text stringlengths 13 6.01M |
|---|
///////////////////////////////////////////////////////////
// Collector.cs
// Implementation of the Class Collector
// Generated by Enterprise Architect
// Created on: 24-6月-2013 23:03:16
// Original author: Winger
///////////////////////////////////////////////////////////
using System;
using Hosp... |
namespace BlazorShared.Models.Room
{
public class GetByIdRoomRequest : BaseRequest
{
public int RoomId { get; set; }
}
}
|
using System;
using Microsoft.EntityFrameworkCore.Migrations;
namespace ServiceQuotes.Infrastructure.Migrations
{
public partial class UpdateAccountTableDropRefreshToken : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
... |
using UnityEngine;
using System.Collections;
public class ZombieNav : MonoBehaviour {
static public bool zombieDeadCheck = false;
private Transform player;
private UnityEngine.AI.NavMeshAgent nvAgent;
Transform field;
public float charDis;
public float fieldDis;
void Start () {
field = GameObject.Find("Fi... |
//-----------------------------------------------------------------------
// <copyright file="AppDomainExtensions.cs" company="<%= company %>">
// <%= copyrigthDate %>. All rights reserved.
// </copyright>
// <author>Adventiel</author>
//-----------------------------------------------------------------------
names... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project371
{
/// <summary>
/// Simple interface for a renderable object
/// </summary>
interface IRenderable
{
/// <summary>
/// Whether the object should b... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Les8Exercise4
{
public partial class Form1 : Form
{
public Form1()
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class ClearData : MonoBehaviour
{
public Button ClearDataBtn;
private void Awake()
{
ClearDataBtn.onClick.AddListener(() =>
{
PlayerPr... |
using UnityEngine;
public class DeactivateCanvas : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
private void Update()
{
if (Input.GetButtonDown("Jump"))
{
Time.timeScale = 1;
this.gameObject.SetActive(false);
PlayerMovement... |
using System;
using System.ComponentModel.DataAnnotations;
namespace Models.EFDB
{
public class TaskProgress
{
[Key]
public Guid Id { get; set; }
public Guid ChallengeProgressId { get; set; }
public ChallengeProgress ChallengeProgress { get; set; }
// public int TaskId... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class Magia : MonoBehaviour
{
// Variaveis das habilidades
public bool bolaFogo = false;
public bool raio = false;
public bool seiLa = false;
public GameObj... |
using System;
using SQMS.Services;
using EasyDev.Util;
using System.Data;
namespace SQMS.Application.Views.Basedata
{
public partial class ResourceEdit : SQMSPage<ResourceService>
{
private ResourceService srv = null;
protected void Page_Load(object sender, ... |
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using ProjectSLN.darkcomsoft.src;
using System;
using System.Collections.Generic;
using System.Text;
namespace ProjectMini.src.assets
{
public class AssetsManager : ClassBase
{
public static AssetsManager instance { get; private se... |
using Schmidt.Template.Common.Abstraction;
using Schmidt.Template.Common.Enumerators;
using Schmidt.Template.Query.Application.ViewModel;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Schmidt.Template.Query.Application.Queries.Races
{
public class GetRacesQueryHandle... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Shipwreck.TypeScriptModels.Declarations;
namespace Shipwreck.TypeScriptModels
{
internal static class TextWriterHelper
{
publ... |
using System;
using System.Collections.Generic;
using System.Text;
using Festival.Models;
namespace Festival.Check
{
public class FestivalBandProcessor : IFestivalBandProcessor
{
public void CheckBand(Band band)
{
if(band.bandId <=0 )
{
throw new ArgumentOu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public class AudioSystem : MonoBehaviour {
[System.Serializable]
public struct AudioNode {
[Tooltip("Name of the audio clip")]
public string alias; // Name by which the audio clip is known as
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using WindowsFormsApplication2;
using System.IO;
public partial class right : System.Web.UI.Page
{
... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Infraestrutura;
using Infraestrutura.Models;
using Infraestrutura.Repositories;
namespace Apresentacao.Controllers
{
public class DoacaoController... |
using System;
namespace Invent.FerhatCengiz.Models.Dto
{
public class InventorySalesAddDto
{
public int ProductId { get; set; }
public int StoreId { get; set; }
public int SalesQuantity { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace WindowsFormsApplication1
{
public partial class Prin... |
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
namespace Aquamonix.Mobile.Lib.Domain.Requests
{
[DataContract]
public class NextIrrigationsRequest : ApiRequest<NextIrrigationsRequestBody>
{
public const string RequestKey = "Req.NextIrrigations";
public override bool ... |
using System;
namespace TwoSum
{
class Program
{
static void Main()
{
int []A={4,7,5,8,2};
int target=11;
int a=0,b=0;
for(int i=0;i<A.Length;i++)
{
for(int j=i+1;j<A.Length;j++)
{
if(A[j] + A[i] == target)
{
a = Array.IndexOf(A,A[i]);
b= Array.IndexOf(A,A[j]);
Console.WriteLine("{0} and {1}",a,b);
}
}
}
}}} |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Runtime.Serialization.Json;
using System.Text;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Micros... |
using System;
using FluentAssertions;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using OPyke.ZopaTest.LoanProcessor.Implementation;
namespace Opyke.ZopaTest.UnitTests.Implementation
{
[TestClass]
public class LoanValidatorTests
{
[TestMethod]
public void IsValidLoanValue_WithNonUI... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace ProyectoSCA_Navigation.Clases
{
public... |
using AutoTest.webdriver;
using OpenQA.Selenium;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AutoTest.pages
{
public class FoundPage:BasePage
{
private static readonly By WikiFoundLabel = By.XPath("//h1[contains(.,'Баг')... |
namespace BuhtigIssueTracker.DataProviders
{
using System.Collections.Generic;
using Interfaces;
using Wintellect.PowerCollections;
public class BuhtigIssueTrackerData : IBuhtigIssueTrackerData
{
private int nextIssueId;
public BuhtigIssueTrackerData()
{
this.U... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.Gms.Maps;
using Android.Graphics.Drawables;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Webkit;
using Android.Widget;
using Java.Lang;
using Mvvm... |
using FluentNHibernate.Mapping;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Common.Models.Mapping
{
public class SchluesselMap : ClassMap<Schluessel>
{
public SchluesselMap()
{
Id(x => x.SchluesselID)... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_Entity
{
public class About : EntityBase
{
public string Title { get; set; }
public string Content { get; set; }
public string ImagePath { get; set; }
... |
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
namespace IFS.Services
{
public abstract class AbstractService<TContext> : IService where TContext : DbContext
{
public TContext Context { get; }
private readonly ILogger _logger;
public AbstractService(ILogger l... |
using Cs_Gerencial.Dominio.Entities;
using Cs_Gerencial.Dominio.Interfaces.Repositorios;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Gerencial.Dominio.Interfaces.Servicos
{
public interface IServicoMunicipios: IServicoBase<Munici... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace task1_Count_Real_Numbers
{
class Program
{
static void Main()
{
var numbers = Console.ReadLine().Split(' ').Select(double.Parse).ToList();
var ... |
public interface IDamageable
{
void TakeDamage(float damageCount);
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
/* Adrian Wojciechowski
* Quicksort algorithm
*
* Speed:
* Worst case O(n^2)
* Average case O(n*log(n))
*
* Memory:
* O(n)
*/
namespace Quick_Sort
{
class Program
{
private static void quicksort(int[] t, ... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace PhoneCompare.Migrations
{
public partial class PhoneMigration : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "Apple",
columns... |
// <copyright file="PathFigure.cs" company="WaterTrans">
// © 2020 WaterTrans
// </copyright>
using System;
using System.Collections.Generic;
using System.Text;
using WaterTrans.GlyphLoader.Internal;
namespace WaterTrans.GlyphLoader.Geometry
{
/// <summary>
/// Represents a complex shape that may be composed... |
using gView.Framework.Globalisation;
using gView.Framework.Network;
using gView.Framework.system;
using gView.Framework.UI;
using System;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace gView.Plugins.Network
{
[RegisterPlugInAttribute("9A975F46-D727-495b-B752-9E079289E296")]
public class W... |
using System;
using Gtk;
namespace GtkNuGetPackageExplorer
{
public static class TextBufferExtension
{
public static void AddWithTag(this TextBuffer textBuffer, string tag, string format, params object[] args)
{
var iter = textBuffer.EndIter;
var s = string.Format(format... |
using Pe.Stracon.SGC.Presentacion.Core.ViewModel.Base;
using System.Web.Mvc;
using System.Linq;
using System.Collections.Generic;
using Pe.Stracon.SGC.Presentacion.Recursos.Base;
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General;
using Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using EzySlice;
using UnityEngine.PlayerLoop;
using JetBrains.Annotations;
public class SwordSlicer : MonoBehaviour
{
private Vector3 lastPos;
private Vector3 motion;
public Material swordMat;
public SwordController contr... |
using System.Collections.Generic;
namespace ChatProject.Controller
{
public class ControllerClass
{
internal ControllerToLoad controllerToLoad;
public List<string> TextBoxText;
private Form1 view;
#region All You Methods
public ControllerClass(Form1 view, ControllerToL... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace LTGSimulator
{
class NoopController : LTGController
{
public override LTGTurn GetTurn()
{
return new LTGTurn(0, LTGTurn.Cards.I);
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class Vista_Diseno_header_entregas : System.Web.UI.UserControl
{
/// <summary>
/// PAGE LOAD
/// </summary>
/// <param name="sender"></param>
//... |
using System;
namespace Apv.AV.Services.DTO.FC
{
public class CarPriceDto
{
public int id { get; set; }
public string companyId { get; set; }
public decimal price { get; set; }
}
}
|
using System;
namespace DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Models.ServiceBus
{
public class Classification
{
public Guid Id { get; set; }
public string? Title { get; set; }
public string? Url { get; set; }
public string? Description { get; set; }
}
}
|
using System.IO;
using System.Threading.Tasks;
using Infra.Model;
using Infra.Repositorios;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Azure.Functions.Worker;
using Microsoft.Azure.Functions.Worker.Http;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
namespace AzFunCriaToDo
{
public st... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityStandardAssets.CrossPlatformInput
{
public class DarkAngelAI : MonoBehaviour
{
public Animator anim;
public SkeletonStatus skeletonStatus;
public GameObject _prefab;
bool isSpawn... |
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using Assets.Scripts;
using UnityEngine;
using UnityEngine.InputSystem;
using static UnityEngine.InputSystem.InputAction;
using Random = UnityEngine.Random;
[RequireComponent(typeof(Rigidbody))]
[DisallowMul... |
using System;
using System.Collections.Generic;
namespace SFA.DAS.ProviderCommitments.Web.Models.Cohort
{
public partial class FileUploadReviewViewModel
{
public FileUploadReviewViewModel()
{
EmployerDetails = new List<FileUploadReviewEmployerDetails>();
}
public Gu... |
using Business.Entities;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace Business.Interfaces
{
public interface IClientApp
{
Task<Client> Add(Client entity);
}
}
|
namespace Filters.Contracts
{
public interface IFilter
{
int? Top { get; set; }
int? PageIndex { get; set; }
int? PageSize { get; set; }
string Sort { get; set; }
string[] Sortings { get; }
}
}
|
using gView.GraphicsEngine.Abstraction;
using System.Collections.Generic;
using System.Linq;
namespace gView.GraphicsEngine
{
public class BrushCollection : IBrushCollection
{
public IBrush[] _brushes;
public BrushCollection(IEnumerable<IBrush> brushes)
{
_brushes = brushe... |
namespace Alabo.Industry.Shop.Orders.Dtos
{
/// <summary>
/// 订单
/// </summary>
public class OrderInput
{
/// <summary>
/// ID
/// </summary>
public long OrderID { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using EntityClass;
namespace ProductForm
{
public partial class OrdersF... |
using System.Collections.Generic;
namespace SmartHome.Portal.Domain.Telemetry
{
public class TelemetrySet
{
public TelemetrySet(string deviceId, IEnumerable<ITelemetry> telemetries)
{
DeviceId = deviceId;
Data = telemetries;
}
public string DeviceId { g... |
using ArcOthelloBG.Logic;
using System.Collections.Generic;
using System.Linq;
namespace ArcOthelloBG.IA
{
/// <summary>
/// Class of a node of the tree
/// </summary>
class Node
{
private AlphaBetaAgentBG agent;
private OthelloState state;
private int score;
privat... |
#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityAtoms.Editor;
namespace UnityAtoms.BaseAtoms.Editor
{
/// <summary>
/// Constant property drawer of type `Quaternion`. Inherits from `AtomDrawer<QuaternionConstant>`. Only availble in `UNITY_2019_1_OR_NEWER`.
/// </summary>
[CustomPropertyDr... |
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using System.Net.Http;
using Newtonsoft.Json;
using SocialNetwork.Web.Models;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http.Authentication;
using System.Net.Http.Headers;
using Microsoft.AspNetCore.Authentication;
using IdentityM... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
using API.dbmodel;
using System.IO;
using System.Text.RegularExpressions;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SharpDX;
using SharpDX.Toolkit;
using Windows.UI.Input;
using Windows.UI.Core;
namespace Project
{
using SharpDX.Toolkit.Graphics;
//All the enemy types
public enum GameObjectType
{
None, Player, Enemy... |
using System;
namespace UnitTesting.WorkUnit.Final
{
public class WorkUnit
{
private readonly ILogger _logger;
public WorkUnit(ILogger logger)
{
_logger = logger;
}
public int GetNthFibonacci(int n)
{
if (n < 0)
{
... |
using System;
using Foundation;
using AppKit;
using System.Collections.Generic;
using ResilienceClasses;
namespace DocumentHistory
{
public class DocumentRecordTableDataSource : NSTableViewDataSource
{
public List<clsDocumentRecord> data;
public List<string> documentNames = new List<string>();... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DistCWebSite.Core.Entities
{
public class PPTApproveHistory
{
public int ID { get; set; }
public int? ProcInstID { get; se... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web.Http;
using System.Drawing;
using System.Net.Http;
using System.Web.Http.Controllers;
using System.IO;
using System.Net.Http.Headers;
namespace SelfieServer
{
public class ImagesCon... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BELCORP.GestorDocumental.BE.DDP
{
[Serializable]
public class DocumentoCargadoBE
{
public int IdDocumento { get; set; }
public string URLDocumento { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Abstraction.AbstractClass
{
public class Karnivora : Hewan
{
public override void Jenis()
{
Console.WriteLine("Hewan pemakan daging.");
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace RctByTN.View
{
public partial class CreateGameView : Form
{
private Int32 _ticketCost;
private Int32 _minCapacity;
... |
using Rocket.API;
using Rocket.Unturned.Chat;
using Rocket.Unturned.Player;
using System;
using System.Collections.Generic;
namespace WhereAmI
{
class CommandWhereAmI : IRocketCommand
{
public List<String> Aliases
{
get { return new List<string>(); }
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Serialization;
namespace SomeTechie.RoundRobinScheduleGenerator
{
public struct SerializableKeyValuePair<K, V>
{
[XmlElement("Key")]
public K Key;
[XmlElement("Value")]
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SlideViewerStateMachine : MonoBehaviour {
public string slideLocation;//where do the slides live NOTE: USE ABSOLUTE PATH
public string videoLocation;//where do the videos live NOTE: USE ABSOLUTE PATH
private Slide... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ELearning.Model
{
public class StudentModel
{
public int CourseId { get; set; }
public int ModuleId { get; set; }
public string CourseName { get; set; }
public string ImagePath { get; set; }
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using TECF;
[CreateAssetMenu(menuName = "FSM/Transitions/OnLose")]
public class TOnLose : ITransition {
public override bool Decide(StateManager a_controller)
{
forea... |
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
using System.Threading.Tasks;
using Uintra.Core.Activity.Sql;
namespace Uintra.Core.Activity
{
public interface IIntranetActivityRepository
{
Task<IntranetActivityEntity> GetAsync(Guid id);
Task<IEnumerable<Intranet... |
using UnityEngine;
using System.Collections;
public class SpaceObject : MonoBehaviour {
static int objectCount = 0;
static int maxObjectCount = 0;
public int RewardPoints = 0;
protected bool isDamagedYet = false;
public virtual int ObjectCount
{
get { return SpaceObject.objectCount; ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class PlayerClickedSoldierToSelect : MonoBehaviour, IPointerDownHandler
{
public GameObject playerSoldierSelect;
public void OnPointerDown(PointerEventData eventData)
... |
using System.Linq;
using System.Windows.Controls;
using DevExpress.Xpf.Core;
using DevExpress.Xpf.Docking;
using EvrakArşiv.Views;
using DevExpress.Xpf.NavBar;
using EvrakArşiv.Models;
using MyUtils;
namespace EvrakArşiv
{
/// <summary>
///
/// </summary>
public partial class MainWindow : DXWindow
... |
using PaperPlane.API.ProtocolSchema.Base;
using PaperPlane.API.ProtocolSchema.Parser.Exception;
using System;
using System.Collections.Generic;
using System.Text;
using static PaperPlane.API.Log.GlobalLogger;
namespace PaperPlane.API.ProtocolSchema.Parser
{
public static class TLObjectParser
{
public... |
using System.Collections;
using UnityEngine;
public class Player : MonoBehaviour
{
private CharacterController _characterController;
[SerializeField] private float _speed = 3.5f;
private float _gravity = 9.81f;
[SerializeField] private GameObject _muzzleFlash;
[SerializeField] private GameObject ... |
using System.Linq;
namespace DamianTourBackend.Application.Helpers
{
public static class AdminHelper
{
public static bool IsAdmin(this AppUser user) => user.Claims.Any(c => c.ClaimValue.Equals("admin"));
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace Models.Common
{
public class OrgDetail
{
public string Id { get; set; }
public string Name { get; set; }
public string info { get; set; }
}
}
|
using System;
namespace Aranda.Users.BackEnd.Models
{
public partial class User
{
public int Id { get; set; }
public string Name { get; set; }
public string Password { get; set; }
public string FullName { get; set; }
public string Address { get; set; }
public de... |
using jaytwo.Common.Extensions;
using jaytwo.Common.Http;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks... |
using System.Linq;
using StardewModdingAPI;
namespace CommunityCenterBundleOverhaul_SDV_13.Framework
{
internal class BundleEditor : IAssetEditor
{
/*********
** Properties
*********/
private readonly IModHelper Helper;
private readonly IMonitor Monitor;
private... |
using UnityEngine;
using UnityEngine.SceneManagement;
public class _app : MonoBehaviour
{
public static _app instance;
public string TutorialScene;
public string MenuScene;
private string FirstPlayKey = "first_play";
void Awake()
{
#region SINGLETON
if (instance == null)
... |
using UnityEngine;
using System.Collections;
public class BattleController : MonoBehaviour
{
public Animator m_animator;
private float m_lastAttackTime = 0f;
private float m_lastSkill1Time = 0f;
private float m_lastSkill2Time = 0f;
private float m_lastSkill3Time = 0f;
public void OnStart()
... |
namespace Olive.Desktop.WPF.ViewModels
{
using System;
using System.Windows.Input;
using Olive.Desktop.WPF.Behavior;
using Olive.Desktop.WPF.Helpers;
using System.Windows;
using System.Reflection;
using System.Xml;
using IWshRuntimeLibrary;
using System.IO;
using System.Diagnost... |
using System;
using static System.Console;
namespace ExplicitConversion
{
class Program
{
static void Main(string[] args)
{
Write("Enter the temperature: ");
float temp = (float)Convert.ToDecimal(ReadLine());
Fahrenheit fahr = new Fahrenheit(tem... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DChild.Gameplay.Player.Controllers
{
public interface IController
{
void Enable();
void Disable();
}
}
|
using System.Net.Http;
using NeuroLinker.Interfaces;
using NeuroLinker.Interfaces.Configuration;
using NeuroLinker.Interfaces.Factories;
using VaraniumSharp.Attributes;
using VaraniumSharp.Enumerations;
using VaraniumSharp.Extensions;
namespace NeuroLinker.Factories
{
/// <summary>
/// Creates instance of Htt... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
namespace PROG1_PROYECTO_FINAL
{
abstract class Entradas
{
public virtual DataTable Mostrar(DataTable table)
{
return table;
}
publ... |
using System.Collections.Generic;
using System.Linq;
namespace CarDealer.Services
{
using System;
using AutoMapper;
using BindingModels;
using Models;
using ViewModels;
using ViewModels.Cars;
using ViewModels.Customers;
using ViewModels.Sales;
public class SalesService : Service
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
namespace CRL.Product
{
/// <summary>
/// 产品维护
/// </summary>
public class ProductBusiness<TType, TModel> : BaseProvider<TModel>
where TType : class
where TModel : ProductBas... |
using System.Collections;
using System.ComponentModel;
using DelftTools.Utils.Collections;
namespace DelftTools.Functions
{
public class MultiDimensionalArrayChangingEventArgs : CancelEventArgs
{
public MultiDimensionalArrayChangingEventArgs(NotifyCollectionChangeAction action, IList items, int index,... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Linq;
using System.Windows.Forms;
using System.Management;
using System.Reflection;
using System.Configuration;
using System.Runtime.InteropServices;
using... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TP.Entities
{
[Table("TestJobs")]
public class... |
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using CodenameMaffia.Families;
using GTA;
using GTA.Math;
using CodenameMaffia.Missions;
namespace CodenameMaffia
{
public class Main : Script
{
private List<Family> families;
private Queue<Member> renderQueue;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WeaponPrefab : MonoBehaviour {
[Range(1,3)] public int weaponType;
public int minPower;
public int maxPower;
}
|
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Runtime.CompilerServices;
namespace SNORM.ORM
{
/// <summary>Describes an object that will communicate to a database (a simplfied implementation).</summary>
public sealed class SqlManagedDatabase : IMa... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.