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using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Beamore.API.BusinessLogics.CO { public class LoginCO { public string UserEmail { get; set; } public string Role { get; set; } public bool Status { get; set; } } }
using System; using Grpc.Core; using MagicOnion.Server; using Microsoft.Extensions.DependencyInjection; namespace WagahighChoices.GrpcUtils { public class WhcGrpcServer : IDisposable { private readonly Server _server; private readonly Type _serviceType; private bool _initialized; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace test0612_LINQ_EDM { public partial class Form1 : Form { public Form1()...
using System; using System.Windows.Markup; namespace Presentation { /// <summary> /// Represents the enum binding extension. /// </summary> /// <owner>Anton Petrenko</owner> public sealed class EnumBindingSourceExtension : MarkupExtension { /// <summary> /// Initializes a new instance of the <see cref="Enum...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace MrHai.BMS.Models { [Serializable] public class JsonResultWithoutData { public JsonResultWithoutData() : this(true, null) { } public ...
using MongoDB.Bson.Serialization; using MongoDB.Bson.Serialization.Attributes; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Webcorp.common; namespace Webcorp.Model { [CollectionName("param")] public class Parametre : ErpEntity { ...
using GraphQL.Types; using Im.Access.GraphPortal.Repositories; namespace Im.Access.GraphPortal.Graph.Common.Queries { public class PaginationType<TDestination, TSource> : ObjectGraphType<PaginationResult<TSource>> where TDestination : IGraphType { public PaginationType() { ...
using System; namespace Exercicio02 { class Program { static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); int ins = 0, outs = 0; for (int i = 0; i < n; i++) { int x = int.Parse(Console.ReadLine()); if (x >= 10 && x ...
/* Description: This file declares the Colleague ViewModel and its properties for the Colleague Controller and views. Author: EAS */ using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using Release2.Models; using Proj...
using System; using System.Collections.Generic; using System.Text; namespace Squire.Common { public static class Consts { //Database public const string DatabaseName = "squiredb"; public const string ProductsCollection = "products"; //Env. variables public const strin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.Serialization; namespace ExactMVPForms.JsonData { [DataContract] class MemberShips { [DataMember(Name = "memberships")] public MemberShip[] users { get; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ZgadnijLiczbe { public partial class Form1 : Form { Random rnd =...
using System; using System.Windows.Forms; using Rules.Clientes; using Entities; namespace PeluqueriaNacho { public partial class ClienteBuscar : Form { //cambio de prueba public ClienteLite clienteLite { get; set; } public ClienteBuscar() { InitializeComponent(); ...
using ShadesTriangles.Extenstions; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ShadesTriangles.Entities { public class Triangle { public int Depth { get; set; } public Point P1 { get; set; } // a public Poi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; public class EventCard : MonoBehaviour { [SerializeField] Renderer _renderer; [SerializeField] TextMesh title; [SerializeField] TextMesh desc; [SerializeField] Texture2D cardBackground; [SerializeFie...
using System; using CompAndDel; using System.Drawing; using System.Collections.Generic; using System.Text; using System.Diagnostics; using CompAndDel.Pipes; using CompAndDel.Filters; using TwitterUCU; using CognitiveCoreUCU; namespace CompAndDel { class Program { static void Main(string[] args) ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BAKKAL_BOL.Entities { [Table("Sepet")] public class Sepet { public int ID { get; set; } public int UrunID { get;...
#define NODEBUG using System; using System.Threading.Tasks; using TLBOT.DataManager; using TLBOT.Optimizator; namespace TLBOT { public class TranslationTask { string SourceLanguage; string TargetLanguage; public string[] Lines; public enum Status { IDLE, PreProcessing,...
using UnityEngine; using System.Collections; namespace MoLiFrameWork.UI { public abstract class BaseUI : MonoBehaviour { private GameObject _cacheGameObject; public GameObject CacheGameObject { get { if(null == _cacheGameObject) ...
using SpSim.Setting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SpSim.Util { public class ActorUtil { public static Room GetRoomById(List<Room> rooms, long targetId){ foreach(Room r in rooms){ ...
using System.Runtime.Serialization; namespace MediComponents.ViewModel { [DataContract] public class ApgarViewModel : ViewModel { public string Title { get { return string.Format(Strings.FormulaTitleFormatString, Strings.AppTitle, Strings.ApgarTitle); } } private int _appearance; [DataMe...
using System.Runtime.Serialization; namespace MediComponents.ViewModel { [DataContract] public class CGEViewModel : ViewModel { public string Title { get { return string.Format(Strings.FormulaTitleFormatString, Strings.AppTitle, Strings.CGETitle); } } private int _age; [DataMember] pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace greenlife1 { public class Schedule { public int Id { get; set; } public string Day { get; set; } public TimeSpan FromTime { get; set; } public TimeSp...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Configuration; namespace GameStore.WebUI.Helper { public class ConfigurationHelper { public static string GetDefaultPassword() { return WebConfigurationManager.AppSettings["configF...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace Sklep.Transaction { public class TransactionViewModel { public SingletonTransaction transactions = SingletonT...
using JT7SKU.Lib.Twitch; using Microsoft.AspNetCore.Components; using Microsoft.AspNetCore.Components.Web; using System; using System.Drawing; using System.Threading.Tasks; namespace ServicesKomponentUnit.Data.Twitch { public partial class ChannelComponent { [Parameter] public string ChannelBo...
using System; using System.Collections.Generic; using System.Text; using TaskForce.Database.Core; namespace TaskForce.Entities { [Serializable] public class Filter : ORMapper<Filter> { [Flags] public enum FilterType { None = 0, Protected = 1, Forbidden = 2 } [DBField("Account")] public int Ac...
using System.Web.Http; using Newtonsoft.Json; namespace CloneDeploy_App { public static class WebApiConfig { public static void Register(HttpConfiguration config) { // Web API configuration and services config.Formatters.XmlFormatter.SupportedMediaTypes.Clear(); ...
using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Web.Mvc; using Web.Models; namespace Web.Areas.Admin.ViewModels { public class CreateCohortViewModel { [Required(ErrorMessage = "A Course Title is required")] ...
using System; using System.Linq; using Toppler.Core; using Xunit; namespace Toppler.Tests.Unit.Core { public class GranularityProviderTest { [Fact] public void DefaultGranularityProvider_WhenCtor_ShouldReturn4Granularities() { var provider = new DefaultGranularityProvider()...
using System; using System.Linq; using System.Collections.Generic; using System.Text; /// <summary> /// Vycet typu cache /// </summary> enum cacheType { TRADITIONAL, MULTI, UNKNOWN, LETTERBOX, WHEREIGO, EARTHCACHE, VIRTUAL, WEBCAM, EVENT, CACHEINTRASHOUT, MEGAEVENT, OTHER }; /// <summary> /// Vycet velikosti schrank...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using ProductAPI.Models; using NLog; using NLog.Fluent; //https://d...
namespace BPiaoBao.DomesticTicket.EFRepository.Migrations { using System; using System.Data.Entity.Migrations; public partial class _201407241525 : DbMigration { public override void Up() { AddColumn("dbo.Passenger", "Birth", c => c.DateTime()); AddColumn("db...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace MusicAppWeb.Models { public class Music { [JsonProperty(PropertyName = "id")] [Display(Name = "Song Id")] publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using UnityEngine.SceneManagement; public class JDoll : MonoBehaviour { public GameObject SpecButton; public Image LeftHP; public Image RightHP; public Unit Player; ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using Microsoft.AspNetCore; using Microsoft.AspNetCore.Hosting; namespace Microsoft.BotBuilderSamples { public class Program { public static void Main(string[] args) { CreateWebHostBuild...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ServerApplication { class Tree { Node top; public void AddStart(HandleSession client) { AddRecursive(ref top, client); } ...
using System; using System.Collections.Generic; using System.Text; namespace RollingStones { public class Tasks { Node start; List<int> stones; public Tasks() { start = new Node(); stones = new List<int>(); } public v...
function AnimationBuilder::LoadUI(%this) { deactivateDirectInput(); $enableDirectInput = false; Canvas.pushDialog(AB_Main_GUI); %this.PopulateAssetList(); if(!isObject(PreviewFrames)) new SimSet(PreviewFrames); %scn = new Scene(); ImageAssetPreviewGUI.setScene(%scn); ImageAssetPreviewGUI.setCameraSize(60,...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configuration; public partial class _Default : System.Web.UI.Page { private GooglePoint GP12 = new GooglePoint(); protected void Page_Load(object...
using System; namespace Logic.SpaceObjects { /// <summary> /// Представляет классы светимости звезды /// </summary> public enum LuminosityClass { O, B, A, F, G, K, M } /// <summary> /// Представляет звезду /// </summary> [Serializable] public class Star : CelestialBody...
using Newtonsoft.Json; using NicoLiveAlertTwitterWPF.JSONClass; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Threading; namespace NicoLiveAlertTwitterWPF.AutoAdmission { class AutoAdmission { //定期実行 pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class PlayerInteract : MonoBehaviour { public float interactDistance; public BoxCollider promptCollider; public void OnInteract(InputAction.CallbackContext ctx) { //Ray ray = G...
using System; namespace Contoso.XPlatform.ViewModels { public interface IHasItemsSource { void Reload(object entity, Type entityType); } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Collections.Generic; #endregion namespace DotNetNuke.Services.Syndication { /// <summary> /// Inter...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DeployFish : MonoBehaviour { // This script controls how often fish spawn on screen public GameObject fishPrefab; public float respawnTime = 4.0f; private Vector2 screenBounds; // Start is called before t...
using System.Collections.Generic; using UnityEngine; namespace FairyGUI { public struct Frame { public Rect rect; public float addDelay; public NTexture texture; } public class MovieClip : Image { public float interval; public bool swing; public flo...
using System.Collections.Generic; namespace Bindable.Linq.Aggregators.Numerics { /// <summary> /// Provides a numeric operations wrapper for nullable float types. /// </summary> internal class FloatNullNumeric : INumeric<float?, float?> { #region INumeric<float?,float?> Members ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Speech.Synthesis; namespace WindowsFormsApplication1 { public partial class Form1 : Form { private Speech...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace prometheus { class Program { static void Main(string[] args) { char[][] multiArray = new char[][] { new char[] { 'a', 'b', 'c' }, new char[] { 'b', 'c' } };...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CTDLGT.Stack___Queue { public class GenericQueue<T> { private readonly static Node HeadNode = new Node(default(T)); private readonly Node _head; ...
using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CodeActions; using Microsoft.CodeAnalysis.CodeFixes; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Editing; using System.Collections.Immutable; using System.Composition; using System.Linq; using S...
using System; using System.Collections.Generic; using SFML.Graphics; using SFML.System; namespace PRR { public class BitmapFont { public readonly Texture texture; public readonly Vector2i characterSize; public readonly Dictionary<char, Vector2f[]> characters = new Dictionary<char, Vector2f...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SheetalPokerGame_Demo { public enum Hand { Nothing, HighCard, OnePair, Straight, Flush, StraightFlush } publi...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Entities.Portals { public class UserCopiedEventArgs { public bool Cancel { get; set; } public string PortalNa...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("WeaponSocketMgr")] public class WeaponSocketMgr : MonoBehaviour { public WeaponSocketMgr(IntPtr address) : this(a...
using sovos_ramonvalerio.core.Domain.Orders; using sovos_ramonvalerio.core.Infrastructure; using System; namespace sovos_ramonvalerio.core.Application.Orders { public class OrderAppService : IOrderAppService { private readonly IOrderRepository _orderRepository; private readonly ICustomerReposi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ozn_prackt { public partial class Form2 : Form { String const_ma...
using System.Collections.Generic; using ConferenceDTO; namespace Backend.Data { public class Session : ConferenceDTO.Session { public Conference Conference { get; set;} public virtual ICollection<SessionSpeaker> SessionSpeakers {get; set;} public Track Track {get; set;} publi...
using System; using System.Windows.Forms; namespace QuanLyTiemGiatLa.Danhmuc { public partial class frmDSDotGiamGia : Form { public frmDSDotGiamGia() { InitializeComponent(); this.Load += new EventHandler(frmDSDotGiamGia_Load); } private vo...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using InfoPole.Core; using InfoPole.Core.DataBase; using Microsoft.EntityFrameworkCore; namespace InfoPole.Data { public class InfoPoleDataContext: DbContext { public DbSet<KeyItem> KeyItems { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LightFlicker : MonoBehaviour { void Update() { if (GameObject.Find("Door") == null) { //randomly turns the ligts on and off if (Random.value > 0.9) //a random chance { if (GetComponent<Light>...
using UnityEngine; using System.Collections; public class ClickColor : MonoBehaviour { public char color; void OnMouseOver() { Control controlreference = GameObject.FindObjectOfType(typeof(Control)) as Control; if (controlreference.turnControl != "color") { return; } ...
using System; using System.Windows.Forms; namespace SerialPortRpi { public partial class frmNumInput : Form { public int BaudRate { get; set; } public bool isValid { get; set; } public frmNumInput(int currentBaudRate) { InitializeComponent(); BaudRate = currentBaudRate; } private void btn1_Click(...
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter08.Listing08_04 { struct Angle { public Angle(int hours, int minutes) : this(hours, minutes, default(int)) { } public Angle(int hours, int minutes, int seconds) { _Hours = hours; ...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("GamesWonIndicator")] public class GamesWonIndicator : MonoBehaviour { public GamesWonIndicator(IntPtr address) : ...
using System; using CoreGraphics; namespace FlappyBird.Model { public class Obstacle { public Pipe PipeDown { get; set; } public Pipe PipeUp { get; set; } public bool Scored { get; set; } = false; private readonly int MIN_GAP = 630; private readonly int MAX_GAP = 850; ...
using UnityEngine; using System; using System.Collections; public class SpaceMarineController : MonoBehaviour { public bool facingRight = true; public bool grounded = false; public int platformMode = 1; public float move; public float maxSpeed; public float jumpVelocity; private float groundRadius = 1.0...
//Problem 8. Maximal sum //Write a program that finds the sequence of maximal sum in given array. using System; namespace Problem08MaximalSum { class MaximalSum { static void Main() { // Enter array length Console.WriteLine("Enter length of array: "); int ...
namespace Belot.Engine.Cards { using System.Linq; using System.Runtime.CompilerServices; public class Deck { private readonly Card[] listOfCards; private int currentCardIndex; public Deck() { this.listOfCards = Card.AllCards.ToArray(); } p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RGiesecke.DllExport; using System.Runtime.InteropServices; using System.Text.RegularExpressions; namespace re { /// <summary> /// Provide list of constants /// </summary> public st...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace DBManager { public partial class frmGenerator : BlueForm { private string txt; public frmGenerator() { ...
using Newtonsoft.Json.Linq; using PhotoAlbum.Domain.Abstract; using PhotoAlbum.Domain.Entities; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Web; namespace PhotoAlbum.Domain.Concrete { public class EFAlbumRepository : IAlbumRepository { ...
using GPSImageTag.Core.Interfaces; using GPSImageTag.Core.Models; using Plugin.Geolocator; using System; using System.Diagnostics; using System.Threading.Tasks; namespace GPSImageTag.Core.Services { public class GPSService: IGPSService { public async Task<MapLocation> GetCurrentLocation() { ...
using System; using System.Reflection; using UnityEditor; using UnityEditor.Callbacks; using UnityEngine; namespace HT.Framework { internal sealed class LogIntercepter { private static LogIntercepter _current; private static LogIntercepter Current { get { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections.ObjectModel; using System.ComponentModel; namespace Binding { /// <summary> /// Generic container for a collection of INotifyPropertyChanged. Provides auto wiring and raising /// of PropertyCha...
#region 版本说明 /***************************************************************************** * * 项 目 : * 作 者 : 罗坤 * 创建时间 : 2015/1/21 14:12:18 * * Copyright (C) 2008 - 鹏业软件公司 * *****************************************************************************/ #endregion /* <!--公告服务--> <compone...
using Catalogo.Domain.ValueObjects; using System; namespace Catalogo.Domain.Entities { public class Produto : EntityBase { protected Produto() { } public Produto(string nome, string descricao, Dinheiro preco, Imagem imagem, int e...
using System; namespace CinemalyticsCSharpSDK.Model { public class CriticMovieReview { public int Id { get; set; } public String MovieId { get; set; } public String CriticId { get; set; } public int OrgId { get; set; } public String Excerpt { get; set; } ...
using Semon.Yahtzee.Rules.Helpers; using System.Collections.Generic; using System.Linq; using Semon.Yahtzee.Rules.Partials; namespace Semon.Yahtzee.Rules { public class Rule { private IEnumerable<IPartialRule> _partialRules; public string Name { get; private set; } public ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using LotteryHelper; using Sunny.Lib; namespace LotterySSQ { public partial class M...
using System; namespace Arch.Data.Orm { [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field)] public class IgnoredAttribute : Attribute { } }
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading.Tasks; using AspNetCore.Lib.Configurations; using CustomJwtApp.DataAccess; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.HttpsPolicy; using Microsoft.As...
using System; namespace MZcms.ServiceProvider { /// <summary> /// 服务实例创建异常 /// </summary> public class ServiceInstacnceCreateException : MZcms.Core.MZcmsException { public ServiceInstacnceCreateException() { } public ServiceInstacnceCreateException(string message) : base(message) ...
// by Krystin Corby with help from John Rohrlich & Justin Vallelonga using UnityEngine; using System.Collections; using System; [System.Serializable] public class Done_PlayerController2 : MonoBehaviour { public float speed; public Material newmat; private float sitStill; private Material origmat; private bool...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Web_Controls_And_HTML_Controls { public partial class Students : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AcademyPopcorn { //Task 10 class ExplodingBlock : Block { public ExplodingBlock(MatrixCoords topLeft) : base(topLeft) { this.b...
using LeoESCTest.Components; using Leopotam.Ecs; using UnityEngine.AI; namespace LeoESCTest.Systems { /// <summary> /// Updates destination of <see cref="NavMeshAgent"/> of entities with <see cref="NavAgentTargetSignal"/> /// </summary> public class NavAgentTargetingSystem : IEcsRunSystem { ...
using AutoMapper; using Enrollment.AutoMapperProfiles; using Enrollment.XPlatform.AutoMapperProfiles; using System.Diagnostics.CodeAnalysis; using Xunit; namespace Enrollment.XPlatform.Tests { public class AutoMapperProfilesTest { static AutoMapperProfilesTest() { SetupAutoMapper()...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class pengzhuang : MonoBehaviour{ public GameObject moShiBuKeHuiShou; public GameObject moShiKeHuiShou; public GameObject ControlLight; public AudioSource AuBG; public AudioClip AuZhangai; public AudioClip AUShifen; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entidades.Enums { /// <summary> /// Enumerador de tipo de producto 0-3 /// </summary> public enum ETipoProducto { Alimentos, Juguetes, Camas, ...
using ProConstructionsManagment.Desktop.Commands; using ProConstructionsManagment.Desktop.Enums; using ProConstructionsManagment.Desktop.Managers; using ProConstructionsManagment.Desktop.Messages; using ProConstructionsManagment.Desktop.Services; using ProConstructionsManagment.Desktop.Views.Base; using Serilog; using...
using System.Collections; using System.Collections.Generic; using UnityEngine; using GoogleMobileAds.Api; using System; public class admobAds : MonoBehaviour { private BannerView bannerView; private InterstitialAd interstitial; private RewardedAd rewardedAd; // Start is called before the first frame...
using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Threading; namespace ITWServer { public class ITWServer { private List<Systems.System> systems = new List<Systems.System>(); private TcpListener listener; private List<Vdb.Session> ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MvcApplication1.Models { public class KH_PTDL { public float diemCauTrucDLLT { get; set; } public float diemCauTrucDLTH { get; set; } public float diemCoSoDLLT { get; set; } public fl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CrossZero { class Game { static int size_x = 3; static int size_y = 3; static int win_len = 4; static char[,] field = new char[size_y, size_x]; ...
using Dapper; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; namespace APICrudOperations.Models { public class DapperConnection { string connectionString = "Server=SAILS-TDM06;Database=CovidData;User ID=S...
using PointOfSalesV2.Entities; using System; using System.Collections.Generic; using System.Text; namespace PointOfSalesV2.Repository { public class ProductRepository : Repository<Product>, IProductRepository { public ProductRepository(MainDataContext context) : base(context) { } ...
using Metocean.iBCN.Message.Entity.EventData; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Metocean.iBCN.Message.Entity { /// <summary> /// /// </summary> public class EventReport : iBCNMessage, IMsgEntity { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using System.Web; using System.Configuration; namespace TaxiDriverSystem { ...