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using Xamarin.Forms; using Liddup.Models; using System.Windows.Input; using PropertyChanged; using System; using System.Threading; using System.Linq; using Liddup.Services; using System.Threading.Tasks; using System.Collections.Generic; namespace Liddup.PageModels { [AddINotifyPropertyChangedInterface] public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VendingMachine.Commands { public class CheckProductAvailabilityCommand : BusinessCommand { public int ProductId { get; private set; } public CheckProductAvailabilityCo...
namespace RiverCrossPuzzle { public class Occupant { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class Charger : MonoBehaviour { // IMPORTANT: the head must be the first child in the hierarchy public NavMeshAgent enemyNavMeshAgent; public string[] findTags; public float detectRange; ...
/* .-' '--./ / _.---. '-, (__..-` \ \ . | `,.__. ,__.--/ '._/_.'___.-` FREE WILLY */ using Automatisation.Logging.Targets; using Automatisation.Model; using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.CommandWpf; using GalaSoft.MvvmLight.Messaging; using GalaSoft.Mv...
using Newtonsoft.Json; using Newtonsoft.Json.Converters; using System; using System.Collections.Generic; using System.Text; namespace QuestomAssets.AssetOps { [JsonConverter(typeof(StringEnumConverter))] public enum OpStatus { Queued, Started, Complete, Failed } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace FindAFriend.Models { public class Profile { [Key] public virtual int ProfileID { get; set; } [Required(ErrorMessage = "Fyll i namn")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OtherQuestions.cs { public class OtherQuestion { /* * [Pinterest] 给一个数组和一个位置,从该位置起左右jump,检测能否jump到值为0的位置 canJump(int a[], int pos) https://bay1...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassLibrary4._5 { public class Class4 : AbstractClass1 { public override void animalSound() { Console.WriteLine("In animal sound"); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Excel = Microsoft.Office.Interop.Excel; using System.Data; using System.Data.SqlClient; namespace Directory { class ExcelControl { Excel.Application exc...
using Faust.PetShopApp.MySecurity.Entities; using Microsoft.EntityFrameworkCore; namespace Faust.PetShopApp.MySecurity.Data { public class SecurityContext:DbContext { public SecurityContext(DbContextOptions contextOptions) : base(contextOptions) { } public DbSet<User> Users { ...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using Contoso.Forms.Configuration.Validation; namespace Contoso.Forms.Configuration.DataForm { public class FormControlSettingsDescriptor : FormItemSettingsDescriptor { public override AbstractControlEnumDescriptor AbstractControlType => AbstractControlEnumDescriptor.FormControl; public string...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArteVida.Dominio.Entidades { public class Patrocinador : Pessoa { public string RazaoSocial { get; set; } public string Cnpj { get; set; } public string Logo { ...
using DevExpress.Office.Utils; using PDV.CONTROLER.Funcoes; using PDV.VIEW.Forms.Util; using System; using System.Collections.Generic; namespace PDV.VIEW.Forms.Gerenciamento.OS { public partial class OSPesquisarVendedores : DevExpress.XtraEditors.XtraForm { public decimal Codigo { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace Zombie_Sim { public partial class frmControls : Form { public frmControls() { InitializeComponent(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data; using System.Data.SqlClient; using SimuladorPrestamos.BO; namespace SimuladorPrestamos.DAO { public class ClientesDAO { ConexionDAO Conexion; public ClientesDAO() { Cone...
using System.Collections; using System.Collections.Generic; using UnityEngine; public interface IAttack { int GetDamage(); void SetDamage(int Damage); int GetSpeed(); void SetSpeed(int Speed); }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using RestApiEcom.Models; namespace RestApiEcom.Controllers { [Route("api/[controller]")] [ApiController] p...
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. // VisualNovelToolkit /_/_/_/_/_/_/_/_/_/. // Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/. //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. using UnityEngine; using System.Collections; using ViNoToolkit; public class ViNoSceneNodeFactory : ISpriteF...
 namespace MonoGame.Extended.NuclexGui.Controls.Desktop { /// <summary> /// Interface which can be established between a control and its renderer to /// allow a list control to locate the list row the cursor is in /// </summary> /// <remarks> /// A renderer can implement this interf...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using GeneticSharp.Domain.Randomizations; using NTime.Framework; namespace GeneticSharp.Domain.PerformanceTests.Randomizations { [TimerFixture] public class BasicRandomizationTest { [TimerDurationTest...
using System; using System.Collections; using System.Net; using System.Net.Security; using System.Net.Sockets; using System.Security.Authentication; using System.Text; using System.Security.Cryptography.X509Certificates; using System.IO; using System.Windows.Forms; using System.Diagnostics; namespace cliente.tcp { ...
namespace VehiclesController { public class Car : Auto { public Car(VehiclesData vehicleDataInput) : base(vehicleDataInput) { this.WashService = new SelfServiceFacilities(); } protected override void CheckTiresPressure() { base.CheckT...
using Nancy; using System.Collections.Generic; using CdList; using ArtistList; namespace Cdlist { public class HomeModule : NancyModule { public HomeModule() { Get["/"] = _ => { List<Cd> allCds = Cd.GetAll(); return View["index.cshtml", allCds]; }; Get["/cds"] = _ => { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OOP_laba9_cs { class Program { static void Main(string[] args) { String str_1 = "Lakomka"; String str_2 = "Russia"; int m = 250; ...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { [JsonConverter(...
using Fabrica.Criadores; using Fabrica.CriadoresConcretos; using Fabrica.Produtos; using System; namespace Fabrica { class Program { static void Main(string[] args) { FabricaTransporte fabricaTransporte = null; Console.Write("Digite o meio de transporte:"); ...
using System; using Server; using Server.Mobiles; namespace Server.Engines.Quests.TheGraveDigger { public class FindYeastObjective : QuestObjective { public override object Message { get { return "<U>Yeast</U> Only known place to get this is from a farmer out in Jhelom. He dont much like st...
using System.Collections; using System.Collections.Generic; using System.Linq; using System; using UnityEngine; using Wintellect.PowerCollections; public class TextureSymmertyDetector { private Color backgroundValue = Color.white; //0 private int resolution = 64; // angular resolution private i...
namespace StrategyPatternExample { public interface IRenderStrategy { Image RenderGraph(Data graphData); } }
using System.ComponentModel.DataAnnotations; namespace OzzIdentity.Models { public class UserViewModel { public UserViewModel() { } public UserViewModel(OzzUser user) { FirstName = user.FirstName; LastName = user.LastName; Email = user.Email; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameInfoRaw : MonoBehaviour { [SerializeField] private GameInfoState infoType; [SerializeField] private GameInfoCell[] infoCells; [SerializeField] private GameInfoCell[] cpuMode; [SerializeField]...
using Checkout.Payment.Query.Domain.Interfaces; using Checkout.Payment.Query.Domain.Models; using Checkout.Payment.Query.Seedwork.Extensions; using Checkout.Payment.Query.Seedwork.Interfaces; using MediatR; using Microsoft.Extensions.Logging; using System.Threading; using System.Threading.Tasks; namespace Checkout.Pa...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class guzhang : MonoBehaviour { private Button button; private Button button2; private Button button3; private Button button4; private Button button5; private Button bu...
using Espades.Common.Containers; using Espades.Domain.Contracts.Services; using Espades.Domain.Entities; using Espades.Services.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Espades.Services.Services { public class PatrimonioSer...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using MessengerApp.Infrastructure; using MessengerApp.Models.Account; using MessengerApp.Models.Messenger; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; nam...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebApplication1 { public class Recipe { public string NameRecipe; public Category CategoryRecipe; public int Time; public int Difficulty; public DateTime DateAdd;...
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Text; using System.Linq; namespace Formulator.Variations { /// <summary> /// Операция /// </summary> public class Operations : ACalc { public Operations(IEnumerable<CalcOperation> calc) { _calcs ...
namespace CarParkingSystem.Migrations { using System; using System.Data.Entity.Migrations; public partial class Initial : DbMigration { public override void Up() { CreateTable( "dbo.Accounts", c => new { ...
using Assets.Scripts.Common; using Assets.Scripts.Common.Interfaces; using Assets.Scripts.Enemies.Interfaces; using Assets.Scripts.Utilities; using System.Collections.Generic; using UnityEngine; namespace Assets.Scripts.Enemies { public abstract class PositionableObjectBase : MonoBehaviour, ITargetable, ISteerabl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _08.KeywordEvent { class Subscriber { public void Subscribe(Publisher pub) { pub.RaiseCustomEvent += new Publisher.TimerDelegate(Message); ...
using Logs.Data.Contracts; using Logs.Factories; using Logs.Models; using Logs.Providers.Contracts; using Logs.Services.Contracts; using Moq; using NUnit.Framework; namespace Logs.Services.Tests.CommentServiceTests { [TestFixture] public class EditCommentTests { [TestCase(1, "content")] [T...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Portao : MonoBehaviour { [SerializeField] GameObject target = null; private bool starTeleport = false; void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player"))...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("AssetCache")] public class AssetCache : MonoClass { public AssetCache(IntPtr address) : this(address, "AssetCache...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace App1 { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class AniView7 : ContentView { public AniView7() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace HZGZDL.YZFJKGZXFXY.Common { public class Complex2D { double[] _Complex2D_Re; double[] _Complex2D_Im; public int Width { get; private set; } public int Height { get; private set; } public Complex this[int Row, in...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using System.Web; using System.Web.Http.Controllers; using System.Web.Http.Filters; namespace Shop.Attributes { public class HeaderInjectorAttribute : Attribute, IActionF...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PayRoll.BLL { public class BiWeeklySchedule : PaymentSchedule { private readonly DateTime startDay = new DateTime(1987, 12, 7); //每双周进行结算,1987年12月7日,作为第一个周的周一 public bool IsPayDate(DateTime pay...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PayRoll.BLL { public abstract class ChangeMethodTranscation:ChangeEmployeeTransaction { public ChangeMethodTranscation(int empId, PayrollDatabase database) : base(empId, database) { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Calculator.Two_Arguments; using NUnit.Framework; namespace Calculator.Tests { class powerTest { [TestCase(2, 5, 32)] [TestCase(4, 3, 64)] [TestCase(7, 3, 343)] ...
using SampleData.Models; using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace SampleData.Configurations { internal class CustomerConfiguration : IEntityTypeConfiguration<Customer> { public void Configure(EntityTypeBuilder<Customer> builder)...
namespace SitecoreCDN.Switchers { public enum CDNUrlState { Default, Disabled, Enabled } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PlaneterOpgave { class Planeter { //Opg 1 private string _Navn { get; set; } private double _Diamenter { get; set; } private double _Gravity...
#region Usings #endregion Usings namespace CoreModel.Interfaces.Interfaces { public interface IGirl : IDancer { } }
using REQFINFO.Repository.DataEntity; using REQFINFO.Repository.Infrastructure; using REQFINFO.Repository.Infrastructure.Contract; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace REQFINFO.Repository { public class StatusRepository : Base...
using System; using System.IO; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Extensions.Http; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Logging; using Microsoft.Azure.Storage.Blob; using System.Linq; using System.Collections...
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine.Networking; public class Wind : NetworkBehaviour { public int minSpeed; public int maxSpeed; public float windScale; public float gustIntervalMin; public float gustIntervalMax; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public struct MessageParameters { public readonly int direction; public readonly int damage; public MessageParameters(int direction, int damage) { this.direction = direction; this.damage = damage; } }
using System; using System.Diagnostics; using System.Linq; using System.Windows; using System.Windows.Forms; using FirstFloor.ModernUI.Windows.Controls; using UserControl = System.Windows.Controls.UserControl; using System.Threading; using System.ComponentModel; namespace DownloadZingModernUI.Pages { /// <summary...
using System; using System.Linq; using Microsoft.Xna.Framework; namespace MonoGame.Extended.Sprites { public class AnimatedSprite : Sprite { private readonly SpriteSheet _spriteSheet; private SpriteSheetAnimation _currentAnimation; public AnimatedSprite(SpriteSheet spriteSheet, string...
using RabbitMQSync.Classes; using System; namespace RabbitMQSync { class Program { static void Main(string[] args) { var baseS = new SynchronisationBase(); SynchronisationHandler.Handle(baseS, () => { Console.WriteLine("Sync'd"); ...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; namespace TheMinepack.Items { public class PlanetCore : ModItem { public override void SetDefaults() { // Item Details it...
using JKMWindowsService.AlertManager.Common; using JKMWindowsService.Model; using JKMWindowsService.Utility; using JKMWindowsService.Utility.Log; using System; using System.Collections.Generic; using System.Configuration; using System.Net.Http; namespace JKMWindowsService.AlertManager { public class BeginningOfDa...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; using MySql; namespace Stok_Takip_Otomasyonu { public partial class fr...
using System; using System.Data; using Cysharp.Threading.Tasks; namespace Architecture.ViewModel.Observers { public class TransmitProperty<T> : ITransmitProperty<T> { private readonly IAsyncReactiveProperty<T> _property; public IAsyncReactiveProperty<T> Property { get => _p...
using System; namespace iCopy.Model.Response { public class Person { public int ID { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public string MiddleName { get; set; } public string Gender { get; set; } public int CityI...
using System; namespace Fano { class Decoder { } }
using System; using System.Collections.Generic; using System.Text; namespace DataTransactionObjects { class Category { } }
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter03.Listing03_41 { public class Program { public static void Main() {} } }
using System; using System.Collections; namespace GraphTheory.Algorithms { /// <summary> /// Summary description for Closure. /// </summary> public class Closure { public Closure( IGraph graph ) { _graph = graph; } public void R...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using BussinessLogic; using Model; using Utils; namespace Presentation { public partia...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ContactQueryTest.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -------------------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Accounting.Entity { public class LedgerType { public LedgerType() { } private int numLedgerTypeID; private string strLedgerType; public int LedgerTypeID { get {r...
using FluentValidation; using ITQJ.Domain.DTOs; using System; namespace ITQJ.Domain.Validations { public class ReviewCreateDTOValidation : AbstractValidator<ReviewCreateDTO> { public ReviewCreateDTOValidation() { RuleFor(review => review.UserId).NotEqual(Guid.Empty) ...
namespace Micro.Net.Abstractions.Activities { public interface IUndoContext { } }
using System; namespace Sample.Domain.V3 { public class FullName { private string firstName; private string familyName; public FullName(string firstName, string familyName) { FirstName = firstName; FamilyName = familyName; } public Full...
// Copyright 2019 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StringIntro { class Program { static void Main(string[] args) { // Concatinate 3 strings string line1 = "We wear the mask that grins and lies.";...
using System; using System.Collections.Generic; using System.Text; using OCP.AppFramework.Http; namespace OCP.Security { /** * Used for Content Security Policy manipulations * * @package OCP\Security * @since 9.0.0 */ public interface IContentSecurityPolicyManager { /** ...
using System; using System.Globalization; using System.Windows.Data; namespace FlagsToCheckboxBinding { /// <summary> /// /// </summary> public class FlagsToBoolConverter : IMultiValueConverter { private FlagDescription iFlagDescription = FlagDescription.FlagOne; private int iVerw...
using System; namespace Ejercicio9 { class Program { static void Main(string[] args) { Console.Write("Intruduzca su numero: "); int numberA = int.Parse(Console.ReadLine()); Console.Write("Intruduzca otro numero: "); int numberB = int.Parse(Consol...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class HighScoreData { public string playerName = ""; public int scoreInSeconds = 0; public HighScoreData(string name, int score) { playerName = name; scoreInSeconds = score; ...
namespace Uxnet.Web.Module.Common { using System; using System.Data; using System.Drawing; using System.Web; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Collections; /// <summary> /// DownloadingButton 的摘要描述。 /// </summary> public partial class DownloadingButton : System...
using System; using System.Data; using System.Text; using System.Configuration; using System.Diagnostics; using System.Xml.Serialization; using System.Collections.Generic; using Karkas.Core.TypeLibrary; using Karkas.Core.Onaylama; using Karkas.Core.Onaylama.ForPonos; using System.ComponentModel.DataAnnotatio...
using Autofac; using Business.Helper.Enumeration; using Business.Interfaces; using System; namespace Business.Helper { /// <summary> /// Represents functionality for creating the collection type. /// </summary> /// <owner>Anton Petrenko</owner> public sealed class CollectionConfigCreator<T> { /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace LDXF { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class EJ1 : ContentPage { public EJ1 () { InitializeComponent ...
using System; using System.Collections.Generic; using System.Text; namespace Project2 { public class BinaryTree : ITree { private TreeNode rootNode; public void AddItem(int value) { if (rootNode == null) { rootNode = new TreeNode() { V...
namespace Sisc.Api.Common { public interface IDataEntity { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; using UnityEngine.Events; namespace SpiritPetMaster { public class SwitchPetView : MonoBehaviour { } }
using System; using System.Web.Mvc; using System.Web.UI; using Umbraco.Core.Cache; using Umbraco.Core.Composing; using Umbraco.Core.Logging; using Umbraco.Core.Services; using Umbraco.Web.Security; using Umbraco.Web.UI.Pages; using Current = Umbraco.Web.Composing.Current; namespace Umbraco.Web.UI.Controls { /// <...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PizzaParlor { public enum Size { Small, Medium, Large, Party } class Pizza { private string pizzaType; private int size; private List<strin...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Microsoft.Bot.Builder.Luis; using Microsoft.Bot.Builder.Dialogs; using Microsoft.Bot.Builder; using Microsoft.Bot.Builder.Luis.Models; using System.Threading.Tasks; namespace MattelFuhu.Dialogs { public partial class DemoD...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Tivo.Hme.Host.Http; using Tivo.Hme.Host.Services; namespace Tivo.Has { sealed class HmeServer : Tivo.Hme.Host.HmeServer { private HmeApplicationPump _pump; private IHmeApplicationDriver _driver; ...
using System.ComponentModel.DataAnnotations; namespace ETicaret.Models { public class Urun //Tekil { //[Key] public int Id { get; set; } //Varsayılan olarak PK [Display(Name="Adı")] [Required(ErrorMessage="{0} alanı Gereklidir")] public string Ad { get; set; } [D...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace GentskiAlgoritmi { public partial class Selekcija : Form { public Selekcija() { Initiali...
using System.Drawing; using Top_Down_shooter.Scripts.GameObjects; namespace Top_Down_shooter.Scripts.Components { class Collider { public int X => (parent?.X ?? 0) + localX; public int Y => (parent?.Y ?? 0) + localY; public Rectangle Transform => new Rectangle( parent is nu...
using UnityEngine; using System.Collections; public class HitAndRun : Ability { public HitAndRun(Unit owner) : base("Hit & Run", "Allows the unit to move once again after attacking. Lasts 1 turn.", owner, 1, true, "PowerHitRun") { cast_after_attack = true; effects_self = fals...