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using System; public class Program { public static void Main() { var name = Console.ReadLine(); var volume = double.Parse(Console.ReadLine()); var energy = double.Parse(Console.ReadLine()); var sugar = double.Parse(Console.ReadLine()); Console.WriteLine($"{volume}ml {n...
using System.ServiceModel; using CAHCommon.Requests; namespace CAHCommon.Service { [ServiceContract] public interface IGameProvider { [OperationContract] Game[] GetGames(); [OperationContract] Game GetGame(long id); [OperationContract] Game CreateGame(Game...
using System; using System.ComponentModel.DataAnnotations; using System.IO; using System.Linq; using System.Threading.Tasks; using Buildalyzer; using Buildalyzer.Workspaces; using IronPython; using IronPython.Compiler; using IronPython.Hosting; using McMaster.Extensions.CommandLineUtils; using Microsoft.CodeAnalysis; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using greenlife1.DAL; namespace greenlife1.BLL { public class PatientQueueManager { private QueueGetaway queueGetaway = new QueueGetaway(); public bool AddToQueue(PatientQueue q...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoreComponents.Threading.SubThreading.Ids { public abstract class BaseIsolatedTimersTimerGuid : BaseIsolatedTimersTimerWithId<Guid>, IIsolatedThreadWithId<Guid>, IIsolatedThread, IDisposa...
using System; using System.Collections.Generic; using System.Text; using MyPersonalBlog.Entities.Concrete; namespace MyPersonalBlog.DataAccess.Interfaces { public interface ICategoryBlogDal : IGenericDal<CategoryBlog> { void AddToCategory(CategoryBlog categoryBlog); void RemoveFromCategory(Cat...
using BenchmarkDotNet.Attributes; using IoUring.Concurrent; namespace IoUring.Benchmarks { public class RingBenchmark { private Ring _ring; private ConcurrentRing _concurrentRing; private const int RingSize = 4096; [GlobalSetup] public void Setup() { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Configuration; namespace beakn { public partial class Setting...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using ModelCantina; using Controller; namespace GUICantina { public partial class FormCliente : Form ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Photon.Pun; using Photon.Realtime; public class LauncherManager : MonoBehaviourPunCallbacks { [SerializeField] public GameObject GameLauncherPanel; public GameObject LobbyPanel; public GameObject...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Classes; using FluentNHibernate.Automapping; using FluentNHibernate.Automapping.Alterations; namespace TestNHibernate.Mapping { public class CMapping : IAutoMappingOverride<C> { pu...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
/* This file is part of NDoctor. NDoctor is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. NDoctor is distri...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class pickUp : MonoBehaviour { public static int counter = 0; void OnTriggerEnter(Collider other) { if(other.tag == "Player"){ counter++; Destroy(this.gameObject); // will eventually differentiate between type with tag and have adv...
using System.Net; namespace InterfacePlay { public class ConsumerAvecFactory { private const string request = "http://127.0.0.1/queryThat?option=this"; private IRestClient restClient; private ParameterSet _parameterSet; public ConsumerAvecFactory(ParameterSet parameterSet) ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using ProjektiSMS.Data; using ProjektiSMS.Models; namespace Projekti...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Random = UnityEngine.Random; public class SatisfactionGaugeBehaviour : MonoBehaviour { public float Value { get; private set; } [SerializeField] private Image m_ga...
using System.Windows; using BPiaoBao.Client.SystemSetting.ViewModel; using BPiaoBao.Client.UIExt; namespace BPiaoBao.Client.SystemSetting.View { /// <summary> /// 确认支付设置绑定与解绑ConfirmPwdWindow.xaml 的交互逻辑 /// </summary> public partial class ConfirmPwdWindow : Window { public ConfirmPwdWindow(...
using System.Collections.Generic; namespace PDV.DAO.Entidades.MDFe.Tipos { public class TipoTransportador { public decimal IDTransportador { get; set; } public string Descricao { get; set; } public TipoTransportador() { } public static List<TipoTransportador> GetTipos() ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.Collections.Generic; using DotNetNuke.Entities.Modules; using DotNetNuke.Entities.Tabs; namespace DotNetNuke.Entities.Portals { public i...
// Copyright 2017-2019 Elringus (Artyom Sovetnikov). All Rights Reserved. using UnityEngine.UIElements; namespace Naninovel { public class GenericTextLineView : ScriptLineView { private readonly LineTextField valueField; public GenericTextLineView (GenericTextScriptLine scriptLine, VisualEle...
using UnityEngine; using System.Collections; public class LeftElevatorDoor2nd : MonoBehaviour { public ElevatorButton eb; public ElevatorButtonInside ebi; public ElevatorStatus elevatorCurrentFloor; public Vector3 newPosition; public Vector3 openPosition; public Vector3 closedPosition; public float y; publi...
namespace GaleService.DomainLayer.Managers.Services.Fitbit.ResourceModels { public class FitbitWeightResource : FitbitResourceBase { public Weight[] Weight { get; set; } } public class Weight { public string Bmi { get; set; } public string Date { get; set; } public ...
namespace Frontend.Core.Model.Interfaces { public interface IModel { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace PostProcess { [ExecuteInEditMode, ImageEffectAllowedInSceneView, RequireComponent(typeof(Camera))] public sealed class Fog : PostProcessBase { public enum FogType { Distance = 1, Height = 2, //Multi = 3, } s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace statistics { // This class provides functions to manipulate different kind of list of dices class DiceList { // Create a list of dice public DiceList(int nbDices,...
/// /// Copyright(c) Sweet MIT.All rights reserved. using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace Xamarin.Forms_Pages.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class TemplatedPageView : ContentPage { public TemplatedPageView() { Initial...
using Executor.Console.Job; namespace Executor.Console.Executors { /// <summary> /// Policy that will tie a specific type of Job so that only one Job of that type will run at once. /// Subequent jobs of that type will be queued until the previous job has completed /// </summary> public class OneAtA...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MyControlCenter_1; using static MyControlCenter_1.Data; namespace CommandData { public class Command { public static int RX_BUFF_LENTH = 42; ...
using System; using System.IdentityModel.Tokens.Jwt; using System.Security.Claims; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.IdentityModel.Tokens; using smartHome.Models; namespace sma...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reactive; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using Newtonsoft.Json.Linq; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.JsonRpc.Ge...
using DG.Tweening; using UnityEngine; namespace Game.Graphics.UI.Screen.Window { public class WindowManager : MonoBehaviour { public static void Show(Window window) { if (window.IsActive) return; window.IsActive = true; window.CanvasGroup.game...
using System.Collections.Generic; using System.Data.Entity.Validation; using MoviesApp.Data.Models; namespace MoviesApp.Data.Migrations { using System; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; public sealed class Configuration : DbMigrationsConfiguration<Mo...
using FormularioCadastroCliente.Models; using Microsoft.EntityFrameworkCore; namespace FormularioCadastroCliente.Data { public class CadastroContexo : DbContext { public CadastroContexo(DbContextOptions<CadastroContexo> opcao) : base(opcao) { Database.EnsureCreated(); ...
using System; using System.Diagnostics; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Vaccination.Models.DTO; using Vaccination.Models.ViewModel; using Vaccination.Services; using Vaccination.Services.Exceptions; namespace Vaccination.Controllers { pu...
using System; using System.Runtime.Serialization; namespace CloudinaryDotNet.Actions { /// <summary> /// Results of tags management /// </summary> [DataContract] public class MultiResult : BaseResult { [DataMember(Name = "url")] public Uri Uri { get; protected set; } [...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Task1; namespace Task1Console { class Tests { private readonly string _name; public Tests(string name) { _name = name; } public void Re...
using System.Web.Http; using CloneDeploy_Entities.DTOs; using CloneDeploy_Services; using Newtonsoft.Json; namespace CloneDeploy_App.Controllers { // The restsharp deserializer does not work when calling these methods. // Must have something to do with when LVM is used. // Workaround is to just return the...
using bot_backEnd.Models.DbModels; using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.Models.ModelsWithPictures { public class CommentWithImages { public Comment Comment{ get; set; } public IFo...
using CapstoneTravelApp.DatabaseTables; using CapstoneTravelApp.HelperFolders; using SQLite; using System; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace CapstoneTravelApp.LodgingFolder { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class EditLodging : ContentPage { p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Photoshop.Model { public class Photo { public bool Checked { get; set; } public int Id { get; set; } public string Name { get; set; } public string Src { get; set; } ...
/// <summary> /// Scribble.rs Pad namespace /// </summary> namespace ScribblersPad { /// <summary> /// Used to signal when my player has guessed correctly /// </summary> public delegate void CorrectlyGuessedDelegate(); }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataStructureReversedList { class TestReversedList { public static void Main(string[] arg) { ReversedList<int> revList = new ReversedList<int>()...
using System; using System.Net; using System.Net.Sockets; using System.Text; namespace ShootFile { // Client app is the one sending messages to a Server/listener. // Both listener and client can send messages back and forth once a // communication is established. public class Client { ...
using System; namespace VavilichevGD.GameServices.Purchasing { /// <summary> /// Fasade of Purchases Service. /// </summary> public static class Purchases { #region EVENTS public static event Action OnPurchasesServiceInitializedEvent; #endregion public static bool isInitialized { get; private set; }...
using FreightRateCalculator.Calculators.Interfaces; using FreightRateCalculator.Models; namespace FreightRateCalculator.Calculators { public class AirFreight : IFreightCalculatorStrategy { public decimal Calculate(FreightData freightData) { return freightData.MaximumPayload * 0.5M;...
namespace Test.List { using System; using System.Collections.Generic; using System.Linq; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; [TestClass] public class SkipTests { [TestMethod] public void NullInput() { IReadOn...
using System.Collections.Generic; using System.Threading.Tasks; using GraphQL.Client.Http; using GraphQL.Common.Request; using GraphQL.Common.Response; using Indico.Entity; using Indico.Exception; using Indico.Jobs; namespace Indico.Mutation { /// <summary> /// Class to run Model Group predictions /// </s...
using Newtonsoft.Json; using Newtonsoft.Json.Serialization; namespace Yandex.Dialogs.Models { [JsonObject(NamingStrategyType = typeof(SnakeCaseNamingStrategy))] public class RequestGeolocation { } }
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using System.Windows.Input; using AddressBook.Annotations; using AddressBook.Models; using AddressBook.Pages; using AddressBook.Services; using Xa...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System.Collections.Generic; namespace EnhancedEditor { /// <summary> /// Inherit from this interface to receive callbacks...
namespace HandyControlDemo.UserControl { public partial class NaiveComboBoxDemoCtl { public NaiveComboBoxDemoCtl() { InitializeComponent(); } } }
using Airport.Helpers; using Airport.Interfaces; using Airport.Models; namespace Airport.Observers { public class DepartureObserver : IFlightEventListener { public void New(FlightEvent newEvent) { FlyEventWriter.WriteEvent(newEvent); } public void Update(FlightEven...
using Logic_Circuit.Models.BaseNodes; using Logic_Circuit.Models.Nodes.NodeInputTypes; using System.Collections.Generic; namespace Logic_Circuit.Models.Circuits { /// <summary> /// Contains input, output, and internal nodes. /// </summary> public class Circuit : IClonable<Circuit> { public...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace Services.Helpers { public class VideoRestExecutor : IDisposable { private string host; private int port; private List<Source...
using System; using System.Windows.Input; namespace Kit { public static class KeyToChar { public static char GetChar(this Key key) { if (Keyboard.IsKeyDown(Key.LeftAlt) || Keyboard.IsKeyDown(Key.RightAlt) || Keyboard.IsKeyDown(Key.LeftCtrl...
namespace GetLabourManager.Migrations { using System; using System.Data.Entity.Migrations; public partial class PaymentSetupModified2 : DbMigration { public override void Up() { AddColumn("dbo.CasualPaymentSetups", "TaxOnBasic", c => c.Double()); AddColumn("d...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class Oppgave1C : LevelInterface { public CannonState getInitialState() { CannonState state = new CannonState(); System.Random rnd = new System.Random(); state.levelName = "Opp...
 using System; using System.Data; using System.Text; using System.Data.SqlClient; using Maticsoft.DBUtility;//Please add references namespace HealthCloud.DBDAL { /// <summary> /// 数据访问类:V_NT_EXAMIN /// </summary> public partial class V_NT_EXAMIN { public V_NT_EXAMIN() {} #region BasicMethod /// <summa...
using PDV.CONTROLER.Funcoes; using PDV.VIEW.Forms.Util; using System; namespace PDV.VIEW.FRENTECAIXA.Forms.PDV.DAV { public partial class OSPesquisarServicos : DevExpress.XtraEditors.XtraForm { public decimal IDServico { get; set; } public OSPesquisarServicos() { Initialize...
using System.Collections.Generic; namespace PDV.DAO.Entidades.MDFe.Tipos { public class TipoResponsavelSeguro { public decimal IDResponsavelSeguro { get; set; } public string Descricao { get; set; } public TipoResponsavelSeguro() { } public static List<TipoResponsavelSeguro> ...
//using System.Linq; using System.Collections.Specialized; namespace MyWeb { public class MyForm { public static string GetInsertSQL(string TableName, NameValueCollection FormData) { string text = ""; string text2 = ""; for (int i = 0; i < FormData.Count; i+...
namespace BookShelf.Services { public interface IAuthorCreateModel { string Name { get; } } }
using System; using UnityEngine; namespace RO { [CustomLuaClass] public class CameraSmoothRotateTo : CameraSmooth { public Quaternion targetRotation; private Quaternion originalRotation; public static CameraSmoothRotateTo Create(Quaternion targetRotation, float duration, Action<CameraController> listener = ...
using System.Collections.Generic; using System.Linq; using BasketTest.Discounts.Enums; using BasketTest.Discounts.Items; using BasketTest.Discounts.VoucherValidation.Gift; using FluentAssertions; using Moq; using NUnit.Framework; namespace BasketTest.Discount.UnitTests.VoucherValidation.Gift { [TestFixture] p...
/* * Copyright (C) 2014-2015 HATSUNE, Akira (Original OMRON Corporation) * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
using System; using System.Collections.Generic; using System.Text; namespace LeetCodeQuestions { public class ZigzagConversion { public string Convert(string s, int numRows) { string[] str = new string[numRows]; for (int i = 0; i < str.Length; i++) str[i] = ""; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Spike : MonoBehaviour { private Player player; private void Start() { player = FindObjectOfType<Player>(); } void OnTriggerEnter2D(Collider2D col) { if(col.CompareTag("Player")) { ...
using System; using System.Data; using System.Collections.Generic; using System.Text; using CGCN.Framework; using Npgsql; using NpgsqlTypes; using CGCN.DataAccess; using HoaDonDataAccess.DataAccess; namespace HoaDonDataAccess.BusinesLogic { /// <summary> /// Mô tả thông tin cho bảng tblmathangban /// Cu...
using Framework.Metadata; using Framework.Remote.Mobile; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace App.Server.Controllers { public partial class HomeController { /// <summary> /// Returns skin by skin Id. /// </summary> /// <...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LemonadeStand { public class Wallet { public double money; private double beginningBalance = 0; private double weeklyBalance; public Wallet() { money = 10; ...
namespace _5.Rubik_sMatrix { using System; using System.Linq; public class Startup { public static void Main(string[] args) { var input = Console.ReadLine() .Split(new char[] {' '}, StringSplitOptions.RemoveEmptyEntries) .Select(int.Parse) ...
using Library.Web.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Library.Web.Admin { public partial class EditCategories : System.Web.UI.Page { public LibraryDbContext context; public...
using Microsoft.Bot.Builder.Dialogs; using Microsoft.Bot.Builder.Luis; using Microsoft.Bot.Builder.Luis.Models; using Microsoft.Bot.Connector; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using System.Web; using Syst...
using System; using System.Reflection; using DbUp; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extension...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using DotNetNuke.UI.Modules; namespace DotNetNuke.ExtensionPoints { public interface IToolBarButtonExtensionPoint : IExtensionPoint { str...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using Criptomoedas.Models; namespace Criptomoedas.Controllers { public class MoedasController : Controller...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.Serialization; namespace CTCT.Components.EventSpot { /// <summary> /// OnlineMeeting class /// </summary> [DataContract] [Serializable] public class OnlineMeeting : Component { ...
using MaterialDesignThemes.Wpf; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; namespace Theater { class LoginStringsFilledHandler : LoginChangeHandler { public override void Handl...
using System; using System.Linq; using InputHandlers.Keyboard; using Microsoft.VisualStudio.TestTools.UnitTesting; using Microsoft.Xna.Framework.Input; using NSubstitute; using NSubstitute.ClearExtensions; using KeyboardInput = InputHandlers.Keyboard.KeyboardInput; namespace InputHandlers.Tests { [TestClass] ...
using System; using System.Collections.Generic; using SubSonic.BaseClasses; using SubSonic.Extensions; using SubSonic.SqlGeneration.Schema; namespace Pes.Core { [SubSonicTableNameOverride("PrivacyFlagTypes")] public partial class PrivacyFlagType : EntityBase<PrivacyFlagType> { #region Prope...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FireworkEmitter : MonoBehaviour { public float minTime = 5f; public float maxTime = 10f; public GameObject FireWork; private float startTime; private float timeBeforeNext; private Spline.BezierSpline ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LoginPanel : BasePannel { // Start is called before the first frame update void Start() { GetControl<Button>("StartBtn").onClick.AddListener(StartClick); GetControl<Button>("Qu...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Mime; using System.Web; using System.Web.Http; using System.Web.Mvc; using ZiZhuJY.Common.Extensions; using ZiZhuJY.Common.Helpers; using ZiZhuJY.Web.Controllers; namespace ZiZhuJY.Web.UI.Controllers { public clas...
using System; using System.Collections.Generic; namespace OCP { /** * TODO actually this is a IUserBackend * * @package OCP * @since 4.5.0 */ public interface UserInterface { /** * Check if backend implements actions * @param int actions bitwise-or'ed ac...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace RemindMyPassword { public abstract class BaseStartClass { public string objectName = string.Empty; public abstract void LoadValues(); public virtual void ReloadValues() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DiceScript : MonoBehaviour { public Rigidbody rb; public Vector3 diceVelocity; public bool canRoll = true; // Start is called before the first frame update void Start() { rb = GetComponent<Rig...
namespace CloneDeploy_Entities.DTOs.ImageSchemaBE { public class Partition { public bool Active { get; set; } public string CustomSize { get; set; } public string CustomSizeUnit { get; set; } public string EfiBootLoader { get; set; } public long End { get; set; } ...
using System.Reflection; using System; using ShCore.Reflectors; using System.Collections.Generic; namespace ShCore.Extensions { /// <summary> /// Phương thức mở rộng cho MemberInfoExtension /// </summary> public static class MemberInfoExtension { /// <summary> /// Lấy Attribute ...
using System; using System.Collections.Generic; using System.Threading.Tasks; namespace APINet.Api { /// <summary> /// Type-safe api site search. /// </summary> /// <typeparam name="TA">Enum containing query string argument names.</typeparam> /// <typeparam name="TR">Enum containing resp...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using SickDev.CommandSystem; using SickDev.DevConsole; namespace CommonCore.UI { public enum ModalStatusCode { Undefined, Aborted, Complete } public delegate void MessageModalCallback(ModalStatusCode...
using FeedsProcessing.Common; using FeedsProcessing.Common.Models; using System.IO; using System.Text; using System.Threading; using System.Threading.Tasks; namespace FeedsProcessing.Dal { public interface IProcessingStateDal { public Task<int> GetIndex(NotificationSource source); } public cl...
using System; using System.Collections.Generic; using System.Web; namespace Revature_Project1.Models { public class PersonalCheckingBL { public PersonalCheckingAccount Create(string accountType, string startingValue, string userID) { PersonalCheckingAccount newAccount = new Person...
using System.Collections.Generic; using System.Threading; using GalaSoft.MvvmLight; using HandyControlDemo.Data; using HandyControlDemo.Service; namespace HandyControlDemo.ViewModel { public class ContributorsViewModel : ViewModelBase { /// <summary> /// 数据列表 /// </summary> ...
using FluentValidation; namespace Application.Admins.Commands.CreateAdminCommands { public class CreateAdminCommandValidator : AbstractValidator<CreateAdminCommand> { public CreateAdminCommandValidator () { RuleFor (e => e.Admin.Username) .NotEmpty ().WithMessage ("Admin Userna...
namespace MultiCommentCollector.Views { /// <summary> /// UserDataWindow.xaml の相互作用ロジック /// </summary> public partial class UserDataWindow : MahApps.Metro.Controls.MetroWindow { public UserDataWindow() => InitializeComponent(); } }
using DataAccessLayer; using Entity; using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using Ultilities; namespace LogicHandler { public class ExamHandler : DataHandler<Exam> { private static...
using UnityEngine; using GoogleMobileAds.Api; using System; using UnityEngine.UI; //reward ad public class Admob : MonoBehaviour { private RewardBasedVideoAd adReward; private string idApp, idReward; [SerializeField] Button BtnReward; [SerializeField] Text TxtPoints; void Start () { idApp...
using Web.Models; namespace Web.ViewModels.Courses { public class CourseScoViewModel { public int CohortId { get; set; } public string ScoId { get; set; } public Sco Sco { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using CommonCore.Messaging; namespace CommonCore.Config { /* * CommonCore Config Module * Provides settings save/load/apply, as well as maintaining PersistState */ [CCExplicitModule] public class ConfigModule : C...