text
stringlengths
13
6.01M
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using EPI.Strings; using FluentAssertions; namespace EPI.UnitTests.Strings { [TestClass] public class RomanNumeralsUnitTest { [TestMethod] public void ConvertToDecimal_Cases() { RomanNumerals.ConvertToDecimal("I").Should().Be(1); RomanN...
using CryptoReaper.Simulation.CryptFeatures; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; namespace CryptoReaper.Simulation { /// <summary> /// A building where the mining machines run. /// </summary> class Crypt { p...
using System; namespace DateCalculator { public class EgWorkdayCalculator : CountryWorkdayCalculator { public EgWorkdayCalculator() : base("eg", DateTime.Now) { } public EgWorkdayCalculator(DateTime date) : base("eg", date) { } protected overri...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace PopCinema.Models { public class Filmes { public Filmes() { ListaAtores = new HashSet<FilmesAtores>...
namespace Entoarox.Framework.Advanced { internal class PolyTupleHelper { /********* ** Public methods *********/ public static int CreateHashCode(params object[] objects) { int hash1 = (5381 << 16) + 5381; int hash2 = hash1; int i = 0;...
using DrinkMenu.Business.Abstract; using DrinkMenu.Business.Concrete; using DrinkMenu.DataAccess.Abstract; using DrinkMenu.DataAccess.Concrete.ADONET; using DrinkMenu.DataAccess.Concrete.EntityFramework; using Ninject.Modules; using System; using System.Collections.Generic; using System.Text; namespace DrinkMenu.Busi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using StarChart.Data; using StarChart.Models; // For more information on enabling MVC for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860 namespace StarChart.Controlle...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using MySql.Data.MySqlClient; using System.Data; using System.Configuration; public partial class login : System.Web.UI.Page { protected void Page_Load(object sender, EventAr...
using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web; using System.Web.Http; using Microsoft.AspNet.Identity; using Microsoft.Owin.Security; using Ricky.Infrastructure.Core.ObjectContainer; using VnStyle.S...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PADIbookCommonLib { [Serializable] public class RegisteredInterest { private Interest _interest; private String _ringNextUri; private String _ringBeforeUri; public Interest Inte...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ExerciseAnoula.Interfaces; namespace ExerciseAnoula.Models { class CountryHouse : Door , ICountryHouse { public CountryHouse() { } ...
using System; using System.Collections.Generic; using Environment; using UnityEngine; using Random = UnityEngine.Random; namespace DungeonsGeneration { public class DungeonGenerator { private const int MAX_ITERATION_SEARCH = 100; private Room[,] rooms; private List<Vector2> takenPositions = new List<Vector2...
namespace com.Sconit.Web.Controllers.Report { using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using com.Sconit.Service; using Models; using Telerik.Web.Mvc; using AutoMapper; using com.Sconit.Entity.ORD; using com.Sc...
using Microsoft.AspNetCore.Identity; namespace Projeto.Models { public class Usuario : IdentityUser { public string Status { get; set; } public string Perfil { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlacebleObject : MonoBehaviour { public Vector3 _location; public bool _isStackeble; public bool _isHouse; public bool _isDecoration; public bool _isEnvironment; public bool _multipleVersions; [Ser...
using Focuswin.SP.Base.Utility; using Microsoft.SharePoint; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using YFVIC.DMS.Model.Models.Common; using YFVIC.DMS.Model.Models.Settings; using YFVIC.DMS.Model.Models.DataDictionary; namespace YFVIC.DMS.M...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Linq; using System.Text; using System.Windows.Forms; using System.ComponentModel.Design; namespace SupportArrayType { [Designer("System.Windows.Forms.Design.ControlDesigner, System.Windows.Forms.De...
namespace PCLExt.FileStorage.Files { /// <summary> /// Represents a folder created by a given path /// </summary> public class FileFromPath : BaseFile { /// <summary> /// Creates a new <see cref="IFile"/> corresponding to the specified path. /// </summary> /// <param...
namespace Demineur { /// <summary> /// Point d'entrée du programme. /// On a une seule instance de Demineur. /// Demineur peut créer une seule partie à la fois. /// </summary> class Demineur { Partie m_Partie; Classements m_Classement; Demineur() { ...
using System; using System.Collections.Generic; using System.Text; namespace ORM.Models { public class Shop { public int Id { get; set; } public int AddressID { get; set; } public Addresses Address { get; set; } //Insert Constructor public Shop() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Assets.Scripts.PlayerFolder; namespace Assets.Scripts.EnemyFolder { public class Enemy : CharacterBase { public bool Angry { get; set; } public Enemy(string name, float health, float energy) : base(name...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CS_2_HomeWork.Object { /// <summary> /// Класс планет /// </summary> class Planet : BaseObject { /// <summary> /// Св...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ToggleUIOnKey : MonoBehaviour { [SerializeField] UIBase uiComponent; [SerializeField] KeyCode togglekey; void Update () { if (Input.GetKeyDown (togglekey)) { if (uiComponent.hidden) { uiComponent.Show (); } el...
using PFRCenterGlobal.ViewModels; using Xamarin.Forms; using Xamarin.Forms.Xaml; using static PFRCenterGlobal.ViewModels.RegisterStep3Logic; namespace PFRCenterGlobal.Views.Register { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class Register3Page : ContentPage { public Registe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Polaris.Models { /// <summary> /// ファイル状態チェッカ /// </summary> public class FileStateChecker { /// <summary> /// ctor /// </summary> public FileStateChecker() #region { } #...
using Alabo.Web.Mvc.Attributes; using System.ComponentModel.DataAnnotations; namespace Alabo.Framework.Core.Enums.Enum { [ClassProperty(Name = "数据类型")] public enum ZkCloudDateType { #region 数值为10-100,基本控件 /// <summary> /// 文本类型 /// </summary> [Display(Name = "Str...
using System; using System.Xml; using System.Text; namespace pjank.BossaAPI.Fixml { public class OrderStatusRequestMsg : FixmlMsg { private static uint nextId = 0; public string OrderStatusId; // ID zapytania, definiowane przez nas public string ClientOrderId; // ID zlecenia, nadane ...
namespace BattleEngine.Utils { public class Point3 : Point { public double z; public void offset(double x, double y, double z) { this.x += x; this.y += y; this.z += z; } } }
using Cs_IssPrefeitura.Aplicacao.Interfaces; using Cs_IssPrefeitura.Dominio.Interfaces.Servicos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_IssPrefeitura.Aplicacao.ServicosApp { public class AppServicoBase<TEntity> : IDisposable...
namespace BettingSystem.Application.Teams.Queries.Players { using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using MediatR; public class GetTeamPlayersQuery : IRequest<IEnumerable<GetTeamPlayersResponseModel>> { public int Id { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using IRAP.Components.WorkFlow; using IRAP.Entity.MDM; using IRAP.Client.Global.Resources.Properties; namespace IRAP.Client.GUI.MDM { /// <summary> /// 流程图节点类 /// </summary> publ...
using AJWebAPI.Report; using Coldairarrow.Util; using DevExpress.XtraReports.UI; using RX.Gas.ReportLib; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace LH.ReportWeb { public partial class PrintReportView : System...
using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using MediatR; using Microsoft.EntityFrameworkCore; using WorkScheduleManagement.Data.Enums; using WorkScheduleManagement.Persistence; namespace WorkScheduleManagement.Application.CQRS.Queries { public static class GetUserCount...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DiseaseCubeRotator : MonoBehaviour { private int speed = 45; private Vals.Colour colour; public Vals.Colour Colour { get => colour; set => colour = value; } void Update() { transform.Rotate(new...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Net.UdpServer { /// <summary> /// Simple pipeline builder realization /// </summary> public class PipelineBuilder : IPipelineBuilder { /// <summary> /// List of middleware ...
using System; using System.Collections.Generic; using System.Text; namespace DelftTools.TestUtils.TestReferenceHelper { public class ReferenceNode { public ReferenceNode(object o) { Object = o; try { Name = Object.ToString(); } ...
public class Solution { public string FractionToDecimal(int numerator, int denominator) { if (numerator == 0) return "0"; StringBuilder sb = new StringBuilder(); var dict = new Dictionary<long, int>(); bool isPositive = (numerator > 0 && denominator > 0) || (numerat...
using System; using System.Collections.Generic; using System.Text; using System.Data; using System.Data.SqlClient; using DMS.Utils; namespace DMS.Utils { public class DataServices { /// <summary> /// Get connection string from App config /// </summary> /// <return...
namespace SFA.DAS.ProviderCommitments.Web.Authentication { public static class ProviderClaims { public static readonly string Upn = "http://schemas.xmlsoap.org/ws/2005/05/identity/claims/upn"; public static readonly string DisplayName = "http://schemas.portal.com/displayname"; public st...
using System; using System.Collections.Generic; using IoTManager.Utility.Serializers; namespace IoTManager.Core.Infrastructures { public interface IFieldBus { List<FieldSerializer> GetAllFields(); String CreateNewField(FieldSerializer fieldSerializer); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlatformDrop : MonoBehaviour { PlatformEffector2D platformEffector; private void Awake() { platformEffector = GetComponent<PlatformEffector2D>(); } private void OnCollisionStay2D(Collision2D other...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AutoDrive : MonoBehaviour { public GameObject playercar; public float speed = 5f; void Start() { playercar = transform.parent.GetChild(0).gameObject; } void Update() { if (trans...
using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Entities; using Alabo.Domains.Enums; using Alabo.Domains.Repositories; using Alabo.Domains.Services; using Alabo.Exceptions; using Alabo.Extensions; using Alabo.Framework.Basic.Relations.Domain.Entities; using Alabo.Framework.Basic.Relations.Dtos; using Alabo.Framewor...
using AutoMapper; using Dg.KMS.People; using Dg.KMS.People.Dtos; namespace Dg.KMS.People.Mapper { /// <summary> /// 配置Person的AutoMapper /// </summary> internal static class PersonMapper { public static void CreateMappings(IMapperConfigurationExpression configuration) { confi...
using System.Collections.Generic; namespace EAN.GPD.Infrastructure.Database.SqlClient { internal class PersistenceEntity : Persistence, IPersistenceEntity { private readonly TypePersistence typePersistence; private readonly string nameTable; private readonly string namePrimaryKey; ...
using FluentAssertions; using ModaTime; using NUnit.Framework; using System; using System.Collections; namespace ModaTime.Test { class GetEndDayOfMonthTests { [SetUp] public void Setup() { } [Test, TestCaseSource("TestCases")] public void Get_EndDayOfMonth(Date...
using System; namespace ExtensionMethods { public static class MyExtensions { public static object NullToDBNullValue(this object originalObject) { return originalObject ?? DBNull.Value; } } }
namespace Sentry.Android.Extensions; internal static class BreadcrumbExtensions { public static Breadcrumb ToBreadcrumb(this JavaSdk.Breadcrumb breadcrumb) { var data = breadcrumb.Data .WorkaroundKeyIteratorBug() .ToDictionary(x => x.Key, x => x.Value.ToString()); retur...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.VFX; using Unity.Entities; using Unity.Mathematics; using Unity.Transforms; public class ECSManager : MonoBehaviour { public GameObject playerShipPrefab; [Range(0, 100)] public float forwardThrust; [Range(0,...
using Models; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Repository { public class EmployeeQueryRepository { public Employees SearchResult(int EmpId) { SqlDataReader sdr ...
using System; using System.Collections.Generic; using System.Linq; using LightingBook.Test.Api.Common; using PaymentOption = LightingBook.Test.Api.Client.v11.Models.TravelCTMOBTApiModelsv4PaymentOption; using LightingBook.Tests.Api.Proxy.v11; namespace LightingBook.Tests.Api.Product.V11 { public class Itinerary ...
using BattleEngine.Modifiers; using Common.Composite; namespace BattleEngine.Players { public class PlayerModifier : Component { public double calculate(ModifierType type, double value, int id = 0) { return value; } } }
using System; using System.Runtime.CompilerServices; namespace ScriptKit { public class JsRuntimeException:Exception { public JsRuntimeException(JsErrorCode jsErrorCode) { this.ErrorCode = jsErrorCode; } public JsErrorCode ErrorCode { get; private set; } [...
using Discord.WebSocket; using OrbCore.Core; using OrbCore.Core.Config; using OrbCore.Interfaces.Core; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OrbCore { public static class OrbCoreFactory { public static IOrbCore MasterC...
using System; namespace Sejalan.Framework.Preferences.Data.DbLinq.Sqlite { public class PreferencesProvider { public PreferencesProvider () { } } }
using System; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Models; using Services.Dawa; using NetTopologySuite.Geometries; using Microsoft.AspNetCore.Authorization; using System.Net.Http.Headers; using System.Text; using Services.Repo; using ApiEndpoints.TransferModels; namespace ApiEndpoints.C...
using System; using System.Collections.Generic; using Assets.Common.Extensions; using Assets.src.signals; namespace Assets.src.battle { public class SelectionManager : ISelectionManager { [Inject] public DeselectAllSignal DeselectAllSignal { get; set; } private readonly List<SelectableBeh...
using System.Threading.Tasks; namespace MyMovies.BLL.Interfaces { public interface IImageService { Task UploadImage(string path); } }
using System; using System.Collections.Generic; using System.Data; using System.Text; namespace UseFul.ClientApi { public static class Globals { private static string _login = string.Empty; private static string _usuario, _nickName; private static string _nomeUsuario; private ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OcenaKlientow.Model.Models { public class Parametr { [Required] public string Nazwa { get; set; } [Key] [R...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace BanSupport { public partial class ScrollSystem { /// <summary> /// Content节点名字 /// </summary> private static readonly string ContentTransformName = "ContentTransform"; /// <summary> /// 用途:给拳...
using System; using System.Reflection; namespace DelftTools.Utils.Aop { /// <summary> /// A base class implemented by attributes that can be applied to parameters and will be called at runtime to validate them. /// </summary> public abstract class AbstractParameterValidationAttribute : Attribute { ...
using System; using System.Collections.Generic; using System.Linq; namespace RectangleIntersection { public class Rectangle_Intersection { public static void Main() { var rectangles = new Dictionary<string, Rectangle>(); var input = Console.ReadLine().Split().Select(int...
using GraphQLDynamic.Model; namespace GraphQLDynamic { public static class DynamicObjectGraphSchemaExtensions { public static DynamicObjectGraphSchema ToDynamicObjectGraphSchema(this TypeDefinition typeDefinition) => new(typeDefinition); } }
using Model.Interfaces; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Data; namespace Resources.Converters { public class InstructionListToStringConverter : IValueConverter { public o...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using V50_IDOMBackOffice.AspxArea.MasterData.Models; using V50_IDOMBackOffice.AspxArea.MasterData.Controllers; using V50_IDOMBackOffice.AspxArea.Helper; using DevExpress.Web; name...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Dominio.EntidadesNegocio { public class Proveedor { public long RUT{ get; set; } public string RazonSocial{ get; set; } } }
using AutoMapper; using DigitalLeap.Repositories.EntityModel; namespace DigitalLeap.Web.MappingProfiles { public class DataProfile : Profile { public DataProfile() { CreateMap<Domain.Model.ContactInformation, ContactInformation>().ReverseMap(); } } }
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; using System; public enum JudgeState { NONE, GOOD, GREAT, PERFECT, MISS } public class LevelManager : MonoBehaviour { //싱글톤 패턴. {get; private set;} = readonly public static LevelManager Instance { get; private...
using System; using System.Linq; namespace _11._Array_Manipulator { class Program { static void Main(string[] args) { int[] initialArr = Console.ReadLine() .Split() .Select(int.Parse) .ToArray(); string command = Console.R...
using System; namespace Mapper.Objects { public class Destination { /// <summary> /// Название "физической" таблицы в БД Generated /// </summary> public string SchemeName { get; set; } /// <summary> /// Название для прикладного разработчика /// </summary...
using System; using Atc.Rest.Extended.Options; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Hosting; // ReSharper disable once CheckNamespace namespace Microsoft.AspNetCore.Builder { public static class OpenApiBuilderExtensions { public static IApplicationBuilder UseOpenApiSpec(this ...
using ScheduleService.CustomException; using ScheduleService.DTO; using ScheduleService.Model; using ScheduleService.Repository; using System; using System.Collections.Generic; namespace ScheduleService.Services { public class ExaminationService : IExaminationService { private readonly IExaminationRep...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace primer { class printAllSubstrings { public static void printall(string s) { for (int i = 0; i < s.Length; i++) { for (int j = i; j<s.Length;j++) ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using lsc.Bll; using lsc.Common; using lsc.Model; using lsc.Model.Enume; using Microsoft.AspNetCore.Mvc; namespace lsc.crm.Controllers { public class QuesController : BaseController { public async Task<IAc...
using System; using System.Collections.Generic; namespace EPI.Sorting { /// <summary> /// Design an efficient algorithm for removing all duplicates from an array. /// It's ok for the final result to have the array elements not present in their original order /// </summary> /// <example> /// {1,2,6,6,0,0,-1} upd...
using System; using System.Collections.Generic; using System.Text; namespace Ejemplo { class Audio:MultimediaFile { public override void reproducir() { Console.WriteLine("Audio en REPRODUCCION"); } public override void pausar() { Console.WriteLi...
using Meeting; using Meeting.Entities; using NAudio.Biz; using RDPCOMAPILib; using Sardf; using Sardf.Logging; using System; using System.Collections.Generic; using System.Data; using System.Diagnostics; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Windows.Forms...
using ContentPatcher.Framework.Tokens; namespace ContentPatcher.Framework { /// <summary>An instance which can receive token context updates.</summary> internal interface IContextual { /********* ** Accessors *********/ /// <summary>Whether the instance may change depending ...
namespace ThaiTable.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; public partial class WeekTimeSlot { [Key] [Column(Order = 0)] ...
using System; namespace ASCIIDecoder { class Program { static void Main(string[] args) { byte Code = byte.Parse(Console.ReadLine()); Console.WriteLine((char)Code); } } }
using System.Collections.Generic; using System.Linq; using GraphQL.MetadataIntrospection.Model; using GraphQL.MetadataIntrospection.Schema; using GraphQL.Types; using Xunit; namespace GraphQL.MetadataIntrospection.Tests.Schema { public class MetadataSchemaEnchanterTests { [Fact] public void Mut...
namespace Vanara.PInvoke { public static partial class User32_Gdi { /// <summary>Flags used to enable or disable scroll bars.</summary> [PInvokeData("winuser.h")] public enum ESB_FLAGS : uint { /// <summary>Disables both direction buttons on the specified scroll bar.</summary> ESB_DISABLE_BOTH = 0x0003,...
namespace ChirperLive.ModelConfigurations { using Models; using System.Data.Entity.ModelConfiguration; public class ChirpConfiguration : EntityTypeConfiguration<Chirp> { public ChirpConfiguration() { this.Property(c => c.Id).HasColumnName("Key"); this.Property...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace FinalExamNew.Dal { public class TipOglasa { [Key] public string TipOglasaId { get; set; } ...
using System; using System.Collections.Generic; using System.Collections; using System.Text; using System.Data.SqlClient; using DBDiff.Schema.Events; using DBDiff.Schema.SQLServer2000.Model; namespace DBDiff.Schema.SQLServer2000 { public class GenerateTables { private string connectioString; ...
using UnityEngine; using System.Collections; public class Bullet : MonoBehaviour { [SerializeField] private GameObject explosion; [SerializeField] private int explosionRadius = 40; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void ...
using System.Windows; using System.Windows.Markup; namespace CODE.Framework.Wpf.Documents { /// <summary> /// Document Fragment /// </summary> [ContentProperty("Content")] public class DocumentFragment : FrameworkElement { /// <summary>Represents a generic fragment of content within a ...
namespace Serilog.PerformanceTests; /// <summary> /// Tests the cost creating a nested logger. /// </summary> [MemoryDiagnoser] public class NestedLoggerCreationBenchmark { ILogger log = null!; [GlobalSetup] public void Setup() { log = new LoggerConfiguration() .WriteTo.Sink(new Nu...
using System; using System.Linq; using System.Text.RegularExpressions; namespace _04.Sentences_Of_Equal_Strings { class EqualStringsMain { static void Main() { string input = Console.ReadLine(); Regex getRepeatingRegex = new Regex(@"(((\w+) )\2*\3)|(\w+)"); var matches = getRepeatingRegex.Matches(inpu...
using System; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Data.ViewModel { public class State { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int StateId { get; set; } [DisplayName("State name")]...
using System; using System.Collections.Generic; namespace LogViewer.Model { /// <summary> /// Абстракция ленивой коллекции для чтения логов /// </summary> public interface ILazyReadLogCollection : IEnumerable<string>, IDisposable { bool CanMoveNext(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace AxisEq { public enum TradeScalesType { [EnumDescription("Не задан")] Unknown = 0, [EnumDescription("Mettler Toledo")] MettlerToledo = 1, [EnumDescription(...
using Moq; using System; using Xunit; namespace MediatorRealExample.Tests { public class MediatorRealExampleTest { private Participant _george; private string _georgeName = "George"; public MediatorRealExampleTest() { _george = new Beatle(_georgeName); ...
using System; namespace Programacion_dos.RegistroVentas { public class Vendedor { public String Nombre; public int Edad; } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Windows.Forms; namespace ZacharyFaulk_CECS545_P2 { class Program { [STAThread] static void Main(string[] args) { //Matrix that define connections between cities ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DChild.Gameplay.Objects.Characters.Enemies { public class GoblinAnimation : CharacterAnimation { public bool isAttackingAnimationPlaying; public override void DoDeath() { throw new Syst...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum AttackType { None, Random, Follow } public class EnemyShot : MonoBehaviour { public AttackType AttackType; public int Damage; public int Speed; public float Delay; float delayChe...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Voluntariat.Data; using Voluntariat.Framework.Identity; using Voluntariat.Models; namespace Voluntariat....
using System; using System.Runtime.InteropServices; using System.Drawing; using System.Drawing.Imaging; using System.Drawing.Drawing2D; using System.Threading; namespace SenseHat { /// <summary> /// LED Matrix Object for Raspberry Pi SenseHat /// </summary> public class SenseLED { // Alloc...