text stringlengths 13 6.01M |
|---|
/*
DotNetMQ - A Complete Message Broker For .NET
Copyright (C) 2011 Halil ibrahim KALKAN
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option)... |
using System.Threading;
using System.Threading.Tasks;
using OmniSharp.Extensions.DebugAdapter.Protocol.Requests;
namespace OmniSharp.Extensions.DebugAdapter.Protocol.Server
{
/// <summary>
/// Gives your class or handler an opportunity to interact with
/// the <see cref="InitializeRequestArguments" /> befo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Locky.Shared;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
namespace Locky.Droid
{
[Activity(Label = "NewPasswordActivity")]
public cl... |
using System;
using System.Data;
using System.Collections.Generic;
using System.Text;
using Npgsql;
using NpgsqlTypes;
using DanhMuc.DataAccess;
namespace DanhMuc.BusinesLogic
{
/// <summary>
/// Mô tả thông tin cho bảng tblloaimathang
/// Cung cấp các hàm xử lý, thao tác với bảng tblloaimathang
//... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MilkBot.Core;
using MilkBot.Core.Commands;
using MilkBot.Core.Components;
using Newtonsoft.Json;
namespace MilkBot.ChatCommands {
public class ChatCommandsFactory : IComponentFactory {
publi... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ISKlinike
{
public partial class NesposobnostZaRadOdDo : Form
{
private DBCont... |
using System;
using System.Collections.Generic;
using SmartNews.Models;
using SmartNews.ViewModels;
using Xamarin.Forms;
using Xamarin.Forms.PlatformConfiguration;
using Xamarin.Forms.PlatformConfiguration.iOSSpecific;
namespace SmartNews.Views
{
public partial class MainPageCustom : ContentPage
{
pri... |
using System;
using System.Linq;
using System.Collections.Generic;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using System.Web;
using Newtonsoft.Json;
using W3ChampionsStatisticService.ReadModelBase;
using W3ChampionsStatisticService.Admin;
namespace W3ChampionsStatistic... |
/******************************************************************************
*
* HL7SDK CDA narrative elements
*
*****************************************************************************/
using System;
namespace HL7SDK.Cda
{
partial interface IStrucDocCaption
{
IStrucDocElementCollection ... |
using UnityEngine;
[SLua.CustomLuaClass]
public class WeaponSlot : MonoBehaviour
{
public int position;
}
|
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="FlashLevel.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// -------------------------------------------------------------------------------------... |
using System;
namespace Sunny.Lib.SRandom
{
/// <summary>
/// This node represents a subexpression i.e. anything in parentheses.
/// For example (abc) is a subexpression with one node in it.
/// </summary>
class RegexSubExpressionNode : RegexNode
{
RegexNode mRefNode;
public str... |
//-----------------------------------------------------------------------
// <copyright file="ModuleManager.cs" company="Aranea IT Ltd">
// Copyright (c) Aranea IT Ltd. All rights reserved.
// </copyright>
// <author>Szymon M Sasin</author>
//-----------------------------------------------------------------------
... |
using LuaInterface;
using SLua;
using System;
public class Lua_UnityEngine_RectTransform_Axis : LuaObject
{
public static void reg(IntPtr l)
{
LuaObject.getEnumTable(l, "UnityEngine.RectTransform.Axis");
LuaObject.addMember(l, 0, "Horizontal");
LuaObject.addMember(l, 1, "Vertical");
LuaDLL.lua_pop(l, 1);
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.Entity.ModelConfiguration;
using FacultyV3.Core.Models.Entities;
namespace FacultyV3.Core.Data.Mapping
{
public class RoleMapping : EntityTypeConfiguration<Role>
{
publ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LerpScale : MonoBehaviour
{
public bool setDefaultOnAwake = true;
public Vector3 targetScale = Vector3.one;
//[Range(0,1)]
public float lerpSpeed;
private void Awake()
{
if (setDefaultOnAwake)... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using BS_Admin;
using BS_DAO;
namespace BS_UI
{
public partial class LibraryForm : Form
{
... |
using Bilten.Dao;
using Bilten.Dao.NHibernate;
using NHibernate;
using NHibernate.Context;
using Soko.Data;
using Soko.Domain;
using Soko.UI;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace Soko.Misc
{
public class Sesija
{
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Data.Core
{
public enum TrainingTypeEnum
{
TranslateWord = 1,
ChooseTranslate = 2,
CollectWord = 3
}
}
|
using FatCat.Nes.OpCodes.AddressingModes;
namespace FatCat.Nes.OpCodes.IO
{
public class PushAccumulator : OpCode
{
public override string Name => "PHA";
public PushAccumulator(ICpu cpu, IAddressMode addressMode) : base(cpu, addressMode) { }
public override int Execute()
{
PushToStack(cpu.Accumulator);
... |
using System;
using System.Collections.Generic;
namespace RMAT3.Models
{
public class SectionQuestionAnswerType
{
public SectionQuestionAnswerType()
{
AuditDetails = new List<AuditDetail>();
}
public int SectionQuestionAnswerTypeId { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JogoXadrez
{
class Tabuleiro
{
public int linhas { get; private set; }
public int colunas { get; private set; }
public Peca[,] pecas { get; private set; }
... |
using RailTracker.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using PagedList;
using System.Text;
namespace RailTracker.Controllers
{
public class RailroadController : Controller
{
private RailTrackerEntities _db = new RailTracker... |
using LETS.Helpers;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace LETS.Models
{
public class ComponentsGuideModels
{
[Required(ErrorMessage = "What is your title.")]
[Display(Name = "Title")]
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class WinTrigger : MonoBehaviour {
// Use this for initialization
void OnTriggerStay2D(Collider2D other)
{
if (other.gameObject.tag == "StackedBook")
{
SceneManag... |
using DeferredTask.Models;
namespace DeferredTask.Test.Models
{
public class ConcreteDeferredTaskWithLink : AbstractDeferredTask
{
public string Link { get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using UnityEngine.Events;
namespace SpiritPetMaster
{
public class PetViewController : MonoBehaviour
{
static public PetViewController instance;
[Header("Pet View Size")]
... |
using Mosa.Kernel.x86;
namespace $safeprojectname$
{
public static class PS2Keyboard
{
private const byte Port_KeyData = 0x0060;
public static byte KData;
public static void Initialize()
{
KData = 0x00;
}
public static void OnInterrupt()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
using System.Xml.Linq;
using Framework.Metadata;
using Framework.Utils;
namespace Framework.Remote.Mobile
{
public partial class CxLayoutElement
{
//-------------------------------------------------... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("FriendListFrame")]
public class FriendListFrame : MonoBehaviour
{
publi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Bullet : MonoBehaviour
{
PlayerPose target;
Rigidbody rb;
Vector3 moveDirection;
public float travelDistance = 500f;
public float moveSpeed;
public GameObject gameOverP... |
using ZooApp.Domain.Common;
using System.Threading.Tasks;
namespace ZooApp.Application.Common.Interfaces
{
public interface IDomainEventService
{
Task Publish(DomainEvent domainEvent);
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class GameOverScript : MonoBehaviour
{
[SerializeField] Canvas gameOverCanvas;
bool gameOver = false;
void Start()
{
gameOverCanvas.enabled = false;
}
void Update()
... |
namespace AquaServiceSPA.Models
{
public class Kh2po4Result: SaltResult
{
public double? PhosphorusContent { get; set; }
public double? PotassiumContent { get; set; }
}
}
|
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
namespace ElectricityBilling.Data.Migrations
{
public partial class Customer : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropIndex(
... |
using System;
using System.Collections.Generic;
using Containerschip;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Containership.Tests
{
[TestClass]
public class ShipTests
{
[TestMethod]
public void Weight120Possible()
{
Ship ship = new Ship(1,1,120);
... |
using System;
using System.Threading.Tasks;
using Mulion.Windows;
namespace Mulion{
public abstract class EventLoop{
public event Action Quit;
public static Task<EventLoop> Create(){
if(Environment.OSVersion.Platform == PlatformID.Win32NT){
return Task.FromResult<EventLoop>(new Win32EventLoop());
}
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace NugetHelperWinForm
{
public partial class Form1 : Form
{
//Asse... |
namespace YouTubePlaylistsSystem.Data.Services
{
using Contracts;
using System.Linq;
using Models;
using Repositories;
using System;
public class RatingServices : IRatingServices
{
private IRepository<Rate> rates;
public RatingServices(IRepository<Rate> rates)
{
... |
namespace Musher.EchoNest.Responses
{
public enum ResponseStatusCode
{
UnknownError = -1,
Success = 0,
MissingOrInvalidApiKey = 1,
ApiKeyNotAllowedToCallMethod = 2,
RateLimitExceeded = 3,
MissingParameter = 4,
InvalidParameter = 5
}
}
|
/*
* John Mordi
* MouseClick.cs
* Assignment #5
* Gives player control over placement of units with mouseclicks and allows player to reset level
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class MouseClick : Mon... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ReloadUI : MonoBehaviour
{
public GameObject reloadBar;
public Transform innerBar;
private bool showBar;
private float timer = 0f;
private float reloadTime = 0f;
private float progress = 0f;
privat... |
using UnityEngine;
using System.Collections;
using System;
public class PlayerClass : MonoBehaviour {
static public int NumAtX = 0;
static public int NumAtY = 0;
// Дельта перемешения персонажа,для расчета шага
public float Delta = 0.0f;
/// Направление движение в данный момент и возможное
public int[] Dire... |
using System.Collections;
using System.Collections.Generic;
public class AckSceneExit
{
private uint _uid;
public AckSceneExit(Packet packet)
{
this._uid = packet.ReadUint();
}
public uint uid
{
get { return this._uid; }
set { this._uid = value; }
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace MMSdb.dbo.Tables
{
[Table("tbl_ClinicalConditions")]
public class tbl_ClinicalConditions
{
[Key]
public long clc_ID ... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace Mentors.Models
{
public class Student : Person
{
public ICollection<MentorStudent> MentorStudent { get; set; }
public ICollection<StudentTecnology> StudentTecnology { get; set; }
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using AirCaddy.Data;
using AirCaddy.Data.CustomDataModels;
using AirCaddy.Data.Repositories;
using AirCaddy.Domain.ViewModels.GolfCourses;
using AirCaddy.Domain.ViewModels.Privileges;
using MAX.USPS;
na... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Exo_tableau_majorite
{
class Program
{
static void Main(string[] args)
{
int a, d, r=0;
a = 5;
d = 4;
Calcul(a, d, ref ... |
using Ambassador.Areas.Ambassador.Models.AccountViewModels;
using Ambassador.Services;
using Ambassador.Services.Interfaces;
using AutoMapper;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Options;
using System.Security.Claims;
using System.Threading.Tasks;
names... |
using MahApps.Metro.Controls;
using MahApps.Metro.Controls.Dialogs;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace MinecraftLauncher.Services
{
public class DialogService : IDialogService
{
public asyn... |
using System;
namespace Utility
{
/// <summary>
/// ILog ªººKn´yz¡C
/// </summary>
public interface ILog
{
string Subject
{
get;
}
string ToString();
}
public interface ILog2 : ILog
{
string GetFileName(string currentLogPath,string qName,ulong key);
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class touchInputController : MonoBehaviour
{
public float xSensitivity;
public float ySensitivity;
public float deadZone;
public float tapThreshold;
public int holdDelayDuration;
public bool controlsInverted ... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ServerMap.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------... |
using System.Collections.Generic;
namespace StockTradingSystem
{
public interface IPriceChange
{
void Run(List<Stock> StockPool);
}
} |
using System.Collections.Generic;
using WebServiceTestTools.Contract.Model;
using WebServiceTestTools.Contract.Model.Soa1;
using WebServiceTestTools.Core.Soa1.Processor;
namespace WebServiceTestTools.Core.Soa1
{
public class Soa1Core
{
/// <summary>
/// 处理请求入口
/// </summary>
//... |
using System;
using System.Collections.Generic;
namespace ThreeLayerTest.DAL
{
public class OrderDTO
{
public int ID {get; set;}
public string Name { get; set; }
public string Description { get; set; }
public DateTime CreationDate { get; set; }
}
public class WorkRequestDTO
{
public List<WorkResponse... |
using System;
using System.Collections.Generic;
namespace RestApiEcom.Models
{
public partial class TAgent
{
public TAgent()
{
TAgentCollecteur = new HashSet<TAgentCollecteur>();
TIncident = new HashSet<TIncident>();
TMail = new HashSet<TMail>();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections.Generic;
using System.Text;
namespace _15
{
public class EasyTable : Table
{
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class LevelNetwork : NetworkBehaviour {
public UnityEngine.UI.Image barra;
[SyncVar]//[SyncVar(hook = "tiempo")]
public int minutes = 3;
[SyncVar]//[SyncVar(hook = "tiempo")]
public float seconds... |
using System;
using System.Web.Mvc;
namespace MZcms.Web
{
/// <summary>
/// ms-excel视图
/// </summary>
public class ExcelResult:ViewResult
{
#region 字段
private string _fileName;
#endregion
#region 构造函数
public ExcelResult(string fileName, object model)
: this(null, fileName, model)
{
}
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.ServiceModel;
using System.Data.SqlClient;
namespace BLL集团客运综合管理.FrequencyManager
{
[ServiceContract]
class NEWFrequencyInsect
{
DALPublic.DALMethod myDAL = new DALPublic.DALMethod... |
using System;
using System.Collections.Generic;
using System.IO;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Png;
using SixLabors.ImageSharp.PixelFormats;
using WagahighChoices.Ashe;
using WagahighChoices.Kaoruko.Models;
nam... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using PhotoFrame.Application;
using PhotoFrame.Domain;
using PhotoFrame.Domain.Model;
using PhotoFrame.Do... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BLL.Entities;
using BLL.Interface;
using BLL.Mapping;
using DAL.Interface;
namespace BLL.Services
{
public class UserService : IUserService
{
private readonly IUnitOfWork _uow;
public UserService(IUnit... |
namespace Codelet.AspNetCore.Knockout.TagHelpers
{
/// <summary>
/// Enumerates knockout binding modes.
/// </summary>
public enum KnockoutBindingMode
{
/// <summary>
/// The Knockout binding via "data-bind" attribute (default value).
/// </summary>
Attribute = 0,
/// <summary>
/// T... |
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.AspNetCore.Razor.TagHelpers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bootstrap.AspNetCore.Mvc.TagHelpers.Extensions
{
internal static class TagBuilderExtensions... |
using System;
using System.Collections.Generic;
using System.Text;
#if NET35
using System.Windows.Data;
using System.Windows;
#elif NETFX_CORE
using Windows.UI.Xaml;
using Windows.UI.Xaml.Data;
#endif
namespace WPFBase.Converter
{
public class BooleanToVisibilityConverter : IValueConverter
{
#if NET35... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SO.Urba.Managers;
using SO.Urba.Models.ValueObjects;
using System.Security.Principal;
using System.Web;
using System.Web.Security;
using System.Security.Cryptography;
namespace SO.Urba.Managers
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PlayTennis.Model.Dto
{
/// <summary>
/// 位置信息
/// </summary>
public class LocationInfor
{
//{"country":"中国","country_code":0,"province":"北京市","city":"北京市","district... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Yeasca.Commande;
using Yeasca.Metier;
using Yeasca.Mongo;
namespace Yeasca.TestsUnitaires.Commande.Utilisateurs
{
[TestClass]
public class TestCreerHuissierCommande
{
private string _prénomHuissier = "Scarlette";
[Tes... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="DomainValuesControllerTest.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ---------------------------------------------------------------------... |
namespace RealEstate.Data
{
using Microsoft.AspNet.Identity.EntityFramework;
using Models;
public class RealEstateDbContext : IdentityDbContext<User>, IRealEstateDbContext
{
public RealEstateDbContext()
: base("DefaultConnection", throwIfV1Schema: false)
{
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web;
using System.Web.Mvc;
using FantasyStore.Domain;
using FantasyStore.Infrastructure;
using FantasyStore.WebApp.Util;
using Microsoft.AspNet.Identity;
namespace FantasyStore.WebApp.Controllers
{
[AllowAnonymous]
... |
using Akkatecture.Aggregates;
using Akkatecture.Core;
namespace Akkatecture.Events
{
public interface IEventUpcaster<TAggregate, TIdentity>
where TAggregate : IAggregateRoot<TIdentity>
where TIdentity : IIdentity
{
IAggregateEvent<TAggregate,TIdentity> Upcast(IAggregateEvent<TAggregate,... |
using System;
using UnityEngine;
namespace UnityUIPlayables
{
[Serializable]
public class RectTransformAnimationValue
{
[SerializeField] private Vector3 _anchoredPosition;
[SerializeField] private Vector2 _sizeDelta;
[SerializeField] private Vector3 _localRotation;
[Seri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web;
namespace Sunny.HttpReqeustServer
{
public class MyAuthenticateModule : IHttpModule
{
public void Dispose()
{
}
public void Init(HttpApplicatio... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MVC
{
public class Message
{
public string name;
public string imageId;
public string content;
public string dateTime;
public string wxId;
public string re... |
using LuckyGitlabStatWebAPI.DAO;
using LuckyGitlabStatWebAPI.Models;
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Web.Http;
namespace LuckyGitlabStatWebAPI.Controllers
{
pub... |
namespace SisbolApi.Models
{
public class Punicao
{
public string Re{get;set;}
public string DataPublicacao { get; set; }
public string TipoPunicao { get; set; }
public string BoletimPublicacao { get; set; }
public string TextoPunicao { get; set; }
}
} |
/*
using cn.bmob.api;
using cn.bmob.io;
using cn.bmob.response;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
namespace cn.bmob.Extensions
{
public static class BmobObjectExtensions
{
public static Obj... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
namespace Least_Squares_Method
{
public partial class Form1 : Form
... |
// Licensed under the BSD license
// See the LICENSE file in the project root for more information
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
using NLog.Targets.Syslog.Extensions;
using NLog.Targets.Syslog.Settings;
namesp... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
using UniInject;
using UniRx;
// Disable warning about fields that are never assigned, their values are injected.
#pragma warning disable CS0649
public class MainSceneUiContro... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace coffeeSalesManag_CompApp.Models
{
public class Sale
{
public int ID { get; set; }
private stri... |
using UnityEngine;
using System.Collections;
public class MouseMovement : MonoBehaviour {
//This Script was for the Hero to follow the mouse using a Raycast.
//
//
//
//
//
public Transform Hero;
//Creates Ray toward ground
void FixedUpdate ()
{
//Sets movement to mouse pos.
Ray ray = Ca... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace Rhea.UI.Areas.Estate.Models
{
public class RoomEditModel
{
/// <summary>
/// 房间ID
/// </summary>
[Display(Name = "房间ID")]
... |
using LuizalabsWishesManager.Domains.Models;
using LuizalabsWishesManager.Services;
using LuizalabsWishesManager.Shared;
using NUnit.Framework;
using RestSharp;
namespace Tests
{
public class UserTest
{
private IUserService _service;
[SetUp]
public void Setup(IUserService serv... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("UIStatus")]
public class UIStatus : MonoBehaviour
{
public UIStatus(IntPtr address) : this(address, "UIStatus")
{
}
public UIStatus(IntPtr add... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using Schedule.MyControls;
using Schedule.Pages;
using Schedule.Tools;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Internals;
namespace Schedule
{
[DesignTimeVisible(false)... |
namespace GdNet.Common.Services.WorkersImpl
{
/// <summary>
/// Encrypt and decrypt a string
/// </summary>
public class DefaultStringEncryptionWorker : IStringEncryptionWorker
{
public string Encrypt(string plainText, string passPhrase)
{
return StringCipher.Encrypt(plai... |
using System.Collections.Specialized;
using System.Threading.Tasks;
namespace Marvolo.Data
{
/// <summary>
/// </summary>
public interface IModelObjectRepository : INotifyCollectionChanged
{
/// <summary>
///
/// </summary>
/// <returns></returns>
int Count();
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MySql.Data.MySqlClient;
namespace RMS
{
public partial class UserHome : Form
{
Str... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace ChuOngThongMinh
{
public ... |
using Paint.Data.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Paint.Data.Repository
{
public class DefectRepository : IDefectRepository
{
public IEnumerable<IDefectRepository> GetAll()
{
thr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Idenz.Modules.Patient.Models
{
public class Dosya
{
public int Id { get; set; }
public string DosyaIsmi { get; set; }
public int HastaId { get; set; }
public DateTime EklenmeTarihi {... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.Storage;
namespace Win32Printer
{
class Program
{
static void Main(string[] args)
{
var pdfProcess = new System.Diagnostics.Process();
pdfPr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Prospects.Cross.Infrastructure.Resources
{
public static class LocalizedStrings
{
public static string Get(string key)
{
return AppResources.ResourceManager... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Mail;
using System.Text;
using System.Threading.Tasks;
namespace Mail
{
class Program
{
static void Main(string[] args)
{
string fileName = "";
string src = $@"C:/PDF/{fileName}.pdf";
... |
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