declare that the following code was written by me or provided // by the instructor for this project. I understan...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Timers; using MapEditor; namespace DirectXTools { /// <summary> /// FrameRegulator forces render calls based on the number of /// milliseconds passed when object is created. The...
using Microsoft.AspNetCore.Mvc; namespace lesson1.Controllers { [Route("Calc/{action}/{x:int}/{y:int}")] public class CalcController : Controller { public IActionResult Add(int x, int y) { return Content(string.Format($"summ {x + y}")); } public IActionResult Mu...
 public class Subscriber { private string URI; private string playerName; private CallbackClient cbc; public Subscriber(string URI, string playerName) { this.URI = URI; this.playerName = playerName; cbc = new CallbackClient(URI, playerName); } public bool...
using System; using Shop.Models.Northwind; public sealed class UnitOfWork : IUnitOfWork { private Shop.Models.ApplicationDbContext _context; public UnitOfWork(Shop.Models.ApplicationDbContext context) { _context = context; } //Delete this default constructor if using an IoC container public...
using System; using System.Runtime.Serialization; namespace SIEI_AreaEntites { [DataContract] public class AreaList { [DataMember] public string Area { get; set; } } [DataContract] public class Area { [DataMember] public string areaOf { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Entities.Models { [Table("Datafield")] public class DataField { [Key] ...
using FunctionalProgramming.Monad; using FunctionalProgramming.Monad.Outlaws; using System; using System.Linq.Expressions; namespace FunctionalProgramming.Basics { /// <summary> /// Basic functions missing from the .NET standard library. /// </summary> public static class BasicFunctions { ...
using System.Windows.Controls; namespace WpfAppParking.View { public partial class OverzichtParkingenPage : Page { public OverzichtParkingenPage() { InitializeComponent(); } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CurrentWeapon : MonoBehaviour { private UI_Inventory uii; public int SwitchWeapon; public void Update() { uii = GetComponent<UI_Inventory>(); SwitchWeaponKeyPress(); SwitchWeaponControll...
using Allyn.Domain.Models.Basic; using Allyn.Domain.Models.Front; using System; using System.Linq.Expressions; namespace Allyn.Domain.Specifications.Definite { /// <summary> /// 用户组织ID比较规约. /// </summary> public class OrderMemberKeyEqualSpecification: SpecificationEqualMember<Guid, Order> { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TimeSeries { public Sample[] Samples = new Sample[0]; public Series[] Data = new Series[0]; public int Pivot = 0; public int Resolution = 0; public float PastWindow = 0f; public float FutureWindow = 0f; public int Past...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace ServicesImplements { /// <summary> /// Класс исключения с необходимыми сообщениями об ошибках /// </summary> [Seri...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Project4 { public partial class Form1 : Form { /* *This is a basic pr...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// Event property drawer of type `Collision2DPair`. Inherits from `AtomDrawer&lt;Collision2DPairEvent&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary> [CustomProper...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using ZhongLuan.ERP.Common; using ZhongLuan.ERP.DAL; using ZhongLuan.ERP.Entity; public partial class login : System.Web.UI.Page { prot...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Inheritage { internal class Exc3 { public int[] Arr; public Exc3( int[] arr) { Arr = new int[arr.Length]; Array.Copy(arr, Ar...
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace SplatEngine { public static class Util { public static Texture2D Texture; public static SpriteFont Font; public static Random Random = new Random(); public static void Initialize(Game...
using System; using System.Diagnostics; using System.IO; using System.IO.Pipes; using System.Linq; using System.ServiceModel; using System.ServiceModel.ChunkingBinding; using System.ServiceModel.Description; using System.Threading; using log4net; namespace DelftTools.Utils.Remoting { /// <summary> /// Runner i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataAccesLayer.Repositorys { public class AuthorsRepository { ContentManagementEntities db; Authors author; public AuthorsRepository() { db ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _65_Lesson { public class Calculator { public double triangleArea (double a, double b) { return 0.5 * a * b; } public double triangleArea(do...
using UnityEngine; using System.Collections; public class ControlJuegoBib : MonoBehaviour { public GameObject SalidaBib; public string imgBib, img2Bib; private Camera camera; void Start() { ProfeMoveBib.speed = 0.4f; //#if UNITY_EDITOR // Application.LoadLevel(5); //#endif camer...
namespace CountryStateDDL.Migrations { using System; using System.Data.Entity.Migrations; public partial class first : DbMigration { public override void Up() { CreateTable( "dbo.Country", c => new { ...
using System; using System.Runtime.InteropServices; using Vlc.DotNet.Core.Interops; using Vlc.DotNet.Core.Interops.Signatures; namespace Vlc.DotNet.Core { public partial class VlcMedia { private EventCallback myOnMediaParsedChangedInternalEventCallback; public event EventHandler<VlcMediaParsed...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class NavigationScript : MonoBehaviour { public BougeBaseMobile baseMobile = null; public Vector3 increment_VR; // Start is called before the first frame update void Start() { increment_VR ...
using System; using MyLib; namespace Task_2 { class Program { static void Main() { GeomProgr geomProgrObj; bool flag; int b, q; do { flag = false; try { Console.Write...
using System; using System.Collections.Generic; namespace ApplicationUpdater { public interface IUpdateProcess { event EventHandler UpdateEvent; event EventHandler ConfirmEvent; event EventHandler ResultEvetnt; IEnumerable<Action<UpdateModel>> GetProcess(UpdateModel updateModel...
using System.Collections.Generic; using System.Linq; using NUnit.Framework; namespace GenRepo.Tests { [TestFixture] public class QueryTest { private IQueryable<TestItem> _testItems; [SetUp] public void Setup() { _testItems = new List<TestItem>() { ...
using System; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using Alabo.Industry.Shop.Categories.Domain.Entities; namespace Alabo.Industry.Shop.Categories.Domain.Repositories { public class CategoryPropertyValueRepository : RepositoryEfCore<CategoryPropertyValue, Guid>, ICategoryPropert...
using System.Reflection; using System.Threading.Tasks; namespace Uintra.Infrastructure.Utils { public class EmbeddedResourceService : IEmbeddedResourceService { public string ReadResourceContent(string embeddedResourceName) => EmbeddedResourcesUtils.ReadResourceContent(embeddedResourceName...
using System; using System.Collections.Generic; using System.Text; namespace DataAccessLayer.dbDTO { public class ReturnLinkPosts { public int id { get; set; } public string title { get; set; } } }
using System; using System.Collections.Generic; using System.Drawing; using System.IO; using PterodactylCharts; using Xunit; namespace UnitTestEngine { public class TestGraphEngineHelper : TheoryData<bool, GraphElements, GraphSettings, string, string> { static GraphData graphData = new GraphData(new L...
using System; using Microsoft.AspNet.SignalR; using Microsoft.AspNet.SignalR.Hubs; using System.Web.UI; using System.Threading; namespace RTBid.Hubs { [HubName("AuctionHub")] public class AuctionHub : Hub { #region receive public void sendChatMessage(int auctionId, string message, string u...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MGcomponentsWPF { enum Ministers { NoOne = -1, President = 0, MinFin = 1, MinDef = 2, FSB = 3, MID = 4, MinUst = 5, MVD ...
using System.Data.Entity; using System.Data.Entity.Infrastructure; using Imp.Data.Models.Mapping; namespace Imp.Data.Models { public partial class DocLibContext : DbContext { static DocLibContext() { Database.SetInitializer<DocLibContext>(null); } public DocLibConte...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using SFB; using IO; using Data; namespace DesktopInterface { public class LoadVideoScriptButton : IButtonScript { GameObject obj; private void Awake() { button = GetCompo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; using System.Threading; namespace pjank.BossaAPI.DemoConsole.Modules { class BosMarketData : IDemoModule { public char MenuKey { get { return '7'; } } public string Description { get { ret...
using System; using System.Collections.Generic; using Android.Runtime; namespace RU.Tinkoff.Acquiring.Sdk { // Metadata.xml XPath interface reference: path="/api/package[@name='ru.tinkoff.acquiring.sdk']/interface[@name='KeyCreator']" [Register ("ru/tinkoff/acquiring/sdk/KeyCreator", "", "RU.Tinkoff.Acquiring.Sdk.I...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using SSISTeam9.Models; using SSISTeam9.Services; using System.Threading.Tasks; using SSISTeam9.Filters; namespace SSISTeam9.Controllers { [StoreAuthorisationFilter] public class AdjVoucherController : C...
using System.Web.Mvc; using Pe.GyM.Security.Web.Session; namespace Pe.Stracon.SGC.Presentacion.Core.Controllers.Base { /// <summary> /// Controladora de Cierre de sesión /// </summary> /// <remarks> /// Creación: GMD 20140508 <br /> /// Modificación: <br /> /// </remarks> public cla...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Office.API.Controllers { public class HomeController : Controller { public ActionResult Index() { ViewBag.Title = "Default Page"; return Redirect("/Clien...
namespace Puppeteer.Core.Configuration { public interface ISerialiser { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using IRAP.Global; using IRAP.Client.User; using IRAP.Entity.SSO; using IRAP.WCF.Client.Method; namespace IRAP.Client.SubSystems { public class CurrentSubSystem { private stri...
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; // namespace ZombieGame { public partial class MainPage : User...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.MonoHooks.Editor { /// <summary> /// Constant property drawer of type `Collider2DGameObject`. Inherits from `AtomDrawer&lt;Collider2DGameObjectConstant&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary> ...
using Microsoft.Extensions.DependencyInjection; using SimplySqlSchema.Cache; namespace SimplySqlSchema { public static class SchemaCacheExtensions { public static IServiceCollection AddInMemorySchemaCache(this IServiceCollection services) { return services .AddMemor...
using FichaTecnica.Dominio; using FichaTecnica.Dominio.Repositorio; using FichaTecnica.Dominio.Servicos; using FichaTecnica.Helpers; using FichaTecnica.Models; using FichaTecnica.Repositorio.EF; using FichaTecnica.Seguranca; using System; using System.Collections.Generic; using System.Linq; using System.Web; using Sys...
namespace System.Collections.Generic { /// <summary> /// Extends and adds additional functionalities to the System.Collections.Generic.Dictionary class /// </summary> public static class DictionaryExtensions { /// <summary> /// Adds or updates (if exists) a key value pair in the Dic...
using Library.API.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; namespace Library.API.Controllers { /** * HATEOAS >> Hypermedia As Engine Of Application State(超媒体作为应用程序状态引擎) */ [Route("api")] [...
using UnityEngine; using System.Collections; using System; using UnityEngine.EventSystems; using System.Collections.Generic; using UnityEngine.UI; namespace GameFrame { /// <summary> /// 一个UI必须是一个画布:Canvas。 /// 子类必须要有方法:public static UIBase GetInstance() /// 以获取单例 /// </summary> public abstrac...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using RWCustom; namespace Rainbow.CreatureOverhaul.LizardAppendages { /// <summary> /// Change LizardSpit colour to correspond non-red lizards /// </summary> public static class LizardSpitPatch ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp3 { class Answers { public int AnswerId{ get; set; } public string AnswerText { get; set; } public int QuestionId { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using DataAccessLayer.dbDTO; namespace DataAccessLayer.dbContext { public interface IDataService { posts FindPost(int id); List<posts> FindAllPosts(int page, int pageSize); List<QuestionSearchResults> FindQuestionByStr...
using System; using System.Collections.Generic; using Pe.Stracon.SGC.Infraestructura.Core.Base; using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual; namespace Pe.Stracon.SGC.Infraestructura.Core.QueryContract.Contractual { /// <summary> /// Definición del Repositorio de Plantilla /// </summary> ...
using JT808.Protocol.Enums; using JT808.Protocol.Exceptions; using JT808.Protocol.Extensions; using JT808.Protocol.Formatters; using JT808.Protocol.MessagePack; using System; using System.Collections.Generic; namespace JT808.Protocol.MessageBody { /// <summary> /// 位置信息汇报 /// </summary> public class J...
using PhotonInMaze.Common.Controller; using PhotonInMaze.Common.Flow; using PhotonInMaze.Provider; using UnityEngine; using UnityEngine.UI; namespace PhotonInMaze.CanvasGame.StageInfo { public class SizeInfoController : FlowBehaviour { private Text text; private Color color; private Anim...
using AnyTest.Model; using AnyTest.WebClient.Shared; using Microsoft.AspNetCore.Components; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace AnyTest.WebClient.ViewModels { public class ValidatableFormViewModel<T> : ComponentBase { p...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using log4net; using MiNET; using MiNET.Utils; using Mi...
using System; using System.Globalization; using System.Windows; using System.Windows.Data; using CODE.Framework.Wpf.Controls; namespace CODE.Framework.Wpf.Theme.Metro.Classes { /// <summary> /// Converts the pointing mode to a margin /// </summary> public class PointingDeviceInputModeToMarginConverter...
using Alabo.Test.Base.Attribute; using Alabo.Test.Base.Core; using Alabo.Test.Base.Core.Model; using Xunit; namespace Alabo.Test.Shop.Order.Domain.Service { public class IOrderProductServiceTests : CoreTest { [Fact] [TestMethod("GetSingle_Int64")] [TestIgnore] public void GetSin...
using Tomelt.ContentManagement.MetaData.Models; namespace Tomelt.ContentTypes.Events { public class ContentPartFieldContext { public string ContentPartName{ get; set; } public string ContentFieldName { get; set; } } }
using System; using DevExpress.XtraBars.Localization; using DevExpress.XtraBars; using DevExpress.XtraBars.Helpers; namespace DevReportDemo { public partial class barSubItem1 : DevExpress.XtraBars.Ribbon.RibbonForm { public barSubItem1() { InitializeComponent(); } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace Miniprojet.Agent.Client { public partial class Ajouter : For...
namespace Refactoring.Guru.Command { class Program { static void Main(string[] args) { // Клиентский код может параметризовать отправителя любыми // командами. // Сначала мы создаем экземпляр отправителя, который связан с командами Invoker invoker...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entity.Kanban { public class ProductProcessInfo { /// <summary> /// 产品叶标识 /// </summary>{get;set;} public int T102LeafID { get; set; } /// <summary> ...
using UnityEngine; using UnityEditor; [CustomEditor(typeof(SpikeTest))] public class SpriteAtlasEditor : Editor { int m_i; //bool m_hasUpdated; public override void OnInspectorGUI() { base.OnInspectorGUI(); SpikeTest spike = (SpikeTest)target; if (GUILayout.Button("Update Spr...
using System; using System.Linq; using System.Threading.Tasks; using Courier_Management_System.Data; using Courier_Management_System.Models; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using DataContext = Courier_Management_System.Models.DataContext; name...
using System; using System.Collections.Generic; using System.Windows; using System.Windows.Input; using System.ComponentModel; using System.Windows.Controls; using System.Windows.Media; using TraceWizard.Entities; using TraceWizard.Services; using TraceWizard.Logging; using TraceWizard.Logging.Adapters; using TraceWi...
using ND.FluentTaskScheduling.Command.asyncrequest; using ND.FluentTaskScheduling.Command.Monitor; using ND.FluentTaskScheduling.Helper; using ND.FluentTaskScheduling.Model; using ND.FluentTaskScheduling.Model.enums; using ND.FluentTaskScheduling.Model.request; using Newtonsoft.Json; using System; using System...
using System; using GisSharpBlog.NetTopologySuite.Geometries; using NetTopologySuite.Extensions.Coverages; using NetTopologySuite.Extensions.Networks; using NUnit.Framework; namespace NetTopologySuite.Extensions.Tests.Coverages { [TestFixture] public class NetworkCoverageMathExtensionsTest { [Test...