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using Cs_Gerencial.Aplicacao.Interfaces; using Cs_Gerencial.Dominio.Entities; using Cs_Gerencial.Dominio.Interfaces.Servicos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Aplicacao.ServicosApp { public class AppServicoPa...
// /Copyright (c) Gurmit Teotia. Please see the LICENSE file in the project root folder for license information. using System; using System.Linq; using System.Linq.Expressions; namespace GenRepo { internal class ProjectedQuery<TIn,TOut> : IQuery<TIn, TOut> { private readonly IQuery<TIn,TIn> _query; ...
using AutoMapper; using ParrisConnection.DataLayer.DataAccess; using ParrisConnection.ServiceLayer.Data; using System.Collections.Generic; using System.Linq; namespace ParrisConnection.ServiceLayer.Services.ProfilePhoto.Queries { public class ProfilePhotoQueryService : IProfilePhotoQueryService { priv...
using DIPS.Samsnakk.Server.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DIPS.Samsnakk.Server.Entities { public class Chats : IChats { public List<Chat> ChatList { get; set; } = new List<Chat>(); public List<GroupChat> Gr...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; using System.Web.Cors; using System.Web.Http.Cors; namespace ServiceDeskSVC.CORSPolicy { //Code Developed by: Matt Mazzola (@mdmb54)...
using System.Collections.Generic; namespace DelftTools.Utils.Validation { /// <summary> /// First QAD implemenation of validation, see /// http://wiki.deltares.nl/display/TOOLS/2009/04/22/Data+validation+how+can+we+implement+it /// /// todo: implement using aspects (AOP or see Enterprise Library ...
using MediaBrowser.Model.ApiClient; using MediaBrowser.Theater.Interfaces.Configuration; using MediaBrowser.Theater.Interfaces.Presentation; using MediaBrowser.Theater.Interfaces.Session; using MediaBrowser.Theater.Interfaces.Theming; using MediaBrowser.Theater.Presentation.Pages; using System; using System.Globalizat...
namespace SFA.DAS.ProviderCommitments.Web.Extensions { public static class PriceExtensions { public static string FormatCost(this decimal? cost) { if (!cost.HasValue) return string.Empty; return $"£{cost.Value:n0}"; } public static string FormatCost(this...
/* Alphora Dataphor © Copyright 2000-2009 Alphora This file is licensed under a modified BSD-license which can be found here: http://dataphor.org/dataphor_license.txt */ using System; using System.Text; using System.Threading; using System.Collections; using System.Collections.Generic; namespace Alpho...
using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using EPI.Strings; using FluentAssertions; namespace EPI.UnitTests.Strings { [TestClass] public class ValidIpAddressUnitTest { [TestMethod] public void ComputeAllValidIpAddresses_Cases() { ValidIpAddress.ComputeAllValid...
// Copyright (c) Christopher Clayton. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace praxicloud.core.metrics { #region Using Clauses using System.Threading.Tasks; #endregion /// <summary> /// A counter that incr...
using DDMedi; using DemoWebApi.Models; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace DemoWebApi.Handlers { public class GetModelQuery : IInputs<DemoModel> { public GetModelQuery(int id) { Id = id; } ...
using System.Threading; using System.Windows.Forms; using DelftTools.Controls.Swf.Charting.Series; using DelftTools.Functions; using DelftTools.Functions.Binding; using DelftTools.Functions.Generic; using DelftTools.TestUtils; using NUnit.Framework; namespace DelftTools.Tests.Controls.Swf.Charting { [TestFixture]...
using MSTestFramework.Helpers; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MSTestFramework.DataProvider { public class DataProviderAccess { /// <summary> /// Retrieves the test data fr...
using FeriaVirtual.Domain.SeedWork.Events; using RabbitMQ.Client.Exceptions; using System; using System.Threading.Tasks; namespace FeriaVirtual.Infrastructure.SeedWork.Events.RabbitMQ { public class RabbitMqEventBus : IEventBus { private readonly string _exchangeName; private readonly ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Create : MonoBehaviour { public static Color debugColor = Color.green; public static Vector2 debugOffset = Vector2.left; public float createRadius = 3; public LayerMask createLayer; public bool canCreate =...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Windows.Forms; namespace kBit.ERP { class Util { public static string RemoveLastDotZero...
using DevExpress.XtraReports.UI; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace QLDSV { public partial class frmREPORTDSTHM : Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Microsoft.AspNet.Mvc; using SciVacancies.WebApp.Engine.CustomAttribute; namespace SciVacancies.WebApp.ViewComponents { /// <summary> /// Поулчиьт спеисок закладок в личном кабинете /// </summary> public c...
using System.Collections; using UnityEngine; using Spine.Unity; namespace DChild.Gameplay.Objects.Characters.Enemies { public abstract class SpecterAnimation : CharacterAnimation { protected Coroutine m_flickerRoutine; private const float FLICKEROUTINE_INTERVAL = 0.25f; private float m...
/* * Создано в SharpDevelop. * Пользователь: vlunev * Дата: 21.05.2015 * Время: 11:36 */ using System; using System.Collections.Generic; using Core; using Logs; namespace Worker { /// <summary> /// Элемент содержащий данные об одном файле-изображении /// </summary> public class ListItemClass { public stri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HandlingWordRules { public class Program { public static void Main() { } //public static void getSortedWords(string ruleChosen, List<string> data) //{ // _strategies[r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JDWinService.Model { public class JD_LogMngQueue { /// <summary> /// /// </summary> public int ItemID { get; set; } /// <summary> /// ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Dio.ApiCurso.Exceptions {/// <summary> /// Exception class " Game not registered " /// </summary> public class JogoNaoCadastradoException : Exception { public JogoNaoCadastradoException() ...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ISE.SecurityLogin { public class TokenGenerator { static int lifeTimeSecond = 50; public static TokenData GenerateToken(string nationalCode, string personelCode, int ...
using UnityEngine; namespace _Script { public class CameraSmoothFollow : MonoBehaviour { public Transform player; public float distance = 10; public float height = 5; public Vector3 lookOffset = new Vector3(0, 1, 0); private readonly float _cameraSpeed = 100; p...
namespace Ricky.Infrastructure.Core.Configuration { public interface ISetting { } }
using System; using System.Linq; namespace Computers.Tests { using NUnit.Framework; [TestFixture] public class ComputerTests { private Computer computer; private Part part; [SetUp] public void SetUp() { this.computer = new Computer("Dummy"); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Checkpoint : MonoBehaviour { private GameMaster gm; public AudioSource ticksource; void Start() { gm = GameObject.FindGameObjectWithTag("GM").GetComponent<GameMaster>(); ticksource = GetComponen...
using System; using System.Web.Mvc; using Profiling2.Domain; using Profiling2.Domain.Contracts.Tasks; using Profiling2.Domain.Contracts.Tasks.Screenings; using Profiling2.Domain.Prf.Organizations; using Profiling2.Domain.Scr; using Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels; using Profiling2.Web.Mvc.Are...
namespace ForumSystem.Web.ViewModels.Posts { using ForumSystem.Data.Models; using ForumSystem.Data.Models.Enums; using ForumSystem.Services.Mapping; public class PostVotesViewModel : IMapFrom<Vote> { public VoteType Type { get; set; } } }
using System; using System.Collections.Generic; namespace classPractice { class Program { static public void Main () { List<Musician> band1Members = new List<Musician> (); band1Members.Add (new Musician ("Jimmy Page", "Guitar")); band1Members.Add (new Musician...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Entidades; namespace PetShop { public partial class FrmFacturacion : Form ...
using ApartmentApps.Data; using ApartmentApps.Data.Repository; using Ninject; namespace ApartmentApps.Portal.Controllers { public class NotificationService : StandardCrudService<UserAlert> { public NotificationService(IKernel kernel, IRepository<UserAlert> repository) : base(kernel, repository) ...
using System.Collections.Generic; namespace gView.Framework.Data { public class Features : List<IFeature> { } }
namespace SolidWorkshop.LSP.Complaint { using System; public abstract class BaseCar { protected bool engineRunning; private int currentSpeed; private CarState state; public virtual void StartEngine() { engineRunning = true; Console.WriteLine...
namespace TripDestination.Data.Models { using Common.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using TripDestination.Common.Infrastructure.Constants; public class Trip : BaseModel<int> { private ICollection<Rating> ratings;...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class AreaPanel : MonoBehaviour { [SerializeField] private Image fillBar; [SerializeField] private TextMeshProUGUI textLabelOne; [SerializeField] private TextMeshProUGUI textLabelTwo; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Database { public class Reservation : IDataObj { public int Id { get; set; } public int CarId { get; set; } public int CustomerId { get; set; } public int Days { get; set;...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using ArkName = ArkSavegameToolkitNet.Types.ArkName; using ObjectReference = ArkSavegameToolkitNet.Types.ObjectReference; using StructPr...
using System; namespace _11R_Self_Operators_overload { public class Program { public static void Main(string[] args) { MathAction calc = new MathAction(); calc.Add(1, 3); calc.Add(1, 2, 4); calc.Add(1, 2, 3, 4); calc.Add(1.3, 1.8); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Framework.Data { internal sealed class RepositoryMatedata { public object Model { get; private set; } public object Filter { get; private set; } public object P...
using EddiEddnResponder.Sender; using JetBrains.Annotations; using System; using System.Collections.Generic; using Utilities; namespace EddiEddnResponder.Schemas { [UsedImplicitly] public class FSSBodySignalsSchema : ISchema { public List<string> edTypes => new List<string> { "FSSBodySignals" }; ...
using Mono.Options; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace SoftwareAuthKeyLoader { class Program { static int Main(string[] args) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.Owin; using XH.Domain.Security; namespace XH.Domain.Services.Authentication { public interface IAuthenticationService { U...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Libreria { public class proveedormodel { public int idProveedores { get; set; } public string nombre { get; set; } public int saldo { get; se...
using BoardGame.Domain_Model; using BoardGame.DomainModel; using System; using System.IO; using System.Xml; namespace BoardGame.BusinessLogics { static class WriteOrReadXMLFile { static string fileName = "UserSettings.xml"; public static void ExportData(Player player, Robot robot1, Robot robo...
using System; using System.Collections.Generic; using System.Linq; using Plugin.Media; using Plugin.Media.Abstractions; using Welic.App.Models.Usuario; using Welic.App.ViewModels; using Welic.App.ViewModels.Base; using Xamarin.Forms; using Xamarin.Forms.Xaml; #if DEBUG #endif namespace Welic.App.Views { [XamlCo...
namespace T4WFI.App.Code { public interface IContainer { T GetInstance<T>() where T : class; void Release(object o); } }
namespace ForumSystem.Web.Hub { using System.Threading.Tasks; using ForumSystem.Data.Models; using ForumSystem.Services.Data; using ForumSystem.Web.ViewModels.Chat; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.SignalR; using...
using System; using System.Collections.Generic; using System.Text; namespace PhobiaX.Physics { public static class MathFormulas { private static Random random = new Random(); public const double CircleDegrees = 360; public static (double xIncrement, double yIncrement) GetIncrementByAngle(do...
using UnityEngine; using System.Collections; using UnityEngine.UI; public abstract class AColliderMethod { protected GameResource.HumanNature _nature; protected Transform _collider; protected SkinnedMeshRenderer _human_Mesh; public abstract void OnExecute (); //计算墙体内侧边缘X轴坐标 protected float XValue(re...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class EnableObjectButton : MonoBehaviour { private static EnableObjectButton activeButton; public GameObject objectToEnable; public bool mutuallyExclusive = true; public static Color inactiveC...
using DoGoService.Models; using DoGoService.Paths.Models; using DoGoService.Utils; using Google.Maps; using Google.Maps.DistanceMatrix; using Parse; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using System...
using SharpDX.Toolkit; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProtoCar { public enum EGameState {None, MainMenu, GameOver, Sandbox, GameStateCount}; interface IGameState { void init(); EGameState update...
using System.Net.Http; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; namespace DistributedTracing.WebApp2.Controllers { [ApiController] [Route("[controller]")] public class TracingController : ControllerBase { private readonly ILogger<Tracing...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021 { class DoubleBuffer { public RenderTarget2D A; public RenderTarget2D B; publ...
using System; using System.Net; using System.Net.Sockets; using System.Collections; //http://www.winsocketdotnetworkprogramming.com/clientserversocketnetworkcommunication8f.html namespace ipScan.Base.IP.ProtocolHeaderDefinition { public class WinsockIoctl { /// <summary> /// An interface query...
using System; using System.ServiceModel; using Phenix.Core.Security; using Phenix.Core.Workflow; namespace Phenix.Services.Contract.Wcf { [ServiceContract] public interface IWorkflow { #region WorkflowInfo [OperationContract] [UseNetDataContract] [System.Diagnostics.CodeAnalysis.SuppressMessage...
using System; using Assets.src.views; using UnityEngine; using ViewModelFramework; namespace ViewModelFramework { public interface IViewModelManager { GameObject GetView<T>() where T: IModel; GameObject GetView<T>(int index) where T : IModel; ViewDefinition GetViewDefinition<T>() where T : ...
using Terraria; using Terraria.ID; using Terraria.ModLoader; using Terraria.DataStructures; namespace DuckingAround.Items.Materials { public class AmalgamatedSoul : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Coagulated Soul"); Main.RegisterItemAnimation(item.type, new ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.Text; using UnityEngine.Networking; using System; using SimpleJSON; public class SingleBetHandler : MonoBehaviour { private int betAmount; private int betColour; public Text userName; public Image bet...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using StatkiWseiLibrary.Modele; namespace StatkiWseiLibrary { public static class LogikaGry { // Stworzenie siatki o wymierach 5 x 5 public static void TworzeniePola(ModelGracza ...
using System; using System.Collections.Generic; using System.Text; using TestHouse.Domain.Models; namespace TestHouse.DTOs.DTOs { public class TestCaseDto { public long Id { get; set; } public string Name { get; set; } public string Description { get; set; } public DateTime ...
// TestQueue.cs using NUnit.Framework; namespace Ukonline.Datastructures.Tests { /// Generic tests for queue implementations. public abstract class TestQueue { protected Queue<int> queue; [SetUp] public abstract void Init(); [Test] public void TestSize() { Assert.AreEqual (0, queue.Size()); q...
using System; using System.Reflection; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace OptionalTypes.JsonConverters { public class OptionalConverter : JsonConverter { public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using System.Net.Http; using System.Net.Http.Headers; using System.Threading.Tasks; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Xaml;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Microsoft.Win32; namespace IRAP.UFMPS.Library { public class TTaskManager: System.Object { public TTaskManager(string regKeyItem) { taskPa...
using Cs_Gerencial.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Dominio.Interfaces.Servicos { public interface IServicoContas: IServicoBase<Contas> { IEnumerable<Contas> ConsultaPorPeriodo(D...
using System; using System.Web; using System.Linq; using System.Text; using System.Data; using System.Data.Sql; using System.Data.SqlClient; using System.Collections; using System.Collections.Generic; using System.Configuration; using System.Runtime.Serialization; namespace PilerTimeApprover { enum Task { Piler,...
using System; using Uintra.Core.Activity.Entities; namespace Uintra.Features.News.Extensions { public static class NewsExtensions { public static bool IsInCache(this Entities.News news) { return !IsNewsHidden(news) && IsActualPublishDate(news); } public static bo...
namespace Sentry.EntityFramework.Tests; public class SentryQueryLoggerTests { [Fact] public void Log_QueryLogger_CaptureEvent() { var scope = new Scope(new SentryOptions()); var hub = Substitute.For<IHub>(); hub.IsEnabled.Returns(true); hub.ConfigureScope(Arg.Invoke(scope));...
namespace ShowBuddy.Core { using System; using System.Drawing; using System.IO; using System.Reflection; using System.Windows.Forms; using ShowBuddy.Items; internal class MainUI { /// <summary> /// The form /// </summary> private static readonly For...
namespace LibraryApi.Controllers { public class UserInfo { public string Name { get; set; } public string BNumber { get; set; } public string Email { get; set; } public string Image { get; set; } } }
using Newtonsoft.Json; namespace Repositories.Entities { public class NbpModel { [JsonProperty("table")] public string Table { get; set; } [JsonProperty("currency")] public string Currency { get; set; } [JsonProperty("code")] public string Code { get; set; } ...
using System.Collections.Generic; using MQTTnet.Protocol; namespace MQTTnet.Server { public sealed class MqttQueuedApplicationMessage { public MqttApplicationMessage ApplicationMessage { get; set; } public string SenderClientId { get; set; } public bool IsRetainedMessage { get; set; ...
using System.Collections.Generic; using System.Data; namespace MadamRozikaPanel.BussinesLayer { /// <summary> /// Summary description for HeadlineOperations /// </summary> public class O_Headline { public List<M_Headlines> GetData(int top) { List<M_Headlines> lst = new ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Video; public class VideoLinked : MonoBehaviour { public VideoClip[] VCs; private VideoPlayer m_VP1,m_VP2; private int index = 0; private bool to1, to2; private void Start() { to1 = fals...
using Register.DataManager; using Register.Model.DatabaseModel; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Register.Repository; namespace Register.Controllers { public class BaseController : Controller { internal DataManagerHelper _...
using System; using System.Collections.Generic; using System.Text; using System.Text.RegularExpressions; using System.Data; using System.Data.SQLite; namespace JobDatabase { /// <summary> /// Class to represent each "word" to be filtered in the GetFilterColours method /// </summary> public class Filte...
using UnityEngine; using System.Collections; using System; using System.Security; using System.Security.Permissions; using System.IO; using System.Runtime.Serialization; using stSaveFileInfo = CSaveAndLoadTypes.stSaveFileInfo; [System.Serializable] public sealed class CChair_SALContainer : ISaveAndLoadContainer {...
using UnityEngine; namespace AtomosZ.OhBehave { /// <summary> /// A Composite Node that evaluates all child nodes and returns Success /// if ALL child nodes return Success. /// </summary> public class SequenceNode : ICompositeNode { private int currentChildIndex; public SequenceNode() { nodeType = Nod...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace lab_007 { public partial class Form1 : Form { public Form1() { ...
using System; namespace Project.Testing { //[Serializable] public class CloseState : GateState { public CloseState(GateState macroState = null, bool active = true, bool current = false) : base(macroState, active, current) { } public override void Enter(Gate gate) ...
using System; using System.Web.Configuration; using Boxofon.Web.Infrastructure; using Boxofon.Web.Model; using Microsoft.WindowsAzure.Storage; using Microsoft.WindowsAzure.Storage.Table; using ServiceStack.Text; namespace Boxofon.Web.Infrastructure { public class AzureStorageUserRepository : IUserRepository, IReq...
using System; using System.Text.RegularExpressions; using Welic.Dominio.Utilitarios.Entidades; namespace Welic.Dominio.TiposDados { public class ChaveAcessoNfe { public string Chave { get; protected set; } public string ChaveFormatada => Formatar(); public string ChaveSemFormatacao => ...
using System; using WitsmlExplorer.Api.Models.Measure; namespace WitsmlExplorer.Api.Models { public class Wellbore { public string Uid { get; set; } public string Name { get; set; } public string WellUid { get; set; } public string WellName { get; set; } public string We...
using SimpleSpace.Core; using SimpleSpace.Data; using UnityEngine; using UnityEngine.AddressableAssets; namespace SimpleSpace.NonECS { public class DamageableComponent : MonoBehaviour, IDamageable { [SerializeField] private int _id = 0; [SerializeField] private bool _isPlayer ...
using Newtonsoft.Json; using StackExchange.Redis; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RedisPSR { class Helper { private IDatabase conn; public Helper(IDatabase conn) { this.conn = conn;...
namespace Practica2DIA.Core.Contenedores { public class ContPequeno : Contenedor { public const int PesoKg = 800; private string id; public ContPequeno(string id) : base(PesoKg, id) { } public override string ToString() { return Id + base.ToS...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ChatAPI.Models.UsersModel { public interface IUsersRepository { public IEnumerable<UsersModel> GetUsers(); public UsersModel GetUser(int id); public int GetUserIdForAuth(string ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SGCFT.Utilitario { public enum EnumTipoPessoa { Autor, Aluno } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Abhs.Model.MonitorMiddle { /// <summary> /// 小模块类别 /// </summary> public enum EnumLessonModuleType { [Description("学前测试"...
using GameCore; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Net; using System.Net.Sockets; using System.Runtime.Serialization.Formatters.Binary; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Windows.Forms; using...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7_Condicionais { class Program { static void Main(string[] args) { Console.WriteLine("Executando projeto 7 Condicionais"); int idadeJoao = 16;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LoowooTech.Stock.Models { public class Value:XZC { public string DCDYLX { get; set; } } public class XZC { public string XZCDM { get; set; } public string XZCMC { get; set; } ...
using System; using System.Collections.Generic; using Android.Runtime; namespace RU.Tinkoff.Acquiring.Sdk.Views { // Metadata.xml XPath class reference: path="/api/package[@name='ru.tinkoff.acquiring.sdk.views']/class[@name='BankKeyboard']" [global::Android.Runtime.Register ("ru/tinkoff/acquiring/sdk/views/BankKeyb...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SharpDX.Toolkit; using SharpDX; namespace Project { using SharpDX.Toolkit.Graphics; /* Two enemy types, the galleon will attempt to maintain a certain distance * from the player whil...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Xml; namespace WindowsFormsApp1 { public partial class AcountSet : Form { pu...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using Hackatton.WebApi.Models; namespace Hackatton.WebApi.Controll...