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using Newtonsoft.Json; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SignalR_Client { ...
using System.Collections.Generic; using LightingBook.Test.Api.Common; using LightingBook.Tests.Api.Dto.Dto.HotelSelection; using LightingBook.Tests.Api.Dto.GetItinerary; using LightingBook.Tests.Api.Proxy.Hotel; namespace LightingBook.Tests.Api.Product.Hotel { public class HotelBooking { public HotelP...
using System; using System.Collections.Generic; using System.Text; namespace AppointmentManagement.Entities.Concrete.Procedure { public class uspGetVendorOrders { public string CurrAccCode { get; set; } public string OrderNumber { get; set; } public string CurrAccDescription { get; se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DelegateSample1 { class DelegateSample { public delegate void printGreetingMsgDelegate(string s); public static void Main(string[] args) { printGree...
using System.Collections.Generic; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using Alabo.Domains.Services; using Alabo.Exceptions; using Alabo.Extensions; using Alabo.Framework.Basic.PostRoles.Dtos; using Alabo.Framework.Core.Enums.Enum; using Alabo.Framework.Themes.Clients; using Alabo.Framework....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual { /// <summary> /// Representa el objeto response de ContratoFirmante /// </summary> /// <remarks> /// Creació...
namespace Application.Views.Admin { using Common; using Common.Utilities; using Models.ViewModels; using SimpleMVC.Interfaces.Generic; public class Edit : IRenderable<EditGameViewModel> { private readonly string header = Constants.HeaderHtml.GetContentByName(); private readonly...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Uintra.Core.Controls.FileUpload; using Uintra.Features.Media; using Uintra.Features.Media.Contracts; using Uintra.Features.Media.Enums; using Uintra.Features.Media.Helpers; using Umbraco.Core.Models; using Umbraco.Co...
using System; using System.Collections.Generic; using System.Text; namespace PterodactylEngine { public class Table { private List<string> _headings; private List<int> _alignment; private string[,] _dataTree; public Table(List<string> headings, List<int> alignment, string[,] d...
using System; using iSukces.Code.Interfaces; namespace EqualityGeneratorSample { [Auto.EqualityGeneratorAttribute] public partial class SimpleClass { public string FirstName { get; set; } public string LastName { get; set; } public DateTime BirthDate { get; set; } pu...
using System; using System.Collections.Generic; using System.Text; using System.Text.RegularExpressions; using System.IO; using Substrate.Nbt; using Substrate.Core; namespace Substrate.Core { /// <summary> /// Represents a single region containing 32x32 chunks. /// </summary> public abstract cla...
using MobileCollector.model; namespace ServerCollector { public class MyFieldItem:FieldItem { public string listName { get; set; } public string lookupValue { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using System; using System.Collections.Generic; using System.Text; namespace Models.ViewModels { public class OrganisationIndexItemViewModel { public string Id { get; set; } public string Name { get; set; } } public class OrganisationIndexViewModel { public List<Organisati...
using System.Collections.Generic; using NHibernate; using Profiling2.Domain.Prf.Persons; namespace Profiling2.Domain.Contracts.Queries { public interface IPersonQueries { Person GetPerson(ISession session, int personId); IList<Person> GetPersonsByEthnicity(Ethnicity ethnicity, bool canAccessR...
using System; using CodeStage.AntiCheat.ObscuredTypes; namespace Assets.Scripts { public class CurrencyManager { public static Action OnChangeCurrency; public static ObscuredInt CurrentCurrency { get; private set; } public static void AddCurrency(int amount) { Curr...
/* * Company: * Motto: Talk more to loved ones! * Assignment: A book shelf application * Deadline: 2012-01-02 * Programmer: Baran Topal * Solution name: .BookShelfWeb * Folder name: .DataAccess * Project name: .BookShelfWeb.IDAL * File name: IBookShelfBookDAL.cs * Status: Finished */ using System; using...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Tails_Of_Joy.Models; using Tails_Of_Joy.Repositories; namespace Tails_Of_Joy.Controllers { //[Authorize] [Route("api/[controller]")] [ApiController] public class AnimalController : ControllerBase { private read...
using System; using Microsoft.Extensions.Caching.Memory; namespace RESTfulAPI.Middleware { public class Cache { public static MemoryCache MyCache = new(new MemoryCacheOptions()); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021.Behaviors { class BehaviorChasm : Behavior { public ICurio Curio; public BehaviorChasm() { } public BehaviorChasm(ICurio curio) ...
using System.Collections.Generic; using System.Net.Mail; namespace WebApplication4.Helpers { public class EmailHelper { public const string ConfirmPasswordSubject = "Confirm Password"; private static volatile EmailHelper _instance; private static object syncRoot = new object(); ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Final { class Log { public static void UserLoggedIn(int userId) { string p = "log.text"; string log = $"User with ID {userId} l...
using Repository.Base; using System; using System.Collections.Generic; using System.Text; using TestApp4.Models; namespace Repository.Interface { public interface IUserRepository : IRepository<User> { } }
using System.Reflection; using MelonLoader; [assembly: AssemblyTitle(TestMod.BuildInfo.Description)] [assembly: AssemblyDescription(TestMod.BuildInfo.Description)] [assembly: AssemblyCompany(TestMod.BuildInfo.Company)] [assembly: AssemblyProduct(TestMod.BuildInfo.Name)] [assembly: AssemblyCopyright("Created by " + Te...
using System; using Autofac.Extensions.DependencyInjection; using FrontDesk.Infrastructure.Data; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; namespace FrontDesk.Api { public class Program { public s...
using UnityEngine; using System.Collections; using System.Collections.Generic; using IsoTools; /// <summary> /// Código encontrado em tutorial no Youtube postado por Sebastian Lague /// </summary> /// namespace Caapora.Pathfinding { public class GoToPlace : Pathfinding { private IsoObject seekerIso; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class Castel : MonoBehaviour { public TextMeshProUGUI costAncientText; public TextMeshProUGUI costWeedText; public TextMeshProUGUI valueText; private int costWeed = 30; pr...
using LoowooTech.Stock.ArcGISTool; using LoowooTech.Stock.Common; using LoowooTech.Stock.Models; using NPOI.SS.UserModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LoowooTech.Stock.Rules { public class FBaseRule:Models.IRule { public virtual string...
using System.Collections; using UnityEngine; using System.Threading.Tasks; public class TrafficLight : MonoBehaviour { public Sprite sprite_yellowlight; public Sprite sprite_redlight; public Sprite sprite_greenlight; public SpriteRenderer spriteRenderer; public GameObject intersection; public ...
using Simple.Statements; namespace Simple { public class State { private readonly IStatement program; private readonly IEnvironment environment; public State(IStatement program, IEnvironment environment) { this.program = program; this.environment = envi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio8 { class OperacoesLogicas { static void Main(string[] args) { { Console.WriteLine(4 == 5); Console.WriteLine(4 !=...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Text; using Google.Protobuf; using Google.Protobuf.Reflection; using Linedata.Foundation.Domain.Messaging; namespace Accounts.Domain.Commands.Private { public class DebitAccount : Event { public string Acc...
using System; using System.Collections.Generic; using System.Linq; namespace Fast_Food { class Program { static void Main(string[] args) { int food = int.Parse(Console.ReadLine()); var orders = new Queue<int>(Console.ReadLine().Split().Select(int.Parse)); va...
using System; using System.Linq; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.IO; namespace Anywhere2Go.Library { public static class ImageExtensionMethods { static private ImageCodecInfo GetEncoder(ImageFormat format) { return Im...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Dominio.Repositorios; using Dominio; namespace TableroComando.Formularios { public partial class Form_MisionVis...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebShop.API.Models; using WebShop.Data.Models; using WebShop.Data.Repository.Contract; namespace WebShop.Data.Repository { class OrderRepo : Repository<ORDER>, IOrderRepo ...
namespace Serilog.Tests.Formatting.Json; public class JsonValueFormatterTests { class JsonLiteralValueFormatter : JsonValueFormatter { public string Format(object literal) { var output = new StringWriter(); FormatLiteralValue(literal, output); return output.T...
using System; using NerdStore.Core.DomainObjects; namespace NerdStore.Catalog.Domain { public class Product : Entity, IAggregateRoot { public string Name { get; private set; } public string Description { get; private set; } public bool Active { get; private set; } pub...
using System; using FluentAssertions; using NUnit.Framework; using Properties.Core.Objects; using Properties.Infrastructure.Data.Mappers; namespace Properties.Tests.UnitTests.Mappers { [TestFixture] // ReSharper disable once InconsistentNaming public class PropertyDetailMapper_TestFixture { pr...
using Anywhere2Go.Business.Master; using Anywhere2Go.DataAccess.Entity; using Anywhere2Go.DataAccess.Object; using Anywhere2Go.Library; using System.IO; using System.Web; namespace Anywhere2Go.Business.Utility { public class EmailTemplateLogic { private static string TemplateNameChangeAppointment = "/...
using Euler_Logic.Helpers; using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem216 : ProblemBase { private PrimeSieve _primes; public override string Problem...
using System; using Tomelt.ContentManagement; namespace Tomelt.Tasks.Indexing { public interface IIndexingTask { ContentItem ContentItem { get; } DateTime? CreatedUtc { get; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Net; using System.Net.Sockets; using System.Threading; namespace TTT { public partial c...
using System; using System.Collections.Generic; namespace BlazorShared.Models.AppointmentType { public class ListAppointmentTypeResponse : BaseResponse { public List<AppointmentTypeDto> AppointmentTypes { get; set; } = new List<AppointmentTypeDto>(); public int Count { get; set; } public ListAppoint...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using CalculatorDB; namespace Calculator { public partial class Default : System.Web.UI.Page { public List<Operation> list { get; set; } protected void...
using ClinicManagement.Core.Aggregates; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace ClinicManagement.Infrastructure.Data.Config { public class PatientConfiguration : IEntityTypeConfiguration<Patient> { public void Configure(EntityTypeBuilder<Patient> b...
namespace MisskeyDotNet { public enum Permission { All = 1, ReadAccount, WriteAccount, ReadBlocks, WriteBlocks, ReadDrive, WriteDrive, ReadFavorites, WriteFavorites, ReadFollowing, WriteFollowing, ReadMessaging, ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Answer { public Effect applyEffect; public string outcome; public Answer(Effect e, string outcome) { this.applyEffect = e; this.outcome = outcome; } }
public class Solution { public IList<IList<int>> CombinationSum2(int[] candidates, int target) { Array.Sort(candidates); IList<IList<int>> res = new List<IList<int>>(); DFSHelper(candidates, target, 0, new List<int>(), res); return res; } public void DFSHelper(i...
using Alabo.Datas.Stores; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Dtos; using Alabo.Domains.Entities; using Alabo.Domains.Services.Attach; using Alabo.Extensions; using Alabo.Validations.Aspects; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.T...
using System; using System.Net.Mail; using System.Threading.Tasks; using PFRCenterGlobal.ViewModels.Interfaces; namespace PFRCenterGlobal.ViewModels.Logic { public class QuestionLogic : IQuestionLogic { private readonly IQuestion questionModel; public QuestionLogic(IQuestion model) { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Xml.Serialization; namespace MapPosition.Map { public class XMLHelper { /// <summary> /// 反序列化 /// </summary> /// <typeparam name="T"></typeparam> /// <pa...
// <copyright file="GSLiveOption.cs" company="Firoozeh Technology LTD"> // Copyright (C) 2019 Firoozeh Technology LTD. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DayCycleController : MonoBehaviour { public bool day; // Boolean to determine if its day or night public float rpm; // Revolutions per minute public int fade; // Length of fade for the light's intenisty to transitio...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameOverScreen : MonoBehaviour { public void OpenStore() { Application.OpenURL("https://play.google.com/store/apps/details?id=com.Fcode.SolveMe"); } public void GoHome() { ...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; [assembly: AssemblyTitle("ToDoMod")] [assembly: Guid("ef97c3ab-30ad-44e8-a1a6-98a53848def7")] [assembly: AssemblyVersion("1.0.0.0")] [assembly: AssemblyFileVersion("1.0.0.0")]
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; /// <summary> /// Implementación del patrón WaitAllOneByOne cocechando resultados a medida que las tareas van finalizando /// su ejecución, también se po...
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement; public class EndGame : MonoBehaviour { public Text winLose; public Button YES; public Button NO; public void setCondition(string condition) { winLose.text = condition; } public vo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Diagnostics; using System.Windows.Forms; using System.Drawing; using System.ComponentModel; namespace Editor { partial class EditorForm { public bool OnViewpor...
using System.Collections.Generic; using Calculator.Operators; using FluentAssertions; using NSubstitute; using NUnit.Framework; using Ploeh.AutoFixture; namespace Calculator.Tests.Unit { [TestFixture] public class OperatorParserTests { private readonly Fixture _fixture = new Fixture(); [T...
using Expenses.Services; using Microsoft.Practices.Unity; using Microsoft.Practices.Unity.Mvc; using System.Linq; using System.Web.Mvc; namespace Expenses.MVCIoC { public class Bootstrapper { public static IUnityContainer Initialise() { var container = BuildUnityContainer(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace DmxController.ViewModels { /// <summary> /// Interface de base des ViewModels de l'application. /// </summary> public interface IPageViewModel {...
using System; using System.Collections.Generic; using System.Text; using System.Linq; public static class CorrectedPangram { public static bool IsPangram(string input) { const string pangramList = "abcdefghijklmnopqrstuvwxyz"; string userInput = input.ToLower(...
using System; using UnityAtoms.BaseAtoms; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Reference of type `Collision`. Inherits from `AtomReference&lt;Collision, CollisionPair, CollisionConstant, CollisionVariable, CollisionEvent, CollisionPairEvent, CollisionCollisionFunction, Collisio...
using UnityEngine; using System.Collections; public class LevelUINumber : MonoBehaviour, ITransition { protected virtual void Start() { StartingTransition(); GameManager.Instance.OnRestartLevel += RestartTransition; } public void StartingTransition() { float yPos = GameVa...
using OpenTK; using OpenTK.Graphics; using QuickFont; using System.Collections.Generic; using System.Drawing; namespace Glib.Diagnostics { /// <summary> /// Vypisuje na okno základní informace. /// </summary> public class GDebug { private List<GDebugItem> items = new List<GDebugItem>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebApi.Models { public class Transaction { public string TransactionID { get; set; } public long CustomerID { get; set; } public long Amount { get; set; } public string BankName { get...
using System; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using ShowsTracker.API; using ShowsTracker.Entities; using ShowsTracker.Models; using ShowsTracker.Services; namespace ShowsTracker.Controllers { public class AddToHistory { public Wat...
using UnityEditor; using UnityEngine; using UnityEngine.UI; public class Game : MonoBehaviour { public GameObject[,] slotArray; public GameObject[] n; public GameObject gameOver; public GameObject close; public int size = 4; public float xPos; public float yPos; public Text scoreTe...
using System.Diagnostics; using Windows.ApplicationModel.Background; using Windows.System.Threading; namespace LightSharp { public sealed class HttpServerTask : IBackgroundTask { private BackgroundTaskDeferral serviceDeferral; private HttpServer httpServer; public void Run(IBackground...
namespace ThaiTable.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; public partial class OrderItem { [Key] [Column(Order = 0)] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Szab.Scheduling.Representation { public class Task { public string Name { get; set; } public List<Task> Predecessors { get; protected s...
using DisqueriaAspNet.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; namespace DisqueriaAspNet.Views { public partial class Genre : System.Web.UI.Page { MusicStoreEnti...
using System; using System.Web; using Compent.Extensions; using Uintra.Infrastructure.ApplicationSettings; namespace Uintra.Infrastructure.Providers { public class CookieProvider : ICookieProvider { private readonly IApplicationSettings _applicationSettings; public CookieProvider(IApplicationSet...
using Allyn.Domain.Models.Basic; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; namespace Allyn.Infrastructure.EfRepositories.ModelConfigurations { /// <summary> /// 用于"角色"领域概念模型和数据库映射配置. /// </summary> internal class RoleTypeConfiguration : EntityType...
namespace SubC.Attachments { public class AttachStrategyState { } }
namespace RiverPuzzle1.Models { public class Farmer : Character { public override string Name => "Farmer"; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EBS.Application.DTO; using EBS.Infrastructure; using Dapper.DBContext; using EBS.Domain.Entity; using EBS.Domain.Service; using EBS.Infrastructure.Caching; using System.Security.Cryptography; using...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace rechercher_remplacer { class Program { static void Main(string[] args) { string mot1, mot2,text; Console.WriteLine("Tapez votre texte"); ...
using ReactMusicStore.Core.Domain.Entities; using ReactMusicStore.Services.Interfaces.Common; namespace ReactMusicStore.Services.Interfaces { public interface IOrderAppService : IAppService<Order> { } }
using Alabo.Test.Base.Attribute; using Alabo.Test.Base.Core; using Alabo.Test.Base.Core.Model; using Xunit; namespace Alabo.Test.Core.Common.Domain.Services { public class ICircleServiceTests : CoreTest { [Theory] [InlineData(-1)] [TestMethod("GetSingleFromCache_Test")] public v...
using System; using System.Collections.Generic; using Substrate.Nbt; namespace Substrate { /// <summary> /// Provides named id values for known block types. /// </summary> /// <remarks><para>The preferred method to lookup /// Minecraft block IDs is to access the ID field of the corresponding stati...
using UnityEngine; using System.Collections; public class BackButton : MonoBehaviour { public Animator fade; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void OnBottonClick() { //フェードの再生 fade.SetTrigger("onOpen"); Invoke(...
 namespace lesson1.Models { public class Product { public int Id { get; set; } public string Name { get; set; } public decimal Price { get; set; } public int Stocks { get; set; } public string Describe { get; set; } public string Category { get; set; } } }
#region License // Copyright (c) 2012 Trafficspaces Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, c...
using SMG.Common.Transitions; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SMG.Common.Code { /// <summary> /// String buffer for generated target code. /// </summary> public class CodeWriter { #r...
using System; using System.Linq; using Fingo.Auth.DbAccess.Models.Policies.Enums; using Fingo.Auth.DbAccess.Repository.Interfaces; using Fingo.Auth.Domain.Policies.ConfigurationClasses; using Fingo.Auth.Domain.Policies.Factories.Actions.Interfaces; using Fingo.Auth.Domain.Policies.Services.Interfaces; namespace Fingo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Z.Framework.WorkBench.Tools { public static class DPIAdpter { public static double Zoom = 1; } }
using ND.FluentTaskScheduling.Core; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading.Tasks; using Topshelf; namespace ND.FluentTaskScheduling.NodeService { class Program { stati...
using UnityEngine; using System.Collections; using System; public class EnemyScript : MonoBehaviour { struct Timer { public void Pause(int seconds) { float elapsed = 0; while ((int)elapsed < seconds) { elapsed += Time.deltaTime; } return; } } public int speed = 5; // speed public int roam = ...
using System; using System.ComponentModel.DataAnnotations; using NHibernate.Mapping; namespace Gourmet.Models { public class Person { [Key] [Editable(false)] public virtual int Id { get; set; } [Required] [StringLength(100, MinimumLength = 10, ErrorMessage = "* Введите...
using ISE.Framework.Common.Aspects; using ISE.Framework.Common.Service.Wcf; using ISE.SM.Common.DTO; using ISE.SM.Common.DTOContainer; using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.Text; using System.Threading.Tasks; namespace ISE.SM.Common.Contract { [...
using Howler.Blazor.Components.Events; using System; namespace Howler.Blazor.Components { public interface IHowlEvents { /// <summary> /// Fires when the sound begins playing. /// </summary> event Action<HowlPlayEventArgs>? OnPlay; /// <summary> /// Fires when ...
using System; using System.Linq; using System.Windows.Forms; using TY.SPIMS.Client.Transactions; using TY.SPIMS.Controllers; using TY.SPIMS.Entities; using TY.SPIMS.POCOs; using TY.SPIMS.Utilities; using TY.SPIMS.Controllers.Interfaces; namespace TY.SPIMS.Client.Controls { public partial class SalesControl : User...
using MahApps.Metro.Controls; using MinecraftToolsBoxSDK; using System; using System.IO; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Media.Imaging; namespace MinecraftToolsBox.Commands { /// <summary> /// SetBlocks.xaml 的交互逻辑 ///...
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; public class PlayerModelController:BaseManager<PlayerModelController> { public void Init() { InitPlayerModel(); EventCenter.GetInstance().AddEventListener(EventDic.PlayerModelUpdate, SavePlaye...
// <copyright file="MasterDropdown.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> namespace SmartLibrary.Models { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; ...
using System.IO; using Microsoft.Xna.Framework.Graphics; namespace VoxelSpace.Resources { public class Texture2DLoader : ResourceLoader<Texture2D> { GraphicsDevice _graphics; public Texture2DLoader(GraphicsDevice graphics) { _graphics = graphics; } public ove...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _3.EvenNumbers { class EvenNums { static void Main() { Console.WriteLine("Enter text: "); string text = Console.ReadLine(); ...
using System; using System.Collections.Generic; namespace Entoarox.Framework { public interface IPlayerModifierHelper { int Count { get; } void Add(PlayerModifier modifier); void AddRange(IEnumerable<PlayerModifier> modifiers); void Remove(PlayerModifier modifier); void...