text stringlengths 13 6.01M |
|---|
// *** WARNING: this file was generated by pulumigen. ***
// *** Do not edit by hand unless you're certain you know what you are doing! ***
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Threading.Tasks;
using Pulumi.Serialization;
namespace Pulumi.Kubernetes.Types.Ou... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Net.NetworkInformation;
using System.Runtime.InteropServices;//for StructLayoutAttribute
namespace winClient2
{
[Seria... |
namespace LiskovSubstitutionSquareAfter
{
public abstract class Shape
{
public abstract decimal Area { get; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Paddle : MonoBehaviour {
[SerializeField] float screenWidthInUnits = 16f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
var paddleX = Input.mousePosition... |
using System;
public class Department
{
public Department()
{
}
}
|
using System;
using System.Threading;
using System.Threading.Tasks;
namespace NetworkToolkit.Connections
{
/// <summary>
/// A connection factory that filters another connection factory.
/// </summary>
public abstract class FilteringConnectionFactory : ConnectionFactory
{
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Remoting.Contexts;
using System.Text;
using System.Threading.Tasks;
namespace _21中介者模式
{
/// <summary>
/// 中介者很容易在系统中应用,也很容易在系统中吴用,
/// 当系统出现了 多对多 交互复杂的对象群时,不要急于使用中介者模式,
/// 要先反思系统在设计上是否合理
/// 一般应用于一组对象以定义良好... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Network_Host_Console
{
public partial class NHC : F... |
using EWF.Util;
using System;
using System.Collections.Generic;
using System.Text;
namespace EWF.IServices
{
public interface IStationService : IDependency
{
IEnumerable<dynamic> GetStationList(string stcds, string addvcd, string type);
List<dynamic> GetThreeLineData(string stcd,string sDate,s... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using DataBase;
using Microsoft.AspNet.Identity;
using WebApplication.Models;
namespace WebApplication.Controllers
{
public class applicationsCo... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleAppITextSharpPDF.DataAccess
{
public static class DataTableHelper
{
public static DataTable ToD... |
using System;
using MythicalNumbers;
public class Startup
{
static void Main(string[] args)
{
double input = double.Parse(Console.ReadLine());
ThirdDigitCalculation calc = new ThirdDigitCalculation(input);
Console.WriteLine("Result:{0:F2}", calc.Result);
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParticuleBehaviour : MonoBehaviour
{
#region Private & Protected Members
[SerializeField] private GameObject _spawner;
[SerializeField] private float _lifeTime;
#endregion
#region System
... |
using JuniorSlataTestTask.Controls;
using JuniorSlataTestTask.Data.Models;
using MaterialDesignThemes.Wpf;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows;
namespace JuniorSlataTestTask
{
/// <summary>
/// Interaction logic for MentorPanelWindow.xaml
/// </summary>
... |
using System;
using System.Linq;
namespace BLL
{
/// <summary>
/// Represents a single package in its specific version.
/// </summary>
public class Package
{
public string Name { get; }
public string Version { get; }
public Package(
string name,
s... |
using KAM.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.ModelBinding;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace KAM.Pages
{
public partial class Edit : System.Web.UI.Page
{
// Create a service-object when it's needed
... |
using System;
using System.Net;
using System.Collections.Generic;
using RestSharp;
using Newtonsoft.Json;
namespace PersonalData_REST_Client.API_SDK
{
static class APIController
{
public static string DATEFORMAT;
private static string BASEURL;
private static string SUBJECTSKEY;
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Matrix.Matrix
{
public class MatrixDiagonal : MatrixSquare
{
public MatrixDiagonal(int size) : base(size)
{
}
public int this[int x] {
get => base[x, x];
set => base[x, x] = v... |
using System.Linq;
using System.Threading.Tasks;
using IdentityServer4;
using IdentityServer4.Extensions;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using ServiceDesk.Identity.Models;
using ServiceDesk.Identity.Ser... |
using System;
namespace Checked
{
class Program
{
static int maxIntValue = 2147483647;
static void Main(string[] args)
{
int result = 0;
try
{
result = checked(maxIntValue + 10);
}
catch (Syst... |
using Acr.UserDialogs;
using Xamarin.Essentials;
using IndependienteStaFe.Helpers;
using IndependienteStaFe.Models;
using IndependienteStaFe.Services;
using IndependienteStaFe.ViewModels;
using System;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace IndependienteStaFe.Views
{
... |
namespace API.Shared.Models
{
public class Falha
{
public Processo ErroProcesso { get; }
public MensagemDeErro Erros { get; }
public Falha(Processo erroProcesso, MensagemDeErro erros)
{
ErroProcesso = erroProcesso;
Erros = erros;
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace d06_delegate_event
{
//1. dinh nghia delegate
public delegate void DEventHandle(string s);
public class DemoEvent
{
//2. khai bao event co kieu DEventHandle
pu... |
using System;
public class WeaponInfo : IdentifierClass
{
//BaseData
public int MaxCountAmmoInCage, MaxCountAmmo;
public int ReloadAmmoInCage;//для потоковой перезарядки
public float ReloadTime, AttackTime;
public bool InstantProjectile;
//Damage
public float Damage;
//Dispersion
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using K_Systems.Data.Core.Domain;
namespace K_Systems.Presentation.Web.Models.ViewModel
{
public class OrderHomeViewModel
{
public IEnumerable<Order> orders { get; set; }
public Order ord... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class CharacterState<Data> : ActorState<Data> where Data : CharacterStateData
{
public CharacterState(Data characterData) : base(characterData) { }
protected override void UpdateState()
{
UpdateMove... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data.SqlClient;
using System.Web.Configuration;
using Dapper;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
/// <summary>
/// Provide methods for connecting and parsing dictionary data.
/// </summary>
namespace Lang... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WAVRipper
{
class Program
{
const string file = "CallingForHelpWithGain~4";
static int bitsPerSample = 16;
static bool getDuty = true;
... |
/*
* Copyright (c) 2021 Samsung Electronics Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless ... |
using FastSQL.App.Events;
using FastSQL.App.Interfaces;
using FastSQL.Core;
using FastSQL.Sync.Core.Models;
using FastSQL.Sync.Core.Repositories;
using Prism.Events;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
... |
using System;
using System.Collections.Generic;
using System.Data.SQLite;
namespace test_xls
{
class SqliteTester
{
private SQLiteConnection conn_ = null;
public SqliteTester(string dbname)
{
string dbPath = "Data Source =" + Environment.CurrentDirectory + "/" + dbname;
... |
using UnityEngine;
using System.Collections;
public class SpriteAnimator : MonoBehaviour {
private Vector3 previousPosition;
private float lastAngle;
private Animator animator;
void Start () {
animator = GetComponent<Animator>();
previousPosition = transform.position;
}
void Fixe... |
using UnityEngine;
using UnityEngine.AI;
public class Human : MonoBehaviour
{
[SerializeField]
Animator animator = null;
[SerializeField]
NavMeshAgent agent = null;
[SerializeField]
LineRenderer attackLine = null;
[SerializeField]
Animation muzzleFlash = null;
[SerializeField]
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class cabient_event_start : MonoBehaviour
{
private Animator anim;
// Start is called before the first frame update
void Start()
{
anim = GetComponent<Animator>();
}
// Update is called once per fram... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using TruYum.DAO;
using TruYum.Models;
namespace TruYum.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class User... |
using HaloSharp.Model.Metadata;
namespace HaloHistory.Business.Entities.Metadata
{
public class VehicleData : BaseDataEntity<long, Vehicle>
{
public VehicleData()
{
}
public VehicleData(long id, Vehicle data) : base(id, data)
{
}
}
}
|
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using CharacterWizard.Models;
using CharacterWizardRepository;
using CharacterWizardRepository.Models;
namespace CharacterWizard.Controllers
{
public class Cha... |
using System;
using System.Collections.Generic;
using System.Web.UI.WebControls;
public partial class SysManege_UserControls_ucRoll_NewsList : System.Web.UI.UserControl
{
public string t_rand = "";
PDTech.OA.BLL.USER_INFO userBll = new PDTech.OA.BLL.USER_INFO();
PDTech.OA.BLL.ROLL_NEWS newsBll = new PDTec... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using Minesweeper;
namespace Minesweeper.Tests
{
[TestClass]
public class UnitTest1
{
[TestMethod]
public void MinesCount()
{
var minesCount = 10;
var field = new Field(10, 10, minesCount);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace FilmShow.ViewModels
{
public class CreateData
{
public Dictionary<string, string> MovieAPI;
}
} |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using Discovery.Core.Interfaces;
namespace Discovery.Service
{
/// <summary>
/// 用于与服务器上的 FTP 服务交互
/// </summary>
public class WebFileService : IWebFileService
{
/// <summary>
/// ... |
using NewsApi.DataLayer.Models;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace NewsApi.Core.Services.Interfaces
{
public interface ICategoryService
{
IEnumerable<Category> GetAll();
Task<Category> Find(int id);
Task<Category> Add(Category category);
T... |
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(DamageController))]
public class DamageControllerEditor : Editor
{
private DamageController objeto;
private List<string> tags;
void OnEnable()
{
objeto = (DamageController)ta... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace ALM.Empresa.Interfaz.Clases
{
[AttributeUsage(AttributeTargets.All)]
public sealed class CustomActionFilterAttribute : ActionFilterAttribute
{
public override void OnActionExecuting... |
using System;
using Xunit;
namespace ReusableLibrary.Tests
{
public class SpecialClassTests
{
[Fact]
public void TestGetClassName()
{
Assert.Equal("ReusableLibrary.SpecialClass", SpecialClass.GetClassName(true));
Assert.Equal("SpecialClass", SpecialClass.GetClass... |
using HardwareInventoryManager.Models;
using HardwareInventoryManager.Repository;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data.Entity;
namespace HardwareInventoryManager.Helpers.Quotes
{
public class QuoteRequestService
{
public string UserName... |
using NameSearch.Models.Domain;
namespace NameSearch.App.Factories
{
/// <summary>
/// Factory for SearchCritera model
/// </summary>
public static class SearchCriteriaFactory
{
/// <summary>
/// Gets the specified city.
/// </summary>
/// <param name="maxRuns">The ... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using DotNetNuke.Common.Utilities;
using DotNetNuke.Entities;
#endregion
namespace DotNetNuke.Common.Lists
{
[Seriali... |
using System;
using System.Windows;
namespace Emanate.Extensibility.Controls
{
public partial class TimeRangeSlider
{
public TimeRangeSlider()
{
Initialized += WireUpInnerSliders;
InitializeComponent();
}
private void WireUpInnerSliders(object sender, E... |
using PDV.DAO.Atributos;
namespace PDV.DAO.Entidades.NFe
{
public class DocumentoReferenciadoNFe
{
[CampoTabela("IDDOCUMENTOREFERENCIADONFE")]
public decimal IDDocumentoReferenciadoNFe { get; set; } = -1;
[CampoTabela("CHAVE")]
public string Chave { get; set; }
[Campo... |
using System;
namespace Aut.Lab.Argument
{
public class ArgumentLab
{
public ArgumentLab(string message)
{
Console.WriteLine(message);
}
public ArgumentLab()
{
Console.WriteLine("In ArgumentLab");
}
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
using Application.Data.Models;
/**
*
* name : PlayerViewModel.cs
* author : Aleksy Ruszala
* date : 29/04/2019
*
* */
namespace Application.Mo... |
using System.Collections.Generic;
using UnityEngine;
namespace UCM.IAV.Practica2 {
public class AutoMov : MonoBehaviour
{
// Laberinto con casillas y direcciones
[SerializeField] [Header ("Laberinto")]
private MazeLoader mazeLoader;
// Velocidad del player
[Header ("Velo... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using DotNetNuke.Services.FileSystem.EventArgs;
namespace DotNetNuke.Services.FileSystem
{
public interface IFileEventHandlers
{
void Fil... |
using PIdentityJwt.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace PIdentityJwt.Services
{
public interface ISubmenuService
{
List<Submenu> GetSubmenuByRoleID(int roleId);
Submenu Create(Submenu submenu);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Json;
using System.IO;
namespace TestHelper
{
public class A
{
public static int i;
public A()
{
Console.WriteLine("b... |
//------------------------------------------------------------------------------
// The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at http://www.nopCommerce.com/Lic... |
using BigEndian.IO;
namespace nuru.IO.NUI.Cell.Color
{
public class ColorUInt8Writer : IColorWriter
{
public virtual void Write(BigEndianBinaryWriter writer, ColorData pair)
{
writer.Write(pair.Foreground);
writer.Write(pair.Background);
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ClothMesh : MonoBehaviour {
public SkinnedMeshRenderer cloth;
MeshCollider collider;
// Use this for initialization
void Start () {
Debug.Assert(cloth != null);
collider = GetComponent<MeshCollider>... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Services;
namespace WebApplication1
{
/// <summary>
/// CheckUserService 的摘要说明
/// </summary>
[WebService(Namespace = "http://localhost/CheckUserService.asmx/")]
[WebServiceBinding(ConformsTo = Ws... |
using FastReport;
using mTransport.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Window... |
using Portal.repo;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace Portal
{
public partial class vehiclePricing : System.Web.UI.Page
{
protected VehicleRepo VehicleRepos;
public vehiclePricing... |
using NUnit.Framework;
using nuru.IO.NUI;
using nuru.IO.NUP;
using System.Collections.Generic;
namespace nuru.IO.Integration.Tests
{
public class NUIFileTests
{
const string path_house = "nui/house.nui";
const string path_nuru_cat = "nui/nuru_cat.nui";
const string path_nuru_dot_net = "... |
namespace APIComanda.Model
{
using System;
using System.Data.Entity;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
public partial class ComandaContexto : DbContext
{
public ComandaContexto()
: base("name=ComandaContexto")
{
}
... |
/***********************
@ author:zlong
@ Date:2015-01-09
@ Desc:支出分类界面层
* ********************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using DriveMgr;
using DriveMgr.BLL;
namespace DriveMgr.WebUI.FinancialMgr
{
/// <summary>
/// bg_expensesCategoryHandler 的摘... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent (typeof(AudioSource))]
public class AudioController : MonoBehaviour {
AudioSource _audiosource; //object that stores source of audio in the project
public static float[] _samples = new float[512]; // Holds the spe... |
using System;
using Feilbrot.Graphics;
namespace Feilbrot.Brot3d
{
public abstract class IMandel3d
{
public int PointInSet(ComplexPoint3d point3D, int iterations)
{
ComplexPoint3d initialPoint = point3D;
for(int i=0; i< iterations; i++){
try {
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using SampleApp2.Services;
namespace SampleApp2.Controllers
{
[Route("api/[controller]")]
public class MobileController : Controller
{
private readonly Andro... |
namespace Task06_People
{
using System.Collections.Generic;
using System.Linq;
public static class CommandExecuter
{
public static IEnumerable<Person> Execute(Command command, IEnumerable<Person> data)
{
var result = new List<Person>(data);
if (command.Name != ... |
using Akka.Actor;
using Akka.TestKit.NUnit3;
using akka_microservices_proj.Actors;
using akka_microservices_proj.Domain;
using akka_microservices_proj.Messages;
using akka_microservices_proj.Result;
using NUnit.Framework;
using System.Collections.Generic;
namespace BasketServiceTests
{
public class BasketForCustom... |
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace com.defrobo.salamander
{
[JsonConverter(typeof(StringEnumConverter))]
public enum Currency
{
UNKNOWN,
JPY,
BTC,
BCH,
ETH,
ETC,
LTC,
MONA
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace CoordControl.Forms
{
public partial class FormStatGraphics : Form
{
private in... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MyCore
{
public class UpdateManager : MonobehaviourSingleton<UpdateManager>
{
List<IEnumerator> m_updator = new List<IEnumerator>();
private void Update()
{
for(int i =0; i < m_updator... |
using System;
using System.Collections.Generic;
using System.Xml;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Umbraco.Core;
using Umbraco.Core.Logging;
using Umbraco.Core.Models.PublishedContent;
using Umbraco.Core.PropertyEditors;
using Umbraco.Core.PropertyEditors.ValueConverters;
using Umbraco.Web.Mode... |
using System.Threading;
using System.Threading.Tasks;
using MediatR;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using Microsoft.Extensions.Primitives;
using OmniSharp.Extensions.LanguageServer.Protocol.Models;
using OmniSharp.Extensions.LanguageServ... |
using MataFome_NET.Model;
using PDV.DAO.Entidades;
namespace MataFome_NET.Controller
{
public class ProdutoController
{
public static ContextMataFome contextMataFome;
static ProdutoController()
{
contextMataFome = new ContextMataFome();
}
public static vo... |
using Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
namespace LogicHandler
{
public class GrantQuestionHandler : DataHandler<GrantQuestion>
{
private static String DB_TABLE_NAME = "GrantQuestion";
... |
namespace AdminSchool.Migrations
{
using AdminSchool.Models;
using System;
using System.Data.Entity;
using System.Data.Entity.Migrations;
using System.Linq;
internal sealed class Configuration : DbMigrationsConfiguration<AdminSchool.DataAccesslayer.SutdentRegisterContext>
{
public C... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IHasHealth
{
void TakeDamage(float damage);
void Heal(float healAmount);
void OnDeath(float deathTimer = 0);
}
|
using CRM.Model;
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CRM.Data.Builders
{
public class RegionBuilder
{
public RegionBuilder(EntityTypeConfiguration<Region> entity)
... |
using Discord;
using DiscordBotTest.Models;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
namespace DiscordBotTest.Helpers
{
public class CaseOpeningHelper
{
public CaseOpeningResult OpenOneCase()
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class Enemy_Base : MonoBehaviour
{
private Transform player;
private NavMeshAgent NavAgent;
private Animator animator;
[SerializeField] private Renderer[] thisRender;
[SerializeField] privat... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using BibData;
using BibDomain.Entities;
using Service;
namespace Presentation.Controllers
{
public class Parag_imageController : Controller
... |
namespace Glass.Graphics
{
public class FrameBufferDesc
{
/*public int ColorAndSpectacularTextureId { get; set; }
public int NormalTextureId { get; set; }
public int DepthTextureId { get; set; }
public int PositionTextureId { get; set; }*/
public int DiffuseTextureId ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Gravity : MonoBehaviour {
public GameObject Cube;
public float gravityForce = 10;
void Start () {
Physics.gravity = Vector3.zero;
}
void FixedUpdate()
{
Vector3 pos = transform.position;
Vector3 g... |
using Manager.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace Manager.Controllers
{
[Authorize(Roles = "Resp. Relevamiento, Resp. Trampas")]
public class TrampasController : Controller
{
HalconDBEntities db = new HalconDB... |
using Plus.HabboHotel.Rooms;
namespace Plus.Communication.Packets.Outgoing.Rooms.Settings
{
internal class RoomSettingsDataComposer : MessageComposer
{
public Room Room { get; }
public RoomSettingsDataComposer(Room room)
: base(ServerPacketHeader.RoomSettingsDataMessageCo... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace bntu_10702117_Course_project_Zayicev
{
public partial class SizeForm : Form
{
... |
namespace UserVoiceSystem.Services.Data
{
using System.Linq;
using Common;
using UserVoiceSystem.Data.Common;
using UserVoiceSystem.Data.Models;
using Web.Common;
public class VotesService : IVotesService
{
private readonly IDbRepository<Vote> votes;
private readonly IIdent... |
namespace SampleTracker.Services
{
// Example found at:
// https://stackoverflow.com/questions/35279403/toast-equivalent-for-xamarin-forms
public interface IToastService
{
void LongAlert(string message);
void ShortAlert(string message);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleUI
{
public static class UIMain
{
//public static void Draw(ConsoleWindowBase CWB)
//{
// if (CWB.DrawBorder && CWB.BorderSymbol !=null )
// UI... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
public class ballScript : MonoBehaviour
{
public ballScript BallScript; //ballscriptの情報が格納されているメンバ変数
public GameObject ballPrefab; //ballprafabが格納されているメンバ変数
public Sprite[] ballSprites; //... |
using Server.Items;
using Server.Mobiles;
using Server.Engines.PartySystem;
namespace Server.Events.DoomSystem
{
public class Penta : Item
{
public Penta() : base(0x0FEA)
{
Movable = false;
}
public override bool HandlesOnMovement { get { return true; } }
public override void OnMovement... |
using Liddup.Models;
using System;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace Liddup.Controls
{
public class ViewFlipper : ContentView
{
public static readonly BindableProperty FrontViewProperty = BindableProperty.Create(nameof(FrontView), typeof(View), typeof(ViewFlipper), propertyC... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel.DataAnnotations.Schema;
using System.ComponentModel.DataAnnotations;
namespace Equinox.Domain.Models
{
[System.ComponentModel.DataAnnotations.Schema.Table("ElinaPayInternalU... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("AdventureBossCoin")]
public class AdventureBossCoin : PegUIElement
{
public AdventureBossCoin(IntPtr address) : this(address, "AdventureBossCoin")
{
}
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace BibliotecaEquipo
{
public partial class AltaLibro : Form
{
public Alta... |
using System;
using System.Configuration;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.OleDb;
namespace KKCSInvoiceProject
{
public partial c... |
using UnityEngine;
using System.Collections;
public class ShowHideDescription : MonoBehaviour {
public bool showDescription = false;
Transform description;
// Use this for initialization
void Start ()
{
description = gameObject.transform.FindChild ("Description");
}
// Update is called once per frame
v... |
using Checkout.Payment.Gateway.Application.Interfaces;
using Checkout.Payment.Gateway.MicroServices.HttpClients;
using System.Threading.Tasks;
namespace Checkout.Payment.Gateway.Application.Services
{
public class AuthenticationService : IAuthenticationService
{
private readonly IPaymentIdentityHttpCl... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.