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using Contracts; using Entities; using Entities.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Repository { public class AccountRepository : RepositoryBase<Account>, IAccountRepository {...
 /* ****************************************************************************** * @file : Program.cs * @Copyright: ViewTool * @Revision : ver 1.0 * @Date : 2015/02/10 17:43 * @brief : Program demo ****************************************************************************** * @attentio...
//using OpenGL; using Pencil.Gaming; using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Reflection; using System.IO; using System.Threading; using Pencil.Gaming.Graphics; using System.Diagn...
using AutoMapper; using Sfa.Poc.ResultsAndCertification.Dfe.Domain.Models; using Sfa.Poc.ResultsAndCertification.Dfe.Models; namespace Sfa.Poc.ResultsAndCertification.Dfe.Application.Mappers { public class TqAwardingOrganisationMapper : Profile { public TqAwardingOrganisationMapper() { ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class StatusInstance { public StatusEffect effect { get; private set; } public BattleUnit unit { get; private set; } private int turnsActive; public StatusInstance(StatusEffect effect, BattleUnit unit) { t...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Data { public interface ProductCategory { string Name { get; } string ID { get; } IEnumerable<ShoppingItem> GetItems(); ProductCategory Parent { get; s...
using UnityEngine; using System.Collections; public class PlatformController : MonoBehaviour { public float speed = 8; public GameController controller; // Use this for initialization void Start () { GetComponent<Rigidbody2D>().MovePosition(new Vector2(0, -Camera.main.orthographicSize + GetCompone...
using System; using System.Linq; using System.Collections.Generic; using Aquamonix.Mobile.Lib.Domain; using Aquamonix.Mobile.Lib.Utilities; namespace Aquamonix.Mobile.Lib.ViewModels { public enum DeviceFeatureRowDisplayType { Normal, Sensors, Special, Slider, Devices, None, PivotPrograms...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Transitions : MonoBehaviour { private Animator transition; // Start is called before the first frame update void Start() { transition = GetComponent<Animator>(); }...
using System; using System.Collections.Generic; using Grasshopper.Kernel; using PterodactylCharts; using Rhino.Geometry; namespace Pterodactyl { public class GraphDataGH : GH_Component { public GraphDataGH() : base("Graph Data", "Graph Data", "Create data for graph", ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EntVenta { public class Ticket { public int Id { get; set; } public string Identificador_Fiscal { get; set; } public string Direccion { get; set; } publi...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace CYT.Entities { public enum VoteValue { One = 1, Two = 2, Three = 3, Four = 4, Five = 5 } public class...
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement; using UnityEngine.UI; public class GameManager : MonoBehaviour { [SerializeField] Text killsText; [SerializeField] Text crystalsText; [SerializeField] SnakeController snake; [...
/* Because of compile order among scripts of different kinds (javascript, c# and boo) they each need an individual attribute. But it cannot be identical, since that causes multiple definitions of the same class in the completed dll. */ using System; [AttributeUsage(AttributeTargets.Field)] public class GroupAtt...
using Funding.Common.Constants; using System.ComponentModel.DataAnnotations; namespace Funding.Web.Models.AccountViewModels { public class ExternalLoginViewModel { [Required] [EmailAddress] public string Email { get; set; } [Required] [Display(Name = UserCon...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace UNO.Model { class Lobby { public Spielfeld Tisch; public Spieler Tischführer; public Lobby(Spielfeld tisch, Spieler führer) { ...
using AppointmentManagement.Business.Abstract.Procedure; using AppointmentManagement.DataAccess.UnitOfWork; using AppointmentManagement.Entities.Concrete.Procedure; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Logging; using NLog.Web.LayoutRenderers; using System; using System.Collections.Generic; using...
using System.Collections.Generic; using System.Windows; using System.Windows.Controls; using ProgFrog.WpfApp.ViewModel; using AurelienRibon.Ui.SyntaxHighlightBox; using ProgFrog.Interface.Model; namespace ProgFrog.WpfApp { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public p...
using System; using System.Collections.Generic; using System.Text; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using SMN.Data.Entities; namespace SMN.Data { public class ApplicationDbContext : IdentityDbContext { public DbSet<Lenda> Lenda { get; set; }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; namespace Nailhang.Display.Models { public class DisplaySettings { public bool ShowDependencies { get; set; } = true; public bool ShowBinds { get; set; } = true; public bool ShowObjects { get; set; } = true; pub...
using System; using System.Collections.Generic; using Blackjack21.Game.Model; namespace Blackjack21.Game.Logic { /// <summary> /// An object that stores the players hand cards /// </summary> public class PlayerHand { private readonly List<Card> _cards; private int _handValue; ...
#region LICENSE // Funkshun.Core 1.0.0.0 // // Copyright 2011, see AUTHORS.txt // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/lice...
using System.Diagnostics; namespace Sentry.Samples.GraphQL.Server; public static class Telemetry { public const string ServiceName = "Sentry.Samples.GraphQL"; public static ActivitySource ActivitySource { get; } = new(ServiceName); }
using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading.Tasks; using System.Text.RegularExpressions; using System.Globalization; using System.Net; using System.Net.Http; using System.ComponentModel; using System.Reflection; using System.Net...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DragonFire : MonoBehaviour { void OnTriggerStay(Collider other) { if (other.transform.CompareTag("Player") && DragonController.breathFire) { PlayerController.health -= Time.deltaTime * 5f; ...
using System.Net; using System.Threading.Tasks; using Airelax.Application.Account; using Airelax.Application.Houses.Dtos.Request; using Airelax.Domain.Houses; using Airelax.Domain.Houses.Price; using Airelax.Domain.Members; using Airelax.Domain.RepositoryInterface; using Lazcat.Infrastructure.DependencyInjection; usin...
using System.Collections; using System.Collections.Generic; using System.Linq; using TMPro; using UnityEngine; using static HighscoreManager; public class HighscoreListUIScript : MonoBehaviour { public TMP_InputField PlayerQueryInput; public TMP_InputField RemixQueryInput; public HighscoreEntryUIScript FirstList...
using Alabo.Web.Mvc.Attributes; using System.ComponentModel.DataAnnotations; namespace Alabo.Framework.Core.Enums.Enum { [ClassProperty(Name = "商家服务类型")] public enum CommentIndustry { /// <summary> /// 通用 /// </summary> [LabelCssClass(BadgeColorCalss.Success)] [Di...
using InvoicingApp.Domain.Contracts.Base; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; namespace InvoicingApp.DataAccess.Contracts.Base { public interface IBaseRepository<TEntity> ...
namespace StudyMateLibrary.Enities { public class TestCategory : Entity { public string Category { get; set; } public string Desctription { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; using CS_2_HomeWork.Physics; namespace CS_2_HomeWork.Object { abstract class BaseObject : ICollision { protected Point Pos; protected Point D...
namespace LikDemo.Enums { public enum DebtorType { Private, Company } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SnowBLL.Models.Users { public class UserInfoResult { public int Id { get; set; } public string Email { get; set; } public bool IsConfirmed { get; set; } } }
using UnityEngine; using System.Collections; using Frederick.ProjectAircraft; public class GameTimeCtrl : MonoBehaviour { public UISprite TimeMiaoSprite_0; public UISprite TimeMiaoSprite_1; public UISprite TimeMiaoSprite_2; public UISprite TimeHMiaoSprite_1; public UISprite TimeHMiaoSprite_2; public TweenTrans...
namespace Exercises.Models.Queries { using System; using System.Linq; using CodeFirstFromDatabase; /// <summary> /// Problem15 - Find Latest 10 Projects /// </summary> public class FindLatest10Projects : Query<SoftuniContext> { public override string QueryResult(SoftuniContext ...
using System.Collections.Generic; using GTA; using GTA.Math; using GTA.Native; namespace CodenameMaffia.Families { public class Cartel : Family, FamilyStructure { public Cartel() { name = "Mexican Cartel"; type = Type.Cartel; location = new Vector3(848.31f, ...
using System; using System.Collections; using DelftTools.Utils.Collections; using log4net; using PostSharp.Laos; namespace DelftTools.Utils.Aop.NotifyCollectionChange { /// <summary> /// Implementation of the <see cref="INotifyCollectionChange"/> interface. /// </summary> [Serializable] public cla...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DigitalFormsSteamLeak.Entity.IModels { public interface ILeakType { Guid LeakTypeId { get; set; } string LeakTypeName { get; set; } } }
using Sentry.Internal; namespace Sentry; /// <summary> /// Span. /// </summary> public interface ISpan : ISpanData { /// <summary> /// Span description. /// </summary> // 'new' because it adds a setter. new string? Description { get; set; } /// <summary> /// Span operation. /// </summ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ApiSGCOlimpiada.Models { public class Planilha { public Produto Produto { get; set; } public List<ProdutoPedidoOrcamento> ProdutoPedidoOrcamentosList { get; set; } } }
using System.Collections.Generic; using UnityEngine; namespace Assets.src.data { public class ScriptableObjectDataExporter : IDataExporter { private string GetDataPath(string filename) { return string.Format("data/{0}", filename); } public Dictionary<int, BuildingDa...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using GooglePlayGames; using System.Text; using UnityEngine.UI; public class GoogleService : MonoBehaviour { public static GoogleService Instance; private void Awake() { if (Instance == null) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Reflection; using System.Threading; using IRAP.Global; using IRAP.Client.User; using IRAP.Client.Global.GUI.Dialogs; using IRAP...
namespace MatchingGameAssignment { class Player { int score; int attempts; public int Score { get { return score; } } public int Attempts { get { return attempts; } } public void IncrementStats(bool shouldIncreme...
using UnityEngine; public class SpannerEnemyAI : MonoBehaviour, IPlayerRespawnListener { private EnemyController2D _controller; private Transform _transform; private MissileAfterImageEffect _missileAfterImageEffect; private float _hp; public float attackInterval; public float missileSpeed; ...
namespace Itida2axitrade.model { public class WhProcess : TransferProcess { public override string SqlQueryString { get { return "select code,name from sprskl"; } } public override string FbQueryString { get { return ...
using System; using System.Collections.Generic; using System.Text; namespace ManagerSoftware.CoreEngine { public class Engine { //atributo funcionario; private Employee employee; public Queue<Archive> InsertQueue(string name, string email, string contact, List<Archive> list) {...
using UnityEngine; using UnityEditor; namespace MileCode.MileTest { class MileEditor { [MenuItem("MileEditor/TestController")] private static void OpenScene() { MileUtilities.NewScene(); } } }
using Cs_Notas.Dominio.Entities; using Cs_Notas.Dominio.Interfaces.Repositorios; using Cs_Notas.Dominio.Interfaces.Servicos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Dominio.Servicos { public class ServicoRegimes: Servic...
using UnityEngine; using System.Collections; public static class ViconVRPN { public static Vector3 vrpnTrackerPos(string address, int channel) { Vector3 pos = VRPN.vrpnTrackerPos(address, channel); return new Vector3(pos.x, pos.z, pos.y); } public static Quaternion vrpnTrackerQuat(st...
using UnityEngine; public class FinishCell : Cell { protected override void ActivateCell(GameObject other) { if (!Activated && other.TryGetComponent(out Player player)) { Activated = true; OnActivateCell?.Invoke(this); _letter.gameObject.SetActive(true); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CollisionStabbing : MonoBehaviour { void OnCollisionEntered () { } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GodaddyWrapper.Requests { public class CartAffiliate { public string type { get; set; } public string firstTouch { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using WebShopClient.MywebShopservice; using System.Windows.Forms; namespace WebShopClient { class callbackclient:IWebshopCallback { Label lab; public callbackclient(Label l) ...
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0 // Changes may cause incorrect behavior and will be lost if the code is regenerated. using System; using System.Collections.Generic; using System.Linq; using ApartmentApps.Client.Models; using Microsoft.Rest; using Newtonsoft.Json.Linq; namespace Apa...
using System.Net; using HiLoSocket.CommandFormatter; using HiLoSocket.Compressor; using HiLoSocket.Logger; using HiLoSocket.Model.InternalOnly; using HiLoSocket.SocketApp; namespace HiLoSocket.Builder.Server { /// <summary> /// ServerBuilder. /// </summary> /// <typeparam name="T"></typeparam> ///...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CDcounter : MonoBehaviour { public Sprite[] SpritesCount; float timer = 0.0f; public int cd = 6; public GameObject light1; lightEffect lighteffect; // Use this for initialization void Start () { ...
using KinectSandbox.Common.Colors; using Microsoft.Practices.Prism.PubSubEvents; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KinectSandbox.Common.Events { public class LayerValueChangedEvent : PubSubEvent<LayerValueInformation> ...
using System; using System.IO; using System.Linq; using System.Collections.Generic; using CoreMedia; using UIKit; using AVFoundation; using CoreFoundation; using Foundation; using CoreLocation; using CoreGraphics; using Photos; using CoreVideo; using CoreAnimation; using ImageIO; namespace AVMetadataRecordPlay.Player...
using System.Linq; using System.Threading; using System.Threading.Tasks; using System.Web.Mvc; using MVCPlayground.Customizations; using MVCPlayground.Models.Autocomplete; using MVCPlayground.Models.ViewModels.HtmlHelpers; namespace MVCPlayground.Controllers { public class HtmlHelperController : Controller { ...
using System; using System.Collections.Generic; using System.Web.Mvc; using BLL; using DAL; using DAL.Contracts; using DAL.Repositories; using Ninject; using Ninject.Web.Common; using BLL.Contracts; using BLL.Services; namespace Web.Infrastructure { public class NinjectDependencyResolver : IDependencyResolver ...
using Rover.Enums; using Rover.Models; namespace Rover { /// <summary> /// Responsible for initializing a robot, taking a valid instruction string, parsing that instruction to a robot command /// and executing the robot command, returning an execution response /// </summary> public class RobotCon...
using ChatBot.Entities; using System.Collections.Generic; namespace ChatBot.Domain.Services.OpenData { public static class OpenDataInfoCache { private static List<StudyCenterModel> centersModel; public static List<StudyCenterModel> GetCentersModel() { return centersModel...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.App.ViewModels; using Welic.App.ViewModels.Base; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace Welic.App.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial...
using System.Collections.Generic; namespace Assets.Scripts.Models.Constructions.Brick { public class BrickWall : Construction { public BrickWall() { ConstructionType = ConstructionType.Wall; LocalizationName = "brick_wall"; Description = "brick_wall_descr";...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using BitirmeParsing.DBConnection; /* Important!!! Color can be -> Color HD Black and White color and bla...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging.Console; using Microsoft.Extensions.Logging.Debug; using ASTV.Services; using ASTV.Models.Generic; namespace ASTV.Web...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; using LinqKit; using Microsoft.Practices.ServiceLocation; using ReactMusicStore.Core.Data.Context; using ReactMusicStore.Core.Data.Context.Interfaces; using ReactMus...
using CPClient.Domain.Entities; using CPClient.Data.Interfaces; using CPClient.Infra.Data.Context; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using CPClient.Service.Interfaces; namespace CPClient.Service.Services { public class Servic...
using Alabo.Data.People.Users.Domain.Repositories; using Alabo.Domains.Repositories.EFCore; using Alabo.Extensions; using Alabo.Helpers; using Alabo.UI; using Alabo.UI.Design.AutoReports; using Alabo.UI.Design.AutoReports.Enums; using System.Collections.Generic; namespace Alabo.Data.People.Users.UI { public class...
using Aranda.Users.BackEnd.Dtos; using Aranda.Users.BackEnd.Services.Definition; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; namespace Aranda.Users.BackEnd.Controllers { [Authorize] public class AuthController : BaseController { private readonly IAuthService _authServ...
using System; using Phenix.Core.Dictionary; using Phenix.Core.Windows; using Phenix.Security.Business; namespace Phenix.Security.Windows.RoleManage { public partial class RoleManageForm : Phenix.Core.Windows.BaseForm { public RoleManageForm() { InitializeComponent(); } #region 属性 priva...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Welic.Dominio.Utilitarios.Enums { public static class Extensions { public static str...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel.DataAnnotations; namespace com.Sconit.Entity.INP { [Serializable] public partial class InspectResultExt : EntityBase, IAuditable { //[Display(Name = "InspectResultExt_Id", ResourceType...
using UnityEngine; using System.Collections; using GameFrame; using System; public enum HeroInputSignal { None, Move, Attack, Attack1, Attack2, Skill1, Skill2, Skill3 } public class HeroInputSystem : GameBehaviour { public static HeroInputSystem m_instance = null; public HeroI...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace snake3D { public class RedeploymentFood : MonoBehaviour { void Start() { gameObject.transform.position = new Vector3(Random.Range(-4, 5), Random.Range(-4, 5), Random.Range(-5, 4)); } ...
using System; using System.Collections.Generic; using System.Threading; namespace SnakeNLadder { class Program { public static int Main(String[] args) { // UC1 for single player UC2_SnakeNLadder player = new UC2_SnakeNLadder(); UC3_SnakeNLadder board = new U...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entities.Asimco { public class WaitPackageSO { /// <summary> /// 序号 /// </summary> public int Ordinal { get; set; } /// <summary> /// 制造订单号 ...
using System; using System.Collections.Generic; using Unity.Burst; using Unity.Collections; using Unity.Entities; using Unity.Jobs; using Unity.Mathematics; using Unity.Rendering; using Unity.Rendering.Hybrid; using Unity.Transforms; using UnityEngine; using UnityEngine.Rendering; [Serializable] public struct SpawnPar...
using System; using System.Collections.Generic; using System.Text; using System.Security; using System.Security.Cryptography; using System.IO; using System.Runtime.InteropServices; using System.Management; using System.Configuration; using System.Text.RegularExpressions; namespace Abhs.Common { pub...
namespace ParrisConnection.DataLayer.Dtos { public interface IEmailType { int Id { get; set; } string Type { get; set; } } }
using System; using System.Collections.Generic; using System.Text; namespace Qwack.Serialization { [AttributeUsage(AttributeTargets.Field)] public sealed class SkipSerializationAttribute:Attribute { } }
using ProtoBuf; using System; namespace RRExpress.Service.Entity { [ProtoContract(AsReferenceDefault = true, ImplicitFields = ImplicitFields.AllFields, EnumPassthru = true)] public class OrderEvent { public long ID { get; set; } public string OrderNO { get; set; } public OrderStatu...
using System; using System.IO; using System.Linq; using System.Collections.Generic; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace BearSubPlayer.SubTitle { public class AssReader : ISubReader { private int _tStartInd; private int _tEndInd; private int _co...
using System.Collections.Generic; namespace Algorithms.LeetCode { /* https://leetcode.com/problems/number-of-submatrices-that-sum-to-target/discuss/303750/JavaC%2B%2BPython-Find-the-Subarray-with-Target-Sum */ public class NumberOfSubmatricesThatSumToTargetTask2 { public int NumSubmatrixSum...
using NerdStore.Core.DomainObjects; using System.Collections.Generic; namespace NerdStore.Catalog.Domain { public class Category : Entity, IAggregateRoot { public string Name { get; private set; } public int Code { get; private set; } // EF Relation public ICollecti...
using System.Data.Entity; using System.ServiceProcess; namespace FtpProxyService { static class Program { /// <summary> /// Главная точка входа для приложения. /// </summary> static void Main() { var servicesToRun = new ServiceBase[] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LoadAndUnloadArea : MonoBehaviour { [SerializeField] bool loadIfTrue = true; [SerializeField] GameObject objectToLoad; [SerializeField] GameObject objectToUnload; [SerializeFie...
using System.Threading; public sealed class LockKeyItem { public string LockId { get; } public bool InUse { get; set; } public SemaphoreSlim Semaphore { get; } public LockKeyItem(bool inUse, string lockId, SemaphoreSlim semaphore) { InUse = inUse; LockId = lockId; Semapho...
/** * BSD 3-Clause License * * Copyright(c) 2018, John Pennycook * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright no...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Threading.Tasks; using Microsoft.WindowsAzure.Server.AdminManagement; using Microsoft.WindowsAzure.Server.Management; using Microsoft.WindowsAzure.Management.Models; using System.Net; using System.Net.Security; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Reflection; namespace CRL.ShoppingCart { /// <summary> /// 购物车维护 /// </summary> public class CartBusiness<TType, TModel> : BaseProvider<TModel> where TType : class where TModel:CartIte...
using System.ComponentModel.DataAnnotations; namespace IntegrationAdapters.Dtos { public class DrugProcurementDTO { public int PharmacySystemId { get; set; } public int PharmacyId { get; set; } public int DrugId { get; set; } public string DrugName { get; set; } public ...
using System; using System.Globalization; using System.Runtime.Caching; using System.Threading.Tasks; namespace Uintra.Infrastructure.Caching { public class MemoryCacheService : ICacheService { public Task<T> GetOrSetAsync<T>( Func<Task<T>> getItemCallback, string cacheKey, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ParPorApp.Models; using ParPorApp.ViewModels; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace ParPorApp.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial cl...
using SQLite; namespace PhoneApp1.Dal { public class Author { [PrimaryKey] public int Id { get; set; } public string Name { get; set; } } }
using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Caserraria.Items.Weapons { public class Airstrike : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Airstrike"); } public override voi...
using System; using System.Collections.Generic; using System.Diagnostics; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using testMonogame.Commands; namespace testMonogame { public class KeyboardController : IController { Dictionary<Keys, ICo...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; //using UnityEngine.EventSystems; public class BallCreator : MonoBehaviour { public GameObject swordObj; public GameObject heroObj; public GameObject fireSwordObj; public GameObje...