text stringlengths 13 6.01M |
|---|
using Microsoft.AspNetCore.Http;
using SkillsGardenApi.Services;
using System.Net.Http;
using System.Threading.Tasks;
namespace SkillsGardenApiTests.Mock
{
public class AzureServiceMock : IAzureService
{
public bool deleteImageFromBlobStorage(string imageName)
{
return true;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine;
public class LevelLoader : MonoBehaviour
{
private static int inventoryCount;
void Update()
{
inventoryCount = Pickup.inventory;
}
private void OnT... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DAL;
namespace BUS
{
public class t_doituong
{
KetNoiDBDataContext db = new KetNoiDBDataContext();
public void moi(string id, string ten, string nhom, string loai, string ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using PO.DataService;
using System.Data;
using System.Data.SqlClient;
using PO.Services.Tools;
using System.ServiceModel;
using PO.Types.Attributes;
using PO.Types.DataSets;
namespace PO.Services.BusinessObjects
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
namespace AdventCalendar.Day7
{
/// <summary>
/// --- Day 7: Some Assembly Required ---
/// http://adventofcode.com/day/7
/// </summary>
public class Day7
{
private readonly Regex _... |
using System;
using System.Collections.Generic;
using System.Text;
namespace HackerRank_HomeCode
{
public class LibraryFine
{
public void FindDue()
{
//return date
string[] d1M1Y1 = Console.ReadLine().Split(' ');
int d1 = Convert.ToInt32(d1M1Y1[0]);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.Serialization;
namespace Framework.Remote.Mobile
{
public partial class CxSettingsContainer : IExtensibleDataObject
{
public virtual ExtensionDataObject ExtensionData { get; set; }
}
}
|
using AutoMapper;
using FirstWebApp.Services;
using FirstWebApp.ViewModels;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace FirstWebApp.Controllers
{
public class Sma... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using LateOS.Models;
using LateOS.Filters;
namespace LateOS.Controllers
{
public class TipoPagoController : Controller
{
private Lat... |
using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {
private Rigidbody2D _rigidbody2D = null;
private float _positionX = 0f, _positionY = 0f;
private float _beforePositionX = 0f, _beforePositionY = 0f;
float _playerDistanceX = 0f, _playerDistanceY = 0f;
public GameObject _DamageEff... |
using System;
using System.Collections.Generic;
using System.Text;
using DBStore.Models;
using Microsoft.AspNetCore.Mvc.Rendering;
namespace DBStore.DataAccess.Data.Repository.IRepository
{
public interface ICityRepository : IRepository<City>
{
IEnumerable<SelectListItem> GetCityListForDropDown();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Generally
{
class Program
{
static void Main(string[] args)
{
}
}
class RulesTactic
{
/*
RULES AND BEST PRACTİS
... |
// *** WARNING: this file was generated by pulumigen. ***
// *** Do not edit by hand unless you're certain you know what you are doing! ***
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Threading.Tasks;
using Pulumi.Serialization;
namespace Pulumi.Kubernetes.Types.Ou... |
namespace FacultyV3.Core.Interfaces.IServices
{
using System.Collections.Generic;
public partial interface IConfigService
{
Dictionary<string, string> GetConfig();
}
}
|
using NUnit.Framework;
using NUnit.Framework.Constraints;
using System;
namespace GENNTests
{
[TestFixture ()]
public class TestInput
{
[Test ()]
public void TestInputRandomConstructorSetsOutput ()
{
GENN.Input input = new GENN.Input ();
Assert.IsNotNull (input.Output);
}
[Test ()]
public void T... |
using System;
/*
* Write a program, that reads from the console an array of N integers and an integer K, sorts the array and using the method
* Array.BinSearch() finds the largest number in the array which is ≤ K.
*/
class Program
{
static void Main()
{
int[] arr = { 2, 3, 5, 1, 56, 23, 5, 1, 78... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace console
{
public class _012_GrayCode
{
/// <summary>
/// The gray code is a binary numeral system where two successive values differ in only one bit.
/// Given a non-negative integer n repre... |
using UnityEngine;
using System.Collections;
public class TennSlokkFakkel : MonoBehaviour {
/* Denne Classen tenner og slukker faklene basert på om det er dag eller natt
*/
//Samler alle faklene i en array
private GameObject [] fakler;
//Variabel for å holde på fasebyttegraphics skriptet
private FasebytteGrap... |
using System;
class Program
{
public static void Main()
{
var a = int.Parse(Console.ReadLine());
var b = int.Parse(Console.ReadLine());
var aa = Math.Max(a, b);
var bb = Math.Min(a, b);
while (bb != 0)
{
var rem = bb;
bb = aa % bb;
... |
namespace CardGame
{
class Card
{
public TransmissionDirection Direction { get; init; }
public int Index { get; init; }
public override string ToString()
{
return $"{Direction,-5} {Index,2}";
}
}
} |
namespace ShopOnline.Models.EVShop20
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
[Table("Contact")]
public partial class Contact
{
public int ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Collections;
using System.Net.Mail;
using HSoft.SQL;
public partial class Pages_Lead_Email : System.Web.UI.Page
{
static DataTable _dtEmail =... |
using FatCat.Nes.OpCodes;
using FluentAssertions;
using Xunit;
namespace FatCat.Nes.Tests.OpCodes
{
public class IllegalOpCodeTests : OpCodeTest
{
protected override string ExpectedName => "XXX";
public IllegalOpCodeTests() => opCode = new IllegalOpCode(cpu, addressMode);
[Fact]
public void WillDoNothingIn... |
using Godot;
using Godot.Collections;
public class EnemyFire : Enemy
{
[Export]
public string bulletPath = "res://Scenes/Enemies/FireTypes/BulletEnemy.tscn";
[Export]
public float fireOffset = 0.1f;
private int fireIndex = 0;
private Array<Node2D> firePoints;
private Timer fireTimer;
... |
namespace _05.ConsoleClient
{
using ConsoleClient.SubstringServiceReference;
using System;
class Program
{
static void Main(string[] args)
{
SubstringServiceClient client = new SubstringServiceClient();
using (client)
{
var result = c... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Properties_1
{
public class Student
{
public string FirstName { get; }
public string LastName { get; }
public Student(string firstName, string lastName)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using System.IO;
namespace MDLFileReaderWriter.MDLFile
{
public class ZStringMarshaler : ICustomMarshaler
{
static ZStringMarshaler static_instance;
public static Int32 ... |
using eLearning.Domain;
using eLearning.DAL;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.AspNetCore.Components;
using Microsoft.AspNetCore.Mvc;
using RouteAttribute = Microsoft.AspNetCore.Mvc.RouteAttribute;
// using RouteAttribute = Microsoft.AspNetCore.Compon... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using SpiritPetMaster;
using TMPro;
public class Pet01_Controller : Pet {
[SerializeField]
private Animator animator;
private Rigidbody2D rb;
private float timerJump = 0.6f;
private int Dir = 1;
... |
// Copyright 2017-2019 Elringus (Artyom Sovetnikov). All Rights Reserved.
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityCommon;
using UnityEditor;
using UnityEditor.Experimental.AssetImporters;
using UnityEngine;
using UnityEngine.UIElements;
namespace Naninovel
{
[Cu... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Claytondus.Square.Models;
namespace Claytondus.Square
{
/// <summary>
/// Square Connect Fee Management API
/// </summary>
public class SquareFeeClient : SquareClient
{
private readonly string _locationId;
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DriveMgr.IDAL;
using System.Data.SqlClient;
using System.Data;
using DriveMgr.Model;
namespace DriveMgr.SQLServerDAL
{
public class GoodsCategoryDAL:IGoodsCategoryDAL
{
/// <summary>
/// 是否存在该记录
... |
using GalaSoft.MvvmLight;
using GalaSoft.MvvmLight.Command;
using System.Windows.Input;
using Com2Com.Common;
using Com2Com.View;
namespace Com2Com.ViewModel
{
/// <summary>
/// This class contains properties that the main View can data bind to.
/// <para>
/// Use the <strong>mvvminpc</strong> snippet ... |
using Microsoft.AspNetCore.Mvc;
using System.Collections.Generic;
using System.Web;
using TinyUrlBL;
namespace SampleApi.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class TinyUrlController : ControllerBase
{
static Dictionary<string, string> urls = new Dictionary<string, ... |
using System;
using System.Numerics;
namespace TestCS
{
class MainClass
{
public static void Main (string[] args)
{
/*
byTwo (5);
Console.WriteLine (byTwo (5 + 1)); */
Complex c = Complex.One;
Console.WriteLine (c.Real + c.Real / Math.Pow (c.Real, Math.Abs (7)));
//result = 2
}
/*
st... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Media.Imaging;
namespace advCG.Background
{
class Plane : Primitive
{
public Vector3D V12 { get { ret... |
using ArkadiumLibrary.ViewModels;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace ArkadiumLibrary.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class BooksPage : ContentPage
{
public BooksPage()
{
var bookStore = new BookStore();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Dawnfall.Helper.MapGen
{
public class MarchingSquare
{
public readonly MSNode TL, TR, BL, BR;
public readonly NodeBase CT, CB, CL, CR;
public MarchingSquare(MSNode tl, MSNode tr, MSNode bl, MSNode... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NewsMooseConsole.Interfaces
{
public interface ICommandController
{
bool CanExecute(string command);
void Execute(string command);
}
}
|
using System;
using System.Collections.Generic;
namespace CatalogDAL.Models
{
public partial class Entuziast
{
public Entuziast()
{
ResursaInregistrare = new HashSet<ResursaInregistrare>();
}
public long Id { get; set; }
public string Nume { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Caliburn.Micro;
namespace Voronov.Nsudotnet.BuildingCompanyIS.UI.ViewModels
{
public abstract class TypedAttributeValueViewModel : PropertyChangedBase
{
protected TypedAttributeValueViewModel(... |
namespace Bindable.Linq.Samples.MessengerClient.MessengerService
{
using System;
using System.Collections.ObjectModel;
using Domain;
/// <summary>
/// This interface is implemented by classes that communicate to a messenger client. For this sample,
/// the only implementation is a simul... |
using Lotus.Client.Data.Models;
using System;
using System.Collections.Generic;
using System.Text;
namespace Lotus.Client.Data
{
public class LocalDatabaseRepository : IDatabaseRepository
{
private readonly LocalDatabaseContext _dataContext;
public LocalDatabaseRepository(LocalDatabaseContext ... |
using System;
namespace Redmanmale.TelegramToRss.Crawler
{
public class CrawlingConfig
{
public TimeSpan ChannelCheckPeriod { get; }
public TimeSpan ChannelPostDelay { get; }
public CrawlingConfig(TimeSpan channelCheckPeriod, TimeSpan channelPostDelay)
{
ChannelCh... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace VSchool.Data.Entities
{
public class Class : BaseEntity
{
public string Label { get; set; }
public Branch Branch { get; set; }
public Guid BranchID { get; set; }
public I... |
using System;
using UnityEngine;
namespace RO
{
[CustomLuaClass]
public class InputInfo
{
public static readonly InputInfo Global = new InputInfo();
public TouchEventType touchEventType;
public int pointerID;
public Vector3 touchPoint;
public bool beginOnUI;
public bool overUI;
}
}
|
using System;
[Serializable]
public class Obstacle
{
public string name;
public float speed;
}
|
using Infnet.Engesoft.SysBank.Model.Contratos;
namespace Infnet.Engesoft.SysBank.Model.Dominio
{
public class Telefone : ITelefone
{
public string Ddd { get; set; }
public string Numero { get; set; }
public TipoTelefone TipoTelefone { get; set; }
}
}
|
using UnityEngine;
using System.Collections;
public class FrontDoorInteractionArea : InteractionArea, IEventListener {
void Awake() {
EventManager.AddListener(this,"DoorOpen");
}
void OnDestroy() {
EventManager.DetachListener(this,"DoorOpen");
}
public override void beginInteraction() {
this.interactionT... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//responsible for representing arrow on UI
public class ArrowRepresentation : MonoBehaviour
{
private ArrowDefinition arrowDefinition;
private LineRenderer lineRenderer;
public ArrowDefinition GetArrowDefinition(... |
using System;
using System.Threading.Tasks;
using System.IO.Pipes;
using System.IO;
namespace server
{
class Program
{
static async Task Main(string[] args)
{
using (var pipe = new NamedPipeServerStream("test", PipeDirection.InOut, 1, PipeTransmissionMode.Message, PipeOptions.Async... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class WeaponUI : MonoBehaviour
{
public GameObject mainweapon;
public GameObject pistol;
public GameObject sniper;
public GameObject cotrl;
SwitchWeapons swiwep;
// Start is called bef... |
using System;
using MadScientistLab.Laboratory.Cli;
namespace MadScientistLab.Api
{
public class ResponseMessages : ICommandInterface
{
public string Message { get; set; }
public void DisplayError(string message)
{
Message = message;
}
public void DisplayI... |
namespace AjLisp
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using AjLisp.Language;
using Microsoft.VisualBasic.CompilerServices;
public static class Numbers
{
public static object Add(object obj1, object obj2)
... |
using FindSelf.Application.Configuration.Commands;
using FindSelf.Domain.Repositories;
using System.Threading;
using System.Threading.Tasks;
namespace FindSelf.Application.Users.Transfer
{
public class UserTransferCommandHandler : ICommandHandler<UserTransferCommand, bool>
{
private readonly IUserRepo... |
using System;
using System.Collections.Generic;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using processFlow;
using xmlIO;
namespace processFlowTest
{
/// <summary>
/// The test suite for the processFlow solution
/// </summary>
[TestClass]
public class UnitTest1
{
/// <summary... |
namespace GetLabourManager.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class GangAdviceProc : DbMigration
{
public override void Up()
{
CreateStoredProcedure("GangAdviceListProc",
@"select DateIssued,RequestCode,gor.Descript... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data.SqlClient;
using System.Data;
namespace FreeGoods.DAL
{
public class SQLHelper
{
public static string strCon = System.Configuration.ConfigurationManager.ConnectionStrings["strCon"].ToString();
... |
namespace SprintFour.Commands
{
public class NothingPressedCommand : ICommand
{
public void Execute()
{
SprintFourGame.GetInstance().Mario.CurrentState.NothingPressed();
}
}
} |
using System;
using Android.OS;
using Android.Views;
using Android.Widget;
using StudyEspanol.UI.Screens;
using StudyEspanol.UI.Views;
namespace StudyEspanol.Droid
{
public class FlashcardsAspect : Aspect, GestureDetector.IOnGestureListener
{
public bool IsShowingFront;
public CardAspect frontCard;
public Car... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CBloodTypeAB : IBloodType {
public CBloodTypeAB() { }
public static CBloodTypeAB CreateInstance(Vector3 position)
{
Object tempObject = Resources.Load("Prefabs/blood_dark");
tempObject = Instantia... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
using System.Data.SqlClient;
using System.Data.Sql;
namespace quanlinhahang_offical.classs
{
class connect
{
private string cnn = @"Data Source=DESKTOP-IVL2G42\SQLEXPRE... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Web;
using System.Web.Mvc;
using Tasks.Services.Domain;
using Tasks.Services.Domain.Enums;
using Tasks.Web.Models;
namespace Tasks.Web.Controllers
{
[Authorize]
public class AccountController : Contro... |
using CheckMySymptoms.Flow.ScreenSettings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CheckMySymptoms.ViewModels
{
public class SettingsMenuItem : MenuItem
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DiaxeirisiPoiotitas
{
class Eidos
{
private string onoma;
private string perigrafi;
private int posotitaAlert;
public string Onoma
... |
using System;
using System.Collections.Generic;
using System.Web.Mvc;
using HCL.Academy.Model;
using HCLAcademy.Controllers;
using System.Net.Http;
using System.Threading.Tasks;
using Microsoft.ApplicationInsights;
using System.Diagnostics;
namespace HCL.Academy.Web.Controllers
{
public class ChecklistController ... |
// when you have a projection that features a nested "to one" relationship, that also has a sub-nested m2m relationship, you
// need to force cast to nullable, and use a ternary expression like this:
var query = Context.ParametersOfSampledItem
.AsNoTracking()
.Include(inc => in... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using JetBrains.Annotations;
using Microsoft.EntityFrameworkCore.Storage;
using Microsoft.EntityFrameworkCore.Update;
using Microsoft.EntityFrameworkCor... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
public class ScrollController : MonoBehaviour
{
[SerializeField] private Button moveUp;
[SerializeField] private Button moveDown;
[SerializeField] private int _startSerialNo;
[... |
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP.ContactsNs.ContactsMenu
{
/**
* @since 12.0
*/
public interface IProvider
{
/**
* @since 12.0
* @param IEntry entry
* @return void
*/
void process(IEntry entry);
... |
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Http;
using Microsoft.EntityFrameworkCore;
using Perpustakaan.Data;
using Perpustakaan.Models;
using System.Linq;
namespace Perpustakaan.Controllers
{
public class BukuController : Controller
{
private readonly App... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ClassMethodDemo
{
class CustomerManager
{
public void CustomerAdd(customer Customer)
{
Console.WriteLine("Müşteri Adı Soyadı : " + Customer.customerName + " " + Customer.customerSurname);
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using VectorExtension;
using TestSimpleRNG;
public class SceneryProceduralEditor : MonoBehaviour {
//Tree settings
public int treeNoiseSeed = 54;
public float treeNoiseFrequency = 12f;
public float treeNoiseScale = 0.001f;... |
using Newtonsoft.Json;
using OnlineHealthService.models;
using InstagramAPI.models;
using System.Data;
using System.Data.SqlClient;
using System.IO;
using System.Net;
using System.Text.RegularExpressions;
using System.Windows;
using System.Windows.Controls;
using System.Xml;
using System.Xml.Serialization;
... |
using System;
namespace IMDB.Api.Models.ResponseDto
{
public class Person : BaseModel
{
public string FirstName { get; set; }
public string LastName { get; set; }
}
}
|
using Newtonsoft.Json;
namespace CoinBot.Clients.Binance
{
internal sealed class BinanceProduct
{
[JsonProperty("symbol")]
public string Symbol { get; set; }
[JsonProperty("quoteAssetName")]
public string QuoteAssetName { get; set; }
[JsonProperty("tradedMoney")]
public double TradedMoney { get; set; ... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.Net;
using System.Net.Http;
using System.Web.Http.Controllers;
namespace DotNetNuke.Web.Api
{
public class AuthFilterConte... |
using System;
namespace MCC.NicoLive
{
public delegate void ChatReceivedEventHandler(object sender, ChatReceivedEventArgs e);
public class ChatReceivedEventArgs : EventArgs
{
public ChatReceivedEventArgs(JsonData data) => ReceiveData = data;
public JsonData ReceiveData { get; private set... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Spawner : MonoBehaviour {
public GameObject[] prefabs;
public float delay = 2.0f;
public bool active = true;
public Vector2 delayRange = new Vector2(1, 2);
// Use this for initialization
void Start () {
RandomizeDel... |
using System.Web.Mvc;
using ZiZhuJY.Web.UI.Attributes;
namespace ZiZhuJY.Web.UI.Controllers
{
[Localization]
[CompressContent(Order = 9999)]
[RemoveWhitespaces(Order = -1)]
public class ApplicationFactoryController : Controller
{
//
// GET: /ApplicationFactory/
public Acti... |
using DataAccessLayer;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Ultilities;
namespace LogicHandler
{
public abstract class DataHandler<T>
{
public DataHandler()
{
}
public DataH... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace BlockchainAppAPI.Models.Configuration
{
[Table("Widget", Schema="System")]
public clas... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Routing;
namespace InstagramMVC
{
public class RouteConfig
{
public static void RegisterRoutes(RouteCollection routes)
{
routes.IgnoreRoute("{resource}.axd/{*... |
using Automatron.Interfaces.Workflow;
using FluentValidation;
using System.Runtime.Serialization;
namespace Automatron.Tirggers.Loop
{
public class LoopTriggerSettings : IWorkflowElementSettings
{
public LoopTriggerSettings()
{
ValidationRules = LoopTriggerSettingsValidation.Single... |
using System;
namespace NLuaTest.Mock
{
public struct TestStruct
{
public float v;
public float val
{
get
{
return this.v;
}
set
{
this.v = value;
}
}
public TestStruct(float val)
{
this.v = val;
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
namespace ExtensionMethodsExample
{
class Person
{
public string Name { get; set; }
}
class Program
{
static void Main(string[] args)
{
string filename = @"C:\\Local\\MyPath\\important_file.txt"... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace TrabalhoFerias.Models
{
public class Venda
{
public int Notafiscal { get; set; }
public string Data { get; set; }
public double Total { get; set; }
public Funcionario Funcionario { ge... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TargetGround : MonoBehaviour
{
[SerializeField]
Material groundMat;
[SerializeField]
Material targetMat;
private Vector3 centerPosition;
public Transform target;
private void Awake()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
MyDay myday = new MyDay();
Console.WriteLine("enter day of u");
... |
using Contoso.Domain.Entities;
using LogicBuilder.Workflow.Activities.Rules;
using System;
using System.Collections;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Resources;
namespace Contoso.XPlatform.Flow.Rules
{
public class RulesLoader : IRulesLoader
{
public void Lo... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ExternalEnabledStateCommand.cs" company="Soloplan GmbH">
// Copyright (c) Soloplan GmbH. All rights reserved.
// Licensed under the MIT License. See License-file in the project ro... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="EncryptionTest.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ---------------------------------------------------------------------------------... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Tachycardia
{
class Core
{
public static Core Singleton()
{
return new Core();
}
public Core()
{
m_config = 0;
//!config
m_st... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Computer : MonoBehaviour, Interactable {
public enum Status {
Idle,
Selected
}
public Status currentState = Status.Idle;
MouseLook mouse;
void Start()
{
mouse = GameObject.Fin... |
using UnityEngine;
using System.Collections;
//Класс для организации переходов ежду сценами
public class SceneSwitcherScr : MonoBehaviour
{
private int NextScene; //Переменная хранения сцены, к которой осуществляется переход, отрицательное значение - выход из приложения
private bool isLoad; //Булева переменная для... |
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.Networking;
using Newtonsoft.Json;
public class Httptest : MonoBehaviour
{
// Start is called before the first frame update
IEnumerator Start()
{
UnityWebRequest request = ... |
using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Text;
//using Plugin.Toast;
using Newtonsoft.Json;
using Xamarin.Essentials;
using Xamarin.Forms;
namespace ExpenseTracker.ViewModels
{
public class ExpIncAccViewModel : INotifyPropertyC... |
using System;
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Particles
{
public static class ColorExtensions
{
public static Color ToRgb(this HslColor c)
{
var h = c.H;
var s = c.S;
var l = c.L;
if (s == 0f)
return ne... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Crow : MonoBehaviour {
private Animator pAnimator = null;
public bool bIsInAnimaion = false;
public float fAnimationTimer = 0;
// Use this for initialization
void Start () {
pAnimator = GetComponent<Animato... |
using System;
using System.Data.Entity.Validation;
using System.Diagnostics;
using SubscriptionDataModel.DataModel;
namespace SubscriptionLogging
{
public class SuscriptionMasterLogger
{
public static void Log(string affectedItem, string message, LogType typelog, EnumLogger typeOfLogging,string sourc... |
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