text stringlengths 13 6.01M |
|---|
using System;
namespace Factory.TheFactory
{
public class CarFactory
{
public Sedan CreateSedan()
{
var sedan = new Sedan();
// Some complicated logic;
// ...
return sedan;
}
public SUV CreateSUV()
{
var suv =... |
#region Using declarations
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Input;
using System.Windows.Media;
using System.Xml.Serializ... |
using System;
using UrTLibrary.Server.Queries.Game;
namespace UrTLibrary.Server.Logging.Events.ChatCommands
{
[ChatCommandKey("say")]
public class SayCommand : ChatCommand
{
[ChatCommandParameter(ChatCommandParameterType.Sentence)]
public string Text { get; set; }
public override ... |
namespace tophat.sqlite
{
using System;
using System.Data;
using System.Data.SQLite;
public class SqliteConnectionFactory : ConnectionFactory
{
public override IDbConnection CreateConnection() => new SQLiteConnection(ConnectionString);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Collections
{
public sealed class MaxHeapSort<T> : HeapSort<T> where T : IComparable<T>
{
protected sealed override void Heapify(int n, int i)
{
int largest... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayerBehaviour : MonoBehaviour {
Transform player;
[SerializeField]
GameObject gO;
[SerializeField]
Slider slider;
[SerializeField]
Image healthbar,shieldbar;
Vec... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication.ManagePromotion
{
public partial class GUI_InsertPromotion : Form
{
public GUI_Inser... |
//Down Beat
//This script acts as parent for all actors in the game that move to the beat and is very reliant on BeatManager.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BeatActor : MonoBehaviour
{
[HideInInspector]
public AudioSource mySource;
public Beat... |
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Text;
namespace TwitterLogic
{
public class TwitterDB : DbContext
{
public TwitterDB(DbContextOptions<TwitterDB> options)
: base(options)
{
}
public DbSet<G... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class RaycastToButtons : MonoBehaviour {
public LayerMask hittable;
public string aimedButtonName;
// Use this for initialization
void Start () {
}
// Updat... |
using Microsoft.AspNetCore.Mvc;
namespace KaizenApp.Controllers
{
public class TestController : Controller
{
[Route("api/test")]
public IActionResult Test()
{
return Json(new
{
Test = "great success"
});
}
}
} |
using System;
using System.Reflection.Metadata;
namespace Session11Day4Exercises
{
class Program
{
static void Main(string[] args)
{
string [] messages = new string[5];
string answer = "start";
int messageID = 0;
while (answer != ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.Common;
using Microsoft.Practices.EnterpriseLibrary.Common;
using Microsoft.Practices.EnterpriseLibrary.Data;
using Microsoft.Practices.EnterpriseLibrary.Data.Sql;
using Master.Contract;... |
namespace FatCat.Nes
{
public interface IBus
{
byte Read(ushort address);
void Write(ushort address, byte data);
}
public class Bus : IBus
{
internal byte[] Ram { get; } = new byte[64 * 1024];
public byte Read(ushort address) => Ram[address];
public void Write(ushort address, byte data) => Ram[addres... |
using System;
using System.Collections.Generic;
using System.Text;
namespace footbal_manager {
public class PersonModel {
public string name { get; protected set; }
public string nationality;
public int age;
public int moral;
public int ability;
public PersonMod... |
using DataCenter;
using DataCenter.Data;
using DataCenter.Helpers;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
namespace DataCenter.Helpers
{
internal abstract clas... |
using System;
using Foundation;
using UIKit;
namespace BoxDragApple.iOS
{
public partial class ViewController : UIViewController
{
public ViewController(IntPtr handle) : base(handle)
{
}
public override void ViewDidLoad()
{
base.ViewDidLoad();
/... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class PlayerController : MonoBehaviour {
public float speed;
private Rigidbody rb;
public GUIText ScoreText;
public GUIText ToCollectText;
public Text CountText;
public Text GameOverText;
private int score;
private int count;
privat... |
using System.Text.Json.Serialization;
using Frostbyte.Entities.Enums;
namespace Frostbyte.Entities
{
public sealed class Configuration
{
public int Port { get; set; }
public string Host { get; set; }
public string Password { get; set; }
public LogLevel LogLevel { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace IsAncestor.Classes
{
public class BinaryTree
{
public Node Root { get; set; }
public int TraverseThroughTreeLeft(Node node)
{
int nextValue = TraverseThroughTreeLeft(node.LeftChild);
r... |
using UnityEngine;
using System.Collections;
public class roadGenerator : MonoBehaviour {
public Transform prefab;
public float timesPerSecound = 30;
public int currentX = 0;
int currentPieces = 0;
float timesSecoundFixed = 0;
// Fixed update is called 60 times per secound
void FixedUpda... |
// ----------------------------------------------------------------------------------------------------------------------------------------
// <copyright file="BinaryValueRepresentation.cs" company="David Eiwen">
// Copyright © 2016 by David Eiwen
// </copyright>
// <author>David Eiwen</author>
// <summary>
// This fi... |
/*
* A perfect number is a number for which the sum of its proper divisors is exactly equal to the number.
* For example, the sum of the proper divisors of 28 would be 1 + 2 + 4 + 7 + 14 = 28, which means that 28 is a perfect number.
*
* A number n is called deficient if the sum of its proper divisors is less than... |
using LazyVocabulary.Resources.ViewModels;
using System.ComponentModel.DataAnnotations;
namespace LazyVocabulary.Web.Models
{
public class ChangePasswordViewModel
{
[Required(ErrorMessageResourceName = "FieldIsRequired",
ErrorMessageResourceType = typeof(CommonValidationResource))]
... |
using UnityEngine;
using System.Collections;
public class QueenBossdoorExit : MonoBehaviour {
public bool lorkhanDefeated = false;
public bool knightDefeated = false;
public bool queenDefeated = false;
// Update is called once per frame
void Update () {
if (lorkhanDefeated && knightDefeated && queenDefeate... |
using Bindable.Linq.Tests.TestLanguage.Helpers;
using NUnit.Framework;
namespace Bindable.Linq.Tests.Behaviour.Iterators
{
/// <summary>
/// Contains unit tests for the <see cref="T:AsynchronousIterator`1"/> class.
/// </summary>
[TestFixture]
public class GroupByBehaviour : TestFixture
... |
namespace BibData.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class test21 : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.Carres",
c => new
{
id ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using LSKYGuestAccountControl.ExtensionMethods;
using LSKYGuestAccountControl.Repositories;
namespace LSKYGuestAccountControl.JSON
{
public part... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class VRClock : TutorialInteractable
{
private VRTime timeScript;
public Transform bigHand;
public Transform smallHand;
private Action Interacted; //gets called from the interactor
private Action ... |
namespace ShadowAPI.Models
{
public enum SkillType : byte
{
Active,
Language,
Knowledge
}
} |
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Particles.Profiles
{
public class PointProfile : Profile
{
public override void GetOffsetAndHeading(out Vector2 offset, out Vector2 heading)
{
offset = Vector2.Zero;
Random.NextUnitVector(out heading);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Playground
{
class ArrayInsert
{
static void Main(string[] args)
{
Hola(3, 7);
Hola2(3, 7);
}
public static void Hola(int index... |
using System.Collections.Generic;
using System.Reflection;
using System.Windows.Controls;
using System.Windows.Forms;
namespace FinalliziedProject
{
public class Helper
{
public static string getCurrentPath()
{
var dir = System.IO.Path.GetDirectoryName(Assembly.GetExec... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
namespace Mentors.Models
{
public class MentorsContext : DbContext
{
public DbSet<Mentor> Mentors { get; set; }
public DbSet<Student> Students { get; set; }
... |
using System;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using SiscomSoft.Comun;
using SiscomSoft.Controller;
using SiscomSoft.Models;
using System.Drawing.Imaging;
using System.Text.RegularExpressions;
using System.IO;
using Org.BouncyCastle.X509;
using Org.BouncyCastle.Crypto;
using Org.Bo... |
using System;
namespace _02_Bottles
{
internal class Song
{
string _zero = " No more bottles of beer on the wall.";
string _one = "1 bottle of beer on the wall."
+ " 1 bottle of beer."
+ " Take one down and pass it around."
+ " No mor... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Services;
using System.Data.Services.Common;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.ServiceModel.Web;
using System.Text;
using DevExpress.Xpo;
using DevExpress.Xpo.DB;
using Pers... |
using System;
using System.Timers;
namespace DiscordClients.Helpers
{
public class Interval : IDisposable
{
private readonly Timer Timer;
public Interval()
{
Timer = new Timer();
}
public Timer Set(Action action, int interval)
{
Timer.Int... |
using UnityEngine;
using System.Collections;
namespace ProjectV.ItemSystem{
public interface IISPotion {
//healing amount
int HealingAmount{ get; set;}
//CoolDown
float CoolDownTime{ get; set;}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace WF.SDK.Models.Internal
{
[Serializable]
public class ProductItem
{
public Guid Id;
public string Name;
public string Detail;
public string ProductType;
public string InboundCSI... |
using System;
using System.Collections.Generic;
using UnityEngine;
namespace SLua
{
public class Lua3rdMeta : ScriptableObject
{
public List<string> typesWithAttribtues = new List<string>();
private static Lua3rdMeta _instance;
public static Lua3rdMeta Instance
{
get
{
if (Lua3rdMeta._instance ==... |
namespace rpiDataGrabber
{
class nullableServerData
{
public double? temperature { get; set; }
public double? pressure { get; set; }
public double? humidity { get; set; }
public double? roll { get; set; }
public double? pitch { get; set; }
public double? yaw { ge... |
using System;
using System.IO;
using System.Windows.Forms;
using Ayende.NHibernateQueryAnalyzer.UserInterface.Interfaces;
namespace Ayende.NHibernateQueryAnalyzer.UserInterface
{
public partial class ProjectView : NQADocument, IProjectView
{
private readonly IProjectPresenter presenter;
public... |
using System;
using Microsoft.Practices.EnterpriseLibrary.ExceptionHandling;
namespace ExceptionHandlingFramework
{
class Program
{
/*
* Sample class to demponsterate the use of the enterprise library.
*/
static void CheckAndCreateEmployee()
{
LoggingManag... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LaserTutorial : TutorialSection
{
public LaserPointer laserPointer;
protected override void TaskNeedsVerification()
{
base.NextTask();
}
protected override void SetTask(TutorialTask t... |
using RockPaperScissors.Contestants;
using RockPaperScissors.Engine;
using System;
using Turnamentor.Core;
using Turnamentor.Interfaces;
namespace RockPaperScissors.ConsoleTurnament
{
class Program
{
static void Main(string[] args)
{
var turnamentorBuilder = new TurnamentorBuilder<... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace RegHook
{
class WinAPI
{
[UnmanagedFunctionPointer(CallingConvention.StdCall, CharSet = CharSet.Auto, SetLastError = true)]
intern... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class ComponentsToDisable : NetworkBehaviour {
public Behaviour[] componentsToDisable;
void Awake()
{
if(!isLocalPlayer)
{
for (int i = 0; i < componentsToDisable.Length; i++)
{
compon... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using SKT.WMS.WMSReport.Model;
using SKT.WMS.WMSReport.BLL;
namespace SKT.MES.Web.WMSReport
{
public partial class WMSCurrentStockDetail : BasePage
{
protected vo... |
namespace MultiCommentCollector.Views
{
/// <summary>
/// OptionWindow.xaml の相互作用ロジック
/// </summary>
public partial class OptionWindow : MahApps.Metro.Controls.MetroWindow
{
public OptionWindow() => InitializeComponent();
}
}
|
using Assets.src.model;
using UnityEngine;
public interface IMoveGesture
{
#region Methods
/// <summary>
/// Moves the player in a direction according to gesture.
/// </summary>
/// <param name="player">The player object.</param>
void MovePlayer(GameObject player);
/// <summary>
/// ... |
using MoneyBack.Rater;
using MoneyBack.Requests;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Test
{
class Program
{
static void Main(string[] args)
{
//new J... |
namespace TQVaultAE.GUI.Models.SearchDialogAdvanced
{
public enum SearchOperator
{
/// <summary>
/// Find items having all filters
/// </summary>
And,
/// <summary>
/// Find items having one or more filter
/// </summary>
Or
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
namespace Tivo.Hme.Samples
{
[Tivo.Hme.Host.Services.UsesHostHttpServices]
class StreamingVideo : HmeApplicationHandler
{
private StreamedVideoView _videoView;
public override void OnApplicati... |
using BenchmarkDotNet.Attributes;
using Win32FileIOBenchmarkDotNet.Configs.Write;
namespace Win32FileIOBenchmarkDotNet.Benchmarks.Write
{
/// <inheritdoc />
/// <summary>
/// Implement benchmark to test single file write without IO cache cean up
/// </summary>
[Config(typeof(SingleFileWriteConfig)... |
using diyetisyenproje.Classes;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace diyetisyenproje.Screens... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PracticaSP
{
public class Auto : Vehiculo
{
public int puertas;
public Auto():base("",2,ConsoleColor.Black)
{
}
... |
using UnityEngine;
using System.Collections;
[CreateAssetMenu(fileName = "New Dialogue Container", menuName = "Data Table/Dialogue Container")]
public class Dialogue_Container : ScriptableObject {
public Char_Container[] speakers;
public Sentence[] sentences;
public float speechLetterInterval = .2f;
[System.Se... |
namespace RestaurantManager.Engine
{
internal static class EngineConstants
{
#region Commands
internal const string CreateRestaurantCommand = "CreateRestaurant";
internal const string CreateDrinkCommand = "CreateDrink";
internal const string CreateSaladCommand = "CreateSalad";
... |
using UnityEngine;
using UnityEngine.Events;
public class ARDataProvider : MonoBehaviour
{
public bool arInEditor = false;
public GameObject editorCamera;
public GameObject arCoreStuffParent;
public GameObject arKitStuffParent;
public UnityEvent onSurfaceDetected;
private IARDataProvider cur... |
using System;
using System.Collections.Generic;
namespace logic
{
public struct StoreIDAmount
{
public String storeId;
public int amount;
public StoreIDAmount(String storeId, int amount)
{
this.storeId = storeId;
this.amount = amount;
}
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel.DataAnnotations;
namespace SMSEntities.SMSDBEntities
{
//`UserTypeId``UserType``Description``CreatedDate``Parent``level`
public class UserTypes
{
public int UserTypeID { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Finish : MonoBehaviour {
IEnumerator toMenu() {
float fadeTime = this.GetComponent<FadeIn> ().BeginFade (1);
yield return new WaitForSeconds(fadeTime);
SceneManager.LoadScene ("MainMe... |
using System.Data;
using Autofac;
namespace EpicenterV2.Data
{
public class Base
{
protected IContainer Container;
protected readonly IDbConnection Connection;
public Base()
{
var builder = new ContainerBuilder();
builder.RegisterAssemblyModules(typeof(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
namespace DomainModel.BusinessObjects
{
[Serializable]
public class PhoneNumber : INotifyPropertyChanged
{
private long number;
public long Number
{
get { ... |
using System;
using System.Windows.Forms;
namespace QuanLyTiemGiatLa.Danhmuc
{
public partial class frmDSGiaDeDo : Form
{
public frmDSGiaDeDo()
{
InitializeComponent();
this.Load += new EventHandler(frmDSGiaDeDo_Load);
this.LoadData();
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Kers.Models.Entities.KERScore
{
public partial class BudgetPlan : IEntityBase
{
[Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)]
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameDataManager : MonoBehaviour
{
public static GameDataManager instance;
private int asteroidCount = 1;
public int AsteroidCount => asteroidCount;
public int addRemoveAmount = 1;
public floa... |
using Sandbox;
partial class HowManyBalls : Game
{
private WallSpawner wallSpawner;
public HowManyBalls()
{
if ( IsServer )
{
_ = new HowManyBallsHud();
wallSpawner = new WallSpawner();
wallSpawner.SpawnProps();
}
}
public override void ClientJoined( Client client )
{
base.ClientJoined( clie... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Kers.Models.Entities.KERScore
{
public partial class LadderApplication : IEntityBase
{
[Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)]
... |
using CORE2;
using FluentValidation;
using System;
using System.Threading.Tasks;
namespace Accounts.Service.Validators
{
public class ValidationDecoratorForQueries<TQuery, TResult> : IQueryHandler<TQuery, TResult>
where TQuery : Query<TResult> where TResult : DTO
{
private readonly IQueryHandle... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace anagram
{
public class Logic
{
public bool checkForAnagram(string val1, string val2)
{
return SortString(val1).Equals(SortString(val2));
}
public string SortS... |
using System;
using System.ComponentModel.DataAnnotations.Schema;
using System.Collections.Generic;
using System.Text;
namespace Hotel.Data.Models
{
public class Gost
{
public int Id { set; get; }
public string Ime { get; set; }
public string Prezime { get; set; }
public string... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayerMovementsFarm : MonoBehaviour
{
public float speed;
public Text CurrentCoins;
private int PlayerScore;
private Animator running;
private float touchBorder = 1.5f;
private Vec... |
namespace Kit.Forms.Services.Interfaces
{
public interface IUpdateWidget
{
/// <summary>
/// Request the specified widget to Update
/// </summary>
/// <param name="AppWidgetProviderFullClassName">On Android it must match widgetprovider class name, On ios it works as an id... |
using Clases;
using Serializer;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Ventana_Produccion
{
public partia... |
using PDV.DAO.Atributos;
namespace PDV.DAO.Entidades
{
public class Categoria
{
[CampoTabela("IDCATEGORIA")]
[MaxLength(18)]
public decimal IDCategoria { get; set; } = -1;
[CampoTabela("CODIGO")]
[MaxLength(6)]
public string Codigo { get; set; }
[Camp... |
using System.Threading.Tasks;
namespace Requestrr.WebApi.RequestrrBot.TvShows
{
public class DisabledTvShowNotificationWorkflow : ITvShowNotificationWorkflow
{
private readonly ITvShowUserInterface _userInterface;
public DisabledTvShowNotificationWorkflow(ITvShowUserInterface userInterface)
... |
namespace SchoolSystem.Tests.Core.Commands.CreateStudentCommandTests
{
using System;
using System.Collections.Generic;
using Common.Constants;
using Framework.Core.Commands;
using Framework.Core.Contracts.Factories;
using Framework.Models.Contracts;
using Framework.Models.Enums;
using M... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace classdiena9
{
class Program
{
static void Main(string[] args)
{
pirma pirmaisobj = new pirma();
//masina bmw = new masina pamats objekta izveide... |
using System;
using System.Collections;
using System.Collections.Generic;
public class CoffeeMachine : IEnumerable<CoffeeType>
{
public CoffeeMachine()
{
this.CoffeesSold = new List<CoffeeType>();
}
private int coin;
public List<CoffeeType> CoffeesSold { get; }
public void BuyCoffee(... |
using System.Collections.Generic;
using System.Threading.Tasks;
using Infrastructure.Models;
namespace Infrastructure.Interfaces
{
public interface IRepository
{
//Host GetHostByHostname(string hostname);
//Host GetHostById(int id);
//Host PutHost(Host host);
//IEnumerable<Host... |
using System;
using System.IO;
using RegionOrebroLan.EPiServer.Data;
namespace IntegrationTests.Helpers
{
public static class AppDomainHelper
{
#region Methods
public static object GetDataDirectory()
{
return AppDomain.CurrentDomain.GetData(DataDirectory.Key);
}
public static void ResetDataDirectory()... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Linq;
using System.Threading.Tasks;
using FluentAssertions;
using NSubstitute;
using OmniSharp.Extensions.DebugAdapter.Client;
using OmniSharp.Extensions.DebugAdapter.Protocol.Events;
using OmniSharp.Extensions.DebugAdapter.Server... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using DAL;
using BUS;
using DevExpress.XtraEditors;
using System.Data.Linq;
using DevExpress.XtraReports.... |
using System;
using Shopper.Domain;
namespace Shopper.DataAccess.DataTier.Repo.Interfaces
{
public interface IUnitOfWork : IDisposable
{
IRepository<Customer> CustomerRepository { get; }
IRepository<Department> DepartmentRepository { get; }
IRepository<Inventory> InventoryRepository { ... |
using Contoso.Common.Configuration.ExpressionDescriptors;
namespace Contoso.Common.Configuration.ExpansionDescriptors
{
public class SelectExpandItemFilterDescriptor
{
public FilterLambdaOperatorDescriptor FilterLambdaOperator { get; set; }
}
}
|
using UnityEngine;
using System.Collections.Generic;
public class UnlockFormationSlot : MonoBehaviour {
public ProfileController profileController; // profile master
public SpriteRenderer renderer;
public GameObject lockSprite;
public AudioClip sound;
public int price = 500;
public int state; // 0 => unlock, 1... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RandomMemberCreator
{
#region SetupGraphCallBack(string message, int maxValue, int currentValue);
/// <summary>
/// This delegate is used to send a message back to the MemberCreator... |
using FluentNHibernate.Mapping;
namespace ImmedisHCM.Data.Entities.Mappings
{
public class CurrencyMapping : ClassMap<Currency>
{
public CurrencyMapping()
{
Table("currency");
Id(x => x.Id)
.Column("id")
.GeneratedBy.Increment();
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UGCS.Example.Enums
{
public enum GPSFixStatus
{
[Description("No fix")]
NO_FIX = 0,
[Description("2D fix")]
FIX_2D = 1,
... |
using System;
using System.IO;
using Android.Graphics;
using Kit.Droid.Services;
using Kit.Services.BarCode;
using Xamarin.Forms;
using ZXing;
using ZXing.Common;
using ZXing.Mobile;
[assembly: Dependency(typeof(BarCodeBuilder))]
namespace Kit.Droid.Services
{
public class BarCodeBuilder :IBarCodeBui... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections.ObjectModel;
using System.Xml.Serialization;
namespace WpfAppAbit2.Models
{
public class CompetitiveGroup
{
[XmlElement("UID")]
public Guid UID { get; s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DotCatalogue.Model
{
public class Product
{
/// <summary>
/// Product id
/// </summary>
public int Id { get; set; }
/// <summary>
/// P... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HMonster : MonoBehaviour
{
public string monsterName;
[SerializeField] protected int currentHitPoint;
protected float damagedTime;
protected int contactDamage = 2;
protected bool isGoldenMonster = false;
... |
using System.Threading.Tasks;
namespace Project.API.Applications.Services
{
public class TestCommandService : ICommandService
{
public async Task<bool> IsRecommandProject(int projectId, int userId)
{
return await Task.FromResult(true);
}
}
} |
using Microsoft.Extensions.Configuration;
using System;
using System.Threading.Tasks;
using XMLApiProject.Services.Models.PaymentService.Entities;
using XMLApiProject.Services.Models.PaymentService.XML.RequestService.Request;
using XMLApiProject.Services.Models.PaymentService.XML.RequestService.Responses;
using XMLApi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TextToBeSaid : MonoBehaviour
{
[Header("Text to be said:")]
[TextArea(3, 50)]
public string AI_Text;
// Start is called before the first frame update
void Start()
{
}
// Update is cal... |
using Microsoft.AspNetCore.Identity.UI.Services;
using System;
using System.Net.Mail;
using System.Threading.Tasks;
namespace Payroll.Common
{
public class EmailSender : IEmailSender
{
public Task SendEmailAsync(string email, string subject, string htmlMessage)
{
var mail = new Mai... |
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