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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using InControl; public class MainScript : MonoBehaviour { [HideInInspector] public List<Player> PlayersToFollow; //[HideInInspector] public LevelDefinition levelDefinitionScript; public Game...
// HandleBase.cs - Base class for Handle types // // Authors: Mike Kestner <mkestner@novell.com> // // Copyright (c) 2005 Novell, Inc. // // This program is free software; you can redistribute it and/or // modify it under the terms of version 2 of the GNU General Public // License as published by the Free Software Fou...
using System; using System.Collections.Generic; using System.Text; using BrainDuelsLib.web; using BrainDuelsLib.threads; using BrainDuelsLib.view; namespace BrainDuelsLib.widgets { public class ChatWidget : Widget { private Server.TokenAndId tai; private ChatSocketThreadedJob ctj; pub...
using CoreDemo.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CoreDemo.Service { public interface IMovieService { Task AddAsync(Movie model); Task<IEnumerable<Movie>> GetCinemaAsync(int cinemaId); } }
using HardwareInventoryManager.Helpers.Messaging; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; namespace HardwareInventoryManager.Helpers.Account { /// <summary> /// Account Service class for account functionality ...
using UnityEngine; using UnityEngine.XR.WSA.Input; public class MoveCar : MonoBehaviour { GameObject vehicle; GestureRecognizer recognizer; float speed; int RoadRotationDegree; Vector3 direction,cornertreeposition; bool IsMoving = true; //控制车辆的启停,刚进入场景车辆静止 // S...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SideToSide : MonoBehaviour { public float platformSpeed = 2f; bool endPoint; private Vector3 rightLimit; private Vector3 leftLimit; void Start() { rightLimit = transform.position + new Vector3...
using System.Collections.Generic; namespace MusicPlayer.Core.Models { public class Playlist { public string Name { get; set; } public List<Song> List { get; set; } } }
using System; namespace UnityEngine.Rendering.PostProcessing { [Serializable] [PostProcess (typeof (DualBlurRenderer), PostProcessEvent.AfterStack, "Custom/Dual Blur")] public sealed class DualBlur : PostProcessEffectSettings { // [Range (0, 6)] public IntParameter downsample = new IntParameter ()...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WpfApp1 { class SbmIssue { public string floorId { get; set; } public string sbmFile { get; set; } public string prjCode { get; set; } public string zco...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using TestTasksLibrary; namespace UnitTest { [TestClass] public class RomanNumTests //1-е тестовое задание { [TestMethod] public void Test_on_null_input() { Assert.AreEqual(-1, RomanNum.RomanToArabic("")...
using RomanNuerals; using NUnit.Framework; namespace TestRomanNuerals { public class TestRomanLiterals { [TestCase(1, "I")] [TestCase(2, "II")] [TestCase(3, "III")] [TestCase(4, "IV")] [TestCase(5, "V")] [TestCase(6, "VI")] [TestCase(9, "IX")] [T...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace POTM { public class ShopLights : MonoBehaviour { public List<LightPickup> light = new List<LightPickup>(); public void TurnOff() { foreach (LightPickup l in light) ...
using System.Linq; using ShCore.DataBase.ADOProvider.Attributes; using ShCore.Extensions; namespace ShCore.DataBase.ADOProvider.ShSqlCommand { /// <summary> /// Câu lệnh thực hiện Update /// </summary> class ShUpdateCommand : ShCommand { public override void Build(ModelBase t, TSqlBuilder b...
using UnityEngine; using System; public class PlayerController : UnitNetworkController { [SerializeField] AttackController m_AttackControl; public event Func<Transform, Transform> ClosestAttackTarget; void OnClickAttack(AttackController.Args args) { m_AutoAttack = args.ClickAttack; m...
using UnityEngine; using UnityEditor; [CustomEditor(typeof(CheatConsole))] public class CheatConsoleEditor : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); CheatConsole cheat = (CheatConsole)target; if (GUILayout.Button("Heal All")) { che...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using ThongKe.Controls; using HoaDonDataAccess.BusinesLogic; using QTHT.BusinesLogic; using DanhMuc.BusinesLogic; namespace ThongKe.In...
using System; using UnityEngine; public class ObjectSpawner : MonoBehaviour { #region Fields [SerializeField] private GameObject _spawnObject; [SerializeField] private Transform _spawnPoint; #endregion #region Methods public GameObject Spawn() { if (_spawnObject == null) ...
using Microsoft.EntityFrameworkCore; using Schedule.Data; using Schedule.Data.Models; using ScheduleDemoApp.Models.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ScheduleDemoApp.Models.Extensions { public static class CommitmentExtensions ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using AjaxPro; using SKT.WMS.WMSLiYanPing.Model; using SKT.WMS.WMSLiYanPing.BLL; namespace SKT.MES.Web.AppCode.AjaxServices.WMSLiYanPing { public class AjaxServiceLiYanPing { /// <summary> /// 编辑图书 ///...
using System; namespace Enumerations { class Program { enum Days { Sunday, Monday, Tuesday, Wednesday, Thursday, Friday, Saturday}; enum MyDays { Sunday = 1, Monday = 2, Tuesday = 3, Wednesday = 4, Thursday = 5, Friday = 6, Saturday = 7}; static void Main(string[] args) ...
using System.Windows.Controls; namespace EcobitStage.View.ResourceDictionaries { /// <summary> /// Interaction logic for PrivilegeList.xaml /// </summary> public partial class PrivilegeList : Page { public PrivilegeList() { InitializeComponent(); } } }
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Net; using System.Web.Mvc; using FilmShow.DAL; using FilmShow.Models; using FilmShow.ViewModels; using FilmShow.OMDb; using System.Text.RegularExpressions; using PagedList; using PagedList.Mvc; using Newtonsoft.Js...
using System; using System.Collections.Generic; using System.Text; using Zhouli.BLL.Interface; using Zhouli.DAL.Interface; using Zhouli.DbEntity.Models; namespace Zhouli.BLL.Implements { public class BlogNavigationImgBLL : BaseBLL<BlogNavigationImg>, IBlogNavigationImgBLL { private readonly IBlogNavigat...
namespace TipsAndTricksLibrary.Tests.Redis { using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Reflection; using JetBrains.Annotations; using StackExchange.Redis; using TipsAndTricksLibrary.Redis.StackExhange.Converters; using Xunit; public...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HandGunDamage : MonoBehaviour { public int damageAmount; public float targetDistance; public float allowedRange = 15f; private RaycastHit shot; public RaycastHit hit; public GameObject theBullet; p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TextTransformations.Library { public class UppercaseTransformation : Transformation { public override string Transform(string text) { if (text is null) ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using GoharSang.Models; namespace GoharSang.Controllers { public class LogInController : Controller { GoharSangEntities db = new GoharSangEntities(); public ActionResult Index() {...
using log4net; using System; using System.Linq; using innovation4austria.dataaccess; using System.Diagnostics; using System.Data; using System.Data.Entity; namespace innovation4austria.logic { public class BenutzerVerwaltung { private static readonly ILog log = LogManager.GetLogger(System.Reflecti...
using System; using System.Collections.Generic; using System.Text; using Xunit; using DinoDiner.Menu; namespace MenuTest { class OrderTest { /*[Fact] public void SubtotalShouldCalculateProperly() { Order o = new Order(); o.Items = new ObservableCollection<IOrder...
using Xunit; namespace Darnton.Graphs.Tests { public class GraphTests { [Fact] public void Constructor_InitialState() { //Arrange var graph = new Graph<int>(); //Act //Assert Assert.NotNull(graph.Nodes); Assert.E...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; [System.Serializable] public class PlayerWeapon{ public enum Weapon { none, freezer, obstacleCreator, spring } public Weapon currentWeapon; public int damage...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace eIDEAS.Models { public class LeaderboardPresentationViewModel { public string name; public int ideaPoints; public int participationPoints; public LeaderboardPresentationV...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; public class UIController : MonoBehaviour { public void Hide(GameObject canvas) { canvas.GetComponent<CanvasGroup>().alpha = 0f; canvas.GetComponent<CanvasGroup>().blocksRaycasts = false; canva...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace test7._24 { //产品 interface IWares { string Name { get; set; } string ID { get; set; } void WaresInfo(int month); } //销售 public class Mark : IWa...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using DotNetNuke.Framework; #endregion namespace DotNetNuke.Services.Search.Internals { /// <summary> /// Low-level API...
using System; namespace Alfheim.FuzzyLogic.FuzzyFunctionAttributes { [AttributeUsage(AttributeTargets.Property)] public class InRangePointAttribute : Attribute { public InRangePointAttribute(string leftPoint, string rightPoint) { LeftPoint = leftPoint; RightPoint ...
using FromExcelToJson.Helpers; using Microsoft.Win32; using Newtonsoft.Json; using OfficeOpenXml; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Security.Permissions; using System.Text; usi...
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0 // Changes may cause incorrect behavior and will be lost if the code is regenerated. using System; using System.Linq; using Newtonsoft.Json.Linq; namespace CustomerFinderCognitiveServices.Models { public partial class InputV2 { privat...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerMovement : MonoBehaviour { Rigidbody2D body; //referens till spelarens rigidbody - Robin [SerializeField, Range(150,2000)] //gör en slider som man kan ändra i konsolen till spelaren speed -...
// ----------------------------------------------------------------------- // <copyright file="SmartCacheExperimentSession.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TiggerChecker : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } //J...
namespace WQMField.ViewModel { using GalaSoft.MvvmLight; using Model; using System; public class VariableDataViewModel : ViewModelBase { private VariableData _varData; public VariableDataViewModel(VariableData varData) { _varData = varData; } p...
using UnityEngine; using System.Collections.Generic; using System.Collections; using ProjectV.ItemSystem; [System.Serializable] public class Armor : MonoBehaviour { public string Name; public int ItemID; // public Sprite Icon; public int Value; public int Burden; // public Sprite Quality; public int Min_Armor_R...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Entities.Models; using DAL.Models; using System.Data.Entity; namespace DAL.Repo { //Identity Repository Interface public interface IAuditeurRepository : IGenericRepository<Auditeur, int> ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.IO; using System.Diagnostics; namespace kkmKassa { public partial class Service : Form { bool isOpen = true; private...
using System; using System.Data; using System.Data.SqlClient; using System.Collections.Generic; using SKT.WMS.WMSBasicfile.Model; using SKT.MES.DAL.Marshal; using SKT.MES.Model; namespace SKT.WMS.WMSBasicfile.BLL { public class WMSWareHouse { private Int32 recordCount = 0; /// <summary> ...
using System; using System.IO; using Shouldly; using Xunit; using Xunit.Abstractions; namespace aoc2019.Test { public class Test02 { private readonly ITestOutputHelper _testOutputHelper; public Test02(ITestOutputHelper testOutputHelper) { _testOutputHelper = testOutputHelpe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CSharpAvanzado { static class FuncionesString { public static int ContarPalabras(string texto) { string[] palabras = texto.Split(new char[] { ' ', '.', ',',...
using System; using System.Collections.Generic; using System.Text; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Design; namespace VeeqoRepository.Models { class VeeqoContextFactory : IDesignTimeDbContextFactory<VeeqoDevContext> { public VeeqoDevContext CreateDbContext(strin...
using System; using System.Linq; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using MediatR; using FluentValidation; using FluentValidation.Results; using Finances.Common.Data; namespace Finances.Core.Application { public class ValidationBehavior<TRequest, TResponse> :...
namespace Task03_Media_System_Console_Test.Models { using System; [Serializable] public class SongApiModel { public int Id { get; set; } public string Title { get; set; } public string Genre { get; set; } public int? Year { get; set; } public int? Ar...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.UI.WebControls; using vmware.samples.common; using vmware.samples.common.authentication; using vmware.vcenter; using vmware.vcenter.vm; using vmware.vcenter.vm.hardware; using vmware.vcen...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Problem01Shapes { abstract class Shape { protected double height; protected double width; public Shape() { } public Shape(double h, double w) ...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.IO; using System.Linq; using StratCorp.CorpSMS.DataAccess; using StratCorp.CorpSMS.Entities; using StratCorp.CorpSMS.Infrastructure.Helpers; using System.Diagnostics; namespace StratCorp.CorpSMS.Logic { ...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Web; using System.Web.ModelBinding; using System.Web.Mvc; using AsEasy.Common; using Dapper; using DataStore.Dal; using DataStore.Dal.Pager; using DataStore.Entity; using Newtonsoft.Json.Converters; using UtilTool; n...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class EnemyMovement : MonoBehaviour { private NavMeshAgent _nav; private Transform _target; private Enemy _enemy; void Awake() { _nav = GetComponent<NavMeshAgent>(); _target...
using UnityEngine; using UnityEngine.UI; public class FPS : MonoBehaviour { public int avgFrameRate; public float resolutionScale; public Text display_Text; void Start () { Screen.SetResolution ( 720, 1280 , true); Application.targetFrameRate = 60; } public void Update () { float current = 0; curren...
// ---------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="ConnectionMessageRequestBase.cs" company="David Eiwen"> // Copyright © 2016 by David Eiwen // </copyright> // <author>David Eiwen</author> // <summary> // This...
using System; using System.Threading.Tasks; using AutoMapper; using FictionFantasyServer.Data; using FictionFantasyServer.Data.Entities; using FictionFantasyServer.Models; using FictionFantasyServer.Services.Interfaces; namespace FictionFantasyServer.Services { public class NationalityService : INationalityService...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Web.Mvc; using System.Web.Security; namespace Proyek_Informatika.Models { public class PengumumanContainer { public int id { get; set; } public byte target { ge...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class CreateCharacter : MonoBehaviour { public BasePlayer newPlayer; // Use this for initialization void start () { newPlayer = new BasePlayer (); } // Update is called once per frame void Update () { // } public void Char...
using System; using System.ComponentModel; using System.Drawing; using System.IO; using System.Reflection; using System.Windows.Forms; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Data.SqlClient; namespace IssueCheque { public partial class ...
using System.Collections.Generic; namespace Probelms.Kattis.Com.Core { public abstract class ItemComparer:IComparer<IItem> { public int Compare(IItem x, IItem y) { if (x == null && y == null) return 0; if (x == null) return 1; if (y == null) return 1; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ServerKinect.DataSource { public interface IRgbPointerDataSource : IImagePointerDataSource { } }
using System; using RGB.NET.Core; namespace RGB.NET.Devices.MadLed { /// <inheritdoc /> /// <summary> /// Represents device information for a <see cref="MadLedRGBDevice"/> />. /// </summary> public class MadLedRGBDeviceInfo : IRGBDeviceInfo { #region Properties & Fields /// <i...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ShadesTriangles.Extensions { public static class ColorExtension { public static Color GetBrightnessByDepth(this Color color, double depth) { return Color.FromAr...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using Android.App; using Android.Widget; using Android.OS; using Android.Graphics; using Java.IO; namespace AlertDialog { [Activity(Label = "AlertDialog", MainLauncher = true, Icon = "@mipmap/icon")] public class MainActivity : Activity { protected override void OnCreate(Bundle savedInstanc...
using ForumMVC.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace ForumMVC.Controllers { public class UserController : Controller { private ConnectionString _dbKategoria = new ConnectionString(); private UserEntities dbU...
namespace Triton.Common { using log4net; using System; using System.Collections.Generic; using System.IO; using System.Xml; public class ArenavaluesReader { public Dictionary<string, int> ArenaValues = new Dictionary<string, int>(); private static ArenavaluesReader arenaval...
namespace E01_MoblePhones { using System; using System.Collections.Generic; // 01. Define class: public class GSM { // 06. Static field: public static readonly GSM IPhone4S = new GSM("Iphone", "Apple", 1099); private string model; private string manufacturer; ...
using Logs.Data.Contracts; using Logs.Factories; using Logs.Models; using Moq; using NUnit.Framework; using System.Collections.Generic; using System.Linq; namespace Logs.Services.Tests.SubscriptionServiceTests { [TestFixture] public class IsSubscribedTests { [TestCase(1, "d547a40d-c45f-4c43-99de-0...
using BIADTemplate.Model; using Microsoft.Bot.Builder.Dialogs; using Microsoft.Bot.Builder.FormFlow; using System; using System.Threading.Tasks; namespace BIADTemplate.Dialogs { [Serializable] public class ProfileFormDialog: IDialog<string> { public Task StartAsync(IDialogContext context) ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using Microsoft.EntityFrameworkCore.Diagnostics; using Xunit; // ReSharper disable ArgumentsStyleStringLiteral // ReSharper disable Incon...
using System.Runtime.InteropServices; using Grisaia.Extensions; namespace Grisaia.Asmodean { partial class Anm { /// <summary> /// The header for an ANM animation file. /// </summary> [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 12, CharSet = CharSet.Ansi)] internal struct ANMHDR { /// <summar...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using TutteeFrame2.Controller; using TutteeFrame2.Model; using TutteeFrame2.Reports; namespace TutteeFra...
using Envision.MDM.Facility.Service.Interfaces; using Envision.MDM.Location.Domain.AggregatesModel; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace Envision.MDM.Facility.Service { public class AgentService : IAgentService { private readonly IAllAgentQueriesRepos...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model { public class CommandGiveItemsWhere : ACommand { public AbstractActor GiveTo { get; private set; } public Func<ACarriableItem, bool> WhereCondition { get; privat...
using UnityEngine; namespace ReadyGamerOne.Rougelike.Person { /// <summary> /// 拓展GameObject快速获取角色信息的引用 /// </summary> public static class GameObjectExtension { public static T GetPersonInfo<T>(this GameObject obj) where T : AbstractPerson { if (obj == nu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; using irc_client.connection.requests; namespace test_irc_client.requests { [TestClass] public class AddRequestTest { [TestMethod] public void ...
// Lic: // High/KittyHighJava.cs // Kitty // version: 23.01.04 // Copyright (C) 2019 Jeroen P. Broks // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.Linq; using DAL; namespace DKHocPhan { ...
using System.Collections.Generic; namespace Authentication.ServerSide { public interface IUserCache { List<User> GetUsers(); } class UserCache : IUserCache { public List<User> GetUsers() => new List<User> { new User { Username = "Admin", Password = "Admin" }, new User { Username = "User", Password =...
using CT.Data; using CT.Instance; using System.Collections; using System.Collections.Generic; using UnityEngine; using CT.UI.Upgrade; using CT.Manager; namespace CT.UI { public class UpgradeUIManager : MonoBehaviour { public static UpgradeUIManager instance; public GameObject upgradeUI; ...
using System; using System.Collections; using System.Collections.Generic; using System.Data.Odbc; using System.Globalization; using System.Linq; using System.Web.Mvc; using FantasyStore.Domain; using FantasyStore.Infrastructure; using FantasyStore.Migrations; using FantasyStore.Services; using FantasyStore.WebApp.Exte...
using Swiddler.Common; using Swiddler.Views.Fragments; using System; namespace Swiddler.Rendering { public class ConnectionFragment : Fragment { public override Type VisualType => typeof(ConnectionView); public ConnectionBanner Model { get; set; } } }
using UnityEngine; using System.Collections; using System.Collections.Generic; public class CIPCReceiver : MonoBehaviour { public int serverPort; public string remoteIP; public int myPort; public string clinteName; public int fps; CIPC_CS_Unity.CLIENT.CLIENT client; byte[] data; [Hi...
using OPAM.Model; using System.Threading.Tasks; namespace OPAM.Interface { public interface IUtility { string GetAppPath(); string GetExternalStoragePath(); string GetDeviceSerialNo(); Task<UserInformations> GetUserInfo(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Hearthstone_helper { class Opponent { private string _Opponent { get; set; } public Opponent(string opponent) { _Opponent = opponent; } ...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_SortingLayer : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { SortingLayer sortingLayer = default(SortingLayer); LuaObject.pushValue(l, true...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class canCreateSmoke : MonoBehaviour { public float cooldown; private float _nextSmoke; private float _stopSmokeAt; private AudioSource _source; public ParticleSystem particleSys; public BoxCollider2D boxCollider; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using HáziKöltségNyilvántartó.ViewModels; using HáziKöltségNyilvántartó.Exceptions; namespace HáziKöltsé...
using UnityEngine; using System.Collections; public class Projectile : MonoBehaviour { public float Lifetime; private float LifetimeRemaining; void Start () { this.LifetimeRemaining = this.Lifetime; } void Update () { this.LifetimeRemaining -= Time.deltaTime; float scale = this.LifetimeRemaining / th...
using Common; using Prototypist.TaskChain; using System; using System.Collections.Generic; using System.Linq; namespace physics2 { public class Game2 { // this is a bit weird // GameState and GameStateTracker // why is my game state in two classes? // what is gameStateTracker ...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration.Install; using System.Diagnostics; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Threading.Tasks; namespace SetupHelper { [RunInst...
using System; using Gtk; namespace OpenCookly.Common.Modules { public interface IActivity<TParameters> : IActivity { Bin Start(TParameters parameters); } }
using System; using Umbraco.Core; using Umbraco.Core.Models; using Umbraco.Core.Models.Membership; using Umbraco.Core.Security; using Umbraco.Core.Services; namespace Umbraco.Web.Models.Mapping { internal class MembershipScenarioResolver { private readonly IMemberTypeService _memberTypeService; ...
using CefSharp; using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Windows.Forms; using TweetDuck.Core.Controls; using TweetDuck.Core.Other; #if DEBUG using System.Diagnostics; using System.Reflection; using TweetDuck.Core; using TweetLib.Core.Features.Plugins; #endif na...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace Medit1.Models.Configuration { public class TypeCruiseConfiguration:IEntityTypeConfiguration<TypeCruise> { public void Configure(EntityTypeBuilder<TypeCruise> builder) { builder.ToT...