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// *** WARNING: this file was generated by pulumigen. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Kubernetes.Types.Ou...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Net.NetworkInformation; using System.Runtime.InteropServices;//for StructLayoutAttribute namespace winClient2 { [Seria...
namespace LiskovSubstitutionSquareAfter { public abstract class Shape { public abstract decimal Area { get; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Paddle : MonoBehaviour { [SerializeField] float screenWidthInUnits = 16f; // Use this for initialization void Start () { } // Update is called once per frame void Update () { var paddleX = Input.mousePosition...
using System; public class Department { public Department() { } }
using System; using System.Threading; using System.Threading.Tasks; namespace NetworkToolkit.Connections { /// <summary> /// A connection factory that filters another connection factory. /// </summary> public abstract class FilteringConnectionFactory : ConnectionFactory { /// <summary> ...
 using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Remoting.Contexts; using System.Text; using System.Threading.Tasks; namespace _21中介者模式 { /// <summary> /// 中介者很容易在系统中应用,也很容易在系统中吴用, /// 当系统出现了 多对多 交互复杂的对象群时,不要急于使用中介者模式, /// 要先反思系统在设计上是否合理 /// 一般应用于一组对象以定义良好...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Network_Host_Console { public partial class NHC : F...
using EWF.Util; using System; using System.Collections.Generic; using System.Text; namespace EWF.IServices { public interface IStationService : IDependency { IEnumerable<dynamic> GetStationList(string stcds, string addvcd, string type); List<dynamic> GetThreeLineData(string stcd,string sDate,s...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using DataBase; using Microsoft.AspNet.Identity; using WebApplication.Models; namespace WebApplication.Controllers { public class applicationsCo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace ConsoleAppITextSharpPDF.DataAccess { public static class DataTableHelper { public static DataTable ToD...
using System; using MythicalNumbers; public class Startup { static void Main(string[] args) { double input = double.Parse(Console.ReadLine()); ThirdDigitCalculation calc = new ThirdDigitCalculation(input); Console.WriteLine("Result:{0:F2}", calc.Result); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ParticuleBehaviour : MonoBehaviour { #region Private & Protected Members [SerializeField] private GameObject _spawner; [SerializeField] private float _lifeTime; #endregion #region System ...
using JuniorSlataTestTask.Controls; using JuniorSlataTestTask.Data.Models; using MaterialDesignThemes.Wpf; using System; using System.Collections.Generic; using System.Linq; using System.Windows; namespace JuniorSlataTestTask { /// <summary> /// Interaction logic for MentorPanelWindow.xaml /// </summary> ...
using System; using System.Linq; namespace BLL { /// <summary> /// Represents a single package in its specific version. /// </summary> public class Package { public string Name { get; } public string Version { get; } public Package( string name, s...
using KAM.Model; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.ModelBinding; using System.Web.UI; using System.Web.UI.WebControls; namespace KAM.Pages { public partial class Edit : System.Web.UI.Page { // Create a service-object when it's needed ...
using System; using System.Net; using System.Collections.Generic; using RestSharp; using Newtonsoft.Json; namespace PersonalData_REST_Client.API_SDK { static class APIController { public static string DATEFORMAT; private static string BASEURL; private static string SUBJECTSKEY; ...
using System; using System.Collections.Generic; using System.Text; namespace Matrix.Matrix { public class MatrixDiagonal : MatrixSquare { public MatrixDiagonal(int size) : base(size) { } public int this[int x] { get => base[x, x]; set => base[x, x] = v...
using System.Linq; using System.Threading.Tasks; using IdentityServer4; using IdentityServer4.Extensions; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using ServiceDesk.Identity.Models; using ServiceDesk.Identity.Ser...
using System; namespace Checked { class Program { static int maxIntValue = 2147483647; static void Main(string[] args) { int result = 0; try { result = checked(maxIntValue + 10); } catch (Syst...
using Acr.UserDialogs; using Xamarin.Essentials; using IndependienteStaFe.Helpers; using IndependienteStaFe.Models; using IndependienteStaFe.Services; using IndependienteStaFe.ViewModels; using System; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace IndependienteStaFe.Views { ...
namespace API.Shared.Models { public class Falha { public Processo ErroProcesso { get; } public MensagemDeErro Erros { get; } public Falha(Processo erroProcesso, MensagemDeErro erros) { ErroProcesso = erroProcesso; Erros = erros; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace d06_delegate_event { //1. dinh nghia delegate public delegate void DEventHandle(string s); public class DemoEvent { //2. khai bao event co kieu DEventHandle pu...
using System; public class WeaponInfo : IdentifierClass { //BaseData public int MaxCountAmmoInCage, MaxCountAmmo; public int ReloadAmmoInCage;//для потоковой перезарядки public float ReloadTime, AttackTime; public bool InstantProjectile; //Damage public float Damage; //Dispersion ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using K_Systems.Data.Core.Domain; namespace K_Systems.Presentation.Web.Models.ViewModel { public class OrderHomeViewModel { public IEnumerable<Order> orders { get; set; } public Order ord...
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class CharacterState<Data> : ActorState<Data> where Data : CharacterStateData { public CharacterState(Data characterData) : base(characterData) { } protected override void UpdateState() { UpdateMove...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.SqlClient; using System.Web.Configuration; using Dapper; using Newtonsoft.Json; using Newtonsoft.Json.Linq; /// <summary> /// Provide methods for connecting and parsing dictionary data. /// </summary> namespace Lang...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WAVRipper { class Program { const string file = "CallingForHelpWithGain~4"; static int bitsPerSample = 16; static bool getDuty = true; ...
/* * Copyright (c) 2021 Samsung Electronics Co., Ltd. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless ...
using FastSQL.App.Events; using FastSQL.App.Interfaces; using FastSQL.Core; using FastSQL.Sync.Core.Models; using FastSQL.Sync.Core.Repositories; using Prism.Events; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Threading.Tasks; using System.Windows; ...
using System; using System.Collections.Generic; using System.Data.SQLite; namespace test_xls { class SqliteTester { private SQLiteConnection conn_ = null; public SqliteTester(string dbname) { string dbPath = "Data Source =" + Environment.CurrentDirectory + "/" + dbname; ...
using UnityEngine; using System.Collections; public class SpriteAnimator : MonoBehaviour { private Vector3 previousPosition; private float lastAngle; private Animator animator; void Start () { animator = GetComponent<Animator>(); previousPosition = transform.position; } void Fixe...
using UnityEngine; using UnityEngine.AI; public class Human : MonoBehaviour { [SerializeField] Animator animator = null; [SerializeField] NavMeshAgent agent = null; [SerializeField] LineRenderer attackLine = null; [SerializeField] Animation muzzleFlash = null; [SerializeField] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class cabient_event_start : MonoBehaviour { private Animator anim; // Start is called before the first frame update void Start() { anim = GetComponent<Animator>(); } // Update is called once per fram...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using TruYum.DAO; using TruYum.Models; namespace TruYum.Controllers { [Route("api/[controller]")] [ApiController] public class User...
using HaloSharp.Model.Metadata; namespace HaloHistory.Business.Entities.Metadata { public class VehicleData : BaseDataEntity<long, Vehicle> { public VehicleData() { } public VehicleData(long id, Vehicle data) : base(id, data) { } } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using CharacterWizard.Models; using CharacterWizardRepository; using CharacterWizardRepository.Models; namespace CharacterWizard.Controllers { public class Cha...
using System; using System.Collections.Generic; using System.Web.UI.WebControls; public partial class SysManege_UserControls_ucRoll_NewsList : System.Web.UI.UserControl { public string t_rand = ""; PDTech.OA.BLL.USER_INFO userBll = new PDTech.OA.BLL.USER_INFO(); PDTech.OA.BLL.ROLL_NEWS newsBll = new PDTec...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using Minesweeper; namespace Minesweeper.Tests { [TestClass] public class UnitTest1 { [TestMethod] public void MinesCount() { var minesCount = 10; var field = new Field(10, 10, minesCount); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace FilmShow.ViewModels { public class CreateData { public Dictionary<string, string> MovieAPI; } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using Discovery.Core.Interfaces; namespace Discovery.Service { /// <summary> /// 用于与服务器上的 FTP 服务交互 /// </summary> public class WebFileService : IWebFileService { /// <summary> /// ...
using NewsApi.DataLayer.Models; using System.Collections.Generic; using System.Threading.Tasks; namespace NewsApi.Core.Services.Interfaces { public interface ICategoryService { IEnumerable<Category> GetAll(); Task<Category> Find(int id); Task<Category> Add(Category category); T...
using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; [CustomEditor(typeof(DamageController))] public class DamageControllerEditor : Editor { private DamageController objeto; private List<string> tags; void OnEnable() { objeto = (DamageController)ta...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace ALM.Empresa.Interfaz.Clases { [AttributeUsage(AttributeTargets.All)] public sealed class CustomActionFilterAttribute : ActionFilterAttribute { public override void OnActionExecuting...
using System; using Xunit; namespace ReusableLibrary.Tests { public class SpecialClassTests { [Fact] public void TestGetClassName() { Assert.Equal("ReusableLibrary.SpecialClass", SpecialClass.GetClassName(true)); Assert.Equal("SpecialClass", SpecialClass.GetClass...
using HardwareInventoryManager.Models; using HardwareInventoryManager.Repository; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity; namespace HardwareInventoryManager.Helpers.Quotes { public class QuoteRequestService { public string UserName...
using NameSearch.Models.Domain; namespace NameSearch.App.Factories { /// <summary> /// Factory for SearchCritera model /// </summary> public static class SearchCriteriaFactory { /// <summary> /// Gets the specified city. /// </summary> /// <param name="maxRuns">The ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using DotNetNuke.Common.Utilities; using DotNetNuke.Entities; #endregion namespace DotNetNuke.Common.Lists { [Seriali...
using System; using System.Windows; namespace Emanate.Extensibility.Controls { public partial class TimeRangeSlider { public TimeRangeSlider() { Initialized += WireUpInnerSliders; InitializeComponent(); } private void WireUpInnerSliders(object sender, E...
using PDV.DAO.Atributos; namespace PDV.DAO.Entidades.NFe { public class DocumentoReferenciadoNFe { [CampoTabela("IDDOCUMENTOREFERENCIADONFE")] public decimal IDDocumentoReferenciadoNFe { get; set; } = -1; [CampoTabela("CHAVE")] public string Chave { get; set; } [Campo...
using System; namespace Aut.Lab.Argument { public class ArgumentLab { public ArgumentLab(string message) { Console.WriteLine(message); } public ArgumentLab() { Console.WriteLine("In ArgumentLab"); } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; using Application.Data.Models; /** * * name : PlayerViewModel.cs * author : Aleksy Ruszala * date : 29/04/2019 * * */ namespace Application.Mo...
using System.Collections.Generic; using UnityEngine; namespace UCM.IAV.Practica2 { public class AutoMov : MonoBehaviour { // Laberinto con casillas y direcciones [SerializeField] [Header ("Laberinto")] private MazeLoader mazeLoader; // Velocidad del player [Header ("Velo...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using DotNetNuke.Services.FileSystem.EventArgs; namespace DotNetNuke.Services.FileSystem { public interface IFileEventHandlers { void Fil...
using PIdentityJwt.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace PIdentityJwt.Services { public interface ISubmenuService { List<Submenu> GetSubmenuByRoleID(int roleId); Submenu Create(Submenu submenu); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.Serialization; using System.Runtime.Serialization.Json; using System.IO; namespace TestHelper { public class A { public static int i; public A() { Console.WriteLine("b...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using BigEndian.IO; namespace nuru.IO.NUI.Cell.Color { public class ColorUInt8Writer : IColorWriter { public virtual void Write(BigEndianBinaryWriter writer, ColorData pair) { writer.Write(pair.Foreground); writer.Write(pair.Background); } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ClothMesh : MonoBehaviour { public SkinnedMeshRenderer cloth; MeshCollider collider; // Use this for initialization void Start () { Debug.Assert(cloth != null); collider = GetComponent<MeshCollider>...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Services; namespace WebApplication1 { /// <summary> /// CheckUserService 的摘要说明 /// </summary> [WebService(Namespace = "http://localhost/CheckUserService.asmx/")] [WebServiceBinding(ConformsTo = Ws...
using FastReport; using mTransport.Models; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Window...
using Portal.repo; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Portal { public partial class vehiclePricing : System.Web.UI.Page { protected VehicleRepo VehicleRepos; public vehiclePricing...
using NUnit.Framework; using nuru.IO.NUI; using nuru.IO.NUP; using System.Collections.Generic; namespace nuru.IO.Integration.Tests { public class NUIFileTests { const string path_house = "nui/house.nui"; const string path_nuru_cat = "nui/nuru_cat.nui"; const string path_nuru_dot_net = "...
namespace APIComanda.Model { using System; using System.Data.Entity; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; public partial class ComandaContexto : DbContext { public ComandaContexto() : base("name=ComandaContexto") { } ...
/*********************** @ author:zlong @ Date:2015-01-09 @ Desc:支出分类界面层 * ********************/ using System; using System.Collections.Generic; using System.Linq; using System.Web; using DriveMgr; using DriveMgr.BLL; namespace DriveMgr.WebUI.FinancialMgr { /// <summary> /// bg_expensesCategoryHandler 的摘...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent (typeof(AudioSource))] public class AudioController : MonoBehaviour { AudioSource _audiosource; //object that stores source of audio in the project public static float[] _samples = new float[512]; // Holds the spe...
using System; using Feilbrot.Graphics; namespace Feilbrot.Brot3d { public abstract class IMandel3d { public int PointInSet(ComplexPoint3d point3D, int iterations) { ComplexPoint3d initialPoint = point3D; for(int i=0; i< iterations; i++){ try { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using SampleApp2.Services; namespace SampleApp2.Controllers { [Route("api/[controller]")] public class MobileController : Controller { private readonly Andro...
namespace Task06_People { using System.Collections.Generic; using System.Linq; public static class CommandExecuter { public static IEnumerable<Person> Execute(Command command, IEnumerable<Person> data) { var result = new List<Person>(data); if (command.Name != ...
using Akka.Actor; using Akka.TestKit.NUnit3; using akka_microservices_proj.Actors; using akka_microservices_proj.Domain; using akka_microservices_proj.Messages; using akka_microservices_proj.Result; using NUnit.Framework; using System.Collections.Generic; namespace BasketServiceTests { public class BasketForCustom...
using Newtonsoft.Json; using Newtonsoft.Json.Converters; namespace com.defrobo.salamander { [JsonConverter(typeof(StringEnumConverter))] public enum Currency { UNKNOWN, JPY, BTC, BCH, ETH, ETC, LTC, MONA } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CoordControl.Forms { public partial class FormStatGraphics : Form { private in...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MyCore { public class UpdateManager : MonobehaviourSingleton<UpdateManager> { List<IEnumerator> m_updator = new List<IEnumerator>(); private void Update() { for(int i =0; i < m_updator...
using System; using System.Collections.Generic; using System.Xml; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Umbraco.Core; using Umbraco.Core.Logging; using Umbraco.Core.Models.PublishedContent; using Umbraco.Core.PropertyEditors; using Umbraco.Core.PropertyEditors.ValueConverters; using Umbraco.Web.Mode...
using System.Threading; using System.Threading.Tasks; using MediatR; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using Microsoft.Extensions.Primitives; using OmniSharp.Extensions.LanguageServer.Protocol.Models; using OmniSharp.Extensions.LanguageServ...
 using MataFome_NET.Model; using PDV.DAO.Entidades; namespace MataFome_NET.Controller { public class ProdutoController { public static ContextMataFome contextMataFome; static ProdutoController() { contextMataFome = new ContextMataFome(); } public static vo...
using Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; namespace LogicHandler { public class GrantQuestionHandler : DataHandler<GrantQuestion> { private static String DB_TABLE_NAME = "GrantQuestion"; ...
namespace AdminSchool.Migrations { using AdminSchool.Models; using System; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; internal sealed class Configuration : DbMigrationsConfiguration<AdminSchool.DataAccesslayer.SutdentRegisterContext> { public C...
using System.Collections; using System.Collections.Generic; using UnityEngine; public interface IHasHealth { void TakeDamage(float damage); void Heal(float healAmount); void OnDeath(float deathTimer = 0); }
using CRM.Model; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CRM.Data.Builders { public class RegionBuilder { public RegionBuilder(EntityTypeConfiguration<Region> entity) ...
using Discord; using DiscordBotTest.Models; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; namespace DiscordBotTest.Helpers { public class CaseOpeningHelper { public CaseOpeningResult OpenOneCase() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class Enemy_Base : MonoBehaviour { private Transform player; private NavMeshAgent NavAgent; private Animator animator; [SerializeField] private Renderer[] thisRender; [SerializeField] privat...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using BibData; using BibDomain.Entities; using Service; namespace Presentation.Controllers { public class Parag_imageController : Controller ...
namespace Glass.Graphics { public class FrameBufferDesc { /*public int ColorAndSpectacularTextureId { get; set; } public int NormalTextureId { get; set; } public int DepthTextureId { get; set; } public int PositionTextureId { get; set; }*/ public int DiffuseTextureId ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Gravity : MonoBehaviour { public GameObject Cube; public float gravityForce = 10; void Start () { Physics.gravity = Vector3.zero; } void FixedUpdate() { Vector3 pos = transform.position; Vector3 g...
using Manager.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Manager.Controllers { [Authorize(Roles = "Resp. Relevamiento, Resp. Trampas")] public class TrampasController : Controller { HalconDBEntities db = new HalconDB...
using Plus.HabboHotel.Rooms; namespace Plus.Communication.Packets.Outgoing.Rooms.Settings { internal class RoomSettingsDataComposer : MessageComposer { public Room Room { get; } public RoomSettingsDataComposer(Room room) : base(ServerPacketHeader.RoomSettingsDataMessageCo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace bntu_10702117_Course_project_Zayicev { public partial class SizeForm : Form { ...
namespace UserVoiceSystem.Services.Data { using System.Linq; using Common; using UserVoiceSystem.Data.Common; using UserVoiceSystem.Data.Models; using Web.Common; public class VotesService : IVotesService { private readonly IDbRepository<Vote> votes; private readonly IIdent...
namespace SampleTracker.Services { // Example found at: // https://stackoverflow.com/questions/35279403/toast-equivalent-for-xamarin-forms public interface IToastService { void LongAlert(string message); void ShortAlert(string message); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleUI { public static class UIMain { //public static void Draw(ConsoleWindowBase CWB) //{ // if (CWB.DrawBorder && CWB.BorderSymbol !=null ) // UI...
using UnityEngine; using System.Collections; using UnityEngine.UI; using System.Collections.Generic; public class ballScript : MonoBehaviour { public ballScript BallScript; //ballscriptの情報が格納されているメンバ変数 public GameObject ballPrefab; //ballprafabが格納されているメンバ変数 public Sprite[] ballSprites; //...
using Server.Items; using Server.Mobiles; using Server.Engines.PartySystem; namespace Server.Events.DoomSystem { public class Penta : Item { public Penta() : base(0x0FEA) { Movable = false; } public override bool HandlesOnMovement { get { return true; } } public override void OnMovement...
using Liddup.Models; using System; using System.Threading.Tasks; using Xamarin.Forms; namespace Liddup.Controls { public class ViewFlipper : ContentView { public static readonly BindableProperty FrontViewProperty = BindableProperty.Create(nameof(FrontView), typeof(View), typeof(ViewFlipper), propertyC...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations.Schema; using System.ComponentModel.DataAnnotations; namespace Equinox.Domain.Models { [System.ComponentModel.DataAnnotations.Schema.Table("ElinaPayInternalU...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("AdventureBossCoin")] public class AdventureBossCoin : PegUIElement { public AdventureBossCoin(IntPtr address) : this(address, "AdventureBossCoin") { } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace BibliotecaEquipo { public partial class AltaLibro : Form { public Alta...
using System; using System.Configuration; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.OleDb; namespace KKCSInvoiceProject { public partial c...
using UnityEngine; using System.Collections; public class ShowHideDescription : MonoBehaviour { public bool showDescription = false; Transform description; // Use this for initialization void Start () { description = gameObject.transform.FindChild ("Description"); } // Update is called once per frame v...
using Checkout.Payment.Gateway.Application.Interfaces; using Checkout.Payment.Gateway.MicroServices.HttpClients; using System.Threading.Tasks; namespace Checkout.Payment.Gateway.Application.Services { public class AuthenticationService : IAuthenticationService { private readonly IPaymentIdentityHttpCl...