text stringlengths 13 6.01M |
|---|
using Insurance.Model.Poco;
namespace Insurance.Model.App.Osago
{
public class OsagoPlace
{
public string Name { get; set; }
public string PlaceGoogleId { get; set; }
public double K { get; set; }
public static explicit operator OsagoPlace(Place place)
{
r... |
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Markup.Xaml;
using Notepad.ViewModels;
namespace Notepad.Views
{
public class MainView : UserControl
{
public MainView()
{
InitializeComponent();
AddHandler(DragDrop.DropEvent, DropHandler);
AddHa... |
/*
* Copyright 2014 Technische Universitšt Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appli... |
using Espades.Api.Models.Base;
using System;
namespace Espades.Api.Models
{
public class DespesaModel : BaseModel
{
public DateTime Data_Despesa { get; set; }
public decimal Valor { get; set; }
public string Local { get; set; }
public string Descricao { get; set; }
}
}
|
using Microsoft.AspNetCore.Mvc;
using Sp_Medical_Group.Domains;
using Sp_Medical_Group.Interfaces;
using Sp_Medical_Group.Repositories;
using System;
using System.Collections.Generic;
using System.IdentityModel.Tokens.Jwt;
using System.Linq;
using System.Threading.Tasks;
namespace Sp_Medical_Group.Controllers
{
/... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Threading.Tasks;
using System.Diagnostics;
namespace CandyCane
{
public class BootAndBuildBat
{
private static string _path;
public BootAndBuildBat(string path)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using ScriptManage.Models;
using WebMatrix.WebData;
namespace ScriptManage.Controllers
{
[Authorize]
public class SiteController : Controller
{
public ActionResult Index(int? id)... |
/*
DotNetMQ - A Complete Message Broker For .NET
Copyright (C) 2011 Halil ibrahim KALKAN
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option)... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DBManager.DBASES
{
public class ListStrings
{
public string item1 {get;set;}
public string item2 { get; set; }
public ListStrings(string item1, string item2)
{
this.item... |
using PointOfSalesV2.Entities;
using System;
using System.Collections.Generic;
using System.Text;
namespace PointOfSalesV2.Repository.Helpers.BillServices
{
public class BillService : BillProductServiceBase
{
protected override Result<InvoiceDetail> ProcessDetail(long branchOfficeId, InvoiceDetail det... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
internal abstract class AbstractAndroidAPI
{
private const string CurrentActivity = "currentActivity";
private const string ClassUnityPlayer = "com.unity3d.player.UnityPlayer";
private const string Cla... |
using ReactiveUI;
namespace FundManagerDashboard.Core.DataServices
{
public class FundSummaryService : BaseSummaryService<string, string>, ITotalSummaryService
{
public FundSummaryService(IStockService service) : base(service.All, service.All, RxApp.MainThreadScheduler)
{
}
}
} |
using UnityEngine;
using System.Collections;
public class SimpleEnemyAI : MonoBehaviour {
public int moveSpeed;
public int rotationSpeed;
public int maxDistance;
private float distance;
private Vector3 position;
private GameObject[] objectList;
private GameObject closest;
private Transform myTran... |
using Microsoft.AspNetCore.Mvc.Rendering;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace CarRental.Models
{
public class Car
{
public int CarId { get; set; }
public string Plates { get; set; }
public string Mark { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Generator : InteractionObject
{
#region SINGLETON PATTERN
private static Generator instance;
public static Generator GetInstance()
{
return instance;
}
private void Awake()
{
insta... |
using System.Collections;
using System.Collections.Generic;
using System.Security.Cryptography;
using UnityEngine;
//Kurtis Watson
public class Notes_System : MonoBehaviour
{
[Header("Note Components")]
[Space(2)]
public GameObject note;
private List<Transform> m_locations = new List<Transform>(); //L... |
namespace E02_TraverseDirectory
{
using System;
using System.IO;
using System.Linq;
public class StartUp
{
private const string Extension = ".exe";
public static void Main(string[] args)
{
try
{
TraverseDirectory(@"C:\WINDOWS");
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json.Linq;
using System.IO;
using Newtonsoft.Json;
using Interview.Problem1.Domain;
namespace ColeParmerCC
{
class Program
{
private
static void Main(string[] a... |
// AForge Machine Learning Library
// AForge.NET framework
//
// Copyright © Andrew Kirillov, 2007-2008
// andrew.kirillov@gmail.com
//
namespace Accord.MachineLearning
{
using System;
/// <summary>
/// Epsilon greedy exploration policy.
/// </summary>
///
/// <remarks><para>The class impleme... |
// Copyright 2018 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using BLL.Dtos;
namespace PL.ViewModels
{
public class CategoryFormViewModel
{
public int? Id { get; set; }
public string Name { get; set; }
public string Description { get; set; }
public string Title => Id == 0 ? "Create a category" : "Edit a category";
public Catego... |
using SwapChainDX = ClearSight.RendererDX12.SwapChain;
namespace ClearSight.RendererDX12.Memory
{
public class Resource : RendererAbstract.Memory.Resource
{
public SharpDX.Direct3D12.Resource ResourceD3D12 { get; private set; }
internal Resource(ref Descriptor desc, RendererAbstract.Device de... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using DemoStandardProject.DTOs;
using DemoStandardProject.Models.ServiceResponse;
using DemoStandardProject.Services;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
namespace DemoStandardProject.Controllers.Product
{
... |
namespace InterfaceSegregationWorkerAfter.Contracts
{
public interface ISleeper
{
void Sleep();
}
} |
using Entidades;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
namespace datos
{
public class usuarioDAL
{
#region "Variables (Clases) de conexión"
private SqlCommand ComandoSQL;
private SqlDataAdap... |
using System.Runtime.Serialization;
namespace SearchFoodServer.CompositeClass
{
[DataContract]
public class CompositeCommentaires
{
int _idCommentaires;
int _idRestaurants;
int _idUtilisateurs;
string _commentaires;
[DataMember]
public int IdCommentairesVal... |
// Problem 2. Float or Double?
// Which of the following values can be assigned to a variable of type float and which
// to a variable of type double : 34.567839023, 12.345, 8923.1234857, 3456.091 ?
// Write a program to assign the numbers in variables and print them to ensure no precision is lost.
using System;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class MyEventSystem : MonoBehaviour
{
public event Action<IHasHealth, float> Attack;
// public event Action<Skills> ActivateSkill;
// public event Action<Skills> DeactivateSkill;
//public event Action<... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace HINVenture.Shared.Migrations
{
public partial class AddOneToOneUsers : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropForeignKey(
name: "FK_Messages_AspNetUse... |
namespace SprintFour.Controllers
{
public interface IController
{
void Update();
void Pause();
void Unpause();
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.IO;
namespace K_Systems.Presentation.Web.Helper
{
public static class FileManipulation
{
internal static string SavePhoto(HttpPostedFileBase file, string path)
{
if (file == null || st... |
public class HolonGrabber : OVRGrabber
{
public OVRInput.Controller ReturnHand()
{
return m_controller;
}
}
|
using Bitcoin.Blox.Network;
namespace Bitcoin.Blox.Protocol_Messages
{
/// <summary>
/// The verack message, sent by a client accepting the version message they received from their peer.
/// </summary>
public class VersionAck : Message
{
public VersionAck(P2PNetworkParameters netParams) : base(new byte[] { }, ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data.SqlClient;
namespace YiXiangLibrary
{
public partial class user_tiwen : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace ProvinceMapper
{
public partial class CommentForm : Form
{
public CommentForm()
{
Initia... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Note : InteractionObject {
private string text;
public override void Interract()
{
base.Interract();
//TODO UI show.
}
}
|
using Windows.Storage.Streams;
namespace Core.Common {
public sealed class PostFileInfo {
public PostFileInfo(string name, IRandomAccessStreamReference streamReference) {
Name = name;
StreamReference = streamReference;
}
public string Name { get; }
public I... |
namespace HCL.Academy.Model
{
public class KaliberUserAssessmentResults
{
public string Messege { get; set; }
public string status { get; set; }
public string emailID { get; set; }
public string skillLevel { get; set; }
public string technology { get; set; }
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
//
// - ApplyProviderTypeStep.cs -
//
// Copyright 2014 Carbonfrost Systems, Inc. (http://carbonfrost.com)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TE18B_Loopar
{
class Program
{
static void Main(string[] args)
{
string answer = Console.ReadLine();
while (answer != "a" && answer != "b" && a... |
using System;
using System.Collections.Generic;
using System.Text;
namespace RestfulBookerSpecflowUITests
{
public class ContactUsMessage
{
public string Name { get; set; }
public string Email { get; set; }
public string PhoneNumber { get; set; }
public string Subjec... |
using System.Collections;
using UnityEngine;
[ExecuteInEditMode]
public class CameraImageEffect : MonoBehaviour
{
public Shader curShader;
public float fadeTime;
public Color tint;
[Range(-1f, 1f)]
public float hue;
[Range(-1f, 1f)]
public float saturation;
[Range(-1f, 1f)]
publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Text;
using System.Web.Mvc;
using System.Web.Mvc.Html;
namespace PESWeb
{
//public class ChangeViewAddress : WebFormViewEngine
//{
//}
public static class Html
{
publi... |
namespace PDV.DAO.Entidades.MDFe
{
public class ContratanteMDFe
{
public decimal IDContratanteMDFe { get; set; } = -1;
public decimal IDMDFe { get; set; }
public string CPF { get; set; }
public string CNPJ { get; set; }
public ContratanteMDFe() { }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Shoot : MonoBehaviour
{
public GameObject bullet;
//public bool shooting = true;
public float frequency = 1;
private AudioSource audio;
public Transform[] shootingPoints;
public Animator[] GunsAnimat... |
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace App1
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class MusicFolderViewCell : ViewCell
{
public MusicFolderViewCell()
{
InitializeComponent();
this.View.BackgroundColor = Col... |
using System;
using System.IO;
using System.Web.Mvc;
namespace ZiZhuJY.Web.UI.Controllers
{
[Authorize(Roles = "Administrators")]
public class FileServiceController : Controller
{
//
// GET: /FileService/
public ActionResult Index()
{
return View();
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using starkdev.spreadrecon.model;
using starkdev.utils;
namespace starkdev.spreadrecon.data
{
public class TipoPlanilhaDAL
{
private readonly _Contexto contexto;
public TipoPlanilhaDAL()
{
contexto = new _C... |
using UnityEngine;
class MessengerUser : MonoBehaviour
{
private void Start()
{
Messenger.AddListener("game_start", GameStarted);
Messenger.Broadcast("game_start");
}
void GameStarted()
{
Messenger.RemoveListener("game_start", GameStarted);
Debug.Log("game has started");
}
} |
using System.Security.Claims;
using GraphQL.Types;
using Im.Access.GraphPortal.Repositories;
namespace Im.Access.GraphPortal.Graph.OperationalGroup.Subscriptions
{
public class OperationalSubscriptionType : ObjectGraphType
{
public OperationalSubscriptionType(
ICircuitBreakerPolicyReposito... |
using CoreFrameWork.Modularity.Abstraction;
using Microsoft.Extensions.DependencyInjection;
using System;
using System.Collections.Generic;
using System.Text;
namespace CoreFrameWork.Modularity
{
/// <summary>
/// 核心应用管理工厂
/// </summary>
public static class CoreApplicationManagerFactory
{
... |
namespace Plus.HabboHotel.LandingView.Promotions
{
public class Promotion
{
public int Id { get; set; }
public string Title { get; set; }
public string Text { get; set; }
public string ButtonText { get; set; }
public int ButtonType { get; set; }
public s... |
using Store.Books.Domain;
using System.Threading.Tasks;
namespace Store.Books.Infrastructure.Interfaces
{
public interface IBookGenreRepository : IGenericRepository<BookGenre> { }
}
|
using System.Net;
using System.Net.Http;
using System.Web.Http;
using CloneDeploy_Entities;
using CloneDeploy_Entities.DTOs;
using CloneDeploy_Services;
namespace CloneDeploy_App.Controllers
{
public class CdVersionController : ApiController
{
private readonly CdVersionServices _cdVersionServices;
... |
using System;
using Sample.Domain.Shared;
namespace Sample.Domain.V5
{
public class Appointment
{
public Guid Id { get; private set; }
public Guid JobId { get; set; }
public TimeSlot TimeSlot { get; private set; }
public Guid? StaffMemberId { get; private set; }
public ... |
using API.Omorfias.AppServices.Dto.Base;
using API.Omorfias.AppServices.Dto.Login;
using API.Omorfias.AppServices.Dto.Services;
using API.Omorfias.AppServices.Dto.Users;
using API.Omorfias.Data.Models;
using API.Omorfias.Domain.Handler;
using API.Omorfias.Domain.Models;
using AutoMapper;
namespace API.Omorfias.AppSer... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DbRestify.Data
{
public class QueryFilter
{
public string ColumnName { get; set; }
public string Operator { get; set; }
public string Value { get; set; }
}
... |
using System;
namespace BLL.Validator
{
public static class MathRulesValidator
{
public static bool IsNoLetterSymbolsInMathPhrase(string phrase)
{
foreach (var item in phrase.ToCharArray())
{
IsChar(item);
}
return true;
}... |
#region Copyright Syncfusion Inc. 2001-2015.
// Copyright Syncfusion Inc. 2001-2015. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// a... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Windows.Forms;
using ENTITY;
using OpenMiracle.DAL;
namespace OpenMiracle.BLL
{
public class ServiceCategoryBll
{
ServiceCategorySP spServiceCatogory = new ServiceCategorySP();
//... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ImmedisHCM.Data.Entities
{
public class Country : IBaseEntity
{
public virtual Guid Id { get; set; }
public virtual string Name { get; set; }
public virtual string ShortName { get; set; }
public virtua... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Audio;
using TMPro;
public class SettingsMenu : MonoBehaviour
{
[Header("Audio Mixers")]
public AudioMixer audioMixer; //Audio mixer para la música de fondo.
//GameObjects de los Hig... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace TechTalk.JiraRestClient
{
public interface IJiraClient
{
/// <summary>Returns all projects that the user can see</summary>
ProjectList GetProjects();
/// <summary>Returns all issues for the g... |
using Newtonsoft.Json;
using stottle_shop_api.Products.Models;
using System.Net;
using tests.Extensions;
using tests.TestingFixtures;
using Xunit;
namespace tests.Server
{
public class Products : IClassFixture<ProductsTestingFixture>
{
private readonly ProductsTestingFixture _fixture;
public P... |
// Copyright 2021 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
// Copyright 2021 Google LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by... |
using DemoAspNetCore.DAL;
using System;
using System.Collections.Generic;
namespace DemoAspNetCore.DBControllers
{
public interface ITransactionDbController
{
void AddTransaction(Transaction model);
void DeleteTransaction(int areaId);
void EditTransaction(int transactionId, T... |
using Microsoft.Extensions.DependencyInjection;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using Microsoft.IdentityModel.Tokens;
using System.Text;
using System.Web;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Configuration;
namespace server.Extensions
{
public static class ServiceExten... |
//=============================================================================
//
// Copyright (c) 2017 QUALCOMM Technologies Inc.
// All Rights Reserved.
//
//==============================================================================
using UnityEngine;
public class ... |
using LuaInterface;
using RO;
using SLua;
using System;
using UnityEngine;
public class Lua_RO_Photograph : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
Photograph o = new Photograph();
LuaObject.pushValue(l, true);
LuaObject.pus... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class Spawner : MonoBehaviour
{
public GameObject enemyOne, enemyTow, jefeFinal, bala1, bala2, speedObject, ammo;
public TextMeshProUGUI gameOver;
public TextMeshProUGUI vida;
publi... |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Securit... |
namespace CanYouCount.ObjectPooling
{
public interface IPoolable
{
void Activate();
void Deactivate();
}
}
|
using System;
using System.Collections;
using System.Linq;
using System.Web;
using System.Web.UI.WebControls;
public class CurrentAccount
{
//系统Session Key常量
private const string ACCOUNT = "Account";
private const string Purview = "Ac_Purview";
//常用的功能页面地址
public static string URL_INDEX = "/login... |
using System.Linq;
namespace _1.ListyIterator
{
using _1.ListyIterator.Models;
using System;
public class Startup
{
public static void Main(string[] args)
{
ListyIterator<string> listIterator = null;
var inputLine = Console.ReadLine()
.Split()
... |
using Godot;
using System;
public class FPS : Label
{
public override void _Ready()
{
}
public override void _Process(float delta)
{
Text = "FPS: " + Performance.GetMonitor(Performance.Monitor.TimeFps).ToString();
}
}
|
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
namespace Tai_Shi_Xuan_Ji_Yi.Controls
{
/// <summary>
/// RunPauseStopIcon.xaml 的交互逻辑
/// </summary>
public partial class RunPauseStopIcon : UserControl
{
public enum ENUM_State
{
Run,
... |
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GlobalDevelopment.SocialNetworks.Facebook.Models
{
public class FacebookPage
{
/// <summary>
/// The current page's ID.
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
///<summary>
///Script Manager: Drake
///Description:
///
///</summary>
public class ScoreManager : MonoBehaviour
{
#region Make a Singleton Class
private static ScoreManager instance ... |
using UnityEngine;
using System.Collections;
using System.Linq;
public class Tag : MonoBehaviour
{
public string Value = "";
public static GameObject FindObjectWithTag(string stag)
{
var e = GameObject.FindObjectsOfType<Tag>().FirstOrDefault(g => g.Value == stag);
return ((e == null) ? null : e.gameObject);
... |
using UnityEngine;
using UnityEditor;
public class StatMultMonitor : EditorWindow
{
bool enemyFoldout = false;
bool playerFoldout = false;
public EnemySet set;
public PlayerStatistics player;
// public PlayerAttack attack;
Vector2 scrollPosition = Vector2.zero;
Vector2 enemyScrollPositi... |
using Assets.Level.Blocks;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Assets.Level
{
public class CheckpointManager
{
private static readonly List<CheckpointBlock> CHECKPOINTS = new List<CheckpointBlock>();
public static CheckpointBlock Ac... |
using System;
using Oak;
using NUnit.Framework;
using NSpec;
using System.Dynamic;
namespace DynamicTests.GhostMethods
{
class Foo : Gemini
{
dynamic MethodMissing(dynamic args)
{
//args.Name
//args.Parameters
//args.ParameterNames
var whatToSay... |
#define ENABLE_ERRORLOG
#define ENABLE_WARNINGLOG
using UnityEngine;
using System;
using System.Collections.Generic;
using System.Text;
public class ByteData
{
private byte[] m_src = null;
private int m_start = 0;
private int m_end = 0;
public int GetLength()
{
return m_end - m_start;
}
public ByteData(byte... |
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
using FlickrNet;
using ImageGallery.API.Client.Service.Classes;
using ImageGallery.API.Client.Service.Interface;
using ImageGallery.API.Clie... |
// -----------------------------------------------------------------------------
// <copyright file="Program.cs" company="NanoTaboada">
// Copyright (c) 2013 Nano Taboada, http://openid.nanotaboada.com.ar
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using dz5.dll;
namespace dz5
{
class Program
{
static void Main(string[] args)
{
Console.Write("Input n= ");
Optional.Matrix();
Console.Write... |
using System;
namespace Micro.Net.Abstractions.Storage
{
public interface IPersistenceProvider<TData> where TData : class
{
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ProgessBarDash : ProgessBar
{
public Slider slider;
public PlayerStateMachine dash;
void Update()
{
GetCurrentFill();
}
public override void GetCurrentFill()
{
... |
using System;
using System.Linq;
using System.Collections.Generic;
namespace Merge
{
public class GraphMerger
{
/// <summary>
/// Merge incoming instances based on every key in the mergeKeys list.
/// </summary>
/// <param name="mergeKeys">list of keys that instances are suppose... |
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Cogito.Kademlia.Core;
using FluentAssertions;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Cogito.Kademlia.Tests
{
[TestClass]
public class KFixedRoutingTableTests
{
cla... |
using System;
using System.Data;
using System.Runtime.Serialization;
using WebApiTemplate.ResourceAccess.Context;
namespace WebApiTemplate.ResourceAccess.Uow
{
public interface IUnitOfWork : IDisposable
{
EntityContext Context { get; }
void SaveChanges();
}
public class UnitOfWork : ... |
using System;
namespace ContagemRegressiva_2 {
class Program {
static void Main(string[] args) {
Console.WriteLine("-------------------");
Console.WriteLine("Contagem Regressiva");
Console.WriteLine("-------------------");
Console.WriteLine();
Co... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Kotak : MonoBehaviour
{
private Rigidbody2D rigidBody2D;
public int scoreValue = 1;
void Start()
{
rigidBody2D = GetComponent<Rigidbody2D>();
}
private void OnTriggerEnter2D(Collid... |
using System.Collections.Generic;
using ObjectPooling;
using UnityEngine;
[CreateAssetMenu(menuName = "Scriptables/GORef")]
public class SOGameObjectRef : ScriptableObject
{
public SOGameObjectRef Instance { get; private set; }
public GameObject Value { get; private set; }
public void CreateRun... |
namespace StructureAssertions.Test.TestTypes
{
public class ClassWithNestedClassUsingString
{
class NestedClass
{
public string Text { get; set; }
}
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ForeachUpdate : MonoBehaviour
{
List<string> strs = new List<string>();
private void Start()
{
for(int i = 0 ; i < 1000000; i++){
strs.Add(i.ToString());
}
}
private void Updat... |
using System;
namespace Set.Api.Models
{
public class NewGameDTO
{
public bool IsDaily { get; set; }
public string UserLocalTime { get; set; }
public DateTime UserLocalDateTime => DateTime.Parse(UserLocalTime);
public Guid? GameId { get; set; }
}
}
|
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