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using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; namespace Desafio_Encode { public partial class Suscriptores : System.Web.UI.Page { protected voi...
using System.Collections; using System.Collections.Generic; using System.IO; using System.Runtime.Serialization.Formatters.Binary; using UnityEngine; using System.Runtime.Serialization; public class SaveManager : MonoBehaviour { public void Awake() { //_level = GameObject.FindObjectOfType<Level>(); ...
using MetroFramework; using MetroFramework.Forms; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace RMS { public partial class MainRMS { private void ClickCre...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SceneLoader : MonoBehaviour { public string CurrentSceneName; public string NextSceneName; public string MainMenuName = "Main Menu"; // Start is called before the ...
// Copyright (c) Shawn Oster. All rights reserved. // Licensed under the MIT license. namespace Bingo.Answers.Extensions { using System; using System.Collections.Generic; using Microsoft.Azure.Cosmos; using Microsoft.Azure.Cosmos.Fluent; using Microsoft.Extensions.DependencyInjection; using Bin...
 namespace AvaloniaDemo.Models.Tools { public class Tool6 { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace DNA { public partial class SecondForm : Form { public SecondForm() { InitializeComponent...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 14 namespace Decimal_to_Hexadecimal_Number_System { class Program { static void Main(string[] args) { Console.Write("Enter number: "); int n = int...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace PhotoAlbum.Domain.Entities { [Table(name:"tblCredentials")] public class Credentials { [Key] public int Id { get; set; } public string FAppId { get; set; } public st...
using System; using System.Management.Automation.Host; using System.Threading; namespace doob.Scripter.Engine.Powershell { internal class CustomPsHost : PSHost { private Guid _hostId = Guid.NewGuid(); private CustomPSHostUserInterface _ui; private bool logToConsole; p...
using AutoMapper; using Finances.Core.Application.Incomings.Commands.CreateIncoming; using Finances.Core.Application.Incomings.Queries.GetIncomingsByUserId; using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Finances.Api.Controllers { publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Cinemachine; public class CameraAiming : MonoBehaviour { public static CameraAiming instance; public Transform cameraLookAT; public Cinemachine.AxisState xAxis; public Cinemachine.AxisState yAxis; public GameObj...
using System; using System.Globalization; using System.Windows.Data; namespace Hsp.Mvvm { public class EventedConverter : IValueConverter { public event EventHandler<ConverterEventArgs> OnConvert; public event EventHandler<ConverterEventArgs> OnConvertBack; public object Convert(object value, Typ...
using BLL.Dtos; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace PL.ViewModels { public class ProductFormViewModel { public IEnumerable<CategoryDto> Categories { get; set; } public bool CategoryIsFixed { get; set; } public int? Id...
/* * Created by SharpDevelop. * User: USER * Date: 09/09/2018 * Time: 20:59 * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System; using System.Drawing; using System.IO; using System.Security.Cryptography; using System.Text; using System.Windows.Forms; namespace dal ...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; [Attribute38("PremiumMaterialSwitcher")] public class PremiumMaterialSwitcher : MonoBehaviour { public PremiumMaterialSwitcher(IntPtr address) : this(address, "PremiumMaterialSwi...
using System; using System.Threading; using System.Threading.Tasks; namespace Wpf.Test.Framework { public static class Wait { public const int DEFAULT_TIMEOUT = 10 * 1000; public const int INTERVAL = 200; public static bool Until(Func<bool> predicate, int timeout = DEFAULT_TIMEOUT, in...
namespace WebApplication1.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("Firebird.REL_T_LINk")] public partial class RelationTypeLink { ...
namespace CakeShop.Data { using CakeShop.Data.Models; using IdentityServer4.EntityFramework.Options; using Microsoft.AspNetCore.ApiAuthorization.IdentityServer; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Options; public class ApplicationDbContext : ApiAuthorizationDbContex...
using AutoMapper; using ZooApp.Application.Common.Mappings; using ZooApp.Domain.Entities; namespace ZooApp.Application.Animal.Queries { public class AnimalDto : IMapFrom<AnimalEntity> { public virtual int Id { get; set; } public virtual string Nombre { get; set; } public virtual string ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using Telerik.Web.UI; #endregion namespace DotNetNuke.Web.UI.WebControls { public class DnnGridItemSelectedEventArgs ...
using System.IO; using System.Net; namespace OLinqProvider { internal static class RequestHelper { internal static string AddParameter(this string url, string param) { return string.Format(url.Contains("?") ? "{0}&{1}" : "{0}?{1}", url, param); } i...
using Labs.WPF.TvShowOrganizer.Data.Model; using System; using System.Collections.Generic; namespace Labs.WPF.TvShowOrganizer.Data.Repositories.Interface { public interface ITvShowRepository { TvShow GetById(Guid id); TvShow GetBySerieId(int serieId); IEnumerable<TvShow> Series(); ...
using System; namespace WindowsFormsApplication1 { /* To collapse all prese : Ctrl + 'M' + 'O'*/ /* To open all prese : Ctrl + 'M' + 'L'*/ public class Vigenere { /* Variable of this class*/ public string plainText { get { return _p...
using NuGet.Protocol.Core.Types; using NuGet.Packaging.Core; using NuGet.Packaging.Core; using NuGet.Protocol.Core.Types; using NuGet.Protocol.Core.v3; using NuGet.Versioning; using System; using System.Threading; using System.Threading.Tasks; using Xunit; namespace Client.V3Test { public class DownloadResourceTe...
using System; using System.IO; using System.Collections.Generic; using System.Linq; using static XCI_Organizer.Form1; using XCI_Organizer.XTSSharp; using System.Runtime.InteropServices; using System.Drawing; namespace XCI_Organizer { internal static class Util { public static string GetMkey(byt...
using SDL2; using System; namespace SharpDL.Graphics { [Flags] public enum RendererFlags : uint { None = 0, RendererAccelerated = SDL.SDL_RendererFlags.SDL_RENDERER_ACCELERATED, RendererPresentVSync = SDL.SDL_RendererFlags.SDL_RENDERER_PRESENTVSYNC, SupportRenderTargets = S...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApp4 { public partial class Form1 : Form { public Form1() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MoveUp : MonoBehaviour { public float speed; void FixedUpdate () { transform.Translate(Vector3.up * speed); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProgramingCsharpSamples.Inheritance.Sample6_6 { class Impl : IBoth { public void Method3() { throw new NotImplementedException(); } public ...
namespace Ratings { public enum RateReadiness { // All good. Ready = 0, // Temporary Setbacks MinorFailures = 100, FailPostponed, // Real Setbacks MediumFailures = 200, FailLaunchTime, FailInstallTime, FailSessionC...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EnumsComponent { public enum SampleEnum { ValueOne, ValueTwo, ValueThree } public class EnumDemo { public SampleEnum EnumField { get; set; }...
using NetworkToolkit.Http.Primitives; using System; using System.Collections.Generic; using System.Net.Http; using System.Threading; using System.Threading.Tasks; namespace NetworkToolkit.Http { /// <summary> /// A <see cref="HttpMessageHandler"/> that operates over <see cref="HttpConnection"/>. /// </sum...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ENTITY; namespace ENTITY { public class RoleInfo { private decimal _roleId; private string _role; private string _narration; private DateTime _extraDate; private string _extra1; ...
using FirstEnergy.Logging; using System.Web.Mvc; namespace EnterpriseRequests.Web.Controllers { public class BaseController : Controller { protected IEventLogger Log; public BaseController() { Log = EventLogger.GetLogger(GetType()); } protected override vo...
using System; using System.IO; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; namespace RenderHeads.Media.AVProVideo.Demos { public class VCR : MonoBehaviour { public MediaPlayer _mediaPlayer; public MediaPlayer _mediaPlayerB; public DisplayUGUI _mediaDisplay; public Slider _videoSeekS...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace DroneController{ public partial class IPPage : ContentPage{ public Entry ipEntry; public Button connectButtonO; public Label stateLabelO; public static IPPage Instance; void Awake(){ Instance = this; } public IPPage...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace yocto.tests.Mocks { interface IPooled { long Count { get; } } public class Pooled : IPooled { private static long _count; ...
using KnapsackProblem.Common; using System; using System.Collections.Generic; using System.Text; namespace KnapsackProblem.ConstructiveVersion { public class ConstructiveResult: AbstractResult<KnapsackInstance> { public KnapsackConfiguration Configuration { get; set; } public double RunTimeMs ...
using CommandLine; using CommandLine.Text; using System.Collections.Generic; using System.Text; namespace ParallelExecution { public class Options { [Option(shortName: 's', longName: "server", HelpText = "Server to use as the controller of the processes when running as a client.")] public stri...
// Written by Aaron Bellis u0981638 for CS 3500 2017 Fall Semester. using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using SS; using System.Collections.Generic; using SpreadsheetUtilities; namespace SpreadsheetModelTests { [TestClass] public class SpreadsheetTests { /// <summary>...
using UnityEngine; using System.Collections; public class ElevatorButton : MonoBehaviour { public bool elevatorLeftOpening = false; public bool elevatorLeftClosing = false; public bool elevatorRightOpening = false; public bool elevatorRightClosing = false; void OnMouseDown(){ elevatorLeftOpening = true; el...
using System; using System.Collections.Generic; using System.Text; namespace OCP.Dashboard.Model { /** * Interface IWidgetConfig * * This object contains the configuration of a widget for a userId * * @see IDashboardWidget::loadWidget * * @since 15.0.0 * * @package OCP\Dashboard\Model */ public interfac...
using UnityEngine; using System.Collections; //totally copied from andy moore: http://captain-andy.com/post/91110372105/hovercars-in-unity-make-this-game public class Thruster : MonoBehaviour { [SerializeField] private float thrusterStrength; [SerializeField] private float thrusterDistance; [Ser...
using System.Security.Principal; using Microsoft.AspNet.Identity; namespace Web.Identity { public class CurrentUser : ICurrentUser { private readonly IIdentity _identity; private readonly ApplicationUserManager _userManager; private ApplicationUser _currentUser; public Current...
using System; namespace Caliburn.Light { /// <summary> /// EventArgs sent during activation. /// </summary> public sealed class ActivationEventArgs : EventArgs { /// <summary> /// Initializes a new instance of the <see cref="ActivationEventArgs"/> class. /// </summary> ...
using System; class Program { public static void Main() { double distance = double.Parse(Console.ReadLine()); string solus = Console.ReadLine().ToLower(); double taxiFee = double.MaxValue; double busFee = double.MaxValue; double trainFee = double.MaxValue; if ...
using System; using NUnit.Framework; using GeneticSharp.Domain.Chromosomes; using GeneticSharp.Domain.Randomizations; using Rhino.Mocks; namespace GeneticSharp.Domain.UnitTests.Chromosomes { [TestFixture] public class IntegerChromosomeTest { [Test] public void ToFloatingPoint_NoArgs_Double() { Randomizati...
/*********************************************************************** * Copyright(c) * CLR 版本: 4.0.30319.34014 * 命名空间: BPiaoBao.AppServices * 文 件 名:ExtOperationInterceptorAttribute.cs * 创 建 人:duanwei * 创建日期:2014/11/11 17:40:11 * 备注描述: ***********************************************...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using VendingMachine.Models; namespace VendingMachine.Interfaces { public interface ICoinsRepository { List<Coin> GetAll(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Scores : MonoBehaviour { public Text ScoreText; private CurrentGameData m_GameData; private int m_AnswerNumber; private int m_Scores; private int m_WrongScores; private bool Initi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SLAM4_TP2_Martin_laugere { class Parcelle { private int id_parcelle; private DateTime date_semis; private DateTime date_recolte_prevue; private int surf...
namespace TestEF1.DbEntities { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; public partial class Table1 { public Table1() { Table...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using SalaoG.Data; using SalaoG.Models; using Xamarin.Forms; namespace SalaoG { public class ServicoService { public List<ListaServico> ListaServico() { ServicoDAO dao = new ServicoDAO...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace REQFINFO.Utility { public class CreateGig { public int IDUDFType { get; set; } public string Name { get; set; } public Nullable<bool> IsRequired { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using GestDep.Services; namespace GestDep.GUI { public partial class Empleado : Form { p...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_CollisionDetectionMode : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.CollisionDetectionMode"); LuaObject.addMember(l, 0, "Discrete"); LuaObject.addMember(l, 1, "Continuous"); LuaObject.addMemb...
using System; namespace lianda.Component { /// <summary> /// BaseUC 的摘要说明。 /// </summary> public class BaseUC { public BaseUC() { // // TODO: 在此处添加构造函数逻辑 // } } }
using System; using System.Collections.Generic; namespace CIS4800 { public class Shape { private List<Surface> surfaces; private List<Edge> edges; public Shape () { this.surfaces = new List<Surface> (); edges = new List<Edge> (); } public List<Surface> getSurfaces () { return this.surfaces; ...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
// // - PropertyNameLookupHelperTests.cs - // // Copyright 2014 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apa...
using NUnit.Framework; using syscrawl.Common.Services; namespace syscrawl.Tests { [TestFixture] public class RandomGeneratorTests { [Test] public void TestSeed() { var rng1 = new RandomGenerator("SeedThing"); var rng2 = new RandomGenerator("SeedThing"); ...
using DotnetCoreAssignment.Models; using DotnetCoreAssignment.Services; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; namespace DotnetCoreAssignment.Controllers { p...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Woosan.SurvivalGame { public class RagdollController : MonoBehaviour { List<Rigidbody> rigidbodies; public Animator animator; public CapsuleCollider capsuleCollider; public Transform root;...
using Microsoft.Extensions.DependencyInjection; using Hayalpc.Fatura.Vezne.External.Services; using Hayalpc.Fatura.Vezne.External.Services.Interfaces; using System.Linq; using System.Reflection; using Microsoft.Extensions.DependencyInjection.Extensions; namespace Hayalpc.Fatura.Vezne.External.Extensions { public ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Level3Manager : MonoBehaviour { public GameObject boss; public GameObject alcool; public GameObject mask; public GameObject vaccine; public int[] spawnBounds; private float spawnY = -4.16f; private...
using System; using System.Collections.Generic; namespace RestApiEcom.Models { public partial class TRAgentModuleDroit { public int AmdId { get; set; } public int AmdIdagent { get; set; } public int AmdIdmodule { get; set; } public int AmdIddroit { get; set; } public v...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class Oppgave0 : LevelInterface { public CannonState getInitialState() { CannonState state = new CannonState(); System.Random rnd = new System.Random(); state.levelName = "Oppgave 0"; ...
Using TypeScript 4.1 for IntelliSense.
// Copyright 2019 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
/* Bugs Enemy punches when in reel state */ using System.Collections; using System.Collections.Generic; using UnityEngine; public class acolytePlayerDetection : MonoBehaviour { public acolyteBehavior AB; public Animator anim; public bool playerDetected; public LayerMask playerLayer; public Collider2D curre...
using System; using System.IO; using Spectre.Console; using CfgComparator.Writers; using CfgComparator.Models; using CfgComparator.Readers; using CfgComparator.UI; namespace CfgComparator { class Program { static void Main(string[] args) { var configurationFileReader = new Configur...
using System; public class Program { public static void Main() { var firstNumber = int.Parse(Console.ReadLine()); var secondNumber = int.Parse(Console.ReadLine()); var startingIndex = Math.Min(firstNumber, secondNumber); var endingIndex = Math.Max(firstNumber, secondNumber); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNet.Mvc; using BrighterFutures.ViewModels; using BrighterFutures.Models; using Newtonsoft.Json; using System.Net; using System.Net.Http; using CloudantDotNet.Controllers; using System.Text; // For more ...
using System; using System.Text; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moonmile.XmlDom; namespace TestXmlDom { [TestClass] public class TestXmlDocument { [TestMethod] public void TestParse1() { string xml = "<root><name>masuda tomoak...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public delegate void TimerDelegate(); public class TimerManager { static TimerManager instance; List<Timer> timers; List<Timer> toAdd; List<Timer> toRemove; /// <summary> ///...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LogUrFace.DTOs { public class EmployeeInputModel { public string EmployeeNumber { get; internal set; } public string Fullname { get; internal set; } public stri...
namespace ConsoleForum.Commands { using System; using System.Collections.Generic; using System.Linq; using ConsoleForum.Contracts; using ConsoleForum.Entities.Users; using ConsoleForum.Utility; public class LoginCommand : AbstractCommand { public LoginCommand(IForum forum) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; namespace Music_Game { public class Task : INotifyPropertyChanged { List<Question> list_Question; public List<Question> List_Question { get { return list_Ques...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MP3ManagerBase.factory { /// <summary> /// The objectes of this class stores the information from the MP3-File. The inofrmations are read from the filesystem or the ID3-Tag in the MP3-File. /// </summary> p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using JoveZhao.Framework.DDD; namespace BPiaoBao.DomesticTicket.Domain.Models.FrePasser { public class FrePasserBuilder : IAggregationBuilder { public FrePasser CreateFrePasser() { return new FreP...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Effects;...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Sbidu.Data; using Sbidu.Helper; using Sbidu.Models; using Sbidu.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Sbidu.Areas.Admin....
using UnityEngine; using System.Collections; public class GroundCheck : MonoBehaviour { private Mage mage; void Start() { mage = gameObject.GetComponentInParent<Mage>(); } void OnTriggerEnter2D(Collider2D col) { mage.grounded = true; } void OnTriggerStay2D(Collider2D ...
using ConsoleTable.Settings.Symbols; namespace ConsoleTable.Settings { public class ConsoleTableSettings : IConsoleTableSettings { public ConsoleTableSettings(TableSymbols tableSymbols = null, bool sameRowLength = false) { if (tableSymbols == null) { tab...
using GPSImageTag.Core.Interfaces; using Plugin.Media; using System; using System.IO; using System.Threading.Tasks; namespace GPSImageTag.Core.Services { public class PhotoService: IPhotoService { private bool isPhotoAccessEnabled=false; public bool IsPhotoAccessEnabled { g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; namespace Dao.Solicitud { public class DepartamentoDao : GenericDao<Estados>, IDepartamentoDao { } }
using System.Collections.Generic; using System.Threading.Tasks; using Shared.Models; namespace Services.Abstractions { public interface ISoccerStore { Task AddOrUpdateData(List<League> leagues, List<Shared.Models.Team> teams, List<Game> games); Task<List<League>> GetLeagues(); Task<Lis...
using Roaring.DataStores; using System; using System.Runtime.CompilerServices; namespace Roaring { public partial class RoaringBitmap { [MethodImpl(MethodImplOptions.NoInlining)] public IRoaringBitmap Or(IRoaringBitmap bitmap) => Or(bitmap as IRoaringBitmapInternal, false, false); [Met...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace SimplePlatformer { public class Camera { public float Zoom { get; set; } public Vector2 Position { get; set; } public Rectangle Bounds { get; protected set; } public Color ClearColor = Color.White;...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using SO.Urba.Managers; namespace SO.Urba.Web.Tests { [TestClass] public class MemberManagerTest { private MemberManager memberManager = new MemberManager(); [TestMethod] public void memberUpdateTest() { ...
using System; using System.Linq; public class Solution { public static void Main(String[] args) { int[] rankedScores = readArrayInput().Distinct().ToArray(); int[] newScores = readArrayInput(); foreach(var score in newScores) { int scorePosition = getIndexWithDivideAndConquer(score, rankedScores) + 1; ...
using System; using System.Threading.Tasks; using DavisVantage.WeatherReader.Models; using DavisVantage.WeatherReader.Models.Extremes; namespace DavisVantage.WeatherReader { public interface IDataLogger<T> : IDisposable where T : IDataLoggerSettings { T Settings { get; set; } /// <summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Filler : MonoBehaviour { //params needed for level fills; [SerializeField] private FaceScript a; [SerializeField] private FaceScript b; [SerializeField] private FaceScript virus; //max vals for upper and lower panel...
// LE TON NANG - 20194339 using System; using System.Drawing; using System.Windows.Forms; using System.Runtime.InteropServices; using BUS; namespace GUI { public partial class Form1 : Form { private Panel left; private Button currentBtn; [DllImport("user32.DLL", EntryPoint...
using System; using System.Linq; using System.Collections; using System.Collections.Generic; using System.Text; using System.Net; using System.Web.Mvc; using System.Data; using System.Data.Entity; using System.Threading.Tasks; using CriticalPath.Data; using CriticalPath.Web.Models; using CP.i8n; using CriticalPath.Web....
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SporeCloud : MonoBehaviour { public Spores sporeProduced; private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { if (!other.gameObject.GetComponent<Pla...
using Microsoft.EntityFrameworkCore; using MyPage.Areas.Treinamento.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MyPage.Areas.Treinamento.Data.DAL { public class TreinoDAL { private readonly Contexto _contexto; public Treino...
using Assets.Scripts.RobinsonCrusoe_Game.RoundSystem; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ShowScore : MonoBehaviour { public Text FromWood; public Text FromFood; public Text FromPermanentFood; public Text FromHealth; pub...
using UnityEngine; using System.Collections; public class BattleAI : BattlePlayerControl{ protected override void CastSkill(){ if (UnityEngine.Random.Range (0, heroContainer.npcCsv.level) < 1) { int skillID = heroContainer.npcCsv.skill [(int)(heroContainer.npcCsv.skill.Length * UnityEngine.Random.value)];...