text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Beamore.API.BusinessLogics.CO
{
public class LoginCO
{
public string UserEmail { get; set; }
public string Role { get; set; }
public bool Status { get; set; }
}
} |
using System;
using Grpc.Core;
using MagicOnion.Server;
using Microsoft.Extensions.DependencyInjection;
namespace WagahighChoices.GrpcUtils
{
public class WhcGrpcServer : IDisposable
{
private readonly Server _server;
private readonly Type _serviceType;
private bool _initialized;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace test0612_LINQ_EDM {
public partial class Form1 : Form {
public Form1()... |
using System;
using System.Windows.Markup;
namespace Presentation
{
/// <summary>
/// Represents the enum binding extension.
/// </summary>
/// <owner>Anton Petrenko</owner>
public sealed class EnumBindingSourceExtension : MarkupExtension
{
/// <summary>
/// Initializes a new instance of the <see cref="Enum... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace MrHai.BMS.Models
{
[Serializable]
public class JsonResultWithoutData
{
public JsonResultWithoutData() : this(true, null)
{
}
public ... |
using MongoDB.Bson.Serialization;
using MongoDB.Bson.Serialization.Attributes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Webcorp.common;
namespace Webcorp.Model
{
[CollectionName("param")]
public class Parametre : ErpEntity
{
... |
using GraphQL.Types;
using Im.Access.GraphPortal.Repositories;
namespace Im.Access.GraphPortal.Graph.Common.Queries
{
public class PaginationType<TDestination, TSource> : ObjectGraphType<PaginationResult<TSource>>
where TDestination : IGraphType
{
public PaginationType()
{
... |
using System;
namespace Exercicio02 {
class Program {
static void Main(string[] args) {
int n = int.Parse(Console.ReadLine());
int ins = 0, outs = 0;
for (int i = 0; i < n; i++) {
int x = int.Parse(Console.ReadLine());
if (x >= 10 && x ... |
/*
Description: This file declares the Colleague ViewModel and its properties
for the Colleague Controller and views.
Author: EAS
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
using Release2.Models;
using Proj... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Squire.Common
{
public static class Consts
{
//Database
public const string DatabaseName = "squiredb";
public const string ProductsCollection = "products";
//Env. variables
public const strin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.Serialization;
namespace ExactMVPForms.JsonData
{
[DataContract]
class MemberShips
{
[DataMember(Name = "memberships")]
public MemberShip[] users { get; ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ZgadnijLiczbe
{
public partial class Form1 : Form
{
Random rnd =... |
using System;
using System.Windows.Forms;
using Rules.Clientes;
using Entities;
namespace PeluqueriaNacho
{
public partial class ClienteBuscar : Form
{
//cambio de prueba
public ClienteLite clienteLite { get; set; }
public ClienteBuscar()
{
InitializeComponent();
... |
using ShadesTriangles.Extenstions;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShadesTriangles.Entities
{
public class Triangle
{
public int Depth { get; set; }
public Point P1 { get; set; } // a
public Poi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class EventCard : MonoBehaviour
{
[SerializeField] Renderer _renderer;
[SerializeField] TextMesh title;
[SerializeField] TextMesh desc;
[SerializeField] Texture2D cardBackground;
[SerializeFie... |
using System;
using CompAndDel;
using System.Drawing;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using CompAndDel.Pipes;
using CompAndDel.Filters;
using TwitterUCU;
using CognitiveCoreUCU;
namespace CompAndDel
{
class Program
{
static void Main(string[] args)
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BAKKAL_BOL.Entities
{
[Table("Sepet")]
public class Sepet
{
public int ID { get; set; }
public int UrunID { get;... |
#define NODEBUG
using System;
using System.Threading.Tasks;
using TLBOT.DataManager;
using TLBOT.Optimizator;
namespace TLBOT {
public class TranslationTask {
string SourceLanguage;
string TargetLanguage;
public string[] Lines;
public enum Status {
IDLE, PreProcessing,... |
using UnityEngine;
using System.Collections;
namespace MoLiFrameWork.UI
{
public abstract class BaseUI : MonoBehaviour
{
private GameObject _cacheGameObject;
public GameObject CacheGameObject
{
get
{
if(null == _cacheGameObject)
... |
using SpSim.Setting;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpSim.Util
{
public class ActorUtil
{
public static Room GetRoomById(List<Room> rooms, long targetId){
foreach(Room r in rooms){
... |
using System.Runtime.Serialization;
namespace MediComponents.ViewModel
{
[DataContract]
public class ApgarViewModel : ViewModel
{
public string Title
{
get { return string.Format(Strings.FormulaTitleFormatString, Strings.AppTitle, Strings.ApgarTitle); }
}
private int _appearance;
[DataMe... |
using System.Runtime.Serialization;
namespace MediComponents.ViewModel
{
[DataContract]
public class CGEViewModel : ViewModel
{
public string Title
{
get { return string.Format(Strings.FormulaTitleFormatString, Strings.AppTitle, Strings.CGETitle); }
}
private int _age;
[DataMember]
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace greenlife1
{
public class Schedule
{
public int Id { get; set; }
public string Day { get; set; }
public TimeSpan FromTime { get; set; }
public TimeSp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Configuration;
namespace GameStore.WebUI.Helper
{
public class ConfigurationHelper
{
public static string GetDefaultPassword()
{
return WebConfigurationManager.AppSettings["configF... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
namespace Sklep.Transaction
{
public class TransactionViewModel
{
public SingletonTransaction transactions = SingletonT... |
using JT7SKU.Lib.Twitch;
using Microsoft.AspNetCore.Components;
using Microsoft.AspNetCore.Components.Web;
using System;
using System.Drawing;
using System.Threading.Tasks;
namespace ServicesKomponentUnit.Data.Twitch
{
public partial class ChannelComponent
{
[Parameter]
public string ChannelBo... |
using System;
using System.Collections.Generic;
using System.Text;
using TaskForce.Database.Core;
namespace TaskForce.Entities
{
[Serializable]
public class Filter : ORMapper<Filter>
{
[Flags]
public enum FilterType
{
None = 0,
Protected = 1,
Forbidden = 2
}
[DBField("Account")]
public int Ac... |
using System.Web.Http;
using Newtonsoft.Json;
namespace CloneDeploy_App
{
public static class WebApiConfig
{
public static void Register(HttpConfiguration config)
{
// Web API configuration and services
config.Formatters.XmlFormatter.SupportedMediaTypes.Clear();
... |
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Web.Mvc;
using Web.Models;
namespace Web.Areas.Admin.ViewModels
{
public class CreateCohortViewModel
{
[Required(ErrorMessage = "A Course Title is required")]
... |
using System;
using System.Linq;
using Toppler.Core;
using Xunit;
namespace Toppler.Tests.Unit.Core
{
public class GranularityProviderTest
{
[Fact]
public void DefaultGranularityProvider_WhenCtor_ShouldReturn4Granularities()
{
var provider = new DefaultGranularityProvider()... |
using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;
/// <summary>
/// Vycet typu cache
/// </summary>
enum cacheType { TRADITIONAL, MULTI, UNKNOWN, LETTERBOX, WHEREIGO, EARTHCACHE, VIRTUAL, WEBCAM, EVENT, CACHEINTRASHOUT, MEGAEVENT, OTHER };
/// <summary>
/// Vycet velikosti schrank... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Http.Description;
using ProductAPI.Models;
using NLog;
using NLog.Fluent;
//https://d... |
namespace BPiaoBao.DomesticTicket.EFRepository.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class _201407241525 : DbMigration
{
public override void Up()
{
AddColumn("dbo.Passenger", "Birth", c => c.DateTime());
AddColumn("db... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace MusicAppWeb.Models
{
public class Music
{
[JsonProperty(PropertyName = "id")]
[Display(Name = "Song Id")]
publi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
public class JDoll : MonoBehaviour {
public GameObject SpecButton;
public Image LeftHP;
public Image RightHP;
public Unit Player;
... |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
using Microsoft.AspNetCore;
using Microsoft.AspNetCore.Hosting;
namespace Microsoft.BotBuilderSamples
{
public class Program
{
public static void Main(string[] args)
{
CreateWebHostBuild... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ServerApplication
{
class Tree
{
Node top;
public void AddStart(HandleSession client)
{
AddRecursive(ref top, client);
}
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace RollingStones
{
public class Tasks
{
Node start;
List<int> stones;
public Tasks()
{
start = new Node();
stones = new List<int>();
}
public v... |
function AnimationBuilder::LoadUI(%this)
{
deactivateDirectInput();
$enableDirectInput = false;
Canvas.pushDialog(AB_Main_GUI);
%this.PopulateAssetList();
if(!isObject(PreviewFrames)) new SimSet(PreviewFrames);
%scn = new Scene();
ImageAssetPreviewGUI.setScene(%scn);
ImageAssetPreviewGUI.setCameraSize(60,... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Configuration;
public partial class _Default : System.Web.UI.Page
{
private GooglePoint GP12 = new GooglePoint();
protected void Page_Load(object... |
using System;
namespace Logic.SpaceObjects {
/// <summary>
/// Представляет классы светимости звезды
/// </summary>
public enum LuminosityClass {
O, B, A, F, G, K, M
}
/// <summary>
/// Представляет звезду
/// </summary>
[Serializable]
public class Star : CelestialBody... |
using Newtonsoft.Json;
using NicoLiveAlertTwitterWPF.JSONClass;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Threading;
namespace NicoLiveAlertTwitterWPF.AutoAdmission
{
class AutoAdmission
{
//定期実行
pu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class PlayerInteract : MonoBehaviour
{
public float interactDistance;
public BoxCollider promptCollider;
public void OnInteract(InputAction.CallbackContext ctx)
{
//Ray ray = G... |
using System;
namespace Contoso.XPlatform.ViewModels
{
public interface IHasItemsSource
{
void Reload(object entity, Type entityType);
}
}
|
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Collections.Generic;
#endregion
namespace DotNetNuke.Services.Syndication
{
/// <summary>
/// Inter... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DeployFish : MonoBehaviour
{
// This script controls how often fish spawn on screen
public GameObject fishPrefab;
public float respawnTime = 4.0f;
private Vector2 screenBounds;
// Start is called before t... |
using System.Collections.Generic;
using UnityEngine;
namespace FairyGUI
{
public struct Frame
{
public Rect rect;
public float addDelay;
public NTexture texture;
}
public class MovieClip : Image
{
public float interval;
public bool swing;
public flo... |
using System.Collections.Generic;
namespace Bindable.Linq.Aggregators.Numerics
{
/// <summary>
/// Provides a numeric operations wrapper for nullable float types.
/// </summary>
internal class FloatNullNumeric : INumeric<float?, float?>
{
#region INumeric<float?,float?> Members
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Speech.Synthesis;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
private Speech... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace prometheus
{
class Program
{
static void Main(string[] args)
{
char[][] multiArray = new char[][] { new char[] { 'a', 'b', 'c' }, new char[] { 'b', 'c' } };... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CTDLGT.Stack___Queue
{
public class GenericQueue<T>
{
private readonly static Node HeadNode = new Node(default(T));
private readonly Node _head;
... |
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CodeActions;
using Microsoft.CodeAnalysis.CodeFixes;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Editing;
using System.Collections.Immutable;
using System.Composition;
using System.Linq;
using S... |
using System;
using System.Collections.Generic;
using SFML.Graphics;
using SFML.System;
namespace PRR {
public class BitmapFont {
public readonly Texture texture;
public readonly Vector2i characterSize;
public readonly Dictionary<char, Vector2f[]> characters = new Dictionary<char, Vector2f... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SheetalPokerGame_Demo
{
public enum Hand
{
Nothing,
HighCard,
OnePair,
Straight,
Flush,
StraightFlush
}
publi... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace DotNetNuke.Entities.Portals
{
public class UserCopiedEventArgs
{
public bool Cancel { get; set; }
public string PortalNa... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("WeaponSocketMgr")]
public class WeaponSocketMgr : MonoBehaviour
{
public WeaponSocketMgr(IntPtr address) : this(a... |
using sovos_ramonvalerio.core.Domain.Orders;
using sovos_ramonvalerio.core.Infrastructure;
using System;
namespace sovos_ramonvalerio.core.Application.Orders
{
public class OrderAppService : IOrderAppService
{
private readonly IOrderRepository _orderRepository;
private readonly ICustomerReposi... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ozn_prackt
{
public partial class Form2 : Form
{
String const_ma... |
using System.Collections.Generic;
using ConferenceDTO;
namespace Backend.Data
{
public class Session : ConferenceDTO.Session
{
public Conference Conference { get; set;}
public virtual ICollection<SessionSpeaker> SessionSpeakers {get; set;}
public Track Track {get; set;}
publi... |
using System;
using System.Windows.Forms;
namespace QuanLyTiemGiatLa.Danhmuc
{
public partial class frmDSDotGiamGia : Form
{
public frmDSDotGiamGia()
{
InitializeComponent();
this.Load += new EventHandler(frmDSDotGiamGia_Load);
}
private vo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using InfoPole.Core;
using InfoPole.Core.DataBase;
using Microsoft.EntityFrameworkCore;
namespace InfoPole.Data
{
public class InfoPoleDataContext: DbContext
{
public DbSet<KeyItem> KeyItems { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightFlicker : MonoBehaviour {
void Update()
{
if (GameObject.Find("Door") == null)
{
//randomly turns the ligts on and off
if (Random.value > 0.9) //a random chance
{
if (GetComponent<Light>... |
using UnityEngine;
using System.Collections;
public class ClickColor : MonoBehaviour {
public char color;
void OnMouseOver() {
Control controlreference = GameObject.FindObjectOfType(typeof(Control)) as Control;
if (controlreference.turnControl != "color") {
return;
}
... |
using System;
using System.Windows.Forms;
namespace SerialPortRpi
{
public partial class frmNumInput : Form
{
public int BaudRate { get; set; }
public bool isValid { get; set; }
public frmNumInput(int currentBaudRate)
{
InitializeComponent();
BaudRate = currentBaudRate;
}
private void btn1_Click(... |
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter08.Listing08_04
{
struct Angle
{
public Angle(int hours, int minutes)
: this(hours, minutes, default(int))
{
}
public Angle(int hours, int minutes, int seconds)
{
_Hours = hours;
... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("GamesWonIndicator")]
public class GamesWonIndicator : MonoBehaviour
{
public GamesWonIndicator(IntPtr address) : ... |
using System;
using CoreGraphics;
namespace FlappyBird.Model
{
public class Obstacle
{
public Pipe PipeDown { get; set; }
public Pipe PipeUp { get; set; }
public bool Scored { get; set; } = false;
private readonly int MIN_GAP = 630;
private readonly int MAX_GAP = 850;
... |
using UnityEngine;
using System;
using System.Collections;
public class SpaceMarineController : MonoBehaviour {
public bool facingRight = true;
public bool grounded = false;
public int platformMode = 1;
public float move;
public float maxSpeed;
public float jumpVelocity;
private float groundRadius = 1.0... |
//Problem 8. Maximal sum
//Write a program that finds the sequence of maximal sum in given array.
using System;
namespace Problem08MaximalSum
{
class MaximalSum
{
static void Main()
{
// Enter array length
Console.WriteLine("Enter length of array: ");
int ... |
namespace Belot.Engine.Cards
{
using System.Linq;
using System.Runtime.CompilerServices;
public class Deck
{
private readonly Card[] listOfCards;
private int currentCardIndex;
public Deck()
{
this.listOfCards = Card.AllCards.ToArray();
}
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RGiesecke.DllExport;
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
namespace re
{
/// <summary>
/// Provide list of constants
/// </summary>
public st... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace DBManager
{
public partial class frmGenerator : BlueForm
{
private string txt;
public frmGenerator()
{
... |
using Newtonsoft.Json.Linq;
using PhotoAlbum.Domain.Abstract;
using PhotoAlbum.Domain.Entities;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Web;
namespace PhotoAlbum.Domain.Concrete
{
public class EFAlbumRepository : IAlbumRepository
{
... |
using GPSImageTag.Core.Interfaces;
using GPSImageTag.Core.Models;
using Plugin.Geolocator;
using System;
using System.Diagnostics;
using System.Threading.Tasks;
namespace GPSImageTag.Core.Services
{
public class GPSService: IGPSService
{
public async Task<MapLocation> GetCurrentLocation()
{
... |
using System;
using System.Reflection;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEngine;
namespace HT.Framework
{
internal sealed class LogIntercepter
{
private static LogIntercepter _current;
private static LogIntercepter Current
{
get
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.ObjectModel;
using System.ComponentModel;
namespace Binding
{
/// <summary>
/// Generic container for a collection of INotifyPropertyChanged. Provides auto wiring and raising
/// of PropertyCha... |
#region 版本说明
/*****************************************************************************
*
* 项 目 :
* 作 者 : 罗坤
* 创建时间 : 2015/1/21 14:12:18
*
* Copyright (C) 2008 - 鹏业软件公司
*
*****************************************************************************/
#endregion
/*
<!--公告服务-->
<compone... |
using Catalogo.Domain.ValueObjects;
using System;
namespace Catalogo.Domain.Entities
{
public class Produto : EntityBase
{
protected Produto()
{
}
public Produto(string nome,
string descricao,
Dinheiro preco,
Imagem imagem,
int e... |
using System;
namespace CinemalyticsCSharpSDK.Model
{
public class CriticMovieReview
{
public int Id { get; set; }
public String MovieId { get; set; }
public String CriticId { get; set; }
public int OrgId { get; set; }
public String Excerpt { get; set; }
... |
using Semon.Yahtzee.Rules.Helpers;
using System.Collections.Generic;
using System.Linq;
using Semon.Yahtzee.Rules.Partials;
namespace Semon.Yahtzee.Rules
{
public class Rule
{
private IEnumerable<IPartialRule> _partialRules;
public string Name { get; private set; }
public ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using LotteryHelper;
using Sunny.Lib;
namespace LotterySSQ
{
public partial class M... |
using System;
namespace Arch.Data.Orm
{
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field)]
public class IgnoredAttribute : Attribute { }
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using AspNetCore.Lib.Configurations;
using CustomJwtApp.DataAccess;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.HttpsPolicy;
using Microsoft.As... |
using System;
namespace MZcms.ServiceProvider
{
/// <summary>
/// 服务实例创建异常
/// </summary>
public class ServiceInstacnceCreateException : MZcms.Core.MZcmsException
{
public ServiceInstacnceCreateException() { }
public ServiceInstacnceCreateException(string message) : base(message) ... |
// by Krystin Corby with help from John Rohrlich & Justin Vallelonga
using UnityEngine;
using System.Collections;
using System;
[System.Serializable]
public class Done_PlayerController2 : MonoBehaviour
{
public float speed;
public Material newmat;
private float sitStill;
private Material origmat;
private bool... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace Web_Controls_And_HTML_Controls
{
public partial class Students : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AcademyPopcorn
{
//Task 10
class ExplodingBlock : Block
{
public ExplodingBlock(MatrixCoords topLeft)
: base(topLeft)
{
this.b... |
using LeoESCTest.Components;
using Leopotam.Ecs;
using UnityEngine.AI;
namespace LeoESCTest.Systems
{
/// <summary>
/// Updates destination of <see cref="NavMeshAgent"/> of entities with <see cref="NavAgentTargetSignal"/>
/// </summary>
public class NavAgentTargetingSystem : IEcsRunSystem
{
... |
using AutoMapper;
using Enrollment.AutoMapperProfiles;
using Enrollment.XPlatform.AutoMapperProfiles;
using System.Diagnostics.CodeAnalysis;
using Xunit;
namespace Enrollment.XPlatform.Tests
{
public class AutoMapperProfilesTest
{
static AutoMapperProfilesTest()
{
SetupAutoMapper()... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class pengzhuang : MonoBehaviour{
public GameObject moShiBuKeHuiShou;
public GameObject moShiKeHuiShou;
public GameObject ControlLight;
public AudioSource AuBG;
public AudioClip AuZhangai;
public AudioClip AUShifen;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Entidades.Enums
{
/// <summary>
/// Enumerador de tipo de producto 0-3
/// </summary>
public enum ETipoProducto
{
Alimentos,
Juguetes,
Camas,
... |
using ProConstructionsManagment.Desktop.Commands;
using ProConstructionsManagment.Desktop.Enums;
using ProConstructionsManagment.Desktop.Managers;
using ProConstructionsManagment.Desktop.Messages;
using ProConstructionsManagment.Desktop.Services;
using ProConstructionsManagment.Desktop.Views.Base;
using Serilog;
using... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GoogleMobileAds.Api;
using System;
public class admobAds : MonoBehaviour
{
private BannerView bannerView;
private InterstitialAd interstitial;
private RewardedAd rewardedAd;
// Start is called before the first frame... |
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace ITWServer
{
public class ITWServer
{
private List<Systems.System> systems = new List<Systems.System>();
private TcpListener listener;
private List<Vdb.Session> ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace MvcApplication1.Models
{
public class KH_PTDL
{
public float diemCauTrucDLLT { get; set; }
public float diemCauTrucDLTH { get; set; }
public float diemCoSoDLLT { get; set; }
public fl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CrossZero
{
class Game
{
static int size_x = 3;
static int size_y = 3;
static int win_len = 4;
static char[,] field = new char[size_y, size_x];
... |
using Dapper;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
namespace APICrudOperations.Models
{
public class DapperConnection
{
string connectionString = "Server=SAILS-TDM06;Database=CovidData;User ID=S... |
using PointOfSalesV2.Entities;
using System;
using System.Collections.Generic;
using System.Text;
namespace PointOfSalesV2.Repository
{
public class ProductRepository : Repository<Product>, IProductRepository
{
public ProductRepository(MainDataContext context) : base(context)
{
}
... |
using Metocean.iBCN.Message.Entity.EventData;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Metocean.iBCN.Message.Entity
{
/// <summary>
///
/// </summary>
public class EventReport : iBCNMessage, IMsgEntity
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
using System.Web;
using System.Configuration;
namespace TaxiDriverSystem
{
... |
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