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using System; using System.Collections.Generic; using System.Data; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using PROJECT.SERV.Model.Adm; using PROJECT.SERV.Model.Tab; using SFP.Persistencia.Model; using SFP.Persistencia.Servicio; using SFP.SERVICIOS...
using System; using System.Collections.Generic; namespace RestApiEcom.Models { public partial class TVActiviteAnalyseNationalite { public int ActpaId { get; set; } public DateTime? ActpaDate { get; set; } public int? ActpaActId { get; set; } public int? ActpaTaxfId { get; set; ...
using HardwareInventoryManager.Models; using HardwareInventoryManager.Helpers; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace HardwareInventoryManager.Filters { ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebsiteBanHang.Models { public class Wards { public Wards() { Address = new HashSet<Address>(); Orders = new HashSet<Orders>(); ...
using System; namespace Fano { class Encoder { //Parse. //Shannon-Fano algorithm. //Encode. } }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace Phu...
namespace LearningEnglishWeb.Areas.Training.ViewModels.CollectWord { public class CollectWordAnswerResult { public char Letter { get; set; } public bool IsRight { get; set; } } }
namespace ns20 { using System; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; internal static class Class171 { public static void smethod_0(this ILGenerator ilgenerator_0, Type type_0) { ilgenerator_0.Emit(OpCodes.Ldarg...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief テスト。 */ /** test20 */ public...
using System; namespace TQVaultAE.Domain.Entities; /// <summary> /// Gear rarity /// </summary> public enum Rarity { /// <summary> /// Item is no gear /// </summary> NoGear = 0, Broken = 1, Mundane = 2, Common = 3, Rare = 4, Epic = 5, Legendary = 6, } #region Related logic public static class RarityExten...
using ICSharpCode.SharpZipLib.Core; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PNPUTools { public class GereMDBDansBDD { /// <summary> /// Methode qui zippe et insère des fichiers d...
using System.ComponentModel; using System.Collections.Generic; using System.Collections; namespace Framework.Db.LightWeight { public class CxLwRowList : List<CxLwRow>, ITypedList, IBindingList { public List<CxLwColumn> Columns { get; set; } public CxLwRowList() { Columns = new List<CxLwColumn>(...
using System.Collections.Immutable; using System.Composition; using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CodeActions; using Microsoft.CodeAnalysis.CodeFixes; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Editing; using Mic...
namespace Gg.Scottie.Dotnet.Standard.Testing.Demo.Domain { public class AdditionService : IAdditionService { public decimal Add(decimal first, decimal second) { return first + second; } } }
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Mis_Recetas.Controlador { class Conexion { public static string Cn = ConfigurationManager.ConnectionStrings["SQLCon"].ConnectionString; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class NavMeshUpdater : MonoBehaviour { public NavMeshSurface surface => GetComponent<NavMeshSurface>(); Transform m_Tracked; // The size of the build bounds public Vector3 m_Size = new Vector3(80....
using System; namespace ConsoleAppSample { class Program { static void Main(string[] args) { byte number=255; var count = 10; //when we declare with keyword "var" the compiler maps to the related datatype var isWorking = false; //it takes it as boolean ...
using System.Collections.Generic; using Sesi.WebsiteDaSaude.WebApi.Models; namespace Sesi.WebsiteDaSaude.WebApi.Interfaces { public interface IEventoRepository { /// <summary> /// Lista todos os eventos cadastrados no banco de dados. /// </summary> /// <returns>Lista de eventos<...
using System; namespace Contract { public class CustomerContract { public int CustomerId { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public string Email { get; set; } public string Password { get; set; } public string ...
using System; namespace Com.PDev.PCG { public class TurnManager { private PhotonPlayer turn_player; public TurnManager () { } public void PassTurn(){ turn_player = turn_player.GetNext(); } public void SetTurn (PhotonPlayer player){ this.turn_player = player; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DTT2021_Round2.sample.dtos { public class Question { public int ID { get; set; } public string Detail { get; set; } public string Answer { get; set; } p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using System.Data.SqlClient; using Microsoft.SqlServer.Server; using Dapper; using Dapper.Tvp; using IES.DataBase; using IES.Resource.Model; namespace IES.G2S.Resource.DAL { publ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.ServiceProcess; using System.Text; using InvoiceClient.Properties; using Model.Schema.EIVO; using InvoiceClient.Agent; namespace InvoiceClient.TransferManagement { public class InvoiceTransferManagerV2ForDSC : ITrans...
using System; using System.Collections.Generic; using System.Text; using cn.bmob.io; namespace cn.bmob.response { /// <summary> /// 更新数据的回调类 /// </summary> public class UpdateCallbackData : BmobObject, IBmobWritable { /// <summary> /// 数据的更新时间 /// </summary> public ...
namespace E08_IsoscelesTriangle { using System; using System.Text; public class IsoscelesTriangle { public static void Main(string[] args) { /* Write a program that prints an isosceles triangle of 9 copyright symbols ©, somethin...
using Microsoft.Xna.Framework.Media; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WAO_Player.Class { public class Song_W : INotifyPropertyChanged { public event PropertyChangedEventHandler Pro...
using System; using System.Data; using System.Collections.Generic; using System.Text; using CGCN.Framework; using Npgsql; using NpgsqlTypes; using CGCN.DataAccess; using DanhMuc.DataAccess; namespace DanhMuc.BusinesLogic { /// <summary> /// Mô tả thông tin cho bảng tblkhachhang /// Cung cấp các hàm xử lý...
using System; using System.Collections.Generic; using System.Text; namespace HelloWorld { class Character { protected int _health; protected int _damage; protected string _name; public Character() { _health = 100; _damage = 10; _name...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WUIServer { public struct Color { public float r, g, b, a; public Color(float r, float g, float b, float a = 1) { this.r = r; this.g = g; ...
// -------------------------------------------------------------------------------------------------------------- // <copyright file="HiddenApiFilter.cs" company="Tiny开源团队"> // Copyright (c) 2017-2018 Tiny. All rights reserved. // </copyright> // <site>http://www.lxking.cn</site> // <last-editor>ArcherTrister...
using Assets.Scripts.Core.FiniteStateMachine; namespace Assets.Scripts.Units.Logic.Conditions { public class CanNotInteractCondition : IFSMCondition<UnitController> { public bool IsTriggered(UnitController entity) { return entity.Interactable == null || !entity.Interactable.IsAlive...
using UnityEngine; using System.Collections; namespace Ph.Bouncer { public static class CommonAssetHelper { public static void Load() { DestroyAll("CommonAssets"); DestroyAll("DynamicObjects"); Application.LoadLevelAdditive("InGameCommonAssets"); } private static void DestroyAll(string name) { ...
using UnityEngine; namespace ACO.Util { public class LoggerUnity : MonoBehaviour, ACO.Util.Base.ILogger { public void Begin(string evt) { Debug.Log(evt); } public void Finish(string evt) { } } }
using UnityEngine; using System.Collections; using Puppet.Core.Model; public class ChatItem : MonoBehaviour { public UILabel lbMessage; public static ChatItem Create(DataChat data) { GameObject gobj = GameObject.Instantiate(Resources.Load("Prefabs/Gameplay/ChatItem")) as GameObject; ChatItem ...
// // CPPTestLibBase.cs: Base class for supporting tests using CPPTestLib // // Author: // Alexander Corrado (alexander.corrado@gmail.com) // // Copyright (C) 2010 Alexander Corrado // using System; using NUnit.Framework; using Mono.VisualC.Interop; using Mono.VisualC.Interop.ABI; namespace Tests.Support { ...
using MediatR; using OmniSharp.Extensions.DebugAdapter.Protocol.Models; using OmniSharp.Extensions.DebugAdapter.Protocol.Serialization; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.JsonRpc.Generation; // ReSharper disable once CheckNamespace namespace OmniSharp.Extensions.DebugAdapter.Protocol { ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="OrderExtensions.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // --------------------------------------------------------------------------------...
namespace WalkInMatrix { public class Directions { public Directions() { this.X = new int[] { 1, 1, 1, 0, -1, -1, -1, 0 }; this.Y = new int[] { 1, 0, -1, -1, -1, 0, 1, 1 }; } public int[] X { get; private set; } public int[] Y { get; private set...
using System.Web; using System.Web.Optimization; namespace RecipeWebRole { public class BundleConfig { public static void RegisterBundles(BundleCollection bundles) { AddScriptBundles(bundles); AddStyleBundles(bundles); } private static void AddScriptBun...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Biblioteca.Model; using Biblioteca.Arquivo; using ProgramaCadastros.Conversores; namespace ProgramaCadastros.Telas { class ManterFuncionario { public void CadastrarFuncionario() ...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_Rendering_RenderBufferLoadAction : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.Rendering.RenderBufferLoadAction"); LuaObject.addMember(l, 0, "Load"); LuaObject.addMember(l, 2, "DontCare"); Lua...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Tff.Panzer.Models; using System.Collections.Gen...
using System; #region Tupla Tuple<string, string, int> coche = new Tuple<string, string, int>("Audi", "A3", 2008); var coche2 = Tuple.Create("Opel", "Astra", 2005); Console.WriteLine($"El primer coche es un {coche.Item1} {coche.Item2} del año {coche.Item3}"); Console.WriteLine($"El segundo coche es un {coche2....
using Asset.Core.Repository.Library.Repositorys.Purchases; using Core.Repository.Library.UnitOfWork; namespace Asset.Core.Repository.Library.UnitOfWorks.Purchases { public interface IPurchaseUnitOfWork:IUnitOfWork { IVendorRepository Vendors { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace NewsEngine.Models { public class Message { public int Id {get; set;} //Primary key (ключевое поле), чтобы эффе...
using System; using esstp.Models.Services; namespace esstp.Models.ViewModels { public class ObserverModel { public int Id { get; set; } public string Action { get; set; } public Observer O { get; set; } public ObserverModel() { this.Id = 0; thi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RestSharp; using Newtonsoft.Json; namespace TfLAPITest { public class DTOHelper { public ListOfUsersDTO GetUsers(string endpoint) { var user = new APIHelper<Lis...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NumberWizard : MonoBehaviour { int max; int min; int guess; // Start is called before the first frame update void Start() { StartGame(); } void StartGame() { max = 1000; ...
using UnityEngine; using UnityEngine.UI; using System.Text; using System.Collections.Generic; public class NodeLogic : MonoBehaviour { private Node _node; void OnMouseOver() { if (Input.GetMouseButtonDown(0)) { ShowSummaryPopup(); } } public Node Node { se...
using System; using CallCenter.Common; using CallCenter.Common.Entities; namespace CallCenterRepository.Controllers { public interface IOperatorsController:IEntityController<IOperator> { IOperator GetByNumber(string number); void LogAction(IOperatorEventInfo eventInfo, DateTime time...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; namespace Rinsen.IdentityProvider { public class LoginResult { public ClaimsPrincipal Principal { get; private set; } public bool Succeeded { get; private set; } ...
// // Copyright (c) 2016 Easy Editor // All Rights Reserved // // using UnityEngine; using UnityEditor; using UEObject = UnityEngine.Object; using System.Collections; using EasyEditor.ReorderableList; using System; namespace EasyEditor { public class EESerializedPropertyAdaptor : SerializedPropertyAdaptor, IReo...
using System.ComponentModel; using XMLApiProject.Services.Models.PaymentService.Entities; namespace XMLApiProject.Api.Models.PaymentService.Entities { public class AuthorizeSwipeRequest: IAuthorizeSwipeRequest { [DefaultValue(12137000)] public uint? MerchantCode { get; set; } [DefaultV...
//using System.Collections.Generic; //using System.ComponentModel.DataAnnotations; //using System.Data.Entity.ModelConfiguration; //using DominosPizza.Models; //namespace DominoPizza.Models //{ // public class CustomerTask // { // public int CustomerId { get; set; } // public int TaskId { get; set...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ColorTrees : MonoBehaviour { [Header ("Wood part of the tree")] public SpriteRenderer[] wood; [Header ("Leafs part of the tree")] public SpriteRenderer[] leaf; public void ColorTree () { //color the leafs f...
using JumpAndRun.API; using Microsoft.Xna.Framework; using System; namespace JumpAndRun.Content.Animations { public class SwordBeat : IAnimation { public float Duration => 0.4f; public string Name => "SwordBeat"; public IAnimation NextAnimation => ContentManager.Instance.Animations["...
using System; using System.CodeDom.Compiler; using System.Collections.Specialized; namespace Unicorn { public class WindBehaviour : UniBehaviour { // Variables bool activate = false; public float dirX; public float dirY; public float dirZ; public Vector3 dir; //Req...
using System; using System.Collections.Generic; using System.Text; namespace DrBAE.Congress.Common { /// <summary> /// 정당 /// </summary> public class Party { public Party() { } public Party(int id, string name) { Id = id; Name = name; } ...
namespace MoneyBack.Calculators { public interface ICommisionCalculator { decimal Calculate(decimal price); } }
using System; using System.Collections.Generic; using System.Text; using Zhouli.Common.ResultModel; using Zhouli.DbEntity.Models; using Zhouli.DbEntity.Views; namespace Zhouli.BLL.Interface { public interface IBlogArticleBLL : IBaseBLL<BlogArticle> { /// <summary> /// 获取文章列表 /// </summa...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Viking.AssemblyVersioning; namespace TestConsole { class Program { static void Main(string[] args) { var type = typeof(SS<int>); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Tasks.Data.Domain.Contracts { public interface IRepository { } public interface IRepository<TEntity> : IRepository where TEntity : class, IEntity { IQueryable<TEntity> All...
using PetSharing.Contracts.PetProfilesContract; using System; using System.Collections.Generic; using System.Text; namespace PetSharing.Contracts { public class PostContract { //public int PetId { get; set; } public int Id { get; set; } public string Img { get; set; } public st...
using UnityEngine; using UnityEngine.Audio; namespace DefaultNamespace { public class SettingsMenu : MonoBehaviour { public AudioMixer audioMixer; private float currentVolume; public void SetVolume(float volume) { audioMixer.SetFloat("volume", volume); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SecondProject.Ultis { public class Constans { public const String USER_NAME = "levanthuy100"; public const String PASSWORD = "00821058257176"; public const String AUTHORIZATION =...
using UnityEngine; using System.Collections; using Lowscope.Saving; using Lowscope.Saving.Core; using System; using UnityEngine.SceneManagement; namespace Lowscope.Saving.Examples { [AddComponentMenu("")] public class ExampleGameBomb : MonoBehaviour, ISaveable { [SerializeField] private GameObject...
using System.ComponentModel.DataAnnotations; namespace StudentExercises.Models { public class Instructor { private Cohort _cohort = null; public int Id { get; set; } [Required] [StringLength(25)] public string FirstName { get; set; } [Required] [String...
using System; using System.ComponentModel; using System.IO; using System.Reflection; using System.Runtime.Serialization.Formatters.Binary; using System.Xml.Serialization; namespace Infrastructure { public static class ObjectEx { /// <summary> /// 复制属性 /// </summary> /// <typepa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SM.Entities.SearchModel { public class SearchCargoType { /// <summary> /// 货物名Like /// </summary> public string CargoNameLike { get; set; } /// <summary> /// 记录删除状态(...
using FXBLOOM.SharedKernel; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace FXBLOOM.DomainLayer.CustomerAggregate { public class Country { public int CountryId { get; private set; } public string CountryName { g...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Text; using System.Collections; public partial class Risk_newArRisk : System.Web.UI.Page { PDTech.OA.BLL.OA_ARCHIVE_TYPE tBll = new PDTech.OA.BLL.OA_ARCHIVE_TYPE(...
using Avalonia; using Dock.Avalonia.Controls; using Dock.Model.Core; namespace AvaloniaDemo.ViewModels { public class MainWindowViewModel : StyledElement { public static readonly StyledProperty<DockControl?> DockControlProperty = AvaloniaProperty.Register<MainWindowViewModel, DockControl?>...
namespace WebApplication1.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("Firebird.I")] public partial class Identifier { [Key] ...
using Pchp.Core; using System; using System.Collections.Generic; using System.Text; namespace OCP.RichObjectStrings { /** * Class Definitions * * @package OCP\RichObjectStrings * @since 11.0.0 */ class Definitions { /** * @var array * @since 11.0.0 ...
namespace SGA.Migrations { using System; using System.Data.Entity.Migrations; public partial class Status : DbMigration { public override void Up() { AddColumn("dbo.Aluno", "Status", c => c.String(maxLength: 1)); AddColumn("dbo.Aula", "Status", c => c.String(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Inheritance { class Program { // Inherit etmek, Inheritance // Sınıflar arası hiyerarşik yapı kurabilmek, oluşturmak için kullanılır. // Bir sınıf, başka bir sı...
using System; using System.Collections.Generic; using System.Linq; namespace Codewars.ListFiltering.Tests { internal class ListFilterer { internal static List<int> GetIntegersFromList(List<object> listOfItems) { return listOfItems.OfType<int>().ToList(); //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DataLayer.Conexion { public interface IConexion <T> where T : class { Boolean existeConfigBaseDatos { get; set; } Exception exception { get; set; } Conexion Conectar(); } }
using System; using System.Collections.Generic; using System.Globalization; using System.Text; namespace Juego { public class MovmentHeroe : IMovment { public ObjectGeneric[,] Movimiento(ObjectGeneric[,] Dungeon, int x, int y,int size) { char Mov = Console.ReadKey().KeyChar; ...
using AquaShop.Models.Aquariums.Contracts; using AquaShop.Models.Decorations.Contracts; using AquaShop.Models.Fish.Contracts; using AquaShop.Utilities.Messages; using Microsoft.VisualBasic; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Runtime.Com...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SimpleButton : MonoBehaviour { public string Text = ""; void Start() { gameObject.GetComponent<Text>().text = Text; } private void OnEnable() { gameObject.GetCompo...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using System.Threading; using System.Threading.Tasks; using FluentAssertions; using Microsoft.AspNetCore.Mvc.Testing; using Newtonsoft.Json; using OneIdentityApi.Models; using Xunit; namespac...
namespace BPiaoBao.DomesticTicket.EFRepository.Migrations { using System; using System.Data.Entity.Migrations; public partial class _201407161616 : DbMigration { public override void Up() { DropForeignKey("dbo.InsuranceRecord", "Passenger_Id", "dbo.Passenger"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; using LibSelection; using RgxC.ASTranslator; namespace RgxC.Translators { public class GrammarTranslator : Translator { priv...
using AutoMapper; using TQ.SaveFilesExplorer.Entities.Players; using TQ.SaveFilesExplorer.Entities.TransferStash; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace TQ.SaveFilesExplorer.En...
using Microsoft.Extensions.Configuration; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Data; using MySqlConnector; public class blDB { IConfiguration _config = new ConfigurationBuilder() .SetBasePath(System.IO.Directory.GetCur...
using UnityEngine; public class AudioManager : MonoBehaviour { static int poolIndex = 0; static AudioSource[] sources; public int audioPoolSize; public AudioSource audioPrefab; // Use Awake for initialization (setting up components etc.) private void Awake() { sources = new AudioSource[audioPoolSize]; Tr...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TourApi.Models; namespace TourApi.Repos { public interface ISightsRepository { Task<List<Sight>> GetAllSights(); Task<List<Sight>> GetSights(Guid id); Task<Sight> Create(Sight sight);...
using ContactManagement.Service.DLL.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ContactManagement.Service.DLL.Repository { public class ContactRepository : IContactRepository { private C...
using Net.Buffers; using Net.Communication.Incoming.Consumer; using Net.Sockets.Pipeline.Handler; using PlatformRacing3.Server.Game.Client; namespace PlatformRacing3.Server.Game.Communication.Messages.Incoming.Handlers; internal interface IClientSessionIncomingPacketConsumer : IIncomingPacketConsumer { void IIncomi...
using System; using Xunit; using Xunit.Abstractions; namespace AdventureWorks.Tests { public class UnitTest1 { private readonly ITestOutputHelper _output; public UnitTest1(ITestOutputHelper output) { _output = output; } [Fact] public void Test1() ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using dk.via.businesslayer.Data.Services; using dk.via.ftc.businesslayer.Models; using Microsoft.AspNetCore.Mvc; namespace dk.via.ftc.businesslayer.Controllers { [Route("api/[controller]")] [ApiController] [ApiExplorerSettings(I...
using Dapper; using Reserva.Domain.Command.Result; using Reserva.Domain.Entities; using Reserva.Domain.Repositories; using Reserva.Infra.Context; using Reserva.Infra.Transactions; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Reserva.Infra.Repositories { public cl...
using Frostbyte.Entities; using Frostbyte.Entities.Discord; using Frostbyte.Extensions; using Frostbyte.Handlers; using System; using System.Net.Sockets; using System.Runtime.InteropServices; using System.Security.Cryptography; using System.Threading; using System.Threading.Tasks; namespace Frostbyte.Audio { publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Planning { class Group { public List<Predicate> group = new List<Predicate>(); public int cost = 0; public Group() { } public Group(Group g) { g...
using Crt.Api.Authorization; using Crt.Api.Controllers.Base; using Crt.Domain.Services; using Crt.Model; using Crt.Model.Dtos; using Crt.Model.Dtos.Element; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace Crt.Api.Controllers { [ApiVersion("1....
using RenovoLive.Domain; using RenovoTools.Common; namespace RenovoLive.Features.ServiceEvents.BusinessLayer.ServiceEventTransition.Validators.DMValidators { public class DMCompletedToClosedTransitionValidator : BaseDMToClosedTransitionValidator { public DMCompletedToClosedTransitionValidator(IServiceEvent...
using System; using System.Collections.Generic; using System.Text; using Scintilla; using Scintilla.Forms; using Scintilla.Configuration; using Scintilla.Configuration.SciTE; namespace MyGeneration { public interface IScintillaEditControl : IMyGenDocument { IScintillaNet ScintillaEditor { get; } } ...
using System; using System.Collections.Generic; using System.Text; namespace DinoDiner.Menu { /// <summary> /// Represents a Tyrannotea order for the diner /// </summary> public class Tyrannotea : Drink { protected Size size; public bool hasLemon = false; public bool isSwee...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BlueSportApp.Models { public class BannerModel { public string ImageUrl { get; set; } public string ImageAlt { get; set; } } }