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using System; using System.ComponentModel.DataAnnotations; namespace Vaccination.Models.DTO { public class AddressDTO { [Required(ErrorMessage = "{0} required")] public int Id { get; set; } [Required(ErrorMessage = "{0} required")] [StringLength(8, ErrorMessage = "CEP can't con...
using System; using System.Collections.Generic; using System.ServiceModel; using KT.DTOs.Objects; namespace KT.ServiceInterfaces { [ServiceContract] public interface IKtUserTestsService { [OperationContract] bool IsTestGenerated(Guid id, string username, out GeneratedTestDto test); [OperationContract] Gene...
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter08.Listing08_07 { using System; public class Program { public static void Main() { // ... Angle angle = new Angle(25, 58, 23); object objectAngle = angle; // Box Console.Write(((Angle)...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Staattiset1 { class Program { static void Main(string[] args) { ApuToiminnat apu = new ApuToiminnat(); apu.nimi = "apu1"; ApuToimin...
using AquaServiceSPA.Models; namespace AquaServiceSPA.Services { public interface IEmailMessageLayoutService { string ConfirmEmailMessage(string serviceName, string confirmLink); string ContactModMessage(Email email); string ContactUserFeedback(string userName, string serviceName); ...
using AutoMapper; using Contoso.Forms.Configuration.Navigation; using Contoso.Forms.Parameters.Navigation; using Contoso.XPlatform.Flow.Cache; namespace Contoso.XPlatform.Flow { public class Actions : IActions { #region Fields private readonly FlowDataCache flowDataCache; private reado...
//////////////////////////////////////////////////////////////////////////// // Copyright 2016 : Vladimir Novick https://www.linkedin.com/in/vladimirnovick/ // // NO WARRANTIES ARE EXTENDED. USE AT YOUR OWN RISK. // // To contact the author with suggestions or comments, use :vlad.novick@gmail.com // /...
using System; class AddTwoNumbers { static int[] AddNumbers(int number1, int number2) { int[] arrNumber1 = new int[100000]; int[] arrNumber2 = new int[100000]; int[] result = new int[100000]; int dividedNumber = number1; int remainder = 0; for (i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Test.List { using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; [TestClass] public class AllTests { [TestMethod] public void WhenA...
using System; namespace GdNet.Common { public static class GuidExtensions { /// <summary> /// Remove all '-' characters from a GUID /// </summary> public static string ToShortId(this Guid guid) { return guid.ToString().Replace("-", string.Empty).ToLower(); ...
using LogicBuilder.EntityFrameworkCore.SqlServer.Crud.DataStores; namespace Enrollment.Stores { public interface IEnrollmentStore : IStore { } }
 using UnityEngine; public class Life : MonoBehaviour { public int life; // public GameObject explosionEffect; public GameObject[] hearts; public GameObject scoreboard; private void Start() { scoreboard = FindObjectOfType<ScoreBoard> ().gameObject; if (MePlayer()) ...
namespace Draw.Utility { using System.Collections; using System.Collections.Generic; using OpenTK.Graphics; public class ColoredString : IEnumerable<ColoredChar> { private List<ColoredChar> _colChars = new List<ColoredChar>(); public ColoredString(string line, Color4? textColor = ...
using Microsoft.EntityFrameworkCore.Migrations; namespace vega.API.Migrations { public partial class SeedDatabase : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.Sql("INSERT INTO Makes (Name) VALUES ('BMW')"); migrationBuil...
using System; using System.Collections.Generic; using System.Text; namespace Nmli.Extended { /// <summary> /// Evaluates the PDFs of a vector of symmetric 2D Normal distributions with a single common variance. /// </summary> /// <typeparam name="N"></typeparam> public class Vectorized2DNo...
 using UnityEngine; namespace Engine { /// <summary> /// unity的layer定义 /// </summary> public class LayerDefine { public const int MapSurface = 8; public const int MapSurfaceMask = 1 << MapSurface; public const int Sky = 9; public const int StaticItem = 10; ...
using System; namespace CheckStringsService { public class CheckStrings : ICheckStrings { public int GetContainingCount(string substring, string fulltext) { if (string.IsNullOrWhiteSpace(substring) || string.IsNullOrWhiteSpace(fulltext)) { throw new Argu...
using Microsoft.AspNetCore.Mvc; using SqlServerDocumentator; using SqlServerDocumentator.DocumentedDatabaseObjects; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebSqlServerDocumentator.Controllers.api { public class StoredProcedureController: Controll...
using System.Text.Json.Serialization; namespace PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json; internal sealed class JsonThingExistsIncomingMessage : JsonPacket { [JsonPropertyName("thing_type")] public string ThingType { get; set; } [JsonPropertyName("thing_title")] public string ThingTitle ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Powerup : MonoBehaviour { public Vector3 xyz; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } ...
using PatientInformationSystem.Server.Application.Models.Employee; namespace PatientInformationSystem.Server.Application.IServices { public interface IEmployeeService { public EmployeeResponse? GetById(int id); public IEnumerable<EmployeeResponse> GetAll(); public EmployeeResponse Cr...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ornithology.Entity { [Table("TONT_AVES_PAIS")] public class AvePais { [Key,...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DriveMgr.BLL { public class EnterStoreHouseDetailsBLL { private static readonly DriveMgr.IDAL.IEnterStoreHouseDetailDAL enterStoreHouseDetailsDal = DriveMgr.DALFactory.Factory.GetEnterStoreHouseDetailDAL();...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Framework.Common { public class CommonMethods { public string GetAppConfigKeyValue(string keyName) { if (!string.IsNullOrEmpty(k...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HackerrankSolutionConsole { class beautiful_days_at_the_movies : Challenge { public override void Main(string[] args) { /* Enter your code here. Read input ...
namespace ReactionDiffusionSaver { class Simulation { const int A = 1; const int B = 2; private double m_diffusionA = 1.0; private double m_diffusionB = 0.5; private double m_feedRate = 0.055; private double m_killRate = 0.062; private int m...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; namespace DDDSouthWest.Domain.Features.Account.Admin.ManageEvents.ViewEventDetail { public class EventModel { public int Id { get; set; } public string EventName { get; set; } public string EventFilename { get; set; } public DateTime EventDate { get; set; } } ...
#if UNITY_EDITOR_WIN using System.Collections.Generic; using System.Linq; using System; using System.Collections; using UnityEngine; using UnityEngine.Windows.Speech; public class DestroyThisObject : MonoBehaviour { // Voice command vars private Dictionary<string, Action> keyActs = new Dictionary<string, Acti...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using SimpleTCP; namespace Client { public partial class Form1 : Form { p...
using System; using NopSolutions.NopCommerce.DataAccess; using NopSolutions.NopCommerce.DataAccess.Orders; using NopSolutions.NopCommerce.BusinessLogic.CustomerManagement; using NopSolutions.NopCommerce.BusinessLogic.Profile; using NopSolutions.NopCommerce.BusinessLogic.Utils; using System.Web; namespace NopSolutions...
namespace Washing_Machine { class WashPrograms { private string[] programs = { //Variables for the Time, the Amount of water its using and the Warmness of the water, in order as follows Name, Time, Water, warmness "Basic wash, 60, 50L, 40", // Basic Wash "Eco...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Cinemachine; namespace Pitstop { public class ActivatableAltar : MonoBehaviour { InputManager inputManager; [SerializeField] PlayerControllerIso playerControllerIso = default; [SerializeField] GameObj...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Script { public class BaseEnemy : MonoBehaviour { [SerializeField] private GameObject GameOwerWon; [SerializeField] private Transform gamerPoint; [SerializeFiel...
using ETModel; namespace ETHotfix { [MessageHandler] public class M2CMovementResultHandler : AMHandler<M2C_MovementResult> { protected override async ETTask Run(ETModel.Session session, M2C_MovementResult message) { Unit unit = ETModel.Game.Scene.GetComponent<UnitComponent>().G...
using System; namespace NetPayroll.Guides.Constants { public enum WorkSocialTerms : uint { SOCIAL_TERM_EMPLOYMENT = 0, SOCIAL_TERM_SMALL_EMPL = 1, SOCIAL_TERM_SHORT_MEET = 2, SOCIAL_TERM_SHORT_DENY = 3 }; }
using System; using System.Globalization; using Xamarin.Forms; namespace Kit.Forms.Converters { public class IsEqualConverter : IValueConverter { public bool IsReversed { get; set; } public object Convert(object value, Type targetType, object parameter, CultureInfo culture) {...
using System; using Akka.Actor; using akka_microservices_proj.Actors; using akka_microservices_proj.Actors.Provider; using akka_microservices_proj.Commands; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; u...
using System; namespace Reto_Semana_04_01 { class Program { static void Main(string[] args) { string S = "s"; int total = 0; int i = 1; int edadMinima = 0; string nombreEdadMinima = ""; int edadMaxima = 0;...
using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Text; namespace RevisoHomework.model { class WorkRepository { public string ConnectionString { set; get; } public MySqlConnection Dbconn { set; get; } public WorkRepository(String connectionStri...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ICanHazDadJoke.NET; namespace UWCDemo { public class HttpJokes : IHttpJokes { private readonly DadJokeClient client; public HttpJokes() { client = new DadJokeClient("UWC Demo"); ...
using System.Collections.Generic; using System.Security.Cryptography; using System.Threading.Tasks; using Microsoft.OpenApi.Models; namespace Swaggelot.OpenApiCollector { public interface IOpenApiCollector { Task<Dictionary<SwaggerDescriptor, OpenApiDocument>> CollectDownstreamSwaggersAsync(); } ...
using MCC.Utility.Binding; using System; using System.Text.Json.Serialization; namespace MCC.Utility { [Serializable] public class UserData : BindableBase { /// <summary> /// 配信サイト名 /// </summary> [JsonPropertyName("LiveName")] public string LiveName { get; set; } ...
using CellSpace; using DifficultSelector; using GameManagement; using System; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; namespace WpfApp1 { /// <summary> /// Класс для для основного действа /// </summary> public partial class MainWindo...
using System; namespace BanqsoftApi.Domain.Loan.LoanCalculationAlgorithm { public abstract class FixedRateLoanCalculationAlgorithm : ILoanCalculationAlgorithm { protected abstract double InterestRate { get; } public virtual Entity.Loan Calculate(in decimal loanAmount, in int numberOfYears) ...
using System; using System.Reactive.Linq; using Microsoft.ComplexEventProcessing; using Microsoft.ComplexEventProcessing.Linq; using SiDualMode.Base; using SiDualMode.Base.Input; using SiDualMode.InputAdapter.TestDataAdapter; namespace SiDualMode.Base { public static class RxStream<TPayload> { private s...
using Newtonsoft.Json; namespace Claytondus.Square.Models { public class SquarePaymentDiscount { [JsonProperty(PropertyName = "name")] public string Name { get; set; } [JsonProperty(PropertyName = "applied_money")] public SquareMoney AppliedMoney { get; set; } [JsonProperty(PropertyName = "discount_id")...
/****************************** Module Header ******************************\ * Module Name: WindowsSession.cs * Project: CSDetectWindowsSessionState * Copyright (c) Microsoft Corporation. * * The enum WindowsSession is used to subscribe SystemEvents.SessionSwitch event. * * It imports the method OpenInputDeskto...
using HedgeHog; using HedgeHog.Shared; using IBApi; using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; namespace IBApp { p...
using System; using System.Reactive.Concurrency; using System.Reactive.Linq; using DynamicData; using DynamicData.Aggregation; using FundManagerDashboard.Core.Model; using ReactiveUI; namespace FundManagerDashboard.Core.DataServices { public class BaseSummaryService<T, TK> : ReactiveObject, ITotalSummaryService ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "Box", menuName = "BloodRage/Box")] public class Box : ScriptableObject { public List<GameObject> Cards; public GameObject ClanSheet; public List<Clan> Clans; }
using System; namespace Windore.Settings.Base { // This allows list containing different generic ConvertFunctions internal interface IConvertFunction { Type Type { get; } } public class ConvertFunction<T> : IConvertFunction { private Func<T, string> toString; private F...
using BPiaoBao.AppServices.Contracts.DomesticTicket; using BPiaoBao.AppServices.DataContracts.DomesticTicket; using BPiaoBao.Client.DomesticTicket.Model; using BPiaoBao.Client.UIExt; using BPiaoBao.Client.UIExt.Helper; using BPiaoBao.Common.Enums; using GalaSoft.MvvmLight.Command; using GalaSoft.MvvmLight.Threading; u...
using System; using System.Collections.Generic; using System.Text; namespace CheckMySymptoms.Forms.Parameters.Common { public class DummyConstructor { public DummyConstructor ( DetailFormSettingsParameters form, DetailFieldSettingParameters field, DetailGrou...
using NodeGraph.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using Sy...
using System; namespace Params { class Program { static void Main(string[] args) { int result = Calculator.Sum(10, 20, 30, 30); Console.WriteLine(result); int result2 = Calculator.Sum(13, 20, 340, 40); Console.WriteLine(result2); } }...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Configuration; using System.Data.SqlClient; namespace Faculty { public partial class Lo...
using System; using System.Collections.Generic; using System.Text; namespace WPFCore.Models { public class Token { public string access_token { get; set; } public int expires_in { get; set; } public string refresh_token { get; set; } public string token_type{ get; set; } } ...
using JWT.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using JWT.Models; using OnlineExaminationSystem.Entities.Dtos; namespace JWT.Infrastructure { public class Mapping : Profile { public Mapping() { CreateMap<Exam, Exa...
using System; using System.Globalization; using System.Linq; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using MMSCAN; namespace ScannerWinMobile { public partial class TMCMaterialDetailsForm : ...
namespace Calculator.One_Argument { public interface CalcForOneArgument { double Calculate(double firstArgument); } }
using System; using System.Data; using System.Windows.Forms; using SanTintColorFormula.DB; namespace SanTintColorFormula { public partial class Main : Form { public int LastBrandId = 0; //获取最后一次选中的品牌ID Conn conn=new Conn(); public Main() { InitializeComponent(); ...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("RightGamesWonSegment")] public class RightGamesWonSegment : GamesWonSegment { public RightGamesWonSegment(IntPtr address) : this(address, "RightGamesWonSegment") { } public RightGamesWonSegment...
using UnityEngine; namespace Viewer { public sealed class PointFilter : MonoBehaviour { } }
using log4net; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CMS_Tools.Lib { public class Logs { #region Log4net public static readonly ILog LogCustomers = log4net.LogManager.GetLogger("CustomerData"); public static readonly ILog log = l...
using AppBase.Services; namespace OrganizationOne.Services.Interface { public interface ILoginService: ILoginServiceBase { } }
using System; namespace InstagramMVC.Extensions { internal static class ByteExtensions { internal static string ByteArrayToString(this byte[] ba) { var hex = BitConverter.ToString(ba); return hex.Replace("-", ""); } } }
using Microsoft.AspNetCore.Mvc; using UniversityRegistrar.Models; using System; using System.Collections.Generic; namespace UniversityRegistrar.Controllers { public class CourseController : Controller { [HttpGet("/courses")] public ActionResult Index() { List<Course> allCour...
using JuniorSlataTestTask.Data.Models; using System; using System.Collections.Generic; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using Sys...
using UnityEngine; using System.Collections; public class HeroController : MonoBehaviour { public int PlayerNumber; public float HorizontalMovementAxis { get { return Input.GetAxis (string.Format ("Horizontal[{0}]", this.PlayerNumber)); } } public bool Jump { get { return Input.GetButtonDown (string...
using Fairmas.PickupTracking.Shared.Services; using Fairmas.PickupTracking.Shared.ViewModels; using System; using System.Windows.Input; namespace Fairmas.PickupTracking.Shared.Commands { internal class LoadHotelListCommand : ICommand { public event EventHandler CanExecuteChanged; public bool ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web.Mvc; using Microsoft.VisualStudio.TestTools.UnitTesting; using LibraryBookSystem; using LibraryBookSystem.Controllers; namespace LibraryBookSystem.Tests.Controllers { [TestClass] public class HomeControllerT...
using DataAccess.Entity; using DataAccess.Repository; using DataAccess.Service; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace TaskManager { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace fees_proj.data_classes { public class facility_options { public facility_options(String facility_option_EN, String facility_option_TR) { this.facility_optio...
/** *┌──────────────────────────────────────────────────────────────┐ *│ 描 述: *│ 作 者:zhujun *│ 版 本:1.0 模板代码自动生成 *│ 创建时间:2019-06-05 12:20:06 ...
using System; using System.Collections.Generic; using System.Web.Http; using apiInovaPP.Models; using apiInovaPP.Models.Repository.Interface; using apiInovaPP.Models.Repository; namespace apiInovaPP.Controllers { public class CidadeController : ApiController { static readonly ICidadeRepository _reposi...
using LINQ.HelpMaterial; using System; namespace LINQ.LinqExamples { public static class AnonymousTypes { public static void ShowAnonymousTypes() { var orc = new { Skin = "Green", Age = 46 }; Console.WriteLine($"Anonymous type properties: {orc.Skin} {orc.Age}"); ...
using System; using System.Collections.Generic; using System.Text; using System.Drawing; using Client.UI.Base.Enums; namespace Client.UI.Base.Imaging { public sealed class ColorConverterEx { private static readonly int[] BT907 = new int[] { 0x84d, 0x1bf2, 0x2d1, 0x2710 }; private static readon...
//----------------------------------------------------------------------- // <copyright file="CommandLineArgs.cs" company="None"> // Copyright (c) Brandon Wallace and Jesse Calhoun. All rights reserved. // </copyright> //----------------------------------------------------------------------- namespace TQVaultAE.GUI...
namespace DropoutCoder.Core.Input { namespace Cloudikka.Core.Input { public class Keyboard { private Keyboard() { } public class Letters { private Letters() { } public class Uppercase { private Uppercase() { } ...
using System; using System.Collections.Generic; using System.Linq; using InfoPole.Core; using InfoPole.Core.Entities; using InfoPole.Services; using InfoPole.Tests.Mocks; using NUnit.Framework; namespace InfoPole.Tests { [TestFixture] public class FileProcessingServiceTests { [Test] public...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Hotel.Data.Models; using Hotel.Web.Areas.ModulRecepcija.ViewModels; using Hotel.Web.Helper; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Server.Kestrel.Core.Internal.Http; using Microsoft.VisualStudio.W...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Dominio; using System.Data.SqlClient; namespace Negocio { public class ProductoNegocio { public List<Producto> listar() { List<Producto> lista = new List<Produc...
using UnityEngine; using System.Collections; public class RoteteMoveIcon : MonoBehaviour { public Camera UICamera; public GameObject MoveIcon; public GameObject RotateIcon; public GameObject TargetObj; public string Massage; private bool RotateMode; private int fingerid; private bo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bullet : MonoBehaviour { public float moveSpeed; public float destruction; private KillPlayer kill; private CheatMode cheat; void Start() { kill = FindObjectOfType<KillPlayer>(); cheat = FindObjectOfType<CheatMode...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SidescrollCamera : MonoBehaviour { public void FadeBGM() { StartCoroutine(BGMManager.instance.FadeOut()); } }
public interface IProcessingResult { int Id { get; set; } string Description { get; set; } int Type { get; set; } }
// ----------------------------------------------------------------------- // <copyright file="ISharedConfigAccessor.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // </...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Microsoft.UI.Xaml; using Microsoft.UI.Xaml.Controls; using Microsoft.UI.Xaml.Controls.Primitives; usin...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.OleDb; namespace BDinterface { public partial class Form2 : Form { pu...
using System; using System.Collections.Generic; using SMSEntities.SMSDBEntities; using System.Data; using MySql.Data.MySqlClient; namespace SMSDAL.SMSDB { public class KeyDBA { public int InsertKey(KEYS p_Key) { int result = 0; MySqlParameter[] parameters = new MySqlPar...
using Alfheim.FuzzyLogic.Variables.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Alfheim.FuzzyLogic.Rules.Model { /// <summary> /// Common usage /// RuleBuilder builder = RuleBuilder.CreateBuilder(); /// Rule rule =...
using System; using System.IO; using System.Net.Http; using System.Text; using System.Threading.Tasks; using System.Xml; namespace CSGOHoursChecker { class Program { static HttpClient Client = new(); static async Task Main(string[] args) { StringBuilder failedAccountsBuilder = new(); StringBuilder good...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.ComponentModel; namespace BindingOriented.SyncLinq.Debugging.Model { /// <summary> /// /// </summary> internal sealed class Console : INotifyPropertyChanged { ...
using BLL.Interface.Services; using MvcPL.Infrastructure.Mappers; using MvcPL.Models; using MvcPL.Models.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace MvcPL.Controllers { [Authorize] public class TestController : Controller ...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Linq; using System.Text; using Newtonsoft.Json; namespace Grisaia.Asmodean { /// <summary> /// A loaded and cached KIFINT archive. /// </summary> public sealed partial cla...
using System; using System.Collections.Generic; using System.Text; namespace Shared.Classes { public class TestReadyMessage { public string SubscriptionId { get; set; } public int ListenerCount { get; set; } = 2; public string MachineName { get { ...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Data.SqlClient; using lianda.Component; namesp...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="CardSuit.cs" company=""> // // </copyright> // <summary> // The card suit. // </summary> // ----------------------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JiangJihua.SlippageHunter { interface ISubscriber { void OnQuote(CTP.ThostFtdcDepthMarketDataField e); } }