text stringlengths 13 6.01M |
|---|
namespace Dentist.Helpers
{
public interface IDailyAvailabilityLoader
{
bool Success();
}
} |
using System.Collections.Generic;
using MinimalExtended;
using Sandbox;
namespace PermissionSystem
{
public abstract class FileParserBase : PermissionAddon
{
public abstract PermissionBundle LoadEverything();
public abstract Options LoadOptions();
public abstract Dictionary<string, Group> LoadGroups();... |
namespace WebGateway.App.Infrastructure
{
using Microsoft.Extensions.DependencyInjection;
public static class ServiceCollectionExtensions
{
public static IServiceCollection AddCorsPolicy(this IServiceCollection services, string apiCorsPolicy)
{
return services.AddCors(options =... |
using EntityFramework.Functions;
using Microsoft.Azure;
using System;
using System.Data.Entity;
using System.Data.Entity.Core.Objects;
using System.Data.Entity.Infrastructure;
using System.Linq;
namespace CustomerFinderDA
{
public enum ApplicationType
{
CloudService = 0,
MVCWebSite = 1
}
... |
using MongoDB.Bson.Serialization.Attributes;
using Webcorp.unite;
using System.Linq;
using System.Collections.Generic;
using System.Text;
using ReactiveUI;
using System.Reactive.Linq;
namespace Webcorp.Model.Quotation
{
public class Tarif:CustomReactiveObject
{
public Tarif()
{
_cP... |
using System;
namespace SparamTestLib
{
public class SparamDelta : SparamTestCase.TestCaseAbstract
{
int val_1, val_2;
public override void Initialize()
{
_Result = new SResult();
try
{
string[] tmpstr = UsePrevious.Split(',');
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web.Mvc;
namespace ArticleSubmitTool.Code.Filters
{
public class AllowCrossSiteAttribute : System.Web.Mvc.ActionFilterAttribute
{
public override void OnActionExecuting(Acti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Media;
namespace ConASCII
{
readonly struct ConsoleColorInfluence
{
public ConsoleColor ConsoleColor { get; }
public Color Color { get; }
public int Range { get; }
public... |
using System.Collections.Generic;
using System.Threading.Tasks;
using DryRunTempBackend.API.Helpers;
using Microsoft.AspNetCore.Mvc;
namespace DryRunTempBackend.API.Controllers
{
[Route("api/Wallets")]
public class WalletsController : Controller
{
private readonly FirebaseHelper _firebaseHelper = ... |
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BankingSite.FunctionUITests
{
[SetUpFixture]
public class TestFixtureLifecycle : IDisposable
{
public void Dispose()
{
DemoHelper... |
using System;
using System.Collections.Generic;
using System.Numerics;
namespace Lab1
{
public class V1DataCollection : V1Data {
public V1DataCollection(string str_, DateTime date_) : base(str_, date_) {}
public void InitRandom(int nItems, float tmin, float tmax, float minValue, float maxValue) {
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace EuropAssistance.Portugal.DRSA.Missioning.Models
{
public class ContactModel
{
public string phoneMobile1 { get; set; }
public string phoneFixed1 { get; set; }
public string phoneMobile2 { get; set; }... |
namespace eForm.EFlight
{
public class TravelAgentConsts
{
}
} |
using System.ComponentModel;
using System.Reflection;
using Newtonsoft.Json.Linq;
using OmniSharp.Extensions.LanguageServer.Protocol.Serialization;
namespace OmniSharp.Extensions.LanguageServer.Protocol.Models
{
/// <summary>
/// Common interface for types that support resolution.
/// </summary>
public... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class oceanSpawn : MonoBehaviour {
public GameObject Hook, Seaweed;
bool up; //True if the last enemy spawned was high
void Start ()
{
int startBool = Random.Range(0, 2);
if (startBool == 0)
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace MyCore
{
public class CameraController : MonoBehaviour
{
// =========================================================================
ThirdPersonCamera m_thirdPersonCamera;
EventCamer... |
// This file is used by Code Analysis to maintain SuppressMessage
// attributes that are applied to this project.
// Project-level suppressions either have no target or are given
// a specific target and scoped to a namespace, type, member, etc.
//I know these are not great, but it would take quite a while to fix the... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using WebApplication7.Models;
namespace WebApplication7.Controllers
{
public class LifeguardsController : Controller
{
private WebAp... |
using Athena.Import.Extractors;
using FluentAssertions;
using NUnit.Framework;
namespace AthenaTests {
public class StoragePlaceExtractorTests {
[Test]
public void Extract_ShouldReturnStoragePlace() {
// Arrange
var storagePlaceName = "IX";
var comment = "Litera... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace HZGZDL.YZFJKGZXFXY.DEL {
public class SwitchMMDal:BaseDal<Model.Switch_Manufactory_Model>,IBaseDal<Model.Switch_Manufactory_Model> {
}
}
|
using System.Data.SqlClient;
namespace YoctoScheduler.Core.ExecutionTasks.TSQL
{
public class TSQLTask : JsonBasedTask<Configuration>
{
public override string Do()
{
using (SqlConnection conn = new SqlConnection(Configuration.ConnectionString))
{
conn.Op... |
using System;
using System.Security.Cryptography;
using MathNet.Numerics.Random;
namespace OnlineTabletop.Util
{
/// <summary>
/// Utility class for simulating rolling of dice.
/// </summary>
/// <remarks>
/// Usage:
/// <example>
/// var attackRoll = Roll.d20() + character.BAB + character... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ISKlinike
{
public class Baza
{
public static DBContext baza { get; set; } = new DBContext();
}
}
|
using System;
using P10Gen.Core.Model;
namespace G10Gen.Core.Tests.Impls
{
public class CombinationForTest : Combination
{
public CombinationForTest(Aufgabe aufgabe, int count, bool sameColor) : base(aufgabe, count)
{
SameColor = sameColor;
}
public override bool S... |
using System;
namespace Assets.Scripts.Core.Scenarios
{
public class ActionItem : IScenarioItem
{
private readonly Action action;
public ActionItem(Action action)
{
this.action = action;
}
public IScenarioItem Play()
{
action();
... |
namespace Enrollment.Parameters.Expressions
{
public class MultiplyBinaryOperatorParameters : BinaryOperatorParameters
{
public MultiplyBinaryOperatorParameters()
{
}
public MultiplyBinaryOperatorParameters(IExpressionParameter left, IExpressionParameter right) : base(left, right)
{
}
}
} |
using System;
using System.ComponentModel;
using System.Collections.Generic;
using POG.Forum;
using POG.Werewolf;
namespace FennecWidget
{
[System.ComponentModel.ToolboxItem(true)]
public partial class VoteCountWidget : Gtk.Bin
{
Gtk.ListStore _votes = new Gtk.ListStore (
typeof(String), typeof(int), typeof(i... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets.Characters.FirstPerson;
public class MovementHandler : MonoBehaviour
{
RigidbodyFirstPersonController rigidbodyFPC;
[SerializeField] public AudioClip walkingSFX;
[SerializeField] public ... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using Bodoconsult.Core.Web.Mail.Model;
using NUnit.Framework;
namespace Bodoconsult.Core.Web.Mail.Test.Helpers
{
public static class TestHelper
{
private static string _testDataPath;
... |
using UnityEngine;
using System.Collections;
public class IncreaseVolume : MonoBehaviour {
public PlayerStatus player;
// Use this for initialization
void Start () {
player = GameObject.Find("First Person Controller").GetComponent<PlayerStatus>();
}
// Update is called once per frame
void Update () {
if... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace test3._15andtest3._16
{
class Program
{
static void Main(string[] args)
{
///////////////////// 试题3.15 /////////////////////
///
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace bot_backEnd.Models.DbModels
{
public class UserEntityImage
{
[Key]
public int Id { get; set; }
public int UserEntityID { get; set; }
... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using AutoMapper;
using FluentValidation;
using Microsoft.Extensions.Logging;
using ShopsRUs.API.Model;
using ShopsRUs.API.Model.DTO;
using... |
using FeelingGoodApp.Data;
using FeelingGoodApp.Data.Models;
using FeelingGoodApp.Models;
using FeelingGoodApp.Services;
using FeelingGoodApp.Services.Models;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using System... |
using BPiaoBao.Client.Module;
using System.Windows;
using System.Windows.Input;
namespace BPiaoBao.Client.DomesticTicket.View
{
/// <summary>
/// 订单管理界面
/// </summary>
[Part(Main.OrderQueryCode)]
public partial class OrderManagerControl : IPart
{
public OrderManagerControl()
{
... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Data;
namespace Discovery.Core.UI.Converters
{
[ValueConversion(typeof(bool), typeof(Visibility))]
public class BooleanToVi... |
using Assets.Scripts.RobinsonCrusoe_Game.Cards;
using Assets.Scripts.RobinsonCrusoe_Game.Cards.HuntingCards;
using Assets.Scripts.RobinsonCrusoe_Game.Cards.HuntingCards.Collection;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Beast_Deck : MonoBehaviour
{
... |
using Fairmas.PickupTracking.Shared.ViewModels;
using Windows.ApplicationModel.Core;
using Windows.UI.Core;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
// The Blank Page item template is documented at https://go.microsoft.com/fwlink/?LinkId=234238
namespace Fairmas.Pickup... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Kaca_i_Zoka
{
public class RezultatnaTurniru
{
Turnir turnir;
int brojOsvojenihBodova;
//konstruktor
public RezultatnaTurniru(Turnir turnir,int brojOsv... |
using System;
public class Clientes
{
private string nome;
private string _endereco;
private string _cidade;
private string _estado;
private DateTime data_nasc;
private string _rg;
private string telefone;
public string Get_Nome()
{
return nome;
}
public void S... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace LoanShark.Domain.Core
{
public class ApplicationResponse
{
private readonly bool _loanAccepted;
public ApplicationResponse(bool loanAccepted)
{
_loanAccepted = loanAccepted;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class InventorySlot : Button
{
[HideInInspector]
public MagicItem item;
Image image;
protected override void Awake()
... |
using System;
namespace InterviewCake
{
public class Rectangle
{
// coordinates of bottom-left corner
public int leftX{ get; set; }
public int bottomY{ get; set; }
// width and height
public int width{ get; set; }
public int height{ get; set; }
pub... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game.Mono;
[Attribute38("RewardData")]
public class RewardData : MonoClass
{
public RewardData(IntPtr address) : this(address, "RewardData")
{
}
... |
using System;
using System.Collections.Generic;
using EPiServer.Core;
using EPiServer.Framework;
using EPiServer.Framework.Initialization;
using RegionOrebroLan.EPiServer.Initialization.Configuration;
namespace RegionOrebroLan.EPiServer.Initialization
{
[InitializableModule]
[ModuleDependency(typeof(DefaultSiteCont... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using kemuyi.BLL;
using System.Windows;
namespace 网站
{
public partial class register : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
... |
using System;
using System.Linq;
using MonoGame.Extended.Collections;
using NUnit.Framework;
namespace MonoGame.Extended.Tests.Collections
{
[TestFixture]
public class DequeTests
{
private class TestDequeElement
{
public int Value { get; set; }
}
private Random... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Game.Graphics.Effects
{
public class FillAnimator : MonoBehaviour
{
public Image Filling;
public float Time;
private int MinAmount, MaxAmount;
private bool back;
void Start ()
{
back = fals... |
using Android.App;
using Android.OS;
using Android.Support.V7.Widget;
using Tekstomania.Mobile.Core.ViewModels;
namespace Tekstomania.Mobile.Droid.Activities
{
[Activity(Label = "Zapisane utwory", ParentActivity = typeof(HomeActivity), Theme = "@style/MyTheme")]
[MetaData("android.support.PARENT_ACTIVITY", Value ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LevelSelect : MonoBehaviour {
public int levelIndex;
private void Start() {
if (!LevelHandler.Instance.IsLevelUnlocked(levelIndex)) this.gameObject.SetActive(false);
}
/// Select the level with the given index.
public v... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
using log4net;
namespace ICOMSProvisioningService
{
public class ServiceTranslationManager : IDisposable
{
private static readonly ILog logger = LogManager.GetLogger(typeof(ServiceTranslationManager));
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace openvpn_stushare
{
class Functions
{
public static float Version = 1.0F;
... |
using Microsoft.Owin;
using Owin;
[assembly: OwinStartup(typeof(MyCashFlow.Web.Startup))]
namespace MyCashFlow.Web
{
public partial class Startup
{
public void Configuration(IAppBuilder app)
{
ConfigureAuth(app);
}
}
}
|
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
namespace kamidori_asm
{
class Program
{
static void Main(string[] args)
{
if (args.Length != 2)
{
Console.WriteLine("usage: " + Process.GetCurrentProcess().Proc... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using irc_client.session;
using irc_client.connection;
using irc_client.connection.requests;
using irc_c... |
using System;
using System.Data;
using System.Configuration;
using System.Collections;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Web.UI.HtmlControls;
using DAL;
using Models;
public partial class addZhiChen... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "StoreItem", fileName = "New Store Item")]
public class StoreItems : ScriptableObject
{
public string storeItemDescription;
public int storeItemCost;
public Item storeConsumable = null;
public E... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public enum AnimalStateType { Idle, Wander, Flee, Chase }
public abstract class AnimalState
{
protected AnimalFSM owner;
internal UnityEvent onEnter = new UnityEvent();
internal UnityEvent onExit = n... |
using UnityEngine;
using Zenject;
[CreateAssetMenu(fileName = "GameplaySettingsInstaller", menuName = "Installers/GameplaySettingsInstaller")]
public class GameplaySettingsInstaller : ScriptableObjectInstaller<GameplaySettingsInstaller>
{
public Player.Settings playerSettings;
public ObstacleGenerator.Settings... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using ShoppingCartMVCProject.Models;
using System.Text;
namespace ShoppingCartMVCProject.Controllers
{
public class UserController : Controller
{
MVCDBEntities db = new MVCDBEntities();... |
using System;
using System.Data;
using System.Data.Common;
using System.Diagnostics;
namespace ChaosDotNet.Data.Sql
{
public class SqlChaosDbConnection : ChaosDbConnection, IDisposable, ICloneable
{
public SqlChaosDbConnection(DbConnection connection) : this(connection, ChaosHelper.DefaultDoInjectFault)
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
class SZList : MonoBehaviour
{
public GameObject listItemPrefab;
protected List<string> safezonePaths;
protected int selectionIndex = 0;
protected string sc... |
// ------------------------------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License (MIT). See License.txt in the repo root for license information.
// --------------------------------------------------------... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Walk
{
//Customly 7
int WalkSpeed = 70;
public Walk(int WalkSpeed)
{
this.WalkSpeed = WalkSpeed;
}
public Vector2 WalkingVector()
{
float x, y;
x = Input.GetAxis("Horizontal... |
using AutoMapper;
using Espades.Api.DependencyInjection;
using Espades.Api.Mappers;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Mvc.Razor;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
namespace Espades.Api
{
public... |
using System.Collections;
using System.Collections.Generic;
using System;
using System.IO;
/// <summary>
/// My logger class
/// </summary>
public class Logger {
private const string LOG_FILE_NAME = "game.log";
public Logger( ) {
new FileStream( LOG_FILE_NAME, FileMode.OpenOrCreate, FileAccess.ReadWrite )... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Transaction.Entity;
using Transaction.Service;
namespace Transaction.API.Controllers
{
[Route("api/[controlle... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FodyExample8
{
[ToString]
public class UserData
{
public string Firstname { get; set; }
public string LastName { get; set; }
public string Address { get; se... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteAlways]
public class MultipleCollisions : MonoBehaviour
{
//Max distance for detecting collisions and drawing the ray
public float maxDistance;
private void Update()
{
raycasting();
}
void raycastin... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class character : MonoBehaviour {
public Rigidbody rb;
public float horspeed;
public float vertspeed;
public float ySpeed;
public int score;
public Text scoreT;
public static bool gameover;
public Game... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace BusHoundFileAnalysis
{
public partial class Form1 : Form
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Score : MonoBehaviour
{
Text textScore;
int score;
void Awake()
{
textScore = GetComponent<Text>();
}
public void AddPoints(int points)
{
if(points > 0)
... |
using UnityEngine;
public class BossIntermediateDifficult: Boss {
[SerializeField] private GameObject m_EnemyPrefab;
public override void ShootBullet()
{
Instantiate(m_BulletPrefab, m_BulletSpawnPoint.position, Quaternion.identity);
Instantiate(m_BulletPrefab, m_BulletSpawnPoint.position + new Vector3(0, 0.6... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Mail;
using System.Net.Sockets;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Drawing;
using System.Windows.Forms;
using Syst... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using ECommerce.Models;
using ECommerce.Tools;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
namespace ECommerce.Controllers
{
public class UserController : Controller
{
private DataDbCo... |
using System;
using System.Data;
using System.Configuration;
using System.Collections;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Web.UI.HtmlControls;
using PengeSoft.Web;
using PengeSoft.WorkFlow;
using Peng... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Configuration;
using System.Configuration.Install;
using System.Linq;
using System.ServiceProcess;
using System.Threading.Tasks;
namespace Orz.WinService
{
[RunInstaller(true)]
public partial cl... |
using GalaSoft.MvvmLight;
using System.Collections.ObjectModel;
using Truck_LV_Uebung.Communication;
using System;
namespace Truck_LV_Uebung.ViewModel
{
/// <summary>
/// This class contains properties that the main View can data bind to.
/// <para>
/// Use the <strong>mvvminpc</strong> snippet to add ... |
namespace Bindable.Linq.Tests.Behaviour.Iterators
{
using System.Linq;
using Bindable.Linq;
using NUnit.Framework;
using TestHelpers;
using TestObjectModel;
[TestFixture]
public class SelectBehaviour : TestFixture
{
[Test]
public void SelectIteratorAddMultipl... |
using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Running;
using Microsoft.VisualBasic.CompilerServices;
using System;
using System.Collections.Generic;
using System.Linq;
namespace SortingAlgorithms
{
[MemoryDiagnoser]
public class MyBenchmark
{
List<int> Data;
int[] DataArray;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigati... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace at02.Models
{
public class Usuario
{
[ScaffoldColumn(false)]
[Key]
public int id {get;set;}
[Display(Name = "Nome do Usuário")]
[Required]
public string nome ... |
using Hayalpc.Fatura.Data.Models;
namespace Hayalpc.Fatura.Panel.Internal.Services.Interfaces
{
public interface IDealerService : IBaseService<Dealer>
{
}
}
|
using FillablePdfExample.Models;
using iTextSharp.text.pdf;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace FillablePdfExample.Controllers
{
public class HomeController : Controller
{
public ActionResult Index()
... |
namespace ns20
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
internal class Class164
{
[CompilerGenerated]
private static Func<ParameterInfo, Type> func_... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UiDebug : MonoBehaviour
{
public Text DebugText;
private BallPool ballPool;
private PlayerShip ship;
private EnemyController enemyController;
private GameController gameController;
... |
using System;
using System.Collections.Generic;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
public partial class NewDept : System.Web.UI.Page
{
PDTech.OA.BLL.DEPARTMENT bll = new PDTech.OA.BLL.DEPARTMENT();
private string parentId = "1";
string dId = "";
p... |
using Verse;
namespace CleaningPriority;
internal static class GetMapComponentShorthand
{
public static CleaningManager_MapComponent GetCleaningManager(this Map map)
{
return map.GetComponent<CleaningManager_MapComponent>();
}
public static ListerFilthInAreas_MapComponent GetListerFilthInAre... |
using System.Collections.Generic;
using UnityEngine;
public class spawner : MonoBehaviour {
public List<GameObject> vehiculos;
public GameObject spawnerJugador;
public GameObject meta;
public GameObject camas;
public float espacio;
public int puedeGirar = 7;
void Start()
{
In... |
using System;
using System.Runtime.CompilerServices;
using System.Text.RegularExpressions;
using DropoutCoder.Core.RegularExpression;
using DropoutCoder.Core.Resources;
namespace DropoutCoder.Core {
public partial class Check {
/// <summary>
/// Provides a way to check if supplied string value is ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace api_baixo_acoplamento.Domain.Entities
{
public class LogMessage
{
[Key, Require... |
using DevExpress.XtraEditors;
using DevExpress.XtraSplashScreen;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ControlLocalizer
{
public static class changeTime
{
public static LanguageEnum Language
{
get { return LanguageHelper.Lan... |
using starkdev.spreadrecon.business;
using starkdev.spreadrecon.model;
using starkdev.utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace starkdev.spreadrecon.web.Controllers
{
public class LoginController : Controller
{
private U... |
using AppDuoXF.Interfaces;
using AppDuoXF.Models;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using AppDuoXF.Enums;
namespace AppDuoXF.Fakes
{
public class LessonServiceFake : ILessonService
{
private string _colorLevel5 = "#f7c745";
private string _colorLevel... |
namespace test1.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class InitialCreate : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.Branches",
c => new
{
... |
using System;
using System.Text.RegularExpressions;
using yamoc.stringEvaluator.oparator;
using yamoc.stringEvaluator.value;
namespace yamoc.stringEvaluator.decoder.token
{
public class ValueToken : IToken {
public int getTokenEndIndex(string s) {
var match = Regex.Match(s, @"^\s*\S+");
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text.Json.Serialization;
#nullable disable
namespace dk.via.ftc.businesslayer.Models
{
public class Vendor
{
... |
using System.Globalization;
using System.Security.Claims;
using System.Threading.Tasks;
using LearningSignalR.Db.Models.Identity;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.Owin;
using Microsoft.Owin;
using Microsoft.Owin.Security;
namespace LearningSignalR.Identity.Managers
{
public class A... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Faux.Banque.Domain.Tests.EventStore;
using Faux.Banque.Domain.Aggregates;
using Faux.Banque.Domain.Contacts;
using Faux.Banque.Domain.ValueObjects;
using Faux.Banque.Domain.Storage;
using System.Linq;
namespace Faux.Banque.Domain.Tests
{
... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.