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namespace Dentist.Helpers { public interface IDailyAvailabilityLoader { bool Success(); } }
using System.Collections.Generic; using MinimalExtended; using Sandbox; namespace PermissionSystem { public abstract class FileParserBase : PermissionAddon { public abstract PermissionBundle LoadEverything(); public abstract Options LoadOptions(); public abstract Dictionary<string, Group> LoadGroups();...
namespace WebGateway.App.Infrastructure { using Microsoft.Extensions.DependencyInjection; public static class ServiceCollectionExtensions { public static IServiceCollection AddCorsPolicy(this IServiceCollection services, string apiCorsPolicy) { return services.AddCors(options =...
using EntityFramework.Functions; using Microsoft.Azure; using System; using System.Data.Entity; using System.Data.Entity.Core.Objects; using System.Data.Entity.Infrastructure; using System.Linq; namespace CustomerFinderDA { public enum ApplicationType { CloudService = 0, MVCWebSite = 1 } ...
using MongoDB.Bson.Serialization.Attributes; using Webcorp.unite; using System.Linq; using System.Collections.Generic; using System.Text; using ReactiveUI; using System.Reactive.Linq; namespace Webcorp.Model.Quotation { public class Tarif:CustomReactiveObject { public Tarif() { _cP...
using System; namespace SparamTestLib { public class SparamDelta : SparamTestCase.TestCaseAbstract { int val_1, val_2; public override void Initialize() { _Result = new SResult(); try { string[] tmpstr = UsePrevious.Split(','); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Mvc; namespace ArticleSubmitTool.Code.Filters { public class AllowCrossSiteAttribute : System.Web.Mvc.ActionFilterAttribute { public override void OnActionExecuting(Acti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media; namespace ConASCII { readonly struct ConsoleColorInfluence { public ConsoleColor ConsoleColor { get; } public Color Color { get; } public int Range { get; } public...
using System.Collections.Generic; using System.Threading.Tasks; using DryRunTempBackend.API.Helpers; using Microsoft.AspNetCore.Mvc; namespace DryRunTempBackend.API.Controllers { [Route("api/Wallets")] public class WalletsController : Controller { private readonly FirebaseHelper _firebaseHelper = ...
using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BankingSite.FunctionUITests { [SetUpFixture] public class TestFixtureLifecycle : IDisposable { public void Dispose() { DemoHelper...
using System; using System.Collections.Generic; using System.Numerics; namespace Lab1 { public class V1DataCollection : V1Data { public V1DataCollection(string str_, DateTime date_) : base(str_, date_) {} public void InitRandom(int nItems, float tmin, float tmax, float minValue, float maxValue) { ...
using System; using System.Collections.Generic; using System.Text; namespace EuropAssistance.Portugal.DRSA.Missioning.Models { public class ContactModel { public string phoneMobile1 { get; set; } public string phoneFixed1 { get; set; } public string phoneMobile2 { get; set; }...
namespace eForm.EFlight { public class TravelAgentConsts { } }
using System.ComponentModel; using System.Reflection; using Newtonsoft.Json.Linq; using OmniSharp.Extensions.LanguageServer.Protocol.Serialization; namespace OmniSharp.Extensions.LanguageServer.Protocol.Models { /// <summary> /// Common interface for types that support resolution. /// </summary> public...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class oceanSpawn : MonoBehaviour { public GameObject Hook, Seaweed; bool up; //True if the last enemy spawned was high void Start () { int startBool = Random.Range(0, 2); if (startBool == 0) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; namespace MyCore { public class CameraController : MonoBehaviour { // ========================================================================= ThirdPersonCamera m_thirdPersonCamera; EventCamer...
// This file is used by Code Analysis to maintain SuppressMessage // attributes that are applied to this project. // Project-level suppressions either have no target or are given // a specific target and scoped to a namespace, type, member, etc. //I know these are not great, but it would take quite a while to fix the...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using WebApplication7.Models; namespace WebApplication7.Controllers { public class LifeguardsController : Controller { private WebAp...
using Athena.Import.Extractors; using FluentAssertions; using NUnit.Framework; namespace AthenaTests { public class StoragePlaceExtractorTests { [Test] public void Extract_ShouldReturnStoragePlace() { // Arrange var storagePlaceName = "IX"; var comment = "Litera...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace HZGZDL.YZFJKGZXFXY.DEL { public class SwitchMMDal:BaseDal<Model.Switch_Manufactory_Model>,IBaseDal<Model.Switch_Manufactory_Model> { } }
using System.Data.SqlClient; namespace YoctoScheduler.Core.ExecutionTasks.TSQL { public class TSQLTask : JsonBasedTask<Configuration> { public override string Do() { using (SqlConnection conn = new SqlConnection(Configuration.ConnectionString)) { conn.Op...
using System; using System.Security.Cryptography; using MathNet.Numerics.Random; namespace OnlineTabletop.Util { /// <summary> /// Utility class for simulating rolling of dice. /// </summary> /// <remarks> /// Usage: /// <example> /// var attackRoll = Roll.d20() + character.BAB + character...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ISKlinike { public class Baza { public static DBContext baza { get; set; } = new DBContext(); } }
using System; using P10Gen.Core.Model; namespace G10Gen.Core.Tests.Impls { public class CombinationForTest : Combination { public CombinationForTest(Aufgabe aufgabe, int count, bool sameColor) : base(aufgabe, count) { SameColor = sameColor; } public override bool S...
using System; namespace Assets.Scripts.Core.Scenarios { public class ActionItem : IScenarioItem { private readonly Action action; public ActionItem(Action action) { this.action = action; } public IScenarioItem Play() { action(); ...
namespace Enrollment.Parameters.Expressions { public class MultiplyBinaryOperatorParameters : BinaryOperatorParameters { public MultiplyBinaryOperatorParameters() { } public MultiplyBinaryOperatorParameters(IExpressionParameter left, IExpressionParameter right) : base(left, right) { } } }
using System; using System.ComponentModel; using System.Collections.Generic; using POG.Forum; using POG.Werewolf; namespace FennecWidget { [System.ComponentModel.ToolboxItem(true)] public partial class VoteCountWidget : Gtk.Bin { Gtk.ListStore _votes = new Gtk.ListStore ( typeof(String), typeof(int), typeof(i...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.Characters.FirstPerson; public class MovementHandler : MonoBehaviour { RigidbodyFirstPersonController rigidbodyFPC; [SerializeField] public AudioClip walkingSFX; [SerializeField] public ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using Bodoconsult.Core.Web.Mail.Model; using NUnit.Framework; namespace Bodoconsult.Core.Web.Mail.Test.Helpers { public static class TestHelper { private static string _testDataPath; ...
using UnityEngine; using System.Collections; public class IncreaseVolume : MonoBehaviour { public PlayerStatus player; // Use this for initialization void Start () { player = GameObject.Find("First Person Controller").GetComponent<PlayerStatus>(); } // Update is called once per frame void Update () { if...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace test3._15andtest3._16 { class Program { static void Main(string[] args) { ///////////////////// 试题3.15 ///////////////////// /// ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.Models.DbModels { public class UserEntityImage { [Key] public int Id { get; set; } public int UserEntityID { get; set; } ...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tasks; using AutoMapper; using FluentValidation; using Microsoft.Extensions.Logging; using ShopsRUs.API.Model; using ShopsRUs.API.Model.DTO; using...
using FeelingGoodApp.Data; using FeelingGoodApp.Data.Models; using FeelingGoodApp.Models; using FeelingGoodApp.Services; using FeelingGoodApp.Services.Models; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using System...
using BPiaoBao.Client.Module; using System.Windows; using System.Windows.Input; namespace BPiaoBao.Client.DomesticTicket.View { /// <summary> /// 订单管理界面 /// </summary> [Part(Main.OrderQueryCode)] public partial class OrderManagerControl : IPart { public OrderManagerControl() { ...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Data; namespace Discovery.Core.UI.Converters { [ValueConversion(typeof(bool), typeof(Visibility))] public class BooleanToVi...
using Assets.Scripts.RobinsonCrusoe_Game.Cards; using Assets.Scripts.RobinsonCrusoe_Game.Cards.HuntingCards; using Assets.Scripts.RobinsonCrusoe_Game.Cards.HuntingCards.Collection; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Beast_Deck : MonoBehaviour { ...
using Fairmas.PickupTracking.Shared.ViewModels; using Windows.ApplicationModel.Core; using Windows.UI.Core; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Navigation; // The Blank Page item template is documented at https://go.microsoft.com/fwlink/?LinkId=234238 namespace Fairmas.Pickup...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kaca_i_Zoka { public class RezultatnaTurniru { Turnir turnir; int brojOsvojenihBodova; //konstruktor public RezultatnaTurniru(Turnir turnir,int brojOsv...
using System; public class Clientes { private string nome; private string _endereco; private string _cidade; private string _estado; private DateTime data_nasc; private string _rg; private string telefone; public string Get_Nome() { return nome; } public void S...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LoanShark.Domain.Core { public class ApplicationResponse { private readonly bool _loanAccepted; public ApplicationResponse(bool loanAccepted) { _loanAccepted = loanAccepted; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.UI; public class InventorySlot : Button { [HideInInspector] public MagicItem item; Image image; protected override void Awake() ...
using System; namespace InterviewCake { public class Rectangle { // coordinates of bottom-left corner public int leftX{ get; set; } public int bottomY{ get; set; } // width and height public int width{ get; set; } public int height{ get; set; } pub...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game.Mono; [Attribute38("RewardData")] public class RewardData : MonoClass { public RewardData(IntPtr address) : this(address, "RewardData") { } ...
using System; using System.Collections.Generic; using EPiServer.Core; using EPiServer.Framework; using EPiServer.Framework.Initialization; using RegionOrebroLan.EPiServer.Initialization.Configuration; namespace RegionOrebroLan.EPiServer.Initialization { [InitializableModule] [ModuleDependency(typeof(DefaultSiteCont...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using kemuyi.BLL; using System.Windows; namespace 网站 { public partial class register : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) ...
using System; using System.Linq; using MonoGame.Extended.Collections; using NUnit.Framework; namespace MonoGame.Extended.Tests.Collections { [TestFixture] public class DequeTests { private class TestDequeElement { public int Value { get; set; } } private Random...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Game.Graphics.Effects { public class FillAnimator : MonoBehaviour { public Image Filling; public float Time; private int MinAmount, MaxAmount; private bool back; void Start () { back = fals...
using Android.App; using Android.OS; using Android.Support.V7.Widget; using Tekstomania.Mobile.Core.ViewModels; namespace Tekstomania.Mobile.Droid.Activities { [Activity(Label = "Zapisane utwory", ParentActivity = typeof(HomeActivity), Theme = "@style/MyTheme")] [MetaData("android.support.PARENT_ACTIVITY", Value ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LevelSelect : MonoBehaviour { public int levelIndex; private void Start() { if (!LevelHandler.Instance.IsLevelUnlocked(levelIndex)) this.gameObject.SetActive(false); } /// Select the level with the given index. public v...
using System; using System.Collections.Generic; using System.Text; using System.Text.RegularExpressions; using log4net; namespace ICOMSProvisioningService { public class ServiceTranslationManager : IDisposable { private static readonly ILog logger = LogManager.GetLogger(typeof(ServiceTranslationManager)); ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Net; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace openvpn_stushare { class Functions { public static float Version = 1.0F; ...
using Microsoft.Owin; using Owin; [assembly: OwinStartup(typeof(MyCashFlow.Web.Startup))] namespace MyCashFlow.Web { public partial class Startup { public void Configuration(IAppBuilder app) { ConfigureAuth(app); } } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; namespace kamidori_asm { class Program { static void Main(string[] args) { if (args.Length != 2) { Console.WriteLine("usage: " + Process.GetCurrentProcess().Proc...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using irc_client.session; using irc_client.connection; using irc_client.connection.requests; using irc_c...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using DAL; using Models; public partial class addZhiChen...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "StoreItem", fileName = "New Store Item")] public class StoreItems : ScriptableObject { public string storeItemDescription; public int storeItemCost; public Item storeConsumable = null; public E...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public enum AnimalStateType { Idle, Wander, Flee, Chase } public abstract class AnimalState { protected AnimalFSM owner; internal UnityEvent onEnter = new UnityEvent(); internal UnityEvent onExit = n...
using UnityEngine; using Zenject; [CreateAssetMenu(fileName = "GameplaySettingsInstaller", menuName = "Installers/GameplaySettingsInstaller")] public class GameplaySettingsInstaller : ScriptableObjectInstaller<GameplaySettingsInstaller> { public Player.Settings playerSettings; public ObstacleGenerator.Settings...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using ShoppingCartMVCProject.Models; using System.Text; namespace ShoppingCartMVCProject.Controllers { public class UserController : Controller { MVCDBEntities db = new MVCDBEntities();...
using System; using System.Data; using System.Data.Common; using System.Diagnostics; namespace ChaosDotNet.Data.Sql { public class SqlChaosDbConnection : ChaosDbConnection, IDisposable, ICloneable { public SqlChaosDbConnection(DbConnection connection) : this(connection, ChaosHelper.DefaultDoInjectFault) ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using UnityEngine; using UnityEngine.UI; class SZList : MonoBehaviour { public GameObject listItemPrefab; protected List<string> safezonePaths; protected int selectionIndex = 0; protected string sc...
// ------------------------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License (MIT). See License.txt in the repo root for license information. // --------------------------------------------------------...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Walk { //Customly 7 int WalkSpeed = 70; public Walk(int WalkSpeed) { this.WalkSpeed = WalkSpeed; } public Vector2 WalkingVector() { float x, y; x = Input.GetAxis("Horizontal...
using AutoMapper; using Espades.Api.DependencyInjection; using Espades.Api.Mappers; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc.Razor; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; namespace Espades.Api { public...
using System.Collections; using System.Collections.Generic; using System; using System.IO; /// <summary> /// My logger class /// </summary> public class Logger { private const string LOG_FILE_NAME = "game.log"; public Logger( ) { new FileStream( LOG_FILE_NAME, FileMode.OpenOrCreate, FileAccess.ReadWrite )...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Transaction.Entity; using Transaction.Service; namespace Transaction.API.Controllers { [Route("api/[controlle...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FodyExample8 { [ToString] public class UserData { public string Firstname { get; set; } public string LastName { get; set; } public string Address { get; se...
using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteAlways] public class MultipleCollisions : MonoBehaviour { //Max distance for detecting collisions and drawing the ray public float maxDistance; private void Update() { raycasting(); } void raycastin...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class character : MonoBehaviour { public Rigidbody rb; public float horspeed; public float vertspeed; public float ySpeed; public int score; public Text scoreT; public static bool gameover; public Game...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace BusHoundFileAnalysis { public partial class Form1 : Form ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Score : MonoBehaviour { Text textScore; int score; void Awake() { textScore = GetComponent<Text>(); } public void AddPoints(int points) { if(points > 0) ...
using UnityEngine; public class BossIntermediateDifficult: Boss { [SerializeField] private GameObject m_EnemyPrefab; public override void ShootBullet() { Instantiate(m_BulletPrefab, m_BulletSpawnPoint.position, Quaternion.identity); Instantiate(m_BulletPrefab, m_BulletSpawnPoint.position + new Vector3(0, 0.6...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net; using System.Net.Mail; using System.Net.Sockets; using System.Diagnostics; using System.Runtime.InteropServices; using System.Drawing; using System.Windows.Forms; using Syst...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ECommerce.Models; using ECommerce.Tools; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace ECommerce.Controllers { public class UserController : Controller { private DataDbCo...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using PengeSoft.Web; using PengeSoft.WorkFlow; using Peng...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Configuration.Install; using System.Linq; using System.ServiceProcess; using System.Threading.Tasks; namespace Orz.WinService { [RunInstaller(true)] public partial cl...
using GalaSoft.MvvmLight; using System.Collections.ObjectModel; using Truck_LV_Uebung.Communication; using System; namespace Truck_LV_Uebung.ViewModel { /// <summary> /// This class contains properties that the main View can data bind to. /// <para> /// Use the <strong>mvvminpc</strong> snippet to add ...
namespace Bindable.Linq.Tests.Behaviour.Iterators { using System.Linq; using Bindable.Linq; using NUnit.Framework; using TestHelpers; using TestObjectModel; [TestFixture] public class SelectBehaviour : TestFixture { [Test] public void SelectIteratorAddMultipl...
using BenchmarkDotNet.Attributes; using BenchmarkDotNet.Running; using Microsoft.VisualBasic.CompilerServices; using System; using System.Collections.Generic; using System.Linq; namespace SortingAlgorithms { [MemoryDiagnoser] public class MyBenchmark { List<int> Data; int[] DataArray; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace at02.Models { public class Usuario { [ScaffoldColumn(false)] [Key] public int id {get;set;} [Display(Name = "Nome do Usuário")] [Required] public string nome ...
using Hayalpc.Fatura.Data.Models; namespace Hayalpc.Fatura.Panel.Internal.Services.Interfaces { public interface IDealerService : IBaseService<Dealer> { } }
using FillablePdfExample.Models; using iTextSharp.text.pdf; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Web.Mvc; namespace FillablePdfExample.Controllers { public class HomeController : Controller { public ActionResult Index() ...
namespace ns20 { using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; internal class Class164 { [CompilerGenerated] private static Func<ParameterInfo, Type> func_...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UiDebug : MonoBehaviour { public Text DebugText; private BallPool ballPool; private PlayerShip ship; private EnemyController enemyController; private GameController gameController; ...
using System; using System.Collections.Generic; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; public partial class NewDept : System.Web.UI.Page { PDTech.OA.BLL.DEPARTMENT bll = new PDTech.OA.BLL.DEPARTMENT(); private string parentId = "1"; string dId = ""; p...
using Verse; namespace CleaningPriority; internal static class GetMapComponentShorthand { public static CleaningManager_MapComponent GetCleaningManager(this Map map) { return map.GetComponent<CleaningManager_MapComponent>(); } public static ListerFilthInAreas_MapComponent GetListerFilthInAre...
using System.Collections.Generic; using UnityEngine; public class spawner : MonoBehaviour { public List<GameObject> vehiculos; public GameObject spawnerJugador; public GameObject meta; public GameObject camas; public float espacio; public int puedeGirar = 7; void Start() { In...
using System; using System.Runtime.CompilerServices; using System.Text.RegularExpressions; using DropoutCoder.Core.RegularExpression; using DropoutCoder.Core.Resources; namespace DropoutCoder.Core { public partial class Check { /// <summary> /// Provides a way to check if supplied string value is ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace api_baixo_acoplamento.Domain.Entities { public class LogMessage { [Key, Require...
using DevExpress.XtraEditors; using DevExpress.XtraSplashScreen; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ControlLocalizer { public static class changeTime { public static LanguageEnum Language { get { return LanguageHelper.Lan...
using starkdev.spreadrecon.business; using starkdev.spreadrecon.model; using starkdev.utils; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace starkdev.spreadrecon.web.Controllers { public class LoginController : Controller { private U...
using AppDuoXF.Interfaces; using AppDuoXF.Models; using System; using System.Collections.Generic; using System.Threading.Tasks; using AppDuoXF.Enums; namespace AppDuoXF.Fakes { public class LessonServiceFake : ILessonService { private string _colorLevel5 = "#f7c745"; private string _colorLevel...
namespace test1.Migrations { using System; using System.Data.Entity.Migrations; public partial class InitialCreate : DbMigration { public override void Up() { CreateTable( "dbo.Branches", c => new { ...
using System; using System.Text.RegularExpressions; using yamoc.stringEvaluator.oparator; using yamoc.stringEvaluator.value; namespace yamoc.stringEvaluator.decoder.token { public class ValueToken : IToken { public int getTokenEndIndex(string s) { var match = Regex.Match(s, @"^\s*\S+"); ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text.Json.Serialization; #nullable disable namespace dk.via.ftc.businesslayer.Models { public class Vendor { ...
using System.Globalization; using System.Security.Claims; using System.Threading.Tasks; using LearningSignalR.Db.Models.Identity; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.Owin; using Microsoft.Owin; using Microsoft.Owin.Security; namespace LearningSignalR.Identity.Managers { public class A...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Faux.Banque.Domain.Tests.EventStore; using Faux.Banque.Domain.Aggregates; using Faux.Banque.Domain.Contacts; using Faux.Banque.Domain.ValueObjects; using Faux.Banque.Domain.Storage; using System.Linq; namespace Faux.Banque.Domain.Tests { ...