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/////////////////////////////////////////////////////////// // Collector.cs // Implementation of the Class Collector // Generated by Enterprise Architect // Created on: 24-6月-2013 23:03:16 // Original author: Winger /////////////////////////////////////////////////////////// using System; using Hosp...
namespace BlazorShared.Models.Room { public class GetByIdRoomRequest : BaseRequest { public int RoomId { get; set; } } }
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace ServiceQuotes.Infrastructure.Migrations { public partial class UpdateAccountTableDropRefreshToken : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropTable( ...
using UnityEngine; using System.Collections; public class ZombieNav : MonoBehaviour { static public bool zombieDeadCheck = false; private Transform player; private UnityEngine.AI.NavMeshAgent nvAgent; Transform field; public float charDis; public float fieldDis; void Start () { field = GameObject.Find("Fi...
//----------------------------------------------------------------------- // <copyright file="AppDomainExtensions.cs" company="<%= company %>"> // <%= copyrigthDate %>. All rights reserved. // </copyright> // <author>Adventiel</author> //----------------------------------------------------------------------- names...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Project371 { /// <summary> /// Simple interface for a renderable object /// </summary> interface IRenderable { /// <summary> /// Whether the object should b...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Les8Exercise4 { public partial class Form1 : Form { public Form1() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class ClearData : MonoBehaviour { public Button ClearDataBtn; private void Awake() { ClearDataBtn.onClick.AddListener(() => { PlayerPr...
using UnityEngine; public class DeactivateCanvas : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame private void Update() { if (Input.GetButtonDown("Jump")) { Time.timeScale = 1; this.gameObject.SetActive(false); PlayerMovement...
using System; using System.ComponentModel.DataAnnotations; namespace Models.EFDB { public class TaskProgress { [Key] public Guid Id { get; set; } public Guid ChallengeProgressId { get; set; } public ChallengeProgress ChallengeProgress { get; set; } // public int TaskId...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class Magia : MonoBehaviour { // Variaveis das habilidades public bool bolaFogo = false; public bool raio = false; public bool seiLa = false; public GameObj...
using System; using SQMS.Services; using EasyDev.Util; using System.Data; namespace SQMS.Application.Views.Basedata { public partial class ResourceEdit : SQMSPage<ResourceService> { private ResourceService srv = null; protected void Page_Load(object sender, ...
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; using ProjectSLN.darkcomsoft.src; using System; using System.Collections.Generic; using System.Text; namespace ProjectMini.src.assets { public class AssetsManager : ClassBase { public static AssetsManager instance { get; private se...
using Schmidt.Template.Common.Abstraction; using Schmidt.Template.Common.Enumerators; using Schmidt.Template.Query.Application.ViewModel; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Schmidt.Template.Query.Application.Queries.Races { public class GetRacesQueryHandle...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Shipwreck.TypeScriptModels.Declarations; namespace Shipwreck.TypeScriptModels { internal static class TextWriterHelper { publ...
using System; using System.Collections.Generic; using System.Text; using Festival.Models; namespace Festival.Check { public class FestivalBandProcessor : IFestivalBandProcessor { public void CheckBand(Band band) { if(band.bandId <=0 ) { throw new ArgumentOu...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; public class AudioSystem : MonoBehaviour { [System.Serializable] public struct AudioNode { [Tooltip("Name of the audio clip")] public string alias; // Name by which the audio clip is known as public...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configuration; using System.Data; using System.Data.SqlClient; using WindowsFormsApplication2; using System.IO; public partial class right : System.Web.UI.Page { ...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Infraestrutura; using Infraestrutura.Models; using Infraestrutura.Repositories; namespace Apresentacao.Controllers { public class DoacaoController...
using System; namespace Invent.FerhatCengiz.Models.Dto { public class InventorySalesAddDto { public int ProductId { get; set; } public int StoreId { get; set; } public int SalesQuantity { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Net; using System.Net.Sockets; using System.Threading; namespace WindowsFormsApplication1 { public partial class Prin...
using System; using System.Collections.Generic; using System.Runtime.Serialization; namespace Aquamonix.Mobile.Lib.Domain.Requests { [DataContract] public class NextIrrigationsRequest : ApiRequest<NextIrrigationsRequestBody> { public const string RequestKey = "Req.NextIrrigations"; public override bool ...
using System; namespace TwoSum { class Program { static void Main() { int []A={4,7,5,8,2}; int target=11; int a=0,b=0; for(int i=0;i<A.Length;i++) { for(int j=i+1;j<A.Length;j++) { if(A[j] + A[i] == target) { a = Array.IndexOf(A,A[i]); b= Array.IndexOf(A,A[j]); Console.WriteLine("{0} and {1}",a,b); } } } }}}
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Runtime.Serialization.Json; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Micros...
using System; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; using OPyke.ZopaTest.LoanProcessor.Implementation; namespace Opyke.ZopaTest.UnitTests.Implementation { [TestClass] public class LoanValidatorTests { [TestMethod] public void IsValidLoanValue_WithNonUI...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace ProyectoSCA_Navigation.Clases { public...
using AutoTest.webdriver; using OpenQA.Selenium; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AutoTest.pages { public class FoundPage:BasePage { private static readonly By WikiFoundLabel = By.XPath("//h1[contains(.,'Баг')...
namespace BuhtigIssueTracker.DataProviders { using System.Collections.Generic; using Interfaces; using Wintellect.PowerCollections; public class BuhtigIssueTrackerData : IBuhtigIssueTrackerData { private int nextIssueId; public BuhtigIssueTrackerData() { this.U...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.Gms.Maps; using Android.Graphics.Drawables; using Android.OS; using Android.Runtime; using Android.Views; using Android.Webkit; using Android.Widget; using Java.Lang; using Mvvm...
using FluentNHibernate.Mapping; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Common.Models.Mapping { public class SchluesselMap : ClassMap<Schluessel> { public SchluesselMap() { Id(x => x.SchluesselID)...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Project_Entity { public class About : EntityBase { public string Title { get; set; } public string Content { get; set; } public string ImagePath { get; set; } ...
using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; namespace IFS.Services { public abstract class AbstractService<TContext> : IService where TContext : DbContext { public TContext Context { get; } private readonly ILogger _logger; public AbstractService(ILogger l...
using Cs_Gerencial.Dominio.Entities; using Cs_Gerencial.Dominio.Interfaces.Repositorios; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Dominio.Interfaces.Servicos { public interface IServicoMunicipios: IServicoBase<Munici...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace task1_Count_Real_Numbers { class Program { static void Main() { var numbers = Console.ReadLine().Split(' ').Select(double.Parse).ToList(); var ...
public interface IDamageable { void TakeDamage(float damageCount); }
using System; using System.Collections.Generic; using System.Linq; using System.Text; /* Adrian Wojciechowski * Quicksort algorithm * * Speed: * Worst case O(n^2) * Average case O(n*log(n)) * * Memory: * O(n) */ namespace Quick_Sort { class Program { private static void quicksort(int[] t, ...
using Microsoft.EntityFrameworkCore.Migrations; namespace PhoneCompare.Migrations { public partial class PhoneMigration : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Apple", columns...
// <copyright file="PathFigure.cs" company="WaterTrans"> // © 2020 WaterTrans // </copyright> using System; using System.Collections.Generic; using System.Text; using WaterTrans.GlyphLoader.Internal; namespace WaterTrans.GlyphLoader.Geometry { /// <summary> /// Represents a complex shape that may be composed...
using gView.Framework.Globalisation; using gView.Framework.Network; using gView.Framework.system; using gView.Framework.UI; using System; using System.Threading.Tasks; using System.Windows.Forms; namespace gView.Plugins.Network { [RegisterPlugInAttribute("9A975F46-D727-495b-B752-9E079289E296")] public class W...
using System; using Gtk; namespace GtkNuGetPackageExplorer { public static class TextBufferExtension { public static void AddWithTag(this TextBuffer textBuffer, string tag, string format, params object[] args) { var iter = textBuffer.EndIter; var s = string.Format(format...
using Pe.Stracon.SGC.Presentacion.Core.ViewModel.Base; using System.Web.Mvc; using System.Linq; using System.Collections.Generic; using Pe.Stracon.SGC.Presentacion.Recursos.Base; using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General; using Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using EzySlice; using UnityEngine.PlayerLoop; using JetBrains.Annotations; public class SwordSlicer : MonoBehaviour { private Vector3 lastPos; private Vector3 motion; public Material swordMat; public SwordController contr...
using System.Collections.Generic; namespace ChatProject.Controller { public class ControllerClass { internal ControllerToLoad controllerToLoad; public List<string> TextBoxText; private Form1 view; #region All You Methods public ControllerClass(Form1 view, ControllerToL...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LTGSimulator { class NoopController : LTGController { public override LTGTurn GetTurn() { return new LTGTurn(0, LTGTurn.Cards.I); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Vista_Diseno_header_entregas : System.Web.UI.UserControl { /// <summary> /// PAGE LOAD /// </summary> /// <param name="sender"></param> //...
using System; namespace Apv.AV.Services.DTO.FC { public class CarPriceDto { public int id { get; set; } public string companyId { get; set; } public decimal price { get; set; } } }
using System; namespace DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Models.ServiceBus { public class Classification { public Guid Id { get; set; } public string? Title { get; set; } public string? Url { get; set; } public string? Description { get; set; } } }
using System.IO; using System.Threading.Tasks; using Infra.Model; using Infra.Repositorios; using Microsoft.AspNetCore.Mvc; using Microsoft.Azure.Functions.Worker; using Microsoft.Azure.Functions.Worker.Http; using Microsoft.Extensions.Logging; using Newtonsoft.Json; namespace AzFunCriaToDo { public st...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityStandardAssets.CrossPlatformInput { public class DarkAngelAI : MonoBehaviour { public Animator anim; public SkeletonStatus skeletonStatus; public GameObject _prefab; bool isSpawn...
 using System; using System.Linq; using System.Collections; using System.Collections.Generic; using Assets.Scripts; using UnityEngine; using UnityEngine.InputSystem; using static UnityEngine.InputSystem.InputAction; using Random = UnityEngine.Random; [RequireComponent(typeof(Rigidbody))] [DisallowMul...
using System; using System.Collections.Generic; namespace SFA.DAS.ProviderCommitments.Web.Models.Cohort { public partial class FileUploadReviewViewModel { public FileUploadReviewViewModel() { EmployerDetails = new List<FileUploadReviewEmployerDetails>(); } public Gu...
using Business.Entities; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Business.Interfaces { public interface IClientApp { Task<Client> Add(Client entity); } }
 namespace Filters.Contracts { public interface IFilter { int? Top { get; set; } int? PageIndex { get; set; } int? PageSize { get; set; } string Sort { get; set; } string[] Sortings { get; } } }
using gView.GraphicsEngine.Abstraction; using System.Collections.Generic; using System.Linq; namespace gView.GraphicsEngine { public class BrushCollection : IBrushCollection { public IBrush[] _brushes; public BrushCollection(IEnumerable<IBrush> brushes) { _brushes = brushe...
namespace Alabo.Industry.Shop.Orders.Dtos { /// <summary> /// 订单 /// </summary> public class OrderInput { /// <summary> /// ID /// </summary> public long OrderID { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using EntityClass; namespace ProductForm { public partial class OrdersF...
using System.Collections.Generic; namespace SmartHome.Portal.Domain.Telemetry { public class TelemetrySet { public TelemetrySet(string deviceId, IEnumerable<ITelemetry> telemetries) { DeviceId = deviceId; Data = telemetries; } public string DeviceId { g...
using ArcOthelloBG.Logic; using System.Collections.Generic; using System.Linq; namespace ArcOthelloBG.IA { /// <summary> /// Class of a node of the tree /// </summary> class Node { private AlphaBetaAgentBG agent; private OthelloState state; private int score; privat...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// Constant property drawer of type `Quaternion`. Inherits from `AtomDrawer&lt;QuaternionConstant&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary> [CustomPropertyDr...
using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using System.Net.Http; using Newtonsoft.Json; using SocialNetwork.Web.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http.Authentication; using System.Net.Http.Headers; using Microsoft.AspNetCore.Authentication; using IdentityM...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; using API.dbmodel; using System.IO; using System.Text.RegularExpressions; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using SharpDX; using SharpDX.Toolkit; using Windows.UI.Input; using Windows.UI.Core; namespace Project { using SharpDX.Toolkit.Graphics; //All the enemy types public enum GameObjectType { None, Player, Enemy...
using System; namespace UnitTesting.WorkUnit.Final { public class WorkUnit { private readonly ILogger _logger; public WorkUnit(ILogger logger) { _logger = logger; } public int GetNthFibonacci(int n) { if (n < 0) { ...
using System; using Foundation; using AppKit; using System.Collections.Generic; using ResilienceClasses; namespace DocumentHistory { public class DocumentRecordTableDataSource : NSTableViewDataSource { public List<clsDocumentRecord> data; public List<string> documentNames = new List<string>();...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DistCWebSite.Core.Entities { public class PPTApproveHistory { public int ID { get; set; } public int? ProcInstID { get; se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Http; using System.Drawing; using System.Net.Http; using System.Web.Http.Controllers; using System.IO; using System.Net.Http.Headers; namespace SelfieServer { public class ImagesCon...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BELCORP.GestorDocumental.BE.DDP { [Serializable] public class DocumentoCargadoBE { public int IdDocumento { get; set; } public string URLDocumento { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Abstraction.AbstractClass { public class Karnivora : Hewan { public override void Jenis() { Console.WriteLine("Hewan pemakan daging."); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace RctByTN.View { public partial class CreateGameView : Form { private Int32 _ticketCost; private Int32 _minCapacity; ...
using Rocket.API; using Rocket.Unturned.Chat; using Rocket.Unturned.Player; using System; using System.Collections.Generic; namespace WhereAmI { class CommandWhereAmI : IRocketCommand { public List<String> Aliases { get { return new List<string>(); } } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Serialization; namespace SomeTechie.RoundRobinScheduleGenerator { public struct SerializableKeyValuePair<K, V> { [XmlElement("Key")] public K Key; [XmlElement("Value")] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SlideViewerStateMachine : MonoBehaviour { public string slideLocation;//where do the slides live NOTE: USE ABSOLUTE PATH public string videoLocation;//where do the videos live NOTE: USE ABSOLUTE PATH private Slide...
using System; using System.Collections.Generic; using System.Text; namespace ELearning.Model { public class StudentModel { public int CourseId { get; set; } public int ModuleId { get; set; } public string CourseName { get; set; } public string ImagePath { get; set; } pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using TECF; [CreateAssetMenu(menuName = "FSM/Transitions/OnLose")] public class TOnLose : ITransition { public override bool Decide(StateManager a_controller) { forea...
using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Threading.Tasks; using Uintra.Core.Activity.Sql; namespace Uintra.Core.Activity { public interface IIntranetActivityRepository { Task<IntranetActivityEntity> GetAsync(Guid id); Task<IEnumerable<Intranet...
using UnityEngine; using System.Collections; public class SpaceObject : MonoBehaviour { static int objectCount = 0; static int maxObjectCount = 0; public int RewardPoints = 0; protected bool isDamagedYet = false; public virtual int ObjectCount { get { return SpaceObject.objectCount; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class PlayerClickedSoldierToSelect : MonoBehaviour, IPointerDownHandler { public GameObject playerSoldierSelect; public void OnPointerDown(PointerEventData eventData) ...
using System.Linq; using System.Windows.Controls; using DevExpress.Xpf.Core; using DevExpress.Xpf.Docking; using EvrakArşiv.Views; using DevExpress.Xpf.NavBar; using EvrakArşiv.Models; using MyUtils; namespace EvrakArşiv { /// <summary> /// /// </summary> public partial class MainWindow : DXWindow ...
using PaperPlane.API.ProtocolSchema.Base; using PaperPlane.API.ProtocolSchema.Parser.Exception; using System; using System.Collections.Generic; using System.Text; using static PaperPlane.API.Log.GlobalLogger; namespace PaperPlane.API.ProtocolSchema.Parser { public static class TLObjectParser { public...
using System.Collections; using UnityEngine; public class Player : MonoBehaviour { private CharacterController _characterController; [SerializeField] private float _speed = 3.5f; private float _gravity = 9.81f; [SerializeField] private GameObject _muzzleFlash; [SerializeField] private GameObject ...
using System.Linq; namespace DamianTourBackend.Application.Helpers { public static class AdminHelper { public static bool IsAdmin(this AppUser user) => user.Claims.Any(c => c.ClaimValue.Equals("admin")); } }
using System; using System.Collections.Generic; using System.Text; namespace Models.Common { public class OrgDetail { public string Id { get; set; } public string Name { get; set; } public string info { get; set; } } }
using System; namespace Aranda.Users.BackEnd.Models { public partial class User { public int Id { get; set; } public string Name { get; set; } public string Password { get; set; } public string FullName { get; set; } public string Address { get; set; } public de...
using jaytwo.Common.Extensions; using jaytwo.Common.Http; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using NUnit.Framework; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks...
using System.Linq; using StardewModdingAPI; namespace CommunityCenterBundleOverhaul_SDV_13.Framework { internal class BundleEditor : IAssetEditor { /********* ** Properties *********/ private readonly IModHelper Helper; private readonly IMonitor Monitor; private...
using UnityEngine; using UnityEngine.SceneManagement; public class _app : MonoBehaviour { public static _app instance; public string TutorialScene; public string MenuScene; private string FirstPlayKey = "first_play"; void Awake() { #region SINGLETON if (instance == null) ...
using UnityEngine; using System.Collections; public class BattleController : MonoBehaviour { public Animator m_animator; private float m_lastAttackTime = 0f; private float m_lastSkill1Time = 0f; private float m_lastSkill2Time = 0f; private float m_lastSkill3Time = 0f; public void OnStart() ...
namespace Olive.Desktop.WPF.ViewModels { using System; using System.Windows.Input; using Olive.Desktop.WPF.Behavior; using Olive.Desktop.WPF.Helpers; using System.Windows; using System.Reflection; using System.Xml; using IWshRuntimeLibrary; using System.IO; using System.Diagnost...
using System; using static System.Console; namespace ExplicitConversion { class Program { static void Main(string[] args) { Write("Enter the temperature: "); float temp = (float)Convert.ToDecimal(ReadLine()); Fahrenheit fahr = new Fahrenheit(tem...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DChild.Gameplay.Player.Controllers { public interface IController { void Enable(); void Disable(); } }
using System.Net.Http; using NeuroLinker.Interfaces; using NeuroLinker.Interfaces.Configuration; using NeuroLinker.Interfaces.Factories; using VaraniumSharp.Attributes; using VaraniumSharp.Enumerations; using VaraniumSharp.Extensions; namespace NeuroLinker.Factories { /// <summary> /// Creates instance of Htt...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; namespace PROG1_PROYECTO_FINAL { abstract class Entradas { public virtual DataTable Mostrar(DataTable table) { return table; } publ...
using System.Collections.Generic; using System.Linq; namespace CarDealer.Services { using System; using AutoMapper; using BindingModels; using Models; using ViewModels; using ViewModels.Cars; using ViewModels.Customers; using ViewModels.Sales; public class SalesService : Service ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; namespace CRL.Product { /// <summary> /// 产品维护 /// </summary> public class ProductBusiness<TType, TModel> : BaseProvider<TModel> where TType : class where TModel : ProductBas...
using System.Collections; using System.ComponentModel; using DelftTools.Utils.Collections; namespace DelftTools.Functions { public class MultiDimensionalArrayChangingEventArgs : CancelEventArgs { public MultiDimensionalArrayChangingEventArgs(NotifyCollectionChangeAction action, IList items, int index,...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Linq; using System.Windows.Forms; using System.Management; using System.Reflection; using System.Configuration; using System.Runtime.InteropServices; using...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TP.Entities { [Table("TestJobs")] public class...
using System; using System.Collections.Generic; using System.Windows.Forms; using CodenameMaffia.Families; using GTA; using GTA.Math; using CodenameMaffia.Missions; namespace CodenameMaffia { public class Main : Script { private List<Family> families; private Queue<Member> renderQueue; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WeaponPrefab : MonoBehaviour { [Range(1,3)] public int weaponType; public int minPower; public int maxPower; }
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Runtime.CompilerServices; namespace SNORM.ORM { /// <summary>Describes an object that will communicate to a database (a simplfied implementation).</summary> public sealed class SqlManagedDatabase : IMa...