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using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace NewsPortal.Models { public class RepositorioNoticias { private static List<Noticia> noticias; public static List<Noticia> Noticias { get { if (noticia...
using System; using iQuest.VendingMachine.UseCases.UseCaseList; using iQuest.VendingMachine.PresentationLayer.Views.Interfaces; using iQuest.VendingMachine.UseCases.Interfaces; using iQuest.VendingMachine.PresentationLayer.DisplayConfiguration; namespace iQuest.VendingMachine.PresentationLayer.Commands { internal...
using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; using System; public class GameScript : MonoBehaviour { private GameObject currentPlatform; private GameObject player; private Rigidbody2D playerRigidbody; private PlayerScript playerScript; //plays the song private AudioScript audi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using Enrollment.Domain.Entities; using Enrollment.Forms.Configuration; using Enrollment.Forms.Configuration.Bindings; using Enrollment.XPlatform.Tests.Helpers; using Enrollment.XPlatform.Services; using Enrollment.XPlatform.ViewModels.Factories; using Enrollment.XPlatform.ViewModels.ReadOnlys; using Microsoft.Extensi...
using System; using WorldHardestGame.Core.Entities; namespace WorldHardestGame.Core.IA { public class BouncingX : BaseMovingIA { public BouncingX(float start, float end, float duration, BaseEntityIA entity) : base(entity, duration) { Start = start; End = end...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; using Sunny.Lib.Xml; using System.IO; using System.Security; using Sunny.Lib.Extension; namespace Sunny.Lib { public class ProcessHelper { const string _moduleName = "ProcessHelper"; ...
using System.Windows.Media; namespace OmniGui.Wpf { using System.Windows.Media.Imaging; using Geometry; public class WpfDrawingContext : IDrawingContext { private readonly DrawingContext context; public WpfDrawingContext(DrawingContext context) { this.context = co...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ContactLinkEdit.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // --------------------------------------------------------------------------------...
using System; using System.Runtime.Remoting; using System.Runtime.Remoting.Channels.Tcp; using System.Runtime.Remoting.Channels; namespace RemotingHelloWorld { class Client { static void Main() { TcpChannel channel = new TcpChannel(); ChannelServices.RegisterChannel(channel,true); IHello obj...
using System; namespace Renting.Domain.Discounts { public interface IDiscountService { Discount CalculateDiscount(string tenantId, string offerId, DateTime from, DateTime to); } }
namespace Zip.CreditInputs { public class CompletedPaymentsCalculator : ICreditInputCalculator { public CompletedPaymentsBands CompletedPaymentBand { get; } public CompletedPaymentsCalculator(int completedPayments) { if (completedPayments < 0) { ...
namespace HCL.Academy.Model { public class SkillwiseAssessmentsRequest:RequestBase { public int SkillId { get; set; } public int CompetenceId { get; set; } } }
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using System; using MenuSample.Scenes.Core; using System.Collections.Generic; using System.IO; namespace MenuSample.Scenes { public class UserMenuScene : AbstractMenuScene { protected int _level, _act = 1; Microsoft.Xna.Framework.GraphicsDeviceManager graphics; public UserMenuScene(Sce...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EstudoConsole.Unicamp.Lista_1.Classes.Questão_1 { class Principal { static void Main(string[] args) { double media, final; Aluno a = new Aluno(...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="NullOrDefaultToVisibilityConverter.cs" company="Soloplan GmbH"> // Copyright (c) Soloplan GmbH. All rights reserved. // Licensed under the MIT License. See License-file in the...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FixyNet.Clases { class ListaIPRespuesta { public string ip { get; set; } //resto propiedades public string estado { get; set; } public string mac { g...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("AmbushSpell")] public class AmbushSpell : OverrideCustomSpawnSpell { public AmbushSpell(IntPtr address) : this(address, "AmbushSpell") { } public AmbushSpell(IntPtr address, string className) :...
using Microsoft.EntityFrameworkCore.Migrations; namespace TrashCollectorApp.Data.Migrations { public partial class V32 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DeleteData( table: "AspNetRoles", ke...
using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using RPG_Project.DTOs; using RPG_Project.DTOs.Fight; using RPG_Project.Services.Character; namespace RPG_Project.Controllers { [ApiController] [Route("api/[controller]")] public class CharacterController : ControllerBase { private r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.IO; using System.IO.Pipes; using PNPUCore; namespace PNUDispatcher { /// <summary> /// Cette classe sert à communiquer avec le webservice via ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using MongoDB.Driver; namespace Rhea.Data.Server { /// <summary> /// 房产服务器 /// </summary> public class EstateServer { #region Field /// <summary> /// 连接字符串 /// </s...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; public class RandomNamesForAi : MonoBehaviour { public string namePlayerTwo; public string[] names; void Start() { AddNamesFromTextFile(); RandomName(); } public void AddNamesFromTe...
namespace IVeraControl.Model { public interface IPermission { int PkPermission { get; } int Mode { get; } } }
using UnityEngine; using UnityEngine.UI; namespace ReadyGamerOne.Utility { public static class AlphaExtension { public static Color SetAlpha(this Color color, float alpha) { var okAlpha = Mathf.Clamp(alpha, 0, 1); return new Color(color.r, color.g, color.b, okAlpha); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.EntityFrameworkCore; using ComputerShop_withAuth.Models; namespace ComputerShop_withAuth.Pages.Compatibles { public class Inde...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Game { class Silah:Envanter { int darbe; int mod; bool kritik; public int Darbe { get { return darbe; ...
using System; using System.Collections.Generic; using System.Linq; using ComputerBuilderSystem.Contracts; namespace ComputerBuilderSystem { class HardDiskDriveOld : IDiskDrive { bool isInRaid; int hardDrivesInRaid; List<HardDiskDriveOld> hds; int capacity; Dictionar...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace Events.Web.Validators { public class StartDateTimeAttribute : RangeAttribute { private string maxValue = string.Empty; public StartDateTimeAttribute() : ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataAccess { public interface GenericRepository<T> { bool Add(T obj); bool Update(T obj); bool Delete(int id); T Get(int id); List<T> GetAll(); ...
using System; using Microsoft.Quantum.Simulation.Core; using Microsoft.Quantum.Simulation.Simulators; namespace Teleportation { class Driver { static void Main(string[] args) { using (var qsim = new QuantumSimulator()) { var res = doTelepor...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Text.Json; using System.Text.Json.Serialization; using System.Threading.Tasks; namespace WTProject.model { public class Team { private readonly string filePath;...
using System; using System.Collections.Generic; namespace Simplist.Cqrs.Core.Domain { public interface IEventStore { void SaveEvents(Guid id, IEnumerable<DomainEvent> events); IEnumerable<DomainEvent> GetEvents(Guid id); } }
using System; using Microsoft.ComplexEventProcessing; namespace SiDualMode.Base { public abstract class StreamEventConsumer<TPayloadType, TConfigType> : IObserver<PointEvent<TPayloadType>>, IObserver<EdgeEvent<TPayloadType>>, IObserver<IntervalEvent<TPayloadType>> { public TConfigType Configuration { ...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace WebAppBackend.Models.DBmodels { public class Flower { public ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using TestGap.Api.Class; using TestGap.Api.Models; namespace TestGap.Api.Controllers { public class TratamientosTe...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class ItemDetails : MonoBehaviour { [SerializeField] private TMP_Text ItemName; [SerializeField] private TMP_Text ItemWeight; [SerializeField] private TMP_Text ItemValue; [SerializeField] private TMP_Text...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Microsoft.CodeAnalysis.Sarif { public class HashData { public HashData(string md5, string sha1, string sha256) { MD5 = md5...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using GameLoanManager.Domain.Entities; using GameLoanManager.Domain.Interfaces; using Microsoft.EntityFrameworkCore; namespace GameLoanManager.Data.Repository { public class LoanedGameRepository : RepositoryBase<LoanedGame>, ILoaned...
using Serenity; using Serenity.Data; using Serenity.Services; using System; using System.Data; using MyRequest = Serenity.Services.SaveRequest<ARLink.Default.PackageRow>; using MyResponse = Serenity.Services.SaveResponse; using MyRow = ARLink.Default.PackageRow; namespace ARLink.Default { public interface IPackag...
using System; using System.IO; namespace Windore.Settings.Base { public class StringSettingIsPathAttribute : SettingValueCheckAttribute { public override bool CheckValue(object value, out string message) { if (value is string str) { // This way allows f...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ABPPriject { public partial class ChangeState : Form { public st...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq.Expressions; using Microsoft.EntityFrameworkCore.Metadata; u...
using System; using System.Collections.Generic; namespace AppstoreAPI.Models { public partial class Result { public int ResultId { get; set; } public int DeviceId { get; set; } public string ResultJson { get; set; } public DateTime Date { get; set; } public Device Devi...
using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; using MongoDB.Bson.Serialization.IdGenerators; using System; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace AlquilerVideo.Models { public class Pelicula { [BsonId(IdGenerator = typeof(StringObjectIdGe...
using System; namespace l5p { class Program { static void Main(string[] args) { //l5p1.WriteText(); //l5p2.WriteTime(); //l5p3.WriteText(); //l5p4.CatalogTree(); //l5p5.main_menu(); l5p6.Person_list(); Console...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Beamore.DAL.Contents.Models { [Table("LocationTable")] public class Location : BaseModel { public Location() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GraduationTracker { public class Repository { public static Student GetStudent(int id) { var students = GetStudents(); return stu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; namespace MonoEngine { class Input { private static KeyboardState currentKB; private static KeyboardState prev...
using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEditor.Build; using UnityEditor.Build.Reporting; using UnityEngine; public class ItemProcessor : IPreprocessBuildWithReport { public int callbackOrder { get { return 0; } } public void OnPreprocessBuild(BuildReport repor...
using Assets.Scripts.Enemies.Interfaces; using System.Collections.ObjectModel; using System.Linq; namespace Assets.Scripts.Enemies.CommandAndControl { public class Squadron { bool isAlive; readonly Collection<IEnemy> ships; public bool IsAlive { get { return ...
using System; using System.Collections.Generic; namespace YoukiaCore { /// <summary> /// 类说明:定时器 /// 作者:刘耀鑫 /// </summary> public class Timer { /// <summary> /// 回调函数 /// </summary> private Action _call; /// <summary> /// 延迟时间:秒 /// </su...
using System; using HaloSharp.Model; using HaloSharp.Model.Metadata; using static HaloSharp.Model.Enumeration; namespace HaloHistory.Business.Models.Stats { public abstract class BaseMatchResult { public GameMode GameMode { get; set; } public Guid Id { get; set; } public string GameBa...
namespace MusicStoreSystem.Api.Models.Albums { using System; using System.ComponentModel.DataAnnotations; using MusicStore.Common.Constants; public class AlbumDetailsResponseModel { public int Id { get; set; } [Required] [MinLength(ValidationConstants.MinTitleLength)] ...
using System.Collections.Generic; using System.Linq; using System.Xml.Serialization; namespace SimpleMvcSitemap { /// <summary> /// Encapsulates information about all of the Sitemaps in the file. /// </summary> [XmlRoot("sitemapindex", Namespace = Namespaces.Sitemap)] public class SitemapIndexMode...
using System.Collections.Generic; using RestSharp.Deserializers; namespace Jira.NET.Models { public class JiraApplicationRole:JiraObject { [DeserializeAs(Name = "key")] public string Key { get; set; } [DeserializeAs(Name = "groups")] public List<string> Groups { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; //using Sunny.DB; namespace Sunny.CustomerControls.DBSetupWizard { public partial class InstallDBWizard : Form { publi...
using System; using System.Windows.Forms; using System.Drawing; using Controller; namespace View { public class MainWindow : Form { protected ViewWidget ViewWidget; protected NumericUpDown TimeSlider; public delegate void VoidIntDel(int NewMultiplier); public event VoidIntDel TimeScaleChanged...
using System; using System.Collections.Generic; using System.Xml; using Newtonsoft.Json; using oAuthTwitterWrapper; namespace OAuthTwitterWrapper { public class OAuthTwitterWrapper { private const string OAuthUrl = "https://api.twitter.com/oauth2/token"; private string timelineUrl; pr...
using System; namespace EcobitStage.DataTransfer { public class UserPrivilegeDTO : DTO { public UserPrivilegeDTO(int User_ID, string Privilege_Name, DateTime StartDate, DateTime EndDate) { this.User_ID = User_ID; this.Privilege_Name = Privilege_Name; this.St...
using System; using Xamarin.Forms; namespace EQIQ { public class Page2 : ContentPage { public Page2 () { Button homeBtn = new Button { Text = " 5 Steps " }; homeBtn.Clicked += OnButtonClicked; Content = new StackLayout { VerticalOptions = LayoutOptions.Center, Childr...
using System; using System.Web.UI.WebControls; namespace SKT.MES.Web.User { public partial class DepartmentList : BasePage { protected void Page_Load(object sender, EventArgs e) { if (this.IsPostBack) { if (this.txtName.Value != "") { ...
using System; using System.Drawing; using System.Globalization; using System.Linq; using System.Threading; using System.Windows.Forms; namespace Radex.Tsp.UI { public partial class TspForm : Form { private readonly Algorithm alg; private readonly NodeList nodes; private readonly GuiFac...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpeechBubbleResize : MonoBehaviour { public RectTransform text; public float heightPerLine = 0.65f; // Update is called once per frame private void LateUpdate() { SetSize(); } public void...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Micro.Net.Core.Abstractions.Management { public interface IHealthProvider : IMicroComponent { Task<HealthReport> CheckUp(); } }
using System; namespace IWx_Station { // events are declared in the implementing class public delegate void DelChangedSetting(string settting, string value); //new value notification public delegate void DelExceptionRaised(string msg); // notice of unexpected issue public delegate void DelCh...
using nuru.IO.NUI.Cell.Color; using nuru.IO.NUI.Cell.Glyph; using nuru.IO.NUI.Cell.Metadata; using System; using System.Collections.Generic; namespace nuru.IO.NUI.Cell { public class CellWriterFactory { readonly Dictionary<GlyphMode, IGlyphWriter> glyphWriters = new Dictionary<GlyphMode, IGlyphWriter>...
using CMkvPropEdit.Classes; using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; namespace CMkvPropEdit.CustomControls { public partial class TrackInfoView : UserControl { private TrackType Type; private string DefaultTrackName; private readonl...
// Copyright 2021 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Microsoft.Extensions.Options; using RestSharp; using Riverside.Cms.Utilities.Net.RestSharpExtensions; namespace Riverside.Cms.Utilities.Google.Places.Client { public class PlaceService : IPlaceService { ...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Json; using System.Runtime; using System.Threading.Tasks; using Microsoft.AspNetCore.Components.Routing; usi...
using System; using System.Collections.Generic; using AutoMapper; using CourseLibrary.API.Entities; using CourseLibrary.API.Models.Courses; using CourseLibrary.API.Services.Interfaces; using Marvin.Cache.Headers; using Microsoft.AspNetCore.JsonPatch; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Infra...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Data.SqlServerCe; using System.Diagnostics; using System.Drawing; using System.Linq; using System.IO; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; us...
using System.Data.SqlClient; using System.Data; using System.Windows.Forms; using System.Collections; using System; namespace FrbaCommerce.SQLUtils { public class SQLUtils { public static void cargarTabla(DataGridView dataGridView, IList coleccion) { dataGridView.DataSource ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace market_takip { public partial class Form7 : Form { public Form1 frm1; public Form7() { ...
using Hotel.Data.Models; using Microsoft.AspNetCore.Mvc.Rendering; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Hotel.Web.Areas.ModulRecepcija.ViewModels { public class RezervisanSmjestajOdaberiSmjestajVM { public string DatumDolaska { get;...
using System; namespace Nez.Overlap2D.Runtime { public class ParticleEffectVO : MainItemVO { public String particleName = ""; public float particleWidth = 100; public float particleHeight = 100; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YoctoScheduler.WebAPI.Proxies { [System.Runtime.Serialization.DataContract] public class Secret { [System.Runtime.Serialization.DataMember] public string ID { get; ...
using System.ComponentModel.DataAnnotations; namespace DataTransfer.DTO.Users { public class UserForResetPasswordDto { [Required(ErrorMessage = "Username is required")] public string UserName { get; set; } [Required(ErrorMessage = "Old password is required")] [DataType...
using System.Collections.Generic; namespace BlazorUtils.Dev.Storages { internal static class DevComponentStorage { private static HashSet<DevComponent> _internalDevComponents; private static HashSet<DevComponent> _devComponents { get { if (_inte...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; /// <summary> /// SMS model - Class used to allow the creation of SMS objects. /// </summary> namespace NapierBank.Models { public class SMS { //Setup SMS variables with getters and set...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InterviewQuestions { class CharsPermutation { public static void Run() { var chars1 = new char[] { 'A'}; var chars2 = new char[2] { 'A', 'B'}; ...
using BasicAspNetCoreApplication.Localization; using Microsoft.AspNetCore.Builder; using Microsoft.Extensions.Hosting; using Volo.Abp; using Volo.Abp.AspNetCore.Mvc; using Volo.Abp.Autofac; using Volo.Abp.Localization; using Volo.Abp.Modularity; using Volo.Abp.VirtualFileSystem; namespace BasicAspNetCoreApplication {...
using SFA.DAS.Notifications.Domain.Entities; namespace SFA.DAS.Notifications.Application.Messages { public class DispatchNotificationMessage { public string MessageId { get; set; } public NotificationFormat Format { get; set; } } }
using UnityEngine; public class ProjectileLauncher : MonoBehaviour { [SerializeField] private GameObject _projectile; public void Fire(float force) { AudioSource fire = GetComponent<AudioSource> (); fire.Play (); var shot = (GameObject) Instantiate(_projectile, transform.position, transform.rota...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { public class ...
using System; using System.Globalization; namespace Exercicio05 { class Program { static void Main(string[] args) { Console.Write("Digite o código da 1° peça: "); int codigo = int.Parse(Console.ReadLine()); Console.Write("Digite a quantidade de peças : "); i...
using System; using System.Collections.Generic; namespace AOC2020{ class DayTwo{ public void Run(){ List<string> strList = Input.GetStrings("input_files/Day02.txt"); List<Entry> entryList = new List<Entry>(); foreach(string str in strList){ entryList.Add(...
// Copyright (c) 2008 Josh Cooley // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publis...
using System.Collections.Generic; using System.IO; using System.Threading; using System.Threading.Tasks; namespace NetworkToolkit.Tests.Http.Servers { internal sealed class Http1TestStream : HttpTestStream { private readonly int _streamIdx; private readonly Http1TestConnection _connection; ...
namespace CloneDeploy_Entities.DTOs.ClientImaging { public class QueueStatus { public string Position { get; set; } public string Result { get; set; } } }
using System; namespace Composite { class Program { static void Main(string[] args) { IComponente<string> arbol = new Compuesto<string>("root"); IComponente<string> trabajo = arbol; string opcion = string.Empty; string dato = string.Empty; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NServiceBus; using Order.Contracts.Events; namespace OrderService.Server { public class NewOrderHandler : IHandleMessages<NewOrder> { public Task Handle(NewOrder message, IMessageH...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; public class ScrollConroller : ScrollRect { public bool isMoving = false; private float radius = 0f; private float[] messages = new float[2]; private object...
using System; using System.Collections.Generic; using System.Text; namespace DataStructures.LL { public class LinkedList { public int Length { get; private set; } private Node _root; public LinkedList() { Length = 0; _root = null; } pub...
using System.Collections.Generic; namespace WebApplication.Api.Models { public class LaptopsModel { public int Id { get; set; } public string Name { get; set; } public int BrandId { get; set; } public BrandModel Brand { get; set; } public IList<LaptopConfigurationModel> ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Windows; using ClickPizza.WindowsPhone.Data; using ClickPizza.WindowsPhone.Model; using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.Command; using Microsoft.Phone.Controls; using Microsoft.Phone.Tasks...
using UnityEngine; using System.Collections; using System.Threading; public class ButtonSliders : MonoBehaviour { private Vector3 showPosition = new Vector3 (); private Vector3 hidePosition; public float slideAmount = 0f; public float slideTime = 0.5f; private Vector3 currentPosition = new Vector3(); private ...
using System; using System.Threading.Tasks; namespace KelpNet.Common.Tools { class Initializer { //If initial value is not input, initialize with this function public static void InitWeight(NdArray array, double masterScale = 1) { double localScale = 1 / Math.Sqrt(2); ...