text stringlengths 13 6.01M |
|---|
using Xamarin.Forms;
using Liddup.Models;
using System.Windows.Input;
using PropertyChanged;
using System;
using System.Threading;
using System.Linq;
using Liddup.Services;
using System.Threading.Tasks;
using System.Collections.Generic;
namespace Liddup.PageModels
{
[AddINotifyPropertyChangedInterface]
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace VendingMachine.Commands
{
public class CheckProductAvailabilityCommand : BusinessCommand
{
public int ProductId { get; private set; }
public CheckProductAvailabilityCo... |
namespace RiverCrossPuzzle
{
public class Occupant
{ }
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class Charger : MonoBehaviour
{
// IMPORTANT: the head must be the first child in the hierarchy
public NavMeshAgent enemyNavMeshAgent;
public string[] findTags;
public float detectRange;
... |
/*
.-'
'--./ / _.---.
'-, (__..-` \
\ . |
`,.__. ,__.--/
'._/_.'___.-`
FREE WILLY
*/
using Automatisation.Logging.Targets;
using Automatisation.Model;
using GalaSoft.MvvmLight;
using GalaSoft.MvvmLight.CommandWpf;
using GalaSoft.MvvmLight.Messaging;
using GalaSoft.Mv... |
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using System;
using System.Collections.Generic;
using System.Text;
namespace QuestomAssets.AssetOps
{
[JsonConverter(typeof(StringEnumConverter))]
public enum OpStatus
{
Queued,
Started,
Complete,
Failed
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace FindAFriend.Models
{
public class Profile
{
[Key]
public virtual int ProfileID { get; set; }
[Required(ErrorMessage = "Fyll i namn")]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OtherQuestions.cs
{
public class OtherQuestion
{
/*
* [Pinterest] 给一个数组和一个位置,从该位置起左右jump,检测能否jump到值为0的位置
canJump(int a[], int pos)
https://bay1... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClassLibrary4._5
{
public class Class4 : AbstractClass1
{
public override void animalSound()
{
Console.WriteLine("In animal sound");
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Excel = Microsoft.Office.Interop.Excel;
using System.Data;
using System.Data.SqlClient;
namespace Directory
{
class ExcelControl
{
Excel.Application exc... |
using Faust.PetShopApp.MySecurity.Entities;
using Microsoft.EntityFrameworkCore;
namespace Faust.PetShopApp.MySecurity.Data
{
public class SecurityContext:DbContext
{
public SecurityContext(DbContextOptions contextOptions) : base(contextOptions)
{
}
public DbSet<User> Users { ... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using Contoso.Forms.Configuration.Validation;
namespace Contoso.Forms.Configuration.DataForm
{
public class FormControlSettingsDescriptor : FormItemSettingsDescriptor
{
public override AbstractControlEnumDescriptor AbstractControlType => AbstractControlEnumDescriptor.FormControl;
public string... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArteVida.Dominio.Entidades
{
public class Patrocinador : Pessoa
{
public string RazaoSocial { get; set; }
public string Cnpj { get; set; }
public string Logo { ... |
using DevExpress.Office.Utils;
using PDV.CONTROLER.Funcoes;
using PDV.VIEW.Forms.Util;
using System;
using System.Collections.Generic;
namespace PDV.VIEW.Forms.Gerenciamento.OS
{
public partial class OSPesquisarVendedores : DevExpress.XtraEditors.XtraForm
{
public decimal Codigo { get; set; }
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace Zombie_Sim
{
public partial class frmControls : Form
{
public frmControls()
{
InitializeComponent();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data;
using System.Data.SqlClient;
using SimuladorPrestamos.BO;
namespace SimuladorPrestamos.DAO
{
public class ClientesDAO
{
ConexionDAO Conexion;
public ClientesDAO()
{
Cone... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IAttack
{
int GetDamage();
void SetDamage(int Damage);
int GetSpeed();
void SetSpeed(int Speed);
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using RestApiEcom.Models;
namespace RestApiEcom.Controllers
{
[Route("api/[controller]")]
[ApiController]
p... |
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/.
// VisualNovelToolkit /_/_/_/_/_/_/_/_/_/.
// Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/.
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/.
using UnityEngine;
using System.Collections;
using ViNoToolkit;
public class ViNoSceneNodeFactory : ISpriteF... |
namespace MonoGame.Extended.NuclexGui.Controls.Desktop
{
/// <summary>
/// Interface which can be established between a control and its renderer to
/// allow a list control to locate the list row the cursor is in
/// </summary>
/// <remarks>
/// A renderer can implement this interf... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GeneticSharp.Domain.Randomizations;
using NTime.Framework;
namespace GeneticSharp.Domain.PerformanceTests.Randomizations
{
[TimerFixture]
public class BasicRandomizationTest
{
[TimerDurationTest... |
using System;
using System.Collections;
using System.Net;
using System.Net.Security;
using System.Net.Sockets;
using System.Security.Authentication;
using System.Text;
using System.Security.Cryptography.X509Certificates;
using System.IO;
using System.Windows.Forms;
using System.Diagnostics;
namespace cliente.tcp
{
... |
namespace VehiclesController
{
public class Car : Auto
{
public Car(VehiclesData vehicleDataInput)
: base(vehicleDataInput)
{
this.WashService = new SelfServiceFacilities();
}
protected override void CheckTiresPressure()
{
base.CheckT... |
using Nancy;
using System.Collections.Generic;
using CdList;
using ArtistList;
namespace Cdlist
{
public class HomeModule : NancyModule
{
public HomeModule()
{
Get["/"] = _ => {
List<Cd> allCds = Cd.GetAll();
return View["index.cshtml", allCds];
};
Get["/cds"] = _ => {
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OOP_laba9_cs
{
class Program
{
static void Main(string[] args)
{
String str_1 = "Lakomka";
String str_2 = "Russia";
int m = 250;
... |
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{ [JsonConverter(... |
using Fabrica.Criadores;
using Fabrica.CriadoresConcretos;
using Fabrica.Produtos;
using System;
namespace Fabrica
{
class Program
{
static void Main(string[] args)
{
FabricaTransporte fabricaTransporte = null;
Console.Write("Digite o meio de transporte:");
... |
using System;
using Server;
using Server.Mobiles;
namespace Server.Engines.Quests.TheGraveDigger
{
public class FindYeastObjective : QuestObjective
{
public override object Message
{
get
{
return "<U>Yeast</U> Only known place to get this is from a farmer out in Jhelom. He dont much like st... |
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System;
using UnityEngine;
using Wintellect.PowerCollections;
public class TextureSymmertyDetector
{
private Color backgroundValue = Color.white; //0
private int resolution = 64; // angular resolution
private i... |
namespace StrategyPatternExample
{
public interface IRenderStrategy
{
Image RenderGraph(Data graphData);
}
}
|
using System.ComponentModel.DataAnnotations;
namespace OzzIdentity.Models
{
public class UserViewModel
{
public UserViewModel() { }
public UserViewModel(OzzUser user)
{
FirstName = user.FirstName;
LastName = user.LastName;
Email = user.Email;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameInfoRaw : MonoBehaviour
{
[SerializeField]
private GameInfoState infoType;
[SerializeField]
private GameInfoCell[] infoCells;
[SerializeField]
private GameInfoCell[] cpuMode;
[SerializeField]... |
using Checkout.Payment.Query.Domain.Interfaces;
using Checkout.Payment.Query.Domain.Models;
using Checkout.Payment.Query.Seedwork.Extensions;
using Checkout.Payment.Query.Seedwork.Interfaces;
using MediatR;
using Microsoft.Extensions.Logging;
using System.Threading;
using System.Threading.Tasks;
namespace Checkout.Pa... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class guzhang : MonoBehaviour {
private Button button;
private Button button2;
private Button button3;
private Button button4;
private Button button5;
private Button bu... |
using Espades.Common.Containers;
using Espades.Domain.Contracts.Services;
using Espades.Domain.Entities;
using Espades.Services.Base;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Espades.Services.Services
{
public class PatrimonioSer... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using MessengerApp.Infrastructure;
using MessengerApp.Models.Account;
using MessengerApp.Models.Messenger;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
nam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace WebApplication1
{
public class Recipe
{
public string NameRecipe;
public Category CategoryRecipe;
public int Time;
public int Difficulty;
public DateTime DateAdd;... |
// Copyright 2021 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
namespace Formulator.Variations
{
/// <summary>
/// Операция
/// </summary>
public class Operations : ACalc
{
public Operations(IEnumerable<CalcOperation> calc)
{
_calcs ... |
namespace CarParkingSystem.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class Initial : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.Accounts",
c => new
{
... |
using Assets.Scripts.Common;
using Assets.Scripts.Common.Interfaces;
using Assets.Scripts.Enemies.Interfaces;
using Assets.Scripts.Utilities;
using System.Collections.Generic;
using UnityEngine;
namespace Assets.Scripts.Enemies {
public abstract class PositionableObjectBase : MonoBehaviour, ITargetable, ISteerabl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _08.KeywordEvent
{
class Subscriber
{
public void Subscribe(Publisher pub)
{
pub.RaiseCustomEvent += new Publisher.TimerDelegate(Message); ... |
using Logs.Data.Contracts;
using Logs.Factories;
using Logs.Models;
using Logs.Providers.Contracts;
using Logs.Services.Contracts;
using Moq;
using NUnit.Framework;
namespace Logs.Services.Tests.CommentServiceTests
{
[TestFixture]
public class EditCommentTests
{
[TestCase(1, "content")]
[T... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Portao : MonoBehaviour {
[SerializeField] GameObject target = null;
private bool starTeleport = false;
void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag("Player"))... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("AssetCache")]
public class AssetCache : MonoClass
{
public AssetCache(IntPtr address) : this(address, "AssetCache... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace App1
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class AniView7 : ContentView
{
public AniView7()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace HZGZDL.YZFJKGZXFXY.Common {
public class Complex2D {
double[] _Complex2D_Re;
double[] _Complex2D_Im;
public int Width { get; private set; }
public int Height { get; private set; }
public Complex this[int Row, in... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Threading;
using System.Threading.Tasks;
using System.Web;
using System.Web.Http.Controllers;
using System.Web.Http.Filters;
namespace Shop.Attributes
{
public class HeaderInjectorAttribute : Attribute, IActionF... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PayRoll.BLL
{
public class BiWeeklySchedule : PaymentSchedule
{
private readonly DateTime startDay = new DateTime(1987, 12, 7); //每双周进行结算,1987年12月7日,作为第一个周的周一
public bool IsPayDate(DateTime pay... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PayRoll.BLL
{
public abstract class ChangeMethodTranscation:ChangeEmployeeTransaction
{
public ChangeMethodTranscation(int empId, PayrollDatabase database)
: base(empId, database)
{ }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Calculator.Two_Arguments;
using NUnit.Framework;
namespace Calculator.Tests
{
class powerTest
{
[TestCase(2, 5, 32)]
[TestCase(4, 3, 64)]
[TestCase(7, 3, 343)]
... |
using SampleData.Models;
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
namespace SampleData.Configurations
{
internal class CustomerConfiguration : IEntityTypeConfiguration<Customer>
{
public void Configure(EntityTypeBuilder<Customer> builder)... |
namespace SitecoreCDN.Switchers
{
public enum CDNUrlState
{
Default,
Disabled,
Enabled
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PlaneterOpgave
{
class Planeter
{
//Opg 1
private string _Navn { get; set; }
private double _Diamenter { get; set; }
private double _Gravity... |
#region Usings
#endregion Usings
namespace CoreModel.Interfaces.Interfaces
{
public interface IGirl : IDancer
{
}
}
|
using REQFINFO.Repository.DataEntity;
using REQFINFO.Repository.Infrastructure;
using REQFINFO.Repository.Infrastructure.Contract;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace REQFINFO.Repository
{
public class StatusRepository : Base... |
using System;
using System.IO;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Azure.WebJobs;
using Microsoft.Azure.WebJobs.Extensions.Http;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Logging;
using Microsoft.Azure.Storage.Blob;
using System.Linq;
using System.Collections... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine.Networking;
public class Wind : NetworkBehaviour {
public int minSpeed;
public int maxSpeed;
public float windScale;
public float gustIntervalMin;
public float gustIntervalMax;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public struct MessageParameters
{
public readonly int direction;
public readonly int damage;
public MessageParameters(int direction, int damage)
{
this.direction = direction;
this.damage = damage;
}
}
|
using System;
using System.Diagnostics;
using System.Linq;
using System.Windows;
using System.Windows.Forms;
using FirstFloor.ModernUI.Windows.Controls;
using UserControl = System.Windows.Controls.UserControl;
using System.Threading;
using System.ComponentModel;
namespace DownloadZingModernUI.Pages
{
/// <summary... |
using System;
using System.Linq;
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Sprites
{
public class AnimatedSprite : Sprite
{
private readonly SpriteSheet _spriteSheet;
private SpriteSheetAnimation _currentAnimation;
public AnimatedSprite(SpriteSheet spriteSheet, string... |
using RabbitMQSync.Classes;
using System;
namespace RabbitMQSync
{
class Program
{
static void Main(string[] args)
{
var baseS = new SynchronisationBase();
SynchronisationHandler.Handle(baseS, () =>
{
Console.WriteLine("Sync'd");
... |
// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace TheMinepack.Items
{
public class PlanetCore : ModItem
{
public override void SetDefaults()
{
// Item Details
it... |
using JKMWindowsService.AlertManager.Common;
using JKMWindowsService.Model;
using JKMWindowsService.Utility;
using JKMWindowsService.Utility.Log;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Net.Http;
namespace JKMWindowsService.AlertManager
{
public class BeginningOfDa... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MySql.Data.MySqlClient;
using MySql;
namespace Stok_Takip_Otomasyonu
{
public partial class fr... |
using System;
using System.Data;
using Cysharp.Threading.Tasks;
namespace Architecture.ViewModel.Observers
{
public class TransmitProperty<T> : ITransmitProperty<T>
{
private readonly IAsyncReactiveProperty<T> _property;
public IAsyncReactiveProperty<T> Property
{
get => _p... |
using System;
namespace iCopy.Model.Response
{
public class Person
{
public int ID { get; set; }
public string FirstName { get; set; }
public string LastName { get; set; }
public string MiddleName { get; set; }
public string Gender { get; set; }
public int CityI... |
using System;
namespace Fano
{
class Decoder
{
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace DataTransactionObjects
{
class Category
{
}
}
|
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter03.Listing03_41
{
public class Program
{
public static void Main()
{}
}
}
|
using System;
using System.Collections;
namespace GraphTheory.Algorithms
{
/// <summary>
/// Summary description for Closure.
/// </summary>
public class Closure
{
public Closure(
IGraph graph )
{
_graph = graph;
}
public
void
R... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using BussinessLogic;
using Model;
using Utils;
namespace Presentation {
public partia... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ContactQueryTest.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// -------------------------------------------------------------------------------... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Accounting.Entity
{
public class LedgerType
{
public LedgerType() { }
private int numLedgerTypeID;
private string strLedgerType;
public int LedgerTypeID
{
get {r... |
using FluentValidation;
using ITQJ.Domain.DTOs;
using System;
namespace ITQJ.Domain.Validations
{
public class ReviewCreateDTOValidation : AbstractValidator<ReviewCreateDTO>
{
public ReviewCreateDTOValidation()
{
RuleFor(review => review.UserId).NotEqual(Guid.Empty)
... |
namespace Micro.Net.Abstractions.Activities
{
public interface IUndoContext
{
}
} |
using System;
namespace Sample.Domain.V3
{
public class FullName
{
private string firstName;
private string familyName;
public FullName(string firstName, string familyName)
{
FirstName = firstName;
FamilyName = familyName;
}
public Full... |
// Copyright 2019 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StringIntro
{
class Program
{
static void Main(string[] args)
{
// Concatinate 3 strings
string line1 = "We wear the mask that grins and lies.";... |
using System;
using System.Collections.Generic;
using System.Text;
using OCP.AppFramework.Http;
namespace OCP.Security
{
/**
* Used for Content Security Policy manipulations
*
* @package OCP\Security
* @since 9.0.0
*/
public interface IContentSecurityPolicyManager
{
/**
... |
using System;
using System.Globalization;
using System.Windows.Data;
namespace FlagsToCheckboxBinding
{
/// <summary>
///
/// </summary>
public class FlagsToBoolConverter : IMultiValueConverter
{
private FlagDescription iFlagDescription = FlagDescription.FlagOne;
private int iVerw... |
using System;
namespace Ejercicio9
{
class Program
{
static void Main(string[] args)
{
Console.Write("Intruduzca su numero: ");
int numberA = int.Parse(Console.ReadLine());
Console.Write("Intruduzca otro numero: ");
int numberB = int.Parse(Consol... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class HighScoreData
{
public string playerName = "";
public int scoreInSeconds = 0;
public HighScoreData(string name, int score)
{
playerName = name;
scoreInSeconds = score;
... |
namespace Uxnet.Web.Module.Common
{
using System;
using System.Data;
using System.Drawing;
using System.Web;
using System.Web.UI.WebControls;
using System.Web.UI.HtmlControls;
using System.Collections;
/// <summary>
/// DownloadingButton 的摘要描述。
/// </summary>
public partial class DownloadingButton : System... |
using System;
using System.Data;
using System.Text;
using System.Configuration;
using System.Diagnostics;
using System.Xml.Serialization;
using System.Collections.Generic;
using Karkas.Core.TypeLibrary;
using Karkas.Core.Onaylama;
using Karkas.Core.Onaylama.ForPonos;
using System.ComponentModel.DataAnnotatio... |
using Autofac;
using Business.Helper.Enumeration;
using Business.Interfaces;
using System;
namespace Business.Helper
{
/// <summary>
/// Represents functionality for creating the collection type.
/// </summary>
/// <owner>Anton Petrenko</owner>
public sealed class CollectionConfigCreator<T>
{
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace LDXF
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class EJ1 : ContentPage
{
public EJ1 ()
{
InitializeComponent ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Project2
{
public class BinaryTree : ITree
{
private TreeNode rootNode;
public void AddItem(int value)
{
if (rootNode == null)
{
rootNode = new TreeNode() { V... |
namespace Sisc.Api.Common
{
public interface IDataEntity
{
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using UnityEngine.Events;
namespace SpiritPetMaster
{
public class SwitchPetView : MonoBehaviour
{
}
}
|
using System;
using System.Web.Mvc;
using System.Web.UI;
using Umbraco.Core.Cache;
using Umbraco.Core.Composing;
using Umbraco.Core.Logging;
using Umbraco.Core.Services;
using Umbraco.Web.Security;
using Umbraco.Web.UI.Pages;
using Current = Umbraco.Web.Composing.Current;
namespace Umbraco.Web.UI.Controls
{
/// <... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PizzaParlor
{
public enum Size
{
Small, Medium, Large, Party
}
class Pizza
{
private string pizzaType;
private int size;
private List<strin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Microsoft.Bot.Builder.Luis;
using Microsoft.Bot.Builder.Dialogs;
using Microsoft.Bot.Builder;
using Microsoft.Bot.Builder.Luis.Models;
using System.Threading.Tasks;
namespace MattelFuhu.Dialogs
{
public partial class DemoD... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Tivo.Hme.Host.Http;
using Tivo.Hme.Host.Services;
namespace Tivo.Has
{
sealed class HmeServer : Tivo.Hme.Host.HmeServer
{
private HmeApplicationPump _pump;
private IHmeApplicationDriver _driver;
... |
using System.ComponentModel.DataAnnotations;
namespace ETicaret.Models
{
public class Urun //Tekil
{
//[Key]
public int Id { get; set; } //Varsayılan olarak PK
[Display(Name="Adı")]
[Required(ErrorMessage="{0} alanı Gereklidir")]
public string Ad { get; set; }
[D... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace GentskiAlgoritmi
{
public partial class Selekcija : Form
{
public Selekcija()
{
Initiali... |
using System.Drawing;
using Top_Down_shooter.Scripts.GameObjects;
namespace Top_Down_shooter.Scripts.Components
{
class Collider
{
public int X => (parent?.X ?? 0) + localX;
public int Y => (parent?.Y ?? 0) + localY;
public Rectangle Transform => new Rectangle(
parent is nu... |
using UnityEngine;
using System.Collections;
public class HitAndRun : Ability
{
public HitAndRun(Unit owner)
: base("Hit & Run", "Allows the unit to move once again after attacking. Lasts 1 turn.",
owner, 1, true, "PowerHitRun")
{
cast_after_attack = true;
effects_self = fals... |
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