text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProBikeSS16
{
[Serializable]
public class OrderPrototyp
{
public int Artikel;
public int Menge;
public TeilPrototyp TeilPrototyp;
public OrderProto... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
namespace BDProblems
{
public partial class ProblemTheme
{
public int Id { get; set; }
[ForeignKey("Problem")]
public int? ProblemId { get; set; }
[ForeignKey("Theme")]
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SchoolManagementSystem
{
public partial class ExamAudit : Form
{
public ExamAu... |
using FileSearch;
using FluentAssertions;
using Indexer;
using Moq;
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace FileSearchApps.Tests
{
[TestFixture]
public class Indexer
{
public static string TestsFilesDir = AppDomain.Curren... |
using System;
using System.Collections.Generic;
using System.Text;
namespace List_Basic_Operations
{
public class CellPhonesList
{
CellPhonesNode Head;
public void Add(CellPhones CellPhonesToAdd)
{
CellPhonesNode newCellPhonesNode = new CellPhonesNode();
newCel... |
using System;
using System.Collections.Generic;
namespace Socialease.Models
{
public class Person
{
public int Id { get; set; }
public string Name { get; set; }
public string PhoneNumber { get; set; }
public string EmailAddress { get; set; }
public string Notes { get; s... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Task1_DAL.EF;
using Task1_DAL.Entities;
using Task1_DAL.Intefaces;
namespace Task1_DAL.Repositories
{
public class CommentRepository : IRepository<Comment>
{
... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace AspNetCore.Api.TenantResolver
{
public interface ITenantResolutionStrategy
{
Task<string> GetTenantIdentifierAsync();
}
}
|
using System;
using System.IO;
using System.Text;
using Aqueduct.Configuration;
using Aqueduct.Extensions;
using log4net.Config;
namespace Aqueduct.Diagnostics
{
internal static class Log4NetInitialiser
{
internal static void Initialise(string configFilePath)
{
if (stri... |
using GoharSang.Models;
using GoharSang.Models.vmModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace GoharSang.Controllers
{
public class exitRequestsController : Controller
{
GoharSangEntities db = new GoharSangEntities();
... |
using System;
namespace Paylocity
{
public static class DiscountUtility
{
public static decimal GetDiscount(decimal amount, decimal discountPercentage)
{
var discountedAmmount = amount / 100m * (100m - discountPercentage);
return Math.Round(discountedAmmount, 2);
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using WebApp_Test.Models;
using WebApp_Test.Models.Tools;
namespace WebApp_Test.Controllers
{
/// <summary>
/// كلاس المواضيع
... |
using System;
using Core.Entities;
namespace Entities.Concrete
{
public class OrderDetails:IEntity
{
public long Id { get; set; }
public long OrderId { get; set; }
public int ProductId { get; set; }
public int Count { get; set; }
public decimal SalePrice { get; set; }
... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using DayOfWeek.Models;
using System;
using System.Collections.Generic;
namespace DayOfWeek.Tests
{
[TestClass]
public class DayOfWeekTest
{
[TestMethod]
public void GetDay_ReturnDay()
{
//arrange
List<int> testDay = new List<int> {2... |
using Microsoft.EntityFrameworkCore;
using Project33.Services.Models;
namespace Project33.Data
{
public class LikesContext : DbContext
{
public LikesContext(DbContextOptions<LikesContext> options) : base(options)
{
}
public LikesContext()
{
Database.EnsureC... |
using System;
using eIDEAS.Models.Enums;
using System.ComponentModel.DataAnnotations;
namespace eIDEAS.Models
{
public class Idea
{
[Key]
public int ID { get; set; }
public Guid UserID { get; set; }
[Display(Name = "Unit")]
[Required]
public int UnitID { get; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace CardinalInventoryWebApi.Data.SmartWatch
{
public class SmartWatchSession
{
public Guid SmartWatchSessionId { get; set; }
public String Description { get; set; }
public DateTime Ti... |
namespace WikiMusic.Services.Models
{
using System.Collections.Generic;
using WikiMusic.Models;
public class AlbumRequestModel
{
public string Title { get; set; }
public short Year { get; set; }
public string Producer { get; set; }
public string ImgLink { get; set; }... |
using DeviceInterface;
using System;
using System.Collections.Generic;
using System.Text;
using Orleans;
using Orleans.Runtime;
using System.Threading.Tasks;
namespace DeviceActor
{
public class PubSubGrain : Orleans.Grain, IPubSubGrain
{
OrleansObserverSubscriptionManager<IDeviceObserver> subs... |
using UnityEditor;
using UnityEngine;
using CoreEngine.Math;
namespace CoreEditor.Math
{
[CustomPropertyDrawer(typeof(IntVector2))]
[CustomPropertyDrawer(typeof(IntVector3))]
[CustomPropertyDrawer(typeof(DoubleVector2))]
[CustomPropertyDrawer(typeof(DoubleVector3))]
public class VectorDrawer : Property... |
using Codice.Client.BaseCommands;
using Codice.CM.Client.Differences;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using UnityEngine;
namespace Dawnfall.Helper.MapGen
{
public static class MapGenUtils
{
//**************
// Outlines
//*... |
using AnnealingWPF.Common;
using System;
using System.Collections.Generic;
using System.Text;
namespace AnnealingWPF.Solver.TryStrategies
{
public class ImproveTryStrategy : TryStrategy
{
private double randomNeighborProb;
private double randomNewProb;
private double improveScoreProb;
... |
using AutoMapper;
using ImmedisHCM.Data.Entities;
using ImmedisHCM.Services.Models.Core;
namespace ImmedisHCM.Services.Mapping
{
public class AttendanceHistoryMapping : Profile
{
public AttendanceHistoryMapping()
{
CreateMap<AttendanceHistory, AttendanceHistoryServiceModel>().Rever... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SCT_BL.SCT
{
public class SCT_AuthUser
{
public SCT_AuthUser()
{
// TODO: Add constructor logic here
}
int _StatusFlag = 0;
string _Message = string.Empty;
... |
using Assets.Scripts.Utilities;
using Assets.Scripts.Weapons.Enums;
using Assets.Scripts.Weapons.Interfaces;
using UnityEngine;
namespace Assets.Scripts.Weapons.SeekerBeam {
public class SeekerBeamController : MonoBehaviour, IWeaponController {
GameObject seekerBeamWeapon;
SeekerBeamBehaviour se... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using Size = ServerKinect.Shape.Size;
using ServerKinect.HandTracking;
namespace ServerKinect.HandTracking.Visual
{
public class HandLayer : LayerBase
{
private Pen redPen = new Pen(... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Linq;
namespace Benchmarks.Utility.Measurement
{
public static class Statistic
{
... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
using Applitools.Framework.PageObjectModels;
using OpenQA.Selenium;
namespace Applitools.Framework.pageObjectModels
{
public class ProductPage : BasePageClass
{
internal readonly IWebDriver _driver;
public ProductPage(IWebDriver driver) : base(driver)
{
_driver = driver;
... |
using UnityEngine;
public class EnemyOptimizer : MonoBehaviour
{
private EnemyController enemy;
private Animator animation;
private void Start()
{
enemy = GetComponent<EnemyController>();
animation = GetComponent<Animator>();
}
private void OnBecameVisible()
{
en... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace HoraireBeta
{
public partial class CreationBloc : Form
{
string hd;
string hf;
... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Aspit.StudentReg.DataAccess;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Aspit.StudentReg.Entities;
namespace Aspit.StudentReg.Tests
{
[TestClass()]
public class AttendanceRe... |
using MetroFramework;
using MetroFramework.Forms;
using PDV.VIEW.Forms.Cadastro;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace PDV.VIEW.Forms.Util
{
public partial class FGR_GeradorCodigoProduto : DevExpress.XtraE... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class InfoScreenBehavior : Game {
protected static List<GameObject> m_lCanvasList;
protected static GameObject m_btnNext;
protected static GameObject m_btnBack;
// Use this for initialization
... |
using System;
using Microsoft.Win32;
using PostSharp.Aspects;
using PostSharp.Extensibility;
using PostSharp.Reflection;
using PostSharp.Serialization;
namespace PostSharp.Samples.Persistence
{
[PSerializable]
[LinesOfCodeAvoided(5)]
[MulticastAttributeUsage(TargetMemberAttributes = MulticastAttributes.St... |
using CityInfo.API.Entities;
using CityInfo.API.Services;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Mvc.Formatters;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Ext... |
using System;
using System.Collections.Generic;
namespace dojoBelt.Models
{
public class Activity : BaseEntity
{
public int ActivityId {get;set;}
public string Title {get;set;}
public double? ActivityTime {get;set;}
public DateTime ActivityDate {get;set;}
public int? ... |
using UnityEngine;
// Wrapper for the Virtual Assitant audio contained into the animations:
// - OK
// - KO
public class TaskReactionSound : MonoBehaviour
{
private AudioSource audioSource;
private AudioClip ok;
private AudioClip ko;
void Start()
{
audioSource = gameObject.AddComponent... |
namespace OmniGui
{
using Geometry;
public interface IDrawingContext
{
void DrawRectangle(Pen pen, Rect rect);
void FillRectangle(Brush brush, Rect rect);
void DrawRoundedRectangle(Pen pen, Rect rect, CornerRadius cornerRadius);
void FillRoundedRectangle(Brush brush, Rect re... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WasteCalculator.Data.File;
using WasteCalculator.Data.ProgramObjects;
using WasteCalculator.Data.Repository;
namespace WasteCalculator.Data.Controller
{
class ItemController
{
Item... |
using MonoGame.Extended.NuclexGui.Controls;
namespace MonoGame.Extended.NuclexGui.Visuals.Flat.Renderers
{
/// <summary>Renders progress bars in a traditional flat style</summary>
public class FlatProgressControlRenderer : IFlatControlRenderer<GuiProgressControl>
{
/// <summary>
/// Re... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web.Http;
using System.Web.Http.Results;
using NServiceBus;
using Order.Contracts.Events;
using OrderService.Client.Database;
using Order = OrderService.Client.Database.Order;
namespace Ord... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class WavesManager : MonoBehaviour
{
public static WavesManager instance;
public float TimeBetweenWaves;
public Waves[] Waves;
public GameObject[] Spawners;
public GameObject succesItem;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web;
using System.Web.Mvc;
using Model;
using System.Drawing;
using System.IO;
using System.Drawing.Imaging;
using MemcachedProviders.Cache;
namespace BlogMVC4
{
public class BaseController : Controller
{
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP.Files.Config
{
/**
* Manages the different mount providers
* @since 8.0.0
*/
public interface IMountProviderCollection
{
/**
* Get all configured mount points for the user
*
... |
// <copyright file="NetExceptionTest.cs" company="Microsoft">Copyright © Microsoft 2010</copyright>
using System;
using Lidgren.Network;
using Microsoft.Pex.Framework;
using Microsoft.Pex.Framework.Validation;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Lidgren.Network
{
[PexClass(typeof(NetExcep... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Json
{
public class Character : IPattern
{
readonly char pattern;
public Character(char pattern)
{
this.pattern = pattern;
}
public IMatch Match(string text)
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace online_knjizara.EntityModels
{
public class Stanje
{
[Key]
public int ID { get; set; }
public string TipStanja { get; set; }
}
}
|
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.Collections.Generic;
using DotNetNuke.Collections.Internal;
using NUnit.Framework;
namespace DotNetNuke.Tests.Core.Collectio... |
using OpenQA.Selenium;
using OpenQA.Selenium.Chrome;
using System;
using System.Collections.Generic;
using System.Text;
namespace RestfulBookerSpecflowUITests
{
public static class TestUtilities
{
public static int Timeout = 40;
public static IWebDriver Driver { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FireBall : MonoBehaviour
{
public int speed = 20;
Vector3 endPos = new Vector3(0, 0, 0);
public AudioClip audioClip;
AudioSource audioSource;
// Start is called before the first frame update
void Star... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class aimBalloonSpawn : MonoBehaviour
{
public LayerMask layer;
private RaycastHit hit;
private pointAtPlayerLookLocation lookScript;
// Start is called before the first frame update
void Start()
{
... |
/*
* communication between xvm and my bot
*/
using System;
using System.ComponentModel;
using System.Threading;
using System.Windows.Forms;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
using System.IO;
using System.Net.Sockets;
using System.Net;
na... |
using System;
using System.Collections.Generic;
using System.Text;
namespace BarberShop
{
class RegistrationResult
{
public bool Success { get; set; }
}
}
|
using System;
using ETModel;
using Google.Protobuf.Collections;
namespace ETHotfix
{
public static class GameRoomSystem
{
public static void StarGame(this GameRoom gameRoom)
{
Actor_StartGame actor_StartGame = new Actor_StartGame();
actor_StartGame.RoomConfigs = gameRoo... |
using End_to_End.Contracts;
using System;
using System.Diagnostics;
using System.Threading.Tasks;
namespace End_to_End.Model
{
public class BingSearch
{
private BingWebRequest _webRequest;
/// <summary>
/// BingSearch constructor. Creates a new <see cref="BingWebRequest"/> with an API... |
using UnityEngine;
using WebSocketSharp;
using System.IO;
using System;
using System.Linq;
using System.Threading;
using System.Collections.Generic;
using System.Text;
public class Web_socket : MonoBehaviour
{
WebSocket ws;
private SynchronizationContext context;
private Texture2D texture2D;
... |
using System;
namespace ResxEditor.Core.Interfaces
{
public interface IListViewColumn
{
Gtk.CellRenderer Renderer { get; }
Type ColumnType { get; }
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using SocketAsyncLib;
namespace UdemySocketAsyncServer
{
public partial class Form... |
using UnityEngine;
using System.Collections;
public class Mimic : MonoBehaviour { //50% chance treasure chest is a Mimic and will attack you
/*public GameObject chest;
public GameObject player;
public GameObject speedBoost = GetComponent<PowerUps>(speedBuff);
public GameObject damageBoost = GetCompone... |
using System;
using UnityEngine;
public class Movement : MonoBehaviour
{
public Vector3 center;
float smeschenie = 0;
float sinusoidSmeschenie = 0;
float radius = 4f;
private void FixedUpdate()
{
sinusoidSmeschenie += 3.14f / 2 * Time.fixedDeltaTime * 20;
float sinusoidY = (floa... |
using Hayalpc.Fatura.Panel.External.Models;
using Hayalpc.Fatura.Panel.External.Resources;
using Hayalpc.Fatura.Panel.External.Services.Interfaces;
using Hayalpc.Fatura.Common.Helpers.Interfaces;
using Hayalpc.Library.Log;
namespace Hayalpc.Fatura.Panel.External.Controllers
{
public class TableDefinitionControlle... |
using SharpDL.Graphics;
using System;
namespace SharpDL.Tiles
{
/// <summary>
/// Represents a single object from a .tmx file. An object is a bounded entity which can
/// define extra behaviors to regions of the map such as spawn points, collision boundaries, and more.
/// </summary>
internal clas... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace functions
{
class Program
{
static void DoStuff()
{
Console.WriteLine("I'm doing stuff");
}
static int AddNumber... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigati... |
using System.ComponentModel.DataAnnotations;
namespace Dentist.ViewModels
{
public class QualificationViewModel
{
[Editable(false)]
public int Id { get; set; }
[Required]
[Display(Name = "Qualification")]
public string Name { get; set; }
[Required]
publi... |
using LearningEnglishWeb.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace LearningEnglishWeb.ViewModels.Vocabulary
{
public class UserVocabulariesViewModel
{
public IEnumerable<UserWord> UserWords { get; set; }
public IList<Use... |
using System;
using System.Linq;
namespace BarberShop.Infraestructure.Interfaces
{
public interface IReadOnlyRepository<out T> : IDisposable
{
IQueryable<T> GetAll();
T GetById(int id);
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Projet_WF1
{
public partial class FormSearch : Form
{
public FormSearch()
... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="TechnologyHierarchicalQuery.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// --------------------------------------------------------------------... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using SQLite;
namespace ConcertGenerator.Models
{
class InstrumentApiController
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
namespace FuelSupervisorSetting.Model
{
class StationListSetting
{
public StationListRecord CurrentStationRecord { get; set; }
public ICommand Station... |
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP
{
/**
* This class provides an easy way for apps to store config values in the
* database.
* @since 7.0.0
*/
public interface IAppConfig
{
/**
* check if a key is set in the appconfig
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Payroll.Business;
using Payroll.Common;
using Payroll.Models;
namespace Payroll.Controllers
{
public class ProjectsController : GenericControl... |
using System;
namespace WF.SDK.Common.Imaging
{
/// <summary>
/// Summary description for ImageOperationResult.
/// </summary>
[Serializable]
public class ImageOperationResult
{
public bool Success = true;
public string ErrorDesc = "";
public ImageOperationWarning ImageOperationWarning = Imag... |
using System.Diagnostics.CodeAnalysis;
using System.Text.Json.Serialization;
namespace CoinBot.Clients.GateIo
{
public sealed class GateIoTicker
{
[SuppressMessage(category: "ReSharper", checkId: "RedundantDefaultMemberInitializer", Justification = "TODO: Review")]
public string Pair { get; set... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Person
{
class Program
{
static void Main(string[] args)
{
Persons lars = new Persons("lars", true);
lars.Gender = false;
lars.Name ... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using WordCount.Interfaces;
namespace WordCount.Implementations
{
public class InputReader : IInputReader
{
private const int BufferSize = 1024;
public IEnumerable<string> ReadWords(Stream inputStream, Encodin... |
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
using System;
using System.Windows.Input;
namespace XppReasoningWpf
{
using System.Windows;
class ApplicationExitCommand : ICommand
{
public event EventHandler CanExecuteChanged;
public bool CanExecute(object par... |
using FLS.Business;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FuelSupervisorSetting.ViewModel
{
public class PumpListUIObjects : ObservableCollection<PumpUIObject>... |
namespace ns17
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Xml.Linq;
internal class Class98 : Class96
{
[CompilerGenerated]
private static Func<XNode, Interface10> func_0;
public Class98(X... |
using UnityEngine;
using System.Collections;
public class Player : Photon.MonoBehaviour
{
public enum SPECTATORMODE
{
TARGET,
MANUAL,
}
[HideInInspector]
public Rigidbody2D rb2d;
[HideInInspector]
public BoxCollider2D bc2d;
[HideInInspector]
public Animator anim... |
using Senai.HRoads.WebApi.Domains;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Senai.HRoads.WebApi.Interfaces
{
interface ITipoUsuarioRepository
{
/// <summary>
/// Uma lista de usuarios
/// </summary>
/// <returns>... |
namespace ZooApp.Domain.Enums
{
public enum Sexo
{
M = 0,
F = 1,
}
}
|
using Windows.UI.Xaml;
using Prism.Windows.Mvvm;
using Prism.Windows.Navigation;
namespace SoSmartTv.VideoPlayer.ViewModels
{
public class VideoPlayerViewModel : ViewModelBase, IVideoPlayerViewModel
{
private readonly INavigationService _navigationService;
public VideoPlayerViewModel(INavigationService navigat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
namespace XGhms.BLL
{
/// <summary>
/// 课程管理
/// </summary>
public partial class course
{
DAL.course_student courstuDal = new DAL.course_student();
DAL.course coursDal = new DAL... |
using System.Collections.Generic;
using System.Linq;
using Akka.Actor;
using akka_microservices_proj.Domain;
using akka_microservices_proj.Messages;
using akka_microservices_proj.Result;
namespace akka_microservices_proj.Actors
{
public class ProductActor : ReceiveActor
{
public List<Product> Products... |
using UnityEngine;
namespace TypingGameKit.AsteroidTyping
{
/// <summary>
/// Keeps track of the score during the game session.
/// </summary>
public class ScoreUI : MonoBehaviour
{
[SerializeField] private UnityEngine.UI.Text _highScoreDisplay = null;
[SerializeField] pr... |
using System.ComponentModel.DataAnnotations;
namespace DtoModels
{
public class DtoCiudades
{
public int Id { get; set; }
[Display(Name = "Ciudad")]
[Required(ErrorMessage = "Debe ingresar una Ciudad ")]
public string Nombre { get; set; }
[Display(Name = "Estado")]
... |
using System;
namespace CreateExpressionParametersFromDescriptors
{
class Program
{
static void Main(string[] args)
{
WriterForDescriptorClassToParameterClass.Write();
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace RevolutionCAD.Placement
{
public class IterPair
{
public static List<StepPlacementLog> Place(Matrix<int> R, out string errMsg)
{
// ес... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using SDKWebPortalWebAPI.Models;
namespace SDKWebPortalWebAPI.Repository
{
//This is the implementation of the methods. Different methods can be implemented by providing an implementation of the PostRepository.
pu... |
namespace Firewall.Nodes
{
public class ExtendedACNode : ACNode
{
private string Protocol { get; }
private string DestIP { get; }
private string DestMask { get; }
private string DestPort { get; }
public ExtendedACNode(string accessList, string groupNumber, bool access, ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace App.Server.Models.Settings
{
public interface ISettingsRepository
{
AppSettings GetSettings(int userId, string appCode);
void SaveSettings(AppSettings settings, int use... |
#load "..\Shared\AirtableHandler.csx"
#load "..\Shared\NotificationManager.csx"
#load "RecordRetriever.csx"
#load "Sfwmd.csx"
#load "SfwmdMap.csx"
#load "..\Shared\Utility.csx"
using AirtableApiClient;
private static TraceWriter _logger;
private static AirtableHandler _airtableHandler;
private static Notif... |
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System.Collections;
public class LifePlayerController : MonoBehaviour {
private AsyncOperation async;
public int vidasIniciales = 3;
public int vidasActuales;
public int puntuacion = 0;
public RawImage[] heart;
p... |
using System;
using System.Reflection;
using System.Collections.Generic;
namespace WF.SDK.Common
{
[Flags]
public enum GenerationStyle
{
Alpha = 1,
Numeric = 2,
AlphaNumeric = 3,
UpperCase = 4,
LowerCase = 8,
MixedCase = 12,
WackyChars = 16,
HexString = 32,
}
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Calculadora
{
public partial class Calculadora : Form
{
double primero;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Configuration;
using System.Reflection;
using NLogWrapper;
using System.Diagnostics;
namespace NancyApi.Helpers
{
public static class SettingsChecker
{
public static void Ch... |
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