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/* DotNetMQ - A Complete Message Broker For .NET Copyright (C) 2011 Halil ibrahim KALKAN This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option)...
using System.Threading; using System.Threading.Tasks; using OmniSharp.Extensions.DebugAdapter.Protocol.Requests; namespace OmniSharp.Extensions.DebugAdapter.Protocol.Server { /// <summary> /// Gives your class or handler an opportunity to interact with /// the <see cref="InitializeRequestArguments" /> befo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Locky.Shared; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; namespace Locky.Droid { [Activity(Label = "NewPasswordActivity")] public cl...
using System; using System.Data; using System.Collections.Generic; using System.Text; using Npgsql; using NpgsqlTypes; using DanhMuc.DataAccess; namespace DanhMuc.BusinesLogic { /// <summary> /// Mô tả thông tin cho bảng tblloaimathang /// Cung cấp các hàm xử lý, thao tác với bảng tblloaimathang //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MilkBot.Core; using MilkBot.Core.Commands; using MilkBot.Core.Components; using Newtonsoft.Json; namespace MilkBot.ChatCommands { public class ChatCommandsFactory : IComponentFactory { publi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ISKlinike { public partial class NesposobnostZaRadOdDo : Form { private DBCont...
using System; using System.Collections.Generic; using SmartNews.Models; using SmartNews.ViewModels; using Xamarin.Forms; using Xamarin.Forms.PlatformConfiguration; using Xamarin.Forms.PlatformConfiguration.iOSSpecific; namespace SmartNews.Views { public partial class MainPageCustom : ContentPage { pri...
using System; using System.Linq; using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Text; using System.Threading.Tasks; using System.Web; using Newtonsoft.Json; using W3ChampionsStatisticService.ReadModelBase; using W3ChampionsStatisticService.Admin; namespace W3ChampionsStatistic...
/****************************************************************************** * * HL7SDK CDA narrative elements * *****************************************************************************/ using System; namespace HL7SDK.Cda { partial interface IStrucDocCaption { IStrucDocElementCollection ...
using UnityEngine; [SLua.CustomLuaClass] public class WeaponSlot : MonoBehaviour { public int position; }
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="FlashLevel.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -------------------------------------------------------------------------------------...
using System; namespace Sunny.Lib.SRandom { /// <summary> /// This node represents a subexpression i.e. anything in parentheses. /// For example (abc) is a subexpression with one node in it. /// </summary> class RegexSubExpressionNode : RegexNode { RegexNode mRefNode; public str...
//----------------------------------------------------------------------- // <copyright file="ModuleManager.cs" company="Aranea IT Ltd"> // Copyright (c) Aranea IT Ltd. All rights reserved. // </copyright> // <author>Szymon M Sasin</author> //----------------------------------------------------------------------- ...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_RectTransform_Axis : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.RectTransform.Axis"); LuaObject.addMember(l, 0, "Horizontal"); LuaObject.addMember(l, 1, "Vertical"); LuaDLL.lua_pop(l, 1); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Entity.ModelConfiguration; using FacultyV3.Core.Models.Entities; namespace FacultyV3.Core.Data.Mapping { public class RoleMapping : EntityTypeConfiguration<Role> { publ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LerpScale : MonoBehaviour { public bool setDefaultOnAwake = true; public Vector3 targetScale = Vector3.one; //[Range(0,1)] public float lerpSpeed; private void Awake() { if (setDefaultOnAwake)...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using BS_Admin; using BS_DAO; namespace BS_UI { public partial class LibraryForm : Form { ...
using Bilten.Dao; using Bilten.Dao.NHibernate; using NHibernate; using NHibernate.Context; using Soko.Data; using Soko.Domain; using Soko.UI; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace Soko.Misc { public class Sesija { ...
using System; using System.Collections.Generic; using System.Text; namespace Data.Core { public enum TrainingTypeEnum { TranslateWord = 1, ChooseTranslate = 2, CollectWord = 3 } }
using FatCat.Nes.OpCodes.AddressingModes; namespace FatCat.Nes.OpCodes.IO { public class PushAccumulator : OpCode { public override string Name => "PHA"; public PushAccumulator(ICpu cpu, IAddressMode addressMode) : base(cpu, addressMode) { } public override int Execute() { PushToStack(cpu.Accumulator); ...
using System; using System.Collections.Generic; namespace RMAT3.Models { public class SectionQuestionAnswerType { public SectionQuestionAnswerType() { AuditDetails = new List<AuditDetail>(); } public int SectionQuestionAnswerTypeId { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JogoXadrez { class Tabuleiro { public int linhas { get; private set; } public int colunas { get; private set; } public Peca[,] pecas { get; private set; } ...
using RailTracker.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using PagedList; using System.Text; namespace RailTracker.Controllers { public class RailroadController : Controller { private RailTrackerEntities _db = new RailTracker...
using LETS.Helpers; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace LETS.Models { public class ComponentsGuideModels { [Required(ErrorMessage = "What is your title.")] [Display(Name = "Title")] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class WinTrigger : MonoBehaviour { // Use this for initialization void OnTriggerStay2D(Collider2D other) { if (other.gameObject.tag == "StackedBook") { SceneManag...
using DeferredTask.Models; namespace DeferredTask.Test.Models { public class ConcreteDeferredTaskWithLink : AbstractDeferredTask { public string Link { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; using UnityEngine.Events; namespace SpiritPetMaster { public class PetViewController : MonoBehaviour { static public PetViewController instance; [Header("Pet View Size")] ...
using Mosa.Kernel.x86; namespace $safeprojectname$ { public static class PS2Keyboard { private const byte Port_KeyData = 0x0060; public static byte KData; public static void Initialize() { KData = 0x00; } public static void OnInterrupt() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; using System.Xml.Linq; using Framework.Metadata; using Framework.Utils; namespace Framework.Remote.Mobile { public partial class CxLayoutElement { //-------------------------------------------------...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Triton.Game; using Triton.Game.Mono; [Attribute38("FriendListFrame")] public class FriendListFrame : MonoBehaviour { publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Bullet : MonoBehaviour { PlayerPose target; Rigidbody rb; Vector3 moveDirection; public float travelDistance = 500f; public float moveSpeed; public GameObject gameOverP...
using ZooApp.Domain.Common; using System.Threading.Tasks; namespace ZooApp.Application.Common.Interfaces { public interface IDomainEventService { Task Publish(DomainEvent domainEvent); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class GameOverScript : MonoBehaviour { [SerializeField] Canvas gameOverCanvas; bool gameOver = false; void Start() { gameOverCanvas.enabled = false; } void Update() ...
namespace AquaServiceSPA.Models { public class Kh2po4Result: SaltResult { public double? PhosphorusContent { get; set; } public double? PotassiumContent { get; set; } } }
using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; namespace ElectricityBilling.Data.Migrations { public partial class Customer : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropIndex( ...
using System; using System.Collections.Generic; using Containerschip; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Containership.Tests { [TestClass] public class ShipTests { [TestMethod] public void Weight120Possible() { Ship ship = new Ship(1,1,120); ...
using System; using System.Threading.Tasks; using Mulion.Windows; namespace Mulion{ public abstract class EventLoop{ public event Action Quit; public static Task<EventLoop> Create(){ if(Environment.OSVersion.Platform == PlatformID.Win32NT){ return Task.FromResult<EventLoop>(new Win32EventLoop()); } ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace NugetHelperWinForm { public partial class Form1 : Form { //Asse...
namespace YouTubePlaylistsSystem.Data.Services { using Contracts; using System.Linq; using Models; using Repositories; using System; public class RatingServices : IRatingServices { private IRepository<Rate> rates; public RatingServices(IRepository<Rate> rates) { ...
namespace Musher.EchoNest.Responses { public enum ResponseStatusCode { UnknownError = -1, Success = 0, MissingOrInvalidApiKey = 1, ApiKeyNotAllowedToCallMethod = 2, RateLimitExceeded = 3, MissingParameter = 4, InvalidParameter = 5 } }
/* * John Mordi * MouseClick.cs * Assignment #5 * Gives player control over placement of units with mouseclicks and allows player to reset level */ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class MouseClick : Mon...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ReloadUI : MonoBehaviour { public GameObject reloadBar; public Transform innerBar; private bool showBar; private float timer = 0f; private float reloadTime = 0f; private float progress = 0f; privat...
 using UnityEngine; using System.Collections; using System; public class PlayerClass : MonoBehaviour { static public int NumAtX = 0; static public int NumAtY = 0; // Дельта перемешения персонажа,для расчета шага public float Delta = 0.0f; /// Направление движение в данный момент и возможное public int[] Dire...
using System.Collections; using System.Collections.Generic; public class AckSceneExit { private uint _uid; public AckSceneExit(Packet packet) { this._uid = packet.ReadUint(); } public uint uid { get { return this._uid; } set { this._uid = value; } } }
using System; using System.Collections.Generic; using System.Text; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace MMSdb.dbo.Tables { [Table("tbl_ClinicalConditions")] public class tbl_ClinicalConditions { [Key] public long clc_ID ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace Mentors.Models { public class Student : Person { public ICollection<MentorStudent> MentorStudent { get; set; } public ICollection<StudentTecnology> StudentTecnology { get; set; } public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using AirCaddy.Data; using AirCaddy.Data.CustomDataModels; using AirCaddy.Data.Repositories; using AirCaddy.Domain.ViewModels.GolfCourses; using AirCaddy.Domain.ViewModels.Privileges; using MAX.USPS; na...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exo_tableau_majorite { class Program { static void Main(string[] args) { int a, d, r=0; a = 5; d = 4; Calcul(a, d, ref ...
using Ambassador.Areas.Ambassador.Models.AccountViewModels; using Ambassador.Services; using Ambassador.Services.Interfaces; using AutoMapper; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Options; using System.Security.Claims; using System.Threading.Tasks; names...
using MahApps.Metro.Controls; using MahApps.Metro.Controls.Dialogs; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace MinecraftLauncher.Services { public class DialogService : IDialogService { public asyn...
using System; namespace Utility { /// <summary> /// ILog ªººK­n´y­z¡C /// </summary> public interface ILog { string Subject { get; } string ToString(); } public interface ILog2 : ILog { string GetFileName(string currentLogPath,string qName,ulong key); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class touchInputController : MonoBehaviour { public float xSensitivity; public float ySensitivity; public float deadZone; public float tapThreshold; public int holdDelayDuration; public bool controlsInverted ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ServerMap.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // --------------------------------------------------------------------------------------...
using System.Collections.Generic; namespace StockTradingSystem { public interface IPriceChange { void Run(List<Stock> StockPool); } }
using System.Collections.Generic; using WebServiceTestTools.Contract.Model; using WebServiceTestTools.Contract.Model.Soa1; using WebServiceTestTools.Core.Soa1.Processor; namespace WebServiceTestTools.Core.Soa1 { public class Soa1Core { /// <summary> /// 处理请求入口 /// </summary> //...
using System; using System.Collections.Generic; namespace ThreeLayerTest.DAL { public class OrderDTO { public int ID {get; set;} public string Name { get; set; } public string Description { get; set; } public DateTime CreationDate { get; set; } } public class WorkRequestDTO { public List<WorkResponse...
using System; using System.Collections.Generic; namespace RestApiEcom.Models { public partial class TAgent { public TAgent() { TAgentCollecteur = new HashSet<TAgentCollecteur>(); TIncident = new HashSet<TIncident>(); TMail = new HashSet<TMail>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Text; namespace _15 { public class EasyTable : Table { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class LevelNetwork : NetworkBehaviour { public UnityEngine.UI.Image barra; [SyncVar]//[SyncVar(hook = "tiempo")] public int minutes = 3; [SyncVar]//[SyncVar(hook = "tiempo")] public float seconds...
using System; using System.Web.Mvc; namespace MZcms.Web { /// <summary> /// ms-excel视图 /// </summary> public class ExcelResult:ViewResult { #region 字段 private string _fileName; #endregion #region 构造函数 public ExcelResult(string fileName, object model) : this(null, fileName, model) { } public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.ServiceModel; using System.Data.SqlClient; namespace BLL集团客运综合管理.FrequencyManager { [ServiceContract] class NEWFrequencyInsect { DALPublic.DALMethod myDAL = new DALPublic.DALMethod...
using System; using System.Collections.Generic; using System.IO; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using SixLabors.ImageSharp; using SixLabors.ImageSharp.Formats.Png; using SixLabors.ImageSharp.PixelFormats; using WagahighChoices.Ashe; using WagahighChoices.Kaoruko.Models; nam...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using PhotoFrame.Application; using PhotoFrame.Domain; using PhotoFrame.Domain.Model; using PhotoFrame.Do...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using BLL.Entities; using BLL.Interface; using BLL.Mapping; using DAL.Interface; namespace BLL.Services { public class UserService : IUserService { private readonly IUnitOfWork _uow; public UserService(IUnit...
namespace Codelet.AspNetCore.Knockout.TagHelpers { /// <summary> /// Enumerates knockout binding modes. /// </summary> public enum KnockoutBindingMode { /// <summary> /// The Knockout binding via "data-bind" attribute (default value). /// </summary> Attribute = 0, /// <summary> /// T...
using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.AspNetCore.Razor.TagHelpers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Bootstrap.AspNetCore.Mvc.TagHelpers.Extensions { internal static class TagBuilderExtensions...
using System; using System.Collections.Generic; using System.Text; #if NET35 using System.Windows.Data; using System.Windows; #elif NETFX_CORE using Windows.UI.Xaml; using Windows.UI.Xaml.Data; #endif namespace WPFBase.Converter { public class BooleanToVisibilityConverter : IValueConverter { #if NET35...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SO.Urba.Managers; using SO.Urba.Models.ValueObjects; using System.Security.Principal; using System.Web; using System.Web.Security; using System.Security.Cryptography; namespace SO.Urba.Managers { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PlayTennis.Model.Dto { /// <summary> /// 位置信息 /// </summary> public class LocationInfor { //{"country":"中国","country_code":0,"province":"北京市","city":"北京市","district...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Yeasca.Commande; using Yeasca.Metier; using Yeasca.Mongo; namespace Yeasca.TestsUnitaires.Commande.Utilisateurs { [TestClass] public class TestCreerHuissierCommande { private string _prénomHuissier = "Scarlette"; [Tes...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="DomainValuesControllerTest.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ---------------------------------------------------------------------...
namespace RealEstate.Data { using Microsoft.AspNet.Identity.EntityFramework; using Models; public class RealEstateDbContext : IdentityDbContext<User>, IRealEstateDbContext { public RealEstateDbContext() : base("DefaultConnection", throwIfV1Schema: false) { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; using System.Web.Mvc; using FantasyStore.Domain; using FantasyStore.Infrastructure; using FantasyStore.WebApp.Util; using Microsoft.AspNet.Identity; namespace FantasyStore.WebApp.Controllers { [AllowAnonymous] ...
using Akkatecture.Aggregates; using Akkatecture.Core; namespace Akkatecture.Events { public interface IEventUpcaster<TAggregate, TIdentity> where TAggregate : IAggregateRoot<TIdentity> where TIdentity : IIdentity { IAggregateEvent<TAggregate,TIdentity> Upcast(IAggregateEvent<TAggregate,...
using System; using UnityEngine; namespace UnityUIPlayables { [Serializable] public class RectTransformAnimationValue { [SerializeField] private Vector3 _anchoredPosition; [SerializeField] private Vector2 _sizeDelta; [SerializeField] private Vector3 _localRotation; [Seri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web; namespace Sunny.HttpReqeustServer { public class MyAuthenticateModule : IHttpModule { public void Dispose() { } public void Init(HttpApplicatio...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MVC { public class Message { public string name; public string imageId; public string content; public string dateTime; public string wxId; public string re...
using LuckyGitlabStatWebAPI.DAO; using LuckyGitlabStatWebAPI.Models; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using System.Web.Http; namespace LuckyGitlabStatWebAPI.Controllers { pub...
namespace SisbolApi.Models { public class Punicao { public string Re{get;set;} public string DataPublicacao { get; set; } public string TipoPunicao { get; set; } public string BoletimPublicacao { get; set; } public string TextoPunicao { get; set; } } }
/* using cn.bmob.api; using cn.bmob.io; using cn.bmob.response; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; namespace cn.bmob.Extensions { public static class BmobObjectExtensions { public static Obj...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; namespace Least_Squares_Method { public partial class Form1 : Form ...
// Licensed under the BSD license // See the LICENSE file in the project root for more information using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading; using System.Threading.Tasks; using NLog.Targets.Syslog.Extensions; using NLog.Targets.Syslog.Settings; namesp...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; using UniInject; using UniRx; // Disable warning about fields that are never assigned, their values are injected. #pragma warning disable CS0649 public class MainSceneUiContro...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace coffeeSalesManag_CompApp.Models { public class Sale { public int ID { get; set; } private stri...
using UnityEngine; using System.Collections; public class MouseMovement : MonoBehaviour { //This Script was for the Hero to follow the mouse using a Raycast. // // // // // public Transform Hero; //Creates Ray toward ground void FixedUpdate () { //Sets movement to mouse pos. Ray ray = Ca...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace Rhea.UI.Areas.Estate.Models { public class RoomEditModel { /// <summary> /// 房间ID /// </summary> [Display(Name = "房间ID")] ...
using LuizalabsWishesManager.Domains.Models; using LuizalabsWishesManager.Services; using LuizalabsWishesManager.Shared; using NUnit.Framework; using RestSharp; namespace Tests { public class UserTest { private IUserService _service; [SetUp] public void Setup(IUserService serv...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("UIStatus")] public class UIStatus : MonoBehaviour { public UIStatus(IntPtr address) : this(address, "UIStatus") { } public UIStatus(IntPtr add...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using Schedule.MyControls; using Schedule.Pages; using Schedule.Tools; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Internals; namespace Schedule { [DesignTimeVisible(false)...
namespace GdNet.Common.Services.WorkersImpl { /// <summary> /// Encrypt and decrypt a string /// </summary> public class DefaultStringEncryptionWorker : IStringEncryptionWorker { public string Encrypt(string plainText, string passPhrase) { return StringCipher.Encrypt(plai...
using System.Collections.Specialized; using System.Threading.Tasks; namespace Marvolo.Data { /// <summary> /// </summary> public interface IModelObjectRepository : INotifyCollectionChanged { /// <summary> /// /// </summary> /// <returns></returns> int Count(); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace RMS { public partial class UserHome : Form { Str...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace ChuOngThongMinh { public ...
using Paint.Data.Interface; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Paint.Data.Repository { public class DefectRepository : IDefectRepository { public IEnumerable<IDefectRepository> GetAll() { thr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Idenz.Modules.Patient.Models { public class Dosya { public int Id { get; set; } public string DosyaIsmi { get; set; } public int HastaId { get; set; } public DateTime EklenmeTarihi {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Windows.Storage; namespace Win32Printer { class Program { static void Main(string[] args) { var pdfProcess = new System.Diagnostics.Process(); pdfPr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Prospects.Cross.Infrastructure.Resources { public static class LocalizedStrings { public static string Get(string key) { return AppResources.ResourceManager...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Mail; using System.Text; using System.Threading.Tasks; namespace Mail { class Program { static void Main(string[] args) { string fileName = ""; string src = $@"C:/PDF/{fileName}.pdf"; ...