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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProBikeSS16 { [Serializable] public class OrderPrototyp { public int Artikel; public int Menge; public TeilPrototyp TeilPrototyp; public OrderProto...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; namespace BDProblems { public partial class ProblemTheme { public int Id { get; set; } [ForeignKey("Problem")] public int? ProblemId { get; set; } [ForeignKey("Theme")] ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SchoolManagementSystem { public partial class ExamAudit : Form { public ExamAu...
using FileSearch; using FluentAssertions; using Indexer; using Moq; using NUnit.Framework; using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace FileSearchApps.Tests { [TestFixture] public class Indexer { public static string TestsFilesDir = AppDomain.Curren...
using System; using System.Collections.Generic; using System.Text; namespace List_Basic_Operations { public class CellPhonesList { CellPhonesNode Head; public void Add(CellPhones CellPhonesToAdd) { CellPhonesNode newCellPhonesNode = new CellPhonesNode(); newCel...
using System; using System.Collections.Generic; namespace Socialease.Models { public class Person { public int Id { get; set; } public string Name { get; set; } public string PhoneNumber { get; set; } public string EmailAddress { get; set; } public string Notes { get; s...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; using Task1_DAL.EF; using Task1_DAL.Entities; using Task1_DAL.Intefaces; namespace Task1_DAL.Repositories { public class CommentRepository : IRepository<Comment> { ...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace AspNetCore.Api.TenantResolver { public interface ITenantResolutionStrategy { Task<string> GetTenantIdentifierAsync(); } }
using System; using System.IO; using System.Text; using Aqueduct.Configuration; using Aqueduct.Extensions; using log4net.Config; namespace Aqueduct.Diagnostics { internal static class Log4NetInitialiser { internal static void Initialise(string configFilePath) { if (stri...
using GoharSang.Models; using GoharSang.Models.vmModel; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace GoharSang.Controllers { public class exitRequestsController : Controller { GoharSangEntities db = new GoharSangEntities(); ...
using System; namespace Paylocity { public static class DiscountUtility { public static decimal GetDiscount(decimal amount, decimal discountPercentage) { var discountedAmmount = amount / 100m * (100m - discountPercentage); return Math.Round(discountedAmmount, 2); ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using WebApp_Test.Models; using WebApp_Test.Models.Tools; namespace WebApp_Test.Controllers { /// <summary> /// كلاس المواضيع ...
using System; using Core.Entities; namespace Entities.Concrete { public class OrderDetails:IEntity { public long Id { get; set; } public long OrderId { get; set; } public int ProductId { get; set; } public int Count { get; set; } public decimal SalePrice { get; set; } ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using DayOfWeek.Models; using System; using System.Collections.Generic; namespace DayOfWeek.Tests { [TestClass] public class DayOfWeekTest { [TestMethod] public void GetDay_ReturnDay() { //arrange List<int> testDay = new List<int> {2...
using Microsoft.EntityFrameworkCore; using Project33.Services.Models; namespace Project33.Data { public class LikesContext : DbContext { public LikesContext(DbContextOptions<LikesContext> options) : base(options) { } public LikesContext() { Database.EnsureC...
using System; using eIDEAS.Models.Enums; using System.ComponentModel.DataAnnotations; namespace eIDEAS.Models { public class Idea { [Key] public int ID { get; set; } public Guid UserID { get; set; } [Display(Name = "Unit")] [Required] public int UnitID { get; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CardinalInventoryWebApi.Data.SmartWatch { public class SmartWatchSession { public Guid SmartWatchSessionId { get; set; } public String Description { get; set; } public DateTime Ti...
namespace WikiMusic.Services.Models { using System.Collections.Generic; using WikiMusic.Models; public class AlbumRequestModel { public string Title { get; set; } public short Year { get; set; } public string Producer { get; set; } public string ImgLink { get; set; }...
using DeviceInterface; using System; using System.Collections.Generic; using System.Text; using Orleans; using Orleans.Runtime; using System.Threading.Tasks; namespace DeviceActor { public class PubSubGrain : Orleans.Grain, IPubSubGrain { OrleansObserverSubscriptionManager<IDeviceObserver> subs...
using UnityEditor; using UnityEngine; using CoreEngine.Math; namespace CoreEditor.Math { [CustomPropertyDrawer(typeof(IntVector2))] [CustomPropertyDrawer(typeof(IntVector3))] [CustomPropertyDrawer(typeof(DoubleVector2))] [CustomPropertyDrawer(typeof(DoubleVector3))] public class VectorDrawer : Property...
using Codice.Client.BaseCommands; using Codice.CM.Client.Differences; using System.Collections; using System.Collections.Generic; using System.Diagnostics.Contracts; using UnityEngine; namespace Dawnfall.Helper.MapGen { public static class MapGenUtils { //************** // Outlines //*...
using AnnealingWPF.Common; using System; using System.Collections.Generic; using System.Text; namespace AnnealingWPF.Solver.TryStrategies { public class ImproveTryStrategy : TryStrategy { private double randomNeighborProb; private double randomNewProb; private double improveScoreProb; ...
using AutoMapper; using ImmedisHCM.Data.Entities; using ImmedisHCM.Services.Models.Core; namespace ImmedisHCM.Services.Mapping { public class AttendanceHistoryMapping : Profile { public AttendanceHistoryMapping() { CreateMap<AttendanceHistory, AttendanceHistoryServiceModel>().Rever...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SCT_BL.SCT { public class SCT_AuthUser { public SCT_AuthUser() { // TODO: Add constructor logic here } int _StatusFlag = 0; string _Message = string.Empty; ...
using Assets.Scripts.Utilities; using Assets.Scripts.Weapons.Enums; using Assets.Scripts.Weapons.Interfaces; using UnityEngine; namespace Assets.Scripts.Weapons.SeekerBeam { public class SeekerBeamController : MonoBehaviour, IWeaponController { GameObject seekerBeamWeapon; SeekerBeamBehaviour se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using Size = ServerKinect.Shape.Size; using ServerKinect.HandTracking; namespace ServerKinect.HandTracking.Visual { public class HandLayer : LayerBase { private Pen redPen = new Pen(...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Linq; namespace Benchmarks.Utility.Measurement { public static class Statistic { ...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using Applitools.Framework.PageObjectModels; using OpenQA.Selenium; namespace Applitools.Framework.pageObjectModels { public class ProductPage : BasePageClass { internal readonly IWebDriver _driver; public ProductPage(IWebDriver driver) : base(driver) { _driver = driver; ...
using UnityEngine; public class EnemyOptimizer : MonoBehaviour { private EnemyController enemy; private Animator animation; private void Start() { enemy = GetComponent<EnemyController>(); animation = GetComponent<Animator>(); } private void OnBecameVisible() { en...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace HoraireBeta { public partial class CreationBloc : Form { string hd; string hf; ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Aspit.StudentReg.DataAccess; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Aspit.StudentReg.Entities; namespace Aspit.StudentReg.Tests { [TestClass()] public class AttendanceRe...
using MetroFramework; using MetroFramework.Forms; using PDV.VIEW.Forms.Cadastro; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace PDV.VIEW.Forms.Util { public partial class FGR_GeradorCodigoProduto : DevExpress.XtraE...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class InfoScreenBehavior : Game { protected static List<GameObject> m_lCanvasList; protected static GameObject m_btnNext; protected static GameObject m_btnBack; // Use this for initialization ...
using System; using Microsoft.Win32; using PostSharp.Aspects; using PostSharp.Extensibility; using PostSharp.Reflection; using PostSharp.Serialization; namespace PostSharp.Samples.Persistence { [PSerializable] [LinesOfCodeAvoided(5)] [MulticastAttributeUsage(TargetMemberAttributes = MulticastAttributes.St...
using CityInfo.API.Entities; using CityInfo.API.Services; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc.Formatters; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Ext...
using System; using System.Collections.Generic; namespace dojoBelt.Models { public class Activity : BaseEntity { public int ActivityId {get;set;} public string Title {get;set;} public double? ActivityTime {get;set;} public DateTime ActivityDate {get;set;} public int? ...
using UnityEngine; // Wrapper for the Virtual Assitant audio contained into the animations: // - OK // - KO public class TaskReactionSound : MonoBehaviour { private AudioSource audioSource; private AudioClip ok; private AudioClip ko; void Start() { audioSource = gameObject.AddComponent...
namespace OmniGui { using Geometry; public interface IDrawingContext { void DrawRectangle(Pen pen, Rect rect); void FillRectangle(Brush brush, Rect rect); void DrawRoundedRectangle(Pen pen, Rect rect, CornerRadius cornerRadius); void FillRoundedRectangle(Brush brush, Rect re...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using WasteCalculator.Data.File; using WasteCalculator.Data.ProgramObjects; using WasteCalculator.Data.Repository; namespace WasteCalculator.Data.Controller { class ItemController { Item...
using MonoGame.Extended.NuclexGui.Controls; namespace MonoGame.Extended.NuclexGui.Visuals.Flat.Renderers { /// <summary>Renders progress bars in a traditional flat style</summary> public class FlatProgressControlRenderer : IFlatControlRenderer<GuiProgressControl> { /// <summary> /// Re...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Http; using System.Web.Http.Results; using NServiceBus; using Order.Contracts.Events; using OrderService.Client.Database; using Order = OrderService.Client.Database.Order; namespace Ord...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class WavesManager : MonoBehaviour { public static WavesManager instance; public float TimeBetweenWaves; public Waves[] Waves; public GameObject[] Spawners; public GameObject succesItem; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; using System.Web.Mvc; using Model; using System.Drawing; using System.IO; using System.Drawing.Imaging; using MemcachedProviders.Cache; namespace BlogMVC4 { public class BaseController : Controller { ...
using System; using System.Collections.Generic; using System.Text; namespace OCP.Files.Config { /** * Manages the different mount providers * @since 8.0.0 */ public interface IMountProviderCollection { /** * Get all configured mount points for the user * ...
// <copyright file="NetExceptionTest.cs" company="Microsoft">Copyright © Microsoft 2010</copyright> using System; using Lidgren.Network; using Microsoft.Pex.Framework; using Microsoft.Pex.Framework.Validation; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Lidgren.Network { [PexClass(typeof(NetExcep...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Text; namespace Json { public class Character : IPattern { readonly char pattern; public Character(char pattern) { this.pattern = pattern; } public IMatch Match(string text) { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace online_knjizara.EntityModels { public class Stanje { [Key] public int ID { get; set; } public string TipStanja { get; set; } } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using DotNetNuke.Collections.Internal; using NUnit.Framework; namespace DotNetNuke.Tests.Core.Collectio...
using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using System; using System.Collections.Generic; using System.Text; namespace RestfulBookerSpecflowUITests { public static class TestUtilities { public static int Timeout = 40; public static IWebDriver Driver { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FireBall : MonoBehaviour { public int speed = 20; Vector3 endPos = new Vector3(0, 0, 0); public AudioClip audioClip; AudioSource audioSource; // Start is called before the first frame update void Star...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class aimBalloonSpawn : MonoBehaviour { public LayerMask layer; private RaycastHit hit; private pointAtPlayerLookLocation lookScript; // Start is called before the first frame update void Start() { ...
/* * communication between xvm and my bot */ using System; using System.ComponentModel; using System.Threading; using System.Windows.Forms; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; using System.IO; using System.Net.Sockets; using System.Net; na...
using System; using System.Collections.Generic; using System.Text; namespace BarberShop { class RegistrationResult { public bool Success { get; set; } } }
using System; using ETModel; using Google.Protobuf.Collections; namespace ETHotfix { public static class GameRoomSystem { public static void StarGame(this GameRoom gameRoom) { Actor_StartGame actor_StartGame = new Actor_StartGame(); actor_StartGame.RoomConfigs = gameRoo...
using End_to_End.Contracts; using System; using System.Diagnostics; using System.Threading.Tasks; namespace End_to_End.Model { public class BingSearch { private BingWebRequest _webRequest; /// <summary> /// BingSearch constructor. Creates a new <see cref="BingWebRequest"/> with an API...
using UnityEngine; using WebSocketSharp; using System.IO; using System; using System.Linq; using System.Threading; using System.Collections.Generic; using System.Text; public class Web_socket : MonoBehaviour { WebSocket ws; private SynchronizationContext context; private Texture2D texture2D; ...
using System; namespace ResxEditor.Core.Interfaces { public interface IListViewColumn { Gtk.CellRenderer Renderer { get; } Type ColumnType { get; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using SocketAsyncLib; namespace UdemySocketAsyncServer { public partial class Form...
using UnityEngine; using System.Collections; public class Mimic : MonoBehaviour { //50% chance treasure chest is a Mimic and will attack you /*public GameObject chest; public GameObject player; public GameObject speedBoost = GetComponent<PowerUps>(speedBuff); public GameObject damageBoost = GetCompone...
using System; using UnityEngine; public class Movement : MonoBehaviour { public Vector3 center; float smeschenie = 0; float sinusoidSmeschenie = 0; float radius = 4f; private void FixedUpdate() { sinusoidSmeschenie += 3.14f / 2 * Time.fixedDeltaTime * 20; float sinusoidY = (floa...
using Hayalpc.Fatura.Panel.External.Models; using Hayalpc.Fatura.Panel.External.Resources; using Hayalpc.Fatura.Panel.External.Services.Interfaces; using Hayalpc.Fatura.Common.Helpers.Interfaces; using Hayalpc.Library.Log; namespace Hayalpc.Fatura.Panel.External.Controllers { public class TableDefinitionControlle...
using SharpDL.Graphics; using System; namespace SharpDL.Tiles { /// <summary> /// Represents a single object from a .tmx file. An object is a bounded entity which can /// define extra behaviors to regions of the map such as spawn points, collision boundaries, and more. /// </summary> internal clas...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace functions { class Program { static void DoStuff() { Console.WriteLine("I'm doing stuff"); } static int AddNumber...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using System.ComponentModel.DataAnnotations; namespace Dentist.ViewModels { public class QualificationViewModel { [Editable(false)] public int Id { get; set; } [Required] [Display(Name = "Qualification")] public string Name { get; set; } [Required] publi...
using LearningEnglishWeb.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace LearningEnglishWeb.ViewModels.Vocabulary { public class UserVocabulariesViewModel { public IEnumerable<UserWord> UserWords { get; set; } public IList<Use...
using System; using System.Linq; namespace BarberShop.Infraestructure.Interfaces { public interface IReadOnlyRepository<out T> : IDisposable { IQueryable<T> GetAll(); T GetById(int id); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Projet_WF1 { public partial class FormSearch : Form { public FormSearch() ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="TechnologyHierarchicalQuery.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // --------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using SQLite; namespace ConcertGenerator.Models { class InstrumentApiController ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace FuelSupervisorSetting.Model { class StationListSetting { public StationListRecord CurrentStationRecord { get; set; } public ICommand Station...
using System; using System.Collections.Generic; using System.Text; namespace OCP { /** * This class provides an easy way for apps to store config values in the * database. * @since 7.0.0 */ public interface IAppConfig { /** * check if a key is set in the appconfig ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Payroll.Business; using Payroll.Common; using Payroll.Models; namespace Payroll.Controllers { public class ProjectsController : GenericControl...
using System; namespace WF.SDK.Common.Imaging { /// <summary> /// Summary description for ImageOperationResult. /// </summary> [Serializable] public class ImageOperationResult { public bool Success = true; public string ErrorDesc = ""; public ImageOperationWarning ImageOperationWarning = Imag...
using System.Diagnostics.CodeAnalysis; using System.Text.Json.Serialization; namespace CoinBot.Clients.GateIo { public sealed class GateIoTicker { [SuppressMessage(category: "ReSharper", checkId: "RedundantDefaultMemberInitializer", Justification = "TODO: Review")] public string Pair { get; set...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Person { class Program { static void Main(string[] args) { Persons lars = new Persons("lars", true); lars.Gender = false; lars.Name ...
using System; using System.Collections.Generic; using System.IO; using System.Text; using WordCount.Interfaces; namespace WordCount.Implementations { public class InputReader : IInputReader { private const int BufferSize = 1024; public IEnumerable<string> ReadWords(Stream inputStream, Encodin...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT license. using System; using System.Windows.Input; namespace XppReasoningWpf { using System.Windows; class ApplicationExitCommand : ICommand { public event EventHandler CanExecuteChanged; public bool CanExecute(object par...
using FLS.Business; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FuelSupervisorSetting.ViewModel { public class PumpListUIObjects : ObservableCollection<PumpUIObject>...
namespace ns17 { using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Xml.Linq; internal class Class98 : Class96 { [CompilerGenerated] private static Func<XNode, Interface10> func_0; public Class98(X...
using UnityEngine; using System.Collections; public class Player : Photon.MonoBehaviour { public enum SPECTATORMODE { TARGET, MANUAL, } [HideInInspector] public Rigidbody2D rb2d; [HideInInspector] public BoxCollider2D bc2d; [HideInInspector] public Animator anim...
using Senai.HRoads.WebApi.Domains; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Senai.HRoads.WebApi.Interfaces { interface ITipoUsuarioRepository { /// <summary> /// Uma lista de usuarios /// </summary> /// <returns>...
namespace ZooApp.Domain.Enums { public enum Sexo { M = 0, F = 1, } }
using Windows.UI.Xaml; using Prism.Windows.Mvvm; using Prism.Windows.Navigation; namespace SoSmartTv.VideoPlayer.ViewModels { public class VideoPlayerViewModel : ViewModelBase, IVideoPlayerViewModel { private readonly INavigationService _navigationService; public VideoPlayerViewModel(INavigationService navigat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; namespace XGhms.BLL { /// <summary> /// 课程管理 /// </summary> public partial class course { DAL.course_student courstuDal = new DAL.course_student(); DAL.course coursDal = new DAL...
using System.Collections.Generic; using System.Linq; using Akka.Actor; using akka_microservices_proj.Domain; using akka_microservices_proj.Messages; using akka_microservices_proj.Result; namespace akka_microservices_proj.Actors { public class ProductActor : ReceiveActor { public List<Product> Products...
using UnityEngine; namespace TypingGameKit.AsteroidTyping { /// <summary> /// Keeps track of the score during the game session. /// </summary> public class ScoreUI : MonoBehaviour { [SerializeField] private UnityEngine.UI.Text _highScoreDisplay = null; [SerializeField] pr...
using System.ComponentModel.DataAnnotations; namespace DtoModels { public class DtoCiudades { public int Id { get; set; } [Display(Name = "Ciudad")] [Required(ErrorMessage = "Debe ingresar una Ciudad ")] public string Nombre { get; set; } [Display(Name = "Estado")] ...
using System; namespace CreateExpressionParametersFromDescriptors { class Program { static void Main(string[] args) { WriterForDescriptorClassToParameterClass.Write(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace RevolutionCAD.Placement { public class IterPair { public static List<StepPlacementLog> Place(Matrix<int> R, out string errMsg) { // ес...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using SDKWebPortalWebAPI.Models; namespace SDKWebPortalWebAPI.Repository { //This is the implementation of the methods. Different methods can be implemented by providing an implementation of the PostRepository. pu...
namespace Firewall.Nodes { public class ExtendedACNode : ACNode { private string Protocol { get; } private string DestIP { get; } private string DestMask { get; } private string DestPort { get; } public ExtendedACNode(string accessList, string groupNumber, bool access, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace App.Server.Models.Settings { public interface ISettingsRepository { AppSettings GetSettings(int userId, string appCode); void SaveSettings(AppSettings settings, int use...
#load "..\Shared\AirtableHandler.csx" #load "..\Shared\NotificationManager.csx" #load "RecordRetriever.csx" #load "Sfwmd.csx" #load "SfwmdMap.csx" #load "..\Shared\Utility.csx" using AirtableApiClient; private static TraceWriter _logger; private static AirtableHandler _airtableHandler; private static Notif...
using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using System.Collections; public class LifePlayerController : MonoBehaviour { private AsyncOperation async; public int vidasIniciales = 3; public int vidasActuales; public int puntuacion = 0; public RawImage[] heart; p...
using System; using System.Reflection; using System.Collections.Generic; namespace WF.SDK.Common { [Flags] public enum GenerationStyle { Alpha = 1, Numeric = 2, AlphaNumeric = 3, UpperCase = 4, LowerCase = 8, MixedCase = 12, WackyChars = 16, HexString = 32, } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Calculadora { public partial class Calculadora : Form { double primero; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Configuration; using System.Reflection; using NLogWrapper; using System.Diagnostics; namespace NancyApi.Helpers { public static class SettingsChecker { public static void Ch...